Added speed hack engine (way to make block take more cycles). Added example speed hack for Metroid Prime 2 PAL. (Speedhacking is only useful on games with really stupid idle loops, like the Metroids).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1271 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -0,0 +1,14 @@
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# G2MP01 - Metroid Prime 2 Echoes
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[Core]
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#Values set here will override the main dolphin settings.
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[Speedhacks]
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# Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
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0x80375c68=200
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[EmuState]
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#The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 2
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[OnLoad]
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#Add memory patches to be loaded once on boot here.
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[OnFrame]
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#Add memory patches to be applied every frame here.
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[ActionReplay]
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@ -51,21 +51,22 @@ Section::Section(const Section& other)
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lines = other.lines;
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}
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const Section* IniFile::GetSection(const char* sectionName) const
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{
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for (std::vector<Section>::const_iterator iter = sections.begin(); iter != sections.end(); ++iter)
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if (!strcmp(iter->name.c_str(), sectionName))
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return (&(*iter));
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return 0;
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}
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Section* IniFile::GetSection(const char* sectionName)
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{
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for (std::vector<Section>::iterator iter = sections.begin(); iter != sections.end(); ++iter)
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{
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if (!strcmp(iter->name.c_str(), sectionName))
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{
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return(&(*iter));
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}
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}
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return(0);
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return (&(*iter));
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return 0;
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}
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Section* IniFile::GetOrCreateSection(const char* sectionName)
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{
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Section* section = GetSection(sectionName);
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@ -102,7 +103,7 @@ bool IniFile::DeleteSection(const char* sectionName)
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}
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void IniFile::ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut, std::string* commentOut)
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void IniFile::ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut, std::string* commentOut) const
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{
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// allow many types of commenting
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// These MUST be signed! Do not change to size_t
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@ -390,9 +391,9 @@ bool IniFile::Save(const char* filename)
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}
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bool IniFile::GetKeys(const char* sectionName, std::vector<std::string>& keys)
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bool IniFile::GetKeys(const char* sectionName, std::vector<std::string>& keys) const
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{
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Section* section = GetSection(sectionName);
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const Section* section = GetSection(sectionName);
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if (!section)
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{
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@ -412,9 +413,9 @@ bool IniFile::GetKeys(const char* sectionName, std::vector<std::string>& keys)
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}
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bool IniFile::GetLines(const char* sectionName, std::vector<std::string>& lines)
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bool IniFile::GetLines(const char* sectionName, std::vector<std::string>& lines) const
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{
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Section* section = GetSection(sectionName);
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const Section* section = GetSection(sectionName);
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if (!section)
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return false;
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@ -64,20 +64,21 @@ public:
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bool Get(const char* sectionName, const char* key, bool* value, bool defaultValue = false);
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bool Get(const char* sectionName, const char* key, std::vector<std::string>& values);
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bool GetKeys(const char* sectionName, std::vector<std::string>& keys);
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bool GetLines(const char* sectionName, std::vector<std::string>& lines);
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bool GetKeys(const char* sectionName, std::vector<std::string>& keys) const;
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bool GetLines(const char* sectionName, std::vector<std::string>& lines) const;
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bool DeleteKey(const char* sectionName, const char* key);
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bool DeleteSection(const char* sectionName);
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void SortSections();
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void ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut, std::string* commentOut);
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void ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut, std::string* commentOut) const;
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std::string* GetLine(Section* section, const char* key, std::string* valueOut, std::string* commentOut);
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private:
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std::vector<Section>sections;
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const Section* GetSection(const char* section) const;
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Section* GetSection(const char* section);
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Section* GetOrCreateSection(const char* section);
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std::string* GetLine(const char* section, const char* key);
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@ -28,6 +28,7 @@
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#include <string>
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#include <vector>
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#include <map>
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#include "StringUtil.h"
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#include "PatchEngine.h"
