Update svn:eol-style=native ( r1442 ) for Source/*.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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@ -1,56 +1,56 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "ColorUtil.h"
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namespace ColorUtil
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{
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const int lut5to8[] = { 0x00,0x08,0x10,0x18,0x20,0x29,0x31,0x39,
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0x41,0x4A,0x52,0x5A,0x62,0x6A,0x73,0x7B,
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0x83,0x8B,0x94,0x9C,0xA4,0xAC,0xB4,0xBD,
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0xC5,0xCD,0xD5,0xDE,0xE6,0xEE,0xF6,0xFF };
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const int lut4to8[] = { 0x00,0x11,0x22,0x33,0x44,0x55,0x66,0x77,
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0x88,0x99,0xAA,0xBB,0xCC,0xDD,0xEE,0xFF };
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const int lut3to8[] = { 0x00,0x24,0x48,0x6D,0x91,0xB6,0xDA,0xFF };
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u32 Decode5A3(u16 val)
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{
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const u32 bg_color = 0x00000000;
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int r, g, b, a;
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if (val & 0x8000)
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{
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r = lut5to8[(val >> 10) & 0x1f];
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g = lut5to8[(val >> 5) & 0x1f];
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b = lut5to8[(val) & 0x1f];
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a = 0xFF;
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}
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else
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{
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a = lut3to8[(val >> 12) & 0x7];
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r = (lut4to8[(val >> 8) & 0xf] * a + (bg_color & 0xFF) * (255 - a)) / 255;
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g = (lut4to8[(val >> 4) & 0xf] * a + ((bg_color >> 8) & 0xFF) * (255 - a)) / 255;
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b = (lut4to8[(val) & 0xf] * a + ((bg_color >> 16) & 0xFF) * (255 - a)) / 255;
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a = 0xFF;
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}
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return (a << 24) | (r << 16) | (g << 8) | b;
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}
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} // namespace
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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||||
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "ColorUtil.h"
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namespace ColorUtil
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{
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const int lut5to8[] = { 0x00,0x08,0x10,0x18,0x20,0x29,0x31,0x39,
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0x41,0x4A,0x52,0x5A,0x62,0x6A,0x73,0x7B,
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0x83,0x8B,0x94,0x9C,0xA4,0xAC,0xB4,0xBD,
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0xC5,0xCD,0xD5,0xDE,0xE6,0xEE,0xF6,0xFF };
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const int lut4to8[] = { 0x00,0x11,0x22,0x33,0x44,0x55,0x66,0x77,
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0x88,0x99,0xAA,0xBB,0xCC,0xDD,0xEE,0xFF };
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const int lut3to8[] = { 0x00,0x24,0x48,0x6D,0x91,0xB6,0xDA,0xFF };
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u32 Decode5A3(u16 val)
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{
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const u32 bg_color = 0x00000000;
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int r, g, b, a;
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if (val & 0x8000)
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{
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r = lut5to8[(val >> 10) & 0x1f];
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g = lut5to8[(val >> 5) & 0x1f];
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b = lut5to8[(val) & 0x1f];
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a = 0xFF;
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}
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else
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{
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a = lut3to8[(val >> 12) & 0x7];
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r = (lut4to8[(val >> 8) & 0xf] * a + (bg_color & 0xFF) * (255 - a)) / 255;
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g = (lut4to8[(val >> 4) & 0xf] * a + ((bg_color >> 8) & 0xFF) * (255 - a)) / 255;
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b = (lut4to8[(val) & 0xf] * a + ((bg_color >> 16) & 0xFF) * (255 - a)) / 255;
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a = 0xFF;
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}
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return (a << 24) | (r << 16) | (g << 8) | b;
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}
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} // namespace
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@ -1,198 +1,198 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
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||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Includes
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#include <string> // System: To be able to add strings with "+"
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#include <stdio.h>
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <stdarg.h>
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#endif
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#include "Common.h"
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#include "ConsoleWindow.h" // Common
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// Declarations and definitions
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namespace Console
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{
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// Create handles
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FILE* __fStdOut = NULL;
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#ifdef _WIN32
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HANDLE __hStdOut = NULL;
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#endif
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/* Start console window - width and height is the size of console window, if you enable
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File the output will also be written to this file. */
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void Open(int Width, int Height, char * Name, bool File)
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{
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#ifdef _WIN32
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// Open the console window and create the window handle for GetStdHandle()
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AllocConsole();
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// Save the window handle that AllocConsole() created
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__hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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// Set the console window title
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SetConsoleTitle(Name);
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// Set the total letter space
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COORD co = {Width, Height};
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SetConsoleScreenBufferSize(__hStdOut, co);
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/* Set the window size in number of letters. The height is hardcoded here because it can
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be changed with MoveWindow() later */
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SMALL_RECT coo = {0,0, (Width - 1),50}; // Top, left, right, bottom
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SetConsoleWindowInfo(__hStdOut, TRUE, &coo);
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#endif
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// Create a file and a file handle if File is enabled and we don't already have a file handle
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if(File && !__fStdOut)
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{
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// Edit the log file name
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std::string FileEnding = ".log";
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std::string FileName = Name;
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std::string FullFilename = (FileName + FileEnding);
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// Open the file handle
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__fStdOut = fopen(FullFilename.c_str(), "w");
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}
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}
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/* Close the console window and close the eventual file handle */
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void Close()
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{
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#ifdef _WIN32
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FreeConsole(); // Close the console window
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#endif
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if(__fStdOut) fclose(__fStdOut); // Close the file handle
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}
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// Print to screen and file
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int Print(const char *fmt, ...)
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{
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// Maximum bytes, mind this value to avoid an overrun
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static const int MAX_BYTES = 1024*20;
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#if defined(_WIN32)
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if(__hStdOut)
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{
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#endif
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char s[MAX_BYTES];
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va_list argptr;
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int cnt; // To store the vsnprintf return message
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va_start(argptr, fmt);
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cnt = vsnprintf(s, MAX_BYTES, fmt, argptr);
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va_end(argptr);
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#if defined(_WIN32)
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DWORD cCharsWritten; // We will get a value back here
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WriteConsole(__hStdOut, s, (DWORD)strlen(s), &cCharsWritten, NULL);
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#else
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fprintf(stderr, "%s", s);
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#endif
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// Write to the file
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if(__fStdOut)
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{
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fprintf(__fStdOut, "%s", s);
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fflush(__fStdOut); // Write file now, don't wait
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}
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return(cnt);
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#if defined(_WIN32)
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} else
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{
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return 0;
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}
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#endif
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}
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// Clear console screen
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void ClearScreen()
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{
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#if defined(_WIN32)
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if(__hStdOut) // Check that we have a window handle
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{
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COORD coordScreen = { 0, 0 };
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DWORD cCharsWritten;
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CONSOLE_SCREEN_BUFFER_INFO csbi;
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DWORD dwConSize;
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HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
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GetConsoleScreenBufferInfo(hConsole, &csbi);
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dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
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FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize,
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coordScreen, &cCharsWritten);
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GetConsoleScreenBufferInfo(hConsole, &csbi);
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FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize,
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coordScreen, &cCharsWritten);
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SetConsoleCursorPosition(hConsole, coordScreen);
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}
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#endif
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}
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/* Get window handle of console window to be able to resize it. We use
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GetConsoleTitle() and FindWindow() to locate the console window handle. */
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#if defined(_WIN32)
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HWND GetHwnd(void)
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{
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#define MY_BUFSIZE 1024 // Buffer size for console window titles
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HWND hwndFound; // This is what is returned to the caller
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char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated WindowTitle
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char pszOldWindowTitle[MY_BUFSIZE]; // Contains original WindowTitle
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// Fetch current window title.
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GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE);
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// Format a "unique" NewWindowTitle
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wsprintf(pszNewWindowTitle, "%d/%d", GetTickCount(), GetCurrentProcessId());
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// Change current window title
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SetConsoleTitle(pszNewWindowTitle);
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// Ensure window title has been updated
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Sleep(40);
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// Look for NewWindowTitle
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hwndFound = FindWindow(NULL, pszNewWindowTitle);
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// Restore original window title
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SetConsoleTitle(pszOldWindowTitle);
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return(hwndFound);
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}
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#endif // _WIN32
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} // namespace
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
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// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
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// Includes
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#include <string> // System: To be able to add strings with "+"
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#include <stdio.h>
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <stdarg.h>
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#endif
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#include "Common.h"
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#include "ConsoleWindow.h" // Common
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// Declarations and definitions
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namespace Console
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{
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// Create handles
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FILE* __fStdOut = NULL;
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#ifdef _WIN32
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HANDLE __hStdOut = NULL;
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#endif
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/* Start console window - width and height is the size of console window, if you enable
|
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File the output will also be written to this file. */
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void Open(int Width, int Height, char * Name, bool File)
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{
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#ifdef _WIN32
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// Open the console window and create the window handle for GetStdHandle()
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AllocConsole();
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// Save the window handle that AllocConsole() created
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__hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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// Set the console window title
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SetConsoleTitle(Name);
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// Set the total letter space
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COORD co = {Width, Height};
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SetConsoleScreenBufferSize(__hStdOut, co);
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|
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/* Set the window size in number of letters. The height is hardcoded here because it can
|
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be changed with MoveWindow() later */
|
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SMALL_RECT coo = {0,0, (Width - 1),50}; // Top, left, right, bottom
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SetConsoleWindowInfo(__hStdOut, TRUE, &coo);
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#endif
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// Create a file and a file handle if File is enabled and we don't already have a file handle
|
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if(File && !__fStdOut)
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{
|
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// Edit the log file name
|
||||
std::string FileEnding = ".log";
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std::string FileName = Name;
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std::string FullFilename = (FileName + FileEnding);
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// Open the file handle
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__fStdOut = fopen(FullFilename.c_str(), "w");
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}
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||||
|
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}
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|
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|
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/* Close the console window and close the eventual file handle */
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void Close()
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{
|
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#ifdef _WIN32
|
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FreeConsole(); // Close the console window
|
||||
#endif
|
||||
if(__fStdOut) fclose(__fStdOut); // Close the file handle
|
||||
|
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}
|
||||
|
||||
|
||||
// Print to screen and file
|
||||
int Print(const char *fmt, ...)
|
||||
{
|
||||
// Maximum bytes, mind this value to avoid an overrun
|
||||
static const int MAX_BYTES = 1024*20;
|
||||
|
||||
#if defined(_WIN32)
|
||||
if(__hStdOut)
|
||||
{
|
||||
#endif
|
||||
char s[MAX_BYTES];
|
||||
va_list argptr;
|
||||
int cnt; // To store the vsnprintf return message
|
||||
|
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va_start(argptr, fmt);
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cnt = vsnprintf(s, MAX_BYTES, fmt, argptr);
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||||
va_end(argptr);
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||||
|
||||
|
||||
#if defined(_WIN32)
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||||
DWORD cCharsWritten; // We will get a value back here
|
||||
|
||||
WriteConsole(__hStdOut, s, (DWORD)strlen(s), &cCharsWritten, NULL);
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||||
#else
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||||
fprintf(stderr, "%s", s);
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||||
#endif
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// Write to the file
|
||||
if(__fStdOut)
|
||||
{
|
||||
fprintf(__fStdOut, "%s", s);
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||||
fflush(__fStdOut); // Write file now, don't wait
|
||||
}
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||||
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||||
return(cnt);
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||||
#if defined(_WIN32)
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||||
} else
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{
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return 0;
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}
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#endif
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||||
|
||||
}
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||||
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||||
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// Clear console screen
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void ClearScreen()
|
||||
{
|
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#if defined(_WIN32)
|
||||
if(__hStdOut) // Check that we have a window handle
|
||||
{
|
||||
COORD coordScreen = { 0, 0 };
|
||||
DWORD cCharsWritten;
|
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CONSOLE_SCREEN_BUFFER_INFO csbi;
|
||||
DWORD dwConSize;
|
||||
|
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HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
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GetConsoleScreenBufferInfo(hConsole, &csbi);
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dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
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FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize,
|
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coordScreen, &cCharsWritten);
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GetConsoleScreenBufferInfo(hConsole, &csbi);
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FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize,
|
||||
coordScreen, &cCharsWritten);
|
||||
SetConsoleCursorPosition(hConsole, coordScreen);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/* Get window handle of console window to be able to resize it. We use
|
||||
GetConsoleTitle() and FindWindow() to locate the console window handle. */
|
||||
#if defined(_WIN32)
|
||||
HWND GetHwnd(void)
|
||||
{
|
||||
#define MY_BUFSIZE 1024 // Buffer size for console window titles
|
||||
HWND hwndFound; // This is what is returned to the caller
|
||||
char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated WindowTitle
|
||||
char pszOldWindowTitle[MY_BUFSIZE]; // Contains original WindowTitle
|
||||
|
||||
// Fetch current window title.
|
||||
GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE);
|
||||
|
||||
// Format a "unique" NewWindowTitle
|
||||
wsprintf(pszNewWindowTitle, "%d/%d", GetTickCount(), GetCurrentProcessId());
|
||||
|
||||
// Change current window title
|
||||
SetConsoleTitle(pszNewWindowTitle);
|
||||
|
||||
// Ensure window title has been updated
|
||||
Sleep(40);
|
||||
|
||||
// Look for NewWindowTitle
|
||||
hwndFound = FindWindow(NULL, pszNewWindowTitle);
|
||||
|
||||
// Restore original window title
|
||||
SetConsoleTitle(pszOldWindowTitle);
|
||||
|
||||
return(hwndFound);
|
||||
}
|
||||
#endif // _WIN32
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -1,82 +1,82 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include and declarations
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#include <stdio.h> // System
|
||||
|
||||
#include "Common.h" // Local
|
||||
#include "StringUtil.h"
|
||||
|
||||
bool DefaultMsgHandler(const char* caption, const char* text, bool yes_no, int Style);
|
||||
static MsgAlertHandler msg_handler = DefaultMsgHandler;
|
||||
/////////////////////////////
|
||||
|
||||
|
||||
/* Select which of these functions that are used for message boxes. If wxWidgets is enabled
|
||||
we will use wxMsgAlert() that is defined in main.cpp */
|
||||
void RegisterMsgAlertHandler(MsgAlertHandler handler)
|
||||
{
|
||||
msg_handler = handler;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
/* This is the first stop for messages where the log is updated and the correct windows
|
||||
is shown */
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
bool MsgAlert(const char* caption, bool yes_no, int Style, const char* format, ...)
|
||||
{
|
||||
// ---------------------------------
|
||||
// Read message and write it to the log
|
||||
// -----------
|
||||
char buffer[2048];
|
||||
bool ret = false;
|
||||
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
CharArrayFromFormatV(buffer, 2047, format, args);
|
||||
va_end(args);
|
||||
|
||||
LOG(MASTER_LOG, "%s: %s", caption, buffer);
|
||||
// -----------
|
||||
|
||||
if (msg_handler) {
|
||||
ret = msg_handler(caption, buffer, yes_no, Style);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
/* This is used in the No-GUI build */
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
bool DefaultMsgHandler(const char* caption, const char* text, bool yes_no, int Style)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
int STYLE = MB_ICONINFORMATION;
|
||||
if (Style == QUESTION) STYLE = MB_ICONQUESTION;
|
||||
if (Style == WARNING) STYLE = MB_ICONWARNING;
|
||||
|
||||
return IDYES == MessageBox(0, text, caption, STYLE | (yes_no ? MB_YESNO : MB_OK));
|
||||
|
||||
#else
|
||||
printf("%s\n", text);
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include and declarations
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#include <stdio.h> // System
|
||||
|
||||
#include "Common.h" // Local
|
||||
#include "StringUtil.h"
|
||||
|
||||
bool DefaultMsgHandler(const char* caption, const char* text, bool yes_no, int Style);
|
||||
static MsgAlertHandler msg_handler = DefaultMsgHandler;
|
||||
/////////////////////////////
|
||||
|
||||
|
||||
/* Select which of these functions that are used for message boxes. If wxWidgets is enabled
|
||||
we will use wxMsgAlert() that is defined in main.cpp */
|
||||
void RegisterMsgAlertHandler(MsgAlertHandler handler)
|
||||
{
|
||||
msg_handler = handler;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
/* This is the first stop for messages where the log is updated and the correct windows
|
||||
is shown */
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
bool MsgAlert(const char* caption, bool yes_no, int Style, const char* format, ...)
|
||||
{
|
||||
// ---------------------------------
|
||||
// Read message and write it to the log
|
||||
// -----------
|
||||
char buffer[2048];
|
||||
bool ret = false;
|
||||
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
CharArrayFromFormatV(buffer, 2047, format, args);
|
||||
va_end(args);
|
||||
|
||||
LOG(MASTER_LOG, "%s: %s", caption, buffer);
|
||||
// -----------
|
||||
|
||||
if (msg_handler) {
|
||||
ret = msg_handler(caption, buffer, yes_no, Style);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////
|
||||
/* This is used in the No-GUI build */
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
bool DefaultMsgHandler(const char* caption, const char* text, bool yes_no, int Style)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
int STYLE = MB_ICONINFORMATION;
|
||||
if (Style == QUESTION) STYLE = MB_ICONQUESTION;
|
||||
if (Style == WARNING) STYLE = MB_ICONWARNING;
|
||||
|
||||
return IDYES == MessageBox(0, text, caption, STYLE | (yes_no ? MB_YESNO : MB_OK));
|
||||
|
||||
#else
|
||||
printf("%s\n", text);
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -1,279 +1,279 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Boot.h"
|
||||
#include "../PowerPC/PowerPC.h"
|
||||
#include "../HLE/HLE.h"
|
||||
#include "../HW/Memmap.h"
|
||||
#include "../ConfigManager.h"
|
||||
#include "Blob.h"
|
||||
#include "MappedFile.h"
|
||||
#include "Boot_DOL.h"
|
||||
#include "Boot_WiiWAD.h"
|
||||
#include "AES/aes.h"
|
||||
#include "MathUtil.h"
|
||||
|
||||
class CBlobBigEndianReader
|
||||
{
|
||||
public:
|
||||
CBlobBigEndianReader(DiscIO::IBlobReader& _rReader) : m_rReader(_rReader) {}
|
||||
|
||||
u32 Read32(u64 _Offset)
|
||||
{
|
||||
u32 Temp;
|
||||
m_rReader.Read(_Offset, 4, (u8*)&Temp);
|
||||
return(Common::swap32(Temp));
|
||||
}
|
||||
|
||||
private:
|
||||
DiscIO::IBlobReader& m_rReader;
|
||||
};
|
||||
|
||||
std::vector<STileMetaContent> m_TileMetaContent;
|
||||
u16 m_BootIndex = -1;
|
||||
|
||||
void AESDecode(u8* _pKey, u8* _IV, u8* _pSrc, u32 _Size, u8* _pDest)
|
||||
{
|
||||
AES_KEY AESKey;
|
||||
|
||||
AES_set_decrypt_key(_pKey, 128, &AESKey);
|
||||
AES_cbc_encrypt(_pSrc, _pDest, _Size, &AESKey, _IV, AES_DECRYPT);
|
||||
}
|
||||
|
||||
u8* CreateWADEntry(DiscIO::IBlobReader& _rReader, u32 _Size, u64 _Offset)
|
||||
{
|
||||
if (_Size > 0)
|
||||
{
|
||||
u8* pTmpBuffer = new u8[_Size];
|
||||
_dbg_assert_msg_(BOOT, pTmpBuffer!=0, "WiiWAD: Cant allocate memory for WAD entry");
|
||||
|
||||
if (!_rReader.Read(_Offset, _Size, pTmpBuffer))
|
||||
{
|
||||
PanicAlert("WiiWAD: Could not read from file");
|
||||
}
|
||||
return pTmpBuffer;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GetKeyFromTicket(u8* pTicket, u8* pTicketKey)
|
||||
{
|
||||
u8 CommonKey[16];
|
||||
FILE* pMasterKeyFile = fopen(WII_MASTERKEY_FILE, "rb");
|
||||
_dbg_assert_msg_(BOOT, pMasterKeyFile!=0x0, "WiiWAD: Cant open MasterKeyFile for WII");
|
||||
|
||||
if (pMasterKeyFile)
|
||||
{
|
||||
fread(CommonKey, 16, 1, pMasterKeyFile);
|
||||
fclose(pMasterKeyFile);
|
||||
|
||||
u8 IV[16];
|
||||
memset(IV, 0, sizeof IV);
|
||||
memcpy(IV, pTicket + 0x01dc, 8);
|
||||
AESDecode(CommonKey, IV, pTicket + 0x01bf, 16, pTicketKey);
|
||||
}
|
||||
}
|
||||
|
||||
bool ParseTMD(u8* pDataApp, u32 pDataAppSize, u8* pTicket, u8* pTMD)
|
||||
{
|
||||
u8 DecryptTitleKey[16];
|
||||
u8 IV[16];
|
||||
|
||||
GetKeyFromTicket(pTicket, DecryptTitleKey);
|
||||
|
||||
u32 numEntries = Common::swap16(pTMD + 0x01de);
|
||||
m_BootIndex = Common::swap16(pTMD + 0x01e0);
|
||||
u8* p = pDataApp;
|
||||
|
||||
m_TileMetaContent.resize(numEntries);
|
||||
|
||||
for (u32 i=0; i<numEntries; i++)
|
||||
{
|
||||
STileMetaContent& rContent = m_TileMetaContent[i];
|
||||
|
||||
rContent.m_ContentID = Common::swap32(pTMD + 0x01e4 + 0x24*i);
|
||||
rContent.m_Index = Common::swap16(pTMD + 0x01e8 + 0x24*i);
|
||||
rContent.m_Type = Common::swap16(pTMD + 0x01ea + 0x24*i);
|
||||
rContent.m_Size= (u32)ROUND_UP(Common::swap64(pTMD + 0x01ec + 0x24*i), 0x40);
|
||||
rContent.m_pData = new u8[rContent.m_Size];
|
||||
|
||||
memset(IV, 0, sizeof IV);
|
||||
memcpy(IV, pTMD + 0x01e8 + 0x24*i, 2);
|
||||
AESDecode(DecryptTitleKey, IV, p, rContent.m_Size, rContent.m_pData);
|
||||
|
||||
p += rContent.m_Size;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ParseWAD(DiscIO::IBlobReader& _rReader)
|
||||
{
|
||||
CBlobBigEndianReader ReaderBig(_rReader);
|
||||
|
||||
// get header size
|
||||
u32 HeaderSize = ReaderBig.Read32(0);
|
||||
if (HeaderSize != 0x20)
|
||||
{
|
||||
_dbg_assert_msg_(BOOT, (HeaderSize==0x20), "WiiWAD: Header size != 0x20");
|
||||
return false;
|
||||
}
|
||||
|
||||
// get header
|
||||
u8 Header[0x20];
|
||||
_rReader.Read(0, HeaderSize, Header);
|
||||
u32 HeaderType = ReaderBig.Read32(0x4);
|
||||
if ((0x49730000 != HeaderType) && (0x69620000 != HeaderType))
|
||||
return false;
|
||||
|
||||
u32 CertificateChainSize = ReaderBig.Read32(0x8);
|
||||
u32 Reserved = ReaderBig.Read32(0xC);
|
||||
u32 TicketSize = ReaderBig.Read32(0x10);
|
||||
u32 TMDSize = ReaderBig.Read32(0x14);
|
||||
u32 DataAppSize = ReaderBig.Read32(0x18);
|
||||
u32 FooterSize = ReaderBig.Read32(0x1C);
|
||||
_dbg_assert_msg_(BOOT, Reserved==0x00, "WiiWAD: Reserved must be 0x00");
|
||||
|
||||
u32 Offset = 0x40;
|
||||
u8* pCertificateChain = CreateWADEntry(_rReader, CertificateChainSize, Offset); Offset += ROUND_UP(CertificateChainSize, 0x40);
|
||||
u8* pTicket = CreateWADEntry(_rReader, TicketSize, Offset); Offset += ROUND_UP(TicketSize, 0x40);
|
||||
u8* pTMD = CreateWADEntry(_rReader, TMDSize, Offset); Offset += ROUND_UP(TMDSize, 0x40);
|
||||
u8* pDataApp = CreateWADEntry(_rReader, DataAppSize, Offset); Offset += ROUND_UP(DataAppSize, 0x40);
|
||||
u8* pFooter = CreateWADEntry(_rReader, FooterSize, Offset); Offset += ROUND_UP(FooterSize, 0x40);
|
||||
|
||||
bool Result = ParseTMD(pDataApp, DataAppSize, pTicket, pTMD);
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
bool CBoot::IsWiiWAD(const char* _pFileName)
|
||||
{
|
||||
DiscIO::IBlobReader* pReader = DiscIO::CreateBlobReader(_pFileName);
|
||||
if (pReader == NULL)
|
||||
return false;
|
||||
|
||||
CBlobBigEndianReader Reader(*pReader);
|
||||
bool Result = false;
|
||||
|
||||
// check for wii wad
|
||||
if (Reader.Read32(0x00) == 0x20)
|
||||
{
|
||||
u32 WADTYpe = Reader.Read32(0x04);
|
||||
switch(WADTYpe)
|
||||
{
|
||||
case 0x49730000:
|
||||
case 0x69620000:
|
||||
Result = true;
|
||||
}
|
||||
}
|
||||
|
||||
delete pReader;
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
|
||||
void SetupWiiMem()
|
||||
{
|
||||
//
|
||||
// TODO: REDUDANT CODE SUX ....
|
||||
//
|
||||
|
||||
Memory::Write_U32(0x5d1c9ea3, 0x00000018); // Magic word it is a wii disc
|
||||
Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
|
||||
Memory::Write_U32(0x00000001, 0x00000024); // Unknown
|
||||
Memory::Write_U32(0x01800000, 0x00000028); // MEM1 size 24MB
|
||||
Memory::Write_U32(0x00000023, 0x0000002c); // Production Board Model
|
||||
Memory::Write_U32(0x00000000, 0x00000030); // Init
|
||||
Memory::Write_U32(0x817FEC60, 0x00000034); // Init
|
||||
// 38, 3C should get start, size of FST through apploader
|
||||
Memory::Write_U32(0x38a00040, 0x00000060); // Exception init
|
||||
Memory::Write_U32(0x8008f7b8, 0x000000e4); // Thread Init
|
||||
Memory::Write_U32(0x01800000, 0x000000f0); // "Simulated memory size" (debug mode?)
|
||||
Memory::Write_U32(0x8179b500, 0x000000f4); // __start
|
||||
Memory::Write_U32(0x0e7be2c0, 0x000000f8); // Bus speed
|
||||
Memory::Write_U32(0x2B73A840, 0x000000fc); // CPU speed
|
||||
Memory::Write_U16(0x0000, 0x000030e6); // Console type
|
||||
Memory::Write_U32(0x00000000, 0x000030c0); // EXI
|
||||
Memory::Write_U32(0x00000000, 0x000030c4); // EXI
|
||||
Memory::Write_U32(0x00000000, 0x000030dc); // Time
|
||||
Memory::Write_U32(0x00000000, 0x000030d8); // Time
|
||||
Memory::Write_U32(0x00000000, 0x000030f0); // Apploader
|
||||
Memory::Write_U32(0x01800000, 0x00003100); // BAT
|
||||
Memory::Write_U32(0x01800000, 0x00003104); // BAT
|
||||
Memory::Write_U32(0x00000000, 0x0000310c); // Init
|
||||
Memory::Write_U32(0x8179d500, 0x00003110); // Init
|
||||
Memory::Write_U32(0x04000000, 0x00003118); // Unknown
|
||||
Memory::Write_U32(0x04000000, 0x0000311c); // BAT
|
||||
Memory::Write_U32(0x93400000, 0x00003120); // BAT
|
||||
Memory::Write_U32(0x90000800, 0x00003124); // Init - MEM2 low
|
||||
Memory::Write_U32(0x933e0000, 0x00003128); // Init - MEM2 high
|
||||
Memory::Write_U32(0x933e0000, 0x00003130); // IOS MEM2 low
|
||||
Memory::Write_U32(0x93400000, 0x00003134); // IOS MEM2 high
|
||||
Memory::Write_U32(0x00000011, 0x00003138); // Console type
|
||||
Memory::Write_U64(0x0009020400062507ULL, 0x00003140); // IOS Version
|
||||
Memory::Write_U16(0x0113, 0x0000315e); // Apploader
|
||||
Memory::Write_U32(0x0000FF16, 0x00003158); // DDR ram vendor code
|
||||
|
||||
Memory::Write_U8(0x80, 0x0000315c); // OSInit
|
||||
Memory::Write_U8(0x00, 0x00000006); // DVDInit
|
||||
Memory::Write_U8(0x00, 0x00000007); // DVDInit
|
||||
Memory::Write_U16(0x0000, 0x000030e0); // PADInit
|
||||
|
||||
// Fake the VI Init of the BIOS
|
||||
Memory::Write_U32(SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC ? 0 : 1, 0x000000CC);
|
||||
|
||||
// Clear exception handler. Why? Don't we begin with only zeroes?
|
||||
for (int i = 0x3000; i <= 0x3038; i += 4)
|
||||
{
|
||||
Memory::Write_U32(0x00000000, 0x80000000 + i);
|
||||
}
|
||||
|
||||
/* This is some kind of consistency check that is compared to the 0x00
|
||||
values as the game boots. This location keep the 4 byte ID for as long
|
||||
as the game is running. The 6 byte ID at 0x00 is overwritten sometime
|
||||
after this check during booting. */
|
||||
|
||||
|
||||
// VolumeHandler::ReadToPtr(Memory::GetPointer(0x3180), 0, 4);
|
||||
// Memory::Write_U8(0x80, 0x00003184);
|
||||
// ================
|
||||
}
|
||||
|
||||
bool CBoot::Boot_WiiWAD(const char* _pFilename)
|
||||
{
|
||||
DiscIO::IBlobReader* pReader = DiscIO::CreateBlobReader(_pFilename);
|
||||
if (pReader == NULL)
|
||||
return false;
|
||||
|
||||
bool Result = ParseWAD(*pReader);
|
||||
delete pReader;
|
||||
|
||||
if (!Result)
|
||||
return false;
|
||||
|
||||
SetupWiiMem();
|
||||
|
||||
// DOL
|
||||
STileMetaContent& rContent = m_TileMetaContent[m_BootIndex];
|
||||
CDolLoader DolLoader(rContent.m_pData, rContent.m_Size);
|
||||
|
||||
PC = DolLoader.GetEntryPoint() | 0x80000000;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Boot.h"
|
||||
#include "../PowerPC/PowerPC.h"
|
||||
#include "../HLE/HLE.h"
|
||||
#include "../HW/Memmap.h"
|
||||
#include "../ConfigManager.h"
|
||||
#include "Blob.h"
|
||||
#include "MappedFile.h"
|
||||
#include "Boot_DOL.h"
|
||||
#include "Boot_WiiWAD.h"
|
||||
#include "AES/aes.h"
|
||||
#include "MathUtil.h"
|
||||
|
||||
class CBlobBigEndianReader
|
||||
{
|
||||
public:
|
||||
CBlobBigEndianReader(DiscIO::IBlobReader& _rReader) : m_rReader(_rReader) {}
|
||||
|
||||
u32 Read32(u64 _Offset)
|
||||
{
|
||||
u32 Temp;
|
||||
m_rReader.Read(_Offset, 4, (u8*)&Temp);
|
||||
return(Common::swap32(Temp));
|
||||
}
|
||||
|
||||
private:
|
||||
DiscIO::IBlobReader& m_rReader;
|
||||
};
|
||||
|
||||
std::vector<STileMetaContent> m_TileMetaContent;
|
||||
u16 m_BootIndex = -1;
|
||||
|
||||
void AESDecode(u8* _pKey, u8* _IV, u8* _pSrc, u32 _Size, u8* _pDest)
|
||||
{
|
||||
AES_KEY AESKey;
|
||||
|
||||
AES_set_decrypt_key(_pKey, 128, &AESKey);
|
||||
AES_cbc_encrypt(_pSrc, _pDest, _Size, &AESKey, _IV, AES_DECRYPT);
|
||||
}
|
||||
|
||||
u8* CreateWADEntry(DiscIO::IBlobReader& _rReader, u32 _Size, u64 _Offset)
|
||||
{
|
||||
if (_Size > 0)
|
||||
{
|
||||
u8* pTmpBuffer = new u8[_Size];
|
||||
_dbg_assert_msg_(BOOT, pTmpBuffer!=0, "WiiWAD: Cant allocate memory for WAD entry");
|
||||
|
||||
if (!_rReader.Read(_Offset, _Size, pTmpBuffer))
|
||||
{
|
||||
PanicAlert("WiiWAD: Could not read from file");
|
||||
}
|
||||
return pTmpBuffer;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GetKeyFromTicket(u8* pTicket, u8* pTicketKey)
|
||||
{
|
||||
u8 CommonKey[16];
|
||||
FILE* pMasterKeyFile = fopen(WII_MASTERKEY_FILE, "rb");
|
||||
_dbg_assert_msg_(BOOT, pMasterKeyFile!=0x0, "WiiWAD: Cant open MasterKeyFile for WII");
|
||||
|
||||
if (pMasterKeyFile)
|
||||
{
|
||||
fread(CommonKey, 16, 1, pMasterKeyFile);
|
||||
fclose(pMasterKeyFile);
|
||||
|
||||
u8 IV[16];
|
||||
memset(IV, 0, sizeof IV);
|
||||
memcpy(IV, pTicket + 0x01dc, 8);
|
||||
AESDecode(CommonKey, IV, pTicket + 0x01bf, 16, pTicketKey);
|
||||
}
|
||||
}
|
||||
|
||||
bool ParseTMD(u8* pDataApp, u32 pDataAppSize, u8* pTicket, u8* pTMD)
|
||||
{
|
||||
u8 DecryptTitleKey[16];
|
||||
u8 IV[16];
|
||||
|
||||
GetKeyFromTicket(pTicket, DecryptTitleKey);
|
||||
|
||||
u32 numEntries = Common::swap16(pTMD + 0x01de);
|
||||
m_BootIndex = Common::swap16(pTMD + 0x01e0);
|
||||
u8* p = pDataApp;
|
||||
|
||||
m_TileMetaContent.resize(numEntries);
|
||||
|
||||
for (u32 i=0; i<numEntries; i++)
|
||||
{
|
||||
STileMetaContent& rContent = m_TileMetaContent[i];
|
||||
|
||||
rContent.m_ContentID = Common::swap32(pTMD + 0x01e4 + 0x24*i);
|
||||
rContent.m_Index = Common::swap16(pTMD + 0x01e8 + 0x24*i);
|
||||
rContent.m_Type = Common::swap16(pTMD + 0x01ea + 0x24*i);
|
||||
rContent.m_Size= (u32)ROUND_UP(Common::swap64(pTMD + 0x01ec + 0x24*i), 0x40);
|
||||
rContent.m_pData = new u8[rContent.m_Size];
|
||||
|
||||
memset(IV, 0, sizeof IV);
|
||||
memcpy(IV, pTMD + 0x01e8 + 0x24*i, 2);
|
||||
AESDecode(DecryptTitleKey, IV, p, rContent.m_Size, rContent.m_pData);
|
||||
|
||||
p += rContent.m_Size;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ParseWAD(DiscIO::IBlobReader& _rReader)
|
||||
{
|
||||
CBlobBigEndianReader ReaderBig(_rReader);
|
||||
|
||||
// get header size
|
||||
u32 HeaderSize = ReaderBig.Read32(0);
|
||||
if (HeaderSize != 0x20)
|
||||
{
|
||||
_dbg_assert_msg_(BOOT, (HeaderSize==0x20), "WiiWAD: Header size != 0x20");
|
||||
return false;
|
||||
}
|
||||
|
||||
// get header
|
||||
u8 Header[0x20];
|
||||
_rReader.Read(0, HeaderSize, Header);
|
||||
u32 HeaderType = ReaderBig.Read32(0x4);
|
||||
if ((0x49730000 != HeaderType) && (0x69620000 != HeaderType))
|
||||
return false;
|
||||
|
||||
u32 CertificateChainSize = ReaderBig.Read32(0x8);
|
||||
u32 Reserved = ReaderBig.Read32(0xC);
|
||||
u32 TicketSize = ReaderBig.Read32(0x10);
|
||||
u32 TMDSize = ReaderBig.Read32(0x14);
|
||||
u32 DataAppSize = ReaderBig.Read32(0x18);
|
||||
u32 FooterSize = ReaderBig.Read32(0x1C);
|
||||
_dbg_assert_msg_(BOOT, Reserved==0x00, "WiiWAD: Reserved must be 0x00");
|
||||
|
||||
u32 Offset = 0x40;
|
||||
u8* pCertificateChain = CreateWADEntry(_rReader, CertificateChainSize, Offset); Offset += ROUND_UP(CertificateChainSize, 0x40);
|
||||
u8* pTicket = CreateWADEntry(_rReader, TicketSize, Offset); Offset += ROUND_UP(TicketSize, 0x40);
|
||||
u8* pTMD = CreateWADEntry(_rReader, TMDSize, Offset); Offset += ROUND_UP(TMDSize, 0x40);
|
||||
u8* pDataApp = CreateWADEntry(_rReader, DataAppSize, Offset); Offset += ROUND_UP(DataAppSize, 0x40);
|
||||
u8* pFooter = CreateWADEntry(_rReader, FooterSize, Offset); Offset += ROUND_UP(FooterSize, 0x40);
|
||||
|
||||
bool Result = ParseTMD(pDataApp, DataAppSize, pTicket, pTMD);
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
bool CBoot::IsWiiWAD(const char* _pFileName)
|
||||
{
|
||||
DiscIO::IBlobReader* pReader = DiscIO::CreateBlobReader(_pFileName);
|
||||
if (pReader == NULL)
|
||||
return false;
|
||||
|
||||
CBlobBigEndianReader Reader(*pReader);
|
||||
bool Result = false;
|
||||
|
||||
// check for wii wad
|
||||
if (Reader.Read32(0x00) == 0x20)
|
||||
{
|
||||
u32 WADTYpe = Reader.Read32(0x04);
|
||||
switch(WADTYpe)
|
||||
{
|
||||
case 0x49730000:
|
||||
case 0x69620000:
|
||||
Result = true;
|
||||
}
|
||||
}
|
||||
|
||||
delete pReader;
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
|
||||
void SetupWiiMem()
|
||||
{
|
||||
//
|
||||
// TODO: REDUDANT CODE SUX ....
|
||||
//
|
||||
|
||||
Memory::Write_U32(0x5d1c9ea3, 0x00000018); // Magic word it is a wii disc
|
||||
Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
|
||||
Memory::Write_U32(0x00000001, 0x00000024); // Unknown
|
||||
Memory::Write_U32(0x01800000, 0x00000028); // MEM1 size 24MB
|
||||
Memory::Write_U32(0x00000023, 0x0000002c); // Production Board Model
|
||||
Memory::Write_U32(0x00000000, 0x00000030); // Init
|
||||
Memory::Write_U32(0x817FEC60, 0x00000034); // Init
|
||||
// 38, 3C should get start, size of FST through apploader
|
||||
Memory::Write_U32(0x38a00040, 0x00000060); // Exception init
|
||||
Memory::Write_U32(0x8008f7b8, 0x000000e4); // Thread Init
|
||||
Memory::Write_U32(0x01800000, 0x000000f0); // "Simulated memory size" (debug mode?)
|
||||
Memory::Write_U32(0x8179b500, 0x000000f4); // __start
|
||||
Memory::Write_U32(0x0e7be2c0, 0x000000f8); // Bus speed
|
||||
Memory::Write_U32(0x2B73A840, 0x000000fc); // CPU speed
|
||||
Memory::Write_U16(0x0000, 0x000030e6); // Console type
|
||||
Memory::Write_U32(0x00000000, 0x000030c0); // EXI
|
||||
Memory::Write_U32(0x00000000, 0x000030c4); // EXI
|
||||
Memory::Write_U32(0x00000000, 0x000030dc); // Time
|
||||
Memory::Write_U32(0x00000000, 0x000030d8); // Time
|
||||
Memory::Write_U32(0x00000000, 0x000030f0); // Apploader
|
||||
Memory::Write_U32(0x01800000, 0x00003100); // BAT
|
||||
Memory::Write_U32(0x01800000, 0x00003104); // BAT
|
||||
Memory::Write_U32(0x00000000, 0x0000310c); // Init
|
||||
Memory::Write_U32(0x8179d500, 0x00003110); // Init
|
||||
Memory::Write_U32(0x04000000, 0x00003118); // Unknown
|
||||
Memory::Write_U32(0x04000000, 0x0000311c); // BAT
|
||||
Memory::Write_U32(0x93400000, 0x00003120); // BAT
|
||||
Memory::Write_U32(0x90000800, 0x00003124); // Init - MEM2 low
|
||||
Memory::Write_U32(0x933e0000, 0x00003128); // Init - MEM2 high
|
||||
Memory::Write_U32(0x933e0000, 0x00003130); // IOS MEM2 low
|
||||
Memory::Write_U32(0x93400000, 0x00003134); // IOS MEM2 high
|
||||
Memory::Write_U32(0x00000011, 0x00003138); // Console type
|
||||
Memory::Write_U64(0x0009020400062507ULL, 0x00003140); // IOS Version
|
||||
Memory::Write_U16(0x0113, 0x0000315e); // Apploader
|
||||
Memory::Write_U32(0x0000FF16, 0x00003158); // DDR ram vendor code
|
||||
|
||||
Memory::Write_U8(0x80, 0x0000315c); // OSInit
|
||||
Memory::Write_U8(0x00, 0x00000006); // DVDInit
|
||||
Memory::Write_U8(0x00, 0x00000007); // DVDInit
|
||||
Memory::Write_U16(0x0000, 0x000030e0); // PADInit
|
||||
|
||||
// Fake the VI Init of the BIOS
|
||||
Memory::Write_U32(SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC ? 0 : 1, 0x000000CC);
|
||||
|
||||
// Clear exception handler. Why? Don't we begin with only zeroes?
|
||||
for (int i = 0x3000; i <= 0x3038; i += 4)
|
||||
{
|
||||
Memory::Write_U32(0x00000000, 0x80000000 + i);
|
||||
}
|
||||
|
||||
/* This is some kind of consistency check that is compared to the 0x00
|
||||
values as the game boots. This location keep the 4 byte ID for as long
|
||||
as the game is running. The 6 byte ID at 0x00 is overwritten sometime
|
||||
after this check during booting. */
|
||||
|
||||
|
||||
// VolumeHandler::ReadToPtr(Memory::GetPointer(0x3180), 0, 4);
|
||||
// Memory::Write_U8(0x80, 0x00003184);
|
||||
// ================
|
||||
}
|
||||
|
||||
bool CBoot::Boot_WiiWAD(const char* _pFilename)
|
||||
{
|
||||
DiscIO::IBlobReader* pReader = DiscIO::CreateBlobReader(_pFilename);
|
||||
if (pReader == NULL)
|
||||
return false;
|
||||
|
||||
bool Result = ParseWAD(*pReader);
|
||||
delete pReader;
|
||||
|
||||
if (!Result)
|
||||
return false;
|
||||
|
||||
SetupWiiMem();
|
||||
|
||||
// DOL
|
||||
STileMetaContent& rContent = m_TileMetaContent[m_BootIndex];
|
||||
CDolLoader DolLoader(rContent.m_pData, rContent.m_Size);
|
||||
|
||||
PC = DolLoader.GetEntryPoint() | 0x80000000;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,251 +1,251 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
#include "Setup.h"
|
||||
#ifdef RERECORDING
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "Thread.h" // Common
|
||||
|
||||
#include "Timer.h"
|
||||
#include "Common.h"
|
||||
#include "ConsoleWindow.h"
|
||||
|
||||
#include "Console.h"
|
||||
#include "Core.h"
|
||||
#include "CPUDetect.h"
|
||||
#include "CoreTiming.h"
|
||||
#include "Boot/Boot.h"
|
||||
#include "PatchEngine.h"
|
||||
|
||||
#include "HW/Memmap.h"
|
||||
#include "HW/PeripheralInterface.h"
|
||||
#include "HW/GPFifo.h"
|
||||
#include "HW/CPU.h"
|
||||
#include "HW/CPUCompare.h"
|
||||
#include "HW/HW.h"
|
||||
#include "HW/DSP.h"
|
||||
#include "HW/GPFifo.h"
|
||||
#include "HW/AudioInterface.h"
|
||||
#include "HW/VideoInterface.h"
|
||||
#include "HW/CommandProcessor.h"
|
||||
#include "HW/PixelEngine.h"
|
||||
#include "HW/SystemTimers.h"
|
||||
|
||||
#include "PowerPC/PowerPC.h"
|
||||
|
||||
#include "PluginManager.h"
|
||||
#include "ConfigManager.h"
|
||||
|
||||
#include "MemTools.h"
|
||||
#include "Host.h"
|
||||
#include "LogManager.h"
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
// File description: Rerecording Functions
|
||||
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
How the timer works: We measure the time between drawn frames, not when the game is paused. So time
|
||||
should be a fairly comparable measure of the time it took to play the game. However the time it takes
|
||||
to draw a frame will be lower on a fast computer. Therefore we could perhaps measure time as an
|
||||
internal game time that is adjusted by the average time it takes to draw a frame. Also if it only takes
|
||||
ten or twenty milliseconds to draw a frame I'm not certain about how accurate the mmsystem timers are for
|
||||
such short periods.
|
||||
|
||||
//////////////////////////////////////*/
|
||||
|
||||
|
||||
|
||||
namespace Core
|
||||
{
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Declarations and definitions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
int g_FrameCounter = 0;
|
||||
bool g_FrameStep = false;
|
||||
Common::Timer ReRecTimer;
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Control Run, Pause, Stop and the Timer.
