added caching on GameListItem level and disabling current one... prolly it is a little bit slower, but it is robust
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1058 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
5e261fbec3
commit
4ad86ef180
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@ -31,6 +31,7 @@
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#include <map>
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#include <vector>
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#include <string>
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#include "Common.h"
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@ -87,7 +88,42 @@ public:
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// TODO
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PanicAlert("Do(vector<>) does not yet work.");
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}
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// Store strings.
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void Do(std::string &x)
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{
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int stringLen = x.length() + 1;
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Do(stringLen);
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switch (mode)
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{
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case MODE_READ: x = (char*)*ptr; break;
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case MODE_WRITE: memcpy(*ptr, x.c_str(), stringLen); break;
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case MODE_MEASURE: break;
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}
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(*ptr) += stringLen;
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}
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void DoBuffer(u8** pBuffer, u32& _Size)
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{
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Do(_Size);
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if (_Size > 0)
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{
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switch (mode)
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{
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case MODE_READ: *pBuffer = new u8[_Size]; memcpy(*pBuffer, *ptr, _Size); break;
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case MODE_WRITE: memcpy(*ptr, *pBuffer, _Size); break;
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case MODE_MEASURE: break;
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}
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}
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else
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{
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*pBuffer = NULL;
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}
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(*ptr) += _Size;
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}
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template<class T>
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void DoArray(T *x, int count) {
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DoVoid((void *)x, sizeof(T) * count);
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@ -105,4 +141,96 @@ public:
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}
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};
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class CChunkFileReader
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{
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public:
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template<class T>
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static bool Load(const std::string& _rFilename, int _Revision, T& _class)
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{
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FILE* pFile = fopen(_rFilename.c_str(), "rb");
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if (pFile)
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{
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// get size
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fseek(pFile, 0, SEEK_END);
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size_t FileSize = ftell(pFile);
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fseek(pFile, 0, SEEK_SET);
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if (FileSize < sizeof(SChunkHeader))
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{
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fclose(pFile);
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return false;
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}
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// read the header
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SChunkHeader Header;
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fread(&Header, sizeof(SChunkHeader), 1, pFile);
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if (Header.Revision != _Revision)
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{
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fclose(pFile);
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return false;
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}
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// get size
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int sz = FileSize - sizeof(SChunkHeader);
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if (Header.ExpectedSize != sz)
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{
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fclose(pFile);
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return false;
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}
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// read the state
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u8* buffer = new u8[sz];
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fread(buffer, 1, sz, pFile);
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fclose(pFile);
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u8 *ptr = buffer;
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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_class.DoState(p);
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delete [] buffer;
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return true;
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}
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return false;
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}
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template<class T>
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static bool Save(const std::string& _rFilename, int _Revision, T& _class)
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{
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FILE* pFile = fopen(_rFilename.c_str(), "wb");
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if (pFile)
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{
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u8 *ptr = 0;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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_class.DoState(p);
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size_t sz = (size_t)ptr;
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u8 *buffer = new u8[sz];
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ptr = buffer;
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p.SetMode(PointerWrap::MODE_WRITE);
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_class.DoState(p);
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SChunkHeader Header;
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Header.Compress = 0;
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Header.Revision = _Revision;
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Header.ExpectedSize = sz;
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fwrite(&Header, sizeof(SChunkHeader), 1, pFile);
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fwrite(buffer, sz, 1, pFile);
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fclose(pFile);
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return true;
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}
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return false;
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}
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private:
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struct SChunkHeader
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{
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int Revision;
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int Compress;
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int ExpectedSize;
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};
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};
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#endif // _POINTERWRAP_H
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@ -1111,10 +1111,6 @@
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RelativePath=".\Src\IPC_HLE\WII_IPC_HLE_Device_fs.h"
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>
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</File>
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<File
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RelativePath=".\Src\IPC_HLE\WII_IPC_HLE_Device_net.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\IPC_HLE\WII_IPC_HLE_Device_net.h"
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>
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@ -1356,6 +1352,10 @@
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RelativePath=".\Src\IPC_HLE\WII_IPC_HLE_Device_fs.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\IPC_HLE\WII_IPC_HLE_Device_net.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\IPC_HLE\WiiMote_HID_Attr.cpp"
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>
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@ -334,6 +334,7 @@ void CGameListCtrl::SetBackgroundColor()
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void CGameListCtrl::ScanForISOs(bool loadcache)
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{
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#if 0
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FILE * cacheFile;
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bool scanISO = true;
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if (loadcache)
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}
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}
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m_ISOFiles.clear();
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if (!scanISO)
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{
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// TODO: complete cache loading here. this means ADDING THE BANNER >_<
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}
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}
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else
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#endif
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{
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CFileSearch::XStringVector Directories(SConfig::GetInstance().m_ISOFolder);
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GameListItem ISOFile(rFilenames[i]);
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if (ISOFile.IsValid())
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{
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#if 0
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if(cacheFile)
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{
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fseek(cacheFile, 0L, SEEK_END);
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// TODO: add the banner saving TO 1 FILE AND JPG as well & make the cache MUCH better.
