Matthew Parlane
729a827372
Don't open a file handle for a directory in FileIO
2015-01-12 13:25:39 +13:00
Ryan Houdek
5c1caded4d
Merge pull request #1875 from sahchandler/master
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Reduce number of allocations in CFileSystemGCWii::BuildFilenames
2015-01-11 18:06:36 -06:00
Tres Walsh
e3e290123b
Fix compiler error for win64 (SFileInfo doesn't get used much so a copy won't kill us)
2015-01-11 15:59:50 -08:00
degasus
22e06daf5c
TexCache: recreate the entry on level missmatch
2015-01-11 23:11:04 +01:00
Tres Walsh
8ee601d32b
Fix variable name ambiguity
2015-01-11 13:54:20 -08:00
degasus
7284312568
OGL: Warn about wrong texture sizes
2015-01-11 22:47:40 +01:00
Tres Walsh
9e541f6d2d
Reduce number of allocations in CFileSystemGCWii::BuildFilenames
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Modify SFileInfo to use a default move constructor, and no copy constructor.
Modify SFileInfo to use member initializers.
2015-01-11 13:42:50 -08:00
degasus
a9eb08b85d
TexCache: Choose texture based on mipmap count
2015-01-11 22:41:04 +01:00
degasus
744b1c1624
TexCache: rewrite level calculation
2015-01-11 22:23:35 +01:00
degasus
d95e5e2b6f
TexCache: create a const Config struct
2015-01-11 22:23:35 +01:00
degasus
d640453274
TexCache: cleanup max texture level
2015-01-11 22:23:35 +01:00
degasus
1261f5f7f4
TextureCache: inline arguments into texture cache
2015-01-11 22:23:35 +01:00
degasus
2b47df07b6
TexCache: use c++11 syntax for std::map::erase
2015-01-11 22:23:35 +01:00
degasus
1c98a43203
TexCache: clean up frameCount handling
2015-01-11 22:23:35 +01:00
degasus
6ba613fbd3
TexCache: unify global variables
2015-01-11 22:23:35 +01:00
degasus
774596dbed
TexCache: rename OverlapsMemoryRange
2015-01-11 22:23:35 +01:00
degasus
dddcea5a9a
TexCache: don't invalidate efb copys because of config changes
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We'll loose data on invalidating them. So just keep them until a new copy is done.
A wrong scaled copy is better than no copy if the game doesn't creates a new one.
2015-01-11 22:23:35 +01:00
magumagu
90d0096653
JIT: cleanup instrction merging for idle loop and dcbst.
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Use MergeAllowedNextInstructions where appropriate, and read from the
instruction buffer rather than poking directly into memory.
2015-01-11 12:53:23 -08:00
Fiora
d5e342f229
JIT: fix regression in non-fastmem for psq_st
2015-01-11 11:20:58 -08:00
Fiora
e8cfcd3aeb
JIT: make instruction merging generic
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Now it should be easier to merge more than 2-instruction-long sequences.
Also correct some minor inconsistencies in behavior between instruction
merging cases.
2015-01-11 09:11:18 -08:00
Ryan Houdek
074f246c69
Merge pull request #1868 from rohit-n/sign-compare
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Fix -Wsign-compare warnings.
2015-01-11 07:08:55 -06:00
Ryan Houdek
83a415198d
Merge pull request #1852 from Sonicadvance1/AArch64_Recompiler_Improvements
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Implements a large portion of the recompiler for AArch64
2015-01-11 07:08:16 -06:00
Ryan Houdek
ca3b3adb50
Merge pull request #1849 from Sonicadvance1/AArch64_Emitter_Improvements
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[AArch64] Emitter Improvements and additions.
2015-01-11 07:08:02 -06:00
Adam D. Moss
076c2b8ec7
SDL input: unhardcode a few values.
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& change effect length to half a second instead of infinite, in futile attempt to avoid runaway rumbles.
2015-01-11 11:57:48 +00:00
Adam D. Moss
63660cb17c
SDL Input: More minor refactoring of SDL haptic effects
2015-01-11 11:42:30 +00:00
Fiora
5b825e9091
StringUtils: use C locale instead of .1252
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Fixes regression on Linux.
2015-01-11 00:15:57 -08:00
Rohit Nirmal
577af09d1b
Fix -Wsign-compare warnings.
2015-01-11 01:38:06 -06:00
Stevoisiak
e871add5f5
Country filter fixes/consistency
2015-01-11 00:39:53 -05:00
Stevoisiak
fe49427688
Additional CACHE_REVISION increment warnings
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GameFile.cpp warnings for DolphinQt,
ISOFile.cpp warnings for DolphinWX
2015-01-11 00:25:36 -05:00
Pierre Bourdon
394257f33b
Merge pull request #1798 from FioraAeterna/overclock
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Support overclocking and underclocking the Gamecube CPU
2015-01-11 06:12:27 +01:00
Stevoisiak
237ceacb2e
Added more settings tooltips
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Also made minor revisions to existing tooltips
2015-01-10 22:46:32 -05:00
skidau
a36fe1dd1d
Merge pull request #1850 from adamdmoss/vidmodep
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Video: Distinguish between interlace and non-interlace X11 XRANDR modes
2015-01-11 13:43:02 +11:00
Dolphin Bot
33047c9536
Merge pull request #1830 from FioraAeterna/gqropts
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JIT: optimize for the common case of unquantized psq_l/st
2015-01-11 02:01:45 +01:00
Markus Wick
6c46f27709
Merge pull request #1501 from degasus/texture_creation
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D3D: remove load texture on creation optimization
2015-01-11 01:01:18 +01:00
magumagu
9b0bf34d00
Allow locked L1 DMA to write to the EFB.
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I wouldn't have guessed that anyone would do this, but apparently people
who write video codecs love doing weird stuff with the locked L1 cache.
2015-01-10 15:08:21 -08:00
Fiora
8237004448
JIT: optimize for the common case of unquantized psq_l/st
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Optimistically assume used GQRs are 0 in blocks that only use one GQR, and
bail at the start of the block and recompile if that assumption fails.
Many games use almost entirely unquantized stores (e.g. Rebel Strike, Sonic
Colors), so this will likely be a big performance improvement across the board
for games with heavy use of paired singles.
2015-01-10 14:14:43 -08:00
Fiora
c2c950108d
Support overclocking and underclocking the Gamecube CPU
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Won't work with all games, but provides a nice way to spend extra CPU to make
a variable framerate game faster (e.g. Spyro or The Last Story), or to make
a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
2015-01-10 10:46:38 -08:00
mimimi085181
56e93f8fdd
Update size_in_bytes of texture cache entries when copying efb to ram
2015-01-10 13:47:52 +01:00
degasus
38f42da55a
TexCache: remove expanded_width
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This variable isn't use any more.
2015-01-10 12:22:03 +01:00
degasus
614d058db1
TexCache: don't load tex level 0 on creation
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This reverts an optimization which isn't worth imo. Every texture uploads have to alloc vram and a staging buffer, so there is no need to do both in the same call.
2015-01-10 12:21:33 +01:00
degasus
8bdbe37c91
TexCache: Wipe pal hash
2015-01-10 11:55:16 +01:00
comex
e32d63c43d
Merge pull request #1865 from magumagu/getpointer-break
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Add missing "break" in Memory::GetPointer.
2015-01-10 02:46:42 -05:00
magumagu
5bd3123b2a
Add missing "break" in Memory::GetPointer.
2015-01-09 22:47:45 -08:00
Ryan Hitchman
1bd01469c2
WiimoteReal/Linux: log connect failures at WARNING level
2015-01-09 22:45:03 -08:00
Ryan Hitchman
09f71b25b4
WiimoteReal: retry failed connections quickly
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Retry a failed connection after a short delay -- hardware sometimes needs some
time to settle, or other Bluetooth programs are attempting to query the
device as well (e.g. blueman-manager).
2015-01-09 22:38:16 -08:00
Ryan Hitchman
c1b391d08b
WiimoteReal: fix Linux Bluetooth connectivity on Linux >= 3.5
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An uninitialized struct member "l2_bdaddr_type" was making most connect calls
fail with "Invalid argument". The connection could succeed if the unitialized
memory happened to have a zero byte in the appropriate location.
2015-01-09 22:38:11 -08:00
skidau
1e39fd825d
Merge pull request #1860 from JosJuice/volumedirectory-regression
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Fix 4.0-4901 VolumeDirectory stack overflow
2015-01-10 12:17:15 +11:00
skidau
27300d5d59
Merge pull request #1848 from skidau/si-devices-id
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Fixed the GC Steering Wheel and Dance Mat identification.
2015-01-10 12:16:36 +11:00
skidau
f7f70f9039
Merge pull request #1847 from adamdmoss/openal-floatfix
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OpenAL: Fix volume of sample conversion
2015-01-10 12:16:05 +11:00
skidau
c1962ac9a6
Merge pull request #1842 from magumagu/hle-crash
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OSREPORT: Fix out-of-bounds string access.
2015-01-10 12:15:57 +11:00
Ryan Houdek
9cada14ebc
Merge pull request #1859 from FioraAeterna/fixinterpreterslw
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Interpreter: fix slwx
2015-01-09 18:51:06 -06:00
JosJuice
358183e34a
Fix 4.0-4901 VolumeDirectory stack overflow
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I actually fixed this once, but then I broke it in a
failed attempt to optimize. VolumeHandler::IsWii calls
CVolumeDirectory::Read(0x18, 4, &MagicWord, false);
2015-01-09 22:50:07 +01:00
Fiora
55b509b739
Interpreter: fix slwx
2015-01-09 11:39:41 -08:00
Jules Blok
031096c8d4
FramebufferManager: Remove unnecessary sampler declaration.
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It's not needed and invalid when declared for the geometry shader.
2015-01-09 14:53:56 +01:00
Ryan Houdek
5a28883f9e
[AArch64] Implements 15 floating loadstores.
2015-01-08 19:56:47 -06:00
Ryan Houdek
7370473eb3
[AArch64] Implement 19 floating point instructions
2015-01-08 19:56:47 -06:00
Ryan Houdek
6dff4421d3
[AArch64] Implement 24 paired instructions.
2015-01-08 19:56:47 -06:00
Ryan Houdek
602702fdcb
[AArch64] Implement three system register instructions.
2015-01-08 19:56:47 -06:00
Ryan Houdek
0dd3804cf7
[AArch64] Implement 13 integer instructions.
2015-01-08 19:56:47 -06:00
Ryan Houdek
be0d552d54
[AArch64] Enable the full range of integer loadstores.
2015-01-08 19:56:47 -06:00
Ryan Houdek
b1169a9773
[AArch64] Flush FPRs if they won't be used be used the rest of the block.
2015-01-08 19:56:47 -06:00
Ryan Houdek
3fe0b5b969
[AArch64] Add floating point backpatching support.
2015-01-08 19:56:47 -06:00
Ryan Houdek
f1443bec1e
[AArch64] Add a memory dump routine.
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Allows me to easily disassemble a block of code from the Nexus 9 by dumping it to logcat.
2015-01-08 19:56:47 -06:00
Ryan Houdek
b3201be95f
[AArch64] Add some static_asserts.
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Makes sure we have a few PPCState values within range of STRB's range.
2015-01-08 19:56:47 -06:00
Ryan Houdek
74de345b51
[AArch64] Fix loads with update.
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Update register wasn't being loaded in to the cache prior pushing the address in to it.
Adds float push and pop routines around the calls that need it as well.
2015-01-08 19:56:47 -06:00
Ryan Houdek
52a532370a
[AArch64] Implement FPR Cache.
2015-01-08 19:56:47 -06:00
Ryan Houdek
c511ee763a
[AArch64] Add the float emitter.
2015-01-08 19:55:31 -06:00
Ryan Houdek
6bc274a968
Merge pull request #1844 from Tilka/sse_mov
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x64Emitter: fix MOVLPD/MOVHPD
2015-01-08 19:04:14 -06:00
skidau
feba284b6d
Merge pull request #1841 from Bracket-/DSPSpy
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DSPSpy: Fix build failures
2015-01-09 11:59:50 +11:00
skidau
530f894d87
Merge pull request #1845 from adamdmoss/lfe1
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Audio: Fix subwoofer output in software 5.1 decoding
2015-01-09 11:59:29 +11:00
skidau
ac33423db5
Merge pull request #1835 from adamdmoss/master
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Pulseaudio: Support 5-channel surround, optional in UI
2015-01-09 11:59:02 +11:00
Adam D. Moss
f47cce2210
SDL: Refactor the SDL haptic effects a little.
2015-01-08 15:17:29 +00:00
Karol Herbst
17ad68ff86
SDL: more global memset
2015-01-08 13:37:06 +01:00
Markus Wick
f0f8384639
Merge pull request #1785 from degasus/custom_texture
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VideoCommon: Custom texture handling
2015-01-08 13:29:45 +01:00
Adam Moss
95c912310d
PulseAudio: Support 5.1 surround, optional in UI
2015-01-08 11:10:34 +00:00
Adam Moss
b1c9f56acd
Audio: Fix warning in DPL2 subwoofer change
2015-01-08 10:48:30 +00:00
skidau
25c6f6e6a1
Merge pull request #1782 from FL-dolphinemu/master
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Issue 7968: Added keybinds for increasing, decreasing, and muting audio.
2015-01-08 14:09:18 +11:00
Tillmann Karras
4d1face540
Fix indentation
2015-01-07 21:51:47 +01:00
Adam Moss
917f6683f4
Video: Remove more debug spew in XRANDR mode code
2015-01-07 20:23:09 +00:00
Adam Moss
5fab29df81
Video: Remove debug spew in XRANDR mode code
2015-01-07 20:22:29 +00:00
Adam Moss
ee1941769b
Video: Distinguish between interlace and non-interlace X11 XRANDR modes
2015-01-07 20:20:14 +00:00
Ryan Houdek
5a0133c478
[AArch64] Add a few more VFP register helpers.
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Renames Is128Bit to IsQuad to line up more with the other helpers.
2015-01-07 13:05:55 -06:00
Ryan Houdek
2b4f1aed40
[AArch64] Minor shifted register adjustment.
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If we have a shift amount that is the full length of the source register then we have an invalid instruction.
This can happen when dealing with a couple of PowerPC instructions.
This same adjustment is already in the ARMv7 emitter.
2015-01-07 13:03:51 -06:00
Ryan Houdek
0a23ca9461
[AArch64] Add MUL/MNEG instruction aliases to the emitter.
2015-01-07 13:03:01 -06:00
Ryan Houdek
d2eaba5cb7
[AArch64] Minor MOVI2R improvement.
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Use the ZR for both input arguments in the case the immediate is the maximum immediate value.
This allows it to be aliased to MVN when disassembling.
2015-01-07 13:00:39 -06:00
Ryan Houdek
8dba84dd7c
[AArch64] Fix 8 & 16 bit loadstore indexes.
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I wasn't bit shifting correctly for 8 and 16bit loadstores.
2015-01-07 12:58:37 -06:00
Ryan Houdek
f4f59ea71e
[AArch64] Fix ADDS/SUBS emitter functions.
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These weren't emitting the flag bit. So they were regular ADD and SUB emitters.
2015-01-07 12:56:45 -06:00
skidau
99ca789b97
Fixed the GC Steering Wheel and Dance Mat identification.
2015-01-07 23:40:41 +11:00
Adam Moss
2c892c7b68
OpenAL: Fix volume of sample conversion
2015-01-07 12:34:02 +00:00
Adam Moss
7580069dea
Audio: Fuller subwoofer processing for software 5.1 decode
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Code was only using front-left and front-right to calculate bass, but
HRTF code - which this was once based on - uses all five channels and
this sounds fuller.
2015-01-07 11:58:02 +00:00
Adam Moss
f324f3f68f
Audio: Fix subwoofer output in software 5.1 decoding
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The FIR filter was only using the first sample of each input packet.
2015-01-07 10:24:25 +00:00
Tillmann Karras
1efa9b8b72
x64Emitter: add MOVLPS/MOVHPS
2015-01-07 11:23:52 +01:00
Tillmann Karras
3daa6ab259
x64Emitter: fix MOVLPD/MOVHPD
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These instructions were using the wrong prefix which turned
MOVLPD(reg, mem) into MOVDDUP(reg, mem) and made the rest of them
invalid.
2015-01-07 11:23:52 +01:00
skidau
0d952534c7
Corrects the origin in the case where a GC Controller has been set in the controller properties, but a controller has not been plugged into the adapter.
2015-01-07 17:12:30 +11:00
skidau
ab87309917
Merge pull request #1838 from JosJuice/clearcoverinterrupt-timing
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DVDInterface: Use default delay for DVDLowClearCoverInterrupt
2015-01-07 12:41:21 +11:00
skidau
c0ff677674
Merge pull request #1763 from skidau/GC-Adapter-error-recovery
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Added an error recovery mechanism for the GC Adapter.
2015-01-07 12:40:14 +11:00
magumagu
f1420472c8
OSREPORT: Fix out-of-bounds string access.
2015-01-06 17:12:31 -08:00
Bracket-
bde072e0a9
DSPSpy: Fix build failures
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- Remove dangling #endif include guard from #pragma once conversion
- Enable C++0x support for nullptr support
2015-01-06 19:54:12 -05:00
Dolphin Bot
89b7f1057f
Merge pull request #1804 from FioraAeterna/fastermmu2_master
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MMU: various improvements, bugfixes, optimizations
2015-01-07 00:49:58 +01:00
Markus Wick
a2ec4d5f51
Merge pull request #1836 from FioraAeterna/catchillegalinst
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JIT: catch illegal instruction errors
2015-01-06 23:10:46 +01:00
JosJuice
5162ed4d5f
DVDInterface: Use default delay for DVDLowClearCoverInterrupt
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The old delay was probably a hack to make up for the incorrect
disc speeds. Using it with the new disc speeds made
Resident Evil Archives: Resident Evil Zero freeze when starting.