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
// Subtract the paused time when we run again
|
||||
void Run()
|
||||
{
|
||||
ReRecTimer.AddTimeDifference();
|
||||
}
|
||||
// Update the time
|
||||
void Pause()
|
||||
{
|
||||
ReRecTimer.Update();
|
||||
}
|
||||
|
||||
// Start the timer when a game is booted
|
||||
void RerecordingStart()
|
||||
{
|
||||
g_FrameCounter = 0;
|
||||
ReRecTimer.Start();
|
||||
|
||||
// Logging
|
||||
//Console::Print("RerecordingStart: %i\n", g_FrameCounter);
|
||||
}
|
||||
|
||||
// Reset the frame counter
|
||||
void RerecordingStop()
|
||||
{
|
||||
// Write the final time and Stop the timer
|
||||
ReRecTimer.Stop();
|
||||
|
||||
// Update status bar
|
||||
WriteStatus();
|
||||
}
|
||||
|
||||
/* Wind back the frame counter when a save state is loaded. Currently we don't know what that means in
|
||||
time so we just guess that the time is proportional the the number of frames
|
||||
|
||||
Todo: There are many assumptions here: We probably want to replace the time here by the actual time
|
||||
that we save together with the save state or the input recording for example. And have it adjusted
|
||||
for full speed playback (whether it's 30 fps or 60 fps or some other speed that the game is natively
|
||||
capped at). Also the input interrupts do not occur as often as the frame renderings, they occur more
|
||||
often. So we may want to move the input recording to fram updates, or perhaps sync the input interrupts
|
||||
to frame updates.
|
||||
*/
|
||||
void WindBack(int Counter)
|
||||
{
|
||||
/* Counter should be smaller than g_FrameCounter, however it currently updates faster than the
|
||||
frames so currently it may not be the same. Therefore I use the abs() function. */
|
||||
int AbsoluteFrameDifference = abs(g_FrameCounter - Counter);
|
||||
float FractionalFrameDifference = (float) AbsoluteFrameDifference / (float) g_FrameCounter;
|
||||
|
||||
// Update the frame counter
|
||||
g_FrameCounter = Counter;
|
||||
|
||||
// Approximate a time to wind back the clock to
|
||||
// Get the current time
|
||||
u64 CurrentTimeMs = ReRecTimer.GetTimeElapsed();
|
||||
// Save the current time in seconds in a new double
|
||||
double CurrentTimeSeconds = (double) (CurrentTimeMs / 1000);
|
||||
// Reduce it by the same proportion as the counter was wound back
|
||||
CurrentTimeSeconds = CurrentTimeSeconds * FractionalFrameDifference;
|
||||
// Update the clock
|
||||
ReRecTimer.WindBackStartingTime((u64)CurrentTimeSeconds * 1000);
|
||||
|
||||
// Logging
|
||||
Console::Print("WindBack: %i %u\n", Counter, (u64)CurrentTimeSeconds);
|
||||
}
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Frame advance
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void FrameAdvance()
|
||||
{
|
||||
// Update status bar
|
||||
WriteStatus();
|
||||
|
||||
// If a game is not started, return
|
||||
if (Core::GetState() == Core::CORE_UNINITIALIZED) return;
|
||||
|
||||
// Play to the next frame
|
||||
if (g_FrameStep)
|
||||
{
|
||||
Run();
|
||||
Core::SetState(Core::CORE_RUN);
|
||||
}
|
||||
}
|
||||
|
||||
// Turn on frame stepping
|
||||
void FrameStepOnOff()
|
||||
{
|
||||
/* Turn frame step on or off. If a game is running and we turn this on it means that the game
|
||||
will pause after the next frame update */
|
||||
g_FrameStep = !g_FrameStep;
|
||||
|
||||
// Update status bar
|
||||
WriteStatus();
|
||||
|
||||
// If a game is not started, return
|
||||
if(Core::GetState() == Core::CORE_UNINITIALIZED) return;
|
||||
|
||||
// Run the emulation if we turned off framestepping
|
||||
if (!g_FrameStep)
|
||||
{
|
||||
Run();
|
||||
Core::SetState(Core::CORE_RUN);
|
||||
}
|
||||
}
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
// General functions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
// Write to the status bar
|
||||
void WriteStatus()
|
||||
{
|
||||
std::string TmpStr = "Time: " + ReRecTimer.GetTimeElapsedFormatted();
|
||||
TmpStr += StringFromFormat(" Frame: %s", ThS(g_FrameCounter).c_str());
|
||||
// The FPS is the total average since the game was booted
|
||||
TmpStr += StringFromFormat(" FPS: %i", (g_FrameCounter * 1000) / ReRecTimer.GetTimeElapsed());
|
||||
TmpStr += StringFromFormat(" FrameStep: %s", g_FrameStep ? "On" : "Off");
|
||||
Host_UpdateStatusBar(TmpStr.c_str(), 1);
|
||||
}
|
||||
|
||||
|
||||
// When a new frame is drawn
|
||||
void FrameUpdate()
|
||||
{
|
||||
// Write to the status bar
|
||||
WriteStatus();
|
||||
/* I don't think the frequent update has any material speed inpact at all, but should it
|
||||
have you can controls the update speed by changing the "% 10" in this line */
|
||||
//if (g_FrameCounter % 10 == 0) WriteStatus();
|
||||
|
||||
// Pause if frame stepping is on
|
||||
if(g_FrameStep)
|
||||
{
|
||||
Pause();
|
||||
Core::SetState(Core::CORE_PAUSE);
|
||||
}
|
||||
|
||||
// Count one frame
|
||||
g_FrameCounter++;
|
||||
}
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
} // Core
|
||||
|
||||
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
#include "Setup.h"
|
||||
#ifdef RERECORDING
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "Thread.h" // Common
|
||||
|
||||
#include "Timer.h"
|
||||
#include "Common.h"
|
||||
#include "ConsoleWindow.h"
|
||||
|
||||
#include "Console.h"
|
||||
#include "Core.h"
|
||||
#include "CPUDetect.h"
|
||||
#include "CoreTiming.h"
|
||||
#include "Boot/Boot.h"
|
||||
#include "PatchEngine.h"
|
||||
|
||||
#include "HW/Memmap.h"
|
||||
#include "HW/PeripheralInterface.h"
|
||||
#include "HW/GPFifo.h"
|
||||
#include "HW/CPU.h"
|
||||
#include "HW/CPUCompare.h"
|
||||
#include "HW/HW.h"
|
||||
#include "HW/DSP.h"
|
||||
#include "HW/GPFifo.h"
|
||||
#include "HW/AudioInterface.h"
|
||||
#include "HW/VideoInterface.h"
|
||||
#include "HW/CommandProcessor.h"
|
||||
#include "HW/PixelEngine.h"
|
||||
#include "HW/SystemTimers.h"
|
||||
|
||||
#include "PowerPC/PowerPC.h"
|
||||
|
||||
#include "PluginManager.h"
|
||||
#include "ConfigManager.h"
|
||||
|
||||
#include "MemTools.h"
|
||||
#include "Host.h"
|
||||
#include "LogManager.h"
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
// File description: Rerecording Functions
|
||||
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
How the timer works: We measure the time between drawn frames, not when the game is paused. So time
|
||||
should be a fairly comparable measure of the time it took to play the game. However the time it takes
|
||||
to draw a frame will be lower on a fast computer. Therefore we could perhaps measure time as an
|
||||
internal game time that is adjusted by the average time it takes to draw a frame. Also if it only takes
|
||||
ten or twenty milliseconds to draw a frame I'm not certain about how accurate the mmsystem timers are for
|
||||
such short periods.
|
||||
|
||||
//////////////////////////////////////*/
|
||||
|
||||
|
||||
|
||||
namespace Core
|
||||
{
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Declarations and definitions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
int g_FrameCounter = 0;
|
||||
bool g_FrameStep = false;
|
||||
Common::Timer ReRecTimer;
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Control Run, Pause, Stop and the Timer.
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
// Subtract the paused time when we run again
|
||||
void Run()
|
||||
{
|
||||
ReRecTimer.AddTimeDifference();
|
||||
}
|
||||
// Update the time
|
||||
void Pause()
|
||||
{
|
||||
ReRecTimer.Update();
|
||||
}
|
||||
|
||||
// Start the timer when a game is booted
|
||||
void RerecordingStart()
|
||||
{
|
||||
g_FrameCounter = 0;
|
||||
ReRecTimer.Start();
|
||||
|
||||
// Logging
|
||||
//Console::Print("RerecordingStart: %i\n", g_FrameCounter);
|
||||
}
|
||||
|
||||
// Reset the frame counter
|
||||
void RerecordingStop()
|
||||
{
|
||||
// Write the final time and Stop the timer
|
||||
ReRecTimer.Stop();
|
||||
|
||||
// Update status bar
|
||||
WriteStatus();
|
||||
}
|
||||
|
||||
/* Wind back the frame counter when a save state is loaded. Currently we don't know what that means in
|
||||
time so we just guess that the time is proportional the the number of frames
|
||||
|
||||
Todo: There are many assumptions here: We probably want to replace the time here by the actual time
|
||||
that we save together with the save state or the input recording for example. And have it adjusted
|
||||
for full speed playback (whether it's 30 fps or 60 fps or some other speed that the game is natively
|
||||
capped at). Also the input interrupts do not occur as often as the frame renderings, they occur more
|
||||
often. So we may want to move the input recording to fram updates, or perhaps sync the input interrupts
|
||||
to frame updates.
|
||||
*/
|
||||
void WindBack(int Counter)
|
||||
{
|
||||
/* Counter should be smaller than g_FrameCounter, however it currently updates faster than the
|
||||
frames so currently it may not be the same. Therefore I use the abs() function. */
|
||||
int AbsoluteFrameDifference = abs(g_FrameCounter - Counter);
|
||||
float FractionalFrameDifference = (float) AbsoluteFrameDifference / (float) g_FrameCounter;
|
||||
|
||||
// Update the frame counter
|
||||
g_FrameCounter = Counter;
|
||||
|
||||
// Approximate a time to wind back the clock to
|
||||
// Get the current time
|
||||
u64 CurrentTimeMs = ReRecTimer.GetTimeElapsed();
|
||||
// Save the current time in seconds in a new double
|
||||
double CurrentTimeSeconds = (double) (CurrentTimeMs / 1000);
|
||||
// Reduce it by the same proportion as the counter was wound back
|
||||
CurrentTimeSeconds = CurrentTimeSeconds * FractionalFrameDifference;
|
||||
// Update the clock
|
||||
ReRecTimer.WindBackStartingTime((u64)CurrentTimeSeconds * 1000);
|
||||
|
||||
// Logging
|
||||
Console::Print("WindBack: %i %u\n", Counter, (u64)CurrentTimeSeconds);
|
||||
}
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Frame advance
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void FrameAdvance()
|
||||
{
|
||||
// Update status bar
|
||||
WriteStatus();
|
||||
|
||||
// If a game is not started, return
|
||||
if (Core::GetState() == Core::CORE_UNINITIALIZED) return;
|
||||
|
||||
// Play to the next frame
|
||||
if (g_FrameStep)
|
||||
{
|
||||
Run();
|
||||
Core::SetState(Core::CORE_RUN);
|
||||
}
|
||||
}
|
||||
|
||||
// Turn on frame stepping
|
||||
void FrameStepOnOff()
|
||||
{
|
||||
/* Turn frame step on or off. If a game is running and we turn this on it means that the game
|
||||
will pause after the next frame update */
|
||||
g_FrameStep = !g_FrameStep;
|
||||
|
||||
// Update status bar
|
||||
WriteStatus();
|
||||
|
||||
// If a game is not started, return
|
||||
if(Core::GetState() == Core::CORE_UNINITIALIZED) return;
|
||||
|
||||
// Run the emulation if we turned off framestepping
|
||||
if (!g_FrameStep)
|
||||
{
|
||||
Run();
|
||||
Core::SetState(Core::CORE_RUN);
|
||||
}
|
||||
}
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
// General functions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
// Write to the status bar
|
||||
void WriteStatus()
|
||||
{
|
||||
std::string TmpStr = "Time: " + ReRecTimer.GetTimeElapsedFormatted();
|
||||
TmpStr += StringFromFormat(" Frame: %s", ThS(g_FrameCounter).c_str());
|
||||
// The FPS is the total average since the game was booted
|
||||
TmpStr += StringFromFormat(" FPS: %i", (g_FrameCounter * 1000) / ReRecTimer.GetTimeElapsed());
|
||||
TmpStr += StringFromFormat(" FrameStep: %s", g_FrameStep ? "On" : "Off");
|
||||
Host_UpdateStatusBar(TmpStr.c_str(), 1);
|
||||
}
|
||||
|
||||
|
||||
// When a new frame is drawn
|
||||
void FrameUpdate()
|
||||
{
|
||||
// Write to the status bar
|
||||
WriteStatus();
|
||||
/* I don't think the frequent update has any material speed inpact at all, but should it
|
||||
have you can controls the update speed by changing the "% 10" in this line */
|
||||
//if (g_FrameCounter % 10 == 0) WriteStatus();
|
||||
|
||||
// Pause if frame stepping is on
|
||||
if(g_FrameStep)
|
||||
{
|
||||
Pause();
|
||||
Core::SetState(Core::CORE_PAUSE);
|
||||
}
|
||||
|
||||
// Count one frame
|
||||
g_FrameCounter++;
|
||||
}
|
||||
////////////////////////////////////////
|
||||
|
||||
|
||||
} // Core
|
||||
|
||||
|
||||
#endif // RERECORDING
|
File diff suppressed because it is too large
Load Diff
|
@ -1,97 +1,97 @@
|
|||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "SI_Device.h"
|
||||
#include "SI_DeviceGCController.h"
|
||||
#include "SI_DeviceGBA.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// --- interface ISIDevice ---
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
int ISIDevice::RunBuffer(u8* _pBuffer, int _iLength)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
LOG(SERIALINTERFACE, "Send Data Device(%i) - Length(%i) ", ISIDevice::m_iDeviceNumber,_iLength);
|
||||
|
||||
char szTemp[256] = "";
|
||||
int num = 0;
|
||||
while(num < _iLength)
|
||||
{
|
||||
char szTemp2[128] = "";
|
||||
sprintf(szTemp2, "0x%02x ", _pBuffer[num^3]);
|
||||
strcat(szTemp, szTemp2);
|
||||
num++;
|
||||
|
||||
if ((num % 8) == 0)
|
||||
{
|
||||
LOG(SERIALINTERFACE, szTemp);
|
||||
szTemp[0] = '\0';
|
||||
}
|
||||
}
|
||||
LOG(SERIALINTERFACE, szTemp);
|
||||
#endif
|
||||
return 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// --- class CSIDummy ---
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Just a dummy that logs reads and writes
|
||||
// to be used for SI devices we haven't emulated
|
||||
class CSIDevice_Dummy : public ISIDevice
|
||||
{
|
||||
public:
|
||||
CSIDevice_Dummy(int _iDeviceNumber) :
|
||||
ISIDevice(_iDeviceNumber)
|
||||
{}
|
||||
|
||||
virtual ~CSIDevice_Dummy(){}
|
||||
|
||||
int RunBuffer(u8* _pBuffer, int _iLength)
|
||||
{
|
||||
// (shuffle2) Logging of this function will be done above, in ISIDevice::RunBuffer
|
||||
// No device. (shuffle2) Maybe this should be SI_ERROR_NO_RESPONSE?
|
||||
reinterpret_cast<u32*>(_pBuffer)[0] = 0x00000000;
|
||||
return 4;
|
||||
}
|
||||
|
||||
bool GetData(u32& _Hi, u32& _Low) {LOG(SERIALINTERFACE, "SI DUMMY %i GetData", this->m_iDeviceNumber); return false;}
|
||||
void SendCommand(u32 _Cmd) {LOG(SERIALINTERFACE, "SI DUMMY %i SendCommand: %08x", this->m_iDeviceNumber, _Cmd);}
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// F A C T O R Y /////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
ISIDevice* SIDevice_Create(TSIDevices _SIDevice, int _iDeviceNumber)
|
||||
{
|
||||
switch(_SIDevice)
|
||||
{
|
||||
case SI_DUMMY:
|
||||
return new CSIDevice_Dummy(_iDeviceNumber);
|
||||
break;
|
||||
|
||||
case SI_GC_CONTROLLER:
|
||||
return new CSIDevice_GCController(_iDeviceNumber);
|
||||
break;
|
||||
|
||||
case SI_GBA:
|
||||
return new CSIDevice_GBA(_iDeviceNumber);
|
||||
break;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "SI_Device.h"
|
||||
#include "SI_DeviceGCController.h"
|
||||
#include "SI_DeviceGBA.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// --- interface ISIDevice ---
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
int ISIDevice::RunBuffer(u8* _pBuffer, int _iLength)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
LOG(SERIALINTERFACE, "Send Data Device(%i) - Length(%i) ", ISIDevice::m_iDeviceNumber,_iLength);
|
||||
|
||||
char szTemp[256] = "";
|
||||
int num = 0;
|
||||
while(num < _iLength)
|
||||
{
|
||||
char szTemp2[128] = "";
|
||||
sprintf(szTemp2, "0x%02x ", _pBuffer[num^3]);
|
||||
strcat(szTemp, szTemp2);
|
||||
num++;
|
||||
|
||||
if ((num % 8) == 0)
|
||||
{
|
||||
LOG(SERIALINTERFACE, szTemp);
|
||||
szTemp[0] = '\0';
|
||||
}
|
||||
}
|
||||
LOG(SERIALINTERFACE, szTemp);
|
||||
#endif
|
||||
return 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// --- class CSIDummy ---
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Just a dummy that logs reads and writes
|
||||
// to be used for SI devices we haven't emulated
|
||||
class CSIDevice_Dummy : public ISIDevice
|
||||
{
|
||||
public:
|
||||
CSIDevice_Dummy(int _iDeviceNumber) :
|
||||
ISIDevice(_iDeviceNumber)
|
||||
{}
|
||||
|
||||
virtual ~CSIDevice_Dummy(){}
|
||||
|
||||
int RunBuffer(u8* _pBuffer, int _iLength)
|
||||
{
|
||||
// (shuffle2) Logging of this function will be done above, in ISIDevice::RunBuffer
|
||||
// No device. (shuffle2) Maybe this should be SI_ERROR_NO_RESPONSE?
|
||||
reinterpret_cast<u32*>(_pBuffer)[0] = 0x00000000;
|
||||
return 4;
|
||||
}
|
||||
|
||||
bool GetData(u32& _Hi, u32& _Low) {LOG(SERIALINTERFACE, "SI DUMMY %i GetData", this->m_iDeviceNumber); return false;}
|
||||
void SendCommand(u32 _Cmd) {LOG(SERIALINTERFACE, "SI DUMMY %i SendCommand: %08x", this->m_iDeviceNumber, _Cmd);}
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// F A C T O R Y /////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
ISIDevice* SIDevice_Create(TSIDevices _SIDevice, int _iDeviceNumber)
|
||||
{
|
||||
switch(_SIDevice)
|
||||
{
|
||||
case SI_DUMMY:
|
||||
return new CSIDevice_Dummy(_iDeviceNumber);
|
||||
break;
|
||||
|
||||
case SI_GC_CONTROLLER:
|
||||
return new CSIDevice_GCController(_iDeviceNumber);
|
||||
break;
|
||||
|
||||
case SI_GBA:
|
||||
return new CSIDevice_GBA(_iDeviceNumber);
|
||||
break;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -1,173 +1,173 @@
|
|||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "SI_Device.h"
|
||||
#include "SI_DeviceGCController.h"
|
||||
#include "../PluginManager.h"
|
||||
|
||||
#include "EXI_Device.h"
|
||||
#include "EXI_DeviceMic.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// --- standard gamecube controller ---
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CSIDevice_GCController::CSIDevice_GCController(int _iDeviceNumber) :
|
||||
ISIDevice(_iDeviceNumber)
|
||||
{
|
||||
memset(&m_origin, 0, sizeof(SOrigin));
|
||||
|
||||
m_origin.uCommand = 0x41;
|
||||
m_origin.uOriginStickX = 0x80;
|
||||
m_origin.uOriginStickY = 0x80;
|
||||
m_origin.uSubStickStickX = 0x80;
|
||||
m_origin.uSubStickStickY = 0x80;
|
||||
m_origin.uTrigger_L = 0x1F;
|
||||
m_origin.uTrigger_R = 0x1F;
|
||||
}
|
||||
|
||||
int CSIDevice_GCController::RunBuffer(u8* _pBuffer, int _iLength)
|
||||
{
|
||||
// For debug logging only
|
||||
ISIDevice::RunBuffer(_pBuffer, _iLength);
|
||||
|
||||
int iPosition = 0;
|
||||
while(iPosition < _iLength)
|
||||
{
|
||||
// Read the command
|
||||
EBufferCommands command = static_cast<EBufferCommands>(_pBuffer[iPosition ^ 3]);
|
||||
iPosition++;
|
||||
|
||||
// Handle it
|
||||
switch(command)
|
||||
{
|
||||
case CMD_RESET:
|
||||
{
|
||||
*(u32*)&_pBuffer[0] = SI_GC_CONTROLLER; // | SI_GC_NOMOTOR;
|
||||
iPosition = _iLength; // Break the while loop
|
||||
}
|
||||
break;
|
||||
|
||||
case CMD_ORIGIN:
|
||||
{
|
||||
LOG(SERIALINTERFACE, "PAD - Get Origin");
|
||||
u8* pCalibration = reinterpret_cast<u8*>(&m_origin);
|
||||
for (int i = 0; i < (int)sizeof(SOrigin); i++)
|
||||
{
|
||||
_pBuffer[i ^ 3] = *pCalibration++;
|
||||
}
|
||||
}
|
||||
iPosition = _iLength;
|
||||
break;
|
||||
|
||||
// Recalibrate (FiRES: i am not 100 percent sure about this)
|
||||
case CMD_RECALIBRATE:
|
||||
{
|
||||
LOG(SERIALINTERFACE, "PAD - Recalibrate");
|
||||
u8* pCalibration = reinterpret_cast<u8*>(&m_origin);
|
||||
for (int i = 0; i < (int)sizeof(SOrigin); i++)
|
||||
{
|
||||
_pBuffer[i ^ 3] = *pCalibration++;
|
||||
}
|
||||
}
|
||||
iPosition = _iLength;
|
||||
break;
|
||||
|
||||
// WII Something
|
||||
case 0xCE:
|
||||
LOG(SERIALINTERFACE, "Unknown Wii SI Command");
|
||||
break;
|
||||
|
||||
// DEFAULT
|
||||
default:
|
||||
{
|
||||
LOG(SERIALINTERFACE, "unknown SI command (0x%x)", command);
|
||||
PanicAlert("SI: Unknown command");
|
||||
iPosition = _iLength;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return iPosition;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// GetData
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Return true on new data (max 7 Bytes and 6 bits ;)
|
||||
bool
|
||||
CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
|
||||
{
|
||||
SPADStatus PadStatus;
|
||||
memset(&PadStatus, 0 ,sizeof(PadStatus));
|
||||
Common::PluginPAD* pad = CPluginManager::GetInstance().GetPad(ISIDevice::m_iDeviceNumber);
|
||||
pad->PAD_GetStatus(ISIDevice::m_iDeviceNumber, &PadStatus);
|
||||
|
||||
_Hi = (u32)((u8)PadStatus.stickY);
|
||||
_Hi |= (u32)((u8)PadStatus.stickX << 8);
|
||||
_Hi |= (u32)((u16)PadStatus.button << 16);
|
||||
|
||||
_Low = (u8)PadStatus.triggerRight;
|
||||
_Low |= (u32)((u8)PadStatus.triggerLeft << 8);
|
||||
_Low |= (u32)((u8)PadStatus.substickY << 16);
|
||||
_Low |= (u32)((u8)PadStatus.substickX << 24);
|
||||
SetMic(PadStatus.MicButton); // This is dumb and should not be here
|
||||
|
||||
// F|RES:
|
||||
// i dunno if i should force it here
|
||||
// means that the pad must be "combined" with the origin to math the "final" OSPad-Struct
|
||||
_Hi |= 0x00800000;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// SendCommand
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
CSIDevice_GCController::SendCommand(u32 _Cmd)
|
||||
{
|
||||
Common::PluginPAD* pad = CPluginManager::GetInstance().GetPad(ISIDevice::m_iDeviceNumber);
|
||||
UCommand command(_Cmd);
|
||||
|
||||
switch(command.Command)
|
||||
{
|
||||
// Costis sent it in some demos :)
|
||||
case 0x00:
|
||||
break;
|
||||
|
||||
case CMD_RUMBLE:
|
||||
{
|
||||
unsigned int uType = command.Parameter1; // 0 = stop, 1 = rumble, 2 = stop hard
|
||||
unsigned int uStrength = command.Parameter2;
|
||||
if (pad->PAD_Rumble)
|
||||
pad->PAD_Rumble(ISIDevice::m_iDeviceNumber, uType, uStrength);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
LOG(SERIALINTERFACE, "unknown direct command (0x%x)", _Cmd);
|
||||
PanicAlert("SI: Unknown direct command");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "SI_Device.h"
|
||||
#include "SI_DeviceGCController.h"
|
||||
#include "../PluginManager.h"
|
||||
|
||||
#include "EXI_Device.h"
|
||||
#include "EXI_DeviceMic.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// --- standard gamecube controller ---
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CSIDevice_GCController::CSIDevice_GCController(int _iDeviceNumber) :
|
||||
ISIDevice(_iDeviceNumber)
|
||||
{
|
||||
memset(&m_origin, 0, sizeof(SOrigin));
|
||||
|
||||
m_origin.uCommand = 0x41;
|
||||
m_origin.uOriginStickX = 0x80;
|
||||
m_origin.uOriginStickY = 0x80;
|
||||
m_origin.uSubStickStickX = 0x80;
|
||||
m_origin.uSubStickStickY = 0x80;
|
||||
m_origin.uTrigger_L = 0x1F;
|
||||
m_origin.uTrigger_R = 0x1F;
|
||||
}
|
||||
|
||||
int CSIDevice_GCController::RunBuffer(u8* _pBuffer, int _iLength)
|
||||
{
|
||||
// For debug logging only
|
||||
ISIDevice::RunBuffer(_pBuffer, _iLength);
|
||||
|
||||
int iPosition = 0;
|
||||
while(iPosition < _iLength)
|
||||
{
|
||||
// Read the command
|
||||
EBufferCommands command = static_cast<EBufferCommands>(_pBuffer[iPosition ^ 3]);
|
||||
iPosition++;
|
||||
|
||||
// Handle it
|
||||
switch(command)
|
||||
{
|
||||
case CMD_RESET:
|
||||
{
|
||||
*(u32*)&_pBuffer[0] = SI_GC_CONTROLLER; // | SI_GC_NOMOTOR;
|
||||
iPosition = _iLength; // Break the while loop
|
||||
}
|
||||
break;
|
||||
|
||||
case CMD_ORIGIN:
|
||||
{
|
||||
LOG(SERIALINTERFACE, "PAD - Get Origin");
|
||||
u8* pCalibration = reinterpret_cast<u8*>(&m_origin);
|
||||
for (int i = 0; i < (int)sizeof(SOrigin); i++)
|
||||
{
|
||||
_pBuffer[i ^ 3] = *pCalibration++;
|
||||
}
|
||||
}
|
||||
iPosition = _iLength;
|
||||
break;
|
||||
|
||||
// Recalibrate (FiRES: i am not 100 percent sure about this)
|
||||
case CMD_RECALIBRATE:
|
||||
{
|
||||
LOG(SERIALINTERFACE, "PAD - Recalibrate");
|
||||
u8* pCalibration = reinterpret_cast<u8*>(&m_origin);
|
||||
for (int i = 0; i < (int)sizeof(SOrigin); i++)
|
||||
{
|
||||
_pBuffer[i ^ 3] = *pCalibration++;
|
||||
}
|
||||
}
|
||||
iPosition = _iLength;
|
||||
break;
|
||||
|
||||
// WII Something
|
||||
case 0xCE:
|
||||
LOG(SERIALINTERFACE, "Unknown Wii SI Command");
|
||||
break;
|
||||
|
||||
// DEFAULT
|
||||
default:
|
||||
{
|
||||
LOG(SERIALINTERFACE, "unknown SI command (0x%x)", command);
|
||||
PanicAlert("SI: Unknown command");
|
||||
iPosition = _iLength;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return iPosition;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// GetData
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Return true on new data (max 7 Bytes and 6 bits ;)
|
||||
bool
|
||||
CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
|
||||
{
|
||||
SPADStatus PadStatus;
|
||||
memset(&PadStatus, 0 ,sizeof(PadStatus));
|
||||
Common::PluginPAD* pad = CPluginManager::GetInstance().GetPad(ISIDevice::m_iDeviceNumber);
|
||||
pad->PAD_GetStatus(ISIDevice::m_iDeviceNumber, &PadStatus);
|
||||
|
||||
_Hi = (u32)((u8)PadStatus.stickY);
|
||||
_Hi |= (u32)((u8)PadStatus.stickX << 8);
|
||||
_Hi |= (u32)((u16)PadStatus.button << 16);
|
||||
|
||||
_Low = (u8)PadStatus.triggerRight;
|
||||
_Low |= (u32)((u8)PadStatus.triggerLeft << 8);
|
||||
_Low |= (u32)((u8)PadStatus.substickY << 16);
|
||||
_Low |= (u32)((u8)PadStatus.substickX << 24);
|
||||
SetMic(PadStatus.MicButton); // This is dumb and should not be here
|
||||
|
||||
// F|RES:
|
||||
// i dunno if i should force it here
|
||||
// means that the pad must be "combined" with the origin to math the "final" OSPad-Struct
|
||||
_Hi |= 0x00800000;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// SendCommand
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void
|
||||
CSIDevice_GCController::SendCommand(u32 _Cmd)
|
||||
{
|
||||
Common::PluginPAD* pad = CPluginManager::GetInstance().GetPad(ISIDevice::m_iDeviceNumber);
|
||||
UCommand command(_Cmd);
|
||||
|
||||
switch(command.Command)
|
||||
{
|
||||
// Costis sent it in some demos :)
|
||||
case 0x00:
|
||||
break;
|
||||
|
||||
case CMD_RUMBLE:
|
||||
{
|
||||
unsigned int uType = command.Parameter1; // 0 = stop, 1 = rumble, 2 = stop hard
|
||||
unsigned int uStrength = command.Parameter2;
|
||||
if (pad->PAD_Rumble)
|
||||
pad->PAD_Rumble(ISIDevice::m_iDeviceNumber, uType, uStrength);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
LOG(SERIALINTERFACE, "unknown direct command (0x%x)", _Cmd);
|
||||
PanicAlert("SI: Unknown direct command");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,43 +1,43 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
// HW Address: 0d07xxxx
|
||||
|
||||
#include "SDInterface.h"
|
||||
|
||||
namespace SDInterface
|
||||
{
|
||||
|
||||
bool g_bIsCardInserted = false;
|
||||
bool g_bIsDumpFile = false;
|
||||
std::string sourcePath = "";
|
||||
|
||||
bool IsCardInserted()
|
||||
{
|
||||
return g_bIsCardInserted;
|
||||
}
|
||||
|
||||
void SetSourceType(bool isDumpFile)
|
||||
{
|
||||
g_bIsDumpFile = isDumpFile;
|
||||
}
|
||||
|
||||
void SetSourcePath(const std::string path)
|
||||
{
|
||||
sourcePath = path;
|
||||
}
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
// HW Address: 0d07xxxx
|
||||
|
||||
#include "SDInterface.h"
|
||||
|
||||
namespace SDInterface
|
||||
{
|
||||
|
||||
bool g_bIsCardInserted = false;
|
||||
bool g_bIsDumpFile = false;
|
||||
std::string sourcePath = "";
|
||||
|
||||
bool IsCardInserted()
|
||||
{
|
||||
return g_bIsCardInserted;
|
||||
}
|
||||
|
||||
void SetSourceType(bool isDumpFile)
|
||||
{
|
||||
g_bIsDumpFile = isDumpFile;
|
||||
}
|
||||
|
||||
void SetSourcePath(const std::string path)
|
||||
{
|
||||
sourcePath = path;
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -1,498 +1,498 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯¯
|
||||
#include "Common.h"
|
||||
|
||||
#include <wx/button.h>
|
||||
#include <wx/textctrl.h>
|
||||
#include <wx/textdlg.h>
|
||||
#include <wx/listctrl.h>
|
||||
#include <wx/thread.h>
|
||||
#include <wx/mstream.h>
|
||||
#include <wx/tipwin.h>
|
||||
#include <wx/fontdlg.h>
|
||||
|
||||
// ugly that this lib included code from the main
|
||||
#include "../../DolphinWX/Src/Globals.h"
|
||||
|
||||
#include "Host.h"
|
||||
|
||||
#include "Debugger.h"
|
||||
|
||||
#include "RegisterWindow.h"
|
||||
#include "LogWindow.h"
|
||||
#include "BreakpointWindow.h"
|
||||
#include "MemoryWindow.h"
|
||||
#include "JitWindow.h"
|
||||
|
||||
#include "CodeWindow.h"
|
||||
#include "CodeView.h"
|
||||
|
||||
#include "FileUtil.h"
|
||||
#include "Core.h"
|
||||
#include "HLE/HLE.h"
|
||||
#include "Boot/Boot.h"
|
||||
#include "LogManager.h"
|
||||
#include "HW/CPU.h"
|
||||
#include "PowerPC/PowerPC.h"
|
||||
#include "Debugger/PPCDebugInterface.h"
|
||||
#include "Debugger/Debugger_SymbolMap.h"
|
||||
#include "PowerPC/PPCAnalyst.h"
|
||||
#include "PowerPC/Profiler.h"
|
||||
#include "PowerPC/SymbolDB.h"
|
||||
#include "PowerPC/SignatureDB.h"
|
||||
#include "PowerPC/PPCTables.h"
|
||||
#include "PowerPC/Jit64/Jit.h"
|
||||
#include "PowerPC/Jit64/JitCache.h" // for ClearCache()
|
||||
|
||||
#include "PluginManager.h"
|
||||
#include "ConfigManager.h"
|
||||
|
||||
|
||||
extern "C" // Bitmaps
|
||||
{
|
||||
#include "../resources/toolbar_play.c"
|
||||
#include "../resources/toolbar_pause.c"
|
||||
#include "../resources/toolbar_add_memorycheck.c"
|
||||
#include "../resources/toolbar_delete.c"
|
||||
#include "../resources/toolbar_add_breakpoint.c"
|
||||
}
|
||||
///////////////////////////////////
|
||||
|
||||
|
||||
|
||||
void CCodeWindow::CreateSymbolsMenu()
|
||||
{
|
||||
wxMenu *pSymbolsMenu = new wxMenu;
|
||||
pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _T("&Clear symbols"));
|
||||
// pSymbolsMenu->Append(IDM_CLEANSYMBOLS, _T("&Clean symbols (zz)"));
|
||||
pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _T("&Generate symbol map"));
|
||||
pSymbolsMenu->AppendSeparator();
|
||||
pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map"));
|
||||
pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map"));
|
||||
pSymbolsMenu->AppendSeparator();
|
||||
pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"),
|
||||
wxString::FromAscii("Save the entire disassembled code. This may take a several seconds"
|
||||
" and may require between 50 and 100 MB of hard drive space. It will only save code"
|
||||
" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
|
||||
" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
|
||||
" that from SymbolDB::SaveMap().")