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// This is ugly as fuck
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}
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#endif 0
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m_ISOFiles.push_back(ISOFile);
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}
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else
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PanicAlert("Invalid ISO file %s", rFilenames[i].c_str());
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}
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}
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#if 0
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fclose (cacheFile);
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#endif
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}
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std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
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}
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@ -17,19 +17,22 @@
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#include <string>
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#include <vector>
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#include <wx/mstream.h>
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#include "Globals.h"
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#include "FileUtil.h"
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#include "ISOFile.h"
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#include "StringUtil.h"
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#include "VolumeCreator.h"
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#include "Filesystem.h"
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#include "BannerLoader.h"
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#include "FileSearch.h"
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#include "CompressedBlob.h"
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#include "ChunkFile.h"
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#include "../resources/no_banner.cpp"
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#include <wx/mstream.h>
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#define CACHE_REVISION 0x103
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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static u32 g_ImageTemp[DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT];
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GameListItem::GameListItem(const std::string& _rFileName)
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: m_FileName(_rFileName),
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m_FileSize(0),
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m_Valid(false),
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m_BlobCompressed(false)
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: m_FileName(_rFileName)
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, m_FileSize(0)
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, m_Valid(false)
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, m_BlobCompressed(false)
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, m_pImage(NULL)
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, m_ImageSize(0)
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{
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DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName);
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if (pVolume != NULL)
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if (LoadFromCache())
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{
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m_Name = _rFileName;
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m_Country = pVolume->GetCountry();
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m_FileSize = File::GetSize(_rFileName.c_str());
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m_VolumeSize = pVolume->GetSize();
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m_Name = pVolume->GetName();
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m_UniqueID = pVolume->GetUniqueID();
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m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName.c_str());
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m_Valid = true;
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}
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else
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{
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DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName);
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// check if we can get some infos from the banner file too
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DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume);
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if (pFileSystem != NULL)
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if (pVolume != NULL)
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{
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DiscIO::IBannerLoader* pBannerLoader = DiscIO::CreateBannerLoader(*pFileSystem);
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m_Name = _rFileName;
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m_Country = pVolume->GetCountry();
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m_FileSize = File::GetSize(_rFileName.c_str());
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m_VolumeSize = pVolume->GetSize();
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m_Name = pVolume->GetName();
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m_UniqueID = pVolume->GetUniqueID();
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m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName.c_str());
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if (pBannerLoader != NULL)
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// check if we can get some infos from the banner file too
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DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume);
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if (pFileSystem != NULL)
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{
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if (pBannerLoader->IsValid())
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DiscIO::IBannerLoader* pBannerLoader = DiscIO::CreateBannerLoader(*pFileSystem);
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if (pBannerLoader != NULL)
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{
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pBannerLoader->GetName(m_Name, 0); //m_Country == DiscIO::IVolume::COUNTRY_JAP ? 1 : 0);
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pBannerLoader->GetCompany(m_Company);
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pBannerLoader->GetDescription(m_Description);
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if (pBannerLoader->GetBanner(g_ImageTemp))
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if (pBannerLoader->IsValid())
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{
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unsigned char* pImage = (unsigned char*)malloc(DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT * 3);
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for (size_t i = 0; i < DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT; i++)
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pBannerLoader->GetName(m_Name, 0); //m_Country == DiscIO::IVolume::COUNTRY_JAP ? 1 : 0);
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pBannerLoader->GetCompany(m_Company);
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pBannerLoader->GetDescription(m_Description);
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if (pBannerLoader->GetBanner(g_ImageTemp))
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{
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pImage[i * 3 + 0] = (g_ImageTemp[i] & 0xFF0000) >> 16;
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pImage[i * 3 + 1] = (g_ImageTemp[i] & 0x00FF00) >> 8;
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pImage[i * 3 + 2] = (g_ImageTemp[i] & 0x0000FF) >> 0;
