DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
94ee9afdb2
commit
94583cbab0
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@ -411,10 +411,6 @@
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RelativePath=".\Src\Main.h"
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>
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</File>
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<File
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RelativePath=".\Src\Setup.h"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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@ -1,23 +0,0 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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////////////////////////////////////////////////////////////////////////////////////////
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// Build with music modification
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// ¯¯¯¯¯¯¯¯¯
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//#define MUSICMOD
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//////////////////////////
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@ -18,7 +18,7 @@
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////////////////////////////////////////////////////////////////////////////////////////
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// File description
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/* ッッッッッッッッッ
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/* ¯¯¯¯¯¯¯¯¯¯¯¯
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Compilation settings. This file can be kept on the ignore list in your SVN program. It
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allows local optional settings depending on what works on your computer.
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@ -29,7 +29,7 @@
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////////////////////////////////////////////////////////////////////////////////////////
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// Settings
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// ッッッッッッッッッ
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// ¯¯¯¯¯¯¯¯¯¯¯¯
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// This may fix a problem with Stop and Start that I described in the comments to revision 2,139
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//#define SETUP_FREE_PLUGIN_ON_BOOT
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@ -37,4 +37,10 @@
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// This may fix a semi-frequent hanging that occured when I used single core and render to main frame
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//#define SETUP_AVOID_SINGLE_CORE_HANG_ON_STOP
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//////////////////////////
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// This may remove sound artifacts in Wario Land Shake It and perhaps other games
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//#define SETUP_AVOID_SOUND_ARTIFACTS
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// Build with music modification
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//#define MUSICMOD
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///////////////////////////
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@ -37,19 +37,31 @@ bool WaveFileWriter::Start(const char *filename)
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if (!conv_buffer)
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conv_buffer = new short[BUF_SIZE];
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// Check if the file is already open
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if (file)
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{
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PanicAlert("The file %s was alrady open, the file header will not be written.", filename);
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return false;
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}
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file = fopen(filename, "wb");
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if (!file)
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{
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PanicAlert("The file %s could not be opened for writing. Please check if it's already opened by another program.", filename);
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return false;
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}
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// ---------------------------------------------------------
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// Write file header
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// ---------------
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Write4("RIFF");
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Write(100 * 1000 * 1000); // write big value in case the file gets truncated
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Write4("WAVE");
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Write4("fmt ");
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Write(16); // size of fmt block
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Write(0x00020001); //two channels, uncompressed
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const u32 sample_rate = 32000;
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//const u32 sample_rate = 32000;
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const u32 sample_rate = 48000;
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Write(sample_rate);
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Write(sample_rate * 2 * 2); //two channels, 16bit
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Write(0x00100004);
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@ -58,8 +70,9 @@ bool WaveFileWriter::Start(const char *filename)
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// We are now at offset 44
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if (ftell(file) != 44)
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PanicAlert("wrong offset: %i", ftell(file));
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// ---------------------------
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return true;
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return true;
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}
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void WaveFileWriter::Stop()
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@ -92,10 +105,8 @@ void WaveFileWriter::AddStereoSamples(const short *sample_data, int count)
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if (skip_silence) {
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bool all_zero = true;
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for (int i = 0; i < count * 2; i++)
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if (sample_data[i])
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all_zero = false;
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if (all_zero)
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return;
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if (sample_data[i]) all_zero = false;
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if (all_zero) return;
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}
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fwrite(sample_data, count * 4, 1, file);
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audio_size += count * 4;
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@ -37,7 +37,7 @@
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//////////////////////////////////////////////////
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// Music mod
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// ¯¯¯¯¯¯¯¯¯¯
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#include "../../../../Externals/MusicMod/Main/Src/Setup.h" // Define MUSICMOD here
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#include "Setup.h" // Define MUSICMOD here
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#ifdef MUSICMOD
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#include "../../../../Externals/MusicMod/Main/Src/Main.h"
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#endif
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@ -23,7 +23,7 @@
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//////////////////////////////////////////////////
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// Music mod
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// ¯¯¯¯¯¯¯¯¯¯
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#include "../../../../Externals/MusicMod/Main/Src/Setup.h" // Define MUSICMOD here
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#include "Setup.h" // Define MUSICMOD here
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#ifdef MUSICMOD
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#include "../../../../Externals/MusicMod/Main/Src/Main.h"
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#endif
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@ -57,7 +57,7 @@
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#include "ConfigMain.h"
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#include "Frame.h"
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#include "CodeWindow.h"
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#include "../../../Externals/MusicMod/Main/Src/Setup.h"
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#include "Setup.h"
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#ifdef MUSICMOD
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#include "../../../Externals/MusicMod/Main/Src/Main.h" // MusicMod
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#endif
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@ -22,7 +22,7 @@
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#define _GLOBALS_H
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#include "Common.h"
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#include "../../../Externals/MusicMod/Main/Src/Setup.h" // Build with music modification. Define MUSICMOD here.
