fixed gamelist cache not dealing with long longs correctly :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1056 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -60,6 +60,8 @@
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#define fseek _fseeki64
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#define ftell _ftelli64
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#define atoll _atoi64
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#define POSIX 0
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#define NOMINMAX
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@ -457,7 +457,7 @@ void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
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CConfigMain ConfigMain(this);
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ConfigMain.ShowModal();
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if (ConfigMain.bRefreshList)
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m_GameListCtrl->Update(true);
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m_GameListCtrl->Update(false);
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}
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@ -120,7 +120,7 @@ void CGameListCtrl::BrowseForDirectory()
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}
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}
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void CGameListCtrl::Update(bool Loadcache)
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void CGameListCtrl::Update(bool loadcache)
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{
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if (m_imageListSmall)
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{
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@ -130,7 +130,7 @@ void CGameListCtrl::Update(bool Loadcache)
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Hide();
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ScanForISOs(Loadcache);
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ScanForISOs(loadcache);
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ClearAll();
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@ -332,17 +332,17 @@ void CGameListCtrl::SetBackgroundColor()
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}
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}
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void CGameListCtrl::ScanForISOs(bool Loadcache)
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void CGameListCtrl::ScanForISOs(bool loadcache)
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{
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FILE * CacheFile;
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bool ScanIso = true;
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if (Loadcache)
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FILE * cacheFile;
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bool scanISO = true;
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if (loadcache)
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{
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ScanIso = false;
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if((CacheFile = fopen("DolphinWx.cache","rb")) == NULL)
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scanISO = false;
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if ((cacheFile = fopen("DolphinWx.cache", "rb")) == NULL)
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{
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ScanIso = true;
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if((CacheFile = fopen("DolphinWx.cache","wb")) == NULL)
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scanISO = true;
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if ((cacheFile = fopen("DolphinWx.cache", "wb")) == NULL)
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{
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PanicAlert("Unable to make or open the dolphin iso cache: is the directory write protected?");
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}
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@ -350,7 +350,7 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
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}
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else
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{
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if((CacheFile = fopen("DolphinWx.cache","wb")) == NULL)
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if ((cacheFile = fopen("DolphinWx.cache", "wb")) == NULL)
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{
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// Normally the file should be made when it is opened so if it can't open the file it's
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// write protected or something is stopping us from writing
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@ -358,19 +358,19 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
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}
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}
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m_ISOFiles.clear();
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if (!ScanIso)
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if (!scanISO)
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{
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// TODO: complete cache loading here. this means ADDING THE BANNER >_<
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char Buffer[257];
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char buffer[257];
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char temp[257];
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std::string Filename = " ";
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GameListItem ISOFile(Filename.c_str());
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std::string filename = " ";
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GameListItem ISOFile(filename.c_str());
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// Looping every line of the file
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while (fgets(Buffer, 256, CacheFile) != NULL)
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while (fgets(buffer, 256, cacheFile) != NULL)
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{
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strncpy(temp,"",257);
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strncpy(temp, "", 257);
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int i = 0;
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switch(Buffer[0])
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switch (buffer[0])
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{
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/*
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! = file name
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@ -385,22 +385,22 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
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case '!':
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while (i < 256)
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{
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if (Buffer[1+i] != '\n')
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temp[i] = Buffer[1+i];
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if (buffer[1+i] != '\n')
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temp[i] = buffer[1+i];
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i++;
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}
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Filename = temp;
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ISOFile.m_FileName = Filename.c_str();
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filename = temp;
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ISOFile.m_FileName = filename.c_str();
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break;
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case 'I':
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memcpy(temp, &Buffer[1], 6);
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memcpy(temp, &buffer[1], 6);
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ISOFile.m_UniqueID = temp;
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break;
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case 'N':
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while (i < 257)
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{
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if (Buffer[1+i] != '\n')
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temp[i] = Buffer[1+i];
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if (buffer[1+i] != '\n')
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temp[i] = buffer[1+i];
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i++;
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}
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ISOFile.m_Name = temp;
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@ -408,8 +408,8 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
