Glenn Rice
92a5b72b42
Linux build fix. stricmp does not exist on linux. Also a small tweak to the StringFromFormat routine.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6368 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 04:44:25 +00:00
Jordan Woyak
26f84c1e74
StringUtil cleanup. Nothing seems broken.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6367 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 04:12:31 +00:00
Glenn Rice
7b34def0fc
A couple of changes to the cmake build system.
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First: Added a DESTDIR option for package building.
Second: Change the OpenCL setup. On both linux and windows use CLRun. I completely removed the option here. If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also. Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions. Then we will finally have the dynamic detection of opencl set up cross platform.
On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6366 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 01:59:53 +00:00
Glenn Rice
2383e2b0f5
Improve the compiler flags for the cmake build system. -fPIC only needs to be specified for static libraries that are linked into shared libraries. cmake automatically uses -fPIC for shared libraries. Also ported several other needed compiler flags from the scons build. Set up the debug build, enabled with "-D CMAKE_BUILD_TYPE=Release", to work with wxWidgets debugging.
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Note that most users will want to use the release build to get a -O3 optimized build. This can be enabled by adding "-D CMAKE_BUILD_TYPE=Release".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6344 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 02:23:24 +00:00
Glenn Rice
3aff478b3a
Add the c++ definition HAVE_CONFIG_H in the scons build and check it before including config.h so the cmake build system doesn't need to worry about conflicts from that file if it exists.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6342 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 20:33:45 +00:00
Glenn Rice
4ac40687ea
Okay. Big (possible controversial changes) to the cmake build system.
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I am officially killing the local/global build crap. The "local" build thing should never have existed. There is now only one build that is essentially what the "global" build was before. This is the way a proper build system should work. I will soon write a wiki page to describe how to properly use the cmake build system, and how you can still set things up to get the "local" build from before. However, that type of build should be considered a developer tool, and not the way that dolphin-emu should be built.
Briefly, to use cmake now do the following from the toplevel of dolphin's source:
mkdir Builddir
cd Builddir
cmake ..
make
make install (you may need superuser privileges)
Note that the scons build is still building dolphin in the old way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6341 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 13:47:17 +00:00
NeoBrainX
b75a805859
Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
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Some notes about this:
- config.h doesn't get written yet, so you'll have to use one generated by SCons
- dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though.
- the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages
- there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source
- probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P
Additionally, I added various files to the svn:ignore list.
tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 15:47:02 +00:00
Soren Jorvang
78ab1c0f3f
More robust way of building on 10.6 for a 10.5+ target.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6314 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 20:07:12 +00:00
Nolan Check
b71cd5f383
A couple minor things I have left over
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6312 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 19:41:10 +00:00
skidau
56e79aa87d
Added a safer OpenCL shutdown procedure.
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Fixes issue 3015.
Fixes issue 3089.
Fixes issue 3099.
Fixes issue 3360.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6307 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 04:17:36 +00:00
Nolan Check
2ec3db44ed
OpenGL plugin: Support for dual-source blending, CURRENTLY DISABLED. It doesn't work yet. To fix it, we may need to convert all our shaders to GLSL so that we can use glBindFragDataLocation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6306 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-23 19:55:19 +00:00
Nolan Check
95cfca08e2
Put infrastructure in place so that other plugins may support dual-source blending.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6296 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-21 05:22:18 +00:00
Nolan Check
cb453a0fb3
DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6294 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 03:11:22 +00:00
Soren Jorvang
739c9eb2df
Allow building without bluetooth support.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6273 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 23:39:16 +00:00
Soren Jorvang
a89b8f4a7d
Fix scons build.
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OS X real wiimote support not yet tested post-merge.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6271 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 20:14:09 +00:00
Jordan Woyak
7e08fc19fc
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 19:42:29 +00:00
Rodolfo Osvaldo Bogado
7797b9d753
a little bugfix and a small optimization.
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this should fix issue 3313 but i can't test it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6267 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-10 14:35:31 +00:00
pierre
aaeb21fe3b
Core/Common: Automatically emit a MOV in ABI_CallFunction* when the function
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pointer cannot be reached by 32bit displacement.
RAX is caller save and non-parameter in all 64 bit ABIs, so it should be safe
to clobber it on function call.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6248 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-02 20:04:03 +00:00
Soren Jorvang
c8c805f720
Remove unnecessary shadow variables and signed/unsigned comparisons.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6244 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-01 12:38:31 +00:00
j4ck.fr0st
2a64643fdc
Apply u-ra's patch to speed up CriticalSection on systems that use POSIX-threads (that is, not windows).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6242 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-30 17:17:13 +00:00
Shawn Hoffman
986939f31a
Make the memcheck log INFO level.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6233 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 04:30:23 +00:00
pierre
bc1e0c24e8
Add an PanicAlert in case we try to do an >32 bit displacement
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If you see this alert, dolphin will probably crash in a few moments.
Found in the course of fiddling with DSPLLEs JIT, which puts its data
structures and static code somewhere above 0x7fff00000000 on my machine, making
it unreachable via 32bit displacements from the created code at ~ 0x40000000.
Fixed all the offending places in DSPLLEs JIT to emit register indirect accesses,
only to find out that the generated code is slower than the interpreter and does
work just as good(or bad). Oh well, back to DSPHLE it is then.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6229 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-26 19:37:30 +00:00
Rodolfo Osvaldo Bogado
e641323de2
i know still a lot to fix and much work to do but sometimes experiments are fun :)
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for all the plugins implemented per pixel lighting, this will make games that uses lighting a lot nice. (just look at mario sunshine and compare :))
for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses and enjoy.
stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
this settings are different in every games as they use different depth ranges.
please for any regression and bug introduced by this commit.
if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-23 02:17:48 +00:00
skidau
a3b59f6845
Change Disc functionality:
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* Fixed the "Change disc..." command. The filename of the disc was being lost between functions.
* Split the ChangeDisc function into two functions: EjectDisc and InsertDisc
* Moved the "Change disc..." command to the File menu.
* Removed some log messages that caused the debug build to crash when loaded with release build plug-ins.
Fixes issue 3036.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6206 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-15 12:30:56 +00:00
LPFaint99
e0383634d3
Implement parts of DIVerify that can be useful. (copy tmd to emulated nand for disc titles)
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correct some parts of uid.sys as disc title ids are included
title in uid + tmd on nand is how the sysmenu knows which save files to look for.
IE games that are displayed in the disc channel at least once and have a save file will be
viewable in the sysmenu save manager
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6189 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-07 06:06:08 +00:00
Soren Jorvang
d02dd6d3fa
std::string needs <string> rather than <string.h>.
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Also some minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6184 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 12:14:18 +00:00
LPFaint99
3bdeb923ef
Some work towards launching by titleid rather than content path,
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update some var names in WII_IPC_HLE_Device_fs, filter out some spam logs from VolumeCommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6182 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 04:36:58 +00:00
nodchip
58ac6e541f
Added PSRLD/PSRLQ/PSLLD/PSLLQ support to x64Emitter
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6180 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-06 03:03:33 +00:00
Rodolfo Osvaldo Bogado
3e7dafbbd7
fully implemented display list cache with vertex data included and added in all the plugins.
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still experimental, not totally optimized but must bring a nice speed up
please test for regressions an error. an please Linux people fix scons :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6149 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-29 23:08:56 +00:00
Rodolfo Osvaldo Bogado
9b0357b5e2
sometimes to advance you have to make a step back.
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use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl.
in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game.
some cleanup and a little work pointing to future improvements in the way of rendering.
please test and check for any errors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:09:42 +00:00
PerfectInduction
aae0e96682
Fix RTC to report the correct system time in Wii and GC titles as reported in Issue 1817
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Modify GetLocalTimeSinceJan1970 to account for DST.
GetGCTime() returns only GC epoch time(used by most Wii titles.)
IPL-DEV subtracts Wii bias before copying to m_RTC(mostly used by homebrew.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6133 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-26 19:24:47 +00:00
Rodolfo Osvaldo Bogado
8e4df07353
sorry for the last one, please test this one :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6125 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 11:18:46 +00:00
Rodolfo Osvaldo Bogado
3b30019fcb
some experiments with lighting, please test an let me know if is a improvement or make things worst
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6124 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 03:42:57 +00:00
dok.slade
cf5088c37e
JIT compiler:
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* Improved constants folding in load/store instructions
* Merged load instructions
This is almost the same commit as r6076/r6077 but x64 build has been fixed.
Thanks a lot to skidau and BHaaL!!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6120 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-23 22:26:00 +00:00
Rodolfo Osvaldo Bogado
fb1c14e2cc
long time no commits :).
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fixed one of the last graphic problems in smg, now the glow in the plants and planets must be correct.
the error was caused by a error in lighting calculations. so it must affect other games.
please test and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6103 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 22:37:04 +00:00
Shawn Hoffman
b83d3e8970
make memory breakpoints log the PC when hit.
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if the PC makes no sense, it's probably because some HLE has done the access.
perhaps we should wrap accesses from IOS HLE, so that we can trace it? dunno if it presents that much of a problem anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6098 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 00:13:23 +00:00
Soren Jorvang
db072e1986
Add Common::AtomicDecrement for gcc to match win32.
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Use the debug option for conf.CheckWXConfig on OS X as on Unix.
Take care of a few compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6084 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 08:29:15 +00:00
Marcos Vitali
3b7a6ce336
I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
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Really that happens because the fifo.CPReadWriteDistance is negative.
Example: CPReadWriteDistance: -864 CPEnd: 10092672 fifo.CPBase: 9568416
In SMG this is because PI_FIFO_RESET is writing and after fifo.CPReadWriteDistance will be setted to 0.
To Prevent that, I've Implemented AbortFrame function in the CommmandProcessor. It should fix overflown because of that.
Note: There is other issue (Issue 2846) where the fifo.CPReadWriteDistance is negative too but the effect is different.
I'm working to solve this.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6083 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 07:25:35 +00:00
Jordan Woyak
2b45e87b3e
New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 04:12:32 +00:00
dok.slade
55d7f93e0c
Revert r6076 and r6077 since they broke x64 builds
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-09 19:00:24 +00:00
pierre
468b9bfe68
Fix the OpenGL depth buffer values from the vertex shader.
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I am not sure i am understanding what the pipeline really does, and more so what
the GC/WII expects here. If my comments are incorrect, please let me know.
This was tested with MP2:E, ZWW on r6075.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6078 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 22:27:35 +00:00
dok.slade
244191f18f
Fixed some mistakes from r6076:
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* Fixed missing UnlockAllX
* Fixed 64-bits compilation
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6077 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 18:53:00 +00:00
dok.slade
5a248b46a1
JIT compiler:
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* Improved constants folding in load instructions
* Merged load instructions
* Fixed the register allocator so that it can restore the registers state after jumping to the dispatcher (in case of a conditional jump)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6076 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 18:12:58 +00:00
Shawn Hoffman
2ac8691911
ok...svnrev crap finally under control? please?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6074 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 16:34:32 +00:00
Shawn Hoffman
4ae77b2d70
revert last two commits. screw it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6072 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 15:37:18 +00:00
Shawn Hoffman
78add0ca9b
must've gotten too excited, forgot a file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6071 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 15:22:25 +00:00
Shawn Hoffman
7823eddd4e
kill that annoying relinking once and for all!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6070 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 15:21:29 +00:00
Shawn Hoffman
7b8863dc9c
r6066, part two: learning to count
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6068 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 00:54:04 +00:00
Shawn Hoffman
105c05bb7e
make_svnrev.h.vbs: look for "Last committed at revision [0-9]+" instead of "Updated to revision [0-9]+" for svn
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6066 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-07 23:18:43 +00:00
Shawn Hoffman
521c7558bc
Change make_svnrev.h.vbs so that it won't cause svnrev.h to be regenerated if it's already at the current revision (saves re-linking all the time)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6065 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-07 21:22:15 +00:00
ayuanx
ffef6affff
Explicitly designate VB script engine, as it might not have been linked to any script host due to security concerns.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6038 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-03 09:41:26 +00:00
Shawn Hoffman
7b83640a28
make "show pc" in dsp lle debugger actually work again
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code cleanup in Hash.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6033 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-02 05:30:38 +00:00
Soren Jorvang
52d3137598
Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which
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had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..
Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib.
Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.
Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.
The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.
Re-use utils.GenerateRevFile for all three places in the build system
where we need the SVN revision number.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-01 16:30:22 +00:00
Soren Jorvang
3d25197a1c
Avoid always-true and signed/unsigned comparisons.
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Make empty while loops a little more obvious with a {} suffix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6019 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-31 19:06:44 +00:00
Soren Jorvang
824b509d2e
Make the SSE3.1 VideoCommon code available in GCC builds.
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The GCC model for extended instructions like these is that you compile
with -msse3 etc. These affect code generation for whole compilation units,
so the idea is that you have a separate .c file for each instruction set
class and then indirect to the desired one at runtime.
Without e.g. -msse4.1, the GCC built-ins used by <foointrin.h> are not
available. However, in our specific case of compiling with -msse2 and
wanting to use SSE3.1 code, enough built-ins are available that we only
need to provide a little hack for pshufb.
Upgrading this to also use SSE4.1 instructions doesn't appear feasible
without a lot of undesirable duplication of GCC built-in functions and
headers, so we'd probably have to move to the GCC model of separate
source files for that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6014 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-31 14:40:01 +00:00
Glenn Rice
06fb0c292a
Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5999 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 03:51:49 +00:00
Soren Jorvang
f081710800
Oops, removed one <sys/stat.h> too many.
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No need to autoconf for libusbhid - all USB-capable BSD's have it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5996 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 17:52:43 +00:00
Soren Jorvang
24fdf942a4
Use .cpp suffix when detecting libraries. On some systems, g++
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is required to correctly link with C++ libraries like wxw.
Tell OS X that the user is doing something when using the wiimote
so that the screensaver doesn't come on when playing a Wii game.
Replace unnecessary floating point with integer math.
Remove unnecessary <sys/stat.h>'s.
Correct a few type nits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5995 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 13:29:15 +00:00
Jordan Woyak
b70f134c88
New Wiimote Plugin: Added a real wiimote io_write queue like the old plugin. A combination of locks and lack of a write queue were the cause of the real wiimote slowdown. - new plugin should work as good as the old one with real wiimotes now.(but still lacking a pairup button) Other stuff: Disabled execution of Gecko Codes when Dolphin has cheats disabled.(fixes issue 2971) Allow the range of an input to be increased to 500% (will make ps3 controller's tilt more usable)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5993 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 10:21:48 +00:00
Soren Jorvang
949b873dc8
Further *BSD portability.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5958 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 23:51:34 +00:00
Jordan Woyak
a3e3155678
Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5949 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 05:22:12 +00:00
Soren Jorvang
09b5dfbd53
Prevent Python from stripping off the final newline of the main(){}
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autoconfiguration tests. Some versions of gcc care enough about ANSI C
to complain about this.
Use the Linux install hierarchy conventions on other Unices as well.
XKeysymToString returns NULL on unknown keysyms, which is not a valid
std::string initializer.
There appears to be some disagreement regarding the second parameter
to iconv(). Some versions/installations have it as const, others don't.
Unfortunately, due to wonderful C++ brain damage, implicit conversion
from const to non-const doesn't work here.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5945 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 07:55:35 +00:00
Shawn Hoffman
4230c2501e
Fix small copy-paste error in Timer.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5939 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:21:10 +00:00
Soren Jorvang
35395366bd
Revert to using ftime() on Windows which doesn't have gettimeofday(). Untested.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5937 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:15:11 +00:00
Shawn Hoffman
48abd94113
small fix for svnrev.h generation: now (again) dolphinwx project will cause the build number to be updated as well.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5936 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:11:28 +00:00
Soren Jorvang
83883cee45
Port to *BSD. It runs but isn't terribly useful without Cg.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5934 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 03:29:35 +00:00
Shawn Hoffman
b4ce9c90b6
make generation of svnrev.h slightly more sane, by using vbscript instead of just batch script.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5932 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:46:11 +00:00
Glenn Rice
3859a7dce2
Lots more work on making the frame aui stuff functional.
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Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:05:28 +00:00
Soren Jorvang
244448014a
Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5922 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 03:23:25 +00:00
Soren Jorvang
6813a75ab2
Some pathnames are used both by SCons and cpp which can be a bit tricky.
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Should revisit and make the distinction more explicit.
Put the Data and Sys directories under Resources in the OS X app bundle.
Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.
Some minor bits of non-Linux Unix portability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 02:45:31 +00:00
dapetcu21
9074df896a
UDPWii: Broadcasting it's presence on IPv4 to 255.255.255.255 once every 1.5 seconds. 3-arg Set()-s only worked on strings and doubles :P . Added int and bool variants.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5916 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 10:36:30 +00:00
Soren Jorvang
a2b1f829cb
Get rid of a number of unnecessary env.Clones.
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Use SCons' convenient # shorthand for the root of our tree.
Also various minor cleanup of SConscripts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 03:42:37 +00:00
Glenn Rice
b175397cb7
Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 02:09:34 +00:00
Soren Jorvang
b0041f00a3
I missed some cases in r5901:
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Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
from JIT generated code, the compiler may not get the heads-up to properly
prepare for run-time instantiation of those template functions.