2015-01-06 21:25:17 +01:00
Markus Wick
f63361ad26
Merge pull request #1810 from Stevoisiak/FreelookDefaultHotkeyFix
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Changed default freelook hotkey to match description
2015-01-06 20:52:00 +01:00
Markus Wick
f080e0221e
Merge pull request #1758 from rohit-n/build-pch
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Fix building with PCH disabled.
2015-01-06 20:42:50 +01:00
Adam Moss
306c8d14db
SDL Input: Support more types of force feedback for controllers through SDL.
2015-01-06 19:17:43 +00:00
Markus Wick
09a10622dd
Merge pull request #1621 from FioraAeterna/pscleanup
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JIT: cleanups/optimizations for ps loadstore
2015-01-06 20:12:50 +01:00
Fiora
8f7c799794
JIT: catch illegal instruction errors
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Still crash, but at least give a message informing the world that it happened.
2015-01-06 11:06:49 -08:00
Markus Wick
25fac0282c
Merge pull request #1764 from Armada651/safe-exclusive
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D3D: Only try to apply exclusive mode when the renderer is in focus.
2015-01-06 11:00:47 +01:00
Markus Wick
d8d4c94e07
Merge pull request #1819 from Tilka/cmake
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CMake: simplify some expressions
2015-01-06 09:27:59 +01:00
Ryan Houdek
7033b371c2
Merge pull request #1784 from lioncash/android
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Android: Fix a few warnings. Misc other things.
2015-01-05 14:32:01 -06:00
Fiora
e85f0ff179
MMU: fix problems with blocks that cross vmem page boundaries
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In rare cases, this can result in a violation of the JIT block cache constraint
that blocks must end in the same place. This can cause instability, lockups,
due to blocks not properly being invalidated properly.
l Please enter the commit message for your changes. Lines starting
2015-01-05 10:46:04 -08:00
Fiora
b058bbd223
JIT: move mfcr code to JitAsmCommon
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It's like 80+ instructions, so inlining it on every use of mfcr is probably
not the best for the icache.
2015-01-05 10:46:03 -08:00
Fiora
821db9798c
Memmap: clean up function argument names.
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To be more consistent overall.
2015-01-05 10:46:02 -08:00
Fiora
3d2492627f
Fastmem: increase the size of trampoline cache in MMU mode, check space
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Fastmem in MMU mode generates way more trampolines than normal, so we need
a bunch more space too, lest we run out of room.
2015-01-05 10:46:01 -08:00
Fiora
1ee83e332e
MMU: optimize PTE lookup code
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Pull out calculation of PTE1 instead of comparing the separate parts.
2015-01-05 10:46:01 -08:00
Fiora
16e756cb39
MMU: fix TLB behavior on setting C bit
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We shouldn't be updating the TLB when setting the C bit.
Bug reported by tueidj.
2015-01-05 10:45:59 -08:00
Fiora
8903df7300
MMU: simplify code to restore original data register after failed load
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Instead of passing the value around constantly, just store it in the regcache,
note where it is, and restore it on the exception path.
This saves a whole bunch of pushing and popping and gives a ~5% speed boost
in Rebel Strike. It's a bit ugly, but it simplifies a lot of code and is
faster, too.
2015-01-05 10:45:59 -08:00
Fiora
53b44ccb3a
x64ABI: enhance MOVTwo to take an offset
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This lets us merge displacements into MOVTwo in trampolines.
2015-01-05 10:45:58 -08:00
Fiora
2a8936312e
Fastmem: jump to trampolines instead of calling them
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Should be slightly faster, and also lets us skip the nops on the way back.
Remove the trampoline cache, since it isn't really useful anymore with this.
2015-01-05 10:45:54 -08:00
Fiora
9923d705df
JIT: simplify and optimize memcheck macros
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Instead of jumping over update code and similar, just jump directly to the
handler.
This avoids redundant exception checks in the case where we can't do fastmem
memory operations (e.g. paired loadstore).
2015-01-05 10:34:59 -08:00
Fiora
6dc7cf29f3
JIT: implement crset special case
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Rebel Strike seems to use this one.
2015-01-05 10:34:59 -08:00
Fiora
0ff6ad5734
MMU: handle exception checks in fastmem
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Inspired by a patch by magumagu.
2015-01-05 10:34:58 -08:00
Fiora
190312e1a6
MMU: enable fastmem stores
2015-01-05 10:34:58 -08:00
Fiora
8e1c92f2e7
MMU: remove goto in MMU fast past check
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Split into a separate patch to avoid rebasing conflicts and to split from
functional changes.
2015-01-05 10:34:57 -08:00
Fiora
6f028257d7
MMU: remove code that looks totally wrong
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I don't think this affects any games (who puts PTEs in MEM2?) but it didn't
make any sense.
2015-01-05 10:34:57 -08:00
Fiora
dde8b24d00
MMU: small simplification of TLB structure
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We only need one "recent" per set, not NUM_WAYS recents. Slightly faster.
Breaks savestate compatibility.
2015-01-05 10:34:56 -08:00
Fiora
a0e5c76a1f
Memmapfunctions: more refactoring and optimizations
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Try to clean up some redundant code, simplify a few checks, and simplify
page accesses.
2015-01-05 10:34:56 -08:00
Fiora
c2ed29fe0d
MemmapFunctions: various MMU optimizations
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Small TLB lookup optimizations: this is the hot path for MMU code, so try to
make it better.
Template the TLB lookup functions based on the lookup type (opcode, data,
no exception).
Clean up the Read/Write functions and make them more consistent.
Add an early-exit path for MMU accesses to ReadFromHardware/WriteToHardware.
2015-01-05 10:34:55 -08:00
Fiora
ea23ce2726
MMU: fix rollback in DSIs on page-crossing stores
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I don't know if this affected anything, but it was subtly wrong.
Also reorganize the loads to match, for consistency.
2015-01-05 10:34:55 -08:00
Markus Wick
acb583e607
Merge pull request #1815 from degasus/fix_det_dual_core
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VideoCommon: fix deterministic dual core
2015-01-05 11:50:33 +01:00
skidau
519970c003
Added a callback option instead of using a thread to read the GC adapter.
2015-01-05 12:43:26 +11:00
skidau
8e9ff68352
Set the GC pad origin using the real hardware origin instead of the virtual hardware.
2015-01-05 12:27:36 +11:00
skidau
cd4e0399ec
Added an error recovery mechanism for the GC Adapter.
2015-01-05 12:27:36 +11:00
Tillmann Karras
fffd890be3
SI_GCAdapter: properly clean up libusb
2015-01-05 01:31:54 +01:00
Jules Blok
399b6248d1
D3D: Further improve exclusive fullscreen state checking.
2015-01-05 00:01:22 +01:00
Stevoisiak
2f47faf016
Changed default freelook hotkey to match description
2015-01-04 17:07:43 -05:00
Pierre Bourdon
1b4b836731
Merge pull request #1743 from Stevoisiak/variableNamingConsistency
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Globals.h: Variable naming consistency
2015-01-04 22:45:30 +01:00
Rohit Nirmal
bad5aef5df
Fix building with PCH disabled.
2015-01-04 10:45:35 -06:00
Jules Blok
b7e056c74d
Host: Add Host_RendererIsFullscreen().
2015-01-04 17:09:56 +01:00
Jules Blok
3b9c070ee0
D3D: Only try to apply exclusive mode when the renderer is in focus.
2015-01-04 16:42:16 +01:00
skidau
b06a3fb144
Merge pull request #1809 from magumagu/simplify-isi
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JIT: simplify ISI handling.
2015-01-04 20:31:16 +11:00
Pierre Bourdon
4cbb690378
Merge pull request #1827 from FioraAeterna/fixcrdisasm
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GekkoDisassembler: fix display of CRs in branch operations
2015-01-04 05:00:31 +01:00
Fiora
8a6ea918b6
GekkoDisassembler: fix display of CRs in branch operations
2015-01-03 19:53:55 -08:00
Pierre Bourdon
142aa4a7fe
Merge pull request #1825 from Stevoisiak/RenameBuildDate
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Change Build Date to Apploader Date
2015-01-03 23:10:12 +01:00
Stevoisiak
0b8ab84554
Change Build Date to Apploader Date
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Date given by Dolphin did not match up with build dates found from
tcrf.net
2015-01-03 17:05:35 -05:00
Patrick A. Ferry
069a0864c0
Scale the offset to the IR scale
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The offset between fbStride and fbWidth will need to be scaled by IR
scale.
2015-01-03 22:05:22 +00:00
degasus
110d494070
VideoCommon: fix deterministic dual core
2015-01-03 21:50:51 +01:00
Fiora
33b03fab81
JIT: cleanups/optimizations for ps loadstore
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I'm not quite sure why the float paired stores were written how they were,
but it should be more consistent now.
Also get rid of the use of a psTemp global that wasn't really needed.
Add some comments.
2015-01-03 10:30:13 -08:00
JosJuice
2560d89576
Fix "Lionux" typo
2015-01-03 15:42:28 +01:00
Tillmann Karras
6bcdb10eee
CMake: simplify some expressions
2015-01-03 13:17:57 +01:00
Patrick A. Ferry
eebd7da443
Fix stretching with Virtual XFB in D3D
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This change matches the behaviour of OpenGL.
This should make Ty the Tasmanian Tiger 3 stretch across the whole
screen. There are other games with this same issue but I have not any.
See issue #6750 for details
2015-01-03 01:28:49 +00:00
Pierre Bourdon
c3d52e0476
Merge pull request #1789 from Tilka/memleak
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DSPHLE: fix an unimportant memory leak
2015-01-03 01:50:16 +01:00
Pierre Bourdon
799d69c69d
Merge pull request #1816 from Armada651/master
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OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:48:55 +01:00
Jules Blok
dddaa11595
OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:36:43 +01:00
skidau
3738d27b24
Merge pull request #1776 from JosJuice/cleanrip-wii-discs
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Fix CleanRip reading Wii discs
2015-01-03 10:42:51 +11:00
skidau
598dc033f2
Merge pull request #1739 from JosJuice/wii-di-timing
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Accurate loading times for Wii games
2015-01-03 10:41:18 +11:00
Scott Mansell
1b771deb56
Move worldpos into it's own varying.
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Previously it was packed into spare slots in clippos.xy and normal.w,
but it's ugly and more importantly it's causing bugs.
This was discovered during the debugging of a zfreeze branch, which
expected clippos.xy to be xy position coordinates in clipspace (as
the name suggested).
Turns out the stereoscopy shader had also run into this trap, modifying
clippos.x (introducing errors with per-pixel lighting).
This commit has been moved outside of the zfreeze PR for fast merging.
2015-01-03 09:23:09 +13:00
Dolphin Bot
7dc6484fe7
Merge pull request #1805 from Armada651/dubois
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PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 20:04:04 +01:00
Jules Blok
582a15deb3
PostProcessing: Mark all shaders constant.
2015-01-02 20:03:20 +01:00
Jules Blok
6855c098f7
ISOProperties: Add stereoscopy per-game settings.
2015-01-02 19:57:32 +01:00
Jules Blok
b816ee1f79
VideoConfig: Define a per-game minimum convergence value instead of a percentage boost.
2015-01-02 17:07:08 +01:00
Jules Blok
26a9afa0e7
Anaglyph: Use matrices instead of vectors.
2015-01-02 14:32:42 +01:00
magumagu
1e370550c4
JIT: simplify ISI handling.
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When we try to JIT from a block which doesn't exist, don't JIT any code;
just update the PPC state to indicate an ISI. This is a little simpler,
and avoids abusing the JIT block cache.
2015-01-01 19:25:48 -08:00
Jules Blok
491de39325
PixelShaderCache: Implement Dubois algorithm in anaglyph shader.
2015-01-02 03:06:11 +01:00
Jules Blok
e3969f763e
PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 03:02:28 +01:00
skidau
9c6795c7b7
Merge pull request #1778 from JMC47/ReadIdleFix
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Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without breaking Gladius
2015-01-02 12:00:00 +11:00
Markus Wick
ec4dfae333
Merge pull request #1747 from Armada651/intel-workaround
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OGL: Work around Intel structures bug.
2015-01-01 21:41:09 +01:00
Ryan Houdek
479d1e56c3
Merge pull request #1783 from degasus/disablelogs
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OGL: disable driver warnings fetch
2015-01-01 14:12:02 -06:00
Pierre Bourdon
6b88704fd6
Merge pull request #1794 from FioraAeterna/forceinline
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Memory: forceinline read/write hardware functions
2015-01-01 20:36:17 +01:00
Fiora
92a0716f65
Memory: forceinline read/write hardware functions, TLB/page functions
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MSVC wasn't actually inlining these. Should give a nontrivial performance boost
in MMU-heavy games.
2014-12-30 18:04:21 -08:00
Stevoisiak
2e1d8d7ac0
Added identifier for country code 'B'
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Only used by the American version of Ufouria: The Saga
2014-12-30 19:57:14 -05:00
Markus Wick
f5cddd4020
Merge pull request #1790 from Armada651/master
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VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-30 12:30:23 +01:00
Markus Wick
dd1e624fff
Merge pull request #1787 from Armada651/fix-3dvision
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VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-30 12:30:01 +01:00
skidau
5d55bceeb3
Merge pull request #1773 from FioraAeterna/fixcarryearlyblockend
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JIT: fix carry optimization on blocks that end early
2014-12-30 11:15:45 +11:00
Jules Blok
0860c02258
VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-29 19:15:31 +01:00
Tillmann Karras
a00ae4ad79
DSPHLE: fix an unimportant memory leak
2014-12-29 18:39:24 +01:00
Jules Blok
b474c4229d
VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-29 17:05:39 +01:00
Jules Blok
da058b3078
VideoConfig: Fix convergence parameter.
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Looks like a rebase failed somewhere.
2014-12-29 12:03:59 +01:00
Jules Blok
813b3808a7
VideoConfigDiag: Remove double space.
2014-12-29 11:20:14 +01:00
Jules Blok
29e05c5ff8
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
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Shaders may be compiled before the FramebufferManager is initialized.
2014-12-29 11:19:55 +01:00
FL.dolphinemu
5de43536ba
Update pull request 1782. Reordered header and corrected text case.
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Feedback from Antidote and lioncash.
2014-12-29 11:00:03 +01:00
degasus
c6dd5044d6
VideoCommon: make hash independet from hires textures
2014-12-29 10:24:27 +01:00
degasus
f8184858da
VideoCommon: Merge code to generate texture names on dumping
2014-12-29 10:24:27 +01:00
degasus
51bfc4c52a
VideoCommon: rewrite custom textures
2014-12-29 10:24:21 +01:00
Lioncash
ad254f1b16
Android: Fix a typo (Depthn -> Depth)
2014-12-28 20:34:54 -05:00
Lioncash
038b968698
Android: Use findViewById instead of getChildAt
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More futureproof if anything else is added to the layout.
2014-12-28 20:33:27 -05:00
Lioncash
4221999c6e
Android: Fix a warning regarding a string in the slider layout
2014-12-28 20:19:29 -05:00
Lioncash
fa0c3aa62d
Android: Remove unnecessary context variable in SliderPreference
2014-12-28 20:17:24 -05:00
Ryan Houdek
a09d854636
Merge pull request #1760 from rohit-n/shadow
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DSPLLE: Silence -Wshadow warning and conform more to style.
2014-12-28 16:43:08 -06:00
Jules Blok
3ed777b0f9
PixelShaderGen: Don't assign to input variables.
2014-12-28 23:37:05 +01:00
Jules Blok
8676891f77
VertexShaderGen: Don't read from output variables.
2014-12-28 23:28:00 +01:00
Jules Blok
3f763e6999
DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore.
2014-12-28 23:28:00 +01:00
Jules Blok
7eb353b3bd
VideoCommon: Don't pass structs between shaders, use the interface blocks instead.
2014-12-28 23:28:00 +01:00
Jules Blok
2c0bee5da9
DriverDetails: Update Intel bug description.
2014-12-28 23:28:00 +01:00
Markus Wick
c5a0b6bf50
Merge pull request #1432 from randomstuff/linux-perf
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Add Linux perf JIT support (/tmp/perf-$pid.map)
2014-12-28 23:12:52 +01:00
degasus
1ed41672f5
OGL: disable driver warnings fetch
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This did give a decent slowdown on some drivers.
2014-12-28 22:31:24 +01:00
Markus Wick
0f87d9b669
Merge pull request #1781 from Armada651/xfb-fixes
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D3D: Fix Virtual XFB viewport.
2014-12-28 22:22:27 +01:00
Ryan Houdek
83d9942ca3
Merge pull request #1761 from Sonicadvance1/Android_stereoscopy
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Adds stereoscopy configuration support to Android.
2014-12-28 15:15:27 -06:00
Ryan Houdek
15f074dd21
Merge pull request #1766 from Armada651/enable-stereo
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Enable stereoscopy settings.
2014-12-28 15:14:53 -06:00
FL.dolphinemu
78f8bf7423
Issue 7968: Added keybinds for increasing, decreasing, and muting audio.
2014-12-28 22:03:21 +01:00
riking
b996649073
Reword "Boot from DVD Drive" -> "Backup" menu option
2014-12-28 12:55:03 -08:00
Jules Blok
e1dc033113
Renderer: Cosmetics.
2014-12-28 18:35:23 +01:00
Jules Blok
89de7e0526
Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
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Fixes incorrect texture sizes after switching XFB modes.
2014-12-28 18:26:25 +01:00
Jules Blok
730a6e5f4b
D3D: Fix Virtual XFB viewport.
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Looks like I was incorrect about swapping the bottom and top members.
2014-12-28 17:34:19 +01:00
Rohit Nirmal
fd0d19aa82
DSPLLE: Silence -Wshadow warning and conform more to style.
2014-12-28 09:52:31 -06:00
Jules Blok
81d1b7f0c2
XFBEncoder: Cosmetics.
2014-12-28 16:30:48 +01:00
JosJuice
bb93336ecf
DiscIO: Replace "raw" functions with "decrypt" parameters
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This is intended to make decryption look less implicit in the code.
