Got rid of default Dolphin.ini
Default plugins are now in Paths.h Important note for scons users, plugin names now match the one on windows!!! make sure to remove the old ones!! and update your .ini!! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1131 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,5 +0,0 @@
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[Default]
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GFXPlugin = Plugins/libzeroogl.so
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DSPPlugin = Plugins/libdsphle.so
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PadPlugin = Plugins/libPlugin_nJoy_SDL.so
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WiiMotePlugin = Plugins/libPlugin_Wiimote.so
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@ -1,5 +0,0 @@
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[Default]
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GFXPlugin = Plugins\Plugin_VideoOGL.dll
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DSPPlugin = Plugins\Plugin_DSP_HLE.dll
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PadPlugin = Plugins\Plugin_PadSimple.dll
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WiiMotePlugin = Plugins\Plugin_Wiimote.dll
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@ -1,5 +0,0 @@
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[Default]
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GFXPlugin = Plugins\Plugin_VideoOGL.dll
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DSPPlugin = Plugins\Plugin_DSP_HLE.dll
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PadPlugin = Plugins\Plugin_PadSimple.dll
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WiiMotePlugin = Plugins\Plugin_Wiimote.dll
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@ -213,6 +213,13 @@ if not env['osx64']:
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# add methods from utils to env
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env.AddMethod(utils.filterWarnings)
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# output
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if sys.platform == 'darwin':
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platform = 'mac'
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else:
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platform = 'linux'
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env['plugin_dir'] = 'Binary/%s/Plugins/' % platform
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Export('env')
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utils.GenerateRevFile(env['flavor'], "Source/Core/Common/Src/svnrev_template.h",
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@ -43,6 +43,8 @@
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#include <stdio.h>
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#include <string.h>
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#include "Paths.h"
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// Function Cross-Compatibility
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#ifdef _WIN32
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#define strcasecmp _stricmp
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@ -0,0 +1,36 @@
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#ifndef PATHS_H
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#define PATHS_H
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#define PLUGINS_DIR "Plugins"
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#define DEFAULT_DATA_DIR ""
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#define USERDATA_DIR "User"
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#define SYSDATA_DIR "Sys"
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// Under User
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#define CONFIG_DIR "Config"
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#define GAMECONFIG_DIR "GameConfig"
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#define CACHE_DIR "Cache"
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#define SAVESTATES_DIR "SaveStates"
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#define SCREENSHOTS_DIR "ScreenShots"
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#define LOGS_DIR "Logs"
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// Under Sys
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// Files
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#define DOLPHIN_CONFIG "Dolphin.ini"
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#define DEFAULT_GFX_PLUGIN "Plugin_VideoOGL"
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#define DEFAULT_DSP_PLUGIN "Plugin_DSP_HLE"
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#define DEFAULT_PAD_PLUGIN "Plugin_PadSimple"
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#define DEFAULT_WIIMOTE_PLUGIN "Plugin_Wiimote"
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#ifdef _WIN32
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#define PLUGIN_SUFFIX ".dll"
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#define DIR_SEP "\\"
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#else
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#define PLUGIN_SUFFIX ".so"
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#define DIR_SEP "/"
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#endif
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#endif // PATHS_H
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@ -40,7 +40,7 @@ SConfig::~SConfig()
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void SConfig::SaveSettings()
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{
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IniFile ini;
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ini.Load("Dolphin.ini"); // yes we must load first to not kill unknown stuff
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// ini.Load(DOLPHIN_CONFIG); // yes we must load first to not kill unknown stuff
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// misc
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{
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@ -78,21 +78,21 @@ void SConfig::SaveSettings()
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ini.Set("Core", "RunCompareClient", m_LocalCoreStartupParameter.bRunCompareClient);
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}
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ini.Save("Dolphin.ini");
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ini.Save(DOLPHIN_CONFIG);
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}
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void SConfig::LoadSettings()
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{
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IniFile ini;
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ini.Load("Dolphin.ini");
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ini.Load(DOLPHIN_CONFIG);
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// hard coded default plugin
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{
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ini.Get("Default", "GFXPlugin", &m_DefaultGFXPlugin);
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ini.Get("Default", "DSPPlugin", &m_DefaultDSPPlugin);
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ini.Get("Default", "PadPlugin", &m_DefaultPADPlugin);
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ini.Get("Default", "WiiMotePlugin", &m_DefaultWiiMotePlugin);
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m_DefaultGFXPlugin = PLUGINS_DIR DIR_SEP DEFAULT_GFX_PLUGIN PLUGIN_SUFFIX;
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m_DefaultDSPPlugin = PLUGINS_DIR DIR_SEP DEFAULT_DSP_PLUGIN PLUGIN_SUFFIX;
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m_DefaultPADPlugin = PLUGINS_DIR DIR_SEP DEFAULT_PAD_PLUGIN PLUGIN_SUFFIX;
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m_DefaultWiiMotePlugin = PLUGINS_DIR DIR_SEP DEFAULT_WIIMOTE_PLUGIN PLUGIN_SUFFIX;
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}
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// misc
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@ -25,7 +25,7 @@
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struct SConfig
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{
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// default plugins ... hard coded inside the ini
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// hard coded default plugins ...