|
||||
);
|
||||
|
||||
pSymbolsMenu->AppendSeparator();
|
||||
pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file..."));
|
||||
pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file..."));
|
||||
pSymbolsMenu->AppendSeparator();
|
||||
pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _T("&Patch HLE functions"));
|
||||
pMenuBar->Append(pSymbolsMenu, _T("&Symbols"));
|
||||
|
||||
|
||||
wxMenu *pJitMenu = new wxMenu;
|
||||
pJitMenu->Append(IDM_CLEARCODECACHE, _T("&Clear code cache"));
|
||||
pJitMenu->Append(IDM_LOGINSTRUCTIONS, _T("&Log JIT instruction coverage"));
|
||||
pMenuBar->Append(pJitMenu, _T("&JIT"));
|
||||
|
||||
wxMenu *pProfilerMenu = new wxMenu;
|
||||
pProfilerMenu->Append(IDM_PROFILEBLOCKS, _T("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
|
||||
pProfilerMenu->AppendSeparator();
|
||||
pProfilerMenu->Append(IDM_WRITEPROFILE, _T("&Write to profile.txt, show"));
|
||||
pMenuBar->Append(pProfilerMenu, _T("&Profiler"));
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
|
||||
{
|
||||
if (Core::GetState() == Core::CORE_RUN) {
|
||||
event.Skip();
|
||||
return;
|
||||
}
|
||||
switch (event.GetId())
|
||||
{
|
||||
case IDM_PROFILEBLOCKS:
|
||||
jit.ClearCache();
|
||||
Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS);
|
||||
break;
|
||||
case IDM_WRITEPROFILE:
|
||||
Profiler::WriteProfileResults("profiler.txt");
|
||||
File::Launch("profiler.txt");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
|
||||
{
|
||||
if (Core::GetState() == Core::CORE_UNINITIALIZED)
|
||||
{
|
||||
// TODO: disable menu items instead :P
|
||||
return;
|
||||
}
|
||||
std::string mapfile = CBoot::GenerateMapFilename();
|
||||
switch (event.GetId())
|
||||
{
|
||||
case IDM_CLEARSYMBOLS:
|
||||
g_symbolDB.Clear();
|
||||
Host_NotifyMapLoaded();
|
||||
break;
|
||||
case IDM_CLEANSYMBOLS:
|
||||
g_symbolDB.Clear("zz");
|
||||
Host_NotifyMapLoaded();
|
||||
break;
|
||||
case IDM_SCANFUNCTIONS:
|
||||
{
|
||||
PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
|
||||
SignatureDB db;
|
||||
if (db.Load(TOTALDB_FILE))
|
||||
db.Apply(&g_symbolDB);
|
||||
|
||||
// HLE::PatchFunctions();
|
||||
NotifyMapLoaded();
|
||||
break;
|
||||
}
|
||||
case IDM_LOADMAPFILE:
|
||||
if (!File::Exists(mapfile.c_str()))
|
||||
{
|
||||
g_symbolDB.Clear();
|
||||
PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
|
||||
SignatureDB db;
|
||||
if (db.Load(TOTALDB_FILE))
|
||||
db.Apply(&g_symbolDB);
|
||||
} else {
|
||||
g_symbolDB.LoadMap(mapfile.c_str());
|
||||
}
|
||||
NotifyMapLoaded();
|
||||
break;
|
||||
case IDM_SAVEMAPFILE:
|
||||
g_symbolDB.SaveMap(mapfile.c_str());
|
||||
break;
|
||||
case IDM_SAVEMAPFILEWITHCODES:
|
||||
g_symbolDB.SaveMap(mapfile.c_str(), true);
|
||||
break;
|
||||
case IDM_CREATESIGNATUREFILE:
|
||||
{
|
||||
wxTextEntryDialog input_prefix(this, wxString::FromAscii("Only export symbols with prefix:"), wxGetTextFromUserPromptStr, _T("."));
|
||||
if (input_prefix.ShowModal() == wxID_OK) {
|
||||
std::string prefix(input_prefix.GetValue().mb_str());
|
||||
|
||||
wxString path = wxFileSelector(
|
||||
_T("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString,
|
||||
_T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_SAVE,
|
||||
this);
|
||||
if (path) {
|
||||
SignatureDB db;
|
||||
db.Initialize(&g_symbolDB, prefix.c_str());
|
||||
std::string filename(path.ToAscii()); // PPCAnalyst::SaveSignatureDB(
|
||||
db.Save(path.ToAscii());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case IDM_USESIGNATUREFILE:
|
||||
{
|
||||
wxString path = wxFileSelector(
|
||||
_T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString,
|
||||
_T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST,
|
||||
this);
|
||||
if (path) {
|
||||
SignatureDB db;
|
||||
db.Load(path.ToAscii());
|
||||
db.Apply(&g_symbolDB);
|
||||
}
|
||||
}
|
||||
NotifyMapLoaded();
|
||||
break;
|
||||
case IDM_PATCHHLEFUNCTIONS:
|
||||
HLE::PatchFunctions();
|
||||
Update();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CCodeWindow::NotifyMapLoaded()
|
||||
{
|
||||
g_symbolDB.FillInCallers();
|
||||
//symbols->Show(false); // hide it for faster filling
|
||||
symbols->Freeze(); // HyperIris: wx style fast filling
|
||||
symbols->Clear();
|
||||
for (SymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); iter++)
|
||||
{
|
||||
int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str()));
|
||||
symbols->SetClientData(idx, (void*)&iter->second);
|
||||
}
|
||||
symbols->Thaw();
|
||||
//symbols->Show(true);
|
||||
Update();
|
||||
}
|
||||
|
||||
|
||||
void CCodeWindow::OnSymbolListChange(wxCommandEvent& event)
|
||||
{
|
||||
int index = symbols->GetSelection();
|
||||
if (index >= 0) {
|
||||
Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index));
|
||||
if (pSymbol != NULL)
|
||||
{
|
||||
if(pSymbol->type == Symbol::SYMBOL_DATA)
|
||||
{
|
||||
if(m_MemoryWindow && m_MemoryWindow->IsVisible())
|
||||
m_MemoryWindow->JumpToAddress(pSymbol->address);
|
||||
}
|
||||
else
|
||||
{
|
||||
JumpToAddress(pSymbol->address);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Show and hide windows
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void CCodeWindow::OnToggleLogWindow(wxCommandEvent& event)
|
||||
{
|
||||
if (LogManager::Enabled())
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
if (show)
|
||||
{
|
||||
if (!m_LogWindow)
|
||||
{
|
||||
m_LogWindow = new CLogWindow(this);
|
||||
}
|
||||
|
||||
m_LogWindow->Show(true);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// If m_dialog is NULL, then possibly the system
|
||||
// didn't report the checked menu item status correctly.
|
||||
// It should be true just after the menu item was selected,
|
||||
// if there was no modeless dialog yet.
|
||||
wxASSERT(m_LogWindow != NULL);
|
||||
|
||||
if (m_LogWindow)
|
||||
{
|
||||
m_LogWindow->Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CCodeWindow::OnToggleRegisterWindow(wxCommandEvent& event)
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
if (show)
|
||||
{
|
||||
if (!m_RegisterWindow)
|
||||
{
|
||||
m_RegisterWindow = new CRegisterWindow(this);
|
||||
}
|
||||
|
||||
m_RegisterWindow->Show(true);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// If m_dialog is NULL, then possibly the system
|
||||
// didn't report the checked menu item status correctly.
|
||||
// It should be true just after the menu item was selected,
|
||||
// if there was no modeless dialog yet.
|
||||
wxASSERT(m_RegisterWindow != NULL);
|
||||
|
||||
if (m_RegisterWindow)
|
||||
{
|
||||
m_RegisterWindow->Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
// Toggle Sound Debugging Window
|
||||
// ------------
|
||||
void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event)
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
if (show)
|
||||
{
|
||||
// TODO: add some kind of if() check here to?
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
|
||||
PLUGIN_TYPE_DSP, true // DSP, show
|
||||
);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// Close the sound dll that has an open debugger
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
|
||||
PLUGIN_TYPE_DSP, false // DSP, hide
|
||||
);
|
||||
}
|
||||
}
|
||||
// ===========
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
// Toggle Video Debugging Window
|
||||
// ------------
|
||||
void CCodeWindow::OnToggleVideoWindow(wxCommandEvent& event)
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
//GetMenuBar()->Check(event.GetId(), false); // Turn off
|
||||
|
||||
if (show)
|
||||
{
|
||||
// It works now, but I'll keep this message in case the problem reappears
|
||||
/*if(Core::GetState() == Core::CORE_UNINITIALIZED)
|
||||
{
|
||||
wxMessageBox(_T("Warning, opening this window before a game is started \n\
|
||||
may cause a crash when a game is later started. Todo: figure out why and fix it."), wxT("OpenGL Debugging Window"));
|
||||
}*/
|
||||
|
||||
// TODO: add some kind of if() check here to?
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
|
||||
PLUGIN_TYPE_VIDEO, true // Video, show
|
||||
);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// Close the video dll that has an open debugger
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
|
||||
PLUGIN_TYPE_VIDEO, false // Video, hide
|
||||
);
|
||||
}
|
||||
}
|
||||
// ===========
|
||||
|
||||
|
||||
void CCodeWindow::OnToggleJitWindow(wxCommandEvent& event)
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
if (show)
|
||||
{
|
||||
if (!m_JitWindow)
|
||||
{
|
||||
m_JitWindow = new CJitWindow(this);
|
||||
}
|
||||
|
||||
m_JitWindow->Show(true);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// If m_dialog is NULL, then possibly the system
|
||||
// didn't report the checked menu item status correctly.
|
||||
// It should be true just after the menu item was selected,
|
||||
// if there was no modeless dialog yet.
|
||||
wxASSERT(m_JitWindow != NULL);
|
||||
|
||||
if (m_JitWindow)
|
||||
{
|
||||
m_JitWindow->Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CCodeWindow::OnToggleBreakPointWindow(wxCommandEvent& event)
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
if (show)
|
||||
{
|
||||
if (!m_BreakpointWindow)
|
||||
{
|
||||
m_BreakpointWindow = new CBreakPointWindow(this, this);
|
||||
}
|
||||
|
||||
m_BreakpointWindow->Show(true);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// If m_dialog is NULL, then possibly the system
|
||||
// didn't report the checked menu item status correctly.
|
||||
// It should be true just after the menu item was selected,
|
||||
// if there was no modeless dialog yet.
|
||||
wxASSERT(m_BreakpointWindow != NULL);
|
||||
|
||||
if (m_BreakpointWindow)
|
||||
{
|
||||
m_BreakpointWindow->Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event)
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
if (show)
|
||||
{
|
||||
if (!m_MemoryWindow)
|
||||
{
|
||||
m_MemoryWindow = new CMemoryWindow(this);
|
||||
}
|
||||
|
||||
m_MemoryWindow->Show(true);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// If m_dialog is NULL, then possibly the system
|
||||
// didn't report the checked menu item status correctly.
|
||||
// It should be true just after the menu item was selected,
|
||||
// if there was no modeless dialog yet.
|
||||
wxASSERT(m_MemoryWindow != NULL);
|
||||
|
||||
if (m_MemoryWindow)
|
||||
{
|
||||
m_MemoryWindow->Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Change the global DebuggerFont
|
||||
void CCodeWindow::OnChangeFont(wxCommandEvent& event)
|
||||
{
|
||||
wxFontData data;
|
||||
data.SetInitialFont(GetFont());
|
||||
|
||||
wxFontDialog dialog(this, data);
|
||||
if ( dialog.ShowModal() == wxID_OK )
|
||||
DebuggerFont = dialog.GetFontData().GetChosenFont();
|
||||
}
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯¯
|
||||
#include "Common.h"
|
||||
|
||||
#include <wx/button.h>
|
||||
#include <wx/textctrl.h>
|
||||
#include <wx/textdlg.h>
|
||||
#include <wx/listctrl.h>
|
||||
#include <wx/thread.h>
|
||||
#include <wx/mstream.h>
|
||||
#include <wx/tipwin.h>
|
||||
#include <wx/fontdlg.h>
|
||||
|
||||
// ugly that this lib included code from the main
|
||||
#include "../../DolphinWX/Src/Globals.h"
|
||||
|
||||
#include "Host.h"
|
||||
|
||||
#include "Debugger.h"
|
||||
|
||||
#include "RegisterWindow.h"
|
||||
#include "LogWindow.h"
|
||||
#include "BreakpointWindow.h"
|
||||
#include "MemoryWindow.h"
|
||||
#include "JitWindow.h"
|
||||
|
||||
#include "CodeWindow.h"
|
||||
#include "CodeView.h"
|
||||
|
||||
#include "FileUtil.h"
|
||||
#include "Core.h"
|
||||
#include "HLE/HLE.h"
|
||||
#include "Boot/Boot.h"
|
||||
#include "LogManager.h"
|
||||
#include "HW/CPU.h"
|
||||
#include "PowerPC/PowerPC.h"
|
||||
#include "Debugger/PPCDebugInterface.h"
|
||||
#include "Debugger/Debugger_SymbolMap.h"
|
||||
#include "PowerPC/PPCAnalyst.h"
|
||||
#include "PowerPC/Profiler.h"
|
||||
#include "PowerPC/SymbolDB.h"
|
||||
#include "PowerPC/SignatureDB.h"
|
||||
#include "PowerPC/PPCTables.h"
|
||||
#include "PowerPC/Jit64/Jit.h"
|
||||
#include "PowerPC/Jit64/JitCache.h" // for ClearCache()
|
||||
|
||||
#include "PluginManager.h"
|
||||
#include "ConfigManager.h"
|
||||
|
||||
|
||||
extern "C" // Bitmaps
|
||||
{
|
||||
#include "../resources/toolbar_play.c"
|
||||
#include "../resources/toolbar_pause.c"
|
||||
#include "../resources/toolbar_add_memorycheck.c"
|
||||
#include "../resources/toolbar_delete.c"
|
||||
#include "../resources/toolbar_add_breakpoint.c"
|
||||
}
|
||||
///////////////////////////////////
|
||||
|
||||
|
||||
|
||||
void CCodeWindow::CreateSymbolsMenu()
|
||||
{
|
||||
wxMenu *pSymbolsMenu = new wxMenu;
|
||||
pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _T("&Clear symbols"));
|
||||
// pSymbolsMenu->Append(IDM_CLEANSYMBOLS, _T("&Clean symbols (zz)"));
|
||||
pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _T("&Generate symbol map"));
|
||||
pSymbolsMenu->AppendSeparator();
|
||||
pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map"));
|
||||
pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map"));
|
||||
pSymbolsMenu->AppendSeparator();
|
||||
pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"),
|
||||
wxString::FromAscii("Save the entire disassembled code. This may take a several seconds"
|
||||
" and may require between 50 and 100 MB of hard drive space. It will only save code"
|
||||
" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
|
||||
" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
|
||||
" that from SymbolDB::SaveMap().")
|
||||
);
|
||||
|
||||
pSymbolsMenu->AppendSeparator();
|
||||
pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file..."));
|
||||
pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file..."));
|
||||
pSymbolsMenu->AppendSeparator();
|
||||
pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _T("&Patch HLE functions"));
|
||||
pMenuBar->Append(pSymbolsMenu, _T("&Symbols"));
|
||||
|
||||
|
||||
wxMenu *pJitMenu = new wxMenu;
|
||||
pJitMenu->Append(IDM_CLEARCODECACHE, _T("&Clear code cache"));
|
||||
pJitMenu->Append(IDM_LOGINSTRUCTIONS, _T("&Log JIT instruction coverage"));
|
||||
pMenuBar->Append(pJitMenu, _T("&JIT"));
|
||||
|
||||
wxMenu *pProfilerMenu = new wxMenu;
|
||||
pProfilerMenu->Append(IDM_PROFILEBLOCKS, _T("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
|
||||
pProfilerMenu->AppendSeparator();
|
||||
pProfilerMenu->Append(IDM_WRITEPROFILE, _T("&Write to profile.txt, show"));
|
||||
pMenuBar->Append(pProfilerMenu, _T("&Profiler"));
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
|
||||
{
|
||||
if (Core::GetState() == Core::CORE_RUN) {
|
||||
event.Skip();
|
||||
return;
|
||||
}
|
||||
switch (event.GetId())
|
||||
{
|
||||
case IDM_PROFILEBLOCKS:
|
||||
jit.ClearCache();
|
||||
Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS);
|
||||
break;
|
||||
case IDM_WRITEPROFILE:
|
||||
Profiler::WriteProfileResults("profiler.txt");
|
||||
File::Launch("profiler.txt");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
|
||||
{
|
||||
if (Core::GetState() == Core::CORE_UNINITIALIZED)
|
||||
{
|
||||
// TODO: disable menu items instead :P
|
||||
return;
|
||||
}
|
||||
std::string mapfile = CBoot::GenerateMapFilename();
|
||||
switch (event.GetId())
|
||||
{
|
||||
case IDM_CLEARSYMBOLS:
|
||||
g_symbolDB.Clear();
|
||||
Host_NotifyMapLoaded();
|
||||
break;
|
||||
case IDM_CLEANSYMBOLS:
|
||||
g_symbolDB.Clear("zz");
|
||||
Host_NotifyMapLoaded();
|
||||
break;
|
||||
case IDM_SCANFUNCTIONS:
|
||||
{
|
||||
PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
|
||||
SignatureDB db;
|
||||
if (db.Load(TOTALDB_FILE))
|
||||
db.Apply(&g_symbolDB);
|
||||
|
||||
// HLE::PatchFunctions();
|
||||
NotifyMapLoaded();
|
||||
break;
|
||||
}
|
||||
case IDM_LOADMAPFILE:
|
||||
if (!File::Exists(mapfile.c_str()))
|
||||
{
|
||||
g_symbolDB.Clear();
|
||||
PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
|
||||
SignatureDB db;
|
||||
if (db.Load(TOTALDB_FILE))
|
||||
db.Apply(&g_symbolDB);
|
||||
} else {
|
||||
g_symbolDB.LoadMap(mapfile.c_str());
|
||||
}
|
||||
NotifyMapLoaded();
|
||||
break;
|
||||
case IDM_SAVEMAPFILE:
|
||||
g_symbolDB.SaveMap(mapfile.c_str());
|
||||
break;
|
||||
case IDM_SAVEMAPFILEWITHCODES:
|
||||
g_symbolDB.SaveMap(mapfile.c_str(), true);
|
||||
break;
|
||||
case IDM_CREATESIGNATUREFILE:
|
||||
{
|
||||
wxTextEntryDialog input_prefix(this, wxString::FromAscii("Only export symbols with prefix:"), wxGetTextFromUserPromptStr, _T("."));
|
||||
if (input_prefix.ShowModal() == wxID_OK) {
|
||||
std::string prefix(input_prefix.GetValue().mb_str());
|
||||
|
||||
wxString path = wxFileSelector(
|
||||
_T("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString,
|
||||
_T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_SAVE,
|
||||
this);
|
||||
if (path) {
|
||||
SignatureDB db;
|
||||
db.Initialize(&g_symbolDB, prefix.c_str());
|
||||
std::string filename(path.ToAscii()); // PPCAnalyst::SaveSignatureDB(
|
||||
db.Save(path.ToAscii());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case IDM_USESIGNATUREFILE:
|
||||
{
|
||||
wxString path = wxFileSelector(
|
||||
_T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString,
|
||||
_T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST,
|
||||
this);
|
||||
if (path) {
|
||||
SignatureDB db;
|
||||
db.Load(path.ToAscii());
|
||||
db.Apply(&g_symbolDB);
|
||||
}
|
||||
}
|
||||
NotifyMapLoaded();
|
||||
break;
|
||||
case IDM_PATCHHLEFUNCTIONS:
|
||||
HLE::PatchFunctions();
|
||||
Update();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CCodeWindow::NotifyMapLoaded()
|
||||
{
|
||||
g_symbolDB.FillInCallers();
|
||||
//symbols->Show(false); // hide it for faster filling
|
||||
symbols->Freeze(); // HyperIris: wx style fast filling
|
||||
symbols->Clear();
|
||||
for (SymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); iter++)
|
||||
{
|
||||
int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str()));
|
||||
symbols->SetClientData(idx, (void*)&iter->second);
|
||||
}
|
||||
symbols->Thaw();
|
||||
//symbols->Show(true);
|
||||
Update();
|
||||
}
|
||||
|
||||
|
||||
void CCodeWindow::OnSymbolListChange(wxCommandEvent& event)
|
||||
{
|
||||
int index = symbols->GetSelection();
|
||||
if (index >= 0) {
|
||||
Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index));
|
||||
if (pSymbol != NULL)
|
||||
{
|
||||
if(pSymbol->type == Symbol::SYMBOL_DATA)
|
||||
{
|
||||
if(m_MemoryWindow && m_MemoryWindow->IsVisible())
|
||||
m_MemoryWindow->JumpToAddress(pSymbol->address);
|
||||
}
|
||||
else
|
||||
{
|
||||
JumpToAddress(pSymbol->address);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Show and hide windows
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void CCodeWindow::OnToggleLogWindow(wxCommandEvent& event)
|
||||
{
|
||||
if (LogManager::Enabled())
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
if (show)
|
||||
{
|
||||
if (!m_LogWindow)
|
||||
{
|
||||
m_LogWindow = new CLogWindow(this);
|
||||
}
|
||||
|
||||
m_LogWindow->Show(true);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// If m_dialog is NULL, then possibly the system
|
||||
// didn't report the checked menu item status correctly.
|
||||
// It should be true just after the menu item was selected,
|
||||
// if there was no modeless dialog yet.
|
||||
wxASSERT(m_LogWindow != NULL);
|
||||
|
||||
if (m_LogWindow)
|
||||
{
|
||||
m_LogWindow->Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CCodeWindow::OnToggleRegisterWindow(wxCommandEvent& event)
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
if (show)
|
||||
{
|
||||
if (!m_RegisterWindow)
|
||||
{
|
||||
m_RegisterWindow = new CRegisterWindow(this);
|
||||
}
|
||||
|
||||
m_RegisterWindow->Show(true);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// If m_dialog is NULL, then possibly the system
|
||||
// didn't report the checked menu item status correctly.
|
||||
// It should be true just after the menu item was selected,
|
||||
// if there was no modeless dialog yet.
|
||||
wxASSERT(m_RegisterWindow != NULL);
|
||||
|
||||
if (m_RegisterWindow)
|
||||
{
|
||||
m_RegisterWindow->Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
// Toggle Sound Debugging Window
|
||||
// ------------
|
||||
void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event)
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
if (show)
|
||||
{
|
||||
// TODO: add some kind of if() check here to?
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
|
||||
PLUGIN_TYPE_DSP, true // DSP, show
|
||||
);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// Close the sound dll that has an open debugger
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
|
||||
PLUGIN_TYPE_DSP, false // DSP, hide
|
||||
);
|
||||
}
|
||||
}
|
||||
// ===========
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
// Toggle Video Debugging Window
|
||||
// ------------
|
||||
void CCodeWindow::OnToggleVideoWindow(wxCommandEvent& event)
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
//GetMenuBar()->Check(event.GetId(), false); // Turn off
|
||||
|
||||
if (show)
|
||||
{
|
||||
// It works now, but I'll keep this message in case the problem reappears
|
||||
/*if(Core::GetState() == Core::CORE_UNINITIALIZED)
|
||||
{
|
||||
wxMessageBox(_T("Warning, opening this window before a game is started \n\
|
||||
may cause a crash when a game is later started. Todo: figure out why and fix it."), wxT("OpenGL Debugging Window"));
|
||||
}*/
|
||||
|
||||
// TODO: add some kind of if() check here to?
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
|
||||
PLUGIN_TYPE_VIDEO, true // Video, show
|
||||
);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// Close the video dll that has an open debugger
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
|
||||
PLUGIN_TYPE_VIDEO, false // Video, hide
|
||||
);
|
||||
}
|
||||
}
|
||||
// ===========
|
||||
|
||||
|
||||
void CCodeWindow::OnToggleJitWindow(wxCommandEvent& event)
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
if (show)
|
||||
{
|
||||
if (!m_JitWindow)
|
||||
{
|
||||
m_JitWindow = new CJitWindow(this);
|
||||
}
|
||||
|
||||
m_JitWindow->Show(true);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// If m_dialog is NULL, then possibly the system
|
||||
// didn't report the checked menu item status correctly.
|
||||
// It should be true just after the menu item was selected,
|
||||
// if there was no modeless dialog yet.
|
||||
wxASSERT(m_JitWindow != NULL);
|
||||
|
||||
if (m_JitWindow)
|
||||
{
|
||||
m_JitWindow->Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CCodeWindow::OnToggleBreakPointWindow(wxCommandEvent& event)
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
if (show)
|
||||
{
|
||||
if (!m_BreakpointWindow)
|
||||
{
|
||||
m_BreakpointWindow = new CBreakPointWindow(this, this);
|
||||
}
|
||||
|
||||
m_BreakpointWindow->Show(true);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// If m_dialog is NULL, then possibly the system
|
||||
// didn't report the checked menu item status correctly.
|
||||
// It should be true just after the menu item was selected,
|
||||
// if there was no modeless dialog yet.
|
||||
wxASSERT(m_BreakpointWindow != NULL);
|
||||
|
||||
if (m_BreakpointWindow)
|
||||
{
|
||||
m_BreakpointWindow->Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event)
|
||||
{
|
||||
bool show = GetMenuBar()->IsChecked(event.GetId());
|
||||
|
||||
if (show)
|
||||
{
|
||||
if (!m_MemoryWindow)
|
||||
{
|
||||
m_MemoryWindow = new CMemoryWindow(this);
|
||||
}
|
||||
|
||||
m_MemoryWindow->Show(true);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
// If m_dialog is NULL, then possibly the system
|
||||
// didn't report the checked menu item status correctly.
|
||||
// It should be true just after the menu item was selected,
|
||||
// if there was no modeless dialog yet.
|
||||
wxASSERT(m_MemoryWindow != NULL);
|
||||
|
||||
if (m_MemoryWindow)
|
||||
{
|
||||
m_MemoryWindow->Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Change the global DebuggerFont
|
||||
void CCodeWindow::OnChangeFont(wxCommandEvent& event)
|
||||
{
|
||||
wxFontData data;
|
||||
data.SetInitialFont(GetFont());
|
||||
|
||||
wxFontDialog dialog(this, data);
|
||||
if ( dialog.ShowModal() == wxID_OK )
|
||||
DebuggerFont = dialog.GetFontData().GetChosenFont();
|
||||
}
|
||||
|
|
|
@ -1,145 +1,145 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "ARCodeAddEdit.h"
|
||||
|
||||
extern std::vector<ActionReplay::ARCode> arCodes;
|
||||
|
||||
BEGIN_EVENT_TABLE(CARCodeAddEdit, wxDialog)
|
||||
EVT_CLOSE(CARCodeAddEdit::OnClose)
|
||||
EVT_BUTTON(wxID_OK, CARCodeAddEdit::SaveCheatData)
|
||||
EVT_SPIN(ID_ENTRY_SELECT, CARCodeAddEdit::ChangeEntry)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
CARCodeAddEdit::CARCodeAddEdit(int _selection, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
|
||||
: wxDialog(parent, id, title, position, size, style)
|
||||
{
|
||||
selection = _selection;
|
||||
CreateGUIControls(selection);
|
||||
}
|
||||
|
||||
CARCodeAddEdit::~CARCodeAddEdit()
|
||||
{
|
||||
}
|
||||
|
||||
void CARCodeAddEdit::CreateGUIControls(int _selection)
|
||||
{
|
||||
wxString currentName = wxT("<Insert name here>");
|
||||
|
||||
if (_selection == -1)
|
||||
{
|
||||
tempEntries.name = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
currentName = wxString::FromAscii(arCodes.at(_selection).name.c_str());
|
||||
tempEntries = arCodes.at(_selection);
|
||||
}
|
||||
|
||||
wxBoxSizer* sEditCheat = new wxBoxSizer(wxVERTICAL);
|
||||
wxStaticBoxSizer* sbEntry = new wxStaticBoxSizer(wxVERTICAL, this, _("Code"));
|
||||
wxStaticText* EditCheatNameText = new wxStaticText(this, ID_EDITCHEAT_NAME_TEXT, _("Name:"), wxDefaultPosition, wxDefaultSize);
|
||||
EditCheatName = new wxTextCtrl(this, ID_EDITCHEAT_NAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0);
|
||||
EditCheatName->SetValue(currentName);
|
||||
EntrySelection = new wxSpinButton(this, ID_ENTRY_SELECT, wxDefaultPosition, wxDefaultSize, wxVERTICAL);
|
||||
EntrySelection->SetRange(0, (int)arCodes.size()-1);
|
||||
EntrySelection->SetValue((int)arCodes.size()-1 - _selection);
|
||||
EditCheatCode = new wxTextCtrl(this, ID_EDITCHEAT_CODE, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE);
|
||||
UpdateTextCtrl(tempEntries);
|
||||
wxGridBagSizer* sgEntry = new wxGridBagSizer(0, 0);
|
||||
sgEntry->AddGrowableCol(1);
|
||||
sgEntry->AddGrowableRow(1);
|
||||
sgEntry->Add(EditCheatNameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxEXPAND|wxALL, 5);
|
||||
sgEntry->Add(EditCheatName, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
|
||||
sgEntry->Add(EntrySelection, wxGBPosition(0, 2), wxGBSpan(2, 1), wxEXPAND|wxALL, 5);
|
||||
sgEntry->Add(EditCheatCode, wxGBPosition(1, 0), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
|
||||
sbEntry->Add(sgEntry, 1, wxEXPAND);
|
||||
sEditCheat->Add(sbEntry, 1, wxEXPAND|wxALL, 5);
|
||||
wxBoxSizer* sEditCheatButtons = new wxBoxSizer(wxHORIZONTAL);
|
||||
wxButton* bOK = new wxButton(this, wxID_OK, _("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
wxButton* bCancel = new wxButton(this, wxID_CANCEL, _("Cancel"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
sEditCheatButtons->Add(0, 0, 1, wxEXPAND, 5);
|
||||
sEditCheatButtons->Add(bOK, 0, wxALL, 5);
|
||||
sEditCheatButtons->Add(bCancel, 0, wxALL, 5);
|
||||
sEditCheat->Add(sEditCheatButtons, 0, wxEXPAND, 5);
|
||||
this->SetSizer(sEditCheat);
|
||||
sEditCheat->Layout();
|
||||
}
|
||||
|
||||
void CARCodeAddEdit::OnClose(wxCloseEvent& WXUNUSED (event))
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
void CARCodeAddEdit::ChangeEntry(wxSpinEvent& event)
|
||||
{
|
||||
ActionReplay::ARCode currentCode = arCodes.at((int)arCodes.size()-1 - event.GetPosition());
|
||||
EditCheatName->SetValue(wxString::FromAscii(currentCode.name.c_str()));
|
||||
UpdateTextCtrl(currentCode);
|
||||
}
|
||||
|
||||
void CARCodeAddEdit::SaveCheatData(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
|
||||
std::vector<ActionReplay::AREntry> tempEntries;
|
||||
std::string cheatValues = std::string(EditCheatCode->GetValue().mb_str());
|
||||
bool bWhile = true; size_t line = 0;
|
||||
|
||||
while (bWhile)
|
||||
{
|
||||
bWhile = false;
|
||||
u32 addr, value;
|
||||
|
||||
addr = strtol(std::string(cheatValues.substr(line, line+8)).c_str(), NULL, 16); // cmd_addr of ArCode
|
||||
value = strtol(std::string(cheatValues.substr(line+9, line+17)).c_str(), NULL, 16); // value of ArCode
|
||||
|
||||
tempEntries.push_back(ActionReplay::AREntry(addr, value));
|
||||
|
||||
line = cheatValues.find("\n", line);
|
||||
|
||||
if (line != std::string::npos && cheatValues.length() > (line+17))
|
||||
bWhile = true; // newline found, if not empty, go on
|
||||
|
||||
line++;
|
||||
}
|
||||
|
||||
if (selection == -1)
|
||||
{
|
||||
ActionReplay::ARCode newCheat;
|
||||
newCheat.name = std::string(EditCheatName->GetValue().mb_str());
|
||||
newCheat.ops = tempEntries;
|
||||
|
||||
newCheat.active = true;
|
||||
|
||||
arCodes.push_back(newCheat);
|
||||
}
|
||||
else
|
||||
{
|
||||
arCodes.at(selection).name = std::string(EditCheatName->GetValue().mb_str());
|
||||
arCodes.at(selection).ops = tempEntries;
|
||||
}
|
||||
|
||||
AcceptAndClose();
|
||||
}
|
||||
|
||||
void CARCodeAddEdit::UpdateTextCtrl(ActionReplay::ARCode arCode)
|
||||
{
|
||||
EditCheatCode->Clear();
|
||||
|
||||
for (u32 i = 0; i < arCode.ops.size(); i++)
|
||||
EditCheatCode->AppendText(wxString::Format(wxT("%08X %08X\n"), arCode.ops.at(i).cmd_addr, arCode.ops.at(i).value));
|
||||
}
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "ARCodeAddEdit.h"
|
||||
|
||||
extern std::vector<ActionReplay::ARCode> arCodes;
|
||||
|
||||
BEGIN_EVENT_TABLE(CARCodeAddEdit, wxDialog)
|
||||
EVT_CLOSE(CARCodeAddEdit::OnClose)
|
||||
EVT_BUTTON(wxID_OK, CARCodeAddEdit::SaveCheatData)
|
||||
EVT_SPIN(ID_ENTRY_SELECT, CARCodeAddEdit::ChangeEntry)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
CARCodeAddEdit::CARCodeAddEdit(int _selection, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
|
||||
: wxDialog(parent, id, title, position, size, style)
|
||||
{
|
||||
selection = _selection;
|
||||
CreateGUIControls(selection);
|
||||
}
|
||||
|
||||
CARCodeAddEdit::~CARCodeAddEdit()
|
||||
{
|
||||
}
|
||||
|
||||
void CARCodeAddEdit::CreateGUIControls(int _selection)
|
||||
{
|
||||
wxString currentName = wxT("<Insert name here>");
|
||||
|
||||
if (_selection == -1)
|
||||
{
|
||||
tempEntries.name = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
currentName = wxString::FromAscii(arCodes.at(_selection).name.c_str());
|
||||
tempEntries = arCodes.at(_selection);
|
||||
}
|
||||
|
||||
wxBoxSizer* sEditCheat = new wxBoxSizer(wxVERTICAL);
|
||||
wxStaticBoxSizer* sbEntry = new wxStaticBoxSizer(wxVERTICAL, this, _("Code"));
|
||||
wxStaticText* EditCheatNameText = new wxStaticText(this, ID_EDITCHEAT_NAME_TEXT, _("Name:"), wxDefaultPosition, wxDefaultSize);
|
||||
EditCheatName = new wxTextCtrl(this, ID_EDITCHEAT_NAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0);
|
||||
EditCheatName->SetValue(currentName);
|
||||
EntrySelection = new wxSpinButton(this, ID_ENTRY_SELECT, wxDefaultPosition, wxDefaultSize, wxVERTICAL);
|
||||
EntrySelection->SetRange(0, (int)arCodes.size()-1);
|
||||
EntrySelection->SetValue((int)arCodes.size()-1 - _selection);
|
||||
EditCheatCode = new wxTextCtrl(this, ID_EDITCHEAT_CODE, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE);
|
||||
UpdateTextCtrl(tempEntries);
|
||||
wxGridBagSizer* sgEntry = new wxGridBagSizer(0, 0);
|
||||
sgEntry->AddGrowableCol(1);
|
||||
sgEntry->AddGrowableRow(1);
|
||||
sgEntry->Add(EditCheatNameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxEXPAND|wxALL, 5);
|
||||
sgEntry->Add(EditCheatName, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
|
||||
sgEntry->Add(EntrySelection, wxGBPosition(0, 2), wxGBSpan(2, 1), wxEXPAND|wxALL, 5);
|
||||
sgEntry->Add(EditCheatCode, wxGBPosition(1, 0), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
|
||||
sbEntry->Add(sgEntry, 1, wxEXPAND);
|
||||
sEditCheat->Add(sbEntry, 1, wxEXPAND|wxALL, 5);
|
||||
wxBoxSizer* sEditCheatButtons = new wxBoxSizer(wxHORIZONTAL);
|
||||
wxButton* bOK = new wxButton(this, wxID_OK, _("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
wxButton* bCancel = new wxButton(this, wxID_CANCEL, _("Cancel"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
sEditCheatButtons->Add(0, 0, 1, wxEXPAND, 5);
|
||||
sEditCheatButtons->Add(bOK, 0, wxALL, 5);
|
||||
sEditCheatButtons->Add(bCancel, 0, wxALL, 5);
|
||||
sEditCheat->Add(sEditCheatButtons, 0, wxEXPAND, 5);
|
||||
this->SetSizer(sEditCheat);
|
||||
sEditCheat->Layout();
|
||||
}
|
||||
|
||||
void CARCodeAddEdit::OnClose(wxCloseEvent& WXUNUSED (event))
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
void CARCodeAddEdit::ChangeEntry(wxSpinEvent& event)
|
||||
{
|
||||
ActionReplay::ARCode currentCode = arCodes.at((int)arCodes.size()-1 - event.GetPosition());
|
||||
EditCheatName->SetValue(wxString::FromAscii(currentCode.name.c_str()));
|
||||
UpdateTextCtrl(currentCode);
|
||||
}
|
||||
|
||||
void CARCodeAddEdit::SaveCheatData(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
|
||||
std::vector<ActionReplay::AREntry> tempEntries;
|
||||
std::string cheatValues = std::string(EditCheatCode->GetValue().mb_str());
|
||||
bool bWhile = true; size_t line = 0;
|
||||
|
||||
while (bWhile)
|
||||
{
|
||||
bWhile = false;
|
||||
u32 addr, value;
|
||||
|
||||
addr = strtol(std::string(cheatValues.substr(line, line+8)).c_str(), NULL, 16); // cmd_addr of ArCode
|
||||
value = strtol(std::string(cheatValues.substr(line+9, line+17)).c_str(), NULL, 16); // value of ArCode
|
||||
|
||||
tempEntries.push_back(ActionReplay::AREntry(addr, value));
|
||||
|
||||
line = cheatValues.find("\n", line);
|
||||
|
||||
if (line != std::string::npos && cheatValues.length() > (line+17))
|
||||
bWhile = true; // newline found, if not empty, go on
|
||||
|
||||
line++;
|
||||
}
|
||||
|
||||
if (selection == -1)
|
||||
{
|
||||
ActionReplay::ARCode newCheat;
|
||||
newCheat.name = std::string(EditCheatName->GetValue().mb_str());
|
||||
newCheat.ops = tempEntries;
|
||||
|
||||
newCheat.active = true;
|
||||
|
||||
arCodes.push_back(newCheat);
|
||||
}
|
||||
else
|
||||
{
|
||||
arCodes.at(selection).name = std::string(EditCheatName->GetValue().mb_str());