2014-12-28 10:35:48 +01:00
Fiora
354e255827
JIT: fix carry optimization on blocks that end early
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I don't know if this shows up currently, but e.g. if you force blocks to be
under a certain length, this problem (a crash) shows up.
2014-12-27 23:20:05 -08:00
Justin Chadwick
51b26f3397
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
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Breaking Gladius
2014-12-27 19:16:50 -05:00
JosJuice
7f04a23e23
Add FileMonitor support for VolumeDirectory
2014-12-27 20:13:31 +01:00
Lioncash
9465a877f8
Merge pull request #1718 from lioncash/wxdoesitagain
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ControllerConfigDiag: Potentially fix scaling problems on high DPI
2014-12-27 10:10:45 -05:00
Jules Blok
d7037ae492
PixelShaderCache: Don't use GetDimensions() for the sample count.
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This function is bugged on Windows 7, and statically declaring the sample count is trivial anyway.
2014-12-27 14:45:15 +01:00
JosJuice
72f8f243c7
Never decrypt data when using DI command 0xA8
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CleanRip relies on this when ripping Wii discs.
2014-12-27 13:49:25 +01:00
Ryan Houdek
1dbd8c0b96
Merge pull request #1745 from degasus/remove_gpu_sync
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VideoCommon: Make GPU syncing hack optional
2014-12-27 04:26:17 -06:00
Jules Blok
86120bfc97
GeometryShaderManager: Set viewport in SetConstants().
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Setting it in the callback is too early.
2014-12-26 17:58:59 +01:00
Ryan Houdek
859e103ce6
[Android] Add support for sterescopy configuration.
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This menu allows us to configure the stereoscopy video settings if the device supports it.
This menu is only enabled if the hardware supports everything needed to use the feature.
2014-12-26 08:17:29 -06:00
Ryan Houdek
339383b8dd
Merge pull request #1756 from JosJuice/eslaunch-regression
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Fix 4.0-4724 ES_Launch and System Menu regressions
2014-12-26 08:02:39 -06:00
Pierre Bourdon
b3bae9eef7
Merge pull request #1473 from phire/cleanHLE
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Clean up debug string functions in OS_HLE.
2014-12-26 13:49:59 +01:00
Markus Wick
7764a5ed9d
Merge pull request #1733 from degasus/glx
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GLX: try to get an OpenGL 3.3 core context
2014-12-26 13:31:41 +01:00
Markus Wick
a86865d1c4
Merge pull request #1740 from Armada651/stereo-xfb
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Support stereoscopy with Virtual XFB
2014-12-26 13:25:33 +01:00
Lioncash
f71c4b5768
Merge pull request #1768 from JosJuice/filemonitor-regression
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Re-add FileMonitor support for Wii discs
2014-12-25 22:02:28 -05:00
Jules Blok
833513f384
XFBEncoder: Sample the first layer of the resolved EFB texture.
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Using the multisampled EFB texture is invalid, as the XFB encoder does not have a multisampling shader.
2014-12-25 12:09:35 +01:00
JosJuice
1618d31523
FileMonitor: Get rid of "GC" from names and comments
2014-12-25 11:12:04 +01:00
JosJuice
8624461315
Re-add FileMonitor support for Wii discs
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This in done in the same way as GC discs, unlike the previous implementation.
2014-12-25 11:01:18 +01:00
Jules Blok
af8ac328e5
Renderer: Use old method of calculating the source rectangle.
2014-12-25 02:37:22 +01:00
Jules Blok
46bb4fd364
FramebufferManagerBase: Remove obsolete parameters.
2014-12-25 00:58:16 +01:00
Jules Blok
49137c7c2c
FramebufferManager: Return framebuffer target size in GetTargetSize().
2014-12-25 00:57:52 +01:00
Jules Blok
111b04388c
VideoConfigDiag: Don't enable the post-processing config button when there are no options.
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The handling of the Anaglyph override was incorrect.
2014-12-25 00:14:15 +01:00
Jules Blok
1bbb323e97
D3D: Remove obsolete Real XFB codepath.
2014-12-24 23:55:04 +01:00
Jules Blok
31a55384b3
VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
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Makes a little bit more sense.
2014-12-24 23:30:40 +01:00
Jules Blok
1105dd7dcd
VideoConfigDiag: Enable stereoscopy options.
2014-12-24 23:29:42 +01:00
Jules Blok
c424aa1ac6
GeometryShaderManager: Boost convergence value.
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Most game don't require much granularity regarding the convergence value.
The default convergence was also too low, this commit increases it tenfold.
2014-12-24 23:29:40 +01:00
Jules Blok
70b898e2c6
VideoConfig: Rename Separation to Depth and update descriptions.
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More accurate since it's not a real IPD and Nvidia also calls it depth.
2014-12-24 23:28:23 +01:00
Augustin Cavalier
d857306190
DolphinQt: remove non-render-to-main and add fullscreen.
2014-12-24 14:28:46 -05:00
Jules Blok
9590ea0cf6
VideoConfig: Turn off stereoscopy when Real XFB is enabled.
2014-12-24 18:45:24 +01:00
Jules Blok
4a86234a79
D3D: Support stereoscopic XFB blit to screen.
2014-12-24 18:45:24 +01:00
Jules Blok
a845aeeb3d
FramebufferManager: Copy all EFB layers to the XFB.
2014-12-24 18:45:19 +01:00
Jules Blok
59bea317d7
GeometryShaderCache: Cosmetics.
2014-12-24 17:22:24 +01:00
Jules Blok
b109b31f61
FramebufferManagerBase: Only allocate one layer for Real XFB.
2014-12-24 17:22:23 +01:00
Jules Blok
a9364cd5db
OGL: Support stereoscopic XFB blit to screen.
2014-12-24 17:22:23 +01:00
Jules Blok
12412ac5b7
FramebufferManager: Copy all EFB layers to the XFB framebuffer.
2014-12-24 17:22:22 +01:00
Markus Wick
5526b39320
Merge pull request #1748 from Armada651/stereo-format
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FramebufferManager: Support stereoscopic EFB format changes.
2014-12-24 11:02:17 +01:00
JosJuice
329af1aea3
Always read 0x20 bytes of disc ID
2014-12-23 13:25:04 +01:00
Jules Blok
b2efbdaf44
Cosmetics.
2014-12-23 13:16:09 +01:00
Jules Blok
01718eafa6
FramebufferManager: Use a separate layer variable.
2014-12-23 13:16:03 +01:00
Ryan Houdek
97d6afdde9
[Android] Add a few helper functions to EGLHelper.
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Let's us check for extension support and OpenGL version.
2014-12-23 03:56:06 -06:00
JosJuice
61da252858
Mark cover as open when no disc is inserted
2014-12-23 09:43:51 +01:00
skidau
e396286361
Merge pull request #1751 from FenrisulfrX/master
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AR: Fix Memory Copy Without Pointer Support
2014-12-23 12:39:48 +11:00
degasus
01cd11a835
OGL: fix ssbo based bbox support
2014-12-22 19:10:35 +01:00
JosJuice
14ff0004b5
Check if there is a disc for all disc reads
2014-12-22 16:34:18 +01:00
JosJuice
867bd2eb34
Only use bounds check for DVDLowUnencryptedRead
2014-12-22 15:01:55 +01:00
Pierre Bourdon
c5c10fe48b
Merge pull request #1757 from JosJuice/gc-ipl-regression
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Fix 4.0-4724 GC IPL regression
2014-12-22 13:03:08 +01:00
JosJuice
c1ad4055a3
Fix 4.0-4724 GC IPL regression
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Apparently the IPL actually writes to address 0.
2014-12-22 11:38:44 +01:00
Ryan Houdek
5af426df33
Merge pull request #1713 from degasus/vertex-loader
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virtual vertex loader
2014-12-22 03:02:02 -06:00
FenrisulfrX
e70baf43d4
AR: BugFix to Memory Copy Without Pointer
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Using ReadUncheked to avoid changing the state of the emulation
2014-12-22 06:22:01 -02:00
skidau
a00aa1a770
Merge pull request #1746 from skidau/dsp-thread-lock
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Added lock guards around the DSP LLE cycle count updating.
2014-12-22 17:45:06 +11:00
skidau
4ede885702
Added lock guards around the DSP LLE cycle count updating.
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Changed the isRunning flag to a Common::Flag.
2014-12-22 16:40:01 +11:00
Ryan Houdek
0d744cddf6
Merge pull request #1729 from Sonicadvance1/AArch64_compare_me
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[AArch64] Add partial support for cmp* instructions.
2014-12-21 20:56:49 -06:00
Ryan Houdek
d35f7231dc
Merge pull request #1727 from Sonicadvance1/AArch64_conditional_continue
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[AArch64] Adds support for conditional continue.
2014-12-21 20:56:36 -06:00
Ryan Houdek
47b67fe527
Merge pull request #1744 from Buddybenj/google-code
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Update Outdated Google Code References
2014-12-21 20:55:56 -06:00
Ryan Houdek
02aea1b4c5
[AArch64] Adds support for conditional continue.
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Requires PR #1723 prior to merging.
2014-12-21 20:48:40 -06:00
Ryan Houdek
1da6995d5b
Merge pull request #1728 from Sonicadvance1/AArch64_BindToRegister
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[AArch64] Adds support for BindToRegister to the integer instructions.
2014-12-21 20:48:24 -06:00
Ryan Houdek
bd4fa951a9
Merge pull request #1726 from Sonicadvance1/AArch64_flush_if_not_needed
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[AArch64] Flush registers from register cache if they won't be used again.
2014-12-21 20:46:38 -06:00
Ryan Houdek
4fad742da4
Merge pull request #1723 from Sonicadvance1/AArch64_loadstores
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[AArch64] Implements loadstores with AArch64
2014-12-21 20:46:23 -06:00
Ryan Houdek
5cf79fd3b1
Merge pull request #1724 from Sonicadvance1/AArch64_dispatcher_optimization
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[AArch64] Optimization in the dispatcher.
2014-12-21 20:08:40 -06:00
Ryan Houdek
e423939c9f
Merge pull request #1754 from FioraAeterna/mmulogspam
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Eliminate some spammy log messages in MMU mode
2014-12-21 20:05:07 -06:00
Ryan Houdek
4247506c00
[AArch64] Implements loadstore instructions in the JIT recompiler.
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These instructions are all implemented with fastmem support.
Currently loads with update are disabled due to an issue that I've yet to figure out.
I'm sure I'll figure that out later.
2014-12-21 19:43:59 -06:00
Ryan Houdek
17a4208fe5
[AArch64] Adds backpatching routines.
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Currently supports only integer loadstores. Floating point loadstores will come later.
This system is semi based on the ARMv7 backpatching routine, where we need to initialize our backpatch routine sizes prior to actually using them so
we know we won't be overwriting any memory.
2014-12-21 19:40:29 -06:00
Jules Blok
bcfd431e9a
Frame: Fix a crash-on-exit on Mac OS X.
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A null pointer exception is triggered when Dolphin is quit from the dock.
2014-12-22 02:06:23 +01:00
Fiora
e7a49ae5f3
Eliminate some spammy log messages in MMU mode
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dcbz: just don't use GetPointer, that can't be right anyways
ppcanalyst: don't print "instruction hex 0" messages in MMU mode, where ISIs
are expected.
2014-12-21 12:41:44 -08:00
Fiora
3b7d7da1ac
JIT: Fix redundant MOVs in x86 trampolines
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Fixes spammy log messages about redundant MOVs.
2014-12-21 12:06:07 -08:00
FenrisulfrX
46e74782a7
AR: Fix Memory Copy Without Pointer Support
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Fix a bug when using AR codes with "Memory Copy Without Pointer Support"
code type which would write more data than it should.
2014-12-21 16:45:50 -02:00
Jules Blok
737bc0e7ad
PixelShaderCache: Support stereoscopic EFB format changes.
2014-12-21 15:46:12 +01:00
Jules Blok
ba242d27c8
FramebufferManager: Support stereoscopic EFB format changes.
2014-12-21 15:25:58 +01:00
degasus
1efd00227d
VertexLoader: Skip vertices with position index = -1
2014-12-21 14:29:44 +01:00
degasus
325e8e370e
VertexLoader: Merge dummy functions
2014-12-21 14:13:04 +01:00
degasus
7c486a8c24
VertexLoader: Add a VertexLoader pointer to each function call
2014-12-21 14:13:04 +01:00
degasus
7edf6ec4e4
VertexLoader: Add a test loader which compares two vertex loaders
2014-12-21 14:13:04 +01:00
degasus
809117102e
VideoCommon: split VertexLoaderBase from VertexLoader
2014-12-21 14:12:43 +01:00
degasus
a71c8158d9
VertexLoader: remove inlined getters
...
They just blow up the code.
2014-12-21 13:47:43 +01:00
degasus
6e3b2712d2
VideoCommon: Move NativeVertexFormat cache to VertexLoaderManager
2014-12-21 13:47:43 +01:00
degasus
1281798992
VertexLoaderUid: remove operator<
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Not needed for unordered map.
2014-12-21 13:47:43 +01:00
degasus
ec28a80e00
VideoLoader: remove VAT_*_FRACBITS
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They are used to remove the flush amounts, but as we don't
flush anymore on vertex loader changes (only on native
vertex format right now), this optimization is now unneeded.
This will allow us to hard code the frac factors within the
vertex loaders.
2014-12-21 13:47:42 +01:00
degasus
7e12fec7c3
VideoCommon: Make GPU syncing hack optional
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This hack is there for quite a long time, and lots of games crashes if it's disabled.
But it's still a hack, so it shouldn't be enabled hard coded. This commit create a new
ini option for this hack which is enabled by default.
Maybe some games does still run very fine without this hack.
2014-12-21 11:54:53 +01:00
Ryan Houdek
9b2909357b
Merge pull request #1731 from Sonicadvance1/ARMv7-minor-optimization
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[ARMv7] Minor integer fastmem optimization.
2014-12-20 23:38:41 -06:00
Ryan Houdek
8ea6c62943
Merge pull request #1705 from Sonicadvance1/AArch64_emitter_fixes
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[AArch64] Improvements to the AArch64 emitter.
2014-12-20 23:27:59 -06:00
Ryan Houdek
59e1a8a1a0
Merge pull request #1736 from degasus/osd
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OSD
2014-12-20 23:21:24 -06:00
Benjamin Przybocki
fba3c48ec4
Update Outdated Google Code References
2014-12-20 21:17:51 -06:00
Stevoisiak
6ad5e54970
DolphinWX/Globals: Variable naming consistency
2014-12-20 21:43:11 -05:00
Ryan Houdek
ab2b499fa6
[ARMv7] Minor integer fastmem optimization.
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This is a one instruction optimization for integer loadstores.
Makes sure to enable nop padding in some cases where a fault can still happen and cause us to overwrite other instructions that aren't meant to be.
2014-12-20 19:41:33 -06:00
Ryan Houdek
c22e750f74
[AArch64] Add partial support for cmp* instructions.
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This support is as far as ARMv7's support for these instructions.
Requires PR #1728 prior to merging.
2014-12-20 19:41:04 -06:00
Ryan Houdek
6f0fbac68f
[AArch64] Adds support for BindToRegister to the integer instructions.
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This requires PR #1723 prior to merging.
2014-12-20 19:40:14 -06:00
Ryan Houdek
73542ce93e
[AArch64] Flush registers from register cache if they won't be used again.
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This requires PR #1705 and #1723 prior to merging.
2014-12-20 19:38:34 -06:00
Ryan Houdek
360cf761d2
[AArch64] Optimization in the dispatcher.
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Align our dispatcher to a page so we can jump to it with a ADRP+BR pair instead of ADRP+ADD+BR.
Also make sure to save /all/ of our callee saved registers that we are supposed to save.
Requires PR #1705 prior to merging.
2014-12-20 19:37:45 -06:00
Ryan Houdek
13b70c2fbd
[AArch64] Add an exception exit function with the exit location already in PC.
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This will be used with idle skipping later.
2014-12-20 19:36:48 -06:00
Ryan Houdek
32eb0a9d68
[AArch64] Removes CODE_SIZE variable.
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This is in a global location now which conflicts with this one.
2014-12-20 19:36:48 -06:00
Ryan Houdek
edfbb6ab9a
[ARM] Adds a ArmCommon folder.
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Moves the backpatch flags and struct to a common location for ARM.
I'm sure there will be more things that use this common ARM location in the future.
2014-12-20 19:36:48 -06:00
Ryan Houdek
eaf17b7d7b
[AArch64] Register cache improvements.
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Adds the ability to flush the cache and maintain state.
Adds the BindToRegister ability.
Sorts register usage as callee saved used first, reduces dumping pressure when jumping to external routines/interpreter.
Adds a function to store a register, for use when flushing a register that won't be used during the rest of a block.
2014-12-20 19:36:48 -06:00
Ryan Houdek
d3c2e8fb0a
[AArch64] Improvements to the AArch64 emitter.
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Fixes issues with negative offsets in loadstore instructions.
Adds ADRP/ADR instructions.
Optimizes MOVI2R function to take advantage of ADRP on pointers, can change a 3 instruction operation down to one.
Adds GPR push/pop operations for ABI related things.
2014-12-20 19:35:52 -06:00
Matthew Parlane
f4ab1443fa
Merge pull request #1725 from Sonicadvance1/update_gradle
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Updates the gradle build file to the latest needed for Android Studio.
2014-12-21 14:31:05 +13:00
Ryan Houdek
b47cf7e70e
Updates the gradle build file to the latest needed for Android Studio.
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This may require the buildbot to be updated.
2014-12-20 19:01:40 -06:00
Pierre Bourdon
f2a07e43d1
Merge pull request #1638 from Stevoisiak/DSP-to-Audio
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Rename DSP settings to Audio settings
2014-12-21 01:57:39 +01:00
Stevoisiak
91aeb7510f
Changed config DSP references to config audio
2014-12-20 19:46:59 -05:00
Ryan Houdek
3b332f7270
[Android] Raise requirements to Android 4.3 and OpenGL ES 3.0
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We need to stop pretending that we "support" GLES 2.0 devices.