Explicitly instantiating Pos_ReadDirect gets around that issue.
Also force DataRead* inline as gcc didn't always do that itself when the
DataRead functions in turn were called from (other) template functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5902 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 08:30:40 +00:00
Soren Jorvang
2c419382c9
Slightly cleanup of mmap(2) flags:
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Move MAP_32BIT to MemoryUtil.h.
MAP_VARIABLE is simply the absence of MAP_FIXED.
Replace MAP_ANONYMOUS with the more traditional MAP_ANON - Linux is compatible.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5900 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 05:17:09 +00:00
Soren Jorvang
caeabf8bea
Slightly cleanup of mmap(2) flags:
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Move MAP_32BIT to MemoryUtil.h.
MAP_VARIABLE is simply the absence of MAP_FIXED.
Replace MAP_ANONYMOUS with the more traditional MAP_ANON - Linux is compatible.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5899 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 05:15:16 +00:00
Rodolfo Osvaldo Bogado
f78133f261
big changes here:
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- Eliminate the useless check for cpu modifications option from efb to ram as it must be enabled always
- use constant names in dx11 for buffer length calculation instead to simplify code reading
- implemented scaled efb copy in opengl, still bugy in some games, the option is not in the gui but will add it when it works perfect
- Change the depth calculation behavior:
if the game use z textures is exactly the same as before.
if the game do not use z texture calculate z values in the vertex shader. the advantage id this approach is that early z culling is applied,
improving fill rate. this mus speed up things, even with ssaa and msaa enabled.
please test for regression and enjoy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5896 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 00:18:31 +00:00
Soren Jorvang
aa998896ac
Allow C code to use the Dolphin log manager so that Wiiuse text output
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can go to the log window like with other subsystems.
Remove a Wiiuse dependency on libm from when it was a shared library.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5885 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 19:08:26 +00:00
luisr142004
c2ee89b170
include the MP compiler option, which will allow for faster compiling + some minorly stuff :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5882 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 09:22:53 +00:00
Soren Jorvang
61bd545f80
A little iterator bug and a compiler warning in the OpenGL code.
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Use -fvisibility-inlines-hidden on OS X as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5875 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-12 20:11:19 +00:00
Soren Jorvang
addb89fecc
Allow full-length Unix pathnames.
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Move bits of HAVE_OPENCL/HAVE_WX for OS X from SConstruct to header files.
Use /usr/lib/libz on OS X now that we no longer have -L/opt/local/lib in
the library path. It is still possible that we could pick up a libz in
/usr/local/lib that would make the application non-redistributable, but
the danger is much less than previously.
Also bits of minor portability cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5868 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-10 21:17:08 +00:00
Soren Jorvang
2bcdf4f5a4
Remove NSAutoreleasePools that are no longer necessary now that pools
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are properly declared at thread entry/exit. I am leaving the ones in
Wiiuse while there's still a small hope that it may be used outside of
Dolphin, though.
Move the fixed MAP_32BIT definition for OS X to Common.h.
UDPNunchuk.cpp was deleted, so update the scons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5864 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 22:31:04 +00:00
Soren Jorvang
0284a7a1df
Some more attempts at cleaning up the scons build and more clearly
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identifying which options and parameters go with which platforms etc.
OS X, like Windows, now no longer uses Config.h. Configure() is still
used for the wx-config parameters, but that is a temporary measure.
Globals.cpp has never been used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 01:26:53 +00:00
Soren Jorvang
1d535c9e50
Forgot to add Version.cpp in previous.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5853 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 15:44:39 +00:00
Soren Jorvang
39ae36398f
Copy the version string obtained from svnversion at runtime instead of
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using it as a constant in several places. Saves a few bytes and the time
it takes to recompile a bunch of files whenever svnversion twitches.
Using the SVN version string as an integer is not portable as the Unix
svnversion always includes e.g. the "M" suffix for a modified tree.
Windows people, please check my change to Plugin_VideoDX9/Src/main.cpp
as I don't really understand how _T() and the %hs format string work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5852 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 15:25:01 +00:00
Glenn Rice
0ad71eda6b
Revise the way that cdrom and dvd rom drives are identified in linux to remove reduntant drive listings. Also no longer checking mount points (in fstap and mtab). This can give redundant listings, and GC/Wii backup discs can not be mounted anyway. This prevents multiple listings from appearing in the GameListCtrl when "Show Drives" is selected.
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Some general code cleanup, and removed a PanicAlert (made it a NOTICE_LOG instead) so that only one panic alert is shown when attempting to load from dvd/cdrom drives, and none are shown when "Show Drives" is selected from the menu.
Also removed the hack introduced in revision 5564 that prevents the GameListCtrl from being properly updated when a game is loaded from the command line or via the autostart feature of the debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5848 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-07 19:47:45 +00:00
Glenn Rice
0e2b4d8306
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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Also take care of some more eols.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5843 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 16:16:07 +00:00
luisr142004
e9e12ff100
cleanup + some eolz
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5842 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 13:14:51 +00:00
Glenn Rice
e34a8baa82
Fix a segmentation fault when attempting to load an invalid plugin.
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Removed an erroneous fprintf.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5828 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 16:47:49 +00:00
Rodolfo Osvaldo Bogado
12a676c273
this is a pure optimization commit:
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return to the old values in constants in pixelshader, the old values give mi 3 or 4 fps more,(maybe some kind of compiler optimization) in some games and with the current algorithm i notice no difference with this values, please report any problem.
optimizes SSAA to make it a little faster and, the quality should be the same but with a little speedup.
change the way the frame is processed depending is xfb is enabled or not to make this a little faster.
please test and report any problem
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5820 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-02 17:09:53 +00:00
j4ck.fr0st
89c4068663
Fix a bug in DSP Jit where branches had a blockSize of zero.
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Add some useful checking to J_CC/SetJumpTarget.
Refactor increment/decrement and reuse code with increase/decrease.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5816 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-30 16:17:20 +00:00
Rodolfo Osvaldo Bogado
a52d2f0ccc
little fix for may last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5813 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 16:54:15 +00:00
Rodolfo Osvaldo Bogado
d511b50612
this commit is divided in 4 parts:
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1 - Optimize pixelshadergen to avoid redundant register overflow math, with this if a game don't need this will be not applied.
this must bring some fill rate back and improve speed a little in fill rate limited systems.
2- some corrections to vertexshadergen to avoid uninitialized texture coordinates, dono if is the correct way to fix it but t least it will make house of the dead overkill playable in dx11.
the bad thing: still missing geometri in dx9, in dx11 it works exactly as on opengl.
3 - some optimization made to improve fps a little wih the latests changes made to fifo.
* back to the original code in beginfield as now it will work right.
* check for efb access more often as a lot of time is lost waiting for efb access
4 - apply a little fix for missing textures in nvidia opengl tanks to Wagnard28 for finding that nvidia does not like invalid shader id :)
please test for any regression
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5812 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 14:40:37 +00:00
Soren Jorvang
4afe48a0fb
Check for weakly linked OpenCL.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5811 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 10:23:40 +00:00
Orphis
685bae34e5
Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin.
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If compilation fails, rebuild the whole solution as Visual Studio struggles with the not so complex project dependencies.
ATI users still need to install the Stream SDK as it's the only way to have an OpenCL driver.
NVidia users just have to install a recent driver (version 197 is tested and working).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5808 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 02:23:09 +00:00
Glenn Rice
8bfb17bba1
Config.h needs to be included in CommonPaths.h because CommonPaths.h is included in Common.h before Config.h is. If you want to find an alternate way to fix this so that Config.h is only included in Common.h watch for circular inclusions next time.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5801 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 14:54:43 +00:00
Soren Jorvang
7ce5e5d1bd
Config.h should never be included directly, but rather through Common.h
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for portability.
(It is a bit unfortunate that some of the plugins have a Config.h of
their own, which can confuse this matter.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5795 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:11:34 +00:00
Marcos Vitali
10b5d2371c
My first commit :D
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Dual Core sync fix.
When the FIFO is processing data we must not advance the cpu cycles in CoreTiming because in this way the VI will be desynchronized. So, We are waiting until the FIFO finish and while we process only the events required by the FIFO.
This should fix Issue 2072 .
This affect to all games in dual core mode.
Please, You can test all games with VPS limiter auto, 60, 50 depending of the game and compare with prev revision.
For example now NSMB in the video Intro has 60 fps (prev 30 fps) :D or SMG does't need anymore FPS Limitter Hack to get 55-60 fps
Beside the slowdowns now are more softly and the fps more stables because the VI sync is almost perfect.
The Core Timing and Fifo modifications are delicated. Please report if this hang any game. Don't forget check with prev revision.
Enjoy it! Thanks to Rodolfo for teach me all about dolphin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5777 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 13:28:54 +00:00
Orphis
2cc5b98f07
Added OpenCL texture decoding to RGBA usable by DX11 for formats RGB565, RGBA8, RGB5A3 and CMPR
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5765 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 03:10:43 +00:00
snzgoo
6e83fe2416
win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
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minor code changes and adding comments.
And issue fix 2792 with credits to Karloathian for finding and fixing it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 02:17:53 +00:00
hrydgard
ccbc1feb0b
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 16:22:24 +00:00
ayuanx
221e722284
Linux build fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5725 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 14:22:17 +00:00
Rodolfo Osvaldo Bogado
cb1694252b
more bug fix in dx11:
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fixed screen clearing and simplify drawClearQuad a little
put some nice code from dx11 that i like in dx9.
modify plugin spec preparing for implementing efb poke (is not used often but is a missing functionality so..)
please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5710 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 21:19:09 +00:00
Rodolfo Osvaldo Bogado
fc12291806
some fixes to my last commit and ....
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modify shader generator to produce native sm 4.0 code.
eliminate compatibility mode in dx11 so now all shader must work much better.
please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5691 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 14:36:01 +00:00
Rodolfo Osvaldo Bogado
41266b5ed0
fast fix for pixel shader compilation in dx11
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5687 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 03:09:44 +00:00
Glenn Rice
43076bdb91
Oops, that wasn't supposed to be in there.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5677 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 14:52:11 +00:00
Glenn Rice
9123ae3230
Fix pad configuration dialog on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5676 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 14:49:49 +00:00
hrydgard
7c47cd2ae5
Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5671 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:26:00 +00:00
hrydgard
8cae2fee56
Merge the pad plugin into Dolphin. Since there's only one plugin left under active development, and it's awesome, we no longer have a need for a pad plugin mechanism.
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In the future if we merge wiimote too, this will bring the advantage that the two will be able to cooperate, to no longer fight over control of input devices which can sometimes cause problems.
Thanks shuffle2 for the patience.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5670 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:14:40 +00:00
NeoBrainX
a6ebc8234f
Preparing stuff for DX11:
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- be more strict with the input signature of generated pixel shaders
- replace the D3D parameter with an API_TYPE one, so that we can further distinguish between DX9 and DX11
- for what it's worth dx11 (using vs_4_0) doesn't support D3DCOLORtoUBYTE4; added a workaround for this
- add a "dx9-" prefix to the shader cache files to avoid conflicts with dx11 shaders
Apart from that we're calling CommandProcessor::Shutdown() in main.cpp,Shutdown() now.
Delete all files in User/ShaderCache if you want to save a few KB disk space :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5659 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 15:49:21 +00:00
Rodolfo Osvaldo Bogado
f0d178122e
revert my last change to vertex manager as the performance difference is negligible an causes performance drop in higher definitions
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5658 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 15:38:42 +00:00
Rodolfo Osvaldo Bogado
ce3c2700e7
This commit is separate in two parts:
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Fix: fix for lighting equations , that must improve lighting in a lot of games ( test smg :) )
experimental speedup: implemented alpha pass using stencil buffer instead of a duplicate shader. i recommend to test this well as i dono if will work the same way in all the systems. i my system it gives a nice 2-5 fps improvement. if it brings problems in any system or game will revert asap.
enjoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5653 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 12:36:33 +00:00
Soren Jorvang
404c625622
Simplify the SCons build:
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On OS X, build all code as Objective-C(++).
Centralize framework handling.
Cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5645 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:18:21 +00:00
hrydgard
5845ff6728
build fixin', warning fixin'.
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Thanks soren for the macosx fixes, this fixes the windows build and eliminates some warning from the same.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5643 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 21:19:23 +00:00
Shawn Hoffman
4a0c8fc0c9
Hg:
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enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00
Soren Jorvang
5c335a8c85
Fixed WXKeyToString which had several problems, mostly just to get
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hotkey configuration working with wx 2.9, but it turned out to be
too tempting to use it to hack up OS X keyboard support using wx
key events in the "old" input plugins.
It was with some reluctance that I used PAD_Input (and copied it
for Wiimote as well) as that is clearly a deprecated interface,
but this way the hack is contained within the old plugins for when
the switchover to ControllerInterface happens.
The idea is to provide stable keyboard support on OS X for both
GCPad and Wiimote while we debug HID keyboard and real 'mote code.
It works pretty well, although the wx approach does impose a few
limitations like no arrow keys and left/right side modifier keys
are considered equivalent.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5622 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 19:03:37 +00:00
Soren Jorvang
7d0f03cb61
Don't store the absolute pathname of plugins in the configuration file,
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just the basename like libPlugin_foo.dylib. Dolphin then loads the
plugins relative to the compiled-in plugins directory.
This means that you won't have to reselect the plugins when running
different builds (in different directories) and is most obviously
beneficial on OS X where application bundles are not (should not) be
expected to stay in the place where they are first installed.
This is tested on OS X and Linux with local/global build options, but
not Windows. I don't anticipate any problems on Windows, but that OS
does have slightly different semantics with regard to path component
separators and file suffixes, so it's something to watch out for.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5621 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 18:52:56 +00:00
Jordan Woyak
656ff26ed8
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5619 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 05:30:23 +00:00
luisr142004
2e783d9769
space changes, merge #defines, language fix, and code reorder/cleanup :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 01:38:22 +00:00
Rodolfo Osvaldo Bogado
c98f8a96d2
HUGE commit :)
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in general cleanup and bugfix disable pierre patch for the moment as it causes problem in some games and hopefully fix the remaining missing textures for nvidia users in opengl.
make the code in pixelshadergen looks nice and readable.
D3D: this is a ultra experimental commit please check for regressions or error.
make the efb Scale / super sampling level customizable to improve the output quality and let the user configure quality according to his hardware.
is everyone likes this change will translate it to opengl
please test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5612 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 00:01:18 +00:00
Soren Jorvang
b6a281eaff
Nits.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5606 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 20:54:13 +00:00
hrydgard
05c418ebe2
Refactor the original and much more compatible IniFile implementation to work more like Billiard's, with a public Section interface, but keep the old interface as well.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5603 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 19:56:34 +00:00
hrydgard
5539dd4e8b
Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5595 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 20:37:32 +00:00
Soren Jorvang
49bbbe099d
Cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5593 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 19:15:15 +00:00
Soren Jorvang
4a18908c57
Reapply r5586 and r5587:
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Have lint mean -Werror at least until the issue with
-Warray-bounds and -Wunused-result can be resolved.
Avoid producing empty object files:
CoreRecording.cpp is not configured through the build system,
so just give it a dummy symbol when it's not compiled in.
ChunkFile.cpp and DSPBreakpoints.cpp are no longer used.
ExtendedTrace.cpp is Windows-only.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5592 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:49:35 +00:00
hrydgard
a3c96ac42c
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
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Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:05:08 +00:00
Soren Jorvang
acd2b03afe
Avoid producing empty object files:
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CoreRecording.cpp is not configured through the build system,
so just give it a dummy symbol when it's not compiled in.
ChunkFile.cpp and DSPBreakpoints.cpp are no longer used.
ExtendedTrace.cpp is Windows-only.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5587 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 07:50:37 +00:00
nakeee
a34ad40517
An almost linux/osx compile fix beside some undefined references
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5581 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 05:59:58 +00:00
Shawn Hoffman
e4085f0f04
Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
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Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 04:55:39 +00:00
Soren Jorvang
30e437f9e3
Fix some cases of variables being used uninitialized. Also some unused
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variables, writeable strings and dangerously shadowed variables.
index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.
A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.
These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 20:35:12 +00:00
Soren Jorvang
664cea45c7
Meta:
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Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.
Host.cpp has never been used.
Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:
title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
Set eol-style native on a number of text files which didn't already have it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00
Soren Jorvang
c48aca7c37
De-inline StripTailDirSlashes() to work around a weird code generation bug.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5549 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 09:41:38 +00:00
Soren Jorvang
9cd3c70b02
The rendering codepath doesn't currently quite recover from an OpenCL
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initialization failure, so help it along a little by also considering
the CPU as an OpenCL device.
