sorry for the last one, please test this one :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6125 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2010-08-25 11:18:46 +00:00
parent 3b30019fcb
commit 8e4df07353
2 changed files with 2 additions and 2 deletions

View File

@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
const int version = 6123;
const int version = 6124;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {

View File

@ -340,7 +340,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
WRITE(p, "o.colors_%d = mat * saturate(lacc);\n", j);
WRITE(p, "}\n");
}
if(xfregs.nNumChans == 1)
if(xfregs.nNumChans < 2)
{
if (components & VB_HAS_COL1)
WRITE(p, "o.colors_1 = color1;\n");