We are a high performance application that requires GLES 3.0, which was officially supported in Android 4.3.
The few Android phones that released with Android 4.2 and supported OpenGL ES 3.0 have already been updated to a later Android version.
2014-12-20 15:43:51 -06:00
Ryan Houdek
829132d465
Merge pull request #1732 from Sonicadvance1/stupid_android_garbage
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Work around broken Android garbage.
2014-12-20 15:29:38 -06:00
Ryan Houdek
f2d998c938
Work around broken Android garbage.
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This fixes running Dolphin on the Nexus 9.
Android's EGL stack has internal arrays that they use for tracking OpenGL function usage. Probably has something to do with their OpenGL profiling
garbage that used to be in ADT.
Android has three of these arrays, each statically allocated.
One array is for all GLES 1.x functions
One array is for all GLES 2.0/3.0/3.1 and a couple of extensions they deem worthy of being in this array.
The last array is for all function pointers grabbed via eglGetProcAddress that isn't in the other two arrays.
The last array is the issue that we are having problems with. This array is 256 members in length.
So if you are pulling more than 256 function pointers that Google doesn't track in their internal array, the function will return NULL and yell at you
in logcat.
The Nvidia Shield Tablet gets around this by replacing part of the EGL stack with their own implementation that doesn't have this garbage.
The Nexus 9 on the other hand doesn't get away with this. So we pull >100 more function pointers than the array can handle, and some of those we need
to use.
The workaround for this is to grab OpenGL 1.1 functions last because we won't actually be using those functions, so we get away with not grabbing the
function pointers.
2014-12-20 15:15:57 -06:00
JosJuice
34a37cc30d
WII_IPC_HLE: Fix timing weirdness
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The reply delay of a command shouldn't be ignored just because the
previous command isn't done yet. DI is way too fast without this change.
2014-12-20 22:07:30 +01:00
JosJuice
be9789f2c6
WII_IPC_HLE_Device_DI: Use the new accurate timing
2014-12-20 22:07:28 +01:00
JosJuice
a7296681ff
WII_IPC_HLE: Return delay time instead of using GetCmdDelay
2014-12-20 22:07:15 +01:00
Dolphin Bot
f978d141c8
Merge pull request #1720 from Armada651/stereo-msaa
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FramebufferManager: Support resolving a multi-layered EFB
2014-12-20 20:35:36 +01:00
degasus
a858db1d27
OGL: move osd warning for not supported stereo mode into config validation
2014-12-20 19:54:00 +01:00
degasus
ed9c14e0d5
OGL: Fix OGL3 with stereo enabled
2014-12-20 19:13:34 +01:00
Markus Wick
9122c868fe
Merge pull request #1734 from Armada651/stereo-fixes
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GeometryShaderManager: Set stereo parameters in a SetConstants() call.
2014-12-20 17:48:31 +01:00
Pierre Bourdon
dad7911214
Merge pull request #1486 from rohit-n/goto
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Remove some gotos.
2014-12-20 16:47:55 +01:00
Pierre Bourdon
cee4a85a12
Merge pull request #1633 from JosJuice/dvd-speed-tweak
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DVDInterface: Tweak speeds
2014-12-20 16:46:22 +01:00
Pierre Bourdon
24a2ca4d28
Merge pull request #1703 from FioraAeterna/saveregs
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JIT: free up a register by eliminating RCODE_POINTERS
2014-12-20 16:45:08 +01:00
Pierre Bourdon
e7eb4c06e2
Merge pull request #1634 from JosJuice/disc-drive-unification-lite
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Make WII_IPC_HLE_Device_DI call DVDInterface
2014-12-20 16:41:52 +01:00
Jules Blok
d37b65c117
FramebufferManager: Support resolving a multi-layered EFB in OGL.
2014-12-20 16:08:00 +01:00
degasus
3322c55484
OGL: don't clear the stencil buffer
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We don't have one. This should remove some spamming of the nvidia driver.
2014-12-20 15:17:20 +01:00
degasus
3f9b52e555
OGL: draw shadows within rasterfont itself
2014-12-20 13:31:41 +01:00
Jules Blok
d09af2dbba
GeometryShaderManager: Set stereo parameters in a SetConstants() call.
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Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
2014-12-20 13:16:26 +01:00
degasus
fb177ca04e
VideoCommon: merge debug test generators
2014-12-20 13:06:29 +01:00
JosJuice
d1c8a8bd9f
Make WII_IPC_HLE_Device_DI call DVDInterface
2014-12-20 13:02:04 +01:00
degasus
ffa014dd48
VideoCommon: merge debug info generators
2014-12-20 12:25:10 +01:00
Dolphin Bot
a560d8f150
Merge pull request #1716 from Armada651/geom-wireframe
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VideoCommon: Handle wireframe mode in the geometry shader.
2014-12-20 12:22:40 +01:00
degasus
e6137407ba
GLX: try to get an OpenGL 3.3 core context
2014-12-20 10:57:34 +01:00
Matthew Parlane
6a785af280
Merge pull request #1704 from phire/wii_ssl_segfault
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De-memsetify Wii_SSL and fix segfault.
2014-12-20 21:16:55 +13:00
comex
fba3abe4cf
Manually revert d34418100b
2014-12-20 00:33:15 -05:00
skidau
31bc51072b
Merge pull request #1712 from skidau/GC-Adapter-thread-fix
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Corrected the buffer that is used by the GCAdapter thread.
2014-12-20 13:09:19 +11:00
Jules Blok
bc3ed44050
OGL: Disable geometry shaders on Intel's Windows drivers due to broken interface blocks.
2014-12-19 23:56:02 +01:00
skidau
f913cb6ab6
Removed redundant code from the GC Adapter interface.
2014-12-20 09:44:35 +11:00
skidau
9eecfca71d
Corrected the buffer that is used by the GCAdapter thread.
2014-12-20 09:44:35 +11:00
Ryan Houdek
b30802e2f0
Merge pull request #1721 from Sonicadvance1/fix_adreno_400
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Fixes Adreno 400 performance.
2014-12-19 15:55:50 -06:00
Jules Blok
0d79e8f32b
VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
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Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD)
2014-12-19 22:45:39 +01:00
Ryan Houdek
8c0e26d969
Minor changes to DriverDetails
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Fixes a typo where the official IMGTec drivers were said to be the OSS driver support.
Removes Mali GPU family detection just like I removed the Adreno family detection.
We don't support Mali Utgard anyway.
If we need family detection we can properly add it, right now it isn't needed.
2014-12-19 21:41:12 +00:00
Jules Blok
761749e07f
FramebufferManager: Support resolving a multi-layered EFB in D3D.
2014-12-19 22:37:28 +01:00
Jules Blok
0ae082fb61
FramebufferManager: Return the depth texture instead of the color texture in GetResolvedEFBDepthTexture() when AA is enabled.
2014-12-19 22:37:28 +01:00
Ryan Houdek
0fec69001b
Fixes Adreno 400 slow performance.
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Adreno 300 and 400 have the same video driver performance issues because they are very similar architectures which use basically the same thing with
everything.
There isn't any need to detect the family of the driver with Qualcomm anyway. If we ever need family specific bugs then we can implement real support
for that.
Performance issue on Adreno 400 series was due to us only detecting Adreno 300 series, and with Adreno 400 it wouldn't use the bugs, which would cause
it to use glBufferSubData, causing the huge performance hit.
2014-12-19 21:31:37 +00:00
Lioncash
6adfa92a7e
ControllerConfigDiag: Potentially fix scaling problems on high DPI
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Fixes issue 7940 hopefully.
2014-12-19 14:50:36 -05:00
Jules Blok
531b3941ff
GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled.
2014-12-19 14:24:08 +01:00
Jules Blok
1b9fe70d7c
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
2014-12-19 14:10:53 +01:00
Jules Blok
c9e469f832
D3DState: Remove wireframe rasterizer support.
2014-12-19 14:10:52 +01:00
Jules Blok
925bbcb85b
VideoCommon: Handle wireframe mode in the geometry shader.
2014-12-19 14:10:52 +01:00
Jules Blok
cdd9e07522
VideoCommon: Add in/out qualifiers to centroid storage qualifier.
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Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack.
2014-12-19 12:19:15 +01:00
Ryan Houdek
02f22152be
Merge pull request #1706 from Armada651/line-width
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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
2014-12-18 19:43:12 -06:00
Jules Blok
e7e8a4f1cb
GeometryShaderGen: Don't use the reserved keyword "point" in D3D.
2014-12-19 02:24:41 +01:00
Markus Wick
c7b809d46b
Merge pull request #1669 from degasus/swvertexloader
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Video Software Vertex Loader
2014-12-18 19:30:56 +01:00
shuffle2
717e155ce1
Merge pull request #1689 from kayru/d3d_efb_copy_fix
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D3D: Fixed D3D validation error during EFB to texture copy
2014-12-18 02:59:51 -08:00
Stevoisiak
200097f25d
Renamed dsp.png to audio.png
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Note: This will break custom themes.
2014-12-18 01:01:57 -05:00
Jules Blok
8dc3653ac9
VideoCommon: Don't pass structs between shader stages when geometry shaders are unsupported.
2014-12-18 00:37:16 +01:00
Jules Blok
1f84f4632d
OGL: Check OpenGL version for geometry shader support.
2014-12-18 00:37:16 +01:00
Jules Blok
93ce95b48e
D3D: Use ROUND_UP macro for rounding buffer sizes.
2014-12-18 00:37:15 +01:00
Jules Blok
69df23f725
VideoCommon: Only use interface blocks when geometry shaders are supported.
2014-12-18 00:37:14 +01:00
Jules Blok
1af3d8447a
GeometryShaderManager: Set the constants within the callbacks.
2014-12-18 00:37:09 +01:00
Jules Blok
3d9dfad6a2
D3D: Set the geometry shader before every draw call.
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And refactor the VertexManager draw call.
2014-12-18 00:36:50 +01:00
Jules Blok
7e8f96f0d3
OGL: Don't generate a geometry shader if the backend doesn't support it.
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This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
2014-12-18 00:36:49 +01:00
Jules Blok
782a5adb94
VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts.
2014-12-18 00:36:49 +01:00
Jules Blok
bd6d229733
GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
2014-12-18 00:36:48 +01:00
Jules Blok
f2e52b46c3
GeometryShaderGen: Cosmetics.
2014-12-18 00:36:47 +01:00
Jules Blok
2850c9a206
VertexManager: Disable culling for lines and points.
2014-12-18 00:36:47 +01:00
Jules Blok
0ac7103391
GeometryShaderGen: Pack uniforms more tightly.
2014-12-18 00:36:40 +01:00
degasus
5f322cc9e8
Jit: move constants out of class
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This fixes a linking issues on debug builds.
2014-12-17 23:42:10 +01:00
Yuriy O'Donnell
5688c27610
D3D: Moved setting texture by slot mask into StateManager
2014-12-17 23:41:26 +01:00
shuffle2
d9e2f51900
Merge pull request #1698 from shuffle2/win-qt-5.4.0
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windows: use qt 5.4.0
2014-12-17 06:06:59 -08:00
Markus Wick
98292682fe
Merge pull request #1709 from unknownbrackets/attributeless-fix
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OGL: Attempt a larger buffer to workaround 7946
2014-12-17 14:20:54 +01:00
skidau
5313dd1b8c
Merge pull request #1702 from CarlKenner/DebugSymbols
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Fix many bugs with the Symbols menu (when run with -d argument).
2014-12-17 22:04:56 +11:00
Unknown W. Brackets
5b51f5a801
OGL: Attempt a larger buffer to workaround 7946.
2014-12-16 22:20:45 -08:00
CarlKenner
6e7eb52211
Rename menu items, stop using PanicAlertT, remove -d when running from visual studio.
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I accidentally committed my addition of the -d option that I used for testing, now it's fixed.
2014-12-17 01:12:33 +10:30
CarlKenner
84ae817c18
Remove white space at ends of lines.
2014-12-17 01:12:08 +10:30
CarlKenner
cd5d354acc
Load 4 column map files like in American Mensa Academy.
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Unfortunately the map files in American Mensa Academy don't correspond to the release version.
But at least now if other games use those map files we will be able to load them.
2014-12-17 01:12:03 +10:30
CarlKenner
dfd915eb53
Merge bad map file loading into the original function.
2014-12-17 01:11:58 +10:30
CarlKenner
f95f43fdde
Apparently c_str doesn't return a C str.
2014-12-17 01:11:52 +10:30
CarlKenner
e246aaf419
Add "Load bad map file" option for map files on disc that don't quite match.
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Currently it is very simple and naive, but filters out most of the bad matches.
2014-12-17 01:11:41 +10:30
CarlKenner
f54d9e33c2
Fix many bugs with the Symbols menu (when run with -d argument).
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The Symbols menu is now fully useable.
2014-12-17 01:11:36 +10:30
magumagu
31bcdb8f2f
D3D+OGL: choose blendenable over logicopenable.
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No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
2014-12-15 20:16:25 -08:00
skidau
7b5b76caa4
Merge pull request #1700 from JosJuice/discio-clear-error
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DiscIO: Clear error status when reading file
2014-12-16 13:09:03 +11:00
skidau
ce8b3d83a8
Merge pull request #1693 from magumagu/memcheck-fastmem
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JIT: use fastmem loads in MMU mode.
2014-12-16 13:07:53 +11:00
Jules Blok
d115048615
GeometryShaderGen: Remove redundant declaration.
2014-12-15 23:20:56 +01:00
Jules Blok
16af00d515
GeometryShaderGen: Use signed integers for the texture offset flags.
2014-12-15 23:05:16 +01:00
Jules Blok
861fa1af23
GeometryShaderGen: Declare a prototype for EmitVertex().
2014-12-15 22:47:43 +01:00
Jules Blok
8ae738ff30
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
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This adds point-width emulation support to OpenGL.
2014-12-15 22:47:43 +01:00
Jules Blok
55e60a9c22
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
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This adds line-width emulation support to OpenGL.
2014-12-15 22:47:42 +01:00
Jules Blok
275af9c5e4
VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.
2014-12-15 22:47:41 +01:00
Jules Blok
382e1c22db
GeometryShaderGen: Support multiple primitive types.
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And make more stereoscopy code optional.
2014-12-15 22:47:41 +01:00
Jules Blok
887c669c28
GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable name in both backends.
2014-12-15 22:47:40 +01:00
Jules Blok
332ba4b210
GeometryShaderManager: Upload Line/Point width constants.
2014-12-15 22:47:35 +01:00
Scott Mansell
950ca267bb
De-memsetify Wii_SSL and fix segfault.
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Fixes #7917
The first memset was clearing the delicate bits of the std::string
in the struct, causing segfaults.
I also removed the rest of the memsets because they were paranoid,
unneeded and waseful. We shouldn't be managing the ssl libraries
structs for it.
I checked and the ssl library's functions were already memsetting
those structs as needed.
2014-12-15 18:17:00 +13:00
Fiora
76ca42b758
JIT: free up a register by eliminating RCODE_POINTERS
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Also use shorter code in the dispatcher if we can get away with it (e.g. on
Windows where the relevant memory is in the low 2GB).
2014-12-14 18:19:37 -08:00
Jules Blok
aa4242fd9c
GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.
2014-12-14 21:23:20 +01:00
Jules Blok
b406e4e1f2
VideoCommon: Add a separate constants buffer for the geometry shader.
2014-12-14 21:23:13 +01:00
Lioncash
c7179af8f7
Merge pull request #1675 from Stevoisiak/Rename-Build-Date
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ISOProperties: Rename Date to Build Date
2014-12-14 14:26:24 -05:00
Lioncash
ff41c2a1a1
Merge pull request #1687 from lioncash/sprintf
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MemoryWindow: Remove wxSprintf call, use wxString::Format instead.
2014-12-14 14:26:03 -05:00
Jules Blok
6c7bed25a5
Cosmetics
2014-12-14 13:29:27 +01:00
Jules Blok
cec5b0ce01
ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
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And remove the generator for it since it is no longer used outside of the geometry shader.
2014-12-14 13:28:50 +01:00
Jules Blok
fd6b588627
D3D: Define decimals in floating point numbers
2014-12-14 13:28:49 +01:00
Jules Blok
a6ac7dd5bd
D3D: Fix Nvidia 3D Vision memory leak
2014-12-14 13:28:49 +01:00
Jules Blok
ea2bcb44f0
Cosmetics
2014-12-14 13:28:48 +01:00
Jules Blok
6fe7d530ed
PixelShaderCache: Fix MSAA shaders.
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Various typos were introduced due to lack of testing.
2014-12-14 13:28:48 +01:00
Jules Blok
b2e73400be
Cosmetics
2014-12-14 13:28:48 +01:00
Jules Blok
b06280e866
D3D: Add anaglyph stereoscopy support.
2014-12-14 13:28:47 +01:00
Jules Blok
4b3e784949
TextureCache: Add stereoscopy support for EFB to texture copies.
2014-12-14 13:28:47 +01:00
Jules Blok
3355d8086d
D3DUtil: Use a geometry shader to clear all slices.
2014-12-14 13:28:46 +01:00
Jules Blok
799697ad80
PSTextureEncoder: Add texture array support.
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We only read the first slice, because EFB2RAM doesn't support texture arrays.
2014-12-14 13:28:46 +01:00
Jules Blok
ced733ccdf
PixelShaderCache: Add texture array support to static shaders.
2014-12-14 13:28:46 +01:00
Jules Blok
d58e389f67
D3D: Recreate the framebuffer when stereoscopic 3D is toggled.
2014-12-14 13:28:45 +01:00
Jules Blok
b769da23d0
PixelShaderGen: Sample the correct texture slice.
2014-12-14 13:28:45 +01:00
Jules Blok
7c05b9a6d0
D3D: Set the geometry shader for triangle primitives.
2014-12-14 13:28:44 +01:00
Jules Blok
4f6ce0f236
D3D: Add geometry shader instancing support.
2014-12-14 13:28:44 +01:00
Jules Blok
ca766747a8
D3DTexture: Bind textures as texture arrays.