Use CL_DEVICE_TYPE_DEFAULT rather than CL_DEVICE_TYPE_ALL as that will
give preference to the spiffy GPU if one is present. Implementations
of OpenCL are likely to put a GPU as the first device in the list, but
there is no guarantee of this and this code currently only picks the
first device in the list.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5547 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 08:08:26 +00:00
hrydgard
926f96daf0
Revert 5533, removing the misleading TODO and commenting it properly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5534 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 15:35:31 +00:00
XTra.KrazzY
bcfc688140
Get disk cache revision from SVN_REV.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5533 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 14:24:55 +00:00
Jordan Woyak
05ef8231b8
Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5532 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 10:09:24 +00:00
Jordan Woyak
ceabf90bda
Improve iterator usage.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 23:14:16 +00:00
Rodolfo Osvaldo Bogado
66914c7ae4
lets apply some mathematical magic:
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* optimize may last commit to make it faster
* reorder the code to make it more readable
please test and enjoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5520 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 21:43:07 +00:00
Rodolfo Osvaldo Bogado
253573ea02
ultra experimental commit. fixed tev functionality, now it must be almost perfect emulating native hardware.
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please test as many games as you can this should impact a lot of games.
enjoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5511 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 03:05:43 +00:00
Soren Jorvang
d18253fe33
Don't assume writeable C strings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5508 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 22:40:06 +00:00
Soren Jorvang
39a014353e
Simplify logging a bit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5497 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:07:13 +00:00
Soren Jorvang
3edae70ea0
Hack this dodgy compile-time assert so it works with gcc.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5486 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:47:56 +00:00
pierre
88cf89e7fe
Replace the calls to sscanf(for number parsing) and number parsers with strto(u)l
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The wcsto(u)l functions are available for your wide character needs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5471 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 22:31:40 +00:00
pierre
19e3e6effe
Fix Linux build broken by use of stricmp and vsnwprintf.
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strcasecmp is provided by Source/Core/Common/Src/CommonFuncs.h
and vswprintf is overloaded in C++ to take the same parameters as
vsnwprintf, according to MSDN.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5470 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 20:13:45 +00:00
Marko Pusljar
a0c44df6c0
misc stuff
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5468 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 08:41:58 +00:00
luisr142004
1648b84f08
add some dx checking routines to the dx plugin + some minor stuff
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5466 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 02:29:23 +00:00
pierre
b1a79b822d
Use symbolic names instead of numbers and bump cache version
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5464 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 20:40:43 +00:00
Rodolfo Osvaldo Bogado
7947543d98
a little optimization in shaders constants setting , based on the same idea of nodchip changes.
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a MAYORRRRRR change in pixel shader generation, please review all games you can and leave comments this must improve accuracy in graphic emulation a lot.
for example: mario eyes in super mario galaxy, water pod transparency an water transparency on game intro in super mario sunshine, etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5457 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-17 22:17:46 +00:00
Shawn Hoffman
e7099251ce
OSX fix Dolphin not actually using the Application Support path.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5445 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-12 04:26:32 +00:00
luisr142004
f72616daa3
apply soren.jorvang's case-sensitivity patch (closes issue 2656) :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5436 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-06 10:06:15 +00:00
Shawn Hoffman
6c407b5fa0
OS X buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5429 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 21:12:51 +00:00
Glenn Rice
b2e0dc2519
Netplay build fix for linux, and a little clean up.
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For some reason something in (or included in) Frame.h messes up the SFML inclusion in NetPlay.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5426 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-01 21:27:48 +00:00
Jordan Woyak
a6d6d27328
NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5425 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-01 19:10:35 +00:00
Sonicadvance1
81f06220ce
Massive Poo storm, had to take shelter. Hacks, fixes, etc etc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5421 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 13:46:20 +00:00
Sonicadvance1
3103b920b6
[OSX] Use spinlocks instead of mutexes since mutexes are really semaphores, gives me a decent speed up.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5420 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 12:50:12 +00:00
Shawn Hoffman
c15b1d3219
OS X: enable path in Jit64::stX. fix wxw assert on opening ConfigMain. __force_align_arg_pointer__ not needed on x64 builds
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5393 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-20 13:19:36 +00:00
nitsuja-
766818baa8
possible savestate memory leak fix in DoBuffer
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made Lua run on the CPU thread to fix unreliable script execution issues
several fixes so the Lua savestate functions can actually work
added Lua function savestate.verify to help with catching desyncs
implemented FailVerifyAtFrameBoundary in Lua interface
added a Clear button to the LuaWindow
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5382 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 21:02:03 +00:00
Rodolfo Osvaldo Bogado
a25dfc47b4
fixed xfb bumping introduced by my last commit.
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implemented loading of native mips, see sms water :).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5366 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 13:57:16 +00:00
skidau
122d5e7b4e
Fixed the crash in DSP LLE JIT on x64 by aligning the stack.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5357 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 10:18:05 +00:00
j4ck.fr0st
800595980e
Fixed a small bug in J_CC when emitting jumps that exceed 0x80 in range (only used by DSP NR yet).
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Add back a CMP nakee missed in his last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5328 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-11 12:27:27 +00:00
skidau
be70b43a2b
JIT single stepping
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Enable it by uncommenting the defines in JitBase.h. For breakpoints to work in JIT mode, the block cache must be disabled. The PPC instruction trace, regs, fpu regs, flags, generated x86 binary and generated x86 disasm are logged in the Dynamic Recompiler log.
Fixes issue 1052.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5314 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 15:41:44 +00:00
j4ck.fr0st
57a3c87815
DSPJit: disabled NR again until we fix DSPEmitter::increase_addr_reg.
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And to help test things like that: DSPJitTester (use with caution on x64, most likely fails there; r5250 might be why)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5306 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 19:18:50 +00:00
NeoBrainX
f727139ebf
Random fixes and cleanups
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5297 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 16:59:35 +00:00
NeoBrainX
c26a34d4a5
Fix wrong sprintf usage: the parameters use the restrict keyword so they may not point to the same location.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5286 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-06 15:02:09 +00:00
Shawn Hoffman
675fc84255
trunk: Don't enable selection of mic device if dolphin is not compiled with portaudio support.
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Restrict SI AM Baseboard device to port 1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5278 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 19:25:49 +00:00
XTra.KrazzY
a8865d21b3
DSPLLE: Opcode LUT Cleanup
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ABI: Far Call --> Call (thanks to correct vcproj settings)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5250 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-29 01:18:05 +00:00
skidau
14d489dfee
Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5242 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 06:37:37 +00:00
skidau
5ff07aace6
Cleared out the top 16 bits in PARAM1 of the ABI_CallFunctionC16 JIT command.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5232 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 20:27:09 +00:00
nakeee
47239ce0f4
XK patch for adding jit config to audiocommon/c16 function to x64emitter
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and Skidu's fix for 64bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5230 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 11:22:33 +00:00
Glenn Rice
f885eb2de0
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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Changed the default font for the log window to the local font (why was a Japanese font the default?). Also fixed an issue that prevented the log windows settings from being saved properly. Lots more needs to be done with the AUI manager. That stuff doesn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5213 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 14:34:37 +00:00
Sonicadvance1
7cf32053fe
Gah, screw it
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5159 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 10:07:49 +00:00
Sonicadvance1
56a1e15f41
Forgot to check the low argument
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5158 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 10:01:26 +00:00
Sonicadvance1
529642de99
Woops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5156 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:26:10 +00:00
Sonicadvance1
d18ab50520
Add a universal option to the osx flag, does not work yet since scons strips out the -arch flag that it thinks is a duplicate, add to linker flags since cross compiling on OSX was failing since it was trying to link everything as the wrong arch. Re-Enable the loadstores in 32bit Dolphin in OSX, due to the reason described in the comments (Fast 32bit OSX!). Add an alert if the memory space ends up above 32bit in *nix sides, since it will ALWAYS be above in 64bit OSX, Will try to fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5155 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:23:28 +00:00
nodchip
b7e73102ca
Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5120 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 10:10:48 +00:00
Glenn Rice
1d40b8a5ae
Systematically eliminating compiler warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5117 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 03:38:36 +00:00
nakeee
7de17cb9c2
SFML on linux/osx now compiles from external (static)
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removed HAVE_SFML ifdefs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5101 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:09:49 +00:00
j4ck.fr0st
368cce2ec2
Revert the SysConf change, since it was intended by shuffle.
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Attempt to fix some of our singleton failures.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5085 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:50:01 +00:00
j4ck.fr0st
3a5a7de906
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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SysConf: removed the Save call in the dtor, this crashes on linux trying to read m_Filename (which might be already freed).
Common: set eol-style native, again.
Fixes Issue 2332
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 17:05:26 +00:00
Shawn Hoffman
63827c71c6
Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
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Give DSP LLE Debugger a wxAUI facelift and add memory view to dsp debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 12:06:13 +00:00
Sonicadvance1
215f1f74be
Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5067 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 08:46:21 +00:00
donkopunchstania
9254a2ddb5
Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5064 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:34:41 +00:00
hrydgard
b245c398a3
keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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this is probably not the best way to fix it but it'll do for now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5062 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 22:37:46 +00:00
Sonicadvance1
a8793cbe52
うそ!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5057 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:33:04 +00:00
Sonicadvance1
5b1d21d1a1
Bunch of tiny memory leaks fixed and cleanup, フウ〜!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5056 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:06:33 +00:00
Sonicadvance1
c63446827f
Fix crash when stopping and starting a game with OpenCL enabled
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5047 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 10:09:54 +00:00
j4ck.fr0st
df1be33ba9
Some more leak hunting/housekeeping, probably wont affect Issue 2184 in a noticeable way tho.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5046 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 19:28:51 +00:00
Rodolfo Osvaldo Bogado
e93e777ffb
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
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sorry to tell but this will bring a speed drop, so let you decide if this change stay or not.( used the fastest open source hash algorithm i know)
do not apply full hashing to other format because it kills the performance.
for popular request added 9x SSAA believe me will kill your graphic card even if is the best but the image quality is exceptional.
as always please test and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5034 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 23:23:04 +00:00
luisr142004
3f90bb215c
make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
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implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 09:57:52 +00:00
j4ck.fr0st
43051ffe41
some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content.
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Thanks to Fatalis for the initial patch and pointing us to cppcheck.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5004 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 20:29:49 +00:00
Glenn Rice
afbf86eaee
Revert commit 4997 and fix in a way that is more consistent with the structure
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before the global build patch
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4999 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 03:27:32 +00:00
Glenn Rice
05a998f777
Code cleanup to improve readability.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4995 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 23:21:19 +00:00
Glenn Rice
feba09f7a3
Linux global build. At least the basic footwork is done here.
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Basic usage: "sudo scons install=global install"
Hopefully this doesn't break builds on Macs. I have tested this on linux and windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 21:56:29 +00:00
luisr142004
c28ef357f5
Fixes issue 1777.
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plus a fix for wiimote detection on win32 when using the default MS stack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4989 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-01 18:22:58 +00:00
j4ck.fr0st
e282d5c7f2
Fixes Issue 2176 (SysConf on OSX), plus some initialization order warning fix in VolumeDirectory.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4985 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 19:45:01 +00:00
Shawn Hoffman
2f8a6f86b9
quiet some compile-time warnings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4941 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 04:49:33 +00:00
ayuanx
0128e92068
Fixes the capital letter as well as path that could cause problem in future (Finish)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4935 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 17:30:40 +00:00
hrydgard
a43428253b
Kill the last timeGetTime calls.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 21:27:52 +00:00
hrydgard
8f4149b370
linux build fix, sorry
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4919 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:49:45 +00:00
hrydgard
420d2bc502
(Minor timer library code cleanup)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4917 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 19:55:01 +00:00
hrydgard
576990c5a3
JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing
Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.
Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:28:27 +00:00
Rodolfo Osvaldo Bogado
c4c809f6b1
Small fixes:
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in opengl correct an error introduced by mi in efb to ram alignment, it's seems to fix SMS but it missalign a lot of other games, so revert to the default. must solve truncated coins in NSMB.
revert alpha testing values to the values in rev 4812 as they fix some games.
in d3d dynamized the Render target size so it will change at runtime when viewport exceed it size, in the worse case it will cause a missing frame when resizing but in the games I tested is not noticeable at all
This must solve all the remaining viewports problems in nvidia cards, in ati this is not needed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4888 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 15:00:45 +00:00
hrydgard
53408a695f
Fix EFB reads in fastmem mode by removing the EFB mapping (forces it to go through the right handlers). Enable fastmem mode in x64. 1-2% speed boost overall maybe :p
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Disable the Redundant MOV warning in release mode, it's only enabled in debug builds now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4870 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 21:28:39 +00:00
hrydgard
3e01152793
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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Also assorted cleanup around the shader code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 17:44:09 +00:00
hrydgard
b84a1823b2
Hopefully fix all remaining quantizer issues in Mario Kart Wii:
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* must use a truncating float-to-int conversion, for example.
* introduce optimized variants of the single value psq_st operation (JIT only).
* fix bug in SafeWriteRegToReg when swap = false
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4861 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 22:44:49 +00:00
hrydgard
9d14042a0c
Move Segher's hashing/crypto code from the Dolphin project to Common.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4857 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:31:11 +00:00
hrydgard
901316e61b
(assorted cleanup and reindent that didn't belong in the quantizer change)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4855 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:01:00 +00:00
hrydgard
1848e93790
RIP "Optimize Quantizers" option. Now using the safe quantizer code from JITIL in all builds.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4854 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:00:09 +00:00
ayuanx
571a47ef9a
This could alleviate the suffering of dual core synchronization a bit.
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But I doubt you would notice it in most cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4830 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 10:52:14 +00:00
Shawn Hoffman
dd01e0d417
commit patch from http://forums.dolphin-emu.com/thread-6527.html fixes the "Purge Cache" in the "View" menu, maybe other things.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4827 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 21:09:31 +00:00
Shawn Hoffman
1a5817f6fd
from BhaaL: linux compile fix for r4794, Event::Wait now supports a timeout (default to INFINITE), and it returns true when the timeout expired. fixes issue 1974
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4799 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 19:06:23 +00:00
ayuanx
81afdbe4f4
Compilation fix for r4795
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Nunchuck gravity fix for r4794 (as sanchez instructed)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4797 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 22:56:27 +00:00
ayuanx
a3cfafcd12
1. Expanded Framelimit range from 20 to 120 in case someone wants to run a little faster than full speed but still controllable not like wild OFF.
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2. Fixed a bug (for Win 32bit) that reports "No possible memory base pointer found!" even when there IS valid memory base found.
3. Made Metroid Prime 2 (maybe also other games) boot
PS: There is definitely some initialization problem with Dolphin (not found exact location yet), which prevents Metroid Prime 2 from first time booting (If you boot some other GC game first, stop it, then MP2 can boot without problem).
So I added an instant BP hack that can make MP2 boot even at first time.
And I've tested all my games to guarantee it won't break any game that already boots before this hack.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4795 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 21:57:31 +00:00
ayuanx
9cbd508181
1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
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Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly
2. Fixed clear of VI interrupts
I guess VI interrupts are not used at all, because they were never cleared before
3. Made GPU thread 0% processor usage when paused whatever your active config is.
I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-07 20:01:41 +00:00
fgfemperor
64167bcb60
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
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All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...
But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...
Thanks to jack.fr0st who did all the emulation state notification work!
Now every plugin has a way to know the current emulation state (paused, stopped or playing)
@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?
Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00
nakeee
ad594abe69
Adding line and file name to the log.
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This makes the log line a bit too long in my taste so if anyone got
an idea of how to make it look nicer i.e making it optional or adding it only to errors/warnings
do share
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4776 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 08:48:48 +00:00
ayuanx
4240cf9053
Wiimote: More work, don't ask, no answer
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nJoy: Maybe this could reactivate multi-pad?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 22:10:56 +00:00
ayuanx
06218e9ebb
Sound System Rework: Phase 2 (cont'ed)
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. Fixed super fast refresh rate issue
. Recovered <TAB> shortcut key for ThrottleSkipping
. Removed redundant "soundstream->Update()" in DSPLLE
(Thanks to LordMark)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 11:59:04 +00:00
ayuanx
9eea60ca69
Sound System Rework: Phase 2
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. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 15:34:14 +00:00
skidau
043681a37f
Dolphin now uses the first OpenCL device found on the system.
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Added cast in TextureDecoder.cl to satisfy the OpenCL compiler (thanks, Orphis).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4718 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 01:31:42 +00:00
ayuanx
29774c35e8
My first commit :)
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Fixed more memory leaks when doing state load. Now all file devices(handles) are stored in state, and this will fix some crash after loading state.
Warning: Do NOT Save/Load state before game title is shown and controllable, or else you will get a corrupt state.
If you encounter "Emu WiiMote Desync" frequently, please report the condition
(PS: To recover from wiimote desync, just load a saved state)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 17:10:38 +00:00
Shawn Hoffman
73af91281a
allow dumping of all symbols to a signature file
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*hopefully* fix the memleak when scrubbing wii discs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4588 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-18 21:11:05 +00:00
bztdlinux
f796d4d747
STAND BACK - NEWLINE POLICE
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gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 22:26:39 +00:00
Shawn Hoffman
06aa62504c
revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:08:32 +00:00
death2droid
2667a469fb
Dolphin:
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System Information(InfoWindow.cpp) - Added a method to check what Windows OS you are running(I do not know of a method to check what linux OS someone is using)
and also added a extended version of the cpu_summarize.