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m_ImageSize = DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT * 3;
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m_pImage = new u8[m_ImageSize]; //(u8*)malloc(m_ImageSize);
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for (size_t i = 0; i < DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT; i++)
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{
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m_pImage[i * 3 + 0] = (g_ImageTemp[i] & 0xFF0000) >> 16;
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m_pImage[i * 3 + 1] = (g_ImageTemp[i] & 0x00FF00) >> 8;
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m_pImage[i * 3 + 2] = (g_ImageTemp[i] & 0x0000FF) >> 0;
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}
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}
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m_Image.Create(DVD_BANNER_WIDTH, DVD_BANNER_HEIGHT, pImage);
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}
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}
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else
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{
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// default banner
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wxMemoryInputStream istream(no_banner_png, sizeof no_banner_png);
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wxImage iNoBanner(istream, wxBITMAP_TYPE_PNG);
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m_Image = iNoBanner;
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delete pBannerLoader;
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}
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delete pBannerLoader;
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delete pFileSystem;
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}
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delete pFileSystem;
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}
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delete pVolume;
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delete pVolume;
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m_Valid = true;
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m_Valid = true;
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SaveToCache();
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}
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}
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// i am not sure if this is a leak or if wxImage will release the code
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if (m_pImage)
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{
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#if !defined(OSX64)
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m_Image.Create(DVD_BANNER_WIDTH, DVD_BANNER_HEIGHT, m_pImage);
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#endif
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}
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else
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{
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// default banner
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wxMemoryInputStream istream(no_banner_png, sizeof no_banner_png);
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wxImage iNoBanner(istream, wxBITMAP_TYPE_PNG);
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m_Image = iNoBanner;
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}
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}
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GameListItem::~GameListItem()
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{}
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{
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}
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bool GameListItem::LoadFromCache()
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{
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return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::SaveToCache()
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{
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CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::DoState(PointerWrap &p)
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{
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p.Do(m_Name);
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p.Do(m_Company);
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p.Do(m_Description);
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p.Do(m_UniqueID);
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p.Do(m_FileSize);
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p.Do(m_VolumeSize);
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p.Do(m_Country);
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p.Do(m_BlobCompressed);
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p.DoBuffer(&m_pImage, m_ImageSize);
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}
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std::string GameListItem::CreateCacheFilename()
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{
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std::string Filename;
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SplitPath(m_FileName, NULL, &Filename, NULL);
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Filename.append(".cache");
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std::string fullname("ISOCache\\");
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fullname += Filename;
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return fullname;
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}
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|
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|
@ -20,6 +20,7 @@
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#include "Volume.h"
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class PointerWrap;
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class GameListItem
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{
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public:
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|
@ -36,11 +37,13 @@ public:
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bool IsCompressed() const {return m_BlobCompressed;}
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u64 GetFileSize() const {return m_FileSize;}
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u64 GetVolumeSize() const {return m_VolumeSize;}
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#if !defined(OSX64)
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const wxImage& GetImage() const {return m_Image;}
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#endif
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void DoState(PointerWrap &p);
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private:
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std::string m_FileName;
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std::string m_Name;
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std::string m_Company;
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|
@ -51,13 +54,21 @@ public:
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u64 m_VolumeSize;
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DiscIO::IVolume::ECountry m_Country;
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bool m_BlobCompressed;
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u32 m_ImageSize;
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u8* m_pImage;
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|
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#if !defined(OSX64)
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wxImage m_Image;
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#endif
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bool m_Valid;
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bool m_BlobCompressed;
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bool LoadFromCache();
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void SaveToCache();
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std::string CreateCacheFilename();
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};
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