Commit Graph

3113 Commits

Author SHA1 Message Date
lightningterror fa4ae7800b tfx.fx: Adjust some blending factors
255.0f / 128.0f gives us 1.9921875.
128.0f / 255.0f gives us 0.50196078431.
Which are more accurate.
Fixes regression in dbz bt3 where characters appeared darker.
2019-01-14 17:01:17 +01:00
lightningterror ee4d295667 GSdx-d3d11: Remove afix factor from 24bit format. 2019-01-14 16:52:19 +01:00
lightningterror e05b5d2420 GSdx-d3d: Move channel and texture shuffle in GSRendererDX.
Preparations for file merge.
2019-01-14 02:30:25 +01:00
lightningterror 25ed5857d8 GSdx-gui: Add 10x and 12x as an upscaling option.
10x ~3160p 6K
12x ~4320p 8K"
Can anyone even run these ?
2019-01-14 01:44:58 +01:00
lightningterror 3a7f2a5c0b GSdx: Hide the MSAA option.
No need to have an option on display that does nothing for now.
2019-01-13 17:57:29 +01:00
lightningterror 106c678cc1 GSdx: Purge GSC_EternalPoison crc hacks.
Shadows are better rendered now with hdr colclip, blending is still
needed but the shadow's shape is proper now so let's purge the hack.
2019-01-13 17:33:08 +01:00
lightningterror 52bad3505c GSdx: Adjust GSC_GodOfWar 1 and 2 crc hacks a bit more.
GSC_GodOfWar moved to aggressive state.
GSC_GodOfWar2 some value swere corrected (should fix some regressions)
and hack was moved to partial state because we have an upscaling hack.
2019-01-13 16:26:09 +01:00
lightningterror f5b9965910 GSdx: Purge OI_GodOfWar2 hw hack. 2019-01-13 15:08:36 +01:00
lightningterror 6f01936943 GSdx: Remove depth crc hacks for god of war 1 and 2.
Effects rendered correctly with depth on all renderers.
2019-01-13 14:42:53 +01:00
lightningterror 9119e3110d GSdx-ogl: Correct DATE log. 2019-01-12 16:43:26 +01:00
lightningterror f73de4c59c GSdx-ogl: Add perf log for Slow DATE code on texture shuffle/no prim overlap. 2019-01-12 09:59:28 +01:00
lightningterror 7e6c325210 GSdx: Move BoundingBox to HW render and update d3d11 code to use the gl bounding box as well.
hdr colclip and date uses it.
2019-01-12 09:53:51 +01:00
lightningterror 86327b52a9 convert.fx: Update main4 shader to better support hdr colclip. 2019-01-12 09:53:51 +01:00
lightningterror d17e0eba9b GSdx-d3d11: Add/port HDR colclip support.
It helps render shadows a lot better compared to the old code.

Credits to Gregory and Kojin for helping with the code.
2019-01-12 09:53:51 +01:00
lightningterror 8a57d7f470 GSdx-d3d11: Remove colclip and negative blend algo.
Code was old and inefficient. HDR colclip will do a better job.
2019-01-12 09:53:51 +01:00
lightningterror f2f66c02d3 GSdx: Add option to Disable Safe Features.
Idea is to disable multiple features in 1 option to avoid gui clutter.

Unscale Point and Line:
This partially reverts PR #2710 restoring Unscale Point and Line but as a disable option.
It can help Xenosaga games.

GS Memory clearning:
This disables GS memory clearing to be done on the CPU, by default both gpu and cpu do memory clearing
which is more accurate.
It can help Kingdom Hearts games.
2019-01-09 15:44:41 +01:00
lightningterror 54f8aca7d5 GSdx-d3d11: Re enable shader code logging.
Log was disabled in #2760
2019-01-04 01:00:10 +01:00
lightningterror 4cf3328682 GSdx: Adjust some checks in the gui code.
Now that d3d9 has been removed we can ease up and reduce/remove some
render variable checks.
2019-01-02 03:11:47 +01:00
lightningterror ec6ac75b10 GSdx-gui: Update the crc hack level tooltip again.
Suggested by Gregory.
2018-12-31 18:03:15 +01:00
lightningterror 5d62e47229 GSdx-gui: Update crc hack level tooltip.
The tooltip was way too big so this should shrink it down a bit. Remove
the mentioned games on Aggressive state, it was a bit useless.
2018-12-30 23:59:59 +01:00
Kojin eddaf71d47 gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
Kojin e847d94062 gsdx-d3d11: enable splitting of alpha in dumps 2018-12-30 20:13:59 +01:00
lightningterror 781323ff10 GSdx: Purge a crc hacks for GSC_Onimusha3.
Hack removed depth effects which are rendered properly. I wasn't able to
trigger a skip on the other hack draw calls, they need to be
investigated further what they actually did.
2018-12-29 01:35:44 +01:00
lightningterror 01c64f1b35 GSdx: Purge some crc hacks for GSC_BurnoutGames.
Purge hacks that removed texture shuffle effects only.
2018-12-28 20:21:02 +01:00
lightningterror 7577165a97 GSdx: Adjust Aggressive state crc level.
Create a Aggressive state function instead of adjusting the hacks
separate, move the aggressive only there.
It's more efficient this way.
2018-12-28 20:03:38 +01:00
Shanoah Alkire 0ff7ea3ccc Only use -Wno-class-memaccess on gcc 8.0 or higher, as it didn't exist previously. 2018-12-26 21:55:25 -08:00
lightningterror d1c8808797 GSdx-d3d: Add texture shuffle check in DATE selection.
It ensures the code cases are hit properly for all DATE selection cases.
Texture shuffle case with Slow DATE is not yet supported so keep using
the old DATE method.
2018-12-26 18:45:11 +01:00
lightningterror 6575fe7cce GSdx: Disable/uncheck "Large Framebuffer" option by default.
Some games don't play nice with the option and have huge amounts of
ram/vram spikes that can even lock up the system so it's better to have
the option disabled by default.
2018-12-26 13:43:37 +01:00
lightningterror d5bd5db072 GSdx: Fix OpenCL detection.
Fixes an issue when the plugin detects an opencl ini value for the
render. It used to throw a "GS plugin failed to load" error when opencl
was disabled but the ini value remained the same. The render will
fallback to D3D11 now.
2018-12-26 05:13:15 +01:00
lightningterror a020c98421 GSdx: Cleanup file includes.
Remove GSCrc.h include in GSRendererHW and GSRendererDX11, file is
already included in GSState.h.