Plugin manager - Temporarily fixed a problem that caused a crashing when pressing Stop reported in Issue 1656
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4561 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 08:53:16 +00:00
John Peterson
18450737be
Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:14:41 +00:00
John Peterson
71506bc0f7
Wiimote and nJoy > Gamepad changes
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1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00
Sonicadvance1
ebc696c58e
Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4530 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 11:07:04 +00:00
nakeee
60f142ce96
Begining of porting the luainteface to linux + some other small fixes.
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(could use some help with lua macros)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4515 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 08:54:09 +00:00
XTra.KrazzY
a0129e51a3
LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 20:01:39 +00:00
hrydgard
ebaad032eb
forgot something
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4506 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 18:54:37 +00:00
hrydgard
2d0f714546
Rewrite memory management, _hopefully_ banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4505 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 18:53:10 +00:00
Shawn Hoffman
1d666bf109
remove some newlines from FileUtil logs.
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add ___blank to HLE'd debug logging.
add long long support to HLE_OS::GetStringVA
take care of those annoying sdio 0x40 and 0x41 commands...not that they do much in the first place...
some cleanup on the IPC net devices
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 09:17:37 +00:00
nakeee
02527b21ff
lp's fix for bundle name
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4461 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 20:29:52 +00:00
Shawn Hoffman
5e3fdf5067
add timing of the OpenCL compile functions...they're really slow here, almost 20seconds total...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 03:53:47 +00:00
Shawn Hoffman
d40ce3f1e5
fix compiling if opencl is not enabled at compile time
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4440 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 02:11:50 +00:00
Orphis
094c73a080
OpenCL: Moved the OpenCL code from the compiled source to a separate file TextureDecoder.cl and added a .rules files to copy the updated version to the build directory.
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Fixed RGB5A3 decoding with alpha
New CMPR decoding, blocks with no alpha are great, still have to figure the problems with transparent blocks. Disabled for now.
Added a better error reporting to the base OpenCL functions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4439 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 00:55:07 +00:00
donkopunchstania
56214e9103
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 21:19:39 +00:00
XTra.KrazzY
04c13d5560
oops...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4383 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 22:53:20 +00:00
XTra.KrazzY
98db1a0ca3
OpenCL: More windows support and some unfinished work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 21:30:36 +00:00
Sonicadvance1
dde693afb8
Fix a few things I missed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4370 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 03:11:52 +00:00
Sonicadvance1
0146f3f58f
More OpenCL work, got XFB converting which needs more optimization. I haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 02:48:21 +00:00
Shawn Hoffman
4c22bea4d4
Add ability to use Reset (reset button interrupt, still figuring out the other reset modes)
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Add support for button combos that are built-in to controllers:
y+x+start for three seconds updates the origin
b+x+start for three seconds resets
Changed CPeripheralInterface to a namespace and renamed to ProcessorInterface
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 15:49:20 +00:00
XTra.KrazzY
c6f0335b62
OpenCL: More work on centralization (need SCons reflection)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4351 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 21:01:34 +00:00
nakeee
ffe12ec752
OpenCL: added opencl=true option to scons and fixed the case on the way.
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Add ifdef for osx ocl include.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4348 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 06:49:08 +00:00
Shawn Hoffman
8c5285eddf
fix some path issues on OSX, also libao for osx only supports 44.1kHz...awesome...who calls writing the CoreAudio backend so we can kill libao? :D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4311 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-21 20:28:17 +00:00
nakeee
1619433ae7
DSP: added automatic alsa test.
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Should fix issue 1403
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 10:47:19 +00:00
Shawn Hoffman
65b6b15c6e
normalize wiimote logging: no more crazy newlines, plugin logs to...wiimote plugin log, ipc wiimote stuff logs to...WII_IPC_WIIMOTE
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4270 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 02:12:55 +00:00
Shawn Hoffman
f08c482cc9
update SConscript for last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4269 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:44:11 +00:00
Shawn Hoffman
aff34e6789
revamp handling of wii sysconf. it's in Common lib so that plugins can (possibly) utilize it if they like
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4268 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:26:49 +00:00
LPFaint99
be702ce750
patch by Daco for extracting directory contents from a gcm (which also allows dumping an entire partion other than 0 from a wii disc)
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plus a small fix for File::GetSize log
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4258 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:03:38 +00:00
hrydgard
700f2ff694
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:21:35 +00:00
death2droid
b3194e596e
Fix win32 build and remove a warning from sln.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4243 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 23:19:24 +00:00
hrydgard
987a6185e6
Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 21:26:33 +00:00
Shawn Hoffman
3b76f6dc80
get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 16:07:13 +00:00
John Peterson
7e115dcb00
GUI: Fixed some GUI related start/stop crashes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 12:40:43 +00:00
nakeee
81c4982a0a
Revert accidental change to stringutil
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4198 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 11:48:49 +00:00
nakeee
e147b9eb91
Fixed up the filemon a bit, added isEnable function to the logmanager
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and moved the FileMonitor from debug to discio to prevert cross
dependencies
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4197 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 11:34:21 +00:00
John Peterson
a69eb43019
GUI: Added file monitor log
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4185 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:00:09 +00:00
John Peterson
bbd56ec92c
GUI: Added restart option to File menu
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4173 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:54:53 +00:00
hrydgard
1e016dd522
Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4170 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:19:35 +00:00
nakeee
b2533a5ef2
Fixed various warning fixes and potencial POD/crash bugs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4156 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 07:59:06 +00:00
John Peterson
08296f8d07
GUI: Forgot to reset the console rows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4148 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 20:23:05 +00:00
John Peterson
334d11bf07
GUI: Fixed saving of m_InterfaceLogWindow and m_InterfaceConsole, one crashfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4140 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 14:33:16 +00:00
death2droid
a7c643e146
Fix the build by reading something i removed incorrectly.
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I see no point in the thing tho still.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4139 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 13:17:23 +00:00
death2droid
14e9cf6d1f
Clean up some of the commenting by JPeterson.
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There is no point of using ////////////////////////////////////////////////////////////////////////////////////////// to show that a section has ended when there is already commenting showing that a new one has started.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4138 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 13:06:37 +00:00
John Peterson
478ed4b11e
GUI: Bugfixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4137 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 12:44:02 +00:00
nakeee
a838206f7b
Linux Compile fix and Code clean up
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commented some logging lines that gave:
warning: cannot pass objects of non-POD type 'const class wxCharBuffer'
through '...'; call will abort at runtime
This actually aborts on run time so please fix it if you wish to
uncomment it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4135 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 08:44:32 +00:00
John Peterson
0f1a83c116
GUI: Bugfixes, some bugs left
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4134 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 07:32:07 +00:00
nakeee
62ab5cf0e5
Some code cleanup, disabled listchilren as it seems to move Pods where
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they should be causing crashes (until someone feels like fixing it)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4123 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 21:46:29 +00:00
facugaich
9ad7d47bc7
Linux Build Fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4117 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 16:25:06 +00:00
John Peterson
3548ca586b
GUI: Custom pane management, almost complete
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 19:44:42 +00:00
John Peterson
81483f928c
GUI: Windows console improvements, hide the border as much as possible when docked, unlimited size, retain colors and cursor position on resize etc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4103 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 08:22:05 +00:00
John Peterson
78bd8c874a
GUI: Crash fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4095 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 08:48:16 +00:00
John Peterson
508051ec8d
GUI: Resize console and its buffer
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4090 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 06:08:14 +00:00
John Peterson
c1f091e4bc
GUI: Fixed some wxPostEvent endless loops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4060 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 09:13:17 +00:00
John Peterson
53a8ca52b6
GUI: Fixed the render-to-main fullscreen mode and screen resizing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4056 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 06:34:58 +00:00
Shawn Hoffman
6e61c32495
dspspy: fix a bug with ConsoleHelper
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dspspy: remove some alignment for some vars. (should not have caused issues anyways)
dspCodeUtil: pad ucodes converted to headers to 32byte multiples with nops (this is only mimicing what is seen in nintendo ucodes, probably because their's are originating on disc)
Common.h: fix typo for gcc version of GC_ALIGNED32 (wtf? how did this work before?!)
createtest.pl: add "jmp end_of_test" to the end of generated ucodes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3994 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 00:37:01 +00:00
daco65
3311434d41
NETPLAY : display game name correctly in gui , added netplay to logmanager (netplay is horribly in seeing what its doing). hoping to get netplay to work again cause its borked
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LLE: warning fix (would linux hate {} ? )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3987 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-15 14:34:52 +00:00
LPFaint99
153ec6836e
second attempt at showing if a build is was compiled with local modifications
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(first attempt was r3889; tested on linux this time :D)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3979 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-14 06:48:15 +00:00
XTra.KrazzY
51ddedf512
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 01:39:56 +00:00
Shawn Hoffman
fa731c0b29
revert changes to GetSysDirectory from last commit, I was trying to fix my issue with CWD going all wacky (unsuccessfully).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3943 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-06 12:32:07 +00:00
Shawn Hoffman
95344be674
misc cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3942 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-06 06:18:22 +00:00
sl1nk3.s
7eed236df9
Fix noWX build, and lower thread priority for screenshots
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3913 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-31 01:55:26 +00:00
Nolan Check
96b03effcc
Fix 32-bit Windows build AGAIN
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3912 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-31 00:29:52 +00:00
Nolan Check
3fa198f208
Work on atomic library.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3911 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 23:05:54 +00:00
LPFaint99
8302ac84de
dolphinwx and debuggerwx can now be compiled with unicode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3906 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:09:26 +00:00
XTra.KrazzY
c86d2e5129
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
LPFaint99
cec4b65512
revert part of r3896
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bad decision to move all ini paths to common
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 16:20:54 +00:00
LPFaint99
22427f89bc
Njoy can now be build with wxUSE_UNICODE 1 on windows
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move all static ini paths to Common
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3896 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 08:27:45 +00:00
Nolan Check
989e5b7798
Decent C++ for MathFloatVectorSum.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3895 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 07:40:18 +00:00
Nolan Check
8027ab53d0
Don't use events for efb access. As I've learned, events cause kernel calls and it is sometimes more efficient to do spin-waits. See if this speeds up Wind Waker's pictobox quests.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3893 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-27 22:05:38 +00:00
LPFaint99
99173df0ff
revert r3889
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3890 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-27 04:19:26 +00:00
LPFaint99
ef092e6053
Show revision as xxxx! if there are local modifications otherwise xxxx
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so we will be able to tell from screenshots whether the build is vanilla svn co or not
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3889 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-27 00:54:25 +00:00
death2droid
73a7686044
Fix up all copyright dates.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:51:40 +00:00
Nolan Check
758d5c234d
Corrections to r3875.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3876 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-23 22:02:03 +00:00
Nolan Check
ce8b679d76
Revert most of r3855.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3875 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-23 21:17:14 +00:00
Nolan Check
6f28539ccc
Rename scale_something to scale_invert. Plus, sneak in a tiny Thread.h change.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3845 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-19 08:24:30 +00:00
nakeee
ad440b9e47
Fix dspspy, typo in ld_Test
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3843 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-19 07:21:29 +00:00
nakeee
9e16a5ccd8
Call sched_yield for yieldcpu function on linux/osx please test
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3837 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 20:04:18 +00:00
LPFaint99
4bbc432506
Add log for MEMCARD_MANAGER (requires an almost complete rebuild :( sorry)
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Fix a crash when trying to delete a save from a memcard that the DEntry order does not match the starting block order
add the option to export saves as GCS and SAV
Buildfix for external MEMCARD_MANAGER
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3826 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 01:16:17 +00:00
Nolan Check
a5d65b3b22
No more SleepCurrentThreads in Command Processor. Some Fifo cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3822 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 22:57:02 +00:00
Nolan Check
fdc2b69143
Better TV emulation. Seems to fix problem in 50 Hz PAL games where frames go backwards.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3811 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 22:20:59 +00:00
hrydgard
3ebf5a5f1f
Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3807 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 20:15:34 +00:00
Sonicadvance1
15410c3855
Forgot a line someone told me to test
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3802 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 17:04:59 +00:00
Sonicadvance1
6802f885b1
Tons of reworking of the cores to make them more...generalized, not quite there yet, but great progress. Near impossible to break this up in to smaller chunks, and may break Windows building. Can not yet switch between JitIL and JIT during runtime, but it is on my list to do.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3801 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 16:59:53 +00:00
sl1nk3.s
3bc8eb7eaf
Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.
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There's an attempt to implement Peek_Color too, probably done wrong :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3799 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 15:09:20 +00:00
Nolan Check
f338d5c44c
Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 00:51:24 +00:00
Nolan Check
48a5c4211c
Fix 32-bit Windows build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3785 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 16:32:51 +00:00
Sonicadvance1
e4a57202d2
Some Fixes, compile fix in Linux. Comments, etc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3777 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 07:31:43 +00:00
Sonicadvance1
4cfcf9bdd5
Sorry for intruding in to the core. Fixed NoGUI mode in Linux, add back the instruction names as comments in the JIT tables, was a bit hard to find certain instructions.Trying to find a good way to get The JIT dependencies removed in a nice fashion
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3776 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 06:34:12 +00:00
Nolan Check
d779554ff3
Atomic operations library.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3775 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 05:38:34 +00:00
XTra.KrazzY
3070e159c6
Linux compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3774 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 01:30:37 +00:00
Nolan Check
d85f5a6937
Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 21:58:32 +00:00
hrydgard
76556b883f
resurrect JIT viewer
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3753 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 20:37:55 +00:00
hrydgard
ccebd7512e
Fix a DSP disasm problem, misc minor stuff .. not much to see here
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3745 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 10:18:25 +00:00
LPFaint99
419c6a0927
fig ConfigPadDlg size in linux, temporary linux build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3742 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 04:33:38 +00:00
LPFaint99
dc30df7dca
fix building in linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3741 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 03:10:10 +00:00
Nolan Check
dc7d9ab998
Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 02:34:16 +00:00
Shawn Hoffman
2a236a4631
remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It hasn't done anything except get in the way/cause confusion since changing SI devices was added. Also I declare PadSimpleEvent and nJoy .4 as dead/rotting code. someone can feel free to prove me wrong...but know they are on my hitlist :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 00:27:32 +00:00
Nolan Check
6800adf4dc
Use _beginthreadex
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 20:22:25 +00:00
XTra.KrazzY
92e63e3ac4
Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 15:12:52 +00:00
LPFaint99
a41c1b2d0a
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 02:10:26 +00:00
LPFaint99
68a384f803
Path is now correctly X:\ on windows instead of X:\/
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Allows booting from drive root
Fixes issue 1035.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3672 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-04 04:24:52 +00:00
magumagu9
c52e4d281e
Remove instructions which don't actually exist.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3670 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-04 00:09:12 +00:00
Shawn Hoffman
7e8a2fc136
remove MusicMod
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 03:26:23 +00:00
Shawn Hoffman
1780f82dac
implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 13:49:49 +00:00
Shawn Hoffman
656ba06e40
MemoryWindow will now dump aram instead of ram - if you are viewing aram
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 21:11:39 +00:00
Nolan Check
c2e0225aa3
Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 07:30:48 +00:00
magumagu9
7f27cfc9d2
Misc warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3583 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:53:26 +00:00
magumagu9
b33e69b8de
Small warning fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3581 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:07:38 +00:00
hrydgard
3d9279a73f
Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:04:07 +00:00
hrydgard
b406203794
build fixing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3571 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 15:52:15 +00:00
hrydgard
8e7fdbc150
cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 12:15:31 +00:00
Sonicadvance1
e91ab24bce
Linux compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 09:35:31 +00:00
hrydgard
aecaf271f1
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
John Peterson
c66c54814c
MusicMod: Fixed the build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:05:52 +00:00
nakeee
37ceb042e1
DSPCodeUtil some code fixing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3485 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 23:36:04 +00:00
nakeee
697ce7b1ab
createtest fixes and compile fixes for linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:44:03 +00:00
hrydgard
4dba267775
Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
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Generic code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 21:10:11 +00:00
omegadox
a83a4fbc0a
bcctrx opcode will fall back to the interpreter, and a minor compile and warning fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3454 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 19:06:59 +00:00
John Peterson
5c04af50a4
Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?
