GSdx: just fixing the typos...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1182 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gabest11 2009-05-14 20:44:17 +00:00
parent 1f67f63ed5
commit bdedc325a8
2 changed files with 5 additions and 13 deletions

View File

@ -260,10 +260,10 @@ public:
{
GSVector4i v;
v.x = min(max(x, a.x), b.z);
v.y = min(max(y, a.y), b.w);
v.z = min(max(z, a.x), b.z);
v.w = min(max(x, a.y), b.w);
v.x = min(max(x, a.x), a.z);
v.y = min(max(y, a.y), a.w);
v.z = min(max(z, a.x), a.z);
v.w = min(max(x, a.y), a.w);
return v;
}
@ -2154,7 +2154,7 @@ public:
{
struct {float x, y, z, w;};
struct {float r, g, b, a;};
struct {int left, top, right, bottom;};
struct {float left, top, right, bottom;};
float v[4];
float f32[4];
int8 i8[16];

View File

@ -1268,10 +1268,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GSRect.cpp"
>
</File>
<File
RelativePath=".\GSRenderer.cpp"
>
@ -1738,10 +1734,6 @@
RelativePath=".\GSRasterizer.h"
>
</File>
<File
RelativePath=".\GSRect.h"
>
</File>
<File
RelativePath=".\GSRenderer.h"
>