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#include "Setup.h" // Build with music modification. Define MUSICMOD here.
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// Constant Colors
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const unsigned long COLOR_GRAY = 0xDCDCDC;
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@ -56,6 +56,7 @@ EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DolphinWX", "Core\DolphinWX\DolphinWX.vcproj", "{A72606EF-C5C1-4954-90AD-F0F93A8D97D9}"
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ProjectSection(ProjectDependencies) = postProject
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{48AD7E0A-25B1-4974-A1E3-03F8C438D34F} = {48AD7E0A-25B1-4974-A1E3-03F8C438D34F}
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{D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8} = {D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}
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{0318BA30-EF48-441A-9E10-DC85EFAE39F0} = {0318BA30-EF48-441A-9E10-DC85EFAE39F0}
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{8D612734-FAA5-4B8A-804F-4DEA2367D495} = {8D612734-FAA5-4B8A-804F-4DEA2367D495}
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{71B16F46-0B00-4EDA-B253-D6D9D03A215C} = {71B16F46-0B00-4EDA-B253-D6D9D03A215C}
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@ -301,6 +302,7 @@ Global
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{D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}.DebugFast|x64.ActiveCfg = DebugFast|x64
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{D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}.DebugFast|x64.Build.0 = DebugFast|x64
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{D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}.Release|Win32.ActiveCfg = Release|Win32
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{D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}.Release|Win32.Build.0 = Release|Win32
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{D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}.Release|x64.ActiveCfg = Release|x64
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{33546D62-7F34-4EA6-A88E-D538B36E16BF}.Debug|Win32.ActiveCfg = Debug|Win32
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{33546D62-7F34-4EA6-A88E-D538B36E16BF}.Debug|x64.ActiveCfg = Debug|x64
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@ -36,13 +36,11 @@ void CConfig::Load()
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file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
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file.Get("Config", "EnableDTKMusic", &m_EnableDTKMusic, true);
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file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
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#ifdef _WIN32
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file.Get("Config", "Backend", &temp, "DSound");
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file.Get("Config", "Backend", &sBackend, "DSound");
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#else
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file.Get("Config", "Backend", &temp, "AOSound");
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file.Get("Config", "Backend", &sBackend, "AOSound");
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#endif
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strncpy(sBackend, temp.c_str(), 16);
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}
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void CConfig::Save()
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file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
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file.Set("Config", "EnableDTKMusic", m_EnableDTKMusic);
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file.Set("Config", "EnableThrottle", m_EnableThrottle);
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file.Set("Config", "Backend", sBackend);
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file.Set("Config", "Backend", sBackend.c_str());
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file.Save(FULL_CONFIG_DIR "DSP.ini");
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}
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@ -25,7 +25,7 @@ struct CConfig
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bool m_EnableHLEAudio;
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bool m_EnableDTKMusic;
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bool m_EnableThrottle;
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char sBackend[10];
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std::string sBackend;
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CConfig();
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@ -42,14 +42,12 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
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m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Other Audio (Throttle)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
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m_BackendSelection = new wxComboBox(this, ID_BACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxArrayBackends, 0, wxDefaultValidator);
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m_BackendSelection = new wxComboBox(this, ID_BACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxArrayBackends, wxCB_READONLY, wxDefaultValidator);
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// Update values
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m_buttonEnableHLEAudio->SetValue(g_Config.m_EnableHLEAudio ? true : false);
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m_buttonEnableDTKMusic->SetValue(g_Config.m_EnableDTKMusic ? true : false);
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m_buttonEnableThrottle->SetValue(g_Config.m_EnableThrottle ? true : false);
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m_BackendSelection->SetValue(wxString::FromAscii(g_Config.sBackend));
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// Add tooltips
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m_buttonEnableHLEAudio->SetToolTip(wxT("This is the most common sound type"));
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@ -78,8 +76,12 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
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this->SetSizerAndFit(sMain);
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}
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void ConfigDialog::AddBackend(const char* backend) {