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Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:30:02 +00:00
hrydgard
0bee242493
Unbreak the build (sorry, forgot a few includes), move FP classification to MathUtil, add some more unittests.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3442 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 11:30:33 +00:00
hrydgard
f67660cbfe
Remove the last use of MappedFile and kill the code. (less code is good!) (we've found that file mapping in the context of Dolphin only causes problems and give no speed gain - Dolphin gobbles address space ferociously on its own without mapping in huge disk images). Add some math util functions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3441 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 10:59:06 +00:00
hrydgard
10442c8faa
PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3426 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 14:10:10 +00:00
sl1nk3.s
d99deae17d
Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
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+ a couple of (serious...) fixes for some of my mistakes, and some warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 15:47:41 +00:00
XTra.KrazzY
0b082d303b
Tiny commit:
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1. OpenAL is now selectable by default (I don't know why it was disabled)
2. Informativeness on Zelda UCode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3395 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 20:22:53 +00:00
hrydgard
df91fc8648
Post-processing: Added options to graphics config dialog.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 19:40:47 +00:00
John Peterson
33a0f0838b
Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3388 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 05:26:39 +00:00
John Peterson
3b55c26367
OpenGL: Changed the AVIDump framebuffer source to the same as for screenshots
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 10:16:08 +00:00
Shawn Hoffman
32fff6db74
fix windows debugfast build and warning fix in SDCardUtil.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 00:19:35 +00:00
nakeee
b9cdcb1819
added HAVE_SFML so the code compiles without it
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3221 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 22:23:54 +00:00
Shawn Hoffman
36f5f6e3e7
remove dead code from MusicMod
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3182 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 16:00:16 +00:00
tmator
439523163e
fix some dir issue on osx, if there is a problem on windows or linux, see this : GetSysDirectory in FileUtil.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3173 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 21:19:55 +00:00
Shawn Hoffman
b0ea0f349b
disable sysconf progressive scan by default, fix discrepancies between some corestartup parameters and sysconf settings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3172 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 21:16:52 +00:00
death2droid
4f195d4d30
Revert changes to vcproj
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3167 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 07:59:26 +00:00
death2droid
d0304dc997
Add hires texture support to OpenGL
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Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds
This is by baby.lueshi
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 07:43:56 +00:00
death2droid
2849cef161
More clean up's.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3164 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-06 21:32:42 +00:00
tmator
c70dd2ab0a
fix plugin dir for nongui version for osx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3155 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-04 19:48:00 +00:00
Shawn Hoffman
3b173a2dad
give serial port 1 it's own log
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3154 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-04 19:28:53 +00:00
hrydgard
0772db6af6
DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3141 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-03 11:15:17 +00:00
hrydgard
b0bb4e6335
DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
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Highlight differences on both sides.
Show the accelerator subregs in order.
Make it possible to include some code from Dolphin into DSPSpy, good for grabbing useful #defines. (had to change the GEKKO log to POWERPC).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3120 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 15:17:03 +00:00
Shawn Hoffman
41674301b5
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3085 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-26 18:39:22 +00:00
Marcus Wanners
36eec8d305
Revert r3083, we'll find a better way.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3084 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-26 17:38:31 +00:00
Marcus Wanners
15580e1c31
Added d3d and ogl settings to InfoWindow.cpp
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I guess it's about done, as the pad settings are really not needed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3083 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-26 17:04:45 +00:00
Sonicadvance1
264737fede
A compile fix for Linux/OSX in InfoWindow.cpp and also get OSX to stop crashing from loading the audio backend. It's a pretty bad way to do it, but I couldn't find another way. Now to figure out why SMS looks horrible in OSX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3074 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 16:47:45 +00:00
XTra.KrazzY
1045fc7e98
Completely fixed DSPTool, on all of its memory leaks, bad API and bad C++. (compiling with include works perfectly)
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More small leftover fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3071 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 10:38:26 +00:00
Shawn Hoffman
6ed52d0d93
get rid of annoying extra null byte at the end of log lines written to file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3057 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 00:02:18 +00:00
nakeee
89178f411c
DSP switched mode 16 and 40
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3045 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-22 19:08:13 +00:00
Shawn Hoffman
0709df4172
gah, some missing files from last commit...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3042 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-22 17:06:26 +00:00
Shawn Hoffman
d2516e3ad1
auto-create a blank fat32 sd card image if one does not exist, thanks to google :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3041 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-22 17:03:46 +00:00
Shawn Hoffman
a1ab247533
give /dev/stm it's own log
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3008 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-19 17:03:48 +00:00
donkopunchstania
93348abc18
Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3005 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-19 10:10:45 +00:00
hrydgard
e7e4ef4481
DSP: More work on dsptool. Minor bugfixes. Add some testdata for dsptool.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2993 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-18 11:31:37 +00:00
Shawn Hoffman
e6dbfb4f24
fix CreateFullPath, fix memcards not being created if the path didn't exist for some reason, don't put dsptool .pdb files in the binary dir
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2984 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-16 17:24:06 +00:00
hrydgard
d973a9e001
DSP: Give the assembler and disassembler saner public APIs. Fix bug in fileutil ReadFileToString. More cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2970 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-14 22:30:31 +00:00
nakeee
5f862cf297
more scons build fixups
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2960 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-12 21:30:22 +00:00
hrydgard
f6474b98a8
DSP assembler: Error message improvements.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2956 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-12 13:12:42 +00:00
hrydgard
e8b9e93465
DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2955 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-12 10:21:40 +00:00
hrydgard
0c4d4835ac
DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2932 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-08 18:36:53 +00:00
hrydgard
0fd2edbf98
DSP: Remove all mentions of the mysterious DROM. Write protect the ROMs and IRAM as much as possible while loaded (to make sure they don't get corrupted by some memory overwrite or whatever). Make instruction reads stricter - iram and irom don't wrap anymore (not 100% sure about this one). Misc cleanup + changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2904 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 18:47:21 +00:00
XTra.KrazzY
e3e7c88ff1
Added separate log for DSP LLE.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2901 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 17:12:05 +00:00
LPFaint99
956b06700d
When searching iso directories subfolders, do not include folders multiple times
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2892 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 06:58:00 +00:00
hrydgard
a583950f82
DSP: Unbreak disassembler (broken since 2866), commenting, logging changes, minor cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2878 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-05 15:46:47 +00:00
Shawn Hoffman
f72d883340
enable old code to record unknown dsp opcodes to their own file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2862 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 22:23:15 +00:00
Shawn Hoffman
ccdec4308a
really fix building without OAL, and disable it (for time being i guess) on windows...crazy non-static libs no one wants to deal with
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2811 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-31 03:58:47 +00:00
nakeee
ce7ee4d4a3
Small fixup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2806 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 17:45:35 +00:00
Shawn Hoffman
7cfd2b9999
add some docs to the lle-testing vcproj and try to shutdown the plugin without crashing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2794 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 06:28:15 +00:00
Marcus Wanners
711f08c29b
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2781 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 21:07:16 +00:00
Shawn Hoffman
da07d04da9
Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2780 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 17:50:32 +00:00
omegadox
eb0cab140f
Some code cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2768 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 08:57:34 +00:00
Shawn Hoffman
bdabcd4bf5
disable boot from drive when emulator is running (issue 781)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2767 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 23:07:28 +00:00
nakeee
8cfc832599
moved wavefile to audiocommon, you might need to add audiocommon include/lib paths to DSP-LLE on windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2753 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-25 19:03:32 +00:00
Shawn Hoffman
c1679c0d9e
replace SubWCRev.exe with a statically linked one... >.>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2735 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 22:11:27 +00:00
Shawn Hoffman
6a00d8bfde
32bit SubWCRev wouldn't work for me unless these libs were in the same dir... :(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2731 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 17:09:12 +00:00
daco65
fb1ed107cf
im guessing ector uses 64bit tortoisesvn. replaced with the latest 32bit SubWCrev.exe
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2727 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 12:00:58 +00:00
hrydgard
4dc6dd7db7
Upgrade SubWCRev to the latest version, so that we can successfully build even with a checkout from the latest TortoiseSVN.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2725 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 10:55:51 +00:00
nakeee
d88a10d55c
fix time printing in linux
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No idea why it should be needed though...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2721 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 23:00:25 +00:00
hrydgard
d046b55d1b
Change a bunch of project settings to reduce the flood of warnings you get when building in debug mode. Tweak bootup logging a bit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2706 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 22:54:59 +00:00
Shawn Hoffman
46c0e5b659
give ConsoleListener a ctor to initialize vars
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 22:21:04 +00:00
hrydgard
f5e643bf34
neato line coloring (time in white, rest colored)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2702 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 21:41:03 +00:00
hrydgard
866e393426
More log fixing: Write to Window checkbox added, fix some log levels again, clean some code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 21:23:36 +00:00
hrydgard
aa7fe1edee
Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2700 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 20:52:37 +00:00
hrydgard
6c4778287b
disable the annoying deprecation warnings in debugfast
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2698 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 19:41:38 +00:00
hrydgard
482ea5c0e7
Make the OptimizeQuantizers option apply to the IL build. More cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2696 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 19:12:04 +00:00
Shawn Hoffman
eacb9ccd80
Improve behavior of the console window on windows. Remove coloring from logwindow for the time being. Now you can use wxGetApp if you #include Main.h, and GetCFrame, etc...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2694 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 18:25:36 +00:00
hrydgard
f126378de6
Don't log when File::Exist fails - that's just obnoxious. fix a const.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 17:22:55 +00:00
nakeee
ad76edd157
Fixed some log messages
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Fixed a crash when no game ini exists
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2690 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 15:01:49 +00:00
nakeee
623671df7a
making section names case insenstive
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 12:23:05 +00:00
nakeee
f22af37320
Trying to make gameini support some gl options
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 11:51:22 +00:00
nakeee
70f75e1c99
Change the return value of panicyesno to true
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It somehow escaped last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2684 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-19 12:55:20 +00:00
nakeee
dc9a4860b9
Trying to make a button that disable panic alerts popups please test
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2680 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 22:05:31 +00:00
nakeee
2d167fa3f0
remove some unused files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 20:24:08 +00:00
Shawn Hoffman
d72c35fffc
more sane colors for the windows console
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2677 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 18:04:25 +00:00
Shawn Hoffman
a110a8caef
add some colors to the windows console. feel free to change them/add bolding or whatever
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2676 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:51:09 +00:00
Shawn Hoffman
2301d072a6
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
Shawn Hoffman
34e8b88c8c
fix Timer::GetTimeFormatted
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-15 05:34:35 +00:00
Shawn Hoffman
19921c057a
fix annoying debug break in win32. some cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2639 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 05:43:18 +00:00
tmator
9635b50a35
fix main config dir on osx and autodetect ogl version when it build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 10:43:56 +00:00
LPFaint99
f4ba5b3589
Some scons updates,
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windows scons will build if dirs =
'Externals/Bochs_disasm',
'Externals/LZO',
'Externals/WiiUseSrc/Src',
#'Source/Core/Common/Src',
#'Source/Core/Core/Src',
# 'Source/Core/DiscIO/Src',
# 'Source/Core/VideoCommon/Src',
#'Source/Core/InputCommon/Src',
'Source/Plugins/Plugin_VideoOGL/Src',
#'Source/Plugins/Plugin_DSP_HLE/Src',
'Source/Plugins/Plugin_DSP_LLE/Src',
'Source/Plugins/Plugin_PadSimple/Src',
'Source/Plugins/Plugin_PadSimpleEvnt/Src',
# 'Source/Plugins/Plugin_nJoy_SDL/Src',
#'Source/Plugins/Plugin_nJoy_Testing/Src',
#'Source/Plugins/Plugin_Wiimote/Src',
# 'Source/Core/DolphinWX/Src',
'Source/Core/DebuggerWX/Src',
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 00:36:59 +00:00
omegadox
9e3db8d1b5
1.] GL Textures dump to User/Dumps/Textures instead of picking a dir 2.] Some code cleanup in OGL plugin 3.] Added new dump feature "Dump EFB Target", its a bit unstable and needs a fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 09:29:25 +00:00
LPFaint99
3f44ccb75e
eol-style native update, small warning fix in EXI_Channel.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 08:35:01 +00:00
LPFaint99
f0431631a8
fix some gcc warnings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2590 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 08:07:11 +00:00
hrydgard
02a4b49df1
just some compiler warning cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2562 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 22:35:06 +00:00
nakeee
0708677b53
Added LOGLEVEL support, release will now defined LOGLEVEL 2 (errors and warnings)
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LOGGING should not be affected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2550 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 22:29:03 +00:00
nakeee
e9430a0252
fixed crash on linux, added DISCIO logging type, some extra logging messages and some logging cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-03 00:21:08 +00:00
tmator
0255f775da
fix osx plugin dir
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2523 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 19:28:30 +00:00
nakeee
3f46618e2d
Forgot the non logging case
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2522 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 13:11:27 +00:00
nakeee
d419d3fc29
More log cleanup. Commented the old macros in Log.h, uncomment it if there are any problems.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2520 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 11:43:38 +00:00
nakeee
4e9746877e
an attempt to clean up the logging a bit
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1) The new ERROR, WARN, INFO, DEBUG _LOG macros were used
ERROR, // Bad errors - that still don't deserve a PanicAlert.
WARNING, // Something is suspicious.
INFO, // General information.
DEBUG, // Strictly for detailed debugging - might make things slow.
2) Made all LOG macro use into some of the logging level supporting macros
LOG is commented out on linux can someone try it on windows? (it's in Log.h)
3) Added ERROR_lOG next to each panic alert
I hope I helped making the logs a bit more useful/readble
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 01:49:16 +00:00
nakeee
834ec30d4e
osx compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2508 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 23:06:29 +00:00
nakeee
5b033732b8
Small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2492 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 00:12:05 +00:00
nakeee
324abc9a7f
fix compile on osx and linux
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added GetPluginDirectory (please check on windows)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:21:51 +00:00
nakeee
7547f0948f
linux/osx compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2477 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:37:00 +00:00
hrydgard
6dc4194767
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 16:33:59 +00:00
hrydgard
34b4a51973
add missing ;
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2466 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 08:38:37 +00:00
hrydgard
4bdb4aa0d1
Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
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Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:26:56 +00:00
fires.gc
c76c477a6d
restructured NAND application loading... it isn't complete but an improvement
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i have changed the update of the IPC too... update for the command queues and update of the devices are split in two functions now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 23:44:15 +00:00
nakeee
25b569e152
osx compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2453 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 10:40:16 +00:00
bushing
6ff164585c
omgkeyz
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 13:29:51 +00:00
John Peterson
bd891cfff6
Paths: Made a WII_SYSCONF_FILE path for the Wii configuration, and removed an unused variable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2444 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 08:12:40 +00:00
tmator
0b8f7439cb
fix plugin dir on osx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2443 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 07:24:50 +00:00
nakeee
4812f02b69
Revering stringutil (don't you hate it when ector is right?;)
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And small compile fix on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2434 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 13:31:13 +00:00
nakeee
bec2a115d8
Added set and get in ini for comma seperated list
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Also merged the StripSpaces with StripNewline and
cleaned it up a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2433 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 10:33:09 +00:00
donkopunchstania
b7c398574f
Memory pools are set up in core timing to avoid frequent calls to new and delete. This reduces memory usage and gives a very minor speed boost in windows debug.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2430 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 07:06:02 +00:00
nakeee
ab93b00385
Ported wxutils from soap branch (Should make launch and explore work in Linux and osx as well) please test on windows.
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Fixed a compile bug and a small bug in the cdutils(thanks lp).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2420 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:31:32 +00:00
daco65
2d6a977dc5
made the menu display the drive path in a more common way instead of the NT device path
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2416 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 17:06:27 +00:00
nakeee
53060dff38
Trying to manually edit vcproj
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Hopefully I can add/remove files manually there from now on
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2415 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 16:05:09 +00:00
nakeee
136dc45522
Forgot to svn add CDUtils
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2414 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 15:06:52 +00:00
nakeee
9b1f0f9083
Added cdutils which suppose to scan for devices in a portable way (ripped from cdio)
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Changed the Code to use it instead of DriveUtil code.
Please test the code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2413 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 15:04:12 +00:00
LPFaint99
5dfbb9438e
Attempt at raw drive access for linux / osx, test please :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2410 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 07:30:10 +00:00
fires.gc
595dc42dcb
added check if "file open dialog" changes the working directory. i dunno why but some times the file open dialog changes my working directory... the code is for further investigations
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2408 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 07:18:08 +00:00
omegadox
8c93e39ddd
Linux build fixes and some warning cleanup for GCC
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 05:20:52 +00:00
John Peterson
af225bc9d2
Last Commit (Threads and Stop): Another Linux build fix, hopefully it works now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2404 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 04:54:00 +00:00
John Peterson
04def4f7b8
Last Commit (Threads and Stop): Linux build fix, I forgot to change the definition of the function there to
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2402 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 04:24:58 +00:00
John Peterson
5f4d304ebc
Threads and Stop: How about this? A timeout only for the shutdown process? That way the shutdown can either work anyway, or crash, which is simpler than having to open the Task Manager and manually end the deadlocked process.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2401 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 03:03:11 +00:00
hrydgard
042034f199
Restore proper functionality of events and thread waits. The arbitrary 5 sec timeout ( ??? ) broke stepping in the debugger.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2397 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 20:52:52 +00:00
facugaich
cd93093cc8
Fix: Memcard Manager dialog in Linux
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Fix: IniFile's handling of CRLF in Linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 18:08:03 +00:00
nakeee
d43c22b8dc
Linux compile fix,
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added SLEEP to common, please use this macro if really don't want to use the sleep in thread
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2390 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 09:54:12 +00:00
LPFaint99
473cd01181
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:17:57 +00:00
LPFaint99
578c402d2c
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:15:48 +00:00
John Peterson
472582022b
Core and Common Threads Stop and Start: Added timeout to the thread waiting loops. If we have waited more than five seconds we can be pretty sure that the thread is deadlocked. So then we can just as well continue and hope for the best.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2383 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 00:15:19 +00:00
hrydgard
68f5cc1873
Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:49:42 +00:00
John Peterson
927815bc9b
Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:16:12 +00:00
hrydgard
3dfac4fcc8
Better drive detection - won't return flash drives and stuff anymore, just disc drives, real + virtual.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2371 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 17:13:20 +00:00
hrydgard
564bc674a5
forgot to update the sconscript
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:44:13 +00:00
hrydgard
aff0f1fbe3
Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2364 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:43:25 +00:00
hrydgard
8741026ba0
fix tiny buffer overflow in Hex2Ascii()
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2361 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 11:01:08 +00:00
John Peterson
42101f0ce6
OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 06:47:27 +00:00
John Peterson
2a94635523
OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2358 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 05:21:54 +00:00
John Peterson
fc6a7c47d5
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:24:53 +00:00
fires.gc
5c2694a629
added support to load WAD files of the WII
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the WiiWAD loader encrypts the WAD, loads the NAND AppLoader and executes it. The NAND Loader will load more parts of the WAD to memory and execute them.