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#include "IniFile.h"
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@ -41,10 +42,9 @@ namespace
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std::vector<Patch> onLoad;
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std::vector<Patch> onFrame;
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std::map<u32, int> speedHacks;
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} // namespace
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void LoadPatchSection(const char *section, std::vector<Patch> &patches, IniFile &ini)
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static void LoadPatchSection(const char *section, std::vector<Patch> &patches, IniFile &ini)
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{
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std::vector<std::string> keys;
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ini.GetKeys(section, keys);
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@ -59,18 +59,54 @@ void LoadPatchSection(const char *section, std::vector<Patch> &patches, IniFile
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std::string val(value);
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std::vector<std::string> items;
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SplitString(val, ":", items);
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Patch p;
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bool success = true;
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success = success && TryParseUInt(std::string(key.c_str()), &p.address);
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success = success && TryParseUInt(items[1], &p.value);
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p.type = (PatchType)ChooseStringFrom(items[0].c_str(), PatchTypeStrings);
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success = success && (p.type != (PatchType)-1);
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if (success)
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patches.push_back(p);
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if (items.size() >= 2) {
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Patch p;
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bool success = true;
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success = success && TryParseUInt(std::string(key.c_str()), &p.address);
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success = success && TryParseUInt(items[1], &p.value);
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p.type = (PatchType)ChooseStringFrom(items[0].c_str(), PatchTypeStrings);
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success = success && (p.type != (PatchType)-1);
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if (success)
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patches.push_back(p);
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}
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}
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}
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}
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static void LoadSpeedhacks(const char *section, std::map<u32, int> &hacks, IniFile &ini) {
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std::vector<std::string> keys;
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ini.GetKeys(section, keys);
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for (std::vector<std::string>::const_iterator iter = keys.begin(); iter != keys.end(); ++iter)
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{
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std::string key = *iter;
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std::string value;
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ini.Get(section, key.c_str(), &value, "BOGUS");
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if (value != "BOGUS")
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{
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u32 address;
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u32 cycles;
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bool success = true;
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success = success && TryParseUInt(std::string(key.c_str()), &address);
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success = success && TryParseUInt(value, &cycles);
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if (success) {
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speedHacks[address] = (int)cycles;
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}
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}
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}
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}
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} // namespace
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int PatchEngine_GetSpeedhackCycles(u32 addr)
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{
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std::map<u32, int>::const_iterator iter = speedHacks.find(addr);
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if (iter == speedHacks.end())
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return 0;
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else
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return iter->second;
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}
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void PatchEngine_LoadPatches(const char *gameID)
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{
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IniFile ini;
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LoadPatchSection("OnLoad", onLoad, ini);
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LoadPatchSection("OnFrame", onFrame, ini);
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LoadActionReplayCodes(ini, false);
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LoadSpeedhacks("Speedhacks", speedHacks, ini);
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}
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}
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@ -46,4 +46,6 @@ void PatchEngine_LoadPatches(const char *gameID);
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void PatchEngine_ApplyLoadPatches();
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void PatchEngine_ApplyFramePatches();
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void PatchEngine_ApplyARPatches();
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int PatchEngine_GetSpeedhackCycles(u32 addr);
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#endif //_PATCHENGINE_H
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@ -23,6 +23,7 @@
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#include "Thunk.h"
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#include "../../HLE/HLE.h"
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#include "../../Core.h"
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#include "../../PatchEngine.h"
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#include "../../CoreTiming.h"
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#include "../PowerPC.h"
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#include "../Profiler.h"
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@ -371,7 +372,7 @@ namespace Jit64
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gpr.Start(js.gpa);
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fpr.Start(js.fpa);
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js.downcountAmount = js.st.numCycles;
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js.downcountAmount = js.st.numCycles + PatchEngine_GetSpeedhackCycles(emaddress);
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js.blockSize = size;
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// Translate instructions
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for (int i = 0; i < (int)size; i++)
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}
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// const GekkoOpInfo *info = GetOpInfo();
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if (jo.interpretFPU && PPCTables::UsesFPU(ops[i].inst))
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Default(ops[i].inst);
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else
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