mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Small fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2298 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -33,9 +33,10 @@
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// Set this to 1 to remove a lot of non-const div/modulus ops from the rasterization process.
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// Might likely be a measurable speedup but limits threading to 1, 2, 4, and 8 threads.
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// note by rama: Speedup is around 5% on average.
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#define UseConstThreadCount 0
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#if !UseConstThreadCount
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#if UseConstThreadCount
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// ThreadsConst - const number of threads. User-configured threads (in GSdx panel) must match
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// this value if UseConstThreadCount is enabled. [yeah, it's hacky for now]
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static const int ThreadsConst = 2;
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