Some WADs show the loading screen but hanging because the BT devices cant be initialized. Dolphin is not able to connect to devices that arnt validates per SYSCONF. Perhaps a global flag is wrong or missing or we have to preload the SYSCONF by hand (or fix/improve the BT handling :))
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2348 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 00:40:52 +00:00
LPFaint99
9cfa4e9385
Adds IsDrive to FileUtil for win32,
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Adds booting from drive to gui. disabled as it is currently too slow unless it is a virtual drive
Changes DriveUtil to start checking at D: as it is unlikely that a, b, or c will be a cd/dvd drive
Addes DriveBlob functions, untested on linux/osx probably needs more work
Removes duplicate message from EXI_DeviceMemoryCard.cpp when creating a brand new memcard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 23:44:40 +00:00
John Peterson
b4b94fe594
OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 20:59:30 +00:00
hrydgard
98a86325ce
Fix bug in audio queue. This will hopefully fix the screechy noises that sometimes happen when starting a game.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2333 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:07:51 +00:00
hrydgard
28cbd0a6ba
CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2332 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:07:03 +00:00
hrydgard
d3f7349692
pow is total overkill for x*x, introduce pow2 inline function to fix it.
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fix a warning.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2323 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:17:26 +00:00
hrydgard
6cd34b318f
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(
Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
John Peterson
59734ddc86
Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 03:13:22 +00:00
hrydgard
41ce35deb3
fix crazy codegen bug and unban R12 from register allocators
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2295 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:18:21 +00:00
hrydgard
1c1425a406
Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2281 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 22:06:11 +00:00
John Peterson
9afd7fb620
Rerecording: Wind back the frame counter in the status bar when a save state is loaded. Issues: The frame updates do currently not occur as often as the input updates. The input updates occur more frequently, perhaps closer to 60 times per real seconds.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 07:17:34 +00:00
John Peterson
718aa585e2
Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2273 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 06:18:18 +00:00
LPFaint99
7d3e84c182
Preliminary support for having MasterKey for U/P/J and MasterKey for Korean wii games. Needs testing by someone who has a Korean wii game
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2272 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 06:17:21 +00:00
John Peterson
7c638f3a51
Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 13:03:21 +00:00
John Peterson
94583cbab0
DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:07:20 +00:00
John Peterson
5be14f1b72
Core: It seems like different settings work on different systems. So I added a Setup.h file to allow local custom compilation settings. I avoided placing this in Common.h to avoid having to rebuild many files when the settings are changed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2208 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 17:41:38 +00:00
John Peterson
72424eeadc
PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded
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Core: Tried to a address a semi-frequent hanging that would occur in single core mode and render to main frame
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2191 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 23:12:15 +00:00
hrydgard
5822e284f3
Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2145 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 13:09:58 +00:00
John Peterson
f610f7e197
Video and DSP plugin management: Fixed Stop and Start again, it was necessary to call FreeLibrary() on Start instead of on Stop, I don't know why but that's how it works
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2139 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 10:09:26 +00:00
John Peterson
fcdd2a8e17
Wiimote:
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1. Fixed the dual mode. You should now be able to change between the real and emulated Wiimote at any time, even when the Nunchuck is connected. It also supports third party Wireless Nunchucks that never sends any calibration values. The Nunchuck status should be automatically updated. The Nunchuck stick may get stuck, but that should fix itself if you disconnect and reconnect again. The only important problems seems to be that the real Wiimote fails to answer sometimes so that the Core functions disconnect it.
2. Began looking at how to reconnect the Wiimote after an unwanted HCI disconnect command
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2129 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 03:16:41 +00:00
hrydgard
81631d8452
Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2126 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 18:04:24 +00:00
XTra.KrazzY
77215fd27c
Joined work of nakee and mine, cleanup the logging code a bit.
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This solves the random __Log symbol and crash problem on linux
Please tell us if you find problems in the logging code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 15:28:39 +00:00
John Peterson
cf303e70e9
Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2104 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 06:40:05 +00:00
Shawn Hoffman
5f0ae71fd1
relocate the mainram dump to the dump dir
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2101 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 03:17:29 +00:00
John Peterson
220eafad0e
Wiimote: The first working IR recording, use Alt + the numerical HotKey to play back the IR data associated with a recording
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2078 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 00:59:26 +00:00
Shawn Hoffman
cfc128abff
reorganize SI and EXI interfaces, add a gui for picking devices. XK, that was annoying. Now, you can deal with SI_Channel. This commit changes how memcards are handled a little, now they are .REGION.raw, like .USA.raw, and can be in any dir.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2075 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-02 22:29:33 +00:00
hrydgard
411fdca4fd
kill useless unit testing framework that doesn't work :p
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might make or add a better one later.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2053 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 14:21:08 +00:00
nakeee
529bf35d6a
trying to clean all plugins on shutdown
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2047 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 23:47:45 +00:00
nakeee
f8064316b1
Some code clean up
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console now prints to file and stderr on windows someone feels like creating a wxw version?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2046 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 21:49:06 +00:00
Shawn Hoffman
b4158a28ee
cross-platformize strncasecmp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2029 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 02:13:36 +00:00
John Peterson
946fb12752
Wiimote: Partial work on movement recording (not working yet)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2021 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:09:08 +00:00
nakeee
356db07cbf
fixed compile,
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fixed crash,
added panicalert`
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2017 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 16:27:01 +00:00
John Peterson
3c4a73d5a6
Core and PluginManager: Fixed Stop and Start again, the video plugin needed to be completely reset
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2012 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 01:14:04 +00:00
memberTwo.mb2
2a13bedfc8
break my BOOLs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2002 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:02:27 +00:00
memberTwo.mb2
1e7655b5db
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
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2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate.
3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic.
4) Few misc. changes on the fly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 14:43:17 +00:00
John Peterson
fa7e857161
nJoy: Readded some fixes to nJoy (Notice: these changes have nothing to do with the argument earlier. These are only for fixing nJoy (point one and three in the 1991 revision)). Now opening the Wiimote plugin doesn't crash either (it was just a typo in GetWiimote()).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2000 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 12:09:30 +00:00
omegadox
8f98f0b778
Some warning and code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1998 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 00:45:46 +00:00
hrydgard
70bc8167f8
Warp back to 1983!!! (rev 1983, that is, not the year :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1997 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 21:28:55 +00:00
John Peterson
63ad74f9e8
nJoy and PluginManager:
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1. Avoided LoadLibrary() and FreeLibrary() in favor of using an existing LoadLibrary() because of an unresolved crash related to LoadLibrary() and nJoy. After several times of LoadLibrary() and FreeLibrary() of nJoy these seems to be some kind of memory corruption that brings up several error boxes from different places (not just nJoy) and then cause a crash.
2. Slowed down the moving of the pad initialization to InputCommon. I'm not against InputCommon at all, but I have to spend some more time with it before it works on Windows
3. Partly fixed a somewhat frequent failure of nJoy with SDL 1.3 that would give a strange DirectInput error message and cause the pads to not function. It's still present before the nJoy config windows is opened. It's only fixed on booting a game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1991 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-23 10:00:59 +00:00
nakeee
87bfe821eb
Added input manager handles the sdl init/quit for now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1984 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-22 22:32:57 +00:00
John Peterson
e332e18ce6
nJoy and SerialInterface: Fixed the crashes with MAXPADS more than 1, the downside is that it doesn't work well one the second boot
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1980 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-22 11:18:46 +00:00
hyperiris
b71d92126d
Debugger: add a tiny function, dump main memory to a file, mainram.dump in .\User\Cache\,
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this is for ram data analysis, open the dump in hex/tile editor we can do something...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1973 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 17:02:01 +00:00
hrydgard
8f0ca9998b
Remove some unnecessary includes, clean some ////////
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1961 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 18:45:43 +00:00
hrydgard
c64bae837f
Initial work on F-Zero - map & gameconfig. Far from playable - wacky math errors. NOTE: The game only boots if you disable LoadStore in the debugger window menu.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1941 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-19 21:42:24 +00:00
John Peterson
8f40075f8f
nJoy: Fixed the analog trigger buttons
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1934 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-19 17:47:00 +00:00
John Peterson
4a88f31ddb
nJoy: Preparation for fixing the digital pad and the analog triggers
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1928 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-19 05:49:25 +00:00
John Peterson
d60fea1d99
SerialInterface and pads: Allow MAXPADS lower than 4
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1923 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-19 03:45:28 +00:00
nakeee
38f8221bfc
reverted 1914, but updated the default handler instead
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windows now suppose to use it until we fix the debug window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1915 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-18 08:47:24 +00:00
magumagu9
0099b5c957
Misc Linux build fixes in the wake of r1887; still doesn't work right
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because Source/Plugins/Plugin_DSP_HLE/Src/Debugger/Logging.cpp appears
to be missing, and I haven't looked at the fallout of r1884 yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 19:59:20 +00:00
John Peterson
86891bcf09
Recent commit: Missing file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1895 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 18:15:00 +00:00
John Peterson
ae9cfbd8e3
Common: Moved Windows console functions to common
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1887 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 14:28:09 +00:00
John Peterson
2bc791a173
Common project: Added Plugin filter
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1883 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 08:05:11 +00:00
LPFaint99
7afc53c3a1
Revert r1861
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1879 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-16 02:58:34 +00:00
nakeee
5d230ee9ab
compile fix
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(event handler works on linux with gltest and padsimpleenv)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1877 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 11:46:09 +00:00
Shawn Hoffman
ba8c2aa7e4
nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1875 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 06:48:15 +00:00
Shawn Hoffman
1ba2708bbd
put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1870 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 16:36:43 +00:00
LPFaint99
f1a3bc1397
Move #include <window.h> from all files that include it and common.h to common.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1861 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-13 04:23:26 +00:00
XTra.KrazzY
3a64c36c66
fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1850 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-11 13:25:05 +00:00
XTra.KrazzY
9d9de41c0a
Printf compile warning fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1849 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-11 13:05:43 +00:00
daco65
726fd4baf0
fixed thread.h building and moved the pluginmanager from windows as well
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1841 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-09 13:24:55 +00:00
bushing
969496d93b
properly support POSIX threads kthx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1838 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-09 12:10:02 +00:00
hrydgard
4916bf54b6
rollback 1829. Seriously, WTF?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1831 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-09 00:09:07 +00:00
tinctorius
e94ba056b6
Removed unused code, removed inclusion of unused headers.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1829 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-08 22:31:02 +00:00
nakeee
3a9eeeb144
addded the setdllglobals function to the specs
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(no failure maybe warning on symbols
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1825 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-07 22:07:51 +00:00
John Peterson
fa27a97fbb
Wiimote:
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1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know.
2) I also made the Wiimote work after Stop and Start
3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-07 02:59:19 +00:00
John Peterson
0e9689a1a8
Build Settings: Added DEBUGFAST Preprocessor Definition for the DEBUGFAST Configuration
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1803 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-06 04:54:18 +00:00
John Peterson
b7f1e937bb
LogManager: Opt out of <wx/datetime.h> even if you have wx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1765 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-04 16:52:28 +00:00
magumagu9
412626c327
Add CVTPS2DQ implementation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1759 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-04 08:29:47 +00:00
magumagu9
dbd9d5fb2d
Fix assembly of 16-bit immediates.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1732 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-02 04:34:23 +00:00
magumagu9
2e58a5bef0
Slightly shorter version of 16-bit BSWAP.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1726 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-31 20:46:55 +00:00
magumagu9
05df5c8f3f
Minor fix to rotation helpers so they don't do undefined shifts.
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Probably not a big deal realistically, but better to be safe than sorry.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1725 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-31 20:42:23 +00:00
nakeee
b46d1d403a
unexplained warning fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1722 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-30 19:12:04 +00:00
bushing
20e14bebc4
implement ScanDirectoryTree for POSIX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1710 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-29 02:11:56 +00:00
John Peterson
5e5e507121
nJoy: Enabled keyboard input (only for buttons so far) through wxWidgets in the main application. It only works when you render to the main window.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1706 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-28 18:50:24 +00:00
nakeee
f514f161b5
stop blamming SDL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1704 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-28 16:05:07 +00:00
hrydgard
6c916151ab
Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 11:23:59 +00:00
hrydgard
fa9f5c44fb
More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 10:43:18 +00:00
magumagu9
be4c7e1399
Add a helper to make zero-argument calls from an aligned stack
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correctly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1663 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 22:10:36 +00:00
magumagu9
b92c831857
Reverting r1650. I don't think this change is the right approach: it
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actually ends up *misaligning* the stack for the normal ABI_CallFunctionC
and friends. I'll try to help come up with the correct fix; look for
another commit in a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1662 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 22:05:22 +00:00
hrydgard
dcc48d6c41
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 15:56:36 +00:00
bushing
34b92fe7c5
We need to be more careful about stack alignment on Darwin. These patches
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fix the alignment of gcc-generated code (as opposed to JIT code).
There are probably more places this is needed :(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1651 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 02:53:56 +00:00
bushing
84711122ee
Linux may not care, but Darwin will barf if we don't actually
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align the stack on the code we generate. Fix some existing code
to do what the comments claim it already does, and then actually
use that code. :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1650 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 02:24:46 +00:00
nakeee
02ce244d52
Should this fix compile on linux64?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1618 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-21 14:40:43 +00:00
magumagu9
7ad6b0b5bb
Add a missing include; this was causing a crash on 32-bit Linux because
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the _M_IX86 define was getting missed when this was included in
JitAsm.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1598 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-20 06:41:15 +00:00
hrydgard
347fc18542
misc cleanup, bugfix for x86 display in jit window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1596 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 22:21:29 +00:00
hrydgard
104acd5bc1
Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.
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There's some cleanup still to be done, but hey, it works. There shouldn't be a noticable speed difference.