|
||||
arCodes.at(selection).ops = tempEntries;
|
||||
}
|
||||
|
||||
AcceptAndClose();
|
||||
}
|
||||
|
||||
void CARCodeAddEdit::UpdateTextCtrl(ActionReplay::ARCode arCode)
|
||||
{
|
||||
EditCheatCode->Clear();
|
||||
|
||||
for (u32 i = 0; i < arCode.ops.size(); i++)
|
||||
EditCheatCode->AppendText(wxString::Format(wxT("%08X %08X\n"), arCode.ops.at(i).cmd_addr, arCode.ops.at(i).value));
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,484 +1,484 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#include "Globals.h"
|
||||
#include "Frame.h"
|
||||
#include "FileUtil.h"
|
||||
#include "StringUtil.h"
|
||||
#include "ConsoleWindow.h"
|
||||
|
||||
#include "GameListCtrl.h"
|
||||
#include "BootManager.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Setup.h"
|
||||
#include "ConfigManager.h"
|
||||
#include "Core.h"
|
||||
#include "State.h"
|
||||
#include "ConfigMain.h"
|
||||
#include "PluginManager.h"
|
||||
#include "MemcardManager.h"
|
||||
#include "CheatsWindow.h"
|
||||
#include "AboutDolphin.h"
|
||||
|
||||
#include <wx/statusbr.h>
|
||||
/////////////////////////////////////////
|
||||
|
||||
|
||||
namespace WiimoteLeds
|
||||
{
|
||||
int LED_SIZE_X = 8;
|
||||
int LED_SIZE_Y = 8;
|
||||
int SPEAKER_SIZE_X = 8;
|
||||
int SPEAKER_SIZE_Y = 8;
|
||||
|
||||
int ConnectionStatusWidth = 103; // These widths need to be revised, for vista at least
|
||||
int ConnectionStatusOnlyAdj = 7;
|
||||
int RightmostMargin = 6;
|
||||
int SpIconMargin = 11;
|
||||
int LedIconMargin = 11;
|
||||
|
||||
// The necessary recording status width, allow Frame to be at last of the form 100,000
|
||||
#ifdef RERECORDING
|
||||
static const int RerecordingStatusWidth = 340;
|
||||
#endif
|
||||
|
||||
// Leds only
|
||||
static const int LdWidthsOn[] =
|
||||
{
|
||||
-1,
|
||||
#ifdef RERECORDING
|
||||
RerecordingStatusWidth,
|
||||
#endif
|
||||
ConnectionStatusWidth,
|
||||
(LedIconMargin + LED_SIZE_X) * 4 + RightmostMargin
|
||||
};
|
||||
static const int StylesFieldOn[] = { wxSB_NORMAL, wxSB_NORMAL, wxSB_NORMAL };
|
||||
|
||||
// Speakers only
|
||||
static const int SpWidthsOn[] =
|
||||
{
|
||||
-1,
|
||||
#ifdef RERECORDING
|
||||
RerecordingStatusWidth,
|
||||
#endif
|
||||
ConnectionStatusWidth,
|
||||
( SpIconMargin + SPEAKER_SIZE_X ) * 3 + RightmostMargin
|
||||
};
|
||||
static const int SpStylesFieldOn[] = { wxSB_NORMAL,
|
||||
#ifdef RERECORDING
|
||||
wxSB_NORMAL,
|
||||
#endif
|
||||
wxSB_NORMAL, wxSB_NORMAL };
|
||||
|
||||
// Both
|
||||
static const int LdSpWidthsOn[] =
|
||||
{
|
||||
-1,
|
||||
#ifdef RERECORDING
|
||||
RerecordingStatusWidth,
|
||||
#endif
|
||||
ConnectionStatusWidth,
|
||||
(SpIconMargin + SPEAKER_SIZE_X) * 3,
|
||||
(LedIconMargin + LED_SIZE_X) * 4 + RightmostMargin
|
||||
};
|
||||
static const int LdSpStylesFieldOn[] = { wxSB_NORMAL,
|
||||
#ifdef RERECORDING
|
||||
wxSB_NORMAL,
|
||||
#endif
|
||||
wxSB_NORMAL, wxSB_NORMAL };
|
||||
|
||||
// Only the Wiimote connection Status
|
||||
static const int WidthsOff[] =
|
||||
{
|
||||
-1,
|
||||
#ifdef RERECORDING
|
||||
RerecordingStatusWidth,
|
||||
#endif
|
||||
ConnectionStatusWidth + ConnectionStatusOnlyAdj + RightmostMargin
|
||||
};
|
||||
static const int StylesFieldOff[] = { wxSB_NORMAL,
|
||||
#ifdef RERECORDING
|
||||
wxSB_NORMAL,
|
||||
#endif
|
||||
wxSB_NORMAL };
|
||||
|
||||
// GC mode
|
||||
static const int WidthsOffGC[] = { -1
|
||||
#ifdef RERECORDING
|
||||
, RerecordingStatusWidth
|
||||
#endif
|
||||
};
|
||||
static const int StylesFieldOffGC[] = { wxSB_NORMAL
|
||||
#ifdef RERECORDING
|
||||
, wxSB_NORMAL
|
||||
#endif
|
||||
};
|
||||
};
|
||||
|
||||
// =======================================================
|
||||
// Modify status bar
|
||||
// -------------
|
||||
void CFrame::ModifyStatusBar()
|
||||
{
|
||||
// Get settings
|
||||
bool LedsOn = SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiLeds;
|
||||
bool SpeakersOn = SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiSpeakers;
|
||||
|
||||
// Don't use this for GC games, or before a game is loaded
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
|
||||
{ LedsOn = false; SpeakersOn = false; }
|
||||
|
||||
// Declarations
|
||||
int Fields = 0;
|
||||
int *Widths = 0;
|
||||
int *StylesFields = 0;
|
||||
|
||||
// ---------------------------------------
|
||||
// Leds only
|
||||
// -------------
|
||||
if(LedsOn && !SpeakersOn)
|
||||
{
|
||||
Fields = 3;
|
||||
Widths = (int*)WiimoteLeds::LdWidthsOn;
|
||||
StylesFields = (int*)WiimoteLeds::StylesFieldOn;
|
||||
}
|
||||
// ---------------------------------------
|
||||
// Speaker only
|
||||
// -------------
|
||||
else if(!LedsOn && SpeakersOn)
|
||||
{
|
||||
Fields = 3;
|
||||
Widths = (int*)WiimoteLeds::SpWidthsOn;
|
||||
StylesFields = (int*)WiimoteLeds::SpStylesFieldOn;
|
||||
}
|
||||
// ---------------------------------------
|
||||
// Both on
|
||||
// -------------
|
||||
else if(LedsOn && SpeakersOn)
|
||||
{
|
||||
Fields = 4;
|
||||
Widths = (int*)WiimoteLeds::LdSpWidthsOn;
|
||||
StylesFields = (int*)WiimoteLeds::LdSpStylesFieldOn;
|
||||
}
|
||||
// ---------------------------------------
|
||||
// Both off
|
||||
// -------------
|
||||
else if(!LedsOn && !SpeakersOn)
|
||||
{
|
||||
Fields = 2;
|
||||
Widths = (int*)WiimoteLeds::WidthsOff;
|
||||
StylesFields = (int*)WiimoteLeds::StylesFieldOff;
|
||||
|
||||
// Maybe we should even go down to one field
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
|
||||
{
|
||||
Fields = 1;
|
||||
Widths = (int*)WiimoteLeds::WidthsOffGC;
|
||||
StylesFields = (int*)WiimoteLeds::StylesFieldOffGC;
|
||||
}
|
||||
}
|
||||
|
||||
// Add a filed for the rerecording status
|
||||
#ifdef RERECORDING
|
||||
Fields++;
|
||||
#endif
|
||||
|
||||
// Update the settings
|
||||
m_pStatusBar->SetFieldsCount(Fields);
|
||||
m_pStatusBar->SetStatusWidths(Fields, Widths);
|
||||
m_pStatusBar->SetStatusStyles(Fields, StylesFields);
|
||||
|
||||
/* Destroy and create all, and check for HaveLeds and HaveSpeakers in case we have
|
||||
gotten a confirmed on or off setting, in which case we don't do anything */
|
||||
if(!LedsOn && HaveLeds) CreateDestroy(DESTROYLEDS);
|
||||
if(!SpeakersOn && HaveSpeakers) CreateDestroy(DESTROYSPEAKERS);
|
||||
if(LedsOn && !HaveLeds) CreateDestroy(CREATELEDS);
|
||||
if(SpeakersOn && !HaveSpeakers) CreateDestroy(CREATESPEAKERS);
|
||||
|
||||
DoMoveIcons();
|
||||
m_pStatusBar->Refresh(); // avoid small glitches that can occur
|
||||
}
|
||||
|
||||
|
||||
// =======================================================
|
||||
// Create and destroy leds and speakers icons
|
||||
// -------------
|
||||
void CFrame::CreateDestroy(int Case)
|
||||
{
|
||||
switch(Case)
|
||||
{
|
||||
case CREATELEDS:
|
||||
{
|
||||
CreateLeds();
|
||||
UpdateLeds();
|
||||
HaveLeds = true;
|
||||
break;
|
||||
}
|
||||
case DESTROYLEDS:
|
||||
{
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
m_StatBmp[i]->Destroy();
|
||||
}
|
||||
HaveLeds = false;
|
||||
break;
|
||||
}
|
||||
case CREATESPEAKERS:
|
||||
{
|
||||
CreateSpeakers();
|
||||
HaveSpeakers = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case DESTROYSPEAKERS:
|
||||
{
|
||||
for(int i = 4; i < 7; i++)
|
||||
{
|
||||
m_StatBmp[i]->Destroy();
|
||||
}
|
||||
HaveSpeakers = false;
|
||||
break;
|
||||
}
|
||||
} // end of switch
|
||||
|
||||
DoMoveIcons();
|
||||
}
|
||||
// =============
|
||||
|
||||
|
||||
// =======================================================
|
||||
// Create and update leds
|
||||
// -------------
|
||||
void CFrame::CreateLeds()
|
||||
{
|
||||
// Begin with blank ones
|
||||
memset(&g_Leds, 0, sizeof(g_Leds));
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
m_StatBmp[i] = new wxStaticBitmap(m_pStatusBar, wxID_ANY,
|
||||
CreateBitmapForLeds(g_Leds[i] == 1));
|
||||
}
|
||||
}
|
||||
// Update leds
|
||||
void CFrame::UpdateLeds()
|
||||
{
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
m_StatBmp[i]->SetBitmap(CreateBitmapForLeds(g_Leds[i] != 0));
|
||||
}
|
||||
}
|
||||
// ==============
|
||||
|
||||
|
||||
// =======================================================
|
||||
// Create and speaker icons
|
||||
// -------------
|
||||
void CFrame::CreateSpeakers()
|
||||
{
|
||||
// Begin with blank ones
|
||||
memset(&g_Speakers, 0, sizeof(g_Speakers));
|
||||
memset(&g_Speakers_, 0, sizeof(g_Speakers_));
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
m_StatBmp[i+4] = new wxStaticBitmap(m_pStatusBar, wxID_ANY,
|
||||
CreateBitmapForSpeakers(i, g_Speakers[i] != 0));
|
||||
}
|
||||
}
|
||||
// Update icons
|
||||
void CFrame::UpdateSpeakers()
|
||||
{
|
||||
/*if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC)
|
||||
{ PanicAlert("Not NTSC");}
|
||||
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
|
||||
{ PanicAlert("Not Wii");}*/
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
m_StatBmp[i+4]->SetBitmap(CreateBitmapForSpeakers(i, g_Speakers[i] != 0));
|
||||
}
|
||||
}
|
||||
// ==============
|
||||
|
||||
|
||||
// =======================================================
|
||||
// Create the Leds bitmap
|
||||
// -------------
|
||||
wxBitmap CFrame::CreateBitmapForLeds(bool On)
|
||||
{
|
||||
wxBitmap bitmap(WiimoteLeds::LED_SIZE_X, WiimoteLeds::LED_SIZE_Y);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
wxBrush LightBlueBrush(_T("#0383f0"));
|
||||
wxPen LightBluePen(_T("#80c5fd"));
|
||||
wxPen LightGrayPen(_T("#909090"));
|
||||
dc.SetPen(On ? LightBluePen : LightGrayPen);
|
||||
dc.SetBrush(On ? LightBlueBrush : *wxWHITE_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, WiimoteLeds::LED_SIZE_X, WiimoteLeds::LED_SIZE_Y);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
|
||||
// =======================================================
|
||||
// Create the Speaker bitmap
|
||||
// -------------
|
||||
wxBitmap CFrame::CreateBitmapForSpeakers(int BitmapType, bool On)
|
||||
{
|
||||
wxBitmap bitmap(WiimoteLeds::LED_SIZE_X, WiimoteLeds::LED_SIZE_Y);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
wxBrush BackgroundGrayBrush(_T("#ece9d8")); // the right color in windows
|
||||
|
||||
switch(BitmapType)
|
||||
{
|
||||
case 0: // Speaker on
|
||||
{
|
||||
// Set outline and fill colors
|
||||
dc.SetPen(On ? *wxMEDIUM_GREY_PEN : *wxMEDIUM_GREY_PEN);
|
||||
dc.SetBrush(On ? *wxGREEN_BRUSH : *wxWHITE_BRUSH);
|
||||
dc.SetBackground(BackgroundGrayBrush);
|
||||
dc.Clear();
|
||||
dc.DrawEllipse(0, 0, WiimoteLeds::SPEAKER_SIZE_X, WiimoteLeds::SPEAKER_SIZE_Y);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
case 1: // Speaker unmuted
|
||||
{
|
||||
// Set outline and fill colors
|
||||
dc.SetPen(On ? *wxMEDIUM_GREY_PEN : *wxMEDIUM_GREY_PEN);
|
||||
dc.SetBrush(On ? *wxBLUE_BRUSH : *wxWHITE_BRUSH);
|
||||
dc.SetBackground(BackgroundGrayBrush);
|
||||
dc.Clear();
|
||||
dc.DrawEllipse(0, 0, WiimoteLeds::SPEAKER_SIZE_X, WiimoteLeds::SPEAKER_SIZE_Y);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
case 2: // Speaker activity
|
||||
{
|
||||
// Set outline and fill colors
|
||||
dc.SetPen(On ? *wxMEDIUM_GREY_PEN : *wxMEDIUM_GREY_PEN);
|
||||
dc.SetBrush(On ? *wxGREEN_BRUSH : *wxWHITE_BRUSH);
|
||||
dc.SetBackground(BackgroundGrayBrush);
|
||||
dc.Clear();
|
||||
dc.DrawEllipse(0, 0, WiimoteLeds::SPEAKER_SIZE_X, WiimoteLeds::SPEAKER_SIZE_Y);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
}
|
||||
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
|
||||
// =======================================================
|
||||
// Move the bitmaps
|
||||
// -------------
|
||||
void CFrame::DoMoveIcons()
|
||||
{
|
||||
if(HaveLeds) MoveLeds();
|
||||
if(HaveSpeakers) MoveSpeakers();
|
||||
|
||||
// If there is not room for the led icons hide them
|
||||
if(m_pStatusBar->GetFieldsCount() >= 2 && HaveLeds)
|
||||
{
|
||||
wxRect Rect;
|
||||
#ifdef RERECORDING
|
||||
m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 4 : 3, Rect);
|
||||
#else
|
||||
m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 3 : 2, Rect);
|
||||
#endif
|
||||
if(Rect.GetWidth() < 20)
|
||||
for (int i = 0; i < 4; i++) m_StatBmp[i]->Hide();
|
||||
else // if(!m_StatBmp[0]->IsShown())
|
||||
for (int i = 0; i < 4; i++) m_StatBmp[i]->Show();
|
||||
//Console::Print("LED: %i ", Rect.GetWidth());
|
||||
}
|
||||
|
||||
// If there is not room for the speaker icons hide them
|
||||
if(m_pStatusBar->GetFieldsCount() >= 2 && HaveSpeakers)
|
||||
{
|
||||
wxRect Rect;
|
||||
#ifdef RERECORDING
|
||||
m_pStatusBar->GetFieldRect(3, Rect);
|
||||
#else
|
||||
m_pStatusBar->GetFieldRect(2, Rect);
|
||||
#endif
|
||||
if(Rect.GetWidth() < 20)
|
||||
for(int i = 0; i < 3; i++) m_StatBmp[i + 4]->Hide();
|
||||
else // if(!m_StatBmp[4]->IsShown())
|
||||
for (int i = 0; i < 3; i++) m_StatBmp[i + 4]->Show();
|
||||
//Console::Print("Speaker: %i\n", Rect.GetWidth());
|
||||
}
|
||||
}
|
||||
|
||||
void CFrame::MoveLeds()
|
||||
{
|
||||
wxRect Rect;
|
||||
// Get the bitmap field coordinates
|
||||
#ifdef RERECORDING
|
||||
m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 4 : 3, Rect);
|
||||
#else
|
||||
m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 3 : 2, Rect);
|
||||
#endif
|
||||
wxSize Size = m_StatBmp[0]->GetSize(); // Get the bitmap size
|
||||
|
||||
//wxMessageBox(wxString::Format("%i", Rect.x));
|
||||
int x = Rect.x + 10;
|
||||
int Dist = WiimoteLeds::LED_SIZE_X + 7;
|
||||
int y = Rect.y + (Rect.height - Size.y) / 2;
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
if(i > 0) x = m_StatBmp[i-1]->GetPosition().x + Dist;
|
||||
m_StatBmp[i]->Move(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
void CFrame::MoveSpeakers()
|
||||
{
|
||||
wxRect Rect;
|
||||
// Get the bitmap field coordinates
|
||||
#ifdef RERECORDING
|
||||
m_pStatusBar->GetFieldRect(3, Rect);
|
||||
#else
|
||||
m_pStatusBar->GetFieldRect(2, Rect);
|
||||
#endif
|
||||
|
||||
// Get the actual bitmap size, currently it's the same as SPEAKER_SIZE_Y
|
||||
wxSize Size = m_StatBmp[4]->GetSize();
|
||||
|
||||
//wxMessageBox(wxString::Format("%i", Rect.x));
|
||||
int x = Rect.x + 9;
|
||||
int Dist = WiimoteLeds::SPEAKER_SIZE_X + 7;
|
||||
int y = Rect.y + (Rect.height - Size.y) / 2;
|
||||
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
if(i > 0) x = m_StatBmp[i-1+4]->GetPosition().x + Dist;
|
||||
m_StatBmp[i + 4]->Move(x, y);
|
||||
}
|
||||
}
|
||||
// ==============
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#include "Globals.h"
|
||||
#include "Frame.h"
|
||||
#include "FileUtil.h"
|
||||
#include "StringUtil.h"
|
||||
#include "ConsoleWindow.h"
|
||||
|
||||
#include "GameListCtrl.h"
|
||||
#include "BootManager.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Setup.h"
|
||||
#include "ConfigManager.h"
|
||||
#include "Core.h"
|
||||
#include "State.h"
|
||||
#include "ConfigMain.h"
|
||||
#include "PluginManager.h"
|
||||
#include "MemcardManager.h"
|
||||
#include "CheatsWindow.h"
|
||||
#include "AboutDolphin.h"
|
||||
|
||||
#include <wx/statusbr.h>
|
||||
/////////////////////////////////////////
|
||||
|
||||
|
||||
namespace WiimoteLeds
|
||||
{
|
||||
int LED_SIZE_X = 8;
|
||||
int LED_SIZE_Y = 8;
|
||||
int SPEAKER_SIZE_X = 8;
|
||||
int SPEAKER_SIZE_Y = 8;
|
||||
|
||||
int ConnectionStatusWidth = 103; // These widths need to be revised, for vista at least
|
||||
int ConnectionStatusOnlyAdj = 7;
|
||||
int RightmostMargin = 6;
|
||||
int SpIconMargin = 11;
|
||||
int LedIconMargin = 11;
|
||||
|
||||
// The necessary recording status width, allow Frame to be at last of the form 100,000
|
||||
#ifdef RERECORDING
|
||||
static const int RerecordingStatusWidth = 340;
|
||||
#endif
|
||||
|
||||
// Leds only
|
||||
static const int LdWidthsOn[] =
|
||||
{
|
||||
-1,
|
||||
#ifdef RERECORDING
|
||||
RerecordingStatusWidth,
|
||||
#endif
|
||||
ConnectionStatusWidth,
|
||||
(LedIconMargin + LED_SIZE_X) * 4 + RightmostMargin
|
||||
};
|
||||
static const int StylesFieldOn[] = { wxSB_NORMAL, wxSB_NORMAL, wxSB_NORMAL };
|
||||
|
||||
// Speakers only
|
||||
static const int SpWidthsOn[] =
|
||||
{
|
||||
-1,
|
||||
#ifdef RERECORDING
|
||||
RerecordingStatusWidth,
|
||||
#endif
|
||||
ConnectionStatusWidth,
|
||||
( SpIconMargin + SPEAKER_SIZE_X ) * 3 + RightmostMargin
|
||||
};
|
||||
static const int SpStylesFieldOn[] = { wxSB_NORMAL,
|
||||
#ifdef RERECORDING
|
||||
wxSB_NORMAL,
|
||||
#endif
|
||||
wxSB_NORMAL, wxSB_NORMAL };
|
||||
|
||||
// Both
|
||||
static const int LdSpWidthsOn[] =
|
||||
{
|
||||
-1,
|
||||
#ifdef RERECORDING
|
||||
RerecordingStatusWidth,
|
||||
#endif
|
||||
ConnectionStatusWidth,
|
||||
(SpIconMargin + SPEAKER_SIZE_X) * 3,
|
||||
(LedIconMargin + LED_SIZE_X) * 4 + RightmostMargin
|
||||
};
|
||||
static const int LdSpStylesFieldOn[] = { wxSB_NORMAL,
|
||||
#ifdef RERECORDING
|
||||
wxSB_NORMAL,
|
||||
#endif
|
||||
wxSB_NORMAL, wxSB_NORMAL };
|
||||
|
||||
// Only the Wiimote connection Status
|
||||
static const int WidthsOff[] =
|
||||
{
|
||||
-1,
|
||||
#ifdef RERECORDING
|
||||
RerecordingStatusWidth,
|
||||
#endif
|
||||
ConnectionStatusWidth + ConnectionStatusOnlyAdj + RightmostMargin
|
||||
};
|
||||
static const int StylesFieldOff[] = { wxSB_NORMAL,
|
||||
#ifdef RERECORDING
|
||||
wxSB_NORMAL,
|
||||
#endif
|
||||
wxSB_NORMAL };
|
||||
|
||||
// GC mode
|
||||
static const int WidthsOffGC[] = { -1
|
||||
#ifdef RERECORDING
|
||||
, RerecordingStatusWidth
|
||||
#endif
|
||||
};
|
||||
static const int StylesFieldOffGC[] = { wxSB_NORMAL
|
||||
#ifdef RERECORDING
|
||||
, wxSB_NORMAL
|
||||
#endif
|
||||
};
|
||||
};
|
||||
|
||||
// =======================================================
|
||||
// Modify status bar
|
||||
// -------------
|
||||
void CFrame::ModifyStatusBar()
|
||||
{
|
||||
// Get settings
|
||||
bool LedsOn = SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiLeds;
|
||||
bool SpeakersOn = SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiSpeakers;
|
||||
|
||||
// Don't use this for GC games, or before a game is loaded
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
|
||||
{ LedsOn = false; SpeakersOn = false; }
|
||||
|
||||
// Declarations
|
||||
int Fields = 0;
|
||||
int *Widths = 0;
|
||||
int *StylesFields = 0;
|
||||
|
||||
// ---------------------------------------
|
||||
// Leds only
|
||||
// -------------
|
||||
if(LedsOn && !SpeakersOn)
|
||||
{
|
||||
Fields = 3;
|
||||
Widths = (int*)WiimoteLeds::LdWidthsOn;
|
||||
StylesFields = (int*)WiimoteLeds::StylesFieldOn;
|
||||
}
|
||||
// ---------------------------------------
|
||||
// Speaker only
|
||||
// -------------
|
||||
else if(!LedsOn && SpeakersOn)
|
||||
{
|
||||
Fields = 3;
|
||||
Widths = (int*)WiimoteLeds::SpWidthsOn;
|
||||
StylesFields = (int*)WiimoteLeds::SpStylesFieldOn;
|
||||
}
|
||||
// ---------------------------------------
|
||||
// Both on
|
||||
// -------------
|
||||
else if(LedsOn && SpeakersOn)
|
||||
{
|
||||
Fields = 4;
|
||||
Widths = (int*)WiimoteLeds::LdSpWidthsOn;
|
||||
StylesFields = (int*)WiimoteLeds::LdSpStylesFieldOn;
|
||||
}
|
||||
// ---------------------------------------
|
||||
// Both off
|
||||
// -------------
|
||||
else if(!LedsOn && !SpeakersOn)
|
||||
{
|
||||
Fields = 2;
|
||||
Widths = (int*)WiimoteLeds::WidthsOff;
|
||||
StylesFields = (int*)WiimoteLeds::StylesFieldOff;
|
||||
|
||||
// Maybe we should even go down to one field
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
|
||||
{
|
||||
Fields = 1;
|
||||
Widths = (int*)WiimoteLeds::WidthsOffGC;
|
||||
StylesFields = (int*)WiimoteLeds::StylesFieldOffGC;
|
||||
}
|
||||
}
|
||||
|
||||
// Add a filed for the rerecording status
|
||||
#ifdef RERECORDING
|
||||
Fields++;
|
||||
#endif
|
||||
|
||||
// Update the settings
|
||||
m_pStatusBar->SetFieldsCount(Fields);
|
||||
m_pStatusBar->SetStatusWidths(Fields, Widths);
|
||||
m_pStatusBar->SetStatusStyles(Fields, StylesFields);
|
||||
|
||||
/* Destroy and create all, and check for HaveLeds and HaveSpeakers in case we have
|
||||
gotten a confirmed on or off setting, in which case we don't do anything */
|
||||
if(!LedsOn && HaveLeds) CreateDestroy(DESTROYLEDS);
|
||||
if(!SpeakersOn && HaveSpeakers) CreateDestroy(DESTROYSPEAKERS);
|
||||
if(LedsOn && !HaveLeds) CreateDestroy(CREATELEDS);
|
||||
if(SpeakersOn && !HaveSpeakers) CreateDestroy(CREATESPEAKERS);
|
||||
|
||||
DoMoveIcons();
|
||||
m_pStatusBar->Refresh(); // avoid small glitches that can occur
|
||||
}
|
||||
|
||||
|
||||
// =======================================================
|
||||
// Create and destroy leds and speakers icons
|
||||
// -------------
|
||||
void CFrame::CreateDestroy(int Case)
|
||||
{
|
||||
switch(Case)
|
||||
{
|
||||
case CREATELEDS:
|
||||
{
|
||||
CreateLeds();
|
||||
UpdateLeds();
|
||||
HaveLeds = true;
|
||||
break;
|
||||
}
|
||||
case DESTROYLEDS:
|
||||
{
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
m_StatBmp[i]->Destroy();
|
||||
}
|
||||
HaveLeds = false;
|
||||
break;
|
||||
}
|
||||
case CREATESPEAKERS:
|
||||
{
|
||||
CreateSpeakers();
|
||||
HaveSpeakers = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case DESTROYSPEAKERS:
|
||||
{
|
||||
for(int i = 4; i < 7; i++)
|
||||
{
|
||||
m_StatBmp[i]->Destroy();
|
||||
}
|
||||
HaveSpeakers = false;
|
||||
break;
|
||||
}
|
||||
} // end of switch
|
||||
|
||||
DoMoveIcons();
|
||||
}
|
||||
// =============
|
||||
|
||||
|
||||
// =======================================================
|
||||
// Create and update leds
|
||||
// -------------
|
||||
void CFrame::CreateLeds()
|
||||
{
|
||||
// Begin with blank ones
|
||||
memset(&g_Leds, 0, sizeof(g_Leds));
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
m_StatBmp[i] = new wxStaticBitmap(m_pStatusBar, wxID_ANY,
|
||||
CreateBitmapForLeds(g_Leds[i] == 1));
|
||||
}
|
||||
}
|
||||
// Update leds
|
||||
void CFrame::UpdateLeds()
|
||||
{
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
m_StatBmp[i]->SetBitmap(CreateBitmapForLeds(g_Leds[i] != 0));
|
||||
}
|
||||
}
|
||||
// ==============
|
||||
|
||||
|
||||
// =======================================================
|
||||
// Create and speaker icons
|
||||
// -------------
|
||||
void CFrame::CreateSpeakers()
|
||||
{
|
||||
// Begin with blank ones
|
||||
memset(&g_Speakers, 0, sizeof(g_Speakers));
|
||||
memset(&g_Speakers_, 0, sizeof(g_Speakers_));
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
m_StatBmp[i+4] = new wxStaticBitmap(m_pStatusBar, wxID_ANY,
|
||||
CreateBitmapForSpeakers(i, g_Speakers[i] != 0));
|
||||
}
|
||||
}
|
||||
// Update icons
|
||||
void CFrame::UpdateSpeakers()
|
||||
{
|
||||
/*if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC)
|
||||
{ PanicAlert("Not NTSC");}
|
||||
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
|
||||
{ PanicAlert("Not Wii");}*/
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
m_StatBmp[i+4]->SetBitmap(CreateBitmapForSpeakers(i, g_Speakers[i] != 0));
|
||||
}
|
||||
}
|
||||
// ==============
|
||||
|
||||
|
||||
// =======================================================
|
||||
// Create the Leds bitmap
|
||||
// -------------
|
||||
wxBitmap CFrame::CreateBitmapForLeds(bool On)
|
||||
{
|
||||
wxBitmap bitmap(WiimoteLeds::LED_SIZE_X, WiimoteLeds::LED_SIZE_Y);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
wxBrush LightBlueBrush(_T("#0383f0"));
|
||||
wxPen LightBluePen(_T("#80c5fd"));
|
||||
wxPen LightGrayPen(_T("#909090"));
|
||||
dc.SetPen(On ? LightBluePen : LightGrayPen);
|
||||
dc.SetBrush(On ? LightBlueBrush : *wxWHITE_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, WiimoteLeds::LED_SIZE_X, WiimoteLeds::LED_SIZE_Y);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
|
||||
// =======================================================
|
||||
// Create the Speaker bitmap
|
||||
// -------------
|
||||
wxBitmap CFrame::CreateBitmapForSpeakers(int BitmapType, bool On)
|
||||
{
|
||||
wxBitmap bitmap(WiimoteLeds::LED_SIZE_X, WiimoteLeds::LED_SIZE_Y);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
wxBrush BackgroundGrayBrush(_T("#ece9d8")); // the right color in windows
|
||||
|
||||
switch(BitmapType)
|
||||
{
|
||||
case 0: // Speaker on
|
||||
{
|
||||
// Set outline and fill colors
|
||||
dc.SetPen(On ? *wxMEDIUM_GREY_PEN : *wxMEDIUM_GREY_PEN);
|
||||
dc.SetBrush(On ? *wxGREEN_BRUSH : *wxWHITE_BRUSH);
|
||||
dc.SetBackground(BackgroundGrayBrush);
|
||||
dc.Clear();
|
||||
dc.DrawEllipse(0, 0, WiimoteLeds::SPEAKER_SIZE_X, WiimoteLeds::SPEAKER_SIZE_Y);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
case 1: // Speaker unmuted
|
||||
{
|
||||
// Set outline and fill colors
|
||||
dc.SetPen(On ? *wxMEDIUM_GREY_PEN : *wxMEDIUM_GREY_PEN);
|
||||
dc.SetBrush(On ? *wxBLUE_BRUSH : *wxWHITE_BRUSH);
|
||||
dc.SetBackground(BackgroundGrayBrush);
|
||||
dc.Clear();
|
||||
dc.DrawEllipse(0, 0, WiimoteLeds::SPEAKER_SIZE_X, WiimoteLeds::SPEAKER_SIZE_Y);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
case 2: // Speaker activity
|
||||
{
|
||||
// Set outline and fill colors
|
||||
dc.SetPen(On ? *wxMEDIUM_GREY_PEN : *wxMEDIUM_GREY_PEN);
|
||||
dc.SetBrush(On ? *wxGREEN_BRUSH : *wxWHITE_BRUSH);
|
||||
dc.SetBackground(BackgroundGrayBrush);
|
||||
dc.Clear();
|
||||
dc.DrawEllipse(0, 0, WiimoteLeds::SPEAKER_SIZE_X, WiimoteLeds::SPEAKER_SIZE_Y);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
}
|
||||
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
|
||||
// =======================================================
|
||||
// Move the bitmaps
|
||||
// -------------
|
||||
void CFrame::DoMoveIcons()
|
||||
{
|
||||
if(HaveLeds) MoveLeds();
|
||||
if(HaveSpeakers) MoveSpeakers();
|
||||
|
||||
// If there is not room for the led icons hide them
|
||||
if(m_pStatusBar->GetFieldsCount() >= 2 && HaveLeds)
|
||||
{
|
||||
wxRect Rect;
|
||||
#ifdef RERECORDING
|
||||
m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 4 : 3, Rect);
|
||||
#else
|
||||
m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 3 : 2, Rect);
|
||||
#endif
|
||||
if(Rect.GetWidth() < 20)
|
||||
for (int i = 0; i < 4; i++) m_StatBmp[i]->Hide();
|
||||
else // if(!m_StatBmp[0]->IsShown())
|
||||
for (int i = 0; i < 4; i++) m_StatBmp[i]->Show();
|
||||
//Console::Print("LED: %i ", Rect.GetWidth());
|
||||
}
|
||||
|
||||
// If there is not room for the speaker icons hide them
|
||||
if(m_pStatusBar->GetFieldsCount() >= 2 && HaveSpeakers)
|
||||
{
|
||||
wxRect Rect;
|
||||
#ifdef RERECORDING
|
||||
m_pStatusBar->GetFieldRect(3, Rect);
|
||||
#else
|
||||
m_pStatusBar->GetFieldRect(2, Rect);
|
||||
#endif
|
||||
if(Rect.GetWidth() < 20)
|
||||
for(int i = 0; i < 3; i++) m_StatBmp[i + 4]->Hide();
|
||||
else // if(!m_StatBmp[4]->IsShown())
|
||||
for (int i = 0; i < 3; i++) m_StatBmp[i + 4]->Show();
|
||||
//Console::Print("Speaker: %i\n", Rect.GetWidth());
|
||||
}
|
||||
}
|
||||
|
||||
void CFrame::MoveLeds()
|
||||
{
|
||||
wxRect Rect;
|
||||
// Get the bitmap field coordinates
|
||||
#ifdef RERECORDING
|
||||
m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 4 : 3, Rect);
|
||||
#else
|
||||
m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 3 : 2, Rect);
|
||||
#endif
|
||||
wxSize Size = m_StatBmp[0]->GetSize(); // Get the bitmap size
|
||||
|
||||
//wxMessageBox(wxString::Format("%i", Rect.x));
|
||||
int x = Rect.x + 10;
|
||||
int Dist = WiimoteLeds::LED_SIZE_X + 7;
|
||||
int y = Rect.y + (Rect.height - Size.y) / 2;
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
if(i > 0) x = m_StatBmp[i-1]->GetPosition().x + Dist;
|
||||
m_StatBmp[i]->Move(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
void CFrame::MoveSpeakers()
|
||||
{
|
||||
wxRect Rect;
|
||||
// Get the bitmap field coordinates
|
||||
#ifdef RERECORDING
|
||||
m_pStatusBar->GetFieldRect(3, Rect);
|
||||
#else
|
||||
m_pStatusBar->GetFieldRect(2, Rect);
|
||||
#endif
|
||||
|
||||
// Get the actual bitmap size, currently it's the same as SPEAKER_SIZE_Y
|
||||
wxSize Size = m_StatBmp[4]->GetSize();
|
||||
|
||||
//wxMessageBox(wxString::Format("%i", Rect.x));
|
||||
int x = Rect.x + 9;
|
||||
int Dist = WiimoteLeds::SPEAKER_SIZE_X + 7;
|
||||
int y = Rect.y + (Rect.height - Size.y) / 2;
|
||||
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
if(i > 0) x = m_StatBmp[i-1+4]->GetPosition().x + Dist;
|
||||
m_StatBmp[i + 4]->Move(x, y);
|
||||
}
|
||||
}
|
||||
// ==============
|
||||
|
|
|
@ -1,63 +1,63 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "SDCardWindow.h"
|
||||
#include "Globals.h"
|
||||
#include "IPC_HLE/HW/SDInterface.h"
|
||||
|
||||
BEGIN_EVENT_TABLE(wxSDCardWindow, wxWindow)
|
||||
EVT_CLOSE( wxSDCardWindow::OnEvent_Window_Close)
|
||||
EVT_BUTTON(ID_BUTTON_CLOSE, wxSDCardWindow::OnEvent_ButtonClose_Press)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
wxSDCardWindow::wxSDCardWindow(wxWindow* parent) :
|
||||
wxDialog(parent, wxID_ANY, _T("SDCard Mounter"), wxDefaultPosition, wxSize(400, 400), wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
|
||||
{
|
||||
Init_ChildControls();
|
||||
Layout();
|
||||
Show();
|
||||
}
|
||||
|
||||
wxSDCardWindow::~wxSDCardWindow()
|
||||
{
|
||||
// On Disposal
|
||||
}
|
||||
|
||||
void wxSDCardWindow::Init_ChildControls()
|
||||
{
|
||||
// Button Strip
|
||||
m_Button_Close = new wxButton(this, ID_BUTTON_CLOSE, _T("Close"), wxDefaultPosition, wxDefaultSize);
|
||||
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
|
||||
sButtons->Add(m_Button_Close, 0, wxALL, 5);
|
||||
|
||||
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
|
||||
sMain->Add(sButtons, 0, wxALL, 5);
|
||||
SetSizer(sMain);
|
||||
Layout();
|
||||
|
||||
Fit();
|
||||
}
|
||||
|
||||
void wxSDCardWindow::OnEvent_Window_Close(wxCloseEvent& WXUNUSED(event))
|
||||
{
|
||||
EndModal(0);
|
||||
}
|
||||
|
||||
void wxSDCardWindow::OnEvent_ButtonClose_Press(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
EndModal(0);
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "SDCardWindow.h"
|
||||
#include "Globals.h"
|
||||
#include "IPC_HLE/HW/SDInterface.h"
|
||||
|
||||
BEGIN_EVENT_TABLE(wxSDCardWindow, wxWindow)
|
||||
EVT_CLOSE( wxSDCardWindow::OnEvent_Window_Close)
|
||||
EVT_BUTTON(ID_BUTTON_CLOSE, wxSDCardWindow::OnEvent_ButtonClose_Press)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
wxSDCardWindow::wxSDCardWindow(wxWindow* parent) :
|
||||
wxDialog(parent, wxID_ANY, _T("SDCard Mounter"), wxDefaultPosition, wxSize(400, 400), wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
|
||||
{
|
||||
Init_ChildControls();
|
||||
Layout();
|
||||
Show();
|
||||
}
|
||||
|
||||
wxSDCardWindow::~wxSDCardWindow()
|
||||
{
|
||||
// On Disposal
|
||||
}
|
||||
|
||||
void wxSDCardWindow::Init_ChildControls()
|
||||
{
|
||||
// Button Strip
|
||||
m_Button_Close = new wxButton(this, ID_BUTTON_CLOSE, _T("Close"), wxDefaultPosition, wxDefaultSize);
|
||||
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
|
||||
sButtons->Add(m_Button_Close, 0, wxALL, 5);
|
||||
|
||||
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
|
||||
sMain->Add(sButtons, 0, wxALL, 5);
|
||||
SetSizer(sMain);
|
||||
Layout();
|
||||
|
||||
Fit();
|
||||
}
|
||||
|
||||
void wxSDCardWindow::OnEvent_Window_Close(wxCloseEvent& WXUNUSED(event))
|
||||
{
|
||||
EndModal(0);
|
||||
}
|
||||
|
||||
void wxSDCardWindow::OnEvent_ButtonClose_Press(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
EndModal(0);
|
||||
}
|
|
@ -1,252 +1,252 @@
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: Input Configuration and Calibration
|
||||
// Description: Common SDL Input Functions
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#if defined HAVE_WX && HAVE_WX
|
||||
#include <wx/wx.h>
|
||||
#endif
|
||||
|
||||
#include "SDL.h" // Local
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
namespace InputCommon
|
||||
{
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Degree to radian and back
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
float Deg2Rad(float Deg)
|
||||
{
|
||||
return Deg * ((float)M_PI / 180.0f);
|
||||
}
|
||||
float Rad2Deg(float Rad)
|
||||
{
|
||||
return (Rad * 180.0f) / (float)M_PI;
|
||||
}
|
||||
/////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Check if the pad is within the dead zone, we assume the range is 0x8000
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
float CoordinatesToRadius(int x, int y)
|
||||
{
|
||||
return sqrt(pow((float)x, 2) + pow((float)y, 2));
|
||||
}
|
||||
|
||||
bool IsDeadZone(float DeadZone, int x, int y)
|
||||
{
|
||||
// Get the distance from the center
|
||||
float Distance = CoordinatesToRadius(x, y) / 32767.0f;
|
||||
|
||||
//Console::Print("%f\n", Distance);
|
||||
|
||||
// Check if it's within the dead zone
|
||||
if (Distance <= DeadZone)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
/////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Scale down stick values from 0x8000 to 0x80
|
||||
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
The value returned by SDL_JoystickGetAxis is a signed integer s16
|
||||
(-32768 to 32767). The value used for the gamecube controller is an unsigned
|
||||
char u8 (0 to 255) with neutral at 0x80 (128), so that it's equivalent to a signed
|
||||
-128 to 127.
|
||||
*/
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
int Pad_Convert(int _val)
|
||||
{
|
||||
/* If the limits on PadState[].axis[] actually is a u16 then we don't need this
|
||||
but if it's not actually limited to that we need to apply these limits */
|
||||
if(_val > 32767) _val = 32767; // upper limit
|
||||
if(_val < -32768) _val = -32768; // lower limit
|
||||
|
||||
// Convert the range (-0x8000 to 0x7fff) to (0 to 0xffff)
|
||||
_val = 0x8000 +_val;
|
||||
|
||||
// Convert the range (-32768 to 32767) to (-128 to 127)
|
||||
_val = _val >> 8;
|
||||
|
||||
//Console::Print("0x%04x %06i\n\n", _val, _val);
|
||||
|
||||
return _val;
|
||||
}
|
||||
/////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
/* Convert the stick raidus from a square or rounded box to a circular radius. I don't know what
|
||||
input values the actual GC controller produce for the GC, it may be a square, a circle or
|
||||
something in between. But one thing that is certain is that PC pads differ in their output
|
||||
(as shown in the list below), so it may be beneficiary to convert whatever radius they
|
||||
produce to the radius the GC games expect. This is the first implementation of this
|
||||
that convert a square radius to a circual radius. Use the advanced settings to enable
|
||||
and calibrate it.