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std::string m_DefaultGFXPlugin;
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std::string m_DefaultDSPPlugin;
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std::string m_DefaultPADPlugin;
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@ -3,10 +3,7 @@
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Import('env')
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import sys
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if sys.platform == 'darwin':
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output = '../../../../Binary/mac/Plugins/dsphle.so'
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else:
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output = '../../../../Binary/linux/Plugins/dsphle.so'
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name = "Plugin_DSP_HLE.so"
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files = [
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'DSPHandler.cpp',
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@ -36,4 +33,4 @@ dspenv.Append(
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LIBS = [ 'common' ],
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)
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if not env['osx64']:
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dspenv.SharedLibrary(output, files)
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dspenv.SharedLibrary('../../../../'+env['plugin_dir']+name, files)
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@ -3,10 +3,7 @@
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Import('env')
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import sys
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if sys.platform == 'darwin':
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output = "../../../../Binary/mac/Plugins/dsplle.so"
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else:
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output = "../../../../Binary/linux/Plugins/dsplle.so"
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name = "Plugin_DSP_LLE.so"
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files = [
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"AOSoundStream.cpp",
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@ -35,4 +32,4 @@ lleenv.Append(
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LIBS = [ 'common' ],
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)
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if not env['osx64']:
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lleenv.SharedLibrary(output, files)
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lleenv.SharedLibrary('../../../../'+env['plugin_dir']+name, files)
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@ -3,10 +3,7 @@
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Import('env')
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import sys
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if sys.platform == 'darwin':
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output = "../../../../Binary/mac/Plugins/dspnull.so"
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else:
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output = "../../../../Binary/linux/Plugins/dspnull.so"
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name = "Plugin_DSP_NULL.so"
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files = [
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"DSPHandler.cpp",
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LIBS = [ 'common' ],
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)
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dspenv.SharedLibrary(output, files)
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dspenv.SharedLibrary('../../../../'+env['plugin_dir']+name, files)
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Import('env')
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import sys
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if sys.platform == 'darwin':
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output = "../../../../Binary/mac/Plugins/padsimple.so"
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else:
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output = "../../../../Binary/linux/Plugins/padsimple.so"
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name = "Plugin_PadSimple.so"
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files = [
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"PadSimple.cpp",
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LINKFLAGS = [ '-arch', 'x86_64' ],
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)
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padenv.SharedLibrary(output, files)
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padenv.SharedLibrary('../../../../'+env['plugin_dir']+name, files)
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@ -6,6 +6,8 @@ import sys
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sys.path.append('../../../SconsTests')
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import utils
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name = "Plugin_VideoOGL.so"
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files = [
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'BPStructs.cpp',
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'Globals.cpp',
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]
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if sys.platform == 'darwin':
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platform = 'mac'
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# SDL is currently the only way to get video on Mac OS X.
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if gfxenv['osx64']:
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useSDL = False
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for framework in [ 'OpenGL', 'Cg' ]
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]
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else:
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platform = 'linux'
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# By default, GLX is used on Linux to setup OpenGL, but you can select SDL
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# instead if you like, by changing the line below.
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tests = {'CheckPKG' : utils.CheckPKG}
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)
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gfxenv.SharedLibrary(
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'../../../../Binary/%s/Plugins/zeroogl.so' % platform,
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'../../../../'+env['plugin_dir']+name,
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files,
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LIBS = libs + gfxenv['LIBS']
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)
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Import('env')
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import sys
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if sys.platform == 'darwin':
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output = "../../../../Binary/mac/Plugins/Plugin_Wiimote.so"
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else:
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output = "../../../../Binary/linux/Plugins/Plugin_Wiimote.so"
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name = "Plugin_Wiimote.so"
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files = [
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"Wiimote.cpp",
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LIBS = [ 'common' ],
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)
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padenv.SharedLibrary(output, files)
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padenv.SharedLibrary('../../../../'+env['plugin_dir']+name, files)
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Import('env')
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import sys
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if sys.platform == 'darwin':
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output = '../../../../Binary/mac/Plugins/Plugin_nJoy_SDL.so'
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else:
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output = '../../../../Binary/linux/Plugins/Plugin_nJoy_SDL.so'
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name = "Plugin_nJoy_SDL.so"
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files = [
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'nJoy.cpp',
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LIBS = [ 'common' ],
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)
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if not env['osx64']:
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padenv.SharedLibrary(output, files)
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padenv.SharedLibrary('../../../../'+env['plugin_dir']+name, files)
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