2014-12-14 13:28:43 +01:00
Jules Blok
cf12c93c86
D3D: Use common GetEFBLayers() instead of GetEFBSlices().
2014-12-14 13:28:43 +01:00
Jules Blok
9d9bd5341d
D3D: Restore viewport after stereo blitting.
2014-12-14 13:28:43 +01:00
Jules Blok
a689db0e48
D3D: Add 3D vision support.
2014-12-14 13:28:42 +01:00
Jules Blok
e53705784b
D3D: Add SBS/TAB output support.
2014-12-14 13:28:42 +01:00
Jules Blok
9253bb7d96
D3D: Add geometry shader stereoscopy support.
2014-12-14 13:28:41 +01:00
Jules Blok
d5ebdf7a97
D3D: Add GeometryShaderCache.
2014-12-14 13:28:41 +01:00
Jules Blok
9a312e2b83
D3D: Use two slices for most of our textures.
2014-12-14 13:28:40 +01:00
JosJuice
467b3e6baf
DiscIO: Clear error status when reading file
2014-12-14 13:16:21 +01:00
shuffle2
5aa1d4733d
Merge pull request #1699 from unknownbrackets/attributeless-fix
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OGL: Correctly define attrib 0 in attributeless
2014-12-13 21:24:12 -08:00
Unknown W. Brackets
1c316eb18c
OGL: Correctly define attrib 0 in attributeless.
2014-12-13 21:02:15 -08:00
Shawn Hoffman
33634b6489
windows: use qt 5.4.0
2014-12-13 20:59:40 -08:00
Lioncash
3c10ffa574
Merge pull request #1696 from skidau/Fix-ISOProp-GPUDeter
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Gave the GPU determinism game property its own ID
2014-12-13 23:33:00 -05:00
skidau
15f7e63cc2
Merge pull request #1650 from unknownbrackets/attributeless-fix
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OGL: Unbind the active VAO before attributeless rendering
2014-12-14 14:42:07 +11:00
skidau
f9badc2b7c
Gave the GPU determinism game property its own ID so that changing it to "Not Set" does not disable the emulation issues textbox.
2014-12-14 14:38:35 +11:00
skidau
45dedfcb8e
Merge pull request #1685 from RachelBryk/hires-tex
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Fix hires texture path.
2014-12-14 14:25:21 +11:00
Jules Blok
14792c3402
D3DState: Set the pixel shader in m_current when linking dynamically.
2014-12-13 22:09:34 +01:00
Jules Blok
a2b43b21fe
D3DState: Always update the m_pending members in the setters.
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Fixes unintentional behaviour when a setter is called twice before the state is applied.
2014-12-13 21:51:18 +01:00
skidau
68a4cc6b72
Merge pull request #1686 from degasus/master
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OGL: fix efb pokes
2014-12-13 23:38:07 +11:00
degasus
d5eeb9b713
VideoSW: rewrite VertexLoader to use the VideoCommon one
2014-12-13 10:29:08 +01:00
skidau
d02eb3ca59
Merge pull request #1640 from rohit-n/switch-default
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Silence some -Wswitch-default warnings.
2014-12-13 19:47:06 +11:00
magumagu
e479606b07
JIT: simplify code using MOVTwo.
2014-12-12 22:29:49 -08:00
magumagu
43d56febc4
JIT: use fastmem loads in MMU mode.
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Even in games that require MMU mode, loads outside the area specified by
the BAT are rare, so fastmem is a substantial improvement.
All of the interesting changes are in the backpatch handler, to make it
generate DSI exceptions correctly.
2014-12-12 22:08:46 -08:00
skidau
6fb89e3b77
Fixed the Y button (typo) on the GC adapter.
2014-12-13 16:14:18 +11:00
skidau
1f41c3c2d5
Fixed the non-responsive d-pad on the GC Adapter.
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Fixed -Wmissing-declarations and -Wshadow warning (thanks rohit-n).
2014-12-13 15:04:03 +11:00
Pierre Bourdon
4747cc7a15
Fix DSP CMPAR disassembly
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Previously the two operand register selection bits were inverted, causing "CMPAR AC1, AX0.H" to be disassembled as "CMPAR AC0, AX1.H".
DSP RE is always fun: on the one hand Nintendo does a lot of stupid shit, so anything weird could be a legitimate bug of the UCode that is not supposed to make any sense. On the other hand, Dolphin *also* does a lot of stupid shit, so there's always that doubt.
Note: completely untested change - done with the GH text editor, just to show you how much I care :) . These operand descriptions are only used for disassembly, so no real behavior change is expected.
2014-12-13 04:14:51 +01:00
skidau
297ef16745
Merge pull request #1678 from skidau/GC-Adapter
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Added GameCube Adapter support
2014-12-13 12:06:17 +11:00
Yuriy O'Donnell
764aee6995
D3D: Fixed D3D validation error during EFB to texture copy
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Texture was being bound as a render target while still being set as a shader resource.
D3D automatically unbinds the SRV in this case and generates a validation error.
The fix is to manually unbind SRV, render into it and then re-bind to old slots.
2014-12-13 00:32:08 +01:00
Lioncash
20fc2d5674
MemoryWindow: Remove wxSprintf call, use wxString::Format instead.
2014-12-12 10:29:07 -05:00
degasus
1a5d791964
OGL: fix efb pokes
2014-12-12 16:11:17 +01:00
Rohit Nirmal
b030d29067
Silence some -Wswitch-default warnings.
2014-12-11 22:23:05 -06:00
skidau
7ebca647b3
Merge pull request #1679 from rohit-n/shadow-qt
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DolphinQt: Silence -Wshadow warnings.
2014-12-12 14:01:19 +11:00
skidau
aaa2dca554
Merge pull request #1684 from skidau/mmu-blocklink
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Enable block-linking with MMU
2014-12-12 13:51:39 +11:00
skidau
110d079c1e
Enable block-linking with MMU. Blocks that cause an ISI exception are not linked.
2014-12-12 13:25:51 +11:00
Lioncash
815c29f6f4
Merge pull request #1682 from JosJuice/volumehandler-return
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VolumeHandler: Return success value
2014-12-11 20:38:43 -05:00
Rachel Bryk
6a2973ac1d
Fix hires texture path.
2014-12-11 19:24:16 -05:00
Dolphin Bot
971a95aece
Merge pull request #1503 from kayru/d3d_optimization_cache
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D3D: Filter redundant API calls by caching state in StateManager
2014-12-11 23:38:35 +01:00
Unknown W. Brackets
029f8c3c3f
OGL: Ensure a VAO is bound for all attributeless.
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Unfortunately, some of these cases are not well tested, because I don't
know how to reproduce them.
2014-12-11 09:42:49 -08:00
Unknown W. Brackets
de2abbed17
OGL: Move attributeless VAO creation to Init.
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This way we won't trash an existing bound VBO by mistake.
2014-12-11 01:00:37 -08:00
Unknown W. Brackets
290fd545e6
OGL: Bind the attributeless VAO before EFB copies.
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Fixes crashes in Zack & Wiki using an older NVIDIA driver.
2014-12-10 23:19:18 -08:00
Unknown W. Brackets
0861cb8744
OGL: Properly reset the attributeless VAO.
2014-12-10 20:11:48 -08:00
skidau
fe67230663
Merge pull request #1670 from lioncash/array
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FifoRecorder: Use std::vector for m_Ram and m_ExRam
2014-12-11 14:26:09 +11:00
skidau
30b34f3b2e
Moved the GC Adapter processing under "Standard Controller" as it appears the adapter does not work with controllers other than the standard controller (pads, bongos, some dance mats).
2014-12-11 14:06:35 +11:00
skidau
8fdd04e647
Fixed wireless GC controller detection.
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Made the controller update thread-safe.
Added pad origin to wired and wireless pads only.
2014-12-11 11:15:36 +11:00
JosJuice
16f3970c79
VolumeHandler: Return success value
2014-12-10 22:25:02 +01:00
Fiora
3effd08843
FIFO: allocate slightly more for SIMD vertex loader overreads
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May fix crashes in rare cases.
2014-12-10 05:52:55 -08:00
skidau
344c43cc74
Retrieved the endpoint addresses of the GC Adapter via the descriptor.
2014-12-10 21:35:30 +11:00
skidau
8d4a47d40c
Added GameCube Adapter support.
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The libusb driver must be installed on the adapter (e.g. zadig can be used to install the driver in Windows). GameCube pad controllers are supported and will override the current input device assigned to the port. GameCube controller buttons are auto-configured and cannot be re-assigned. Rumble is supported. Hotplug is supported while playing a game. If a controller is unplugged from the adapter, Dolphin will fallback to using the host input device on that port. If a port on the adapter is unused, Dolphin will use the host input device for that port, allowing a mixture of host input devices and controllers connected to the adapter.
The adapter support can be disabled in the Controllers config if the OS driver is preferred (allowing the pad buttons to be reconfigured).
One adapter per system is supported.
2014-12-10 20:45:45 +11:00
Markus Wick
4c139ca7cc
Merge pull request #1609 from degasus/datareader
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VideoCommon: Datareader
2014-12-10 06:53:11 +01:00
degasus
bf65c49609
PixelShaderGen: merge OGL+D3D bbox
2014-12-09 19:32:24 +01:00
degasus
e88e63adb3
UnitTests: fix VertexLoaderTest
2014-12-09 18:56:27 +01:00
degasus
3fc7e55cc4
VideoCommon: clean up VertexLoader
2014-12-09 18:56:27 +01:00
degasus
02cdb41d3d
VideoCommon: Rename s_pCurBufferPointer
2014-12-09 18:56:27 +01:00
degasus
50de4238bb
VertexLoader: Move the old Datareader function into VertexLoader
2014-12-09 18:56:27 +01:00
degasus
21970c4a2a
VideoCommon: cleanup OpcodeDecoder
2014-12-09 18:56:27 +01:00
degasus
4b22885ed8
VideoCommon: fifo cleanups
2014-12-09 18:56:27 +01:00
degasus
27f984c02e
VideoCommon: rewrite DataReader
2014-12-09 18:56:27 +01:00
Rohit Nirmal
2997689d08
DolphinQt: Silence -Wshadow warnings.
2014-12-09 10:36:16 -06:00
Ryan Houdek
1ad8d4629c
Merge pull request #1677 from FioraAeterna/fixtypo
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JIT: fix MOVD_xmm order typo in ConvertDoubleToSingle
2014-12-09 08:20:27 -06:00
Fiora
92aad1140e
JIT: fix MOVD_xmm typoes in ConvertDoubleToSingle
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Ordering, plus MOVQ instead of MOVD
2014-12-09 04:19:44 -08:00
Ryan Houdek
0578ec92c0
Merge pull request #1665 from Sonicadvance1/yielding_the_dual_core_world
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Idle loop in GPU loop on dual core systems.
2014-12-09 02:22:27 -06:00
skidau
1ce3696e8b
Merge pull request #1623 from FioraAeterna/fixppcfp
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JIT: fix PPC_FP snan/qnan handling
2014-12-09 14:25:23 +11:00
Steven Vascellaro
843bbc8e2d
ISOProperties: Rename Date to Build Date
2014-12-08 16:22:12 -05:00
Lioncash
799b557e21
Merge pull request #1673 from Stevoisiak/Cache_Revision-Comment
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Specified where to find CACHE_REVISION
2014-12-08 12:26:31 -05:00
Steven Vascellaro
aeae285c8d
Specified where to find CACHE_REVISION
2014-12-08 12:00:11 -05:00
Markus Wick
ff4526b4a9
Merge pull request #1657 from Tinob/master
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Add HW bounding Box support to d3d backend
2014-12-08 09:05:22 +01:00
Rodolfo Bogado
cf7512683c
spaces cleanup
2014-12-07 20:28:27 -03:00
Lioncash
faf962d528
FifoRecorder: Use std::vector for m_Ram and m_ExRam
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No need to delete/recreate the arrays every time a new recording happens. Just zero it out.
2014-12-07 18:13:53 -05:00
Tillmann Karras
6e928d08a0
Jit64: clean up casts in memory operands
2014-12-07 20:23:27 +01:00
Yuriy O'Donnell
e90604c5ed
D3D: Fixed debug validation error
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A texture was still being bound when OMSetRenderTargets is called.
State manager resource cache must be flushed to unbind it.
This fixes The Last Story cut scene rendering.
2014-12-07 18:46:05 +01:00
Yuriy O'Donnell
4392d3cd55
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
Yuriy O'Donnell
80459c52e9
D3D: StateManager m_current and m_pending are now value-initialized
2014-12-07 18:45:49 +01:00
Yuriy O'Donnell
0e18e9e80d
D3D: Removed cull mode changes for lines and points
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Fixed include order and whitespace
2014-12-07 18:45:20 +01:00
Yuriy O'Donnell
6e9226650d
D3D: Implemented context state caching
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This avoids most of the redundant API calls.
2014-12-07 18:17:19 +01:00
Markus Wick
d83f0308af
Merge pull request #1664 from Sonicadvance1/GLES3_stereo
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Enables stereo rendering with OpenGL ES 3.1 + AEP.
2014-12-07 12:53:14 +01:00
Ryan Houdek
ce7c52eca0
Enables stereo rendering with OpenGL ES 3.1 + AEP.
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If the host device supports GLES 3.1 and AEP we can have stereo rendering.
Just need to make sure to grab the correct function pointer that GL_EXT_geometry_shader provides, and enable AEP in the shaders.
We can't just check if AEP is in the extension list for support because Qualcomm has failed once more.
With the Nexus 6 it reports support for AEP but doesn't support OpenGL ES 3.1, which is an impossible combination.
From reports on their forum it seems that attempting to use any AEP things results in nothing happening, seems like a stub implementation.
2014-12-07 11:14:35 +00:00
Ryan Houdek
81cc177c44
Merge pull request #1477 from magcius/nunchuk-cleanup
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Nunchuk cleanup
2014-12-07 01:29:59 -06:00
Ryan Houdek
d9d0e285c9
Merge pull request #1560 from magcius/pad-cleanup-1
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Pad cleanup 1
2014-12-07 01:22:03 -06:00
Ryan Houdek
4e98078daf
Merge pull request #1658 from lioncash/locale
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Common: Remove locale based functions from CommonFuncs.
2014-12-07 01:12:00 -06:00
Ryan Houdek
9897f7675e
Merge pull request #1611 from waddlesplash/dolphin-qt
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DolphinQt: various cleanup & fixes.
2014-12-07 01:11:17 -06:00
Ryan Houdek
6d6b425061
Merge pull request #1647 from magumagu/mmu-flag-cleanup
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Cleanup: remove unnecessary uses of the bMMU flag
2014-12-07 01:08:30 -06:00
Ryan Houdek
dec2f9f89b
Merge pull request #1596 from Tilka/wiimote
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WiimoteReal: use inheritance instead of #ifdef
2014-12-07 01:03:08 -06:00
Ryan Houdek
a48abd7bd2
Merge pull request #1662 from lioncash/tas
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TASInputDlg: General cleanup.
2014-12-07 00:58:58 -06:00
Ryan Houdek
b9c6ee93b6
Merge pull request #1661 from FioraAeterna/fixloadstorebind
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JIT: fix possible panicalert in loadstore
2014-12-07 00:54:59 -06:00
Ryan Houdek
0e1d98a43f
Merge pull request #1663 from Buddybenj/Fix-Warning
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Remove RunningGamecube (unused variable)
2014-12-07 00:08:07 -06:00
Ryan Houdek
d58bba2160
Idle loop in GPU loop on dual core systems.
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Previously we had decided to busy loop on systems due to Windows' scheduler being terrible and moving us around CPU cores when we yielded.
Along with context switching being a hot spot.
We had decided to busy loop in these situations instead, which allows us greater CPU performance on the video thread.
This can be attributed to multiple things, CPU not downclocking while busy looping, context switches happening less often, yielding taking more time
than a busy loop, etc.
One thing we had considered when moving over to a busy loop is the issues that dual core systems would now face due to Dolphin eating all of their CPU
resources. Effectively we are starving a dual core system of any time to do anything else due to the CPU thread always being pinned at 100% and then
the GPU thread also always at 100% just spinning around. We noted the potential for a performance regression, but dismissed it as most computers are
now becoming quad core or higher.
This change in particular has performance advantages on the dual core Nvidia Denver due to its architecture being nonstandard. If both CPU cores are
maxed out, the CPU can't effectively take any idle time to recompile host code blocks to its native VLIW architecture.
It can still do so, but it does less frequently which results in performance issues in Dolphin due to most code just running through the in-order
instruction decoder instead of the native VLIW architecture.
In one particular example, yielding moves the performance from 35-40FPS to 50-55FPS. So it is far more noticeable on Denver than any other system.
Of course once a triple or quad core Denver system comes out this will no longer be an issue on this architecture since it'll have a free core to do
all of this work.
2014-12-07 05:36:44 +00:00
Ryan Houdek
f9cda79f3a
Merge pull request #1659 from rohit-n/ow-the-edge
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Fix -Wshadow warning.
2014-12-06 23:34:34 -06:00
Unknown W. Brackets
b19cff8a08
OGL: Use a fixed VAO for attributeless rendering.
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Instead of abusing whatever VAO is previously bound, which might have
enabled arrays.
Only used in one instance currently, which fixes a crash with older
NVIDIA drivers.
2014-12-06 19:27:49 -08:00
Lioncash
e5e8f49425
TASInputDlg: Eliminate the usage of some spacers.
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Bordering parameters can be specified on addition.
2014-12-06 20:13:30 -05:00
Fiora
68972da1e5
JIT: fix possible panicalert in loadstore
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Didn't bind address register tcorrectly in a very rare case.
2014-12-06 16:09:13 -08:00
Lioncash
694247d3fe
TASInputDlg: Fix a typo in layout alignment flags
2014-12-06 17:09:05 -05:00
Lioncash
d09130e3d2
TASInputDlg: Replace some for loops with range-based for loops.