|
||||
|
||||
Observed diagonals:
|
||||
Perfect circle: 71% = sin(45)
|
||||
Logitech Dual Action: 100%
|
||||
PS2 Dual Shock 2 (Original) with Super Dual Box Pro: 90%
|
||||
XBox 360 Wireless: 85%
|
||||
GameCube Controller (Third Party) with EMS Trio Linker Plus II: 60%
|
||||
*/
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
/* Calculate the distance from the outer edges of the box to the outer edges of the circle inside the box
|
||||
at any angle from 0° to 360°. The returned value is 1 + Distance, for example at most sqrt(2) in the
|
||||
corners and at least 1.0 at the horizontal and vertical angles. */
|
||||
float Square2CircleDistance(float deg)
|
||||
{
|
||||
// See if we have to adjust the angle
|
||||
deg = abs(deg);
|
||||
if( (deg > 45 && deg < 135) ) deg = deg - 90;
|
||||
|
||||
// Calculate distance from center
|
||||
float val = abs(cos(Deg2Rad(deg)));
|
||||
float Distance = 1 / val;
|
||||
|
||||
//m_frame->m_pStatusBar2->SetLabel(wxString::Format("Deg:%f Val:%f Dist:%f", deg, val, dist));
|
||||
|
||||
return Distance;
|
||||
}
|
||||
// Produce a perfect circle from an original square or rounded box
|
||||
std::vector<int> Square2Circle(int _x, int _y, int _pad, std::string SDiagonal, bool Circle2Square)
|
||||
{
|
||||
// Do we need this?
|
||||
if(_x > 32767) _x = 32767; if(_y > 32767) _y = 32767; // upper limit
|
||||
if(_x < -32768) _x = -32768; if(_y < -32768) _y = -32768; // lower limit
|
||||
|
||||
// ====================================
|
||||
// Convert to circle
|
||||
// -----------
|
||||
// Get the manually configured diagonal distance
|
||||
int Tmp = atoi (SDiagonal.substr(0, SDiagonal.length() - 1).c_str());
|
||||
float Diagonal = Tmp / 100.0f;
|
||||
|
||||
// First make a perfect square in case we don't have one already
|
||||
float OrigDist = sqrt( pow((float)_y, 2) + pow((float)_x, 2) ); // Get current distance
|
||||
float deg = Rad2Deg(atan2((float)_y, (float)_x)); // Get current angle
|
||||
|
||||
/* Calculate the actual distance between the maxium diagonal values, and the outer edges of the
|
||||
square. A diagonal of 85% means a maximum distance of 0.85 * sqrt(2) ~1.2 in the diagonals. */
|
||||
float corner_circle_dist = ( Diagonal / sin(Deg2Rad(45)) );
|
||||
float SquareDist = Square2CircleDistance(deg);
|
||||
// The original-to-square distance adjustment
|
||||
float adj_ratio1;
|
||||
// The circle-to-square distance adjustment
|
||||
float adj_ratio2 = SquareDist;
|
||||
// The resulting distance
|
||||
float result_dist;
|
||||
|
||||
// Calculate the corner-to-square adjustment ratio
|
||||
if(corner_circle_dist < SquareDist) adj_ratio1 = SquareDist / corner_circle_dist;
|
||||
else adj_ratio1 = 1;
|
||||
|
||||
// Calculate the resulting distance
|
||||
if(Circle2Square)
|
||||
result_dist = OrigDist * adj_ratio1;
|
||||
else
|
||||
result_dist = OrigDist * adj_ratio1 / adj_ratio2;
|
||||
|
||||
// Calculate x and y and return it
|
||||
float x = result_dist * cos(Deg2Rad(deg));
|
||||
float y = result_dist * sin(Deg2Rad(deg));
|
||||
// Make integers
|
||||
int int_x = (int)floor(x);
|
||||
int int_y = (int)floor(y);
|
||||
// Boundaries
|
||||
if (int_x < -32768) int_x = -32768; if (int_x > 32767) int_x = 32767;
|
||||
if (int_y < -32768) int_y = -32768; if (int_y > 32767) int_y = 32767;
|
||||
// Return it
|
||||
std::vector<int> vec;
|
||||
vec.push_back(int_x);
|
||||
vec.push_back(int_y);
|
||||
|
||||
// Debugging
|
||||
//Console::Print("%f %f %i", corner_circle_dist, Diagonal, Tmp));
|
||||
|
||||
return vec;
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Windows Virtual Key Codes Names
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#ifdef _WIN32
|
||||
std::string VKToString(int keycode)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// Default value
|
||||
char KeyStr[64] = {0};
|
||||
GetKeyNameText(MapVirtualKey(keycode, MAPVK_VK_TO_VSC) << 16, KeyStr, 64);
|
||||
std::string KeyString = KeyStr;
|
||||
|
||||
switch(keycode)
|
||||
{
|
||||
// Give it some help with a few keys
|
||||
case VK_END: return "END";
|
||||
case VK_INSERT: return "INS";
|
||||
case VK_DELETE: return "DEL";
|
||||
case VK_PRIOR: return "PGUP";
|
||||
case VK_NEXT: return "PGDN";
|
||||
|
||||
case VK_UP: return "UP";
|
||||
case VK_DOWN: return "DOWN";
|
||||
case VK_LEFT: return "LEFT";
|
||||
case VK_RIGHT: return "RIGHT";
|
||||
|
||||
case VK_LSHIFT: return "LEFT SHIFT";
|
||||
case VK_LCONTROL: return "LEFT CTRL";
|
||||
case VK_RCONTROL: return "RIGHT CTRL";
|
||||
case VK_LMENU: return "LEFT ALT";
|
||||
|
||||
default: return KeyString;
|
||||
}
|
||||
#else
|
||||
// An equivalent name translation can probably be used on other systems to?
|
||||
return "";
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: Input Configuration and Calibration
|
||||
// Description: Common SDL Input Functions
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#if defined HAVE_WX && HAVE_WX
|
||||
#include <wx/wx.h>
|
||||
#endif
|
||||
|
||||
#include "SDL.h" // Local
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
namespace InputCommon
|
||||
{
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Degree to radian and back
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
float Deg2Rad(float Deg)
|
||||
{
|
||||
return Deg * ((float)M_PI / 180.0f);
|
||||
}
|
||||
float Rad2Deg(float Rad)
|
||||
{
|
||||
return (Rad * 180.0f) / (float)M_PI;
|
||||
}
|
||||
/////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Check if the pad is within the dead zone, we assume the range is 0x8000
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
float CoordinatesToRadius(int x, int y)
|
||||
{
|
||||
return sqrt(pow((float)x, 2) + pow((float)y, 2));
|
||||
}
|
||||
|
||||
bool IsDeadZone(float DeadZone, int x, int y)
|
||||
{
|
||||
// Get the distance from the center
|
||||
float Distance = CoordinatesToRadius(x, y) / 32767.0f;
|
||||
|
||||
//Console::Print("%f\n", Distance);
|
||||
|
||||
// Check if it's within the dead zone
|
||||
if (Distance <= DeadZone)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
/////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Scale down stick values from 0x8000 to 0x80
|
||||
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
The value returned by SDL_JoystickGetAxis is a signed integer s16
|
||||
(-32768 to 32767). The value used for the gamecube controller is an unsigned
|
||||
char u8 (0 to 255) with neutral at 0x80 (128), so that it's equivalent to a signed
|
||||
-128 to 127.
|
||||
*/
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
int Pad_Convert(int _val)
|
||||
{
|
||||
/* If the limits on PadState[].axis[] actually is a u16 then we don't need this
|
||||
but if it's not actually limited to that we need to apply these limits */
|
||||
if(_val > 32767) _val = 32767; // upper limit
|
||||
if(_val < -32768) _val = -32768; // lower limit
|
||||
|
||||
// Convert the range (-0x8000 to 0x7fff) to (0 to 0xffff)
|
||||
_val = 0x8000 +_val;
|
||||
|
||||
// Convert the range (-32768 to 32767) to (-128 to 127)
|
||||
_val = _val >> 8;
|
||||
|
||||
//Console::Print("0x%04x %06i\n\n", _val, _val);
|
||||
|
||||
return _val;
|
||||
}
|
||||
/////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
/* Convert the stick raidus from a square or rounded box to a circular radius. I don't know what
|
||||
input values the actual GC controller produce for the GC, it may be a square, a circle or
|
||||
something in between. But one thing that is certain is that PC pads differ in their output
|
||||
(as shown in the list below), so it may be beneficiary to convert whatever radius they
|
||||
produce to the radius the GC games expect. This is the first implementation of this
|
||||
that convert a square radius to a circual radius. Use the advanced settings to enable
|
||||
and calibrate it.
|
||||
|
||||
Observed diagonals:
|
||||
Perfect circle: 71% = sin(45)
|
||||
Logitech Dual Action: 100%
|
||||
PS2 Dual Shock 2 (Original) with Super Dual Box Pro: 90%
|
||||
XBox 360 Wireless: 85%
|
||||
GameCube Controller (Third Party) with EMS Trio Linker Plus II: 60%
|
||||
*/
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
/* Calculate the distance from the outer edges of the box to the outer edges of the circle inside the box
|
||||
at any angle from 0° to 360°. The returned value is 1 + Distance, for example at most sqrt(2) in the
|
||||
corners and at least 1.0 at the horizontal and vertical angles. */
|
||||
float Square2CircleDistance(float deg)
|
||||
{
|
||||
// See if we have to adjust the angle
|
||||
deg = abs(deg);
|
||||
if( (deg > 45 && deg < 135) ) deg = deg - 90;
|
||||
|
||||
// Calculate distance from center
|
||||
float val = abs(cos(Deg2Rad(deg)));
|
||||
float Distance = 1 / val;
|
||||
|
||||
//m_frame->m_pStatusBar2->SetLabel(wxString::Format("Deg:%f Val:%f Dist:%f", deg, val, dist));
|
||||
|
||||
return Distance;
|
||||
}
|
||||
// Produce a perfect circle from an original square or rounded box
|
||||
std::vector<int> Square2Circle(int _x, int _y, int _pad, std::string SDiagonal, bool Circle2Square)
|
||||
{
|
||||
// Do we need this?
|
||||
if(_x > 32767) _x = 32767; if(_y > 32767) _y = 32767; // upper limit
|
||||
if(_x < -32768) _x = -32768; if(_y < -32768) _y = -32768; // lower limit
|
||||
|
||||
// ====================================
|
||||
// Convert to circle
|
||||
// -----------
|
||||
// Get the manually configured diagonal distance
|
||||
int Tmp = atoi (SDiagonal.substr(0, SDiagonal.length() - 1).c_str());
|
||||
float Diagonal = Tmp / 100.0f;
|
||||
|
||||
// First make a perfect square in case we don't have one already
|
||||
float OrigDist = sqrt( pow((float)_y, 2) + pow((float)_x, 2) ); // Get current distance
|
||||
float deg = Rad2Deg(atan2((float)_y, (float)_x)); // Get current angle
|
||||
|
||||
/* Calculate the actual distance between the maxium diagonal values, and the outer edges of the
|
||||
square. A diagonal of 85% means a maximum distance of 0.85 * sqrt(2) ~1.2 in the diagonals. */
|
||||
float corner_circle_dist = ( Diagonal / sin(Deg2Rad(45)) );
|
||||
float SquareDist = Square2CircleDistance(deg);
|
||||
// The original-to-square distance adjustment
|
||||
float adj_ratio1;
|
||||
// The circle-to-square distance adjustment
|
||||
float adj_ratio2 = SquareDist;
|
||||
// The resulting distance
|
||||
float result_dist;
|
||||
|
||||
// Calculate the corner-to-square adjustment ratio
|
||||
if(corner_circle_dist < SquareDist) adj_ratio1 = SquareDist / corner_circle_dist;
|
||||
else adj_ratio1 = 1;
|
||||
|
||||
// Calculate the resulting distance
|
||||
if(Circle2Square)
|
||||
result_dist = OrigDist * adj_ratio1;
|
||||
else
|
||||
result_dist = OrigDist * adj_ratio1 / adj_ratio2;
|
||||
|
||||
// Calculate x and y and return it
|
||||
float x = result_dist * cos(Deg2Rad(deg));
|
||||
float y = result_dist * sin(Deg2Rad(deg));
|
||||
// Make integers
|
||||
int int_x = (int)floor(x);
|
||||
int int_y = (int)floor(y);
|
||||
// Boundaries
|
||||
if (int_x < -32768) int_x = -32768; if (int_x > 32767) int_x = 32767;
|
||||
if (int_y < -32768) int_y = -32768; if (int_y > 32767) int_y = 32767;
|
||||
// Return it
|
||||
std::vector<int> vec;
|
||||
vec.push_back(int_x);
|
||||
vec.push_back(int_y);
|
||||
|
||||
// Debugging
|
||||
//Console::Print("%f %f %i", corner_circle_dist, Diagonal, Tmp));
|
||||
|
||||
return vec;
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Windows Virtual Key Codes Names
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#ifdef _WIN32
|
||||
std::string VKToString(int keycode)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// Default value
|
||||
char KeyStr[64] = {0};
|
||||
GetKeyNameText(MapVirtualKey(keycode, MAPVK_VK_TO_VSC) << 16, KeyStr, 64);
|
||||
std::string KeyString = KeyStr;
|
||||
|
||||
switch(keycode)
|
||||
{
|
||||
// Give it some help with a few keys
|
||||
case VK_END: return "END";
|
||||
case VK_INSERT: return "INS";
|
||||
case VK_DELETE: return "DEL";
|
||||
case VK_PRIOR: return "PGUP";
|
||||
case VK_NEXT: return "PGDN";
|
||||
|
||||
case VK_UP: return "UP";
|
||||
case VK_DOWN: return "DOWN";
|
||||
case VK_LEFT: return "LEFT";
|
||||
case VK_RIGHT: return "RIGHT";
|
||||
|
||||
case VK_LSHIFT: return "LEFT SHIFT";
|
||||
case VK_LCONTROL: return "LEFT CTRL";
|
||||
case VK_RCONTROL: return "RIGHT CTRL";
|
||||
case VK_LMENU: return "LEFT ALT";
|
||||
|
||||
default: return KeyString;
|
||||
}
|
||||
#else
|
||||
// An equivalent name translation can probably be used on other systems to?
|
||||
return "";
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
}
|
|
@ -1,366 +1,366 @@
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: SDL Input
|
||||
// Description: Common SDL Input Functions
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#define _SDL_MAIN_ // Avoid certain declarations in SDL.h
|
||||
#include "SDL.h" // Local
|
||||
#include "XInput.h"
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Definitions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
int g_LastPad = 0;
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
namespace InputCommon
|
||||
{
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Definitions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Search attached devices. Populate joyinfo for all attached physical devices.
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
|
||||
{
|
||||
/* SDL 1.3 use DirectInput instead of the old Microsoft Multimedia API, and with this we need
|
||||
the SDL_INIT_VIDEO flag to */
|
||||
if (!SDL_WasInit(0))
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
|
||||
{
|
||||
PanicAlert("Could not initialize SDL: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get device status
|
||||
int numjoy = SDL_NumJoysticks();
|
||||
for (int i = 0; i < numjoy; i++ )
|
||||
{
|
||||
CONTROLLER_INFO Tmp;
|
||||
|
||||
Tmp.joy = SDL_JoystickOpen(i);
|
||||
Tmp.ID = i;
|
||||
Tmp.NumAxes = SDL_JoystickNumAxes(Tmp.joy);
|
||||
Tmp.NumButtons = SDL_JoystickNumButtons(Tmp.joy);
|
||||
Tmp.NumBalls = SDL_JoystickNumBalls(Tmp.joy);
|
||||
Tmp.NumHats = SDL_JoystickNumHats(Tmp.joy);
|
||||
Tmp.Name = SDL_JoystickName(i);
|
||||
|
||||
// Check if the device is okay
|
||||
if ( Tmp.NumAxes == 0
|
||||
&& Tmp.NumBalls == 0
|
||||
&& Tmp.NumButtons == 0
|
||||
&& Tmp.NumHats == 0
|
||||
)
|
||||
{
|
||||
Tmp.Good = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_NumGoodPads++;
|
||||
Tmp.Good = true;
|
||||
}
|
||||
|
||||
_joyinfo.push_back(Tmp);
|
||||
|
||||
// We have now read the values we need so we close the device
|
||||
if (SDL_JoystickOpened(i)) SDL_JoystickClose(_joyinfo[i].joy);
|
||||
}
|
||||
|
||||
_NumPads = (int)_joyinfo.size();
|
||||
|
||||
return true;
|
||||
}
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Supporting functions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
// Read current joystick status
|
||||
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
The value PadMapping[].buttons[] is the number of the assigned joypad button,
|
||||
PadState[].buttons[] is the status of the button, it becomes 0 (no pressed) or 1 (pressed) */
|
||||
|
||||
|
||||
// Read buttons status. Called from GetJoyState().
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ReadButton(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int button, int NumButtons)
|
||||
{
|
||||
int ctl_button = _PadMapping.buttons[button];
|
||||
if (ctl_button < NumButtons)
|
||||
{
|
||||
_PadState.buttons[button] = SDL_JoystickGetButton(_PadState.joy, ctl_button);
|
||||
}
|
||||
}
|
||||
|
||||
// Request joystick state.
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Called from: PAD_GetStatus()
|
||||
Input: The virtual device 0, 1, 2 or 3
|
||||
Function: Updates the PadState struct with the current pad status. The input value "controller" is
|
||||
for a virtual controller 0 to 3. */
|
||||
void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int Controller, int NumButtons)
|
||||
{
|
||||
// Update the gamepad status
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here.
|
||||
_PadState.axis[CTL_MAIN_X] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_MAIN_X]);
|
||||
_PadState.axis[CTL_MAIN_Y] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_MAIN_Y]);
|
||||
_PadState.axis[CTL_SUB_X] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_SUB_X]);
|
||||
_PadState.axis[CTL_SUB_Y] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_SUB_Y]);
|
||||
|
||||
// Update the analog trigger axis values
|
||||
#ifdef _WIN32
|
||||
if (_PadMapping.triggertype == CTL_TRIGGER_SDL)
|
||||
{
|
||||
#endif
|
||||
// If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used
|
||||
if(_PadMapping.buttons[CTL_L_SHOULDER] >= 1000) _PadState.axis[CTL_L_SHOULDER] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.buttons[CTL_L_SHOULDER] - 1000); else _PadState.axis[CTL_L_SHOULDER] = 0;
|
||||
if(_PadMapping.buttons[CTL_R_SHOULDER] >= 1000) _PadState.axis[CTL_R_SHOULDER] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.buttons[CTL_R_SHOULDER] - 1000); else _PadState.axis[CTL_R_SHOULDER] = 0;
|
||||
#ifdef _WIN32
|
||||
}
|
||||
else
|
||||
{
|
||||
_PadState.axis[CTL_L_SHOULDER] = XInput::GetXI(0, _PadMapping.buttons[CTL_L_SHOULDER] - 1000);
|
||||
_PadState.axis[CTL_R_SHOULDER] = XInput::GetXI(0, _PadMapping.buttons[CTL_R_SHOULDER] - 1000);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Update button states to on or off
|
||||
ReadButton(_PadState, _PadMapping, CTL_L_SHOULDER, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_R_SHOULDER, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_A_BUTTON, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_B_BUTTON, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_X_BUTTON, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_Y_BUTTON, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_Z_TRIGGER, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_START, NumButtons);
|
||||
|
||||
//
|
||||
if (_PadMapping.halfpress < NumButtons)
|
||||
_PadState.halfpress = SDL_JoystickGetButton(_PadState.joy, _PadMapping.halfpress);
|
||||
|
||||
// Check if we have an analog or digital joypad
|
||||
if (_PadMapping.controllertype == CTL_DPAD_HAT)
|
||||
{
|
||||
_PadState.dpad = SDL_JoystickGetHat(_PadState.joy, _PadMapping.dpad);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Only do this if the assigned button is in range (to allow for the current way of saving keyboard
|
||||
keys in the same array) */
|
||||
if(_PadMapping.dpad2[CTL_D_PAD_UP] <= NumButtons)
|
||||
_PadState.dpad2[CTL_D_PAD_UP] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_UP]);
|
||||
if(_PadMapping.dpad2[CTL_D_PAD_DOWN] <= NumButtons)
|
||||
_PadState.dpad2[CTL_D_PAD_DOWN] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_DOWN]);
|
||||
if(_PadMapping.dpad2[CTL_D_PAD_LEFT] <= NumButtons)
|
||||
_PadState.dpad2[CTL_D_PAD_LEFT] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_LEFT]);
|
||||
if(_PadMapping.dpad2[CTL_D_PAD_RIGHT] <= NumButtons)
|
||||
_PadState.dpad2[CTL_D_PAD_RIGHT] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_RIGHT]);
|
||||
}
|
||||
|
||||
#ifdef SHOW_PAD_STATUS
|
||||
// Show the status of all connected pads
|
||||
if ((g_LastPad == 0 && Controller == 0) || Controller < g_LastPad) Console::ClearScreen();
|
||||
g_LastPad = Controller;
|
||||
Console::Print(
|
||||
"Pad | Number:%i Enabled:%i Handle:%i\n"
|
||||
"Main Stick | X:%03i Y:%03i\n"
|
||||
"C Stick | X:%03i Y:%03i\n"
|
||||
"Trigger | Type:%s DigitalL:%i DigitalR:%i AnalogL:%03i AnalogR:%03i HalfPress:%i\n"
|
||||
"Buttons | A:%i X:%i\n"
|
||||
"D-Pad | Type:%s Hat:%i U:%i D:%i\n"
|
||||
"======================================================\n",
|
||||
|
||||
Controller, _PadMapping.enabled, _PadState.joy,
|
||||
|
||||
_PadState.axis[InputCommon::CTL_MAIN_X], _PadState.axis[InputCommon::CTL_MAIN_Y],
|
||||
_PadState.axis[InputCommon::CTL_SUB_X], _PadState.axis[InputCommon::CTL_SUB_Y],
|
||||
|
||||
(_PadMapping.triggertype ? "CTL_TRIGGER_XINPUT" : "CTL_TRIGGER_SDL"),
|
||||
_PadState.buttons[InputCommon::CTL_L_SHOULDER], _PadState.buttons[InputCommon::CTL_R_SHOULDER],
|
||||
_PadState.axis[InputCommon::CTL_L_SHOULDER], _PadState.axis[InputCommon::CTL_R_SHOULDER],
|
||||
_PadState.halfpress,
|
||||
|
||||
_PadState.buttons[InputCommon::CTL_A_BUTTON], _PadState.buttons[InputCommon::CTL_X_BUTTON],
|
||||
|
||||
(_PadMapping.controllertype ? "CTL_DPAD_CUSTOM" : "CTL_DPAD_HAT"),
|
||||
_PadState.dpad,
|
||||
_PadState.dpad2[InputCommon::CTL_D_PAD_UP], _PadState.dpad2[InputCommon::CTL_D_PAD_DOWN]
|
||||
);
|
||||
#endif
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Configure button mapping
|
||||
// ¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
// Avoid extreme axis values
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
|
||||
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
|
||||
bool AvoidValues(int value, bool NoTriggerFilter)
|
||||
{
|
||||
// Avoid detecting very small or very big (for triggers) values
|
||||
if( (value > -0x2000 && value < 0x2000) // Small values
|
||||
|| ((value < -0x6000 || value > 0x6000) && !NoTriggerFilter)) // Big values
|
||||
return true; // Avoid
|
||||
else
|
||||
return false; // Keep
|
||||
}
|
||||
|
||||
|
||||
// Detect a pressed button
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int hats,
|
||||
int &KeyboardKey, int &value, int &type, int &pressed, bool &Succeed, bool &Stop,
|
||||
bool LeftRight, bool Axis, bool XInput, bool Button, bool Hat, bool NoTriggerFilter)
|
||||
{
|
||||
// It needs the wxWidgets excape keycode
|
||||
static const int WXK_ESCAPE = 27;
|
||||
|
||||
// Update the internal status
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// For the triggers we accept both a digital or an analog button
|
||||
if(Axis)
|
||||
{
|
||||
for(int i = 0; i < axes; i++)
|
||||
{
|
||||
value = SDL_JoystickGetAxis(joy, i);
|
||||
|
||||
if(AvoidValues(value, NoTriggerFilter)) continue; // Avoid values
|
||||
|
||||
pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers
|
||||
type = InputCommon::CTL_AXIS;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for a hat
|
||||
if(Hat)
|
||||
{
|
||||
for(int i = 0; i < hats; i++)
|
||||
{
|
||||
if(SDL_JoystickGetHat(joy, i))
|
||||
{
|
||||
pressed = i;
|
||||
type = InputCommon::CTL_HAT;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for a button
|
||||
if(Button)
|
||||
{
|
||||
for(int i = 0; i < buttons; i++)
|
||||
{
|
||||
// Some kind of bug in SDL 1.3 would give button 9 and 10 (nonexistent) the value 48 on the 360 pad
|
||||
if (SDL_JoystickGetButton(joy, i) > 1) continue;
|
||||
|
||||
if(SDL_JoystickGetButton(joy, i))
|
||||
{
|
||||
pressed = i;
|
||||
type = InputCommon::CTL_BUTTON;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for a XInput trigger
|
||||
#ifdef _WIN32
|
||||
if(XInput)
|
||||
{
|
||||
for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++)
|
||||
{
|
||||
if(XInput::GetXI(0, i))
|
||||
{
|
||||
pressed = i + 1000;
|
||||
type = InputCommon::CTL_AXIS;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Check for keyboard action
|
||||
if (KeyboardKey)
|
||||
{
|
||||
if(Button)
|
||||
{
|
||||
// Todo: Add a separate keyboard vector to remove this restriction
|
||||
if(KeyboardKey >= buttons)
|
||||
{
|
||||
pressed = KeyboardKey;
|
||||
type = InputCommon::CTL_BUTTON;
|
||||
Succeed = true;
|
||||
KeyboardKey = 0;
|
||||
if(pressed == WXK_ESCAPE) pressed = -1; // Check for the escape key
|
||||
}
|
||||
// Else show the error message
|
||||
else
|
||||
{
|
||||
pressed = KeyboardKey;
|
||||
KeyboardKey = -1;
|
||||
Stop = true;
|
||||
}
|
||||
}
|
||||
// Only accept the escape key
|
||||
else if (KeyboardKey == WXK_ESCAPE)
|
||||
{
|
||||
Succeed = true;
|
||||
KeyboardKey = 0;
|
||||
pressed = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
/////////////////////////////////////////////////////////// Configure button mapping
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: SDL Input
|
||||
// Description: Common SDL Input Functions
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#define _SDL_MAIN_ // Avoid certain declarations in SDL.h
|
||||
#include "SDL.h" // Local
|
||||
#include "XInput.h"
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Definitions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
int g_LastPad = 0;
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
namespace InputCommon
|
||||
{
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Definitions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Search attached devices. Populate joyinfo for all attached physical devices.
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
|
||||
{
|
||||
/* SDL 1.3 use DirectInput instead of the old Microsoft Multimedia API, and with this we need
|
||||
the SDL_INIT_VIDEO flag to */
|
||||
if (!SDL_WasInit(0))
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
|
||||
{
|
||||
PanicAlert("Could not initialize SDL: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get device status
|
||||
int numjoy = SDL_NumJoysticks();
|
||||
for (int i = 0; i < numjoy; i++ )
|
||||
{
|
||||
CONTROLLER_INFO Tmp;
|
||||
|
||||
Tmp.joy = SDL_JoystickOpen(i);
|
||||
Tmp.ID = i;
|
||||
Tmp.NumAxes = SDL_JoystickNumAxes(Tmp.joy);
|
||||
Tmp.NumButtons = SDL_JoystickNumButtons(Tmp.joy);
|
||||
Tmp.NumBalls = SDL_JoystickNumBalls(Tmp.joy);
|
||||
Tmp.NumHats = SDL_JoystickNumHats(Tmp.joy);
|
||||
Tmp.Name = SDL_JoystickName(i);
|
||||
|
||||
// Check if the device is okay
|
||||
if ( Tmp.NumAxes == 0
|
||||
&& Tmp.NumBalls == 0
|
||||
&& Tmp.NumButtons == 0
|
||||
&& Tmp.NumHats == 0
|
||||
)
|
||||
{
|
||||
Tmp.Good = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_NumGoodPads++;
|
||||
Tmp.Good = true;
|
||||
}
|
||||
|
||||
_joyinfo.push_back(Tmp);
|
||||
|
||||
// We have now read the values we need so we close the device
|
||||
if (SDL_JoystickOpened(i)) SDL_JoystickClose(_joyinfo[i].joy);
|
||||
}
|
||||
|
||||
_NumPads = (int)_joyinfo.size();
|
||||
|
||||
return true;
|
||||
}
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Supporting functions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
// Read current joystick status
|
||||
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
The value PadMapping[].buttons[] is the number of the assigned joypad button,
|
||||
PadState[].buttons[] is the status of the button, it becomes 0 (no pressed) or 1 (pressed) */
|
||||
|
||||
|
||||
// Read buttons status. Called from GetJoyState().
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ReadButton(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int button, int NumButtons)
|
||||
{
|
||||
int ctl_button = _PadMapping.buttons[button];
|
||||
if (ctl_button < NumButtons)
|
||||
{
|
||||
_PadState.buttons[button] = SDL_JoystickGetButton(_PadState.joy, ctl_button);
|
||||
}
|
||||
}
|
||||
|
||||
// Request joystick state.
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Called from: PAD_GetStatus()
|
||||
Input: The virtual device 0, 1, 2 or 3
|
||||
Function: Updates the PadState struct with the current pad status. The input value "controller" is
|
||||
for a virtual controller 0 to 3. */
|
||||
void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int Controller, int NumButtons)
|
||||
{
|
||||
// Update the gamepad status
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here.
|
||||
_PadState.axis[CTL_MAIN_X] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_MAIN_X]);
|
||||
_PadState.axis[CTL_MAIN_Y] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_MAIN_Y]);
|
||||
_PadState.axis[CTL_SUB_X] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_SUB_X]);
|
||||
_PadState.axis[CTL_SUB_Y] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_SUB_Y]);
|
||||
|
||||
// Update the analog trigger axis values
|
||||
#ifdef _WIN32
|
||||
if (_PadMapping.triggertype == CTL_TRIGGER_SDL)
|
||||
{
|
||||
#endif
|
||||
// If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used
|
||||
if(_PadMapping.buttons[CTL_L_SHOULDER] >= 1000) _PadState.axis[CTL_L_SHOULDER] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.buttons[CTL_L_SHOULDER] - 1000); else _PadState.axis[CTL_L_SHOULDER] = 0;
|
||||
if(_PadMapping.buttons[CTL_R_SHOULDER] >= 1000) _PadState.axis[CTL_R_SHOULDER] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.buttons[CTL_R_SHOULDER] - 1000); else _PadState.axis[CTL_R_SHOULDER] = 0;
|
||||
#ifdef _WIN32
|
||||
}
|
||||
else
|
||||
{
|
||||
_PadState.axis[CTL_L_SHOULDER] = XInput::GetXI(0, _PadMapping.buttons[CTL_L_SHOULDER] - 1000);
|
||||
_PadState.axis[CTL_R_SHOULDER] = XInput::GetXI(0, _PadMapping.buttons[CTL_R_SHOULDER] - 1000);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Update button states to on or off
|
||||
ReadButton(_PadState, _PadMapping, CTL_L_SHOULDER, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_R_SHOULDER, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_A_BUTTON, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_B_BUTTON, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_X_BUTTON, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_Y_BUTTON, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_Z_TRIGGER, NumButtons);
|
||||
ReadButton(_PadState, _PadMapping, CTL_START, NumButtons);
|
||||
|
||||
//
|
||||
if (_PadMapping.halfpress < NumButtons)
|
||||
_PadState.halfpress = SDL_JoystickGetButton(_PadState.joy, _PadMapping.halfpress);
|
||||
|
||||
// Check if we have an analog or digital joypad
|
||||
if (_PadMapping.controllertype == CTL_DPAD_HAT)
|
||||
{
|
||||
_PadState.dpad = SDL_JoystickGetHat(_PadState.joy, _PadMapping.dpad);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Only do this if the assigned button is in range (to allow for the current way of saving keyboard
|
||||
keys in the same array) */
|
||||
if(_PadMapping.dpad2[CTL_D_PAD_UP] <= NumButtons)
|
||||
_PadState.dpad2[CTL_D_PAD_UP] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_UP]);
|
||||
if(_PadMapping.dpad2[CTL_D_PAD_DOWN] <= NumButtons)
|
||||
_PadState.dpad2[CTL_D_PAD_DOWN] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_DOWN]);
|
||||
if(_PadMapping.dpad2[CTL_D_PAD_LEFT] <= NumButtons)
|
||||
_PadState.dpad2[CTL_D_PAD_LEFT] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_LEFT]);
|
||||
if(_PadMapping.dpad2[CTL_D_PAD_RIGHT] <= NumButtons)
|
||||
_PadState.dpad2[CTL_D_PAD_RIGHT] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_RIGHT]);
|
||||
}
|
||||
|
||||
#ifdef SHOW_PAD_STATUS
|
||||
// Show the status of all connected pads
|
||||
if ((g_LastPad == 0 && Controller == 0) || Controller < g_LastPad) Console::ClearScreen();
|
||||
g_LastPad = Controller;
|
||||
Console::Print(
|
||||
"Pad | Number:%i Enabled:%i Handle:%i\n"
|
||||
"Main Stick | X:%03i Y:%03i\n"
|
||||
"C Stick | X:%03i Y:%03i\n"
|
||||
"Trigger | Type:%s DigitalL:%i DigitalR:%i AnalogL:%03i AnalogR:%03i HalfPress:%i\n"
|
||||
"Buttons | A:%i X:%i\n"
|
||||
"D-Pad | Type:%s Hat:%i U:%i D:%i\n"
|
||||
"======================================================\n",
|
||||
|
||||
Controller, _PadMapping.enabled, _PadState.joy,
|
||||
|
||||
_PadState.axis[InputCommon::CTL_MAIN_X], _PadState.axis[InputCommon::CTL_MAIN_Y],
|
||||
_PadState.axis[InputCommon::CTL_SUB_X], _PadState.axis[InputCommon::CTL_SUB_Y],
|
||||
|
||||
(_PadMapping.triggertype ? "CTL_TRIGGER_XINPUT" : "CTL_TRIGGER_SDL"),
|
||||
_PadState.buttons[InputCommon::CTL_L_SHOULDER], _PadState.buttons[InputCommon::CTL_R_SHOULDER],
|
||||
_PadState.axis[InputCommon::CTL_L_SHOULDER], _PadState.axis[InputCommon::CTL_R_SHOULDER],
|
||||
_PadState.halfpress,
|
||||
|
||||
_PadState.buttons[InputCommon::CTL_A_BUTTON], _PadState.buttons[InputCommon::CTL_X_BUTTON],
|
||||
|
||||
(_PadMapping.controllertype ? "CTL_DPAD_CUSTOM" : "CTL_DPAD_HAT"),
|
||||
_PadState.dpad,
|
||||
_PadState.dpad2[InputCommon::CTL_D_PAD_UP], _PadState.dpad2[InputCommon::CTL_D_PAD_DOWN]
|
||||
);
|
||||
#endif
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Configure button mapping
|
||||
// ¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
// Avoid extreme axis values
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
|
||||
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
|
||||
bool AvoidValues(int value, bool NoTriggerFilter)
|
||||
{
|
||||
// Avoid detecting very small or very big (for triggers) values
|
||||
if( (value > -0x2000 && value < 0x2000) // Small values
|
||||
|| ((value < -0x6000 || value > 0x6000) && !NoTriggerFilter)) // Big values
|
||||
return true; // Avoid
|
||||
else
|
||||
return false; // Keep
|
||||
}
|
||||
|
||||
|
||||
// Detect a pressed button
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int hats,
|
||||
int &KeyboardKey, int &value, int &type, int &pressed, bool &Succeed, bool &Stop,
|
||||
bool LeftRight, bool Axis, bool XInput, bool Button, bool Hat, bool NoTriggerFilter)
|
||||
{
|
||||
// It needs the wxWidgets excape keycode
|
||||
static const int WXK_ESCAPE = 27;
|
||||
|
||||
// Update the internal status
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// For the triggers we accept both a digital or an analog button
|
||||
if(Axis)
|
||||
{
|
||||
for(int i = 0; i < axes; i++)
|
||||
{
|
||||
value = SDL_JoystickGetAxis(joy, i);
|
||||
|
||||
if(AvoidValues(value, NoTriggerFilter)) continue; // Avoid values
|
||||
|
||||
pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers
|
||||
type = InputCommon::CTL_AXIS;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for a hat
|
||||
if(Hat)
|
||||
{
|
||||
for(int i = 0; i < hats; i++)
|
||||
{
|
||||
if(SDL_JoystickGetHat(joy, i))
|
||||
{
|
||||
pressed = i;
|
||||
type = InputCommon::CTL_HAT;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for a button
|
||||
if(Button)
|
||||
{
|
||||
for(int i = 0; i < buttons; i++)
|
||||
{
|
||||
// Some kind of bug in SDL 1.3 would give button 9 and 10 (nonexistent) the value 48 on the 360 pad
|
||||
if (SDL_JoystickGetButton(joy, i) > 1) continue;
|
||||
|
||||
if(SDL_JoystickGetButton(joy, i))
|
||||
{
|
||||
pressed = i;
|
||||
type = InputCommon::CTL_BUTTON;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for a XInput trigger
|
||||
#ifdef _WIN32
|
||||
if(XInput)
|
||||
{
|
||||
for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++)
|
||||
{
|
||||
if(XInput::GetXI(0, i))
|
||||
{
|
||||
pressed = i + 1000;
|
||||
type = InputCommon::CTL_AXIS;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Check for keyboard action
|
||||
if (KeyboardKey)
|
||||
{
|
||||
if(Button)
|
||||
{
|
||||
// Todo: Add a separate keyboard vector to remove this restriction
|
||||
if(KeyboardKey >= buttons)
|
||||
{
|
||||
pressed = KeyboardKey;
|
||||
type = InputCommon::CTL_BUTTON;
|
||||
Succeed = true;
|
||||
KeyboardKey = 0;
|
||||
if(pressed == WXK_ESCAPE) pressed = -1; // Check for the escape key
|
||||
}
|
||||
// Else show the error message
|
||||
else
|
||||
{
|
||||
pressed = KeyboardKey;
|
||||
KeyboardKey = -1;
|
||||
Stop = true;
|
||||
}
|
||||
}
|
||||
// Only accept the escape key
|
||||
else if (KeyboardKey == WXK_ESCAPE)
|
||||
{
|
||||
Succeed = true;
|
||||
KeyboardKey = 0;
|
||||
pressed = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
/////////////////////////////////////////////////////////// Configure button mapping
|
||||
|
||||
|
||||
|
||||
} // InputCommon
|
|
@ -1,136 +1,136 @@
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// File description
|
||||
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
Function: This file will get the status of the analog triggers of any connected XInput device.
|
||||
This code was made with the help of SimpleController.cpp in the June 2008 Microsoft DirectX SDK
|
||||
Samples.
|
||||
|
||||
///////////////////////////////////////////////////// */
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Includes
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#include <windows.h>
|
||||
#include <XInput.h> // XInput API
|
||||
|
||||
#include "SDL.h" // Local
|
||||
///////////////////////////////////////////////
|
||||
|
||||
|
||||
namespace XInput
|
||||
{
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Declarations
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
#define MAX_CONTROLLERS 4 // XInput handles up to 4 controllers
|
||||
|
||||
struct CONTROLER_STATE
|
||||
{
|
||||
XINPUT_STATE state;
|
||||
bool bConnected;
|
||||
};
|
||||
CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
|
||||
///////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Init
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Function: Calculate the number of connected XInput devices
|
||||
Todo: Implement this to figure out if there are multiple XInput controllers connected,
|
||||
we currently only try to connect to XInput device 0 */
|
||||
void Init()
|
||||
{
|
||||
// Init state
|
||||
//ZeroMemory( g_Controllers, sizeof( CONTROLER_STATE ) * MAX_CONTROLLERS );
|
||||
|
||||
// Declaration
|
||||
DWORD dwResult;
|
||||
|
||||
// Calculate the number of connected XInput devices
|
||||
for( DWORD i = 0; i < MAX_CONTROLLERS; i++ )
|
||||
{
|
||||
// Simply get the state of the controller from XInput.