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// Add audio output options
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void ConfigDialog::AddBackend(const char* backend)
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{
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m_BackendSelection->Append(wxString::FromAscii(backend));
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// Update value
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m_BackendSelection->SetValue(wxString::FromAscii(g_Config.sBackend.c_str()));
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}
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ConfigDialog::~ConfigDialog()
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@ -91,7 +93,7 @@ void ConfigDialog::SettingsChanged(wxCommandEvent& event)
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g_Config.m_EnableHLEAudio = m_buttonEnableHLEAudio->GetValue();
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g_Config.m_EnableDTKMusic = m_buttonEnableDTKMusic->GetValue();
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g_Config.m_EnableThrottle = m_buttonEnableThrottle->GetValue();
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strcpy(g_Config.sBackend, m_BackendSelection->GetValue().mb_str());
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g_Config.sBackend = m_BackendSelection->GetValue().mb_str();
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g_Config.Save();
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if (event.GetId() == wxID_OK)
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@ -20,6 +20,8 @@
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#include "Common.h"
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#include "pluginspecs_dsp.h"
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#include "ConsoleWindow.h"
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#include "StringUtil.h"
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extern DSPInitialize g_dspInitialize;
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void DebugLog(const char* _fmt, ...);
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@ -15,10 +15,14 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <dxerr.h>
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#include "DSoundStream.h"
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#include "../main.h"
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#include "WaveFile.h"
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#include <dxerr.h>
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extern bool log_ai;
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extern WaveFileWriter g_wave_writer;
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bool DSound::CreateBuffer()
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{
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|
@ -59,6 +63,11 @@ bool DSound::WriteDataToBuffer(DWORD dwOffset, // Our own write
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char* soundData, // Start of our data.
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DWORD dwSoundBytes) // Size of block to copy.
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{
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// I want to record the regular audio to, how do I do that?
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//std::string Data = ArrayToString((const u8*)soundData, dwSoundBytes);
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//Console::Print("Data: %s\n\n", Data.c_str());
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//if (log_ai) g_wave_writer.AddStereoSamples((const short*)soundData, dwSoundBytes);
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void* ptr1, * ptr2;
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DWORD numBytes1, numBytes2;
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// Obtain memory address of write block. This will be in two parts if the block wraps around.
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|
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@ -48,9 +48,11 @@ volatile bool mixer_HLEready = false;
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volatile int queue_size = 0;
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bool bThrottling = false;
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|
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void UpdateThrottle(bool update) {
|
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/* What is this for?
|
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void UpdateThrottle(bool update)
|
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{
|
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bThrottling = update;
|
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}
|
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}*/
|
||||
|
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void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
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{
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|
@ -101,11 +103,14 @@ void Mixer_MixUCode(short *buffer, int numSamples, int bits, int rate,
|
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}
|
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}
|
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|
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void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
|
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void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
|
||||
{
|
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// We alredady do this with the WaveFileWriter right? So no need for this to?
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// static FILE *f;
|
||||
// if (!f)
|
||||
// f = fopen("d:\\hello.raw", "wb");
|
||||
// fwrite(buffer, num_stereo_samples * 4, 1, f);
|
||||
|
||||
if (queue_size == 0)
|
||||
{
|
||||
queue_size = queue_minlength;
|
||||
|
@ -117,83 +122,83 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
|
|||
static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
|
||||
static int acc=0;
|
||||
|
||||
bThrottling = g_Config.m_EnableThrottle;
|
||||
// Write Other Audio
|
||||
//bThrottling = g_Config.m_EnableThrottle;
|
||||
if(g_Config.m_EnableThrottle)
|
||||
{
|
||||
|
||||
if(bThrottling) {
|
||||
|
||||
/* This is only needed for non-AX sound, currently directly
|
||||
streamed and DTK sound. For AX we call SoundStream::Update in
|
||||
AXTask() for example. */
|
||||
while (queue_size > queue_maxlength / 2) {
|
||||
soundStream->Update();
|
||||
Common::SleepCurrentThread(0);
|
||||
}
|
||||
|
||||
//convert into config option?