2014-12-06 16:54:42 -05:00
Lioncash
12eb2caa65
TASInputDlg: Remove unnecessary wxWidgets default values.
2014-12-06 16:40:53 -05:00
Tillmann Karras
791d5458e5
UnitTests: add tests for bitwise AVX instructions
2014-12-06 22:28:03 +01:00
Tillmann Karras
ddebdb61c4
UnitTests: fix register symbol name in AVX tests
2014-12-06 22:28:03 +01:00
Tillmann Karras
986d19b9d5
x64Emitter: fix bitwise AVX opcodes
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The reason this didn't break is that bitwise instructions like VPAND,
VANDPS, and VANDPD do the exact same thing. The only difference is the
data type they are intended for.
2014-12-06 22:28:03 +01:00
Fiora
3d12849967
JIT: fix snan/qnan handling in float loads/stores
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Also simplify the conversion code with some suggestions by flacs; might even
be slightly faster now despite handling more cases.
2014-12-06 13:07:24 -08:00
Benjamin Przybocki
9d0606d2c1
Remove RunningGamecube
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It's not being used and gives a warning on Unix/Unix-like machines.
2014-12-06 12:50:24 -06:00
Rodolfo Bogado
c2de38c115
use SAFE_RELEASE to make code cleaner
2014-12-06 10:46:15 -03:00
Rodolfo Bogado
817d025328
small spacing fixes
2014-12-05 23:54:34 -03:00
Rohit Nirmal
fa501e9d8d
Fix -Wshadow warning.
2014-12-05 20:33:24 -06:00
Lioncash
9bcadc8029
Common: Remove locale based functions from CommonFuncs.
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Since %f isn't used anymore in the shader generators, these can go.
2014-12-05 20:55:29 -05:00
skidau
f7a16eca84
Merge pull request #1437 from skidau/Remove-DSP-thread-option
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Removed the DSP LLE on separate thread option.
2014-12-06 10:54:53 +11:00
skidau
757077e6fb
Merge pull request #1654 from skidau/Fix-TLB-Cache
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TLB cache fixes
2014-12-06 10:41:21 +11:00
skidau
d485acdb51
Stored a copy of the PTE in the TLB like the real hardware does.
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Updated PTE.R bit on Write and Instruction fetch.
Added code to read the PTE from MEM2 if the PTE is stored there.
Refactored the two hash functions to reduce code duplication.
Updated save state version.
2014-12-06 10:28:34 +11:00
Rodolfo Bogado
c7bb8fba9e
Added support test for bbox and some naming corrections
2014-12-05 18:51:23 -03:00
Rodolfo Bogado
93b4540e19
Add HW bounding Box support to d3d backend
2014-12-05 15:03:24 -03:00
Markus Wick
f00ad2e65c
Merge pull request #1656 from kayru/orthographic_projection_epsilon
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Moved projection epsilon back to g_fProjectionMatrix[15]
2014-12-05 17:34:50 +01:00
skidau
997681b65a
Removed the tag check in InvalidateTLBEntry. All four TLB entries are always cleared on each invalidate command.
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Initialised the TLB cache to start from a consistent state on reset.
2014-12-05 19:56:45 +11:00
Yuriy O'Donnell
7ba417b73d
Moved projection epsilon back to g_fProjectionMatrix[15], which essentially scales vertices instead of just biasing.
2014-12-05 09:41:41 +01:00
skidau
693f413364
Updated C bit on TLB cache hits.
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Added TLB state to the save state file.
2014-12-05 14:29:13 +11:00
Lioncash
c617b6c722
Merge pull request #1652 from lioncash/delete
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DiscIO: Remove some explicit deletes
2014-12-04 19:51:21 -05:00
Ryan Houdek
a381d25d76
Merge pull request #1651 from Armada651/resolve-layer
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FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
2014-12-04 17:52:22 -06:00
Jules Blok
42bb48bd46
FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
2014-12-05 00:36:10 +01:00
Tillmann Karras
8d9a30b370
WiimoteReal: use inheritance instead of #ifdef
2014-12-05 00:16:41 +01:00
Lioncash
f14f0caea6
DiscIO: Remove some explicit deletes
2014-12-04 11:39:20 -05:00
Tillmann Karras
94197b604e
WiimoteReal: inline unnecessary function
2014-12-04 17:09:12 +01:00
Tillmann Karras
d087cb95cd
WiimoteReal: shuffle code around
2014-12-04 17:09:12 +01:00
Tillmann Karras
a1e974fedf
WiimoteReal: add m_ prefix to member variables
2014-12-04 17:09:12 +01:00
Markus Wick
02dae1d1ba
VideoCommon: fix include order
2014-12-04 15:15:16 +01:00
Rohit Nirmal
e7ddaf86f5
Fix building with PCH disabled.
2014-12-03 22:01:12 -06:00
skidau
7bc78827ed
Merge pull request #1574 from degasus/profiler
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Common: Add a built-in profiler
2014-12-04 13:22:31 +11:00
Lioncash
4c09f3ab05
Merge pull request #1637 from lioncash/dim
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FrameTools: Fix dimming of controller settings menu item
2014-12-03 21:20:58 -05:00
skidau
b1b7ae9f6a
Merge pull request #1644 from FioraAeterna/fixtlb
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TLB: fix backwards exception check
2014-12-04 13:19:03 +11:00
skidau
4a424e93a4
Merge pull request #1622 from FioraAeterna/texmtxfloat4
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Vertex loader: optimize texmtx_write_float4
2014-12-04 13:10:22 +11:00
Rohit Nirmal
ac22a2184b
Fix building with PCH disabled.
2014-12-03 19:59:47 -06:00
Ryan Houdek
d8cb976bba
Merge pull request #1639 from Sonicadvance1/aarch64_improvements
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Aarch64 improvements
2014-12-03 19:15:55 -06:00
Lioncash
692f4496ba
Merge pull request #1646 from lioncash/header
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Jit: Remove unnecessary include
2014-12-03 20:12:01 -05:00
Lioncash
c715a4f8ef
Jit: Remove unnecessary include
2014-12-03 17:30:57 -05:00
skidau
bfc62d2ada
Merge pull request #1366 from kayru/orthographic_projection_epsilon
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Added projection matrix epsilon that fixes depth clipping issues in some games
2014-12-04 09:10:36 +11:00
magumagu
6b34b1b0d0
JIT: remove unnecessary uses of MMU flag.
2014-12-03 14:06:06 -08:00
magumagu
c3b36de51e
HLE code replacement: remove unused code.
2014-12-03 14:05:05 -08:00
Lioncash
241c94d337
Merge pull request #1645 from magumagu/jit-unused-flag
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JIT: remove unused flag.
2014-12-03 16:13:31 -05:00
Lioncash
88cd27bbca
Merge pull request #1392 from kayru/d3d_viewport_depth
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D3D: Replaced shader-based depth range remap with viewport
2014-12-03 14:49:30 -05:00
Fiora
e3578683e3
Vertex loader: optimize texmtx_write_float4
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Seems to be pretty high in the profile in some geometry-heavy games like The
Last Story, and the compiler-generated assembly is terrifyingly bad, so
SSE-ize it.
2014-12-03 11:17:05 -08:00
Fiora
a4c6cf85e9
TLB: fix backwards exception check
2014-12-03 06:00:23 -08:00
skidau
b9b3277fb5
Merge pull request #1618 from JosJuice/dvd-low-open-partition
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Fix Wii disc partitions
2014-12-03 21:24:56 +11:00
JosJuice
a2566bd397
DiscIO: Safety check when allocating memory for TMD
2014-12-03 10:54:09 +01:00
Ryan Houdek
5c3bbf7409
Works around broken Intel Windows video drivers.
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Just use regular boolean negation in our pixel shader's depth test everywhere except on Qualcomm.
This works around a bug in the Intel Windows driver where comparing a boolean value against true or false fails but boolean negation works fine.
Quite silly.
Should fix issues #7830 and #7899 .
2014-12-03 00:33:42 -06:00
Ryan Houdek
71e4e67ae1
[AArch64] Only flush registers that are needed with interpreter fallback.
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We try to keep as many registers as possible in callee saved registers, so if we have guest registers in the correct registers and the interpreter
call we are falling back to doesn't need the registers then we can dump just those ones. Which means we don't have to dump 100% of our register state
when falling to the interpreter.
2014-12-02 21:08:38 -06:00
Ryan Houdek
71b77f3173
[AArch64] Makes some integer instructions more clear what they're doing.
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ComputeRC was a bit unclear by using 64bit registers for setting the immediate and then calling SXTW on a 6b4it register which is just a bit obscure.
When the source register is an immediate in cntlzwx, just use the built in GCC function instead of our own implementing for counting leading zeros.
2014-12-02 21:08:38 -06:00
Ryan Houdek
8dfb8d8ad5
[AArch64] Implements HLE function injection
2014-12-02 21:08:38 -06:00
Ryan Houdek
51ad798105
[AArch64] Implements block linking.
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Before block linking was enabled but it wasn't ever implemented.
Implements link blocks and destroy block functions and moves the downcount check in the WriteExit function so it doesn't get overwritten when linking.
2014-12-02 21:08:38 -06:00
Ryan Houdek
ca04601b14
[AArch64] Fixes the dispatcher
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Changes the dispatcher to make sure to we are saving the LR(X30) to the stack. Also makes sure to keep the stack aligned.
AArch64's AAPCS64 mandates the stack to be quad-word aligned.
Fixes the dispatcher from infinite looping due to a downcount check jumping to the dispatcher. This was because checking exceptions and the state
pointer wouldn't reset the global conditional flags. So it would leave the timing/exception, jump to the start of the dispatcher and then jump back
again due to the conditional branch.
2014-12-02 21:08:38 -06:00
Ryan Houdek
c3c80e9440
[AArch64] Improves the register cache.
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Removes the REG_AWAY nonsense I was doing. I've got to get the JIT more up to speed before thinking of insane register cache things.
Also fixes a bug in immediate setting where if the register being set to an immediate already had a host register tied to it then it wouldn't free the
register it had. Resulting in register exhaustion.
2014-12-02 21:08:38 -06:00
Ryan Houdek
2c39d4044d
[AArch64] Add loadstore paired emitter instructions.
2014-12-02 21:08:34 -06:00
Lioncash
22209bcc62
Merge pull request #1620 from Armada651/ogl-msaa-array
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OGL: Don't use texture arrays for MSAA.
2014-12-02 20:50:09 -05:00
Jules Blok
40920b3823
OGL: Don't use texture arrays for MSAA.
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This solves a performance regression on AMD cards.
We don't currently support stereoscopy for MSAA anyway.
2014-12-03 01:39:43 +01:00
Lioncash
8f08601499
FrameTools: Fix dimming of controller settings menu item
2014-12-02 19:18:15 -05:00
degasus
94d9d138d9
Common: Add a built-in profiler
2014-12-03 00:50:41 +01:00
Ryan Houdek
08660c89ad
Fix register usage detection in PPCAnalyst.
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lmw/stmw weren't properly setting input and output registers since they use multiple registers.
dcbz was just missing a flag in the instruction tables.
2014-12-02 16:12:33 -06:00
Ryan Houdek
e40f129fdd
Merge pull request #1635 from FioraAeterna/fixprofiler2
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JIT: fix profiler call
2014-12-02 14:39:25 -06:00
Stevoisiak
4e87cb578e
Change DSP settings to Audio settings
2014-12-02 13:50:00 -05:00
Fiora
863fb91cad
JIT: fix profiler call
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Sometimes this seems to require a 64-bit offset, so use CallFunction instead
2014-12-02 10:17:58 -08:00
Lioncash
734aac54a8
Merge pull request #1631 from lioncash/id
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DolphinWX: Specify wxID_ANY where -1 is used in controls
2014-12-02 12:01:29 -05:00
Augustin Cavalier
726b50e06e
Fix HiDPI loading logic.
2014-12-02 09:45:00 -05:00
Augustin Cavalier
a5cfe85c8d
Support HiDPI flags & rating images.
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There aren't any yet, it's up to up to Stevoisiak and MaJoR to create
them :)
2014-12-02 09:44:56 -05:00
Augustin Cavalier
320c5f2545
Cast the result of GetSize() to "unsigned long long".
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Squelches a warning on Mac OS X.
2014-12-02 09:44:52 -05:00
Augustin Cavalier
43473e09d1
Implement the "Rating" column.
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Looks like I forgot to do this...
2014-12-02 09:44:47 -05:00
Augustin Cavalier
1d4b3a90eb
Micro-optimize RenderWidgetHasFocus().
2014-12-02 09:44:31 -05:00
JosJuice
bbd7370d82
DVDInterface: Tweak speeds
2014-12-02 12:27:03 +01:00
Lioncash
10bfbebc78
DolphinWX: Specify wxID_ANY where -1 is used in controls
2014-12-01 23:02:50 -05:00
Lioncash
54f1e3a3c1
Merge pull request #1630 from lioncash/unused
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WII_IPC_HLE_Device_fs: Remove unused macro constant
2014-12-01 21:49:07 -05:00
Ryan Houdek
64124a0d21
Merge pull request #1628 from lioncash/tl
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InputConfigDiag: Clean up dialog title translation handling
2014-12-01 20:40:49 -06:00
skidau
b34c80d138
Merge pull request #1626 from kamiyo/fix-wiimote-volume-divisor
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Fix Wiimote speaker divisor for format 0x00
2014-12-02 12:51:15 +11:00
Lioncash
11e6d75ea6
WII_IPC_HLE_Device_fs: Remove unused macro constant
2014-12-01 19:33:53 -05:00
Lioncash
af5b1063bf
Merge pull request #1619 from FioraAeterna/removepxor
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JIT: remove unnecessary pxor in paired stores
2014-12-01 15:50:31 -05:00
Lioncash
27540ba3fb
InputConfigDiag: Clean up dialog title translation handling
2014-12-01 15:47:38 -05:00
comex
05cb1ff136
Remove runtime OS X version check.
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My recent update to that check broke compilation on 10.9:
https://code.google.com/p/dolphin-emu/issues/detail?id=7900
However, on further review, the check isn't actually necessary. If the
OS X version is older than LSMinimumSystemVersion in Info.plist, the
system will generally refuse to run the binary in the first place. You
can try to launch it via a terminal, but at that point it's the user's
problem if it crashes.
2014-12-01 14:21:24 -05:00
kamiyo
e8c393b00f
Fix wiimote speaker divisor.
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Playing with the wiimote volume in the Wii menu in-game, I found that the range for m_reg_speaker.volume is 0 -127, not 0 - 64.
2014-12-01 13:06:53 -05:00
Rohit Nirmal
a53c5217bb
Common: Remove goto in MemArena.
2014-12-01 11:47:37 -06:00
Rohit Nirmal
e3abad234c
Common: Remove gotos in FileUtil, and replace FILE*s with IOFile/ifstreams.
2014-12-01 11:47:36 -06:00
Lioncash
21d039059e
ControllerConfigDiag: Fix Linux builds
2014-12-01 03:53:32 -05:00
Lioncash
5e2888bff6
DolphinWX: Add new icon for the controller menu.
2014-12-01 03:50:44 -05:00
Lioncash
896304fd07
ControllerConfigDiag: Disable controller type changes if netplay or a movie is active.
2014-12-01 03:36:09 -05:00
Lioncash
7b54d8ad10
ControllerConfigDiag: Remove now obsolete TODOs
2014-12-01 03:36:08 -05:00
Lioncash
cad8ae3be1
WiimoteConfigDiag: Rename to ControllerConfigDiag.
2014-12-01 03:36:07 -05:00
Lioncash
e801fcead9
WiimoteConfigDiag: Unify controller menu with the GameCube controllers.
2014-12-01 03:36:04 -05:00
Lioncash
00dcaba37d
WiimoteConfigDiag: Size the config buttons correctly
2014-12-01 03:36:02 -05:00
Lioncash
22c547f6fb
WiimoteConfigDiag: Remove trailing whitespace
2014-12-01 03:36:01 -05:00
Lioncash
1791897815
WiimoteConfigDiag: Fix assertion problems on non-OSX OSes.
2014-12-01 03:35:59 -05:00
Lioncash
94d033020e
WiimoteConfigDiag: Split UI sizer creation into their own functions.
2014-12-01 03:35:58 -05:00
Lioncash
d17a054e75
WiimoteConfigDiag: Move GameCube controller settings over
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Beginning of unifying the controller settings. No functionality yet.
2014-12-01 03:35:57 -05:00
Lioncash
6df67bf38f
Merge pull request #1597 from unknownbrackets/gcz-tweaks
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Tweaks to gcz compression / decompression
2014-12-01 03:18:24 -05:00
Lioncash
f9ba7a0fb2
Merge pull request #1625 from unknownbrackets/android-minor
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Android: Ignore some generated files
2014-12-01 02:54:31 -05:00
Unknown W. Brackets
86ebe3916e
Android: Ignore some generated files.
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/obj/ is used by ndk debugging (gdb) in some scenarios.
2014-11-30 22:52:22 -08:00
Ryan Houdek
4946c6876d
Merge pull request #1607 from Sonicadvance1/armv7-optimizations
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A whole bunch of ARMv7 optimizations and minor fixes.
2014-11-30 15:48:27 -06:00
Ryan Houdek
414e36d8c9
Merge pull request #1258 from FioraAeterna/avoidfmulround
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JIT: optimize single-precision ops based on knowledge of their inputs
2014-11-30 15:47:34 -06:00
Ryan Houdek
db9cd8e3d7
Merge pull request #1615 from Sonicadvance1/fix_cpu_helper
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[Android] Removes CPU architecture number from CPU helper.
2014-11-30 15:43:47 -06:00
Ryan Houdek
d3c278cc33
Merge pull request #1610 from rohit-n/sign-compare
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VideoCommon: Fix -Wsign-compare warnings.
2014-11-30 15:42:34 -06:00
Ryan Houdek
7c38d04a40
Merge pull request #1614 from Sonicadvance1/fix_aarch64_bswap
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[AArch64] Workaround builtin byteswap bug.