|
||||
dwResult = XInputGetState( i, &g_Controllers[i].state );
|
||||
|
||||
if( dwResult == ERROR_SUCCESS )
|
||||
g_Controllers[i].bConnected = true;
|
||||
else
|
||||
g_Controllers[i].bConnected = false;
|
||||
}
|
||||
|
||||
}
|
||||
///////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Get the trigger status
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
int GetXI(int Controller, int Button)
|
||||
{
|
||||
// Update the internal status
|
||||
DWORD dwResult;
|
||||
dwResult = XInputGetState( Controller, &g_Controllers[Controller].state );
|
||||
|
||||
if( dwResult != ERROR_SUCCESS ) return -1;
|
||||
|
||||
switch(Button)
|
||||
{
|
||||
case InputCommon::XI_TRIGGER_L:
|
||||
return g_Controllers[0].state.Gamepad.bLeftTrigger;
|
||||
|
||||
case InputCommon::XI_TRIGGER_R:
|
||||
return g_Controllers[0].state.Gamepad.bRightTrigger;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
///////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Check if a certain controller is connected
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
bool IsConnected(int Controller)
|
||||
{
|
||||
DWORD dwResult = XInputGetState( Controller, &g_Controllers[Controller].state );
|
||||
|
||||
// Update the connected status
|
||||
if( dwResult == ERROR_SUCCESS )
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
///////////////////////////////////////////
|
||||
|
||||
} // XInput
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// File description
|
||||
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
Function: This file will get the status of the analog triggers of any connected XInput device.
|
||||
This code was made with the help of SimpleController.cpp in the June 2008 Microsoft DirectX SDK
|
||||
Samples.
|
||||
|
||||
///////////////////////////////////////////////////// */
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Includes
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#include <windows.h>
|
||||
#include <XInput.h> // XInput API
|
||||
|
||||
#include "SDL.h" // Local
|
||||
///////////////////////////////////////////////
|
||||
|
||||
|
||||
namespace XInput
|
||||
{
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Declarations
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
#define MAX_CONTROLLERS 4 // XInput handles up to 4 controllers
|
||||
|
||||
struct CONTROLER_STATE
|
||||
{
|
||||
XINPUT_STATE state;
|
||||
bool bConnected;
|
||||
};
|
||||
CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
|
||||
///////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Init
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Function: Calculate the number of connected XInput devices
|
||||
Todo: Implement this to figure out if there are multiple XInput controllers connected,
|
||||
we currently only try to connect to XInput device 0 */
|
||||
void Init()
|
||||
{
|
||||
// Init state
|
||||
//ZeroMemory( g_Controllers, sizeof( CONTROLER_STATE ) * MAX_CONTROLLERS );
|
||||
|
||||
// Declaration
|
||||
DWORD dwResult;
|
||||
|
||||
// Calculate the number of connected XInput devices
|
||||
for( DWORD i = 0; i < MAX_CONTROLLERS; i++ )
|
||||
{
|
||||
// Simply get the state of the controller from XInput.
|
||||
dwResult = XInputGetState( i, &g_Controllers[i].state );
|
||||
|
||||
if( dwResult == ERROR_SUCCESS )
|
||||
g_Controllers[i].bConnected = true;
|
||||
else
|
||||
g_Controllers[i].bConnected = false;
|
||||
}
|
||||
|
||||
}
|
||||
///////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Get the trigger status
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
int GetXI(int Controller, int Button)
|
||||
{
|
||||
// Update the internal status
|
||||
DWORD dwResult;
|
||||
dwResult = XInputGetState( Controller, &g_Controllers[Controller].state );
|
||||
|
||||
if( dwResult != ERROR_SUCCESS ) return -1;
|
||||
|
||||
switch(Button)
|
||||
{
|
||||
case InputCommon::XI_TRIGGER_L:
|
||||
return g_Controllers[0].state.Gamepad.bLeftTrigger;
|
||||
|
||||
case InputCommon::XI_TRIGGER_R:
|
||||
return g_Controllers[0].state.Gamepad.bRightTrigger;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
///////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Check if a certain controller is connected
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
bool IsConnected(int Controller)
|
||||
{
|
||||
DWORD dwResult = XInputGetState( Controller, &g_Controllers[Controller].state );
|
||||
|
||||
// Update the connected status
|
||||
if( dwResult == ERROR_SUCCESS )
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
///////////////////////////////////////////
|
||||
|
||||
} // XInput
|
||||
|
||||
#endif
|
|
@ -1,26 +1,26 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Common.h"
|
||||
#include "NativeVertexWriter.h"
|
||||
|
||||
namespace VertexManager
|
||||
{
|
||||
|
||||
u8* s_pCurBufferPointer = NULL;
|
||||
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Common.h"
|
||||
#include "NativeVertexWriter.h"
|
||||
|
||||
namespace VertexManager
|
||||
{
|
||||
|
||||
u8* s_pCurBufferPointer = NULL;
|
||||
|
||||
}
|
|
@ -1,117 +1,117 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
// --------------------
|
||||
// Includes
|
||||
#include <string>
|
||||
#include <stdio.h>
|
||||
#include "Common.h"
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "../Debugger/Debugger.h"
|
||||
extern CDebugger* m_frame;
|
||||
#endif
|
||||
#include "../Debugger/File.h"
|
||||
|
||||
// --------------------
|
||||
// On and off
|
||||
bool g_consoleEnable = true;
|
||||
//int gSaveFile = 0;
|
||||
#define DEBUG_HLE
|
||||
|
||||
// --------------------
|
||||
// Create file handles
|
||||
#ifdef DEBUG_HLE
|
||||
FILE* __fStdOut[nFiles];
|
||||
#endif
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
/* Open file handles */
|
||||
// -------------
|
||||
void StartFile(int width, int height, char* fname)
|
||||
{
|
||||
#if defined(DEBUG_HLE) && defined(_WIN32)
|
||||
if(fname)
|
||||
{
|
||||
for(int i = 0; i < nFiles; i++)
|
||||
{
|
||||
// Edit the log file name
|
||||
std::string FileEnding = ".log";
|
||||
std::string FileName = fname;
|
||||
char buffer[33]; _itoa(i, buffer, 10); // convert number to string
|
||||
std::string FullFilename = (FileName + buffer + FileEnding);
|
||||
__fStdOut[i] = fopen(FullFilename.c_str(), "w");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// ======================
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
/* Close the file handles */
|
||||
// -------------
|
||||
void CloseFile()
|
||||
{
|
||||
// Close the file handles
|
||||
for(int i = 0; i < nFiles; i++)
|
||||
{
|
||||
if(__fStdOut[i]) fclose(__fStdOut[i]);
|
||||
}
|
||||
}
|
||||
//////////////////////////////
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// File printf function
|
||||
// -------------
|
||||
int PrintFile(int a, char *fmt, ...)
|
||||
{
|
||||
#if defined(DEBUG_HLE) && defined(_WIN32)
|
||||
|
||||
if(m_frame->gSaveFile)
|
||||
{
|
||||
char s[StringSize];
|
||||
va_list argptr;
|
||||
int cnt;
|
||||
|
||||
va_start(argptr, fmt);
|
||||
cnt = vsnprintf(s, StringSize, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
if(__fStdOut[a]) // TODO: make this work, we have to set all default values to NULL
|
||||
// to make it work
|
||||
fprintf(__fStdOut[a], s);
|
||||
// -------------
|
||||
|
||||
return(cnt);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
// --------------------
|
||||
// Includes
|
||||
#include <string>
|
||||
#include <stdio.h>
|
||||
#include "Common.h"
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "../Debugger/Debugger.h"
|
||||
extern CDebugger* m_frame;
|
||||
#endif
|
||||
#include "../Debugger/File.h"
|
||||
|
||||
// --------------------
|
||||
// On and off
|
||||
bool g_consoleEnable = true;
|
||||
//int gSaveFile = 0;
|
||||
#define DEBUG_HLE
|
||||
|
||||
// --------------------
|
||||
// Create file handles
|
||||
#ifdef DEBUG_HLE
|
||||
FILE* __fStdOut[nFiles];
|
||||
#endif
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
/* Open file handles */
|
||||
// -------------
|
||||
void StartFile(int width, int height, char* fname)
|
||||
{
|
||||
#if defined(DEBUG_HLE) && defined(_WIN32)
|
||||
if(fname)
|
||||
{
|
||||
for(int i = 0; i < nFiles; i++)
|
||||
{
|
||||
// Edit the log file name
|
||||
std::string FileEnding = ".log";
|
||||
std::string FileName = fname;
|
||||
char buffer[33]; _itoa(i, buffer, 10); // convert number to string
|
||||
std::string FullFilename = (FileName + buffer + FileEnding);
|
||||
__fStdOut[i] = fopen(FullFilename.c_str(), "w");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// ======================
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
/* Close the file handles */
|
||||
// -------------
|
||||
void CloseFile()
|
||||
{
|
||||
// Close the file handles
|
||||
for(int i = 0; i < nFiles; i++)
|
||||
{
|
||||
if(__fStdOut[i]) fclose(__fStdOut[i]);
|
||||
}
|
||||
}
|
||||
//////////////////////////////
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// File printf function
|
||||
// -------------
|
||||
int PrintFile(int a, char *fmt, ...)
|
||||
{
|
||||
#if defined(DEBUG_HLE) && defined(_WIN32)
|
||||
|
||||
if(m_frame->gSaveFile)
|
||||
{
|
||||
char s[StringSize];
|
||||
va_list argptr;
|
||||
int cnt;
|
||||
|
||||
va_start(argptr, fmt);
|
||||
cnt = vsnprintf(s, StringSize, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
if(__fStdOut[a]) // TODO: make this work, we have to set all default values to NULL
|
||||
// to make it work
|
||||
fprintf(__fStdOut[a], s);
|
||||
// -------------
|
||||
|
||||
return(cnt);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,145 +1,145 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "D3DBase.h"
|
||||
|
||||
#include "Profiler.h"
|
||||
#include "x64Emitter.h"
|
||||
#include "ABI.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "VertexShader.h"
|
||||
|
||||
#include "CPMemory.h"
|
||||
#include "NativeVertexFormat.h"
|
||||
|
||||
|
||||
class D3DVertexFormat : public NativeVertexFormat
|
||||
{
|
||||
PortableVertexDeclaration vtx_decl;
|
||||
LPDIRECT3DVERTEXDECLARATION9 d3d_decl;
|
||||
|
||||
public:
|
||||
D3DVertexFormat();
|
||||
~D3DVertexFormat();
|
||||
virtual void Initialize(const PortableVertexDeclaration &_vtx_decl);
|
||||
virtual void SetupVertexPointers() const;
|
||||
};
|
||||
|
||||
|
||||
NativeVertexFormat *NativeVertexFormat::Create()
|
||||
{
|
||||
return new D3DVertexFormat();
|
||||
}
|
||||
|
||||
D3DVertexFormat::D3DVertexFormat() : d3d_decl(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
D3DVertexFormat::~D3DVertexFormat()
|
||||
{
|
||||
if (d3d_decl)
|
||||
{
|
||||
d3d_decl->Release();
|
||||
d3d_decl = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
D3DDECLTYPE VarToD3D(VarType t)
|
||||
{
|
||||
static const D3DDECLTYPE lookup[5] =
|
||||
{
|
||||
D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4, D3DDECLTYPE_SHORT4N, D3DDECLTYPE_USHORT4N, D3DDECLTYPE_FLOAT3,
|
||||
};
|
||||
return lookup[t];
|
||||
}
|
||||
|
||||
// TODO: Ban signed bytes as normals - not likely that ATI supports them natively.
|
||||
// We probably won't see much of a speed loss, and any speed loss will be regained anyway
|
||||
// when we finally compile display lists.
|
||||
|
||||
void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
|
||||
{
|
||||
D3DVERTEXELEMENT9 *elems = new D3DVERTEXELEMENT9[32];
|
||||
memset(elems, 0, sizeof(D3DVERTEXELEMENT9) * 32);
|
||||
|
||||
// There's only one stream and it's 0, so the above memset takes care of that - no need to set Stream.
|
||||
// Same for method.
|
||||
|
||||
// So, here we go. First position:
|
||||
int elem_idx = 0;
|
||||
elems[elem_idx].Offset = 0; // Positions are always first, at position 0.
|
||||
elems[elem_idx].Type = D3DDECLTYPE_FLOAT3;
|
||||
elems[elem_idx].Usage = D3DDECLUSAGE_POSITION;
|
||||
++elem_idx;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
if (_vtx_decl.normal_offset[i] >= 0)
|
||||
{
|
||||
elems[elem_idx].Offset = _vtx_decl.normal_offset[i];
|
||||
elems[elem_idx].Type = VarToD3D(_vtx_decl.normal_gl_type);
|
||||
elems[elem_idx].Usage = D3DDECLUSAGE_NORMAL;
|
||||
elems[elem_idx].UsageIndex = i;
|
||||
++elem_idx;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (_vtx_decl.color_offset[i] >= 0)
|
||||
{
|
||||
elems[elem_idx].Offset = _vtx_decl.color_offset[i];
|
||||
elems[elem_idx].Type = VarToD3D(_vtx_decl.color_gl_type);
|
||||
elems[elem_idx].Usage = D3DDECLUSAGE_COLOR;
|
||||
elems[elem_idx].UsageIndex = i;
|
||||
++elem_idx;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
if (_vtx_decl.texcoord_offset[i] >= 0)
|
||||
{
|
||||
elems[elem_idx].Offset = _vtx_decl.texcoord_offset[i];
|
||||
elems[elem_idx].Type = VarToD3D(_vtx_decl.texcoord_gl_type[i]);
|
||||
elems[elem_idx].Usage = D3DDECLUSAGE_TEXCOORD;
|
||||
elems[elem_idx].UsageIndex = i;
|
||||
++elem_idx;
|
||||
}
|
||||
}
|
||||
|
||||
if (vtx_decl.posmtx_offset != -1)
|
||||
{
|
||||
// glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)vtx_decl.posmtx_offset);
|
||||
elems[elem_idx].Offset = _vtx_decl.posmtx_offset;
|
||||
elems[elem_idx].Usage = D3DDECLUSAGE_BLENDINDICES;
|
||||
elems[elem_idx].UsageIndex = 0;
|
||||
++elem_idx;
|
||||
}
|
||||
|
||||
if (FAILED(D3D::dev->CreateVertexDeclaration(elems, &d3d_decl)))
|
||||
{
|
||||
PanicAlert("Failed to create D3D vertex declaration!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void D3DVertexFormat::SetupVertexPointers() const
|
||||
{
|
||||
D3D::dev->SetVertexDeclaration(d3d_decl);
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "D3DBase.h"
|
||||
|
||||
#include "Profiler.h"
|
||||
#include "x64Emitter.h"
|
||||
#include "ABI.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "VertexShader.h"
|
||||
|
||||
#include "CPMemory.h"
|
||||
#include "NativeVertexFormat.h"
|
||||
|
||||
|
||||
class D3DVertexFormat : public NativeVertexFormat
|
||||
{
|
||||
PortableVertexDeclaration vtx_decl;
|
||||
LPDIRECT3DVERTEXDECLARATION9 d3d_decl;
|
||||
|
||||
public:
|
||||
D3DVertexFormat();
|
||||
~D3DVertexFormat();
|
||||
virtual void Initialize(const PortableVertexDeclaration &_vtx_decl);
|
||||
virtual void SetupVertexPointers() const;
|
||||
};
|
||||
|
||||
|
||||
NativeVertexFormat *NativeVertexFormat::Create()
|
||||
{
|
||||
return new D3DVertexFormat();
|
||||
}
|
||||
|
||||
D3DVertexFormat::D3DVertexFormat() : d3d_decl(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
D3DVertexFormat::~D3DVertexFormat()
|
||||
{
|
||||
if (d3d_decl)
|
||||
{
|
||||
d3d_decl->Release();
|
||||
d3d_decl = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
D3DDECLTYPE VarToD3D(VarType t)
|
||||
{
|
||||
static const D3DDECLTYPE lookup[5] =
|
||||
{
|
||||
D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4, D3DDECLTYPE_SHORT4N, D3DDECLTYPE_USHORT4N, D3DDECLTYPE_FLOAT3,
|
||||
};
|
||||
return lookup[t];
|
||||
}
|
||||
|
||||
// TODO: Ban signed bytes as normals - not likely that ATI supports them natively.
|
||||
// We probably won't see much of a speed loss, and any speed loss will be regained anyway
|
||||
// when we finally compile display lists.
|
||||
|
||||
void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
|
||||
{
|
||||
D3DVERTEXELEMENT9 *elems = new D3DVERTEXELEMENT9[32];
|
||||
memset(elems, 0, sizeof(D3DVERTEXELEMENT9) * 32);
|
||||
|
||||
// There's only one stream and it's 0, so the above memset takes care of that - no need to set Stream.
|
||||
// Same for method.
|
||||
|
||||
// So, here we go. First position:
|
||||
int elem_idx = 0;
|
||||
elems[elem_idx].Offset = 0; // Positions are always first, at position 0.
|
||||
elems[elem_idx].Type = D3DDECLTYPE_FLOAT3;
|
||||
elems[elem_idx].Usage = D3DDECLUSAGE_POSITION;
|
||||
++elem_idx;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
if (_vtx_decl.normal_offset[i] >= 0)
|
||||
{
|
||||
elems[elem_idx].Offset = _vtx_decl.normal_offset[i];
|
||||
elems[elem_idx].Type = VarToD3D(_vtx_decl.normal_gl_type);
|
||||
elems[elem_idx].Usage = D3DDECLUSAGE_NORMAL;
|
||||
elems[elem_idx].UsageIndex = i;
|
||||
++elem_idx;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (_vtx_decl.color_offset[i] >= 0)
|
||||
{
|
||||
elems[elem_idx].Offset = _vtx_decl.color_offset[i];
|
||||
elems[elem_idx].Type = VarToD3D(_vtx_decl.color_gl_type);
|
||||
elems[elem_idx].Usage = D3DDECLUSAGE_COLOR;
|
||||
elems[elem_idx].UsageIndex = i;
|
||||
++elem_idx;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
if (_vtx_decl.texcoord_offset[i] >= 0)
|
||||
{
|
||||
elems[elem_idx].Offset = _vtx_decl.texcoord_offset[i];
|
||||
elems[elem_idx].Type = VarToD3D(_vtx_decl.texcoord_gl_type[i]);
|
||||
elems[elem_idx].Usage = D3DDECLUSAGE_TEXCOORD;
|
||||
elems[elem_idx].UsageIndex = i;
|
||||
++elem_idx;
|
||||
}
|
||||
}
|
||||
|
||||
if (vtx_decl.posmtx_offset != -1)
|
||||
{
|
||||
// glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)vtx_decl.posmtx_offset);
|
||||
elems[elem_idx].Offset = _vtx_decl.posmtx_offset;
|
||||
elems[elem_idx].Usage = D3DDECLUSAGE_BLENDINDICES;
|
||||
elems[elem_idx].UsageIndex = 0;
|
||||
++elem_idx;
|
||||
}
|
||||
|
||||
if (FAILED(D3D::dev->CreateVertexDeclaration(elems, &d3d_decl)))
|
||||
{
|
||||
PanicAlert("Failed to create D3D vertex declaration!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void D3DVertexFormat::SetupVertexPointers() const
|
||||
{
|
||||
D3D::dev->SetVertexDeclaration(d3d_decl);
|
||||
}
|
|
@ -1,133 +1,133 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "D3DBase.h"
|
||||
#include "Statistics.h"
|
||||
#include "Utils.h"
|
||||
#include "Profiler.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "BPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
|
||||
PShaderCache::PSCache PShaderCache::pshaders;
|
||||
|
||||
//I hope we don't get too many hash collisions :p
|
||||
//all these magic numbers are primes, it should help a bit
|
||||
tevhash GetCurrentTEV()
|
||||
{
|
||||
u32 hash = bpmem.genMode.numindstages + bpmem.genMode.numtevstages*11 + bpmem.genMode.numtexgens*8*17;
|
||||
for (int i = 0; i < (int)bpmem.genMode.numtevstages+1; i++)
|
||||
{
|
||||
hash = _rotl(hash,3) ^ (bpmem.combiners[i].colorC.hex*13);
|
||||
hash = _rotl(hash,7) ^ ((bpmem.combiners[i].alphaC.hex&0xFFFFFFFC)*3);
|
||||
hash = _rotl(hash,9) ^ xfregs.texcoords[i].texmtxinfo.projection*451;
|
||||
}
|
||||
for (int i = 0; i < (int)bpmem.genMode.numtevstages/2+1; i++)
|
||||
{
|
||||
hash = _rotl(hash,13) ^ (bpmem.tevorders[i].hex*7);
|
||||
}
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
hash = _rotl(hash,3) ^ bpmem.tevksel[i].swap1;
|
||||
hash = _rotl(hash,3) ^ bpmem.tevksel[i].swap2;
|
||||
}
|
||||
hash ^= bpmem.dstalpha.enable ^ 0xc0debabe;
|
||||
hash = _rotl(hash,4) ^ bpmem.alphaFunc.comp0*7;
|
||||
hash = _rotl(hash,4) ^ bpmem.alphaFunc.comp1*13;
|
||||
hash = _rotl(hash,4) ^ bpmem.alphaFunc.logic*11;
|
||||
return hash;
|
||||
}
|
||||
|
||||
|
||||
void PShaderCache::Init()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void PShaderCache::Shutdown()
|
||||
{
|
||||
PSCache::iterator iter = pshaders.begin();
|
||||
for (;iter!=pshaders.end();iter++)
|
||||
iter->second.Destroy();
|
||||
pshaders.clear();
|
||||
}
|
||||
|
||||
|
||||
void PShaderCache::SetShader()
|
||||
{
|
||||
if (D3D::GetShaderVersion() < 2)
|
||||
return; // we are screwed
|
||||
|
||||
static LPDIRECT3DPIXELSHADER9 lastShader = 0;
|
||||
DVSTARTPROFILE();
|
||||
|
||||
tevhash currentHash = GetCurrentTEV();
|
||||
|
||||
PSCache::iterator iter;
|
||||
iter = pshaders.find(currentHash);
|
||||
|
||||
if (iter != pshaders.end())
|
||||
{
|
||||
iter->second.frameCount = frameCount;
|
||||
PSCacheEntry &entry = iter->second;
|
||||
if (!lastShader || entry.shader != lastShader)
|
||||
{
|
||||
D3D::dev->SetPixelShader(entry.shader);
|
||||
lastShader = entry.shader;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const char *code = GeneratePixelShader();
|
||||
LPDIRECT3DPIXELSHADER9 shader = D3D::CompilePShader(code, int(strlen(code)));
|
||||
if (shader)
|
||||
{
|
||||
//Make an entry in the table
|
||||
PSCacheEntry newentry;
|
||||
newentry.shader = shader;
|
||||
newentry.frameCount = frameCount;
|
||||
pshaders[currentHash] = newentry;
|
||||
}
|
||||
|
||||
D3D::dev->SetPixelShader(shader);
|
||||
|
||||
INCSTAT(stats.numPixelShadersCreated);
|
||||
SETSTAT(stats.numPixelShadersAlive, (int)pshaders.size());
|
||||
}
|
||||
|
||||
void PShaderCache::Cleanup()
|
||||
{
|
||||
PSCache::iterator iter;
|
||||
iter = pshaders.begin();
|
||||
|
||||
while (iter != pshaders.end())
|
||||
{
|
||||
PSCacheEntry &entry = iter->second;
|
||||
if (entry.frameCount < frameCount-30)
|
||||
{
|
||||
entry.Destroy();
|
||||
iter = pshaders.erase(iter);
|
||||
}
|
||||
else
|
||||
{
|
||||
iter++;
|
||||
}
|
||||
}
|
||||
SETSTAT(stats.numPixelShadersAlive, (int)pshaders.size());
|
||||
}
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "D3DBase.h"
|
||||
#include "Statistics.h"
|
||||
#include "Utils.h"
|
||||
#include "Profiler.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "BPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
|
||||
PShaderCache::PSCache PShaderCache::pshaders;
|
||||
|
||||
//I hope we don't get too many hash collisions :p
|
||||
//all these magic numbers are primes, it should help a bit
|
||||
tevhash GetCurrentTEV()
|
||||
{
|
||||
u32 hash = bpmem.genMode.numindstages + bpmem.genMode.numtevstages*11 + bpmem.genMode.numtexgens*8*17;
|
||||
for (int i = 0; i < (int)bpmem.genMode.numtevstages+1; i++)
|
||||
{
|
||||
hash = _rotl(hash,3) ^ (bpmem.combiners[i].colorC.hex*13);
|
||||
hash = _rotl(hash,7) ^ ((bpmem.combiners[i].alphaC.hex&0xFFFFFFFC)*3);
|
||||
hash = _rotl(hash,9) ^ xfregs.texcoords[i].texmtxinfo.projection*451;
|
||||
}
|
||||
for (int i = 0; i < (int)bpmem.genMode.numtevstages/2+1; i++)
|
||||
{
|
||||
hash = _rotl(hash,13) ^ (bpmem.tevorders[i].hex*7);
|
||||
}
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
hash = _rotl(hash,3) ^ bpmem.tevksel[i].swap1;
|
||||
hash = _rotl(hash,3) ^ bpmem.tevksel[i].swap2;
|
||||
}
|
||||
hash ^= bpmem.dstalpha.enable ^ 0xc0debabe;
|
||||
hash = _rotl(hash,4) ^ bpmem.alphaFunc.comp0*7;
|
||||
hash = _rotl(hash,4) ^ bpmem.alphaFunc.comp1*13;
|
||||
hash = _rotl(hash,4) ^ bpmem.alphaFunc.logic*11;
|
||||
return hash;
|
||||
}
|
||||
|
||||
|
||||
void PShaderCache::Init()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void PShaderCache::Shutdown()
|
||||
{
|
||||
PSCache::iterator iter = pshaders.begin();
|
||||
for (;iter!=pshaders.end();iter++)
|
||||
iter->second.Destroy();
|
||||
pshaders.clear();
|
||||
}
|
||||
|
||||
|
||||
void PShaderCache::SetShader()
|
||||
{
|
||||
if (D3D::GetShaderVersion() < 2)
|
||||
return; // we are screwed
|
||||
|
||||
static LPDIRECT3DPIXELSHADER9 lastShader = 0;
|
||||
DVSTARTPROFILE();
|
||||
|
||||
tevhash currentHash = GetCurrentTEV();
|
||||
|
||||
PSCache::iterator iter;
|
||||
iter = pshaders.find(currentHash);
|
||||
|
||||
if (iter != pshaders.end())
|
||||
{
|
||||
iter->second.frameCount = frameCount;
|
||||
PSCacheEntry &entry = iter->second;
|
||||
if (!lastShader || entry.shader != lastShader)
|
||||
{
|
||||
D3D::dev->SetPixelShader(entry.shader);
|
||||
lastShader = entry.shader;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const char *code = GeneratePixelShader();
|
||||
LPDIRECT3DPIXELSHADER9 shader = D3D::CompilePShader(code, int(strlen(code)));
|
||||
if (shader)
|
||||
{
|
||||
//Make an entry in the table
|
||||
PSCacheEntry newentry;
|
||||
newentry.shader = shader;
|
||||
newentry.frameCount = frameCount;
|
||||
pshaders[currentHash] = newentry;
|
||||
}
|
||||
|
||||
D3D::dev->SetPixelShader(shader);
|
||||
|
||||
INCSTAT(stats.numPixelShadersCreated);
|
||||
SETSTAT(stats.numPixelShadersAlive, (int)pshaders.size());
|
||||
}
|
||||
|
||||
void PShaderCache::Cleanup()
|
||||
{
|
||||
PSCache::iterator iter;
|
||||
iter = pshaders.begin();
|
||||
|
||||
while (iter != pshaders.end())
|
||||
{
|
||||
PSCacheEntry &entry = iter->second;
|
||||
if (entry.frameCount < frameCount-30)
|
||||
{
|
||||
entry.Destroy();
|
||||
iter = pshaders.erase(iter);
|
||||
}
|
||||
else
|
||||
{
|
||||
iter++;
|
||||
}
|
||||
}
|
||||
SETSTAT(stats.numPixelShadersAlive, (int)pshaders.size());
|
||||
}
|
||||
|
|
|
@ -1,56 +1,56 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "VideoCommon.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexManager.h"
|
||||
|
||||
DecodedVArray tempvarray;
|
||||
|
||||
namespace VertexLoaderManager
|
||||
{
|
||||
|
||||
void Init()
|
||||
{
|
||||
tempvarray.Create(65536*3, 1, 8, 3, 2, 8);
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
tempvarray.Destroy();
|
||||
}
|
||||
|
||||
int GetVertexSize(int vat)
|
||||
{
|
||||
VertexLoader& vtxLoader = g_VertexLoaders[vat];
|
||||
vtxLoader.Setup();
|
||||
return vtxLoader.GetVertexSize();
|
||||
}
|
||||
|
||||
void RunVertices(int vat, int primitive, int num_vertices)
|
||||
{
|
||||
tempvarray.Reset();
|
||||
VertexLoader::SetVArray(&tempvarray);
|
||||
VertexLoader& vtxLoader = g_VertexLoaders[vat];
|
||||
vtxLoader.Setup();
|
||||
vtxLoader.PrepareRun();
|
||||
int vsize = vtxLoader.GetVertexSize();
|
||||
vtxLoader.RunVertices(num_vertices);
|
||||
VertexManager::AddVertices(primitive, num_vertices, &tempvarray);
|
||||
}
|
||||
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "VideoCommon.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexManager.h"
|
||||
|
||||
DecodedVArray tempvarray;
|
||||
|
||||
namespace VertexLoaderManager
|
||||
{
|
||||
|
||||
void Init()
|
||||
{
|
||||
tempvarray.Create(65536*3, 1, 8, 3, 2, 8);
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
tempvarray.Destroy();
|
||||
}
|
||||
|
||||
int GetVertexSize(int vat)
|
||||
{
|
||||
VertexLoader& vtxLoader = g_VertexLoaders[vat];
|
||||
vtxLoader.Setup();
|
||||
return vtxLoader.GetVertexSize();
|
||||
}
|
||||
|
||||
void RunVertices(int vat, int primitive, int num_vertices)
|
||||
{
|
||||
tempvarray.Reset();
|
||||
VertexLoader::SetVArray(&tempvarray);
|
||||
VertexLoader& vtxLoader = g_VertexLoaders[vat];
|
||||
vtxLoader.Setup();
|
||||
vtxLoader.PrepareRun();
|
||||
int vsize = vtxLoader.GetVertexSize();
|
||||
vtxLoader.RunVertices(num_vertices);
|
||||
VertexManager::AddVertices(primitive, num_vertices, &tempvarray);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,110 +1,110 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "D3DBase.h"
|
||||
#include "Statistics.h"
|
||||
#include "Utils.h"
|
||||
#include "Profiler.h"
|
||||
#include "VertexShaderCache.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "BPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
|
||||
VShaderCache::VSCache VShaderCache::vshaders;
|
||||
|
||||
void VShaderCache::Init()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void VShaderCache::Shutdown()
|
||||
{
|
||||
VSCache::iterator iter = vshaders.begin();
|
||||
for (; iter != vshaders.end(); iter++)
|
||||
iter->second.Destroy();
|
||||
vshaders.clear();
|
||||
}
|
||||
|
||||
|
||||
void VShaderCache::SetShader()
|
||||
{
|
||||
static LPDIRECT3DVERTEXSHADER9 shader = NULL;
|
||||
if (D3D::GetShaderVersion() < 2)
|
||||
return; // we are screwed
|
||||
|
||||
if (shader) {
|
||||
//D3D::dev->SetVertexShader(shader);
|
||||
return;
|
||||
}
|
||||
|
||||
static LPDIRECT3DVERTEXSHADER9 lastShader = 0;
|
||||
DVSTARTPROFILE();
|
||||
|
||||
u32 currentHash = 0x1337; // GetCurrentTEV();
|
||||
|
||||
VSCache::iterator iter;
|
||||
iter = vshaders.find(currentHash);
|
||||
|
||||
if (iter != vshaders.end())
|
||||
{
|
||||
iter->second.frameCount=frameCount;
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (!lastShader || entry.shader != lastShader)
|
||||
{
|
||||
D3D::dev->SetVertexShader(entry.shader);
|
||||
lastShader = entry.shader;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const char *code = GenerateVertexShader();
|
||||
shader = D3D::CompileVShader(code, int(strlen(code)));
|
||||
if (shader)
|
||||
{
|
||||
//Make an entry in the table
|
||||
VSCacheEntry entry;
|
||||
entry.shader = shader;
|
||||
entry.frameCount=frameCount;
|
||||
vshaders[currentHash] = entry;
|
||||
}
|
||||
|
||||
D3D::dev->SetVertexShader(shader);
|
||||
|
||||
INCSTAT(stats.numVertexShadersCreated);
|
||||
SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
|
||||
}
|
||||
|
||||
void VShaderCache::Cleanup()
|
||||
{
|
||||
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end();)
|
||||
{
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (entry.frameCount < frameCount - 30)
|
||||
{
|
||||
entry.Destroy();
|
||||
iter = vshaders.erase(iter);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
|
||||
}
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "D3DBase.h"
|
||||
#include "Statistics.h"
|
||||
#include "Utils.h"
|
||||
#include "Profiler.h"
|
||||
#include "VertexShaderCache.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "BPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
|
||||
VShaderCache::VSCache VShaderCache::vshaders;
|
||||
|
||||
void VShaderCache::Init()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void VShaderCache::Shutdown()
|
||||
{
|
||||
VSCache::iterator iter = vshaders.begin();
|
||||
for (; iter != vshaders.end(); iter++)
|
||||
iter->second.Destroy();
|
||||
vshaders.clear();
|
||||
}
|
||||
|
||||
|
||||
void VShaderCache::SetShader()
|
||||
{
|
||||
static LPDIRECT3DVERTEXSHADER9 shader = NULL;
|
||||
if (D3D::GetShaderVersion() < 2)
|
||||
return; // we are screwed
|
||||
|
||||
if (shader) {
|
||||
//D3D::dev->SetVertexShader(shader);
|
||||
return;
|
||||
}
|
||||
|
||||
static LPDIRECT3DVERTEXSHADER9 lastShader = 0;
|
||||
DVSTARTPROFILE();
|
||||
|
||||
u32 currentHash = 0x1337; // GetCurrentTEV();
|
||||
|
||||
VSCache::iterator iter;
|
||||
iter = vshaders.find(currentHash);
|
||||
|
||||
if (iter != vshaders.end())
|
||||
{
|
||||
iter->second.frameCount=frameCount;
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (!lastShader || entry.shader != lastShader)
|
||||
{
|
||||
D3D::dev->SetVertexShader(entry.shader);
|
||||
lastShader = entry.shader;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const char *code = GenerateVertexShader();
|
||||
shader = D3D::CompileVShader(code, int(strlen(code)));
|
||||
if (shader)
|
||||
{
|
||||
//Make an entry in the table
|
||||
VSCacheEntry entry;
|
||||
entry.shader = shader;
|
||||
entry.frameCount=frameCount;
|
||||
vshaders[currentHash] = entry;
|
||||
}
|
||||
|
||||
D3D::dev->SetVertexShader(shader);
|
||||
|
||||
INCSTAT(stats.numVertexShadersCreated);
|
||||
SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
|
||||
}
|
||||
|
||||
void VShaderCache::Cleanup()
|
||||
{
|
||||
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end();)
|
||||
{
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (entry.frameCount < frameCount - 30)
|
||||
{
|
||||
entry.Destroy();
|
||||
iter = vshaders.erase(iter);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
|
||||
}
|
||||
|
|
|
@ -1,87 +1,87 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <list>
|
||||
|
||||
#include "Common.h"
|
||||
#include "GLUtil.h"
|
||||
|
||||
#include "OnScreenDisplay.h"
|
||||
#include "Render.h"
|
||||
#include "Timer.h"
|
||||
|
||||
namespace OSD
|
||||
{
|
||||
|
||||
struct MESSAGE
|
||||
{
|
||||
MESSAGE() {}
|
||||
MESSAGE(const char* p, u32 dw) {
|
||||
strncpy(str, p, 255);
|
||||
str[255] = '\0';
|
||||
dwTimeStamp = dw;
|
||||
}
|
||||
char str[256];
|
||||
u32 dwTimeStamp;
|
||||
};
|
||||
|
||||
static std::list<MESSAGE> s_listMsgs;
|
||||
|
||||
void AddMessage(const char* pstr, u32 ms)
|
||||
{
|
||||
s_listMsgs.push_back(MESSAGE(pstr, timeGetTime() + ms));
|
||||
}
|
||||
|
||||
void DrawMessages()
|
||||
{
|
||||
GLboolean wasEnabled = glIsEnabled(GL_BLEND);
|
||||
if (!wasEnabled)
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
if (s_listMsgs.size() > 0)
|
||||
{
|
||||
int left = 25, top = 15;
|
||||
std::list<MESSAGE>::iterator it = s_listMsgs.begin();
|
||||
while (it != s_listMsgs.end())
|
||||
{
|
||||
int time_left = (int)(it->dwTimeStamp - timeGetTime());
|
||||
int alpha = 255;
|
||||
|
||||
if (time_left < 1024)
|
||||
{
|
||||
alpha = time_left >> 2;
|
||||
if (time_left < 0) alpha = 0;
|
||||
}
|
||||
|
||||
alpha <<= 24;
|
||||
|
||||
Renderer::RenderText(it->str, left+1, top+1, 0x000000|alpha);
|
||||
Renderer::RenderText(it->str, left, top, 0xffff30|alpha);
|
||||
top += 15;
|
||||
|
||||
if (time_left <= 0)
|
||||
it = s_listMsgs.erase(it);
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
if (!wasEnabled)
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <list>
|
||||
|
||||
#include "Common.h"
|
||||
#include "GLUtil.h"
|
||||
|
||||
#include "OnScreenDisplay.h"
|
||||
#include "Render.h"
|
||||
#include "Timer.h"
|
||||
|
||||
namespace OSD
|
||||
{
|
||||
|
||||
struct MESSAGE
|
||||
{
|
||||
MESSAGE() {}
|
||||
MESSAGE(const char* p, u32 dw) {
|
||||
strncpy(str, p, 255);
|
||||
str[255] = '\0';
|
||||
dwTimeStamp = dw;
|
||||
}
|
||||
char str[256];
|
||||
u32 dwTimeStamp;
|
||||
};
|
||||
|
||||
static std::list<MESSAGE> s_listMsgs;
|
||||
|
||||
void AddMessage(const char* pstr, u32 ms)
|
||||
{
|
||||
s_listMsgs.push_back(MESSAGE(pstr, timeGetTime() + ms));
|
||||
}
|
||||
|
||||
void DrawMessages()
|
||||
{
|
||||
GLboolean wasEnabled = glIsEnabled(GL_BLEND);
|
||||
if (!wasEnabled)
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
if (s_listMsgs.size() > 0)
|
||||
{
|
||||
int left = 25, top = 15;
|
||||
std::list<MESSAGE>::iterator it = s_listMsgs.begin();
|
||||
while (it != s_listMsgs.end())
|
||||
{
|
||||
int time_left = (int)(it->dwTimeStamp - timeGetTime());
|
||||
int alpha = 255;
|
||||
|
||||
if (time_left < 1024)
|
||||
{
|
||||
alpha = time_left >> 2;
|
||||
if (time_left < 0) alpha = 0;
|
||||
}
|
||||
|
||||
alpha <<= 24;
|
||||
|
||||
Renderer::RenderText(it->str, left+1, top+1, 0x000000|alpha);
|
||||
Renderer::RenderText(it->str, left, top, 0xffff30|alpha);
|
||||
top += 15;
|
||||
|
||||
if (time_left <= 0)
|
||||
it = s_listMsgs.erase(it);
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
if (!wasEnabled)
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -1,223 +1,223 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Profiler.h"
|
||||
|
||||
#include "GLUtil.h"
|
||||
|
||||
#include <Cg/cg.h>
|
||||
#include <Cg/cgGL.h>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "Statistics.h"
|
||||
#include "Config.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "Common.h"
|
||||
#include "Render.h"
|
||||
#include "VertexShaderGen.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "PixelShaderManager.h"
|
||||
|
||||
static int s_nMaxPixelInstructions;
|
||||
static GLuint s_ColorMatrixProgram = 0;
|
||||
PixelShaderCache::PSCache PixelShaderCache::pshaders;
|
||||
PIXELSHADERUID PixelShaderCache::s_curuid;
|
||||
|
||||
static FRAGMENTSHADER* pShaderLast = NULL;
|
||||
|
||||
void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4)
|
||||
{
|
||||
glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f1, f2, f3, f4);
|
||||
}
|
||||
|
||||
void SetPSConstant4fv(int const_number, const float *f)
|
||||
{
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
|
||||
}
|
||||
|
||||
void PixelShaderCache::Init()
|
||||
{
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
|
||||
|
||||
int maxinst, maxattribs;
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&maxinst);
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, (GLint *)&maxattribs);
|
||||
ERROR_LOG("pixel max_alu=%d, max_inst=%d, max_attrib=%d\n", s_nMaxPixelInstructions, maxinst, maxattribs);
|
||||
|
||||
char pmatrixprog[1024];
|
||||
sprintf(pmatrixprog, "!!ARBfp1.0"
|
||||
"TEMP R0;\n"
|
||||
"TEMP R1;\n"
|
||||
"TEX R0, fragment.texcoord[0], texture[0], RECT;\n"
|
||||
"DP4 R1.w, R0, program.env[%d];\n"
|
||||
"DP4 R1.z, R0, program.env[%d];\n"
|
||||
"DP4 R1.x, R0, program.env[%d];\n"
|
||||
"DP4 R1.y, R0, program.env[%d];\n"
|
||||
"ADD result.color, R1, program.env[%d];\n"
|
||||
"END\n", C_COLORMATRIX+3, C_COLORMATRIX+2, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+4);
|
||||
glGenProgramsARB(1, &s_ColorMatrixProgram);
|
||||
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, s_ColorMatrixProgram);
|
||||
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
|
||||
|
||||
GLenum err = GL_NO_ERROR;
|
||||
GL_REPORT_ERROR();
|
||||
if (err != GL_NO_ERROR) {
|
||||
ERROR_LOG("Failed to create color matrix fragment program\n");
|
||||
glDeleteProgramsARB(1, &s_ColorMatrixProgram);
|
||||
s_ColorMatrixProgram = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderCache::Shutdown()
|
||||
{
|
||||
glDeleteProgramsARB(1, &s_ColorMatrixProgram);
|
||||
s_ColorMatrixProgram = 0;
|
||||
PSCache::iterator iter = pshaders.begin();
|
||||
for (; iter != pshaders.end(); iter++)
|
||||
iter->second.Destroy();
|
||||
pshaders.clear();
|
||||
}
|
||||
|
||||
GLuint PixelShaderCache::GetColorMatrixProgram()
|
||||
{
|
||||
return s_ColorMatrixProgram;
|
||||
}
|
||||
|
||||
|
||||
FRAGMENTSHADER* PixelShaderCache::GetShader()
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
PIXELSHADERUID uid;
|
||||
u32 zbufrender = (Renderer::GetZBufferTarget() && bpmem.zmode.updateenable) ? 1 : 0;
|
||||
u32 zBufRenderToCol0 = Renderer::GetRenderMode() != Renderer::RM_Normal;
|
||||
GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), zbufrender, zBufRenderToCol0);
|
||||
|
||||
PSCache::iterator iter = pshaders.find(uid);
|
||||
|
||||
if (iter != pshaders.end()) {
|
||||
iter->second.frameCount = frameCount;
|
||||
PSCacheEntry &entry = iter->second;
|
||||
if (&entry.shader != pShaderLast)
|
||||
{
|
||||
pShaderLast = &entry.shader;
|
||||
}
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
PSCacheEntry& newentry = pshaders[uid];
|
||||
const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(),
|
||||
Renderer::GetZBufferTarget() != 0,
|
||||
Renderer::GetRenderMode() != Renderer::RM_Normal);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_Config.iLog & CONF_SAVESHADERS && code) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%s/ps_%04i.txt", FULL_DUMP_DIR, counter++);
|
||||
|
||||
SaveData(szTemp, code);
|
||||
}
|
||||
#endif
|
||||
|
||||
// printf("Compiling pixel shader. size = %i\n", strlen(code));
|
||||
if (!code || !CompilePixelShader(newentry.shader, code)) {
|
||||
ERROR_LOG("failed to create pixel shader\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//Make an entry in the table
|
||||
newentry.frameCount = frameCount;
|
||||
|
||||
pShaderLast = &newentry.shader;
|
||||
INCSTAT(stats.numPixelShadersCreated);
|
||||
SETSTAT(stats.numPixelShadersAlive, pshaders.size());
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
void PixelShaderCache::Cleanup()
|
||||
{
|
||||
PSCache::iterator iter = pshaders.begin();
|
||||
while (iter != pshaders.end()) {
|
||||
PSCacheEntry &entry = iter->second;
|
||||
if (entry.frameCount < frameCount - 400) {
|
||||
entry.Destroy();
|
||||
#ifdef _WIN32
|
||||
iter = pshaders.erase(iter);
|
||||
#else
|
||||
pshaders.erase(iter++); // (this is gcc standard!)
