mirror of https://github.com/PCSX2/pcsx2.git
GSdx: just fixing the typos...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1182 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -260,10 +260,10 @@ public:
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{
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GSVector4i v;
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v.x = min(max(x, a.x), b.z);
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v.y = min(max(y, a.y), b.w);
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v.z = min(max(z, a.x), b.z);
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v.w = min(max(x, a.y), b.w);
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v.x = min(max(x, a.x), a.z);
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v.y = min(max(y, a.y), a.w);
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v.z = min(max(z, a.x), a.z);
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v.w = min(max(x, a.y), a.w);
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return v;
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}
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@ -2154,7 +2154,7 @@ public:
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{
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struct {float x, y, z, w;};
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struct {float r, g, b, a;};
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struct {int left, top, right, bottom;};
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struct {float left, top, right, bottom;};
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float v[4];
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float f32[4];
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int8 i8[16];
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@ -1268,10 +1268,6 @@
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\GSRect.cpp"
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>
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</File>
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<File
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RelativePath=".\GSRenderer.cpp"
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>
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@ -1738,10 +1734,6 @@
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RelativePath=".\GSRasterizer.h"
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>
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</File>
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<File
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RelativePath=".\GSRect.h"
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>
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</File>
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<File
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RelativePath=".\GSRenderer.h"
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>
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