2014-11-30 15:41:35 -06:00
Ryan Houdek
4a687f2641
Merge pull request #1616 from Sonicadvance1/asimd_is_neon
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[Android] Fix NEON detection with AArch64
2014-11-30 15:41:28 -06:00
Fiora
644a661bf1
JIT: remove unnecessary pxor in paired stores
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I don't think this is necessary anymore?
2014-11-30 08:11:45 -08:00
magumagu
a09283cf9f
ISOProperties: show all paritions on property page.
2014-11-30 16:38:15 +01:00
magumagu
4bb48d09dd
DiskIO: Clean up GetTMD() API.
2014-11-30 16:38:13 +01:00
magumagu
b1df4e5986
Make DVDLowOpenPartition actually change partitions.
2014-11-30 16:01:05 +01:00
Ryan Houdek
50582b1d74
[Android] Fix NEON detection with AArch64
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On AArch64 asimd is the new name for NEON.
This fixes a message on application start in Android about the device not supporting NEON.
If it's AArch64 then it supports NEON!
2014-11-30 01:33:11 -06:00
Ryan Houdek
c27ee21dd9
[AArch64] Workaround builtin byteswap bug.
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The builtin byteswap routines cause critical failure on AArch64 when built with the Android toolchain.
I didn't experience this issue when building for Linux using a local qemu chroot.
Seems to be only an issue with the Android toolchain when building AArch64.
Use our generic version instead.
2014-11-30 01:23:03 -06:00
Ryan Houdek
496f9d678a
[Android] Removes CPU architecture number from CPU helper.
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This was '7' on all ARMv7 devices but was 'AArch64' on the Nexus 9.
Trying to cast to integer was causing a crash. We don't even use this so may as well as wipe it.
Also adds Nvidia to the CPU implementers list.
2014-11-30 01:17:05 -06:00
Ryan Houdek
b689954a71
Update the android cmake toolchain to latest.
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To properly support 64bit architectures and clang we need the latest version.
2014-11-30 01:05:37 -06:00
Ryan Houdek
cd13d2d66f
[ARM32] Fix a couple bugs in the paired loadstore routines.
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This code was obviously wrong, we were sign extending 8 bit unsigned values and loading from the wrong offset as well.
This fixes a bug in Muramasa where some colours were going insane.
2014-11-30 04:10:17 +00:00
Ryan Houdek
b848365f78
[ARM32] Minor optimization in paired loadstores.
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When the offset can fit in the instruction encoding make sure to do so.
2014-11-30 04:10:16 +00:00
Ryan Houdek
52c6fb180b
[ARM32] Moves loadstore extend flag to backpatch code.
2014-11-30 04:10:16 +00:00
Ryan Houdek
32dc105aa3
[ARM32] Eat a register to store our memory base.
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This saves at least two instructions per fastmem operation.
2014-11-30 04:10:16 +00:00
Ryan Houdek
e2f8286415
[ARM32] Adds unsigned compares.
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Superscedes PR #1131 .
Optimizes cmpi a bit.
2014-11-30 04:10:16 +00:00
Ryan Houdek
581ab9edec
[ARM32] cntlzwx optimization if source is immediate
2014-11-30 04:10:16 +00:00
Ryan Houdek
9c82adb14f
[ARM32] negx optimization if source is immediate
2014-11-30 04:10:15 +00:00
Ryan Houdek
1dbb39f791
[ARM32] srawix optimization when source is an immediate.
2014-11-30 04:10:15 +00:00
Ryan Houdek
fca0fd9dd5
[ARM32] rlwimix and rlwnmx optimizations.
2014-11-30 04:10:15 +00:00
Rohit Nirmal
239eaf122a
VideoCommon: Fix -Wsign-compare warnings.
2014-11-29 17:40:14 -06:00
magumagu
c693cf46e9
JIT: remove unused flag.
2014-11-29 12:41:36 -08:00
Fiora
72c96c20d3
JIT: more optimizing of float ops based on known input characteristics
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If the inputs are both float singles, and the top half is known to be identical
to the bottom half, we can use packed arithmetic instead of scalar to skip
the movddup.
This is slower on a few rather old CPUs, plus the Atom+Silvermont, so detect
Atom and disable it in that case.
Also avoid PPC_FP on stores if we know that the output came from a float op.
2014-11-29 11:33:11 -08:00
Fiora
4e0591cdf1
JIT: float instruction attribute fixes, fix binding mistakes
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These instructions modify only the bottom halves of the output register,
so the output register needs to be treated as an input too.
2014-11-29 11:30:52 -08:00
Fiora
8d039a77af
JIT: minor cleanup, avoid MOVSD where MOVAPD will do
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Avoids false dependencies.
2014-11-29 11:30:51 -08:00
Fiora
7df50b0710
JIT: skip weird fmul rounding if the input is known to be single precision
2014-11-29 11:30:51 -08:00
Yuriy O'Donnell
36b886cb80
D3D: Viewport min and max depth is now clamped to [0..1] range
2014-11-29 11:42:53 +01:00
Yuriy O'Donnell
a886d8a8ee
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
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This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear.
2014-11-29 11:42:52 +01:00
Yuriy O'Donnell
1fe3d07cbd
D3D: Removed somewhat mysterious comment
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It would be good to know which games exactly exhibited the issue.
2014-11-29 11:11:28 +01:00
Yuriy O'Donnell
cc2227fbc3
D3D: Replaced shader-based depth range remap with viewport
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This fixes UI rendering in some games mentioned in https://code.google.com/p/dolphin-emu/issues/detail?id=7785
2014-11-29 11:11:28 +01:00
Ryan Houdek
38dfc970df
Fixes OpenGL ES rendering.
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sampler2DArray doesn't have a default precision, so we need to set it ourselves.
2014-11-29 01:27:47 -06:00
Ryan Houdek
f588a82b9a
Merge pull request #1294 from FioraAeterna/noaccuratefcmp
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JIT: remove "accurate fcmp" option
2014-11-28 22:48:11 -06:00
Ryan Houdek
1aed2542c7
Merge pull request #1602 from FioraAeterna/fixforce25bitimprecise
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JIT: fix Force25BitPrecision with accurate single precision mode off
2014-11-28 22:42:44 -06:00
Ryan Houdek
e7daf6b3bc
Merge pull request #1606 from FioraAeterna/vertexloadercall
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Vertex loader: use ABI_CallFunction
2014-11-28 22:40:06 -06:00
Ryan Houdek
5003618587
Merge pull request #1605 from FioraAeterna/fixcrormerge
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JIT: fix fcmp+cror merging bug
2014-11-28 22:39:13 -06:00
Ryan Houdek
1a85df0459
Merge pull request #1603 from FioraAeterna/nofastinterrupts
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JIT: remove "fast interrupts" option set and then used nowhere
2014-11-28 22:37:52 -06:00
Ryan Houdek
2d2baec65d
Merge pull request #1595 from degasus/master
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OGL: require GL version >= 3.0
2014-11-28 22:37:35 -06:00
Fiora
7acd5eba17
Vertex loader: use ABI_CallFunction
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Should result in faster/shorter code sequences on platforms where generated
code is close enough to the code segment (e.g. Windows).
2014-11-28 20:26:00 -08:00
Ryan Houdek
ec3d6da7b5
[ARM32] Remove conditional execution from store instructions.
2014-11-29 02:44:17 +00:00
Ryan Houdek
6c399ce9ae
[ARM32] Removes a block of conditional execution in the dispatcher.
2014-11-29 02:42:30 +00:00
Ryan Houdek
e358696d46
[ARM32] Removes conditional execution from ARMv7's Jit function.
2014-11-29 02:42:22 +00:00
Lioncash
c2e5715034
Merge pull request #1601 from RachelBryk/wiimote-hotkey2
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Fix wiimote connect hotkeys.
2014-11-28 19:50:13 -05:00
Fiora
d42305aba0
JIT: fix fcmp+cror merging bug
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Destination CR bit needs to be cleared if it's not one of the sources.
2014-11-28 16:11:04 -08:00
Jasper St. Pierre
854f6b8688
HW: Poll system input from system timers
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Rather than playing terrible hacks to determine the start of input
frames, just update system input periodically. Specifically, every
60th of a second.
2014-11-28 10:56:11 -08:00
Jasper St. Pierre
f3b739341e
HW: Remove UpdateOutput
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All of the rumble interfaces are now immediate mode.
2014-11-28 10:54:04 -08:00
Jasper St. Pierre
86e4da2c07
ForceFeedback: Apply immediately as well
2014-11-28 10:54:04 -08:00
Jasper St. Pierre
1958a10b6f
XInput: Apply immediately as well
2014-11-28 10:54:04 -08:00
Jasper St. Pierre
1b3d0173f5
SDL: Apply updates immediately rather than going through UpdateOutput
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We're going to remove UpdateOutput as it's redundant, and horribly
complicates the code.
2014-11-28 10:54:03 -08:00
Jasper St. Pierre
1cee3b8cc6
WiimoteEmu: Hardcode acceleration calibration values
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Now we don't have any runtime calibration at all.
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
5f6cfd67b7
Nunchuk: Hardcode Nunchuk accelerometre calibration values as well
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
211eafc130
Nunchuk: Hardcode Nunchuk stick calibration values
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The game can never change these, so there's no reason to make it
dynamic. Just put the constants in the code.
While we're at it, take the time to clean up the code and also
and document several of the hacks we're doing inside to make the code
clearer to understand.
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
64014d1dcd
Nunchuk: Use the accel_cal struct directly in nu_cal
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
cd95002356
WiimoteHid: Remove unused structs
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
fca9b491cc
WiimoteEmu: Remove Spy method
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This is the only use for a lot of unused methods and structs, and it's a
poorly written mess that doesn't even compile. Just remove it so we can
clean up the rest of a lot of code.
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
e43ad58a3a
GCPad: Clean up Motor/Rumble interfaces
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Remove the duplication here and just have one Rumble interface that
takes a single strength parameter.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
f2787f620e
ControllerInterface: Make UpdateInput / UpdateOutput return void
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The return values here have never been checked, so it doesn't make sense
to return a value to begin with.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
61fcfc4bf2
ControllerInterface: Remove unused ClearInputState
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
367a42dcfd
ControllerInterface: Implement dummy UpdateInput / UpdateOutputs
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Make the implementation here a bit easier.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
0c056c6411
DInput: Remove the unsupported Lights output
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The LEDs feature doesn't actually do anything: the SetState method is
entirely commented out.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
b5d4e8d37e
ControllerInterface: Remove unused "force" parameter
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I'm not sure when this nonsense of forcing locking the mutex when it's
already taken should have ever taken effect, but let's be thankful it
isn't now. That was a badly worded sentence.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
6aa1a59ee8
SI: Clean up controller-like devices with subclassing
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This takes the giant mess of controller-like devices (dance mat and
steering wheel) down to something more manageable, similar to how
the Donkey Konga bongo controller works.
Based-on-a-patch-by: comex <comexk@gmail.com>
2014-11-28 10:50:45 -08:00
Ryan Houdek
ce059769f6
Merge pull request #1439 from Armada651/ogl-stereo-3d
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OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
Fiora
41f5ef3304
JIT: remove "fast interrupts" option set and then used nowhere
2014-11-28 06:42:40 -08:00
Fiora
3e893913dd
JIT: fix Force25BitPrecision with accurate single precision mode off
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Doesn't affect anything now, but it's more correct (and should make setting
AccurateSinglePrecision to false work properly now).
2014-11-28 06:39:47 -08:00
Rachel Bryk
df9ace0985
Fix wiimote connect hotkeys.
2014-11-28 08:55:19 -05:00
Fiora
561e96b080
JIT: clear FIFO write addresses when block cache is cleared
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Fixes a spurious FIFO write check which caused a flags locking assert in
Splinter Cell: Double Agent.
2014-11-27 17:15:01 -08:00
Unknown W. Brackets
815b7bec96
DiscIO: Change a memset() to zero initialization.
2014-11-27 11:12:17 -08:00
Unknown W. Brackets
f54bf81520
DiscIO: Avoid zeroing buffer when compressing gcz.
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This saves 6% time.
2014-11-27 08:58:09 -08:00
Unknown W. Brackets
2635e7d9ea
DiscIO: Decompress to file using a larger buffer.
...
This improves performance by around 20% for me, and the memory use impact
is negligible considering Dolphin is otherwise unusable.
2014-11-27 08:34:44 -08:00
Unknown W. Brackets
f2f83a0c60
DolphinWX: Allow cancelling gcz compression.
2014-11-27 07:53:28 -08:00
Jules Blok
6d51455195
VideoConfig: Further optimize convergence and separation values and update their descriptions.
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Previous convergence distance was much too large.
2014-11-27 16:19:26 +01:00
Jules Blok
b3c6602d06
OGL: Only show the options when stereoscopy was enabled in the INI file.
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We'll enable the stereoscopy options globally when it is ready for release.
2014-11-27 16:17:37 +01:00
Augustin Cavalier
74291017e5
SystemInfo: various cleanup.
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* Rename the copy slot to match naming convention elsewhere
* Remove the Mac 10.7/10.8 detection as we don't support it now
2014-11-26 15:40:38 -05:00
Augustin Cavalier
59c4ccfa75
GameGrid: enable uniform item sizes.
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Looks much nicer this way.
2014-11-26 15:37:12 -05:00
degasus
c63a38088a
OGL: require GL version >= 3.0
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This "fix" a crash because of glVertexAttribI only available on gl3+ contexts.
2014-11-26 21:33:47 +01:00
Augustin Cavalier
9180257c4a
"Gamelist view style" -> "List style"
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* Cleaner & more concise.
* Also add some "Alt" shortcuts
2014-11-26 15:32:55 -05:00
Augustin Cavalier
ca8316ac54
Remove note about reusing the render widget.
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This is actually not possible due to how Qt manages child widgets...
2014-11-26 15:30:35 -05:00
Rohit Nirmal
84b060d313
Fix building with PCH disabled.
2014-11-26 10:21:04 -06:00
Lioncash
25492f3d70
Merge pull request #1593 from lioncash/arm
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Arm(64)Emitter: Make some variables static
2014-11-26 07:56:21 -05:00
Lioncash
e9b09a4c9f
Arm(64)Emitter: Make some variables static
2014-11-25 23:27:48 -05:00
skidau
b806680eac
Merge pull request #1522 from jcowgill/sfml-2.1
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Update / Port to SFML 2.1
2014-11-26 12:33:03 +11:00
skidau
69bd1562e2
Merge pull request #1561 from comex/10.9
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Update OS X Requirement to 10.9 + fixes
2014-11-26 12:31:28 +11:00
Fiora
3be31ca2c8
JIT: remove "accurate fcmp" option
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This doesn't seem to be necessary anymore now that FPRF is implemented in the
JIT. Technically, this isn't the same as before, since the JIT doesn't
implement the fcmp exception semantics, but as far as testing has shown, this
doesn't seem necessary.
This should make games that use FPRF a few percent faster (e.g. F-Zero GX)
since fcmpx no longer has to be fallbacked.
2014-11-25 09:54:40 -08:00
Lioncash
4afb85ef33
Merge pull request #1584 from degasus/master
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OGL: also show driver warnings on release builds
2014-11-25 12:41:47 -05:00
Lioncash
aa92797f93
Merge pull request #1582 from Stevoisiak/newImprovedFormatting
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More formatting and consistency fixes
2014-11-25 12:41:32 -05:00
Lioncash
dcdd4e51f6
Merge pull request #1589 from lioncash/x11
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VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-25 12:41:00 -05:00
James Cowgill
a93f86330e
Port dolphin to SFML 2.1
2014-11-25 16:44:38 +00:00
Pringo
217ca9ba2b
http -> https for Wiki Seach
2014-11-24 22:06:41 -08:00
comex
b36b55cfcb
Upgrade AudioUnit API usage.
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weird that such a simple change doesn't seem to have any obvious
documentation on Apple's website or elsewhere...
2014-11-25 00:42:21 -05:00
comex
759ea3bce7
Update Main.cpp version checks.
2014-11-25 00:27:13 -05:00
comex
e631f68c1b
Switch from deprecated Carbon idle tickling to Cocoa power assertions.
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Also, this avoids keeping the system awake if a game is not being
played.
Frankly, I don't know what the point of precisely tracking these things
is, but that's how the API works. Feel free to add analogous
functionality on other platforms.
2014-11-25 00:27:13 -05:00
comex
aae234c5d7
Fix name conflict between SoundTouch BOOL and ObjC BOOL.
2014-11-25 00:27:13 -05:00
comex
245ff601b7
Merge pull request #1552 from waddlesplash/dolphin-qt
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DolphinQt: GameList!
2014-11-25 00:24:32 -05:00
Lioncash
c0fd319295
VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-24 21:15:52 -05:00
Gabriel Corona
5b9aeaa686
Use CLI argument for Linux perf JIT support
2014-11-24 23:30:29 +01:00
Gabriel Corona
9722ae2a5d
Move the JIT registration logic in its own file
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Move the JITed function/basic-block registration logic out of the CPU
subsystem in order to add JIT registration to JITed DSP and
Video/VertexLoader code.
This necessary in order to add /tmp/perf-$pid.map support to other
JITed code as they need to write to the same file.
2014-11-24 23:18:18 +01:00
Gabriel Corona
cdce5ace25
Add Linux perf JIT support (/tmp/perf-$pid.map)
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'perf' is the standard builtin tool for performance analysis on recent
Linux kernel. Its source code is shipped within the kernel repository.
'perf' has basic support for JIT. For each process, it can read a file
named /tmp/perf-$PID.map. This file contains mapping from address
range to function name in the format:
41187e2a 1a EmuCode_804a33fc
with the following entries:
1. beginning of the range (hexadecimal);
2. size of the range (hexadecimal);
3. name of the function.
We supply the PowerPC address of the basic block as function name.