|
||||
#endif
|
||||
}
|
||||
else
|
||||
iter++;
|
||||
}
|
||||
SETSTAT(stats.numPixelShadersAlive,(int)pshaders.size());
|
||||
}
|
||||
|
||||
bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
|
||||
{
|
||||
char stropt[64];
|
||||
sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
|
||||
const char* opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
|
||||
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
|
||||
if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
|
||||
ERROR_LOG("Failed to create ps %s:\n", cgGetLastListing(g_cgcontext));
|
||||
ERROR_LOG(pstrprogram);
|
||||
return false;
|
||||
}
|
||||
|
||||
char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
|
||||
char *plocal = strstr(pcompiledprog, "program.local");
|
||||
while (plocal != NULL) {
|
||||
const char* penv = " program.env";
|
||||
memcpy(plocal, penv, 13);
|
||||
plocal = strstr(plocal+13, "program.local");
|
||||
}
|
||||
|
||||
if (Renderer::IsUsingATIDrawBuffers()) {
|
||||
// sometimes compilation can use ARB_draw_buffers, which would fail for ATI cards
|
||||
// replace the three characters ARB with ATI. TODO - check whether this is fixed in modern ATI drivers.
|
||||
char* poptions = strstr(pcompiledprog, "ARB_draw_buffers");
|
||||
if (poptions != NULL) {
|
||||
poptions[0] = 'A';
|
||||
poptions[1] = 'T';
|
||||
poptions[2] = 'I';
|
||||
}
|
||||
}
|
||||
|
||||
glGenProgramsARB( 1, &ps.glprogid );
|
||||
glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, ps.glprogid );
|
||||
glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
|
||||
|
||||
GLenum err = GL_NO_ERROR;
|
||||
GL_REPORT_ERROR();
|
||||
if (err != GL_NO_ERROR) {
|
||||
ERROR_LOG(pstrprogram);
|
||||
ERROR_LOG(pcompiledprog);
|
||||
}
|
||||
|
||||
cgDestroyProgram(tempprog);
|
||||
// printf("Compiled pixel shader %i\n", ps.glprogid);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
ps.strprog = pstrprogram;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Profiler.h"
|
||||
|
||||
#include "GLUtil.h"
|
||||
|
||||
#include <Cg/cg.h>
|
||||
#include <Cg/cgGL.h>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "Statistics.h"
|
||||
#include "Config.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "Common.h"
|
||||
#include "Render.h"
|
||||
#include "VertexShaderGen.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "PixelShaderManager.h"
|
||||
|
||||
static int s_nMaxPixelInstructions;
|
||||
static GLuint s_ColorMatrixProgram = 0;
|
||||
PixelShaderCache::PSCache PixelShaderCache::pshaders;
|
||||
PIXELSHADERUID PixelShaderCache::s_curuid;
|
||||
|
||||
static FRAGMENTSHADER* pShaderLast = NULL;
|
||||
|
||||
void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4)
|
||||
{
|
||||
glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f1, f2, f3, f4);
|
||||
}
|
||||
|
||||
void SetPSConstant4fv(int const_number, const float *f)
|
||||
{
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f);
|
||||
}
|
||||
|
||||
void PixelShaderCache::Init()
|
||||
{
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
|
||||
|
||||
int maxinst, maxattribs;
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&maxinst);
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, (GLint *)&maxattribs);
|
||||
ERROR_LOG("pixel max_alu=%d, max_inst=%d, max_attrib=%d\n", s_nMaxPixelInstructions, maxinst, maxattribs);
|
||||
|
||||
char pmatrixprog[1024];
|
||||
sprintf(pmatrixprog, "!!ARBfp1.0"
|
||||
"TEMP R0;\n"
|
||||
"TEMP R1;\n"
|
||||
"TEX R0, fragment.texcoord[0], texture[0], RECT;\n"
|
||||
"DP4 R1.w, R0, program.env[%d];\n"
|
||||
"DP4 R1.z, R0, program.env[%d];\n"
|
||||
"DP4 R1.x, R0, program.env[%d];\n"
|
||||
"DP4 R1.y, R0, program.env[%d];\n"
|
||||
"ADD result.color, R1, program.env[%d];\n"
|
||||
"END\n", C_COLORMATRIX+3, C_COLORMATRIX+2, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+4);
|
||||
glGenProgramsARB(1, &s_ColorMatrixProgram);
|
||||
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, s_ColorMatrixProgram);
|
||||
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
|
||||
|
||||
GLenum err = GL_NO_ERROR;
|
||||
GL_REPORT_ERROR();
|
||||
if (err != GL_NO_ERROR) {
|
||||
ERROR_LOG("Failed to create color matrix fragment program\n");
|
||||
glDeleteProgramsARB(1, &s_ColorMatrixProgram);
|
||||
s_ColorMatrixProgram = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderCache::Shutdown()
|
||||
{
|
||||
glDeleteProgramsARB(1, &s_ColorMatrixProgram);
|
||||
s_ColorMatrixProgram = 0;
|
||||
PSCache::iterator iter = pshaders.begin();
|
||||
for (; iter != pshaders.end(); iter++)
|
||||
iter->second.Destroy();
|
||||
pshaders.clear();
|
||||
}
|
||||
|
||||
GLuint PixelShaderCache::GetColorMatrixProgram()
|
||||
{
|
||||
return s_ColorMatrixProgram;
|
||||
}
|
||||
|
||||
|
||||
FRAGMENTSHADER* PixelShaderCache::GetShader()
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
PIXELSHADERUID uid;
|
||||
u32 zbufrender = (Renderer::GetZBufferTarget() && bpmem.zmode.updateenable) ? 1 : 0;
|
||||
u32 zBufRenderToCol0 = Renderer::GetRenderMode() != Renderer::RM_Normal;
|
||||
GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), zbufrender, zBufRenderToCol0);
|
||||
|
||||
PSCache::iterator iter = pshaders.find(uid);
|
||||
|
||||
if (iter != pshaders.end()) {
|
||||
iter->second.frameCount = frameCount;
|
||||
PSCacheEntry &entry = iter->second;
|
||||
if (&entry.shader != pShaderLast)
|
||||
{
|
||||
pShaderLast = &entry.shader;
|
||||
}
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
PSCacheEntry& newentry = pshaders[uid];
|
||||
const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(),
|
||||
Renderer::GetZBufferTarget() != 0,
|
||||
Renderer::GetRenderMode() != Renderer::RM_Normal);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_Config.iLog & CONF_SAVESHADERS && code) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%s/ps_%04i.txt", FULL_DUMP_DIR, counter++);
|
||||
|
||||
SaveData(szTemp, code);
|
||||
}
|
||||
#endif
|
||||
|
||||
// printf("Compiling pixel shader. size = %i\n", strlen(code));
|
||||
if (!code || !CompilePixelShader(newentry.shader, code)) {
|
||||
ERROR_LOG("failed to create pixel shader\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//Make an entry in the table
|
||||
newentry.frameCount = frameCount;
|
||||
|
||||
pShaderLast = &newentry.shader;
|
||||
INCSTAT(stats.numPixelShadersCreated);
|
||||
SETSTAT(stats.numPixelShadersAlive, pshaders.size());
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
void PixelShaderCache::Cleanup()
|
||||
{
|
||||
PSCache::iterator iter = pshaders.begin();
|
||||
while (iter != pshaders.end()) {
|
||||
PSCacheEntry &entry = iter->second;
|
||||
if (entry.frameCount < frameCount - 400) {
|
||||
entry.Destroy();
|
||||
#ifdef _WIN32
|
||||
iter = pshaders.erase(iter);
|
||||
#else
|
||||
pshaders.erase(iter++); // (this is gcc standard!)
|
||||
#endif
|
||||
}
|
||||
else
|
||||
iter++;
|
||||
}
|
||||
SETSTAT(stats.numPixelShadersAlive,(int)pshaders.size());
|
||||
}
|
||||
|
||||
bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
|
||||
{
|
||||
char stropt[64];
|
||||
sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
|
||||
const char* opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
|
||||
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
|
||||
if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
|
||||
ERROR_LOG("Failed to create ps %s:\n", cgGetLastListing(g_cgcontext));
|
||||
ERROR_LOG(pstrprogram);
|
||||
return false;
|
||||
}
|
||||
|
||||
char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
|
||||
char *plocal = strstr(pcompiledprog, "program.local");
|
||||
while (plocal != NULL) {
|
||||
const char* penv = " program.env";
|
||||
memcpy(plocal, penv, 13);
|
||||
plocal = strstr(plocal+13, "program.local");
|
||||
}
|
||||
|
||||
if (Renderer::IsUsingATIDrawBuffers()) {
|
||||
// sometimes compilation can use ARB_draw_buffers, which would fail for ATI cards
|
||||
// replace the three characters ARB with ATI. TODO - check whether this is fixed in modern ATI drivers.
|
||||
char* poptions = strstr(pcompiledprog, "ARB_draw_buffers");
|
||||
if (poptions != NULL) {
|
||||
poptions[0] = 'A';
|
||||
poptions[1] = 'T';
|
||||
poptions[2] = 'I';
|
||||
}
|
||||
}
|
||||
|
||||
glGenProgramsARB( 1, &ps.glprogid );
|
||||
glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, ps.glprogid );
|
||||
glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
|
||||
|
||||
GLenum err = GL_NO_ERROR;
|
||||
GL_REPORT_ERROR();
|
||||
if (err != GL_NO_ERROR) {
|
||||
ERROR_LOG(pstrprogram);
|
||||
ERROR_LOG(pcompiledprog);
|
||||
}
|
||||
|
||||
cgDestroyProgram(tempprog);
|
||||
// printf("Compiled pixel shader %i\n", ps.glprogid);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
ps.strprog = pstrprogram;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,176 +1,176 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Profiler.h"
|
||||
#include "Config.h"
|
||||
#include "Statistics.h"
|
||||
|
||||
#include "GLUtil.h"
|
||||
|
||||
#include <Cg/cg.h>
|
||||
#include <Cg/cgGL.h>
|
||||
|
||||
#include "Render.h"
|
||||
#include "VertexShaderGen.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "VertexShaderCache.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "XFMemory.h"
|
||||
#include "ImageWrite.h"
|
||||
|
||||
VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
||||
|
||||
static VERTEXSHADER *pShaderLast = NULL;
|
||||
static int s_nMaxVertexInstructions;
|
||||
|
||||
void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4)
|
||||
{
|
||||
glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, const_number, f1, f2, f3, f4);
|
||||
}
|
||||
|
||||
void SetVSConstant4fv(int const_number, const float *f)
|
||||
{
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, f);
|
||||
}
|
||||
|
||||
|
||||
void VertexShaderCache::Init()
|
||||
{
|
||||
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
|
||||
}
|
||||
|
||||
void VertexShaderCache::Shutdown()
|
||||
{
|
||||
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); iter++)
|
||||
iter->second.Destroy();
|
||||
vshaders.clear();
|
||||
}
|
||||
|
||||
|
||||
VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
VERTEXSHADERUID uid;
|
||||
u32 zbufrender = (bpmem.ztex2.op == ZTEXTURE_ADD) || Renderer::GetZBufferTarget() != 0;
|
||||
GetVertexShaderId(uid, components, zbufrender);
|
||||
|
||||
VSCache::iterator iter = vshaders.find(uid);
|
||||
|
||||
if (iter != vshaders.end()) {
|
||||
iter->second.frameCount = frameCount;
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (&entry.shader != pShaderLast) {
|
||||
pShaderLast = &entry.shader;
|
||||
}
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
VSCacheEntry& entry = vshaders[uid];
|
||||
const char *code = GenerateVertexShader(components, Renderer::GetZBufferTarget() != 0);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_Config.iLog & CONF_SAVESHADERS && code) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%s/vs_%04i.txt", FULL_DUMP_DIR, counter++);
|
||||
|
||||
SaveData(szTemp, code);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!code || !VertexShaderCache::CompileVertexShader(entry.shader, code)) {
|
||||
ERROR_LOG("failed to create vertex shader\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//Make an entry in the table
|
||||
entry.frameCount = frameCount;
|
||||
pShaderLast = &entry.shader;
|
||||
INCSTAT(stats.numVertexShadersCreated);
|
||||
SETSTAT(stats.numVertexShadersAlive, vshaders.size());
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
void VertexShaderCache::Cleanup()
|
||||
{
|
||||
VSCache::iterator iter = vshaders.begin();
|
||||
while (iter != vshaders.end()) {
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (entry.frameCount < frameCount - 200) {
|
||||
entry.Destroy();
|
||||
#ifdef _WIN32
|
||||
iter = vshaders.erase(iter);
|
||||
#else
|
||||
vshaders.erase(iter++);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
|
||||
SETSTAT(stats.numVertexShadersAlive, vshaders.size());
|
||||
}
|
||||
|
||||
bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
|
||||
{
|
||||
char stropt[64];
|
||||
sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
|
||||
const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
|
||||
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
|
||||
if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
|
||||
ERROR_LOG("Failed to load vs %s:\n", cgGetLastListing(g_cgcontext));
|
||||
ERROR_LOG(pstrprogram);
|
||||
return false;
|
||||
}
|
||||
|
||||
//ERROR_LOG(pstrprogram);
|
||||
//ERROR_LOG("id: %d\n", g_Config.iSaveTargetId);
|
||||
|
||||
char* pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
|
||||
char* plocal = strstr(pcompiledprog, "program.local");
|
||||
|
||||
while (plocal != NULL) {
|
||||
const char* penv = " program.env";
|
||||
memcpy(plocal, penv, 13);
|
||||
plocal = strstr(plocal+13, "program.local");
|
||||
}
|
||||
|
||||
glGenProgramsARB(1, &vs.glprogid);
|
||||
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vs.glprogid);
|
||||
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
|
||||
|
||||
GLenum err = GL_NO_ERROR;
|
||||
GL_REPORT_ERROR();
|
||||
if (err != GL_NO_ERROR) {
|
||||
ERROR_LOG(pstrprogram);
|
||||
ERROR_LOG(pcompiledprog);
|
||||
}
|
||||
|
||||
cgDestroyProgram(tempprog);
|
||||
// printf("Compiled vertex shader %i\n", vs.glprogid);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
vs.strprog = pstrprogram;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Profiler.h"
|
||||
#include "Config.h"
|
||||
#include "Statistics.h"
|
||||
|
||||
#include "GLUtil.h"
|
||||
|
||||
#include <Cg/cg.h>
|
||||
#include <Cg/cgGL.h>
|
||||
|
||||
#include "Render.h"
|
||||
#include "VertexShaderGen.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "VertexShaderCache.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "XFMemory.h"
|
||||
#include "ImageWrite.h"
|
||||
|
||||
VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
||||
|
||||
static VERTEXSHADER *pShaderLast = NULL;
|
||||
static int s_nMaxVertexInstructions;
|
||||
|
||||
void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4)
|
||||
{
|
||||
glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, const_number, f1, f2, f3, f4);
|
||||
}
|
||||
|
||||
void SetVSConstant4fv(int const_number, const float *f)
|
||||
{
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, f);
|
||||
}
|
||||
|
||||
|
||||
void VertexShaderCache::Init()
|
||||
{
|
||||
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
|
||||
}
|
||||
|
||||
void VertexShaderCache::Shutdown()
|
||||
{
|
||||
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); iter++)
|
||||
iter->second.Destroy();
|
||||
vshaders.clear();
|
||||
}
|
||||
|
||||
|
||||
VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
VERTEXSHADERUID uid;
|
||||
u32 zbufrender = (bpmem.ztex2.op == ZTEXTURE_ADD) || Renderer::GetZBufferTarget() != 0;
|
||||
GetVertexShaderId(uid, components, zbufrender);
|
||||
|
||||
VSCache::iterator iter = vshaders.find(uid);
|
||||
|
||||
if (iter != vshaders.end()) {
|
||||
iter->second.frameCount = frameCount;
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (&entry.shader != pShaderLast) {
|
||||
pShaderLast = &entry.shader;
|
||||
}
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
VSCacheEntry& entry = vshaders[uid];
|
||||
const char *code = GenerateVertexShader(components, Renderer::GetZBufferTarget() != 0);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_Config.iLog & CONF_SAVESHADERS && code) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%s/vs_%04i.txt", FULL_DUMP_DIR, counter++);
|
||||
|
||||
SaveData(szTemp, code);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!code || !VertexShaderCache::CompileVertexShader(entry.shader, code)) {
|
||||
ERROR_LOG("failed to create vertex shader\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//Make an entry in the table
|
||||
entry.frameCount = frameCount;
|
||||
pShaderLast = &entry.shader;
|
||||
INCSTAT(stats.numVertexShadersCreated);
|
||||
SETSTAT(stats.numVertexShadersAlive, vshaders.size());
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
void VertexShaderCache::Cleanup()
|
||||
{
|
||||
VSCache::iterator iter = vshaders.begin();
|
||||
while (iter != vshaders.end()) {
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (entry.frameCount < frameCount - 200) {
|
||||
entry.Destroy();
|
||||
#ifdef _WIN32
|
||||
iter = vshaders.erase(iter);
|
||||
#else
|
||||
vshaders.erase(iter++);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
|
||||
SETSTAT(stats.numVertexShadersAlive, vshaders.size());
|
||||
}
|
||||
|
||||
bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
|
||||
{
|
||||
char stropt[64];
|
||||
sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
|
||||
const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
|
||||
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
|
||||
if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
|
||||
ERROR_LOG("Failed to load vs %s:\n", cgGetLastListing(g_cgcontext));
|
||||
ERROR_LOG(pstrprogram);
|
||||
return false;
|
||||
}
|
||||
|
||||
//ERROR_LOG(pstrprogram);
|
||||
//ERROR_LOG("id: %d\n", g_Config.iSaveTargetId);
|
||||
|
||||
char* pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
|
||||
char* plocal = strstr(pcompiledprog, "program.local");
|
||||
|
||||
while (plocal != NULL) {
|
||||
const char* penv = " program.env";
|
||||
memcpy(plocal, penv, 13);
|
||||
plocal = strstr(plocal+13, "program.local");
|
||||
}
|
||||
|
||||
glGenProgramsARB(1, &vs.glprogid);
|
||||
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vs.glprogid);
|
||||
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
|
||||
|
||||
GLenum err = GL_NO_ERROR;
|
||||
GL_REPORT_ERROR();
|
||||
if (err != GL_NO_ERROR) {
|
||||
ERROR_LOG(pstrprogram);
|
||||
ERROR_LOG(pcompiledprog);
|
||||
}
|
||||
|
||||
cgDestroyProgram(tempprog);
|
||||
// printf("Compiled vertex shader %i\n", vs.glprogid);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
vs.strprog = pstrprogram;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1,236 +1,236 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Globals.h"
|
||||
#include "XFMemory.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "PixelShaderManager.h"
|
||||
|
||||
// LoadXFReg 0x10
|
||||
void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
|
||||
{
|
||||
u32 address = baseAddress;
|
||||
for (int i = 0; i < (int)transferSize; i++)
|
||||
{
|
||||
address = baseAddress + i;
|
||||
|
||||
// Setup a Matrix
|
||||
if (address < 0x1000)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
VertexShaderManager::InvalidateXFRange(address, address + transferSize);
|
||||
//PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
|
||||
|
||||
u32* p1 = &xfmem[address];
|
||||
memcpy_gc(p1, &pData[i], transferSize*4);
|
||||
i += transferSize;
|
||||
}
|
||||
else if (address<0x2000)
|
||||
{
|
||||
u32 data = pData[i];
|
||||
switch (address)
|
||||
{
|
||||
case 0x1000: // error
|
||||
break;
|
||||
case 0x1001: // diagnostics
|
||||
break;
|
||||
case 0x1002: // internal state 0
|
||||
break;
|
||||
case 0x1003: // internal state 1
|
||||
break;
|
||||
case 0x1004: // xf_clock
|
||||
break;
|
||||
case 0x1005: // clipdisable
|
||||
if (data & 1) { // disable clipping detection
|
||||
}
|
||||
if (data & 2) { // disable trivial rejection
|
||||
}
|
||||
if (data & 4) { // disable cpoly clipping acceleration
|
||||
}
|
||||
break;
|
||||
case 0x1006: //SetGPMetric
|
||||
break;
|
||||
|
||||
case 0x1008: //__GXXfVtxSpecs, wrote 0004
|
||||
xfregs.hostinfo = *(INVTXSPEC*)&data;
|
||||
break;
|
||||
|
||||
case 0x1009: //GXSetNumChans (no)
|
||||
if ((u32)xfregs.nNumChans != (data&3)) {
|
||||
VertexManager::Flush();
|
||||
xfregs.nNumChans = data&3;
|
||||
}
|
||||
break;
|
||||
case 0x100a: //GXSetChanAmbientcolor
|
||||
if (xfregs.colChans[0].ambColor != data) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[0].ambColor = data;
|
||||
VertexShaderManager::SetMaterialColor(0, data);
|
||||
}
|
||||
break;
|
||||
case 0x100b: //GXSetChanAmbientcolor
|
||||
if (xfregs.colChans[1].ambColor != data) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[1].ambColor = data;
|
||||
VertexShaderManager::SetMaterialColor(1, data);
|
||||
}
|
||||
break;
|
||||
case 0x100c: //GXSetChanMatcolor (rgba)
|
||||
if (xfregs.colChans[0].matColor != data) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[0].matColor = data;
|
||||
VertexShaderManager::SetMaterialColor(2, data);
|
||||
}
|
||||
break;
|
||||
case 0x100d: //GXSetChanMatcolor (rgba)
|
||||
if (xfregs.colChans[1].matColor != data) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[1].matColor = data;
|
||||
VertexShaderManager::SetMaterialColor(3, data);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x100e: // color0
|
||||
if (xfregs.colChans[0].color.hex != (data & 0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[0].color.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x100f: // color1
|
||||
if (xfregs.colChans[1].color.hex != (data & 0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[1].color.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x1010: // alpha0
|
||||
if (xfregs.colChans[0].alpha.hex != (data & 0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[0].alpha.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x1011: // alpha1
|
||||
if (xfregs.colChans[1].alpha.hex != (data & 0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[1].alpha.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x1012: // dual tex transform
|
||||
if (xfregs.bEnableDualTexTransform != (data & 1)) {
|
||||
VertexManager::Flush();
|
||||
xfregs.bEnableDualTexTransform = data & 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x1013:
|
||||
case 0x1014:
|
||||
case 0x1015:
|
||||
case 0x1016:
|
||||
case 0x1017:
|
||||
DEBUG_LOG("xf addr: %x=%x\n", address, data);
|
||||
break;
|
||||
case 0x1018:
|
||||
//_assert_msg_(GX_XF, 0, "XF matrixindex0");
|
||||
VertexShaderManager::SetTexMatrixChangedA(data); //?
|
||||
break;
|
||||
case 0x1019:
|
||||
//_assert_msg_(GX_XF, 0, "XF matrixindex1");
|
||||
VertexShaderManager::SetTexMatrixChangedB(data); //?
|
||||
break;
|
||||
|
||||
case 0x101a:
|
||||
VertexManager::Flush();
|
||||
VertexShaderManager::SetViewport((float*)&pData[i]);
|
||||
PixelShaderManager::SetViewport((float*)&pData[i]);
|
||||
i += 6;
|
||||
break;
|
||||
|
||||
case 0x101c: // paper mario writes 16777216.0f, 1677721.75
|
||||
break;
|
||||
case 0x101f: // paper mario writes 16777216.0f, 5033165.0f
|
||||
break;
|
||||
|
||||
case 0x1020:
|
||||
VertexManager::Flush();
|
||||
VertexShaderManager::SetProjection((float*)&pData[i]);
|
||||
i += 7;
|
||||
return;
|
||||
|
||||
case 0x103f: // GXSetNumTexGens
|
||||
if ((u32)xfregs.numTexGens != data) {
|
||||
VertexManager::Flush();
|
||||
xfregs.numTexGens = data;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
|
||||
case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
|
||||
case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
|
||||
case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
|
||||
case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
|
||||
case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
|
||||
case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
|
||||
case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
|
||||
|
||||
case 0x1048:
|
||||
case 0x1049:
|
||||
case 0x104a:
|
||||
case 0x104b:
|
||||
case 0x104c:
|
||||
case 0x104d:
|
||||
case 0x104e:
|
||||
case 0x104f:
|
||||
DEBUG_LOG("xf addr: %x=%x\n", address, data);
|
||||
break;
|
||||
case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
|
||||
case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
|
||||
case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
|
||||
case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
|
||||
case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
|
||||
case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
|
||||
case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
|
||||
case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
|
||||
|
||||
default:
|
||||
DEBUG_LOG("xf addr: %x=%x\n", address, data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (address >= 0x4000)
|
||||
{
|
||||
// MessageBox(NULL, "1", "1", MB_OK);
|
||||
//4010 __GXSetGenMode
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO - verify that it is correct. Seems to work, though.
|
||||
void LoadIndexedXF(u32 val, int array)
|
||||
{
|
||||
int index = val >> 16;
|
||||
int address = val & 0xFFF; //check mask
|
||||
int size = ((val >> 12) & 0xF) + 1;
|
||||
//load stuff from array to address in xf mem
|
||||
|
||||
VertexManager::Flush();
|
||||
VertexShaderManager::InvalidateXFRange(address, address + size);
|
||||
//PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address + size);
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array] * index + i * 4);
|
||||
}
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Globals.h"
|
||||
#include "XFMemory.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "PixelShaderManager.h"
|
||||
|
||||
// LoadXFReg 0x10
|
||||
void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
|
||||
{
|
||||
u32 address = baseAddress;
|
||||
for (int i = 0; i < (int)transferSize; i++)
|
||||
{
|
||||
address = baseAddress + i;
|
||||
|
||||
// Setup a Matrix
|
||||
if (address < 0x1000)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
VertexShaderManager::InvalidateXFRange(address, address + transferSize);
|
||||
//PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
|
||||
|
||||
u32* p1 = &xfmem[address];
|
||||
memcpy_gc(p1, &pData[i], transferSize*4);
|
||||
i += transferSize;
|
||||
}
|
||||
else if (address<0x2000)
|
||||
{
|
||||
u32 data = pData[i];
|
||||
switch (address)
|
||||
{
|
||||
case 0x1000: // error
|
||||
break;
|
||||
case 0x1001: // diagnostics
|
||||
break;
|
||||
case 0x1002: // internal state 0
|
||||
break;
|
||||
case 0x1003: // internal state 1
|
||||
break;
|
||||
case 0x1004: // xf_clock
|
||||
break;
|
||||
case 0x1005: // clipdisable
|
||||
if (data & 1) { // disable clipping detection
|
||||
}
|
||||
if (data & 2) { // disable trivial rejection
|
||||
}
|
||||
if (data & 4) { // disable cpoly clipping acceleration
|
||||
}
|
||||
break;
|
||||
case 0x1006: //SetGPMetric
|
||||
break;
|
||||
|
||||
case 0x1008: //__GXXfVtxSpecs, wrote 0004
|
||||
xfregs.hostinfo = *(INVTXSPEC*)&data;
|
||||
break;
|
||||
|
||||
case 0x1009: //GXSetNumChans (no)
|
||||
if ((u32)xfregs.nNumChans != (data&3)) {
|
||||
VertexManager::Flush();
|
||||
xfregs.nNumChans = data&3;
|
||||
}
|
||||
break;
|
||||
case 0x100a: //GXSetChanAmbientcolor
|
||||
if (xfregs.colChans[0].ambColor != data) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[0].ambColor = data;
|
||||
VertexShaderManager::SetMaterialColor(0, data);
|
||||
}
|
||||
break;
|
||||
case 0x100b: //GXSetChanAmbientcolor
|
||||
if (xfregs.colChans[1].ambColor != data) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[1].ambColor = data;
|
||||
VertexShaderManager::SetMaterialColor(1, data);
|
||||
}
|
||||
break;
|
||||
case 0x100c: //GXSetChanMatcolor (rgba)
|
||||
if (xfregs.colChans[0].matColor != data) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[0].matColor = data;
|
||||
VertexShaderManager::SetMaterialColor(2, data);
|
||||
}
|
||||
break;
|
||||
case 0x100d: //GXSetChanMatcolor (rgba)
|
||||
if (xfregs.colChans[1].matColor != data) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[1].matColor = data;
|
||||
VertexShaderManager::SetMaterialColor(3, data);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x100e: // color0
|
||||
if (xfregs.colChans[0].color.hex != (data & 0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[0].color.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x100f: // color1
|
||||
if (xfregs.colChans[1].color.hex != (data & 0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[1].color.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x1010: // alpha0
|
||||
if (xfregs.colChans[0].alpha.hex != (data & 0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[0].alpha.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x1011: // alpha1
|
||||
if (xfregs.colChans[1].alpha.hex != (data & 0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[1].alpha.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x1012: // dual tex transform
|
||||
if (xfregs.bEnableDualTexTransform != (data & 1)) {
|
||||
VertexManager::Flush();
|
||||
xfregs.bEnableDualTexTransform = data & 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x1013:
|
||||
case 0x1014:
|
||||
case 0x1015:
|
||||
case 0x1016:
|
||||
case 0x1017:
|
||||
DEBUG_LOG("xf addr: %x=%x\n", address, data);
|
||||
break;
|
||||
case 0x1018:
|
||||
//_assert_msg_(GX_XF, 0, "XF matrixindex0");
|
||||
VertexShaderManager::SetTexMatrixChangedA(data); //?
|
||||
break;
|
||||
case 0x1019:
|
||||
//_assert_msg_(GX_XF, 0, "XF matrixindex1");
|
||||
VertexShaderManager::SetTexMatrixChangedB(data); //?
|
||||
break;
|
||||
|
||||
case 0x101a:
|
||||
VertexManager::Flush();
|
||||
VertexShaderManager::SetViewport((float*)&pData[i]);
|
||||
PixelShaderManager::SetViewport((float*)&pData[i]);
|
||||
i += 6;
|
||||
break;
|
||||
|
||||
case 0x101c: // paper mario writes 16777216.0f, 1677721.75
|
||||
break;
|
||||
case 0x101f: // paper mario writes 16777216.0f, 5033165.0f
|
||||
break;
|
||||
|
||||
case 0x1020:
|
||||
VertexManager::Flush();
|
||||
VertexShaderManager::SetProjection((float*)&pData[i]);
|
||||
i += 7;
|
||||
return;
|
||||
|
||||
case 0x103f: // GXSetNumTexGens
|
||||
if ((u32)xfregs.numTexGens != data) {
|
||||
VertexManager::Flush();
|
||||
xfregs.numTexGens = data;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
|
||||
case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
|
||||
case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
|
||||
case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
|
||||
case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
|
||||
case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
|
||||
case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
|
||||
case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
|
||||
|
||||
case 0x1048:
|
||||
case 0x1049:
|
||||
case 0x104a:
|
||||
case 0x104b:
|
||||
case 0x104c:
|
||||
case 0x104d:
|
||||
case 0x104e:
|
||||
case 0x104f:
|
||||
DEBUG_LOG("xf addr: %x=%x\n", address, data);
|
||||
break;
|
||||
case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
|
||||
case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
|
||||
case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
|
||||
case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
|
||||
case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
|
||||
case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
|
||||
case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
|
||||
case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
|
||||
|
||||
default:
|
||||
DEBUG_LOG("xf addr: %x=%x\n", address, data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (address >= 0x4000)
|
||||
{
|
||||
// MessageBox(NULL, "1", "1", MB_OK);
|
||||
//4010 __GXSetGenMode
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO - verify that it is correct. Seems to work, though.