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case 'D':
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while (i < 257)
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{
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if (Buffer[1+i] != '\n')
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temp[i] = Buffer[1+i];
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if (buffer[1+i] != '\n')
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temp[i] = buffer[1+i];
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i++;
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}
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ISOFile.m_Description = temp;
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@ -417,29 +417,29 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
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case 'O':
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while (i < 257)
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{
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if (Buffer[1+i] != '\n')
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temp[i] = Buffer[1+i];
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if (buffer[1+i] != '\n')
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temp[i] = buffer[1+i];
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i++;
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}
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ISOFile.m_Company = temp;
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break;
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case 'C':
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memcpy(temp,&Buffer[1],3);
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memcpy(temp, &buffer[1], 3);
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ISOFile.m_Country = (DiscIO::IVolume::ECountry) atoi(temp);
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break;
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case 'S':
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memcpy(temp,&Buffer[1],11);
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ISOFile.m_FileSize = atoi(temp);
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memcpy(temp, &buffer[1], 11);
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ISOFile.m_FileSize = atoll(temp);
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break;
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case 'V':
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memcpy(temp, &Buffer[1], 11);
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ISOFile.m_VolumeSize = atoi(temp);
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memcpy(temp, &buffer[1], 11);
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ISOFile.m_VolumeSize = atoll(temp);
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break;
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case 'B':
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memcpy(temp, &Buffer[1], 1);
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memcpy(temp, &buffer[1], 1);
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if (temp[0] == '1')
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ISOFile.m_BlobCompressed = true;
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else if(temp[0] == '0')
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else if (temp[0] == '0')
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ISOFile.m_BlobCompressed = false;
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else
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PanicAlert("unknown Compressed value %c", temp[1]);
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@ -477,7 +477,7 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
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}
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break;
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default:
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PanicAlert("Unknown Cache line Found:\n%s", Buffer);
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PanicAlert("Unknown Cache line Found:\n%s", buffer);
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break;
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}
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}
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@ -528,15 +528,22 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
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GameListItem ISOFile(rFilenames[i]);
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if (ISOFile.IsValid())
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{
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if(CacheFile)
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if(cacheFile)
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{
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fseek( CacheFile, 0L, SEEK_END );
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fprintf(CacheFile,"!%s\nI%s\nN%s\nD%s\nC%u\nO%s\nS%u\n",ISOFile.GetFileName().c_str(),
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ISOFile.GetUniqueID().c_str(), ISOFile.GetName().c_str(), ISOFile.GetDescription().c_str()
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,ISOFile.GetCountry(), ISOFile.GetCompany().c_str(), ISOFile.GetFileSize());
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// Why a new fprintf? cause volume size got writen as 0 for some bloody odd reason
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fprintf(CacheFile,"V%u\nB%u\n$\n", ISOFile.GetVolumeSize(), ISOFile.IsCompressed());
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ISOFile.m_Image.SaveFile("GameIni\\" + ISOFile.GetUniqueID() + ".png",wxBITMAP_TYPE_PNG);//".JPG",wxBITMAP_TYPE_JPEG);
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fseek(cacheFile, 0L, SEEK_END);
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fprintf(cacheFile, "!%s\nI%s\nN%s\nD%s\nC%u\nO%s\nS%llu\nV%llu\nB%u\n$\n",
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ISOFile.GetFileName().c_str(),
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ISOFile.GetUniqueID().c_str(),
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ISOFile.GetName().c_str(),
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ISOFile.GetDescription().c_str(),
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ISOFile.GetCountry(),
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ISOFile.GetCompany().c_str(),
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ISOFile.GetFileSize(),
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ISOFile.GetVolumeSize(),
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ISOFile.IsCompressed());
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ISOFile.m_Image.SaveFile("GameIni\\" + ISOFile.GetUniqueID() + ".png", wxBITMAP_TYPE_PNG);//".JPG",wxBITMAP_TYPE_JPEG);
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// TODO: add the banner saving TO 1 FILE AND JPG as well & make the cache MUCH better.
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// This is ugly as fuck
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}
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@ -546,7 +553,7 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
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PanicAlert("Invalid ISO file %s", rFilenames[i].c_str());
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}
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}
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fclose (CacheFile);
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fclose (cacheFile);
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}
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std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
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}
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@ -31,7 +31,7 @@ public:
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CGameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size, long style);
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~CGameListCtrl();
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void Update(bool Loadcache);
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void Update(bool loadcache);
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void BrowseForDirectory();
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const GameListItem *GetSelectedISO();
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const GameListItem *GetISO(int index) const;
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@ -59,7 +59,7 @@ private:
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void InitBitmaps();
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void InsertItemInReportView(long _Index);
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void SetBackgroundColor();
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void ScanForISOs(bool Loadcache);
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void ScanForISOs(bool loadcache);
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DECLARE_EVENT_TABLE()
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