Usage:
DOLPHIN_PERF_DIR=/tmp dolphin-emu &
perf record -F99 -p $(pgrep dolphin-emu) --call-graph dwarf
perf script | stackcollapse-perf.pl | grep EmuCode__ | flamegraph.pl > profile.svg
Issue: perf does not have support for region invalidation. It reads
the file in postprocessing. It probably does not work very well if a
JIT region is reused for another basic block: wrong results should be
expected in this case. Currently, nothing is done to prevent this.
2014-11-24 23:18:18 +01:00
Stevoisiak
6da394a4d0
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
Rohit Nirmal
4d931c16ad
Silence a few "zero as null pointer" warnings.
2014-11-24 12:36:46 -06:00
Jules Blok
145e0cc84c
OGL: Display the stereoscopy support warning before the stereo setting is reset.
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Previously the message would never display, because stereoscopy would be turned off before the warning.
2014-11-24 15:11:00 +01:00
Jules Blok
a04edbcb9a
VideoConfig: Add separation and convergence modifiers to the game ini.
2014-11-24 15:10:52 +01:00
Jules Blok
f64aadd362
VideoConfig: Limit the StereoMonoEFBDepth option to the game ini and introduce a separate section for it.
2014-11-24 12:25:35 +01:00
Jules Blok
0f4d59f612
VideoConfig: Rename StereoFocalLength to StereoConvergence.
2014-11-24 11:58:38 +01:00
Jules Blok
9b2cd82da5
GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
2014-11-23 14:30:12 +01:00
degasus
ed9f258b27
GeometryShader: Don't read from output variables
2014-11-23 14:30:12 +01:00
Jules Blok
106df04e8e
GeometryShaderGen: Declare the vertex array size.
2014-11-23 14:30:12 +01:00
Jules Blok
422125c1a9
GeometryShaderGen: Add comments.
2014-11-23 14:30:12 +01:00
Jules Blok
a565317a6a
VideoConfigDiag: Update convergence description.
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The switch to the Nvidia formula reversed this setting.
2014-11-23 14:30:12 +01:00
Jules Blok
72c01e3083
VideoConfigDiag: Remove value labels.
2014-11-23 14:30:12 +01:00
Jules Blok
24e4de3643
VideoConfig: Move stereoscopy settings to the Enhancements section.
2014-11-23 14:30:12 +01:00
Jules Blok
6e62dd3415
Add stereoscopy hotkeys.
2014-11-23 14:30:12 +01:00
Jules Blok
21eabc1b9d
OGL: Add warning message when stereoscopic 3D is enabled but unsupported.
2014-11-23 14:27:40 +01:00
Jules Blok
0f63186371
TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
2014-11-23 14:27:40 +01:00
Jules Blok
9994ccb342
PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled.
2014-11-23 14:27:40 +01:00
Jules Blok
f3ddf37d07
VideoCommon: Switch to Nvidia stereoscopy offset formula.
2014-11-23 14:27:40 +01:00
Jules Blok
8210b9c915
TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
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Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
2014-11-23 14:27:40 +01:00
Jules Blok
02ad1a36ea
VideoConfigDiag: Update descriptions.
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Since we cannot accurately calculate the eye seperation or the focal length without headtracking these values are purely virtual.
2014-11-23 14:27:40 +01:00
Jules Blok
27f3f804a0
ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
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GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement.
2014-11-23 14:27:40 +01:00
Jules Blok
51a4d6a4be
GeometryShader: Adjust positions after projection.
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By adjusting the positions in clip space we can avoid the re-projection.
2014-11-23 14:27:40 +01:00
Jules Blok
ee76c03160
TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
2014-11-23 14:27:40 +01:00
Jules Blok
4d075c2efb
ProgramShaderCache: Abort shader compilation if geometry shader failed to compile.
2014-11-23 14:27:40 +01:00
Jules Blok
6642af2404
OGL: Remove Virtual XFB SBS support.
2014-11-23 14:27:40 +01:00
Jules Blok
acc65ee608
GeometryShader: Replicate missing position manipulations from vertex shader.
2014-11-23 14:27:40 +01:00
Jules Blok
ab76cf8b5e
PostProcessing: Apply color correction to the anaglyph shader.
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The eyes were accidentally swapped, the left filter only allows red to pass so the left eye texture should be used in the red channel.
2014-11-23 14:27:39 +01:00
Jules Blok
081212b765
TextureCache: Force mono copies of the depth buffer.
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Fixes stereoscopic stencil shadows in some games.
2014-11-23 14:27:39 +01:00
Jules Blok
3baa01fc73
VideoConfig: Use a smaller focal length default.
2014-11-23 14:27:39 +01:00
Jules Blok
6b2261deca
VideoConfigDiag: Update descriptions of stereoscopy settings.
2014-11-23 14:27:39 +01:00
Jules Blok
2cb2290910
TextureCache: Fix invalid cast.
2014-11-23 14:27:39 +01:00
Jules Blok
c0a5ae1746
OGL: Also redefine glFramebufferTexture on OpenGL ES.
2014-11-23 14:27:39 +01:00
Jules Blok
aa57feb9a8
ProgramShaderCache: Don't call glAttachShader if no geometry shader was compiled.
2014-11-23 14:27:39 +01:00
Jules Blok
f74d1b16ed
OGL: Add Top-and-Bottom stereoscopy mode.
2014-11-23 14:27:39 +01:00
Jules Blok
1261bd02ca
VertexShaderManager: Add stereoscopy options to swap the left and right eye.
2014-11-23 14:27:39 +01:00
Jules Blok
c3ad6e7820
PostProcessing: Add support for anaglyph stereoscopy mode.
2014-11-23 14:27:39 +01:00
Jules Blok
6c8f3fa861
VideoConfig: Add StereoMode enumeration.
2014-11-23 14:27:39 +01:00
Jules Blok
0eb0c47eba
Render: Improve SBS presentation.
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New calculation properly takes pillar boxing into account.
2014-11-23 14:27:39 +01:00
Jules Blok
d7804a4d3e
Cosmetics.
2014-11-23 14:27:39 +01:00
Jules Blok
9b22e15180
VideoConfigDiag: Add stereoscopy options group.
2014-11-23 14:27:38 +01:00
Jules Blok
4d9589b35f
Cosmetics.
2014-11-23 14:27:38 +01:00
Jules Blok
9b4185ffdf
ShaderGen: Make use of padding to store the stereo flag.
2014-11-23 14:27:38 +01:00
Jules Blok
35342664e3
OGL: Disable stereoscopy if the GPU does not support geometry shaders.
2014-11-23 14:27:38 +01:00
Jules Blok
f370cb386c
ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled.
2014-11-23 14:27:38 +01:00
Jules Blok
6cacfad010
GeometryShader: Transform the projection within the geometry shader.
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Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization.
2014-11-23 14:27:38 +01:00
Jules Blok
4fd943aedd
VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
2014-11-23 14:27:38 +01:00
Jules Blok
284be96cd5
OGL: Recreate the framebuffers when the stereo setting changes.
2014-11-23 14:26:56 +01:00
Jules Blok
63b37e29d1
ShaderGen: Rename "eye" to "layer".
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Keeping things generic.
2014-11-23 14:26:56 +01:00
Jules Blok
d583720a59
GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
2014-11-23 14:26:56 +01:00
Jules Blok
176191dc16
ShaderGenCommon: Move uniforms into a common static string.
2014-11-23 14:24:09 +01:00
Jules Blok
0a72cf94cb
TextureCache: Ignore the geometry shader if stereoscopy is disabled.
2014-11-23 14:24:09 +01:00
Jules Blok
fa32f751d3
ShaderGen: Handle ShaderCode objects directly.
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ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
2014-11-23 14:24:09 +01:00
Jules Blok
b236c363de
ShaderGen: Add a stereoscopy flag in the UID data.
2014-11-23 14:23:42 +01:00
Jules Blok
4fe9ceeee2
TextureCache: Set proper vertex limit in geometry shader.
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Without instancing 6 vertices are output instead of 3.
2014-11-23 14:23:42 +01:00
Jules Blok
5944d15021
TextureCache: Check the number of layers before reusing a texture.
2014-11-23 14:23:42 +01:00
Jules Blok
272ea90ca5
GeometryShaderGen: Allow stereoscopy to be disabled.
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Will facilitate future use of this generator for other purposes.
2014-11-23 14:23:41 +01:00
Jules Blok
80616c6e9e
TextureCache: Implement layered framebuffer support.
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Stereoscopic EFB2Tex is now supported.
2014-11-23 14:23:41 +01:00
Jules Blok
d9e280e338
PixelShaderGen: Sample the correct texture layer.
2014-11-23 14:23:41 +01:00
Jules Blok
f6ea293027
VertexShaderManager: Compute stereoscopy projection matrices.
2014-11-23 14:23:41 +01:00
Jules Blok
c64486075d
PostProcessing: Add layered stereoscopy support.
2014-11-23 14:23:41 +01:00
Jules Blok
81e9004679
VideoConfigDiag: Add Stereo 3D option.
2014-11-23 14:23:41 +01:00
Jules Blok
2d8ec62beb
Pass VS_OUTPUT structs between shaders.
2014-11-23 14:23:41 +01:00
Jules Blok
b005f61a2e
Add geometry shader generator for stereo 3D.
2014-11-23 14:22:55 +01:00
degasus
6670cacddc
use GL_TEXTURE_2D_ARRAY for most of our textures
2014-11-23 14:22:22 +01:00
Lioncash
60e9301f40
Merge pull request #1586 from lioncash/ar
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DolphinWX: Fix button handling for AR codes and ISO patch removal.
2014-11-22 17:42:21 -05:00
Lioncash
f73b6abdf5
DolphinWX: Fix patch removal
2014-11-22 17:25:14 -05:00
Lioncash
be2331b6f1
DolphinWX: Fix button handling for AR codes
2014-11-22 16:44:31 -05:00
degasus
6f3e20ac42
OGL: disable bbox writes if not supported
2014-11-22 15:17:57 +01:00
degasus
36fe8ccf46
OGL: also show driver warnings on release builds
2014-11-22 15:07:52 +01:00
Ryan Houdek
2fdeefb65b
Adds support for OpenGL ES draw_elements_base_vertex.
...
This is the same extension that we all know and love but under a different name with some different requirements.
In regular OpenGL fashion, you can't just move a desktop OpenGL extension to OpenGL ES without ratifying a new extension, which is why this falls
under a EXT extension, which in turn causes it to have suffixes attached to their function names.
This is the first step in our way towards conquering all mobile GPUs that don't support desktop OpenGL, hopefully we also can add support for
buffer_storage to OpenGL ES as well so we can make full use of this extension.
2014-11-21 18:57:32 -06:00
Augustin Cavalier
1e17bbce0f
DolphinQt: GameList!
2014-11-21 18:36:49 -05:00
Ryan Houdek
e84999386b
Merge pull request #1579 from Sonicadvance1/armv7-fastmem-rewrite
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Rewrites ARMv7 fastmem entirely.
2014-11-21 14:54:05 -06:00
Ryan Houdek
bfbbddd76f
Rewrites ARMv7 fastmem entirely.
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This is a fairly lengthy change that can't be separated out to multiple commits well due to the nature of fastmem being a bit of an intertangled mess.
This makes my life easier for maintaining fastmem on ARMv7 because I now don't have to do any terrible instruction counting and NOP padding. Really
makes my brain stop hurting when working with it.
This enables fastmem for a whole bunch of new instructions, which basically means that all instructions now have fastmem working for them. This also
rewrites the floating point loadstores again because the last implementation was pretty crap when it comes to performance, even if they were the
cleanest implementation from my point of view.
This initially started with me rewriting the fastmem routines to work just like the previous/current implementation of floating loadstores. That was
when I noticed that the performance tanked and decided to rewrite all of it.
This also happens to implement gatherpipe optimizations alongside constant address optimization.
Overall this comment brings a fairly large speedboost when using fastmem.
2014-11-21 05:21:57 -06:00
Matthew Parlane
1f7dbbef07
Merge pull request #1567 from comex/remove-android-ndk-hack
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Remove Android <ucontext.h> hack.
2014-11-21 19:56:28 +13:00
Matthew Parlane
4ef0ab2731
Merge pull request #1534 from FioraAeterna/fixd3dtex1x1
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D3D: fix issues with multi-level 1x1 textures on D3D
2014-11-21 19:12:58 +13:00
Matthew Parlane
21e4e035cc
Merge pull request #1281 from Stevoisiak/RenameEuRGB60
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Renamed EuRGB to PAL60
2014-11-21 19:09:42 +13:00
Lioncash
2ef4a939dc
Merge pull request #1529 from FioraAeterna/ssevertex
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Vertex loader: more vector code
2014-11-20 22:33:29 -05:00
skidau
15e7a8c247
Merge pull request #1573 from kamiyo/fix-wiimote-speaker
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Fix wiimotespeaker emulation affecting real wiimote
2014-11-21 13:13:21 +11:00
comex
aa452f4fe8
Merge pull request #1576 from comex/osx-qt-build-fixes
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OS X Qt build fixes
2014-11-20 12:11:43 -05:00
Lioncash
6d0faced59
Merge pull request #1580 from lioncash/android
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InputConfigFragment: Use a StringBuilder for string concatenation
2014-11-20 11:19:35 -05:00
Lioncash
d4a8e51e71
AboutFragmentItem: Remove incorrect javadoc tag
2014-11-20 09:23:27 -05:00
Lioncash
feb038bec3
InputConfigFragment: Use a StringBuilder for string concatenation
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This is the recommended way to join strings, since it doesn't destroy and recreate the string repeatedly.
2014-11-20 09:18:30 -05:00
Fiora
3ddf82a318
Vertex Loader: SSE implementations of more position/texcoord/normal formats
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~35-45% faster NFS:HP2, possibly other vertex-bound games.
2014-11-20 02:13:19 -08:00
skidau
2968cb138c
Fixed the fast disc speed option (immediately service the interrupt instead of going through the scheduler).
2014-11-20 18:23:05 +11:00
skidau
ba1a8d2ef3
Merge pull request #1517 from JosJuice/cav-disc-drive
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DVDInterface: Timing accuracy improvements
2014-11-20 13:30:02 +11:00
comex
fb50cb6d99
Merge pull request #1550 from degasus/bbox
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OGL: implement bounding box support with ssbo
2014-11-19 20:25:23 -05:00
comex
ba4a763410
Move library aggregation into common CMakeLists.txt; add missing libs to DolphinQt.
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Fixes DolphinQt build (on OS X, anyway) when libav is enabled.
2014-11-19 20:09:12 -05:00
comex
dd2c8c49b3
Merge pull request #1515 from RachelBryk/gpudeterminism-isoprops
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Add GPUDeterminismMode to isoproperties.
2014-11-19 20:03:52 -05:00
Lioncash
ccebac8bcc
Merge pull request #1456 from Stevoisiak/AddCountries
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Additional Country Filters
2014-11-19 19:21:59 -05:00
comex
688b1e537e
rename CopyDataIntoBundle target name to avoid wx/qt conflict
2014-11-19 14:53:51 -05:00
Lioncash
19dabee326
Merge pull request #1568 from rohit-n/android-warnings
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Android: Silence a few warnings.
2014-11-19 12:17:13 -05:00
Ryan Houdek
a3f9f21e08
Merge pull request #1571 from degasus/master
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OGL: fix buffer destruction
2014-11-19 02:13:36 -06:00
kamiyo
e76e3b7390
Added condition so that function to mix wiimote-speaker data into the master mixer is called only if wiimote is emulated.
2014-11-19 01:28:11 -05:00
skidau
f5aed3d6c6
Merge pull request #1548 from skidau/region-australia
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Added Australia to the list of valid PAL regions
2014-11-19 16:59:08 +11:00
skidau
ca3e5ce5e1
Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2.
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Changed the CPEnd loop check to an exact match.
2014-11-19 12:48:09 +11:00
skidau
3d448e49c6
Update CPStatus before processing the FIFO events and force an exception check on interrupts.
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Added more information into the FIFO unknown opcode error message.
2014-11-19 12:48:08 +11:00
skidau
b2c02e216c
Separated out the CPU and GPU thread path to avoid clobbering.
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Removed the Eternal Darkness check as it is no longer required.
Fixes issue 7835.
2014-11-19 12:48:08 +11:00
skidau
32f2cd8c7f
Merge pull request #1566 from Sonicadvance1/fix_gl21
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Fixes GLExtensions for GL 2.1 or GLES 2 devices.
2014-11-19 12:47:23 +11:00
Steven Vascellaro
695bbac36a
Removed SDK flag
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SDK is not an official Nintendo country code, and is not actually used
by any official software.
2014-11-18 19:44:17 -05:00
Stevoisiak
f1a26ff654
Various country flag improvements
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* Added country flags for games from Netherlands and Spain
* Added separate category for Region Free games (Uses European flag as placeholder)
* Added missing country filter options in "show regions" menu
* Rearranged country filters for readability
* Incremented CACHE_REVISION
Also fixed various country filters not showing up as options in the "Show regions" menu.
2014-11-18 19:44:16 -05:00
degasus
ff942d44b5
OGL: fix buffer destruction
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This buffer will be unbound in the StreamBuffer class itself, so no need to unbind them before.
2014-11-18 23:13:06 +01:00
Stevoisiak
e7a82c4ded
Renamed EuRGB60 to PAL60
2014-11-18 16:51:21 -05:00
Lioncash
f7d1943615
Merge pull request #1570 from lioncash/scale
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WxUtils: Get rid of GetCurrentBitmapLogicalScale
2014-11-17 20:55:14 -05:00
skidau
2affe25191
Merge pull request #1559 from Sonicadvance1/armv7-minor-optimizations
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ARMv7 block profiling + minor optimization
2014-11-18 12:51:03 +11:00
Lioncash
3c23a9afc9
WxUtils: Get rid of GetCurrentBitmapLogicalScale
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wx now provides the means to query this.
2014-11-17 20:16:33 -05:00
degasus
c211450b99
OGL: implement bounding box support with ssbo
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This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
2014-11-17 21:20:32 +01:00
Dolphin Bot
dced84d440
Merge pull request #1564 from RachelBryk/freelook
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Make freelook hotkeys configurable.
2014-11-17 20:44:48 +01:00