|
||||
const int mode = 2;
|
||||
|
||||
push_sync.Enter();
|
||||
while (num_stereo_samples)
|
||||
{
|
||||
acc += sample_rate;
|
||||
while (num_stereo_samples && (acc >= 48000))
|
||||
{
|
||||
PV4l=PV3l;
|
||||
PV3l=PV2l;
|
||||
PV2l=PV1l;
|
||||
PV1l=*(buffer++); //32bit processing
|
||||
PV4r=PV3r;
|
||||
PV3r=PV2r;
|
||||
PV2r=PV1r;
|
||||
PV1r=*(buffer++); //32bit processing
|
||||
num_stereo_samples--;
|
||||
acc-=48000;
|
||||
}
|
||||
|
||||
// defaults to nearest
|
||||
s32 DataL = PV1l;
|
||||
s32 DataR = PV1r;
|
||||
|
||||
if (mode == 1) //linear
|
||||
{
|
||||
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
|
||||
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
|
||||
}
|
||||
else if (mode == 2) //cubic
|
||||
{
|
||||
s32 a0l = PV1l - PV2l - PV4l + PV3l;
|
||||
s32 a0r = PV1r - PV2r - PV4r + PV3r;
|
||||
s32 a1l = PV4l - PV3l - a0l;
|
||||
s32 a1r = PV4r - PV3r - a0r;
|
||||
s32 a2l = PV1l - PV4l;
|
||||
s32 a2r = PV1r - PV4r;
|
||||
s32 a3l = PV2l;
|
||||
s32 a3r = PV2r;
|
||||
|
||||
s32 t0l = ((a0l )*acc)/48000;
|
||||
s32 t0r = ((a0r )*acc)/48000;
|
||||
s32 t1l = ((t0l+a1l)*acc)/48000;
|
||||
s32 t1r = ((t0r+a1r)*acc)/48000;
|
||||
s32 t2l = ((t1l+a2l)*acc)/48000;
|
||||
s32 t2r = ((t1r+a2r)*acc)/48000;
|
||||
s32 t3l = ((t2l+a3l));
|
||||
s32 t3r = ((t2r+a3r));
|
||||
|
||||
DataL = t3l;
|
||||
DataR = t3r;
|
||||
}
|
||||
|
||||
int l = DataL, r = DataR;
|
||||
if (l < -32767) l = -32767;
|
||||
if (r < -32767) r = -32767;
|
||||
if (l > 32767) l = 32767;
|
||||
if (r > 32767) r = 32767;
|
||||
sample_queue.push(l);
|
||||
sample_queue.push(r);
|
||||
queue_size += 2;
|
||||
}
|
||||
push_sync.Leave();
|
||||
/* This is only needed for non-AX sound, currently directly
|
||||
streamed and DTK sound. For AX we call SoundStream::Update in
|
||||
AXTask() for example. */
|
||||
while (queue_size > queue_maxlength / 2) {
|
||||
soundStream->Update();
|
||||
Common::SleepCurrentThread(0);
|
||||
}
|
||||
|
||||
//convert into config option?
|
||||
const int mode = 2;
|
||||
|
||||
push_sync.Enter();
|
||||
while (num_stereo_samples)
|
||||
{
|
||||
acc += sample_rate;
|
||||
while (num_stereo_samples && (acc >= 48000))
|
||||
{
|
||||
PV4l=PV3l;
|
||||
PV3l=PV2l;
|
||||
PV2l=PV1l;
|
||||
PV1l=*(buffer++); //32bit processing
|
||||
PV4r=PV3r;
|
||||
PV3r=PV2r;
|
||||
PV2r=PV1r;
|
||||
PV1r=*(buffer++); //32bit processing
|
||||
num_stereo_samples--;
|
||||
acc-=48000;
|
||||
}
|
||||
|
||||
// defaults to nearest
|
||||
s32 DataL = PV1l;
|
||||
s32 DataR = PV1r;
|
||||
|
||||
if (mode == 1) //linear
|
||||
{
|
||||
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
|
||||
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
|
||||
}
|
||||
else if (mode == 2) //cubic
|
||||
{
|
||||
s32 a0l = PV1l - PV2l - PV4l + PV3l;
|
||||
s32 a0r = PV1r - PV2r - PV4r + PV3r;
|
||||
s32 a1l = PV4l - PV3l - a0l;
|
||||
s32 a1r = PV4r - PV3r - a0r;
|
||||
s32 a2l = PV1l - PV4l;
|
||||
s32 a2r = PV1r - PV4r;
|
||||
s32 a3l = PV2l;
|
||||
s32 a3r = PV2r;
|
||||
|
||||
s32 t0l = ((a0l )*acc)/48000;
|
||||
s32 t0r = ((a0r )*acc)/48000;
|
||||
s32 t1l = ((t0l+a1l)*acc)/48000;
|
||||
s32 t1r = ((t0r+a1r)*acc)/48000;
|
||||
s32 t2l = ((t1l+a2l)*acc)/48000;
|
||||
s32 t2r = ((t1r+a2r)*acc)/48000;
|
||||
s32 t3l = ((t2l+a3l));
|
||||
s32 t3r = ((t2r+a3r));
|
||||
|
||||
DataL = t3l;
|
||||
DataR = t3r;
|
||||
}
|
||||
|
||||
int l = DataL, r = DataR;
|
||||