I hope GCC doesn't have a problem with the "member function pointers" I used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1594 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 21:24:52 +00:00
nakeee
db15121b5d
Some cleanup Should affect windows tell me if it does
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1592 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 11:46:52 +00:00
nakeee
2bb169ce37
Moved the wx anti debug flag to scons
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1591 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 09:36:27 +00:00
Shawn Hoffman
3d9c903a3b
fix crash due to AR, remove LOGGING from Common.vcproj (Why won't njoy test build in debug?!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1587 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 16:06:27 +00:00
magumagu9
97e01e31d0
Some small emitter enhancements; I was originally planning on actually
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using these, but I changed my mind. They could potentially be
useful in the future, though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1574 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 06:46:32 +00:00
nakeee
e6424f750b
scons changes
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added fastlog flavour with LOGGING and -O3
changed debug to include _DEBUG
changed devel to include DEBUGFAST
for now wxonassert is disabled as I couldn't make it work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1571 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 00:37:24 +00:00
Shawn Hoffman
0159a027e4
remove a line that was meant to be temporary. I tested a bunch of times, and couldn't get it to hang.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1567 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 18:20:41 +00:00
nakeee
62d44c9166
Clear errors, fixed unload on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1566 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 17:49:38 +00:00
nakeee
fb3c13588b
compile fix for windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1565 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 16:24:03 +00:00
nakeee
eea2f0520b
code clean up, for dll loading, note that this didn't add new errors
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just made old one visable, so complains about DllDebugger and missing symbols
should be refered to the one who added the symbol without making sure the plugin actually has it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1564 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 15:34:27 +00:00
nakeee
2a2a83b7c8
small clean up
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enabled njoy_test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1563 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 10:30:44 +00:00
Shawn Hoffman
4a5d9ded94
namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1560 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 04:14:24 +00:00
hrydgard
af501556b3
Comment out slightly annoying error message - not even sure that creating a directory that exists should be called an error.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1558 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 00:57:55 +00:00
nakeee
b0f17043bd
new MsgHandler replacing common
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Most things moved to macros
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1542 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 22:00:18 +00:00
hrydgard
0412d0811a
Fastmem for linux. Not yet activated, Cg goes nuts, for some reason.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1534 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 18:25:33 +00:00
hrydgard
522752c77d
small speedup of logmanager, minor logging improvements, misc code standard improvements, replace a crash with an error message in ppcanalyst
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1521 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-13 16:58:06 +00:00
memberTwo.mb2
82cd659638
Fix time in some games (AC and ZWW at least). Many games doesn't use RTC but TBRs. So a TB offset is initialized at boot with localtime now. There are, indeed, side effects since time is CPU cycle dependent in this case.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1519 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-13 11:57:01 +00:00
omegadox
8149e1481a
revert
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1511 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 11:27:50 +00:00
omegadox
2c9f66e3b2
some fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1508 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 10:33:02 +00:00
omegadox
45201abb9e
PanicAlert, PanicYesNo, AskYesNo now use wxMessageBox. Also some very minor fixes in Fill'N'Slide.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1506 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 08:47:13 +00:00
daco65
607f5b289f
build fixings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1500 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-11 15:12:17 +00:00
nakeee
aa9b2e1073
forgot 2 files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1495 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 23:41:33 +00:00
hrydgard
0ad52a4fee
Workaround for StringFromFormat-under-linux problem, random cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1491 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 22:36:26 +00:00
Shawn Hoffman
514826f282
Fix up wxw asserts and exceptions caused by: the "booting..." msg, hacked up tooltips in the debugger, and the staticbitmaps in wiimoteframe.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1479 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 08:57:57 +00:00
hrydgard
0e47a7986d
Fix filesize computation broken by XtraKrazzy in R1405
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1468 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 22:54:57 +00:00
hrydgard
d01e05b7b5
make all disassembler calls threadsafe .. hopefully.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1462 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 21:24:12 +00:00
John Peterson
fee145244c
Wiimote: Added optional status icons for the Wiimote speaker and leds. And a few other small changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1455 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 05:37:15 +00:00
John Peterson
5ede71fb84
Turned on logging with debugging in windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1453 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 03:14:44 +00:00
bushing
8566df386b
oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1449 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 11:59:51 +00:00
bushing
f0758fc3e2
begin using GetUserDirectory()
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1448 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 11:34:26 +00:00
bushing
d26dabd3b9
redefine LOGV macro to avoid use of __Logv -- makes compiling easier
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1446 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 09:56:05 +00:00
bushing
cda50a3a82
add missing include
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1445 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 09:55:02 +00:00
bushing
49cfded60b
set svn:eol-style=native for **.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1442 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 05:30:24 +00:00
bushing
30c883bcfc
set svn:eol-style=native for **.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
bushing
0ab3ee9dfb
Teach Dolphin that dynamic libraries end in .dylib on OS X
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1434 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 03:13:06 +00:00
John Peterson
9e0439a193
Elf loader etc: Added command line elf loader so I can build and run homebrew with F5, use it with -e file.elf. Made some comments towards finding why lwbt fails to complete the HCI negotiation. I found that it worked in revision 800 so I will try to figure out what broke it along the way. Made some other small changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1432 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 00:25:01 +00:00
John Peterson
3b20086dc3
Fixed Homebrew again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1423 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 10:51:48 +00:00
John Peterson
9d9c2fc983
Wii IOS: Some comments, logging changes and other small changes, no noticeable effects except that the MP3 WiiConnect24 error message has changed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1422 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 10:15:36 +00:00
nakeee
fd0cb4afaa
missing define
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1421 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 07:06:25 +00:00
Shawn Hoffman
e7dacb5655
cleanup: delete old files and don't use SanitizePath where it's not needed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1416 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 00:12:15 +00:00
bushing
7b2e74b6fe
Dolphin can now be built on OS X using Xcode instead of scons.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1410 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-06 03:31:24 +00:00
bushing
14ff55d13b
add support for GCC 4.0
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1407 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-06 03:17:42 +00:00
Shawn Hoffman
5c805163bf
replace per-platform DIR_SEP and DIR_SEP_CHR with "/" and '/', cleanup some wii fs things, made CWII_IPC_HLE_Device_fs::ExecuteCommand DELETE_FILE also delete the device if it's a dir.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1406 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-05 20:00:34 +00:00
XTra.KrazzY
116509985a
More portable file management. Verify on linux and check Wii's un-save-able games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1405 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-05 17:04:15 +00:00
nakeee
064d45024c
(requires review for windows/mac)
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Fix up so that various libraries wont be fatal for build with scons
wiiuse lib is used only if HAVE_WIIUSE is defined to 1
made major cleanup for darwin and osx64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1404 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-05 13:46:19 +00:00
memberTwo.mb2
f66b7999d8
Fix windows build. Fix InterlockedIncrement for old gcc. TOTEST on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1394 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 13:43:03 +00:00
nakeee
2e9ffbc136
query replace mistake
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1393 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 12:07:38 +00:00
nakeee
c6e1418ab3
forgot a file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1392 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 11:59:03 +00:00
nakeee
b64877d464
merged windows/linux atomic operations,
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please test on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1391 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 10:58:45 +00:00
nakeee
a37376f1cd
removed old logging left over
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1387 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-03 21:35:36 +00:00
nakeee
751124bb68
small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1369 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 15:41:02 +00:00
John Peterson
159d33a251
FileUtil: Fixed CreateDirectoryStructure(), I don't think you can use double quotes "" in find, it must be ''
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1368 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 12:18:50 +00:00
nakeee
e6022acf26
small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1364 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 08:34:51 +00:00
fires.gc
df6cc66d87
added GetCurrentDirectory function
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some times "something" changes the current directory if you open a file with the file browser dialog...
i need this function to investigate the problem :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1357 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 06:46:50 +00:00
nakeee
7df394955c
use DIR_SEP
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1347 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 17:23:38 +00:00
nakeee
b46152cdbd
few more small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1337 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 13:39:11 +00:00
nakeee
cf2468ec4d
linux fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1335 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 11:19:05 +00:00
John Peterson
852c6aaca1
Create a dir for setting.txt to
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1328 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-29 09:54:39 +00:00
John Peterson
409720b91a
Wii IPC file handling: Made some comments and changes to try to locate the Mario Kart and SSBB errors, in case they are file handling errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1327 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-29 08:49:22 +00:00
nakeee
8777917177
warning fixes
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(may break sound on wii, look in the changelog of
Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_AXWii.cpp
if you wish to know why)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1306 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 19:42:22 +00:00
nakeee
d0cd722e81
some cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1303 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 17:16:54 +00:00
gigaherz
3f52c69513
Added some ugly shitty code which will let ppl paste the masterkey in hex into a masterkey.txt file and let the emu convert it to binary.
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Feel free to make it nicer if you want to.
Requested by ector.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1300 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 02:07:29 +00:00
nakeee
4dd91ec191
fix getsize on 32 bit linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1288 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 17:31:30 +00:00
memberTwo.mb2
0f13d327b8
DC + fifo: small fix/correction ;). Remove old stupid OnIdleDC stuff. Interesting: DSPnull with DC + IdleSkipping show invalid read addr sometimes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1286 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 16:33:38 +00:00
hrydgard
5c58227702
Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 17:46:14 +00:00
hrydgard
f87c709aa9
Added speed hack engine (way to make block take more cycles). Added example speed hack for Metroid Prime 2 PAL. (Speedhacking is only useful on games with really stupid idle loops, like the Metroids).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1271 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 12:59:10 +00:00
nakeee
6e4a5d8cda
Moved wiimote_test to wiimote
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Some linux compile fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1266 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 08:44:02 +00:00
omegadox
441072d31e
1. You can now toggle cheats with the ISO properties GUI.
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2. Added "SetLines" function in the IniFile class.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1264 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 05:55:48 +00:00
magumagu9
05058b9684
Another Linux build fix.
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Also, some trivial changes I'm too lazy to separate out.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1249 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 20:20:14 +00:00
XTra.KrazzY
159e3f5b49
Fixed saving/loading states in OGL plugin.
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Turns out the BPReload function is written plain wrong. Also, most chances are that the state will load correctly when not reloading the BP (not now though).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1247 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 20:06:20 +00:00
XTra.KrazzY
145f80fc00
Committing magumagu9's work on IMUL JIT
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1241 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 12:10:35 +00:00
nakeee
2ad407e477
added linux support for fileutils
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1225 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-20 13:37:57 +00:00
omegadox
33edd6c553
1: Added logging to the AR.
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2: Small fix to Fill and Slide and Memory Copy, but Fill And Slide does not actually work...:(.
3: Moved the AR code files into an "ActionReplay" VS Filter (a folder in VS, but not a real one on the FS).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1216 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-19 10:49:23 +00:00
John Peterson
a88a644602
Temporary solution to prevent hanging when closing emulator when render to main fram is used. It may be related to issue 1080.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1195 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-17 13:01:41 +00:00
John Peterson
92b98d2d58
Forgot to remove this
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1193 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-17 00:37:37 +00:00
John Peterson
be6a6215c9
Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 20:09:13 +00:00
nakeee
06aff848e3
more porting
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1183 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-15 20:36:45 +00:00
John Peterson
28fc0351fd
Bugfix to log manager. Console and OSReport was mixed up.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1174 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-14 16:35:39 +00:00
John Peterson
2976f3f1e3
Fixed Wii AX sound, for real this time
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1169 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-14 11:47:17 +00:00
John Peterson
1184d16864
Fixed Wii Sound
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1160 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-13 13:45:32 +00:00
John Peterson
b698ea376d
Fixed emulated Wiimote again. Improved keyboard/gamepad controls for Wario Land.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1151 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 15:03:21 +00:00
nakeee
60e39d5ec6
forgot seps
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1147 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 08:58:06 +00:00
nakeee
00d554c599
Moved maps dir
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1146 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 08:33:56 +00:00
nakeee
1e2120d5f2
moved logs dir
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1144 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 08:11:59 +00:00
nakeee
a8c6e370e3
StateSaves dir now in new structure
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1143 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 07:57:30 +00:00
Shawn Hoffman
f7cb34f1e0
Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 04:54:17 +00:00
nakeee
47dfc9ad38
moved Gameini dir on linux to User/GameConfig
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1134 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 22:12:36 +00:00
nakeee
5e2142a901
more path updates
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Dolphin.ini moved to User/Config on linux
waiting for windows ppl to do their job:P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1133 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 22:00:09 +00:00
nakeee
b47f349c96
Got rid of default Dolphin.ini
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Default plugins are now in Paths.h
Important note for scons users, plugin names now match the one on windows!!!
make sure to remove the old ones!! and update your .ini!!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1131 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 20:59:48 +00:00
John Peterson
cfcd1b6dd5
Another small DSP HLE update.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1123 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 16:28:46 +00:00
hrydgard
530fb9ba3d
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1100 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 13:17:17 +00:00
hrydgard
8684b734e8
cleaner cpu string, a better error message
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1097 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-08 14:28:28 +00:00
John Peterson
825335fc2c
Readded log manager changes, now with a LOGV function to use the verbosity levels.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1093 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-07 20:08:31 +00:00
fires.gc
03d5443636
it seems that "rename" overwrites files...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1086 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-06 22:01:09 +00:00
fires.gc
4ad86ef180
added caching on GameListItem level and disabling current one... prolly it is a little bit slower, but it is robust
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1058 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-03 11:03:36 +00:00
Shawn Hoffman
d62d517c72
fixed gamelist cache not dealing with long longs correctly :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1056 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-03 06:55:59 +00:00
fires.gc
5ae441d6bc
some more HLE of the IPC
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1049 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-02 14:43:22 +00:00
Maarten ter Huurne
619f144455
"FileSearch.cpp" was moved.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1035 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-01 17:44:27 +00:00
fires.gc
046ca53f8c
updating the HLE FS and FileIO
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added banner support of the savegames for wii... same games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1031 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-01 15:59:06 +00:00
fires.gc
2d2a91b532
added support for IPC file system. i am sure it will break linux and osx builds and prolly we have to talk how we can do our file handling at all. perhaps we have to define an interface for file accesses.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1028 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-31 22:31:24 +00:00
fires.gc
957441d2da
added some new log types for wii
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1023 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-30 22:25:54 +00:00
Sonicadvance1
0ab16c6af0
Added InterlockedExchange to Linux side
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1018 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-30 19:48:26 +00:00
Shawn Hoffman
ce40a9964d
enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@985 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 05:55:34 +00:00
hrydgard
d3da9a67d7
savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@962 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 17:09:06 +00:00
tmator
a03f39ac36
now core, padsimple and dsp null can be buil in 64bit on osx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@947 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 15:48:36 +00:00
hrydgard
dcbc8e78d4
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:30:14 +00:00
tmator
4477f77cf6
add InterlockedExchangeAdd for olds gcc version
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@898 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:12:34 +00:00
Sonicadvance1
dfd332e149
Some more Work done with Microphone, added a Semi-decent way of checking for Mic Button
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@888 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-16 01:15:15 +00:00
Sonicadvance1
1972f9bf70
Flips the XFB around and some other things
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@881 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 21:12:43 +00:00
fires.gc
8e3bd6781e
added compile time assertion for _SECURE_SCL=0. It is very important that all libraries are compiled with the same _SECURE_SCL if you want to share STL functions between libraries.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@876 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 12:40:31 +00:00
hrydgard
e13ca7e384
Fix Action Replay properly (i hope :P).. some misc code cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@851 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-13 19:21:25 +00:00
fires.gc
7c4be7a975
missing commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@814 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 20:19:43 +00:00
John Peterson
d4f8f0d3ae
Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
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I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.
Again there's a problem with wx windows collisions. Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
Sonicadvance1
e1eb51a010
Fix Building in Linux, removed the define for _T() in Common.h so now we can have wx headers after including Common.h. Also, InterlockedExchange isn't in Linux so I just made it assign the variable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@809 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 08:51:57 +00:00
hrydgard
77899058e9
Fix some project settings (set SECURE_SCL=0 more consistently). Should prevent crash when playing with symbols in Win32 Release build, and maybe others.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@800 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 20:15:05 +00:00
hrydgard
71193449d4
oops, forgot to submit vcproj.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@799 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 19:31:59 +00:00
hrydgard
49534ca586
Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@797 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 18:57:33 +00:00
daco65
22b2b36711
Removed the about from all the plugins and dolphin config screen. then added the about on some plugins config screens and renamed the wiimote_test.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@787 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 18:05:56 +00:00
fires.gc
c7ae1fd402
Reverted r762 and r763 - i don't see any good reason to keep this revision as long as nobody fixes the windows build (btw: i don't understand why we need a non-WX build at all). if someone is going to fix it he can revert this revision.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@766 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 17:26:12 +00:00
Sonicadvance1
9a3ebd0c3b
Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@762 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 07:57:28 +00:00
hrydgard
a2e0cdcbc1
style fixup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@749 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 21:50:35 +00:00
nakeee
3d6d64c632
Get rid of locks added InterlockedExchangeAdd function in thread.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@748 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 21:40:20 +00:00
John Peterson
f2a5fd1973
Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case.
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There's an annoying problem with the DSP HLE wx window that blocks some input and places it in a queue. For example if you have loaded the window and press X on the main window, that action is blocked an placed in some kind of queue and not executed until you have closed the debugging window. This is also why the main Dolphin-Debugger window does not show up until you close the sound window. If someone find a fix to this I guess it could be convenient. There is another way to show the window, m_frame->Show() that is normally supposed to remove this kind of on-focus lock, but in a dll it seemingly breaks because it makes Dllmain call DLL_PROCESS_DETACH immediately after DLL_PROCESS_ATTACH so the window has to be killed or we crash.
Also, otherwise unnecessarily I had to disable the new DSP HLE debug window in Release mode because I could not access the SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() string that I need to start it (if I tried it crashed). Very annoying and strange. I could not access m_strDSPPlugin or m_strVideoPlugin either, but all other values in m_LocalCoreStartupParameter seemed to work fine. I'll have to leave it to someone else to figure out why.
TODO: Later I'll add function to the debugging buttons, currently only update have a function. I'll add some option to show a custom console window (that actually worked better that the wx window to show the current parameters status, it had less flicker on frequent updates). I'll also add some custom log file saving option.
Also, the reason I placed Logging.cpp in its own dir is because I plan to add more files to it. There were problems with some build modes, win32 with debugging crashed on booting a game, I don't know if it's my fault. And I could not build Debug win64 because of some wx linking problem.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@722 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 03:19:23 +00:00
hrydgard
68ae5ac070
Fix tiny bug, submit project change too :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@719 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:35:57 +00:00
hrydgard
48c9333c0f
Switch audio fifo queue to a faster non-STL one.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@718 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:34:40 +00:00
hrydgard
08e81eddb9
Protect dvdread with a critical section, should fix crashes when running ikaruga from a compressed iso. Some coding standard stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@672 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 20:47:11 +00:00
hrydgard
e4785df7a2
Ban compression of Wii images until it has been tested. All sorts of minor cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@669 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 19:10:56 +00:00
fires.gc
55867c169a
update to vs2008
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@664 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 17:09:29 +00:00
memberTwo.mb2
da088e62ad
DC idle skipping part 2: video thread is woken up when "OnIdle".
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For testing purpose only (I can't test with lots of games) because it may break some sync. Besides, I'm not satisfied with the way things are done.
So just uncomment "//#define THREAD_VIDEO_WAKEUP_ONIDLE" in thread.h in order to test it.
Works fine with movies, 2D and simple 3D in ZWW at least.