Remove GSRenderer.h include from renderers except Null and CL, file already
included in TextureCache hw/sw.

Remove resource.h include from GSRendererDX11, already included in GSDevice11.

Remove GSOsdManager.h from GSDeviceOGL, already included in GSDevice
2018-12-25 20:12:29 +01:00
Kojin a5564896ea gsdx-d3d11: remove useless gs creation method 2018-12-25 13:38:19 +01:00
Kojin e0c598f38e gsdx-d3d11: Enable HLSL debugging on development builds
Enable HLSL compile flags that allow devs to use tools such as NSight or VS Graphics debugging for HLSL.
2018-12-25 13:38:19 +01:00
lightningterror 4076e3387e GSdx-osd: Change default font color to blue/cyan.
It matches the color theme of the emu better.
2018-12-25 02:35:49 +01:00
lightningterror 29941f3e0d GSdx: Partially re add Bully crc hack.
Game has upscaling issues so let's only add the hack for upscaling,
also merge the two regions together.
Hack will be disabled on native res if crc is below aggressive, upscaled
is set to partial level.
2018-12-24 15:25:06 +01:00
lightningterror e299ac1ffa GSdx: Update GSC_DBZBT2, GSC_DBZBT3 crc hacks.
Purge dbz bt3 crc hack that removed outlines, I don't want to mix it
with the depth effect hack that I also moved to aggressive.
Move depth hacks for ntsc region to aggressive state.
2018-12-23 18:48:17 +01:00
lightningterror 59ecfb23d7 GSdx: Purge GSC_Bully, GSC_BullyCC crc hacks. It's the same game.
Depth and texture shuffle render the effects correctly.

Dump shows the game look splending compared to before on d3d11.
2018-12-23 17:55:27 +01:00
lightningterror 154dea1557 GSdx: Purge OI_SMTNocturne hw hack.
The hack was used when depth emulation was not supported or when depth
is disabled.
It causes graphical glitches with the faces when depth is disabled.
2018-12-23 17:12:10 +01:00
lightningterror da76440c14 GSdx-TC: Get rid of nasty ZWriteMustNotClear hack.
d3d11 supports depth now.
2018-12-23 16:03:28 +01:00
Kojin dc2eed6ca1 gsdx-d3d11: Fix CopyOffscreen bug
Update CopyOffscreen to accept the ps_shader value when doing StretchRect.
This fixes an issue where it was selecting the wrong PS for depth cache read.

Should (hopefully) fix SMT.
2018-12-23 15:20:04 +01:00
lightningterror f6df6b350b GSdx-d3d: Disable MSAA unti it's properly fixed.
MSAA causes a lot of graphical issues when enabled with the recent
accuracy changes so better disable the feature until it's properly
fixed.
2018-12-23 14:21:44 +01:00
lightningterror 83da33e2ab GSdx: Remove d3d9.lib and d3d9.dll from common.props. 2018-12-22 22:53:09 +01:00
lightningterror cb59794b8d GSdx: Remove d3d9 header include from stdafx.h 2018-12-22 22:53:09 +01:00
lightningterror 1ae4b5d0ba GSdx-d3d: update blend table to use src1 blending and remove the nasty hack which we couldn't before because of d3d9. 2018-12-22 22:53:09 +01:00
Kojin 5e9ffc4a94 GSdx-d3d: Adjust D3D11Blend, get rid of some casts. 2018-12-22 22:53:09 +01:00
lightningterror bf4997b6a5 GSdx: Update/remove useless d3d9 comments. 2018-12-22 22:53:09 +01:00
lightningterror 48007350b6 GSdx-ogl: Update blend table and remove d3d9 code, remove useless defines and directly use gl code. 2018-12-22 22:53:09 +01:00
lightningterror 4644a16c5b GSdx-d3d: Update blend table enums from D3D9 to D3D11.
GSDeviceDX.
2018-12-22 22:53:09 +01:00
lightningterror 7e8360efbc GSdx-d3d: Rename d3d9 blendtable and variables to d3d11. 2018-12-22 22:53:09 +01:00
lightningterror 6a5bb5df83 GSdx: Remove support for D3D9 device on ps1 emu compatibility.
Note: Resolution scaling is unavailable right now so I disabled the
option, if someone feels like fixing it they can do so.
2018-12-22 22:53:09 +01:00
lightningterror e12447101f GSdx: Get rid of d3d9 adapter code from GSSettingsdlg and GSDevice. 2018-12-22 22:53:09 +01:00