if (l < -32767) l = -32767;
|
||||
if (r < -32767) r = -32767;
|
||||
if (l > 32767) l = 32767;
|
||||
if (r > 32767) r = 32767;
|
||||
sample_queue.push(l);
|
||||
sample_queue.push(r);
|
||||
queue_size += 2;
|
||||
}
|
||||
push_sync.Leave();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -32,6 +32,8 @@ CDebugger* m_frame = NULL;
|
|||
#include "PCHW/Mixer.h"
|
||||
#include "DSPHandler.h"
|
||||
#include "Config.h"
|
||||
#include "Setup.h"
|
||||
#include "StringUtil.h"
|
||||
|
||||
#include "PCHW/AOSoundStream.h"
|
||||
#include "PCHW/DSoundStream.h"
|
||||
|
@ -45,10 +47,10 @@ std::string gpName;
|
|||
|
||||
SoundStream *soundStream = NULL;
|
||||
|
||||
// Set this if you want to log audio. search for log_ai in this file to see the filename.
|
||||
static bool log_ai = false;
|
||||
static WaveFileWriter g_wave_writer;
|
||||
|
||||
// Set this if you want to log audio. search for log_ai in this file to see the filename.
|
||||
bool log_ai = false;
|
||||
WaveFileWriter g_wave_writer;
|
||||
|
||||
|
||||
// Mailbox utility
|
||||
|
@ -194,17 +196,23 @@ void DllConfig(HWND _hParent)
|
|||
#if defined(HAVE_WX) && HAVE_WX
|
||||
// (shuffle2) TODO: reparent dlg with DolphinApp
|
||||
ConfigDialog dlg(NULL);
|
||||
|
||||
// Add avaliable output options
|
||||
if (DSound::isValid())
|
||||
dlg.AddBackend("DSound");
|
||||
if (AOSound::isValid())
|
||||
dlg.AddBackend("AOSound");
|
||||
dlg.AddBackend("NullSound");
|
||||
|
||||
// Show the window
|
||||
dlg.ShowModal();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Initialize(void *init)
|
||||
{
|
||||
//Console::Open(80, 5000);
|
||||
|
||||
g_Config.Load();
|
||||
|
||||
g_dspInitialize = *(DSPInitialize*)init;
|
||||
|
@ -224,16 +232,22 @@ void Initialize(void *init)
|
|||
|
||||
CDSPHandler::CreateInstance();
|
||||
|
||||
if (strncasecmp(g_Config.sBackend, "DSound", 10) == 0) {
|
||||
if (DSound::isValid()) {
|
||||
if (g_Config.sBackend == "DSound")
|
||||
{
|
||||
if (DSound::isValid())
|
||||
soundStream = new DSound(48000, Mixer, g_dspInitialize.hWnd);
|
||||
}
|
||||
} else if(strncasecmp(g_Config.sBackend, "AOSound", 10) == 0) {
|
||||
}
|
||||
else if(g_Config.sBackend == "AOSound")
|
||||
{
|
||||
if (AOSound::isValid())
|
||||
soundStream = new AOSound(48000, Mixer);
|
||||
} else if(strncasecmp(g_Config.sBackend, "NullSound", 10) == 0) {
|
||||
}
|
||||
else if(g_Config.sBackend == "NullSound")
|
||||
{
|
||||
soundStream = new NullSound(48000, Mixer_MixUCode);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("Cannot recognize backend %s", g_Config.sBackend);
|
||||
return;
|
||||
}
|
||||
|
@ -260,36 +274,47 @@ void Initialize(void *init)
|
|||
soundStream->Start();
|
||||
}
|
||||
|
||||
// Start the sound recording
|
||||
if (log_ai)
|
||||
{
|
||||
g_wave_writer.Start("ai_log.wav");
|
||||
g_wave_writer.SetSkipSilence(false);
|
||||
}
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
if (log_ai)
|
||||
g_wave_writer.Stop();
|
||||
// delete the UCodes
|
||||
// Stop the sound recording
|
||||
if (log_ai) g_wave_writer.Stop();
|
||||
|
||||
// Delete the UCodes
|
||||
soundStream->Stop();
|
||||
delete soundStream;
|
||||
soundStream = NULL;
|
||||
|
||||
CDSPHandler::Destroy();
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
// Reset mails
|
||||
if(m_frame)
|
||||
{
|
||||
sMailLog.clear();
|
||||
sMailTime.clear();
|
||||
m_frame->sMail.clear();
|
||||
m_frame->sMailEnd.clear();