If it's ok I'll clean up the code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 10:52:58 +00:00
Maarten ter Huurne
35d830924d
Moved ScanDirectoryTree() to FileUtil: this is a generic directory scanning function which might be useful in other places as well.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@650 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 23:27:38 +00:00
Maarten ter Huurne
851dbcd7d6
Changed File from a class into a namespace, since all its methods were static.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@647 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 22:23:38 +00:00
hrydgard
87f42c9237
Add a way to sprinkle heap integrity checks over Dolphin without breaking the linux build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@613 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 21:27:47 +00:00
hrydgard
b74e161a5a
remove annoying message.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@612 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 20:41:20 +00:00
hrydgard
cca92d4e38
constification, code style, changed vector<FileInfo*> to vector<FileInfo> for less allocs and more speed in debug mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@611 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 20:35:44 +00:00
hrydgard
38f04809f1
Reduce the use of string objects slightly. Add Delete ISO feature.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@610 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 19:48:12 +00:00
nakeee
e0291e735c
cleaned up SConscripts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@602 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 19:54:29 +00:00
nakeee
3e2419776f
fixed scons=parsing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@591 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 22:06:22 +00:00
hrydgard
cb90e61368
Large blob code cleanup. Compressed ISO ("gcz") support reactivated. Beginnings of raw drive reading code. Deprecate file mapping in an ugly way.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@566 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 23:25:35 +00:00
fires.gc
f198d550bc
fix for small memory leaks
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@562 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 08:40:52 +00:00
Maarten ter Huurne
1f66120671
32-bit Linux fix: check result of mmap(): if it fails, it returns MAP_FAILED, which is not equal to 0. Also print error message associated with errno.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@554 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 08:08:22 +00:00
Maarten ter Huurne
f70819197a
Changed return type of Find4GBBase() to u8*, since it really is a pointer (all callers were typecasting it to u8*).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@553 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 07:58:17 +00:00
fires.gc
85993d02ad
fixed small memory leaks of the windows version
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@549 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 06:50:52 +00:00
nakeee
29fb6187b9
copy to clone
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@534 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 08:32:12 +00:00
Sonicadvance1
39aed329f9
Fixes Sorting in Linux, already tested in Windows. and if logging isn't enabled when loading a dynamic library in Linux, it will print instead of log
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@527 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-14 22:25:28 +00:00
hrydgard
7d07881116
Revert a fix for now, might break Win32 build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@525 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-14 09:54:48 +00:00
hrydgard
a56fcd4e98
Fixed some valgrind warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@523 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-14 09:12:19 +00:00
masken
f75fafc1ce
Moved all relevant code into the Wiimote plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@518 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 17:11:15 +00:00
masken
09ba0a3a11
Fixed a couple of unused variable warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@486 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-08 20:14:07 +00:00
daco65
ad3bea4c04
changed keyForControl to an unsigned int. it was in conflict with main.cpp
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also changed the pre-build events so that it now compiles even when the dolphin source is located in a dir with a space(like C:\documents and settings)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@465 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 16:12:56 +00:00
nakeee
5af15b6fd3
added ()
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@459 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 14:04:25 +00:00
nakeee
43634d53df
fixed warnings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@458 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 13:58:56 +00:00
Maarten ter Huurne
4952852799
Removed header because "HTTP.cpp" was the only source that included it, and that source was removed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@455 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 13:04:40 +00:00
Maarten ter Huurne
7beada8f54
Removed "HTTP.cpp" from list of files to build, because the source file was removed too.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@454 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 13:03:32 +00:00
hrydgard
81e937041f
fix 64-bit build too on Platform SDK 6.0, fix project file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@453 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 11:07:55 +00:00
hrydgard
5a69fca0be
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@452 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 10:29:46 +00:00
daco65
72ca1e2355
refixed. my mistake sorry
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@450 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-06 23:38:12 +00:00
daco65
3078f66763
fixed some issues with ExtendedTrace.cpp for 64bit builds. not sure about the (PDWORD64) tho (i had bad exp. with that in past projects).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@449 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-06 23:05:06 +00:00
masken
10e9add26d
Fixed Common logging.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@447 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-06 21:12:19 +00:00
masken
565a4d28ec
Added ExtendedTrace crash logging. Wiimote HLE can now create an L2CAP connection.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@446 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-06 13:41:44 +00:00
nakeee
f6298b9f31
forgot return value on windows
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can't check it though
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@445 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-05 15:22:25 +00:00
nakeee
3749fb510b
added getuserdirectory
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@444 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-05 13:12:47 +00:00
nakeee
6edc234303
added createdir and isdirectory for nix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@442 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-05 11:59:28 +00:00
Maarten ter Huurne
cf36d4ba58
Fixed ProtectFunction(): it should copy parameters using the padded size. Actually, I am not sure this function is correct, but at least its implementation is now equivalent to the original (before rev 439).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@441 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-05 01:48:16 +00:00
Maarten ter Huurne
722ea233a1
Align stack to 16-byte boundary when compiling in 32-bit mode with GCC. This is required to run anything on OS X and to support SSE instructions on Linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@439 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-05 00:02:53 +00:00
Shawn Hoffman
179752449d
removed PortableSockets.cpp from the vs05 project file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@430 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-02 02:35:08 +00:00
Maarten ter Huurne
f3f17b4a19
Removed parts of PortableSockets that we do not use. If you need more functionality later, resurrect it from old SVN revisions or re-download the source (see top of the header). However, DO NOT use performance counters to do timing, since the counter value can be different for different CPU cores.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@428 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-01 22:13:11 +00:00
masken
012041bab5
Added puts() HLE, WIIMOTE logging section and experimental virtual connection request.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@427 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-01 21:29:27 +00:00
nakeee
4bbfff3cac
many warning fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@422 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-01 12:11:08 +00:00
hrydgard
af1e42ec90
Fix build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@406 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 14:00:54 +00:00
Maarten ter Huurne
2c7a92e1b7
Split off type definitions from "Common.h" into new header "CommonTypes.h". This is a preparation for sharing the type definitions between the Dolphin core and the plugin specs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@405 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 13:54:25 +00:00
Maarten ter Huurne
d9e129ae99
Removed WEAK_SYMBOL: it is not used anywhere.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@403 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 13:13:36 +00:00
hrydgard
4608333a56
State saving progress. Most core state seems to be saved/loaded correctly, not so for video yet unfortunately.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@386 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 16:05:32 +00:00
hrydgard
ff0a613427
Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@381 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 12:11:25 +00:00
XTra.KrazzY
2e760d69fe
Added save/load state support in the UI
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@375 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-28 21:30:13 +00:00
XTra.KrazzY
f8b4311b66
Final typo and error fixes and include reordering
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@372 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-28 09:19:46 +00:00
XTra.KrazzY
f3fb7a9102
typo fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@370 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-28 08:09:25 +00:00
XTra.KrazzY
8a33d6787b
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@367 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-28 07:42:48 +00:00
Maarten ter Huurne
e764723832
Fixed warnings about comparison between signed and unsigned integer expressions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@366 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 16:12:05 +00:00
Maarten ter Huurne
541a86de26
Removed unused function x86SetJ8().
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@365 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 13:42:32 +00:00
Maarten ter Huurne
ad748bfc05
Fixed CALL range check.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@364 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 13:29:35 +00:00
Maarten ter Huurne
105e1c325f
Fixed warnings about field initialisation order.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@359 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 12:33:49 +00:00
Maarten ter Huurne
0f3e8ddced
On platforms where the OpenGL library uses the CDECL calling convention, the stack should be increased after making a call.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@334 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 01:04:54 +00:00
Maarten ter Huurne
59974dfb5b
Only use "-fPIC" for compiling objects that will be part of dynamic libs. Make SConscripts inherit the compile flags from the top level instead of overriding them.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@329 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 22:28:42 +00:00
Maarten ter Huurne
0ebba1bde0
Restructured main SCons file in the same way as the one for the GL plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@328 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 21:02:23 +00:00
Maarten ter Huurne
8e69d942e9
Implemented querying file size on POSIX. Also fixed size rounding of mmap() on POSIX.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@321 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 11:44:17 +00:00
Maarten ter Huurne
1a2e350158
Declare EAX as input register for CPUID.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@310 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-25 10:21:19 +00:00
Maarten ter Huurne
4871626af8
Fixed "no newline at end of file" warnings issued by GCC 4.2.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@303 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 21:50:41 +00:00
Maarten ter Huurne
1b1f0ecae9
The simple form of "cpuid" should work on 64-bit platforms; on 32-bit platforms it is safer to use the version that does not modify EBX.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@297 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 20:13:49 +00:00
XTra.KrazzY
23665a7b93
Cross compatibility function union (strcasecmp, unlink)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@293 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 16:25:52 +00:00
hrydgard
f44a06465a
Change some project settings. Reorganize the symbol database code, step 1/2.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@292 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 15:46:08 +00:00
masken
ae5b59747a
Turned on Warnings as Errors for all vcprojs. Fixed almost all of the warnings in win32. Added many SVN Ignore settings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@283 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 15:28:24 +00:00
Maarten ter Huurne
cb5aa5435b
On non-Windows platforms, #define _M_IX86 for 32-bit platforms and _M_X64 for 64-bit platforms. Until now, 64-bit was always selected, which broke Dolphin on 32-bit Linux and OS X.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@273 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-22 19:28:00 +00:00
Maarten ter Huurne
936bfbd867
Implemented Find4GBBase() on 32-bit non-Windows platforms. I am not sure the pointer acquired is any good though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@266 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-22 10:38:53 +00:00
hrydgard
465ee5fd86
Save states - more boring groundwork. Far from done.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@263 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-21 23:28:07 +00:00
hrydgard
bab47b610d
Save/restore SSE flags through protected function calls.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@247 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-20 18:28:21 +00:00
hrydgard
af7e0404ca
fix crash bug in movddup-on-sse2-emulation
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@241 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 22:58:12 +00:00
NunoRamiro
8c132bdae5
- Fixed: Crash when loading a rom with an unknown file extension.
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- Fixed: Crash when stopping a game.
- Improved: DirectX Plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@237 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 19:28:24 +00:00
Sonicadvance1
e3f3a7a41d
Linux: Fix so there isn't a trace/breakpoint trap when you get a panicalert and got the mem card reader to work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@236 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 18:29:20 +00:00
Sonicadvance1
730d80864d
Mostly fix for OGL plugin, putting it's shaders in the right place, few other bugs here and there though. Fix for CPU detect and removed a quick hack to reduce underflows in the HLE plugin. Added AA for Linux, but may be only usable by ATI/Intel cards or Opensource drivers
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@231 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 03:56:07 +00:00
Maarten ter Huurne
7962ab4713
Fixed CPU detection on Mac OS X.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@225 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-16 10:48:32 +00:00
Maarten ter Huurne
2f55ee30be
Added missing #include.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@224 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-16 10:41:36 +00:00
hrydgard
48cfb8aa1f
bug fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@223 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-15 20:51:32 +00:00
hrydgard
a077e1e1de
untested cpu_id for linux/macosx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@222 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-15 20:48:40 +00:00
hrydgard
99c0d7b899
Rewrote CPU detection.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@221 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-15 20:43:14 +00:00
hrydgard
b4d7ce0197
Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@209 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-14 21:34:39 +00:00
Maarten ter Huurne
8900114c2b
If dynamic library loading fails, log and return false instead of panicing. Also fixed bug in Get() where "retval" was not actually returned on non-Windows platforms.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@190 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-13 12:22:35 +00:00
hrydgard
70a6054d3c
phew, beyond good and evil fixed in 64-bit (not setting DAZ anymore). plus some cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@183 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-12 23:27:36 +00:00
tmator
f893f3f17b
fix osx compiling issue on CPUDetect.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@181 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-12 22:17:41 +00:00
hrydgard
575bdd9166
Lots of various changes. CPU detect fix. Maybe a minor speed increase. CPU bugs remain.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@180 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-12 20:05:45 +00:00
hrydgard
29102ecbc6
For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT.
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Also adds some minor stuff like memory card write notification, plus some minor SSSE3 optimizations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@179 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-11 19:35:38 +00:00
hrydgard
efd15dc2c3
maybe fix some crashes some people are seeing (used wrong instruction to load 64 bits)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@174 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-10 20:38:15 +00:00
hrydgard
dc915d40f3
unix build fix, cpu detection improvement (SSSE3 detected)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@173 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-10 19:14:14 +00:00
hrydgard
f9019d0ad3
Assorted debugger upgrades and fixes + changed DolphinWX project not to depend on its plugins
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@169 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-10 18:21:16 +00:00
hrydgard
c305371725
More 32-bit speed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@164 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-09 20:18:50 +00:00
hrydgard
e3d21c0b11
32-bit speedup (videos mostly affected). Lots of various cleanup and future proofing. A small debugger feature.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@162 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-09 16:56:24 +00:00
hrydgard
9626b3bc42
Fix shader cache bugs, improving linux speed. Remove some unnecessary printfs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@153 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 19:46:04 +00:00
hrydgard
ac366022f4
Fix linux build and a crash. hrm, how did it work before...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@146 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-07 19:20:51 +00:00
hrydgard
84b3522c24
Fix build on linux (grr), minor ABI fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@142 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-06 20:23:53 +00:00
hrydgard
94a5ab087a
Silence stupid messagebox in windows, and simultaneously fix a future linux problem :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@138 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-05 23:39:58 +00:00
hrydgard
494c1f3187
JIT works in linux with ALL OPTIMIZATION OFF - well, at least it's faster than pure interpreter :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@128 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-03 16:56:31 +00:00
hrydgard
f895edc10d
add simple PC logging facility for debugging. not enabled by default.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@125 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-01 20:36:14 +00:00
hrydgard
9a4c66e066
More linux...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@122 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-01 13:59:37 +00:00
hrydgard
814af6c7b9
More linux prep
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@121 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-01 09:30:04 +00:00
hrydgard
53ee26711e
More linux work. Getting a bit closer, but JIT does still not work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@119 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-01 08:37:19 +00:00
hrydgard
3b4a9e06c2
fix typo in unused function, try to fix linux 32-bit opengl
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@117 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-31 21:23:30 +00:00
hrydgard
0c21d95606
bugfix, more...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@116 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-31 21:02:19 +00:00
hrydgard
d8fa3113ea
Cleanup, preparations for Linux/Mac JIT (not yet working)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@114 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-31 20:22:35 +00:00
hrydgard
d1140d999d
Blargh, 109 broke things, reverted most of it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@112 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-31 06:37:47 +00:00
hrydgard
5698cbde2f
Various linux stuff - JIT does not work yet :(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@109 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-30 22:17:52 +00:00
Sonicadvance1
92c0a4c370
Intel Macs: Provides fixes to help compile on Macs, thanks to tmator
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@104 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-30 09:12:52 +00:00
Sonicadvance1
f95619e509
Potential fix for full screen GL in Windows, and fixes for both Linux and Mac
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@102 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-30 06:10:34 +00:00
hrydgard
c04011f117
removed unnecessary error message.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@99 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-29 23:32:57 +00:00
hrydgard
27a141ecca
Just submitting some boring minor cleanup and improved error msgs, to isolate my next change.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@92 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-27 20:51:02 +00:00
fires.gc
2f308cf77a
minor improvements (mostly debugger)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@82 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-24 13:40:07 +00:00
fires.gc
dc717f7283
finished dialogs for memory checks and breakpoints
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@76 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-24 08:47:38 +00:00
Sonicadvance1
185a214329
Linux: Fixed a bug in SplitPath which made the extension have no period. Fixes Memory cards and other checks. wxWidgets base has a nice cross-platform function for this ;)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@74 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-24 01:14:12 +00:00
Sonicadvance1
1d175eadd7
Linux: Fixes so it compiles in 32bit. Now a Config dialog for the video plugin, Linux only, if you want to change for Windows, work on it
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@61 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 08:49:58 +00:00
fires.gc
7f46d51aee
removed VS2008 project files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@45 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-21 19:40:53 +00:00
Sonicadvance1
c33cf08a2f
Linux: Fixes a few things, Should Compile in Linux. Ran Crazy Taxi horribly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@38 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-21 01:27:13 +00:00
hrydgard
36f8b9751a
Better error messages, Dolphin will create save directories if not present.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@37 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-20 21:20:22 +00:00
hrydgard
eaaea3da94
Attempt at auto update SVN revision in title bar - let's see if it works for everyone, sorry Sonic, you'll have to find a linux solution (see svnrev_template.h). Also adds some smash bros cheats.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@34 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-20 15:12:12 +00:00
hrydgard
461077b1a1
More GFX plugin cleanup, still no visible changes.
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New right-click popup menu in game list - allow editing patch files easily.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@31 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-20 12:26:32 +00:00
Sonicadvance1
c7795c41b7
Linux: Fix ups for people running Linux. If it breaks anything, punch me in the face.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@30 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-20 11:02:41 +00:00
fires.gc
343d1ece11
debugger improvments
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@25 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 21:46:34 +00:00
hrydgard
711b1e0016
Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@22 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 20:29:04 +00:00
fires.gc
fa6bd5d2e2
added first iteration of breakpoint view for the debugger
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@21 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 20:08:01 +00:00
hrydgard
009a452fbf
VS2008 project files.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@14 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-16 22:19:06 +00:00
hrydgard
ea934759e1
Mostly cleanup and some better crash messages. Also enabled partial block linking (see JitCache.cpp), should give a small speedup but may cause problems, please report!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@12 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-16 20:50:16 +00:00
hrydgard
8248a8d137
Reduce contiguous memory space requirement in 32-bit mode slightly. Could help some people who get the error message.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-14 19:02:05 +00:00
hrydgard
775dc8a9c0
Initial megacommit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-12 17:40:22 +00:00