GSdx: forgot to disable opengl code, glew32.dll isn't needed yet but cannot be delay loaded

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1376 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gabest11 2009-06-17 11:36:24 +00:00
parent 8e979f1b96
commit caa7a5dffd
1 changed files with 1 additions and 1 deletions

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@ -126,7 +126,7 @@ static INT32 GSopen(void* dsp, char* title, int mt, int renderer)
case 3: s_gs = new GSRendererHW10(s_basemem, !!mt, s_irq); break;
case 4: s_gs = new GSRendererSW(s_basemem, !!mt, s_irq, new GSDevice10()); break;
case 5: s_gs = new GSRendererNull(s_basemem, !!mt, s_irq, new GSDevice10()); break;
#if 1
#if 0
case 6: s_gs = new GSRendererOGL(s_basemem, !!mt, s_irq); break;
case 7: s_gs = new GSRendererSW(s_basemem, !!mt, s_irq, new GSDeviceOGL()); break;
case 8: s_gs = new GSRendererNull(s_basemem, !!mt, s_irq, new GSDeviceOGL()); break;