|
||||
}
|
||||
#endif
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
// Reset mails
|
||||
if(m_frame)
|
||||
{
|
||||
sMailLog.clear();
|
||||
sMailTime.clear();
|
||||
m_frame->sMail.clear();
|
||||
m_frame->sMailEnd.clear();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void DoState(unsigned char **ptr, int mode) {
|
||||
void DoState(unsigned char **ptr, int mode)
|
||||
{
|
||||
PointerWrap p(ptr, mode);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Mailbox fuctions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
unsigned short DSP_ReadMailboxHigh(bool _CPUMailbox)
|
||||
{
|
||||
if (_CPUMailbox)
|
||||
|
@ -354,8 +379,12 @@ void DSP_WriteMailboxLow(bool _CPUMailbox, unsigned short _Value)
|
|||
PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
|
||||
}
|
||||
}
|
||||
/////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Other DSP fuctions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
unsigned short DSP_WriteControlRegister(unsigned short _Value)
|
||||
{
|
||||
return CDSPHandler::GetInstance().WriteControlRegister(_Value);
|
||||
|
@ -371,28 +400,38 @@ void DSP_Update(int cycles)
|
|||
CDSPHandler::GetInstance().Update();
|
||||
}
|
||||
|
||||
/* Other Audio will pass through here. The kind of audio that sometimes are used together with pre-drawn
|
||||
movies. This audio can be disabled further inside Mixer_PushSamples(), the reason that we don't disable
|
||||
this entire function when Other Audio is disabled is that then we can't turn it back on again once the
|
||||
game has started. */
|
||||
void DSP_SendAIBuffer(unsigned int address, int sample_rate)
|
||||
{
|
||||
if(soundStream->usesMixer()) {
|
||||
if(soundStream->usesMixer())
|
||||
{
|
||||
short samples[16] = {0}; // interleaved stereo
|
||||
if (address) {
|
||||
for (int i = 0; i < 16; i++) {
|
||||
if (address)
|
||||
{
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
samples[i] = Memory_Read_U16(address + i * 2);
|
||||
}
|
||||
if (log_ai)
|
||||
g_wave_writer.AddStereoSamples(samples, 8);
|
||||
|
||||
// Write the audio to a file
|
||||
if (log_ai) g_wave_writer.AddStereoSamples(samples, 8);
|
||||
}
|
||||
Mixer_PushSamples(samples, 32 / 4, sample_rate);
|
||||
}
|
||||
|
||||
/*static int counter = 0;
|
||||
counter++;
|
||||
if ((counter & 255) == 0)*/
|
||||
|
||||
|
||||
/* If I don't use this in Wario Land Shake It I get bad sound, it's a lot of static and noise
|
||||
in the sound. It's the same both with an without Enable Other Audio. I can't really say why
|
||||
this occurs because I don't know what SoundSyncEvent->Set() does. */
|
||||
#ifdef SETUP_AVOID_SOUND_ARTIFACTS
|
||||
static int counter = 0;
|
||||
counter++;
|
||||
if ((counter & 255) == 0)
|
||||
#endif
|
||||
// SoundStream is updated only when necessary (there is no 70 ms limit
|
||||
// so each sample now triggers the sound stream)
|
||||
soundStream->Update();
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////
|
||||
|
|
|
@ -17,12 +17,13 @@
|
|||
|
||||
#ifndef __MAIN_H__
|
||||
#define __MAIN_H__
|
||||
|
||||
#include "PCHW/SoundStream.h"
|
||||
#include "Globals.h" // Local
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "Debugger/Debugger.h"
|
||||
extern CDebugger* m_frame;
|
||||
#include "Debugger/Debugger.h"
|
||||
extern CDebugger* m_frame;
|
||||
#endif
|
||||
|
||||
extern SoundStream *soundStream;
|
||||
|
|
Loading…
Reference in New Issue