|
||||
void LoadIndexedXF(u32 val, int array)
|
||||
{
|
||||
int index = val >> 16;
|
||||
int address = val & 0xFFF; //check mask
|
||||
int size = ((val >> 12) & 0xF) + 1;
|
||||
//load stuff from array to address in xf mem
|
||||
|
||||
VertexManager::Flush();
|
||||
VertexShaderManager::InvalidateXFRange(address, address + size);
|
||||
//PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address + size);
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array] * index + i * 4);
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1,367 +1,367 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Includes
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "../../../Core/InputCommon/Src/SDL.h" // Core
|
||||
#include "../../../Core/InputCommon/Src/XInput.h"
|
||||
|
||||
#include "Common.h" // Common
|
||||
#include "MathUtil.h"
|
||||
#include "StringUtil.h" // for ArrayToString()
|
||||
#include "IniFile.h"
|
||||
#include "pluginspecs_wiimote.h"
|
||||
|
||||
#include "EmuDefinitions.h" // Local
|
||||
#include "main.h"
|
||||
#include "wiimote_hid.h"
|
||||
#include "EmuSubroutines.h"
|
||||
#include "EmuMain.h"
|
||||
#include "Encryption.h" // for extension encryption
|
||||
#include "Logging.h" // for startConsoleWin, Console::Print, GetConsoleHwnd
|
||||
#include "Config.h" // for g_Config
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
namespace WiiMoteEmu
|
||||
{
|
||||
|
||||
|
||||
//******************************************************************************
|
||||
// Accelerometer functions
|
||||
//******************************************************************************
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Test the calculations
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void TiltTest(u8 x, u8 y, u8 z)
|
||||
{
|
||||
int Roll, Pitch, RollAdj, PitchAdj;
|
||||
PitchAccelerometerToDegree(x, y, z, Roll, Pitch, RollAdj, PitchAdj);
|
||||
std::string From = StringFromFormat("From: X:%i Y:%i Z:%i Roll:%s Pitch:%s", x, y, z,
|
||||
(Roll >= 0) ? StringFromFormat(" %03i", Roll).c_str() : StringFromFormat("%04i", Roll).c_str(),
|
||||
(Pitch >= 0) ? StringFromFormat(" %03i", Pitch).c_str() : StringFromFormat("%04i", Pitch).c_str());
|
||||
|
||||
float _Roll = (float)Roll, _Pitch = (float)Pitch;
|
||||
PitchDegreeToAccelerometer(_Roll, _Pitch, x, y, z);
|
||||
std::string To = StringFromFormat("%s\nTo: X:%i Y:%i Z:%i Roll:%s Pitch:%s", From.c_str(), x, y, z,
|
||||
(_Roll >= 0) ? StringFromFormat(" %03i", (int)_Roll).c_str() : StringFromFormat("%04i", (int)_Roll).c_str(),
|
||||
(_Pitch >= 0) ? StringFromFormat(" %03i", (int)_Pitch).c_str() : StringFromFormat("%04i", (int)_Pitch).c_str());
|
||||
Console::Print("%s\n", To.c_str());
|
||||
}
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
/* Angles adjustment for the upside down state when both roll and pitch is used. When the absolute values
|
||||
of the angles go over 90° the Wiimote is upside down and these adjustments are needed. */
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void AdjustAngles(float &Roll, float &Pitch)
|
||||
{
|
||||
float OldPitch = Pitch;
|
||||
|
||||
if (abs(Roll) > 90)
|
||||
{
|
||||
if (Pitch >= 0)
|
||||
Pitch = 180 - Pitch; // 15 to 165
|
||||
else if (Pitch < 0)
|
||||
Pitch = -180 - Pitch; // -15 to -165
|
||||
}
|
||||
|
||||
if (abs(OldPitch) > 90)
|
||||
{
|
||||
if (Roll >= 0)
|
||||
Roll = 180 - Roll; // 15 to 165
|
||||
else if (Roll < 0)
|
||||
Roll = -180 - Roll; // -15 to -165
|
||||
}
|
||||
}
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Angles to accelerometer values
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_z)
|
||||
{
|
||||
// We need radiands for the math functions
|
||||
_Roll = InputCommon::Deg2Rad(_Roll);
|
||||
_Pitch = InputCommon::Deg2Rad(_Pitch);
|
||||
// We need decimal values
|
||||
float x = (float)_x, y = (float)_y, z = (float)_z;
|
||||
|
||||
// In these cases we can use the simple and accurate formula
|
||||
if(g_Config.Trigger.Range.Pitch == 0)
|
||||
{
|
||||
x = sin(_Roll);
|
||||
z = cos(_Roll);
|
||||
}
|
||||
else if (g_Config.Trigger.Range.Roll == 0)
|
||||
{
|
||||
|
||||
y = sin(_Pitch);
|
||||
z = cos(_Pitch);
|
||||
}
|
||||
else
|
||||
{
|
||||
// ====================================================
|
||||
/* This seems to always produce the exact same combination of x, y, z and Roll and Pitch that the
|
||||
real Wiimote produce. There is an unlimited amount of x, y, z combinations for any combination of
|
||||
Roll and Pitch. But if we select a Z from the smallest of the absolute value of cos(Roll) and
|
||||
cos (Pitch) we get the right values. */
|
||||
// ---------
|
||||
if (abs(cos(_Roll)) < abs(cos(_Pitch))) z = cos(_Roll); else z = cos(_Pitch);
|
||||
/* I got these from reversing the calculation in PitchAccelerometerToDegree() in a math program
|
||||
I don't know if we can derive these from some kind of matrix or something */
|
||||
float x_num = 2 * tanf(0.5f * _Roll) * z;
|
||||
float x_den = pow2f(tanf(0.5f * _Roll)) - 1;
|
||||
x = - (x_num / x_den);
|
||||
float y_num = 2 * tanf(0.5f * _Pitch) * z;
|
||||
float y_den = pow2f(tanf(0.5f * _Pitch)) - 1;
|
||||
y = - (y_num / y_den);
|
||||
// =========================
|
||||
}
|
||||
|
||||
// Multiply with the neutral of z and its g
|
||||
float xg = g_wm.cal_g.x;
|
||||
float yg = g_wm.cal_g.y;
|
||||
float zg = g_wm.cal_g.z;
|
||||
float x_zero = g_wm.cal_zero.x;
|
||||
float y_zero = g_wm.cal_zero.y;
|
||||
float z_zero = g_wm.cal_zero.z;
|
||||
int ix = (int) (x_zero + xg * x);
|
||||
int iy = (int) (y_zero + yg * y);
|
||||
int iz = (int) (z_zero + zg * z);
|
||||
|
||||
// Boundaries
|
||||
if (ix < 0) ix = 0; if (ix > 255) ix = 255;
|
||||
if (iy < 0) iy = 0; if (iy > 255) iy = 255;
|
||||
if (iz < 0) iz = 0; if (iz > 255) iz = 255;
|
||||
if(g_Config.Trigger.Range.Roll != 0) _x = ix;
|
||||
if(g_Config.Trigger.Range.Pitch != 0) _y = iy;
|
||||
_z = iz;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Accelerometer to roll and pitch angles
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
float AccelerometerToG(float Current, float Neutral, float G)
|
||||
{
|
||||
float _G = (Current - Neutral) / G;
|
||||
return _G;
|
||||
}
|
||||
|
||||
void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int &_RollAdj, int &_PitchAdj)
|
||||
{
|
||||
// Definitions
|
||||
float Roll = 0, Pitch = 0;
|
||||
|
||||
// Calculate how many g we are from the neutral
|
||||
float x = AccelerometerToG((float)_x, (float)g_wm.cal_zero.x, (float)g_wm.cal_g.x);
|
||||
float y = AccelerometerToG((float)_y, (float)g_wm.cal_zero.y, (float)g_wm.cal_g.y);
|
||||
float z = AccelerometerToG((float)_z, (float)g_wm.cal_zero.z, (float)g_wm.cal_g.z);
|
||||
|
||||
// If it is over 1g then it is probably accelerating and may not reliable
|
||||
//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)
|
||||
{
|
||||
// Calculate the degree
|
||||
Roll = InputCommon::Rad2Deg(atan2(x, z));
|
||||
}
|
||||
|
||||
//if (abs(_y - g_wm.cal_zero.y) <= g_wm.cal_g.y)
|
||||
{
|
||||
// Calculate the degree
|
||||
Pitch = InputCommon::Rad2Deg(atan2(y, z));
|
||||
}
|
||||
|
||||
_Roll = (int)Roll;
|
||||
_Pitch = (int)Pitch;
|
||||
|
||||
/* Don't allow forces bigger than 1g */
|
||||
if (x < -1.0) x = -1.0; else if (x > 1.0) x = 1.0;
|
||||
if (y < -1.0) y = -1.0; else if (y > 1.0) y = 1.0;
|
||||
if (z < -1.0) z = -1.0; else if (z > 1.0) z = 1.0;
|
||||
Roll = InputCommon::Rad2Deg(atan2(x, z));
|
||||
Pitch = InputCommon::Rad2Deg(atan2(y, z));
|
||||
|
||||
_RollAdj = (int)Roll;
|
||||
_PitchAdj = (int)Pitch;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//******************************************************************************
|
||||
// IR data functions
|
||||
//******************************************************************************
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Calculate dot positions from the basic 10 byte IR data
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void IRData2DotsBasic(u8 *Data)
|
||||
{
|
||||
struct SDot* Dot = g_Wm.IR.Dot;
|
||||
|
||||
Dot[0].Rx = 1023 - (Data[0] | ((Data[2] & 0x30) << 4));
|
||||
Dot[0].Ry = Data[1] | ((Data[2] & 0xc0) << 2);
|
||||
|
||||
Dot[1].Rx = 1023 - (Data[3] | ((Data[2] & 0x03) << 8));
|
||||
Dot[1].Ry = Data[4] | ((Data[2] & 0x0c) << 6);
|
||||
|
||||
Dot[2].Rx = 1023 - (Data[5] | ((Data[7] & 0x30) << 4));
|
||||
Dot[2].Ry = Data[6] | ((Data[7] & 0xc0) << 2);
|
||||
|
||||
Dot[3].Rx = 1023 - (Data[8] | ((Data[7] & 0x03) << 8));
|
||||
Dot[3].Ry = Data[9] | ((Data[7] & 0x0c) << 6);
|
||||
|
||||
/* set each IR spot to visible if spot is in range */
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
if (Dot[i].Ry == 1023)
|
||||
{
|
||||
Dot[i].Visible = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
Dot[i].Visible = 1;
|
||||
Dot[i].Size = 0; /* since we don't know the size, set it as 0 */
|
||||
}
|
||||
|
||||
// For now we let our virtual resolution be the same as the default one
|
||||
Dot[i].X = Dot[i].Rx; Dot[i].Y = Dot[i].Ry;
|
||||
}
|
||||
|
||||
// Calculate the other values
|
||||
ReorderIRDots();
|
||||
IRData2Distance();
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Calculate dot positions from the extented 12 byte IR data
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void IRData2Dots(u8 *Data)
|
||||
{
|
||||
struct SDot* Dot = g_Wm.IR.Dot;
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
//Console::Print("Rx: %i\n", Dot[i].Rx);
|
||||
|
||||
Dot[i].Rx = 1023 - (Data[3*i] | ((Data[(3*i)+2] & 0x30) << 4));
|
||||
Dot[i].Ry = Data[(3*i)+1] | ((Data[(3*i)+2] & 0xc0) << 2);
|
||||
|
||||
Dot[i].Size = Data[(3*i)+2] & 0x0f;
|
||||
|
||||
/* if in range set to visible */
|
||||
if (Dot[i].Ry == 1023)
|
||||
Dot[i].Visible = false;
|
||||
else
|
||||
Dot[i].Visible = true;
|
||||
|
||||
//Console::Print("Rx: %i\n", Dot[i].Rx);
|
||||
|
||||
// For now we let our virtual resolution be the same as the default one
|
||||
Dot[i].X = Dot[i].Rx; Dot[i].Y = Dot[i].Ry;
|
||||
}
|
||||
|
||||
// Calculate the other values
|
||||
ReorderIRDots();
|
||||
IRData2Distance();
|
||||
}
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Reorder the IR dots according to their x-axis value
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ReorderIRDots()
|
||||
{
|
||||
// Create a shortcut
|
||||
struct SDot* Dot = g_Wm.IR.Dot;
|
||||
|
||||
// Variables
|
||||
int i, j, order;
|
||||
|
||||
// Reset the dot ordering to zero
|
||||
for (i = 0; i < 4; ++i)
|
||||
Dot[i].Order = 0;
|
||||
|
||||
for (order = 1; order < 5; ++order)
|
||||
{
|
||||
i = 0;
|
||||
|
||||
//
|
||||
for (; !Dot[i].Visible || Dot[i].Order; ++i)
|
||||
if (i > 4) return;
|
||||
|
||||
//
|
||||
for (j = 0; j < 4; ++j)
|
||||
{
|
||||
if (Dot[j].Visible && !Dot[j].Order && (Dot[j].X < Dot[i].X))
|
||||
i = j;
|
||||
}
|
||||
|
||||
Dot[i].Order = order;
|
||||
}
|
||||
}
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Calculate dot positions from the extented 12 byte IR data
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void IRData2Distance()
|
||||
{
|
||||
// Create a shortcut
|
||||
struct SDot* Dot = g_Wm.IR.Dot;
|
||||
|
||||
// Make these ones global
|
||||
int i1, i2;
|
||||
|
||||
for (i1 = 0; i1 < 4; ++i1)
|
||||
if (Dot[i1].Visible) break;
|
||||
|
||||
// Only one dot was visible, we can not calculate the distance
|
||||
if (i1 == 4) { g_Wm.IR.Distance = 0; return; }
|
||||
|
||||
// Look at the next dot
|
||||
for (i2 = i1 + 1; i2 < 4; ++i2)
|
||||
if (Dot[i2].Visible) break;
|
||||
|
||||
// Only one dot was visible, we can not calculate the distance
|
||||
if (i2 == 4) { g_Wm.IR.Distance = 0; return; }
|
||||
|
||||
/* For the emulated Wiimote the y distance is always zero so then the distance is the
|
||||
simple distance between the x dots, i.e. the sensor bar width */
|
||||
int xd = Dot[i2].X - Dot[i1].X;
|
||||
int yd = Dot[i2].Y - Dot[i1].Y;
|
||||
|
||||
// Save the distance
|
||||
g_Wm.IR.Distance = (int)sqrt((float)(xd*xd) + (float)(yd*yd));
|
||||
}
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Includes
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "../../../Core/InputCommon/Src/SDL.h" // Core
|
||||
#include "../../../Core/InputCommon/Src/XInput.h"
|
||||
|
||||
#include "Common.h" // Common
|
||||
#include "MathUtil.h"
|
||||
#include "StringUtil.h" // for ArrayToString()
|
||||
#include "IniFile.h"
|
||||
#include "pluginspecs_wiimote.h"
|
||||
|
||||
#include "EmuDefinitions.h" // Local
|
||||
#include "main.h"
|
||||
#include "wiimote_hid.h"
|
||||
#include "EmuSubroutines.h"
|
||||
#include "EmuMain.h"
|
||||
#include "Encryption.h" // for extension encryption
|
||||
#include "Logging.h" // for startConsoleWin, Console::Print, GetConsoleHwnd
|
||||
#include "Config.h" // for g_Config
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
namespace WiiMoteEmu
|
||||
{
|
||||
|
||||
|
||||
//******************************************************************************
|
||||
// Accelerometer functions
|
||||
//******************************************************************************
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Test the calculations
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void TiltTest(u8 x, u8 y, u8 z)
|
||||
{
|
||||
int Roll, Pitch, RollAdj, PitchAdj;
|
||||
PitchAccelerometerToDegree(x, y, z, Roll, Pitch, RollAdj, PitchAdj);
|
||||
std::string From = StringFromFormat("From: X:%i Y:%i Z:%i Roll:%s Pitch:%s", x, y, z,
|
||||
(Roll >= 0) ? StringFromFormat(" %03i", Roll).c_str() : StringFromFormat("%04i", Roll).c_str(),
|
||||
(Pitch >= 0) ? StringFromFormat(" %03i", Pitch).c_str() : StringFromFormat("%04i", Pitch).c_str());
|
||||
|
||||
float _Roll = (float)Roll, _Pitch = (float)Pitch;
|
||||
PitchDegreeToAccelerometer(_Roll, _Pitch, x, y, z);
|
||||
std::string To = StringFromFormat("%s\nTo: X:%i Y:%i Z:%i Roll:%s Pitch:%s", From.c_str(), x, y, z,
|
||||
(_Roll >= 0) ? StringFromFormat(" %03i", (int)_Roll).c_str() : StringFromFormat("%04i", (int)_Roll).c_str(),
|
||||
(_Pitch >= 0) ? StringFromFormat(" %03i", (int)_Pitch).c_str() : StringFromFormat("%04i", (int)_Pitch).c_str());
|
||||
Console::Print("%s\n", To.c_str());
|
||||
}
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
/* Angles adjustment for the upside down state when both roll and pitch is used. When the absolute values
|
||||
of the angles go over 90° the Wiimote is upside down and these adjustments are needed. */
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void AdjustAngles(float &Roll, float &Pitch)
|
||||
{
|
||||
float OldPitch = Pitch;
|
||||
|
||||
if (abs(Roll) > 90)
|
||||
{
|
||||
if (Pitch >= 0)
|
||||
Pitch = 180 - Pitch; // 15 to 165
|
||||
else if (Pitch < 0)
|
||||
Pitch = -180 - Pitch; // -15 to -165
|
||||
}
|
||||
|
||||
if (abs(OldPitch) > 90)
|
||||
{
|
||||
if (Roll >= 0)
|
||||
Roll = 180 - Roll; // 15 to 165
|
||||
else if (Roll < 0)
|
||||
Roll = -180 - Roll; // -15 to -165
|
||||
}
|
||||
}
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Angles to accelerometer values
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_z)
|
||||
{
|
||||
// We need radiands for the math functions
|
||||
_Roll = InputCommon::Deg2Rad(_Roll);
|
||||
_Pitch = InputCommon::Deg2Rad(_Pitch);
|
||||
// We need decimal values
|
||||
float x = (float)_x, y = (float)_y, z = (float)_z;
|
||||
|
||||
// In these cases we can use the simple and accurate formula
|
||||
if(g_Config.Trigger.Range.Pitch == 0)
|
||||
{
|
||||
x = sin(_Roll);
|
||||
z = cos(_Roll);
|
||||
}
|
||||
else if (g_Config.Trigger.Range.Roll == 0)
|
||||
{
|
||||
|
||||
y = sin(_Pitch);
|
||||
z = cos(_Pitch);
|
||||
}
|
||||
else
|
||||
{
|
||||
// ====================================================
|
||||
/* This seems to always produce the exact same combination of x, y, z and Roll and Pitch that the
|
||||
real Wiimote produce. There is an unlimited amount of x, y, z combinations for any combination of
|
||||
Roll and Pitch. But if we select a Z from the smallest of the absolute value of cos(Roll) and
|
||||
cos (Pitch) we get the right values. */
|
||||
// ---------
|
||||
if (abs(cos(_Roll)) < abs(cos(_Pitch))) z = cos(_Roll); else z = cos(_Pitch);
|
||||
/* I got these from reversing the calculation in PitchAccelerometerToDegree() in a math program
|
||||
I don't know if we can derive these from some kind of matrix or something */
|
||||
float x_num = 2 * tanf(0.5f * _Roll) * z;
|
||||
float x_den = pow2f(tanf(0.5f * _Roll)) - 1;
|
||||
x = - (x_num / x_den);
|
||||
float y_num = 2 * tanf(0.5f * _Pitch) * z;
|
||||
float y_den = pow2f(tanf(0.5f * _Pitch)) - 1;
|
||||
y = - (y_num / y_den);
|
||||
// =========================
|
||||
}
|
||||
|
||||
// Multiply with the neutral of z and its g
|
||||
float xg = g_wm.cal_g.x;
|
||||
float yg = g_wm.cal_g.y;
|
||||
float zg = g_wm.cal_g.z;
|
||||
float x_zero = g_wm.cal_zero.x;
|
||||
float y_zero = g_wm.cal_zero.y;
|
||||
float z_zero = g_wm.cal_zero.z;
|
||||
int ix = (int) (x_zero + xg * x);
|
||||
int iy = (int) (y_zero + yg * y);
|
||||
int iz = (int) (z_zero + zg * z);
|
||||
|
||||
// Boundaries
|
||||
if (ix < 0) ix = 0; if (ix > 255) ix = 255;
|
||||
if (iy < 0) iy = 0; if (iy > 255) iy = 255;
|
||||
if (iz < 0) iz = 0; if (iz > 255) iz = 255;
|
||||
if(g_Config.Trigger.Range.Roll != 0) _x = ix;
|
||||
if(g_Config.Trigger.Range.Pitch != 0) _y = iy;
|
||||
_z = iz;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Accelerometer to roll and pitch angles
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
float AccelerometerToG(float Current, float Neutral, float G)
|
||||
{
|
||||
float _G = (Current - Neutral) / G;
|
||||
return _G;
|
||||
}
|
||||
|
||||
void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int &_RollAdj, int &_PitchAdj)
|
||||
{
|
||||
// Definitions
|
||||
float Roll = 0, Pitch = 0;
|
||||
|
||||
// Calculate how many g we are from the neutral
|
||||
float x = AccelerometerToG((float)_x, (float)g_wm.cal_zero.x, (float)g_wm.cal_g.x);
|
||||
float y = AccelerometerToG((float)_y, (float)g_wm.cal_zero.y, (float)g_wm.cal_g.y);
|
||||
float z = AccelerometerToG((float)_z, (float)g_wm.cal_zero.z, (float)g_wm.cal_g.z);
|
||||
|
||||
// If it is over 1g then it is probably accelerating and may not reliable
|
||||
//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)
|
||||
{
|
||||
// Calculate the degree
|
||||
Roll = InputCommon::Rad2Deg(atan2(x, z));
|
||||
}
|
||||
|
||||
//if (abs(_y - g_wm.cal_zero.y) <= g_wm.cal_g.y)
|
||||
{
|
||||
// Calculate the degree
|
||||
Pitch = InputCommon::Rad2Deg(atan2(y, z));
|
||||
}
|
||||
|
||||
_Roll = (int)Roll;
|
||||
_Pitch = (int)Pitch;
|
||||
|
||||
/* Don't allow forces bigger than 1g */
|
||||
if (x < -1.0) x = -1.0; else if (x > 1.0) x = 1.0;
|
||||
if (y < -1.0) y = -1.0; else if (y > 1.0) y = 1.0;
|
||||
if (z < -1.0) z = -1.0; else if (z > 1.0) z = 1.0;
|
||||
Roll = InputCommon::Rad2Deg(atan2(x, z));
|
||||
Pitch = InputCommon::Rad2Deg(atan2(y, z));
|
||||
|
||||
_RollAdj = (int)Roll;
|
||||
_PitchAdj = (int)Pitch;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//******************************************************************************
|
||||
// IR data functions
|
||||
//******************************************************************************
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Calculate dot positions from the basic 10 byte IR data
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void IRData2DotsBasic(u8 *Data)
|
||||
{
|
||||
struct SDot* Dot = g_Wm.IR.Dot;
|
||||
|
||||
Dot[0].Rx = 1023 - (Data[0] | ((Data[2] & 0x30) << 4));
|
||||
Dot[0].Ry = Data[1] | ((Data[2] & 0xc0) << 2);
|
||||
|
||||
Dot[1].Rx = 1023 - (Data[3] | ((Data[2] & 0x03) << 8));
|
||||
Dot[1].Ry = Data[4] | ((Data[2] & 0x0c) << 6);
|
||||
|
||||
Dot[2].Rx = 1023 - (Data[5] | ((Data[7] & 0x30) << 4));
|
||||
Dot[2].Ry = Data[6] | ((Data[7] & 0xc0) << 2);
|
||||
|
||||
Dot[3].Rx = 1023 - (Data[8] | ((Data[7] & 0x03) << 8));
|
||||
Dot[3].Ry = Data[9] | ((Data[7] & 0x0c) << 6);
|
||||
|
||||
/* set each IR spot to visible if spot is in range */
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
if (Dot[i].Ry == 1023)
|
||||
{
|
||||
Dot[i].Visible = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
Dot[i].Visible = 1;
|
||||
Dot[i].Size = 0; /* since we don't know the size, set it as 0 */
|
||||
}
|
||||
|
||||
// For now we let our virtual resolution be the same as the default one
|
||||
Dot[i].X = Dot[i].Rx; Dot[i].Y = Dot[i].Ry;
|
||||
}
|
||||
|
||||
// Calculate the other values
|
||||
ReorderIRDots();
|
||||
IRData2Distance();
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Calculate dot positions from the extented 12 byte IR data
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void IRData2Dots(u8 *Data)
|
||||
{
|
||||
struct SDot* Dot = g_Wm.IR.Dot;
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
//Console::Print("Rx: %i\n", Dot[i].Rx);
|
||||
|
||||
Dot[i].Rx = 1023 - (Data[3*i] | ((Data[(3*i)+2] & 0x30) << 4));
|
||||
Dot[i].Ry = Data[(3*i)+1] | ((Data[(3*i)+2] & 0xc0) << 2);
|
||||
|
||||
Dot[i].Size = Data[(3*i)+2] & 0x0f;
|
||||
|
||||
/* if in range set to visible */
|
||||
if (Dot[i].Ry == 1023)
|
||||
Dot[i].Visible = false;
|
||||
else
|
||||
Dot[i].Visible = true;
|
||||
|
||||
//Console::Print("Rx: %i\n", Dot[i].Rx);
|
||||
|
||||
// For now we let our virtual resolution be the same as the default one
|
||||
Dot[i].X = Dot[i].Rx; Dot[i].Y = Dot[i].Ry;
|
||||
}
|
||||
|
||||
// Calculate the other values
|
||||
ReorderIRDots();
|
||||
IRData2Distance();
|
||||
}
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Reorder the IR dots according to their x-axis value
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ReorderIRDots()
|
||||
{
|
||||
// Create a shortcut
|
||||
struct SDot* Dot = g_Wm.IR.Dot;
|
||||
|
||||
// Variables
|
||||
int i, j, order;
|
||||
|
||||
// Reset the dot ordering to zero
|
||||
for (i = 0; i < 4; ++i)
|
||||
Dot[i].Order = 0;
|
||||
|
||||
for (order = 1; order < 5; ++order)
|
||||
{
|
||||
i = 0;
|
||||
|
||||
//
|
||||
for (; !Dot[i].Visible || Dot[i].Order; ++i)
|
||||
if (i > 4) return;
|
||||
|
||||
//
|
||||
for (j = 0; j < 4; ++j)
|
||||
{
|
||||
if (Dot[j].Visible && !Dot[j].Order && (Dot[j].X < Dot[i].X))
|
||||
i = j;
|
||||
}
|
||||
|
||||
Dot[i].Order = order;
|
||||
}
|
||||
}
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Calculate dot positions from the extented 12 byte IR data
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void IRData2Distance()
|
||||
{
|
||||
// Create a shortcut
|
||||
struct SDot* Dot = g_Wm.IR.Dot;
|
||||
|
||||
// Make these ones global
|
||||
int i1, i2;
|
||||
|
||||
for (i1 = 0; i1 < 4; ++i1)
|
||||
if (Dot[i1].Visible) break;
|
||||
|
||||
// Only one dot was visible, we can not calculate the distance
|
||||
if (i1 == 4) { g_Wm.IR.Distance = 0; return; }
|
||||
|
||||
// Look at the next dot
|
||||
for (i2 = i1 + 1; i2 < 4; ++i2)
|
||||
if (Dot[i2].Visible) break;
|
||||
|
||||
// Only one dot was visible, we can not calculate the distance
|
||||
if (i2 == 4) { g_Wm.IR.Distance = 0; return; }
|
||||
|
||||
/* For the emulated Wiimote the y distance is always zero so then the distance is the
|
||||
simple distance between the x dots, i.e. the sensor bar width */
|
||||
int xd = Dot[i2].X - Dot[i1].X;
|
||||
int yd = Dot[i2].Y - Dot[i1].Y;
|
||||
|
||||
// Save the distance
|
||||
g_Wm.IR.Distance = (int)sqrt((float)(xd*xd) + (float)(yd*yd));
|
||||
}
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
} // WiiMoteEmu
|
|
@ -1,194 +1,194 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Includes
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "../../../Core/InputCommon/Src/SDL.h" // Core
|
||||
#include "../../../Core/InputCommon/Src/XInput.h"
|
||||
|
||||
#include "Common.h" // Common
|
||||
#include "StringUtil.h" // for ArrayToString()
|
||||
#include "IniFile.h"
|
||||
#include "pluginspecs_wiimote.h"
|
||||
|
||||
#include "EmuDefinitions.h" // Local
|
||||
#include "main.h"
|
||||
#include "wiimote_hid.h"
|
||||
#include "EmuSubroutines.h"
|
||||
#include "EmuMain.h"
|
||||
#include "Encryption.h" // for extension encryption
|
||||
#include "Logging.h" // for startConsoleWin, Console::Print, GetConsoleHwnd
|
||||
#include "Config.h" // for g_Config
|
||||
////////////////////////////////////
|
||||
|
||||
extern SWiimoteInitialize g_WiimoteInitialize;
|
||||
|
||||
namespace WiiMoteEmu
|
||||
{
|
||||
|
||||
// ===================================================
|
||||
// Fill joyinfo with the current connected devices
|
||||
// ----------------
|
||||
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
|
||||
{
|
||||
bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
|
||||
|
||||
// Warn the user if no gamepads are detected
|
||||
if (_NumGoodPads == 0 && g_EmulatorRunning)
|
||||
{
|
||||
//PanicAlert("nJoy: No Gamepad Detected");
|
||||
//return false;
|
||||
}
|
||||
|
||||
// Load PadMapping[] etc
|
||||
g_Config.Load();
|
||||
|
||||
// Update the PadState[].joy handle
|
||||
for (int i = 0; i < 1; i++)
|
||||
{
|
||||
if (PadMapping[i].enabled && joyinfo.size() > PadMapping[i].ID)
|
||||
if(joyinfo.at(PadMapping[i].ID).Good)
|
||||
PadState[i].joy = SDL_JoystickOpen(PadMapping[i].ID);
|
||||
}
|
||||
|
||||
return Success;
|
||||
}
|
||||
// ===========================
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Return adjusted input values
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void PadStateAdjustments(int &Lx, int &Ly, int &Rx, int &Ry, int &Tl, int &Tr)
|
||||
{
|
||||
// This has to be changed if multiple Wiimotes are to be supported later
|
||||
const int Page = 0;
|
||||
|
||||
// Copy all states to a local variable
|
||||
Lx = PadState[Page].Axis.Lx;
|
||||
Ly = PadState[Page].Axis.Ly;
|
||||
Rx = PadState[Page].Axis.Rx;
|
||||
Ry = PadState[Page].Axis.Ry;
|
||||
Tl = PadState[Page].Axis.Tl;
|
||||
Tr = PadState[Page].Axis.Tr;
|
||||
|
||||
// Check the circle to square option
|
||||
if(PadMapping[Page].bCircle2Square)
|
||||
{
|
||||
std::vector<int> main_xy = InputCommon::Square2Circle(Lx, Ly, Page, PadMapping[Page].SDiagonal, true);
|
||||
|
||||
Lx = main_xy.at(0);
|
||||
Ly = main_xy.at(1);
|
||||
}
|
||||
|
||||
// Dead zone adjustment
|
||||
float DeadZoneLeft = (float)PadMapping[Page].DeadZoneL / 100.0f;
|
||||
float DeadZoneRight = (float)PadMapping[Page].DeadZoneR / 100.0f;
|
||||
if (InputCommon::IsDeadZone(DeadZoneLeft, Lx, Ly))
|
||||
{
|
||||
Lx = 0;
|
||||
Ly = 0;
|
||||
}
|
||||
if (InputCommon::IsDeadZone(DeadZoneRight, Rx, Ry))
|
||||
{
|
||||
Rx = 0;
|
||||
Ry = 0;
|
||||
}
|
||||
|
||||
// Downsize the values from 0x8000 to 0x80
|
||||
Lx = InputCommon::Pad_Convert(Lx);
|
||||
Ly = InputCommon::Pad_Convert(Ly);
|
||||
Rx = InputCommon::Pad_Convert(Rx);
|
||||
Ry = InputCommon::Pad_Convert(Ry);
|
||||
// The XInput range is already 0 to 0x80
|
||||
if (PadMapping[Page].triggertype == InputCommon::CTL_TRIGGER_SDL)
|
||||
{
|
||||
Tl = InputCommon::Pad_Convert(PadState[Page].Axis.Tl);
|
||||
Tr = InputCommon::Pad_Convert(PadState[Page].Axis.Tr);
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Request joystick state
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Called from: PAD_GetStatus()
|
||||
Input: The virtual device 0, 1, 2 or 3
|
||||
Function: Updates the PadState struct with the current pad status. The input value "controller" is
|
||||
for a virtual controller 0 to 3. */
|
||||
|
||||
void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons)
|
||||
{
|
||||
// Return if we have no pads
|
||||
if (NumGoodPads == 0) return;
|
||||
|
||||
// Update the gamepad status
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here.
|
||||
_PadState.Axis.Lx = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Lx);
|
||||
_PadState.Axis.Ly = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Ly);
|
||||
_PadState.Axis.Rx = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Rx);
|
||||
_PadState.Axis.Ry = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Ry);
|
||||
|
||||
// Update the analog trigger axis values
|
||||
#ifdef _WIN32
|
||||
if (_PadMapping.triggertype == InputCommon::CTL_TRIGGER_SDL)
|
||||
{
|
||||
#endif
|
||||
// If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used
|
||||
// We must also check that we are not asking for a negative axis number because SDL_JoystickGetAxis() has
|
||||
// no good way of handling that
|
||||
if ((_PadMapping.Axis.Tl - 1000) >= 0) _PadState.Axis.Tl = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Tl - 1000);
|
||||
if ((_PadMapping.Axis.Tr - 1000) >= 0) _PadState.Axis.Tr = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Tr - 1000);
|
||||
#ifdef _WIN32
|
||||
}
|
||||
else
|
||||
{
|
||||
_PadState.Axis.Tl = XInput::GetXI(0, _PadMapping.Axis.Tl - 1000);
|
||||
_PadState.Axis.Tr = XInput::GetXI(0, _PadMapping.Axis.Tr - 1000);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Debugging
|
||||
Console::ClearScreen();
|
||||
Console::Print(
|
||||
"Controller and handle: %i %i\n"
|
||||
|
||||
"Triggers:%i %i %i %i %i\n"
|
||||
|
||||
"Analog:%06i %06i \n",
|
||||
|
||||
controller, (int)_PadState.joy,
|
||||
|
||||
_PadMapping.triggertype,
|
||||
_PadMapping.Axis.Tl, _PadMapping.Axis.Tr,
|
||||
_PadState.Axis.Tl, _PadState.Axis.Tr,
|
||||
|
||||
_PadState.Axis.Lx, _PadState.Axis.Ly
|
||||
);*/
|
||||
}
|
||||
////////////////////////////////////////////
|
||||
|
||||
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Includes
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "../../../Core/InputCommon/Src/SDL.h" // Core
|
||||
#include "../../../Core/InputCommon/Src/XInput.h"
|
||||
|
||||
#include "Common.h" // Common
|
||||
#include "StringUtil.h" // for ArrayToString()
|
||||
#include "IniFile.h"
|
||||
#include "pluginspecs_wiimote.h"
|
||||
|
||||
#include "EmuDefinitions.h" // Local
|
||||
#include "main.h"
|
||||
#include "wiimote_hid.h"
|
||||
#include "EmuSubroutines.h"
|
||||
#include "EmuMain.h"
|
||||
#include "Encryption.h" // for extension encryption
|
||||
#include "Logging.h" // for startConsoleWin, Console::Print, GetConsoleHwnd
|
||||
#include "Config.h" // for g_Config
|
||||
////////////////////////////////////
|
||||
|
||||
extern SWiimoteInitialize g_WiimoteInitialize;
|
||||
|
||||
namespace WiiMoteEmu
|
||||
{
|
||||
|
||||
// ===================================================
|
||||
// Fill joyinfo with the current connected devices
|
||||
// ----------------
|
||||
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
|
||||
{
|
||||
bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
|
||||
|
||||
// Warn the user if no gamepads are detected
|
||||
if (_NumGoodPads == 0 && g_EmulatorRunning)
|
||||
{
|
||||
//PanicAlert("nJoy: No Gamepad Detected");
|
||||
//return false;
|
||||
}
|
||||
|
||||
// Load PadMapping[] etc
|
||||
g_Config.Load();
|
||||
|
||||
// Update the PadState[].joy handle
|
||||
for (int i = 0; i < 1; i++)
|
||||
{
|
||||
if (PadMapping[i].enabled && joyinfo.size() > PadMapping[i].ID)
|
||||
if(joyinfo.at(PadMapping[i].ID).Good)
|
||||
PadState[i].joy = SDL_JoystickOpen(PadMapping[i].ID);
|
||||
}
|
||||
|
||||
return Success;
|
||||
}
|
||||
// ===========================
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Return adjusted input values
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void PadStateAdjustments(int &Lx, int &Ly, int &Rx, int &Ry, int &Tl, int &Tr)
|
||||
{
|
||||
// This has to be changed if multiple Wiimotes are to be supported later
|
||||
const int Page = 0;
|
||||
|
||||
// Copy all states to a local variable
|
||||
Lx = PadState[Page].Axis.Lx;
|
||||
Ly = PadState[Page].Axis.Ly;
|
||||
Rx = PadState[Page].Axis.Rx;
|
||||
Ry = PadState[Page].Axis.Ry;
|
||||
Tl = PadState[Page].Axis.Tl;
|
||||
Tr = PadState[Page].Axis.Tr;
|
||||
|
||||
// Check the circle to square option
|
||||
if(PadMapping[Page].bCircle2Square)
|
||||
{
|
||||
std::vector<int> main_xy = InputCommon::Square2Circle(Lx, Ly, Page, PadMapping[Page].SDiagonal, true);
|
||||
|
||||
Lx = main_xy.at(0);
|
||||
Ly = main_xy.at(1);
|
||||
}
|
||||
|
||||
// Dead zone adjustment
|
||||
float DeadZoneLeft = (float)PadMapping[Page].DeadZoneL / 100.0f;
|
||||
float DeadZoneRight = (float)PadMapping[Page].DeadZoneR / 100.0f;
|
||||
if (InputCommon::IsDeadZone(DeadZoneLeft, Lx, Ly))
|
||||
{
|
||||
Lx = 0;
|
||||
Ly = 0;
|
||||
}
|
||||
if (InputCommon::IsDeadZone(DeadZoneRight, Rx, Ry))
|
||||
{
|
||||
Rx = 0;
|
||||
Ry = 0;
|
||||
}
|
||||
|
||||
// Downsize the values from 0x8000 to 0x80
|
||||
Lx = InputCommon::Pad_Convert(Lx);
|
||||
Ly = InputCommon::Pad_Convert(Ly);
|
||||
Rx = InputCommon::Pad_Convert(Rx);
|
||||
Ry = InputCommon::Pad_Convert(Ry);
|
||||
// The XInput range is already 0 to 0x80
|
||||
if (PadMapping[Page].triggertype == InputCommon::CTL_TRIGGER_SDL)
|
||||
{
|
||||
Tl = InputCommon::Pad_Convert(PadState[Page].Axis.Tl);
|
||||
Tr = InputCommon::Pad_Convert(PadState[Page].Axis.Tr);
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Request joystick state
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Called from: PAD_GetStatus()
|
||||
Input: The virtual device 0, 1, 2 or 3
|
||||
Function: Updates the PadState struct with the current pad status. The input value "controller" is
|
||||
for a virtual controller 0 to 3. */
|
||||
|
||||
void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons)
|
||||
{
|
||||
// Return if we have no pads
|
||||
if (NumGoodPads == 0) return;
|
||||
|
||||
// Update the gamepad status
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here.
|
||||
_PadState.Axis.Lx = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Lx);
|
||||
_PadState.Axis.Ly = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Ly);
|
||||
_PadState.Axis.Rx = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Rx);
|
||||
_PadState.Axis.Ry = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Ry);
|
||||
|
||||
// Update the analog trigger axis values
|
||||
#ifdef _WIN32
|
||||
if (_PadMapping.triggertype == InputCommon::CTL_TRIGGER_SDL)
|
||||
{
|
||||
#endif
|
||||
// If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used
|
||||
// We must also check that we are not asking for a negative axis number because SDL_JoystickGetAxis() has
|
||||
// no good way of handling that
|
||||
if ((_PadMapping.Axis.Tl - 1000) >= 0) _PadState.Axis.Tl = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Tl - 1000);
|
||||
if ((_PadMapping.Axis.Tr - 1000) >= 0) _PadState.Axis.Tr = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Tr - 1000);
|
||||
#ifdef _WIN32
|
||||
}
|
||||
else
|
||||
{
|
||||
_PadState.Axis.Tl = XInput::GetXI(0, _PadMapping.Axis.Tl - 1000);
|
||||
_PadState.Axis.Tr = XInput::GetXI(0, _PadMapping.Axis.Tr - 1000);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Debugging
|
||||
Console::ClearScreen();
|
||||
Console::Print(
|
||||
"Controller and handle: %i %i\n"
|
||||
|
||||
"Triggers:%i %i %i %i %i\n"
|
||||
|
||||
"Analog:%06i %06i \n",
|
||||
|
||||
controller, (int)_PadState.joy,
|
||||
|
||||
_PadMapping.triggertype,
|
||||
_PadMapping.Axis.Tl, _PadMapping.Axis.Tr,
|
||||
_PadState.Axis.Tl, _PadState.Axis.Tr,
|
||||
|
||||
_PadState.Axis.Lx, _PadState.Axis.Ly
|
||||
);*/
|
||||
}
|
||||
////////////////////////////////////////////
|
||||
|
||||
|
||||
} // end of namespace WiiMoteEmu
|
|
@ -1,119 +1,119 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Includes
|
||||
// -------------
|
||||
#include <string>
|
||||
#include <stdio.h>
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "StringUtil.h"
|
||||
|
||||
#define HAVE_WX 1
|
||||
#if defined(HAVE_WX) && HAVE_WX // wxWidgets
|
||||
#include <wx/datetime.h> // for the timestamps
|
||||
#endif
|
||||
///////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Settings
|
||||
// -------------
|
||||
|
||||
// On and off
|
||||
bool g_consoleEnable = true;
|
||||
bool gSaveFile = true;
|
||||
#define DEBUG_WIIMOTE // On or off
|
||||
const int nFiles = 1;
|
||||
|
||||
// Create handles
|
||||
#ifdef DEBUG_WIIMOTE
|
||||
FILE* __fStdOut[nFiles];
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
HANDLE __hStdOut = NULL;
|
||||
#endif
|
||||
|
||||
//////////////////////////////
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
/* Get Timestamp */
|
||||
// -------------
|
||||
std::string Tm(bool Ms)
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
std::string Tmp;
|
||||
if(Ms)
|
||||
{
|
||||
wxDateTime datetime = wxDateTime::UNow(); // Get timestamp
|
||||
Tmp = StringFromFormat("%02i:%02i:%03i",
|
||||
datetime.GetMinute(), datetime.GetSecond(), datetime.GetMillisecond());
|
||||
}
|
||||
else
|
||||
{
|
||||
wxDateTime datetime = wxDateTime::Now(); // Get timestamp
|
||||
Tmp = StringFromFormat("%02i:%02i",
|
||||
datetime.GetMinute(), datetime.GetSecond());
|
||||
}
|
||||
return Tmp;
|
||||
#else
|
||||
std::string Tmp = "";
|
||||
return Tmp;
|
||||
#endif
|
||||
}
|
||||
// ===========================
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// File printf function
|
||||
// ---------------
|
||||
int PrintFile(int a, char *fmt, ...)
|
||||
{
|
||||
#if defined(DEBUG_WIIMOTE) && defined(_WIN32)
|
||||
if(gSaveFile)
|
||||
{
|
||||
char s[500]; // WARNING: mind this value
|
||||
va_list argptr;
|
||||
int cnt;
|
||||
|
||||
va_start(argptr, fmt);
|
||||
cnt = vsnprintf(s, 500, fmt, argptr); // remember to update this value to
|
||||
va_end(argptr);
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
if(__fStdOut[a]) // TODO: make this work, we have to set all default values to NULL
|
||||
//to make it work
|
||||
fprintf(__fStdOut[a], s);
|
||||
fflush(__fStdOut[0]); // Write file now, don't wait
|
||||
// -------------
|
||||
|
||||
return(cnt);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Includes
|
||||
// -------------
|
||||
#include <string>
|
||||
#include <stdio.h>
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "StringUtil.h"
|
||||
|
||||
#define HAVE_WX 1
|
||||
#if defined(HAVE_WX) && HAVE_WX // wxWidgets
|
||||
#include <wx/datetime.h> // for the timestamps
|
||||
#endif
|
||||
///////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Settings
|
||||
// -------------
|
||||
|
||||
// On and off
|
||||
bool g_consoleEnable = true;
|
||||
bool gSaveFile = true;
|
||||
#define DEBUG_WIIMOTE // On or off
|
||||
const int nFiles = 1;
|
||||
|
||||
// Create handles
|
||||
#ifdef DEBUG_WIIMOTE
|
||||
FILE* __fStdOut[nFiles];
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
HANDLE __hStdOut = NULL;
|
||||
#endif
|
||||
|
||||
//////////////////////////////
|
||||
|
||||
|
||||
// =======================================================================================
|
||||
/* Get Timestamp */
|
||||
// -------------
|
||||
std::string Tm(bool Ms)
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
std::string Tmp;
|
||||
if(Ms)
|
||||
{
|
||||
wxDateTime datetime = wxDateTime::UNow(); // Get timestamp
|
||||
Tmp = StringFromFormat("%02i:%02i:%03i",
|
||||
datetime.GetMinute(), datetime.GetSecond(), datetime.GetMillisecond());
|
||||
}
|
||||
else
|
||||
{
|
||||
wxDateTime datetime = wxDateTime::Now(); // Get timestamp
|
||||
Tmp = StringFromFormat("%02i:%02i",
|
||||
datetime.GetMinute(), datetime.GetSecond());
|
||||
}
|
||||
return Tmp;
|
||||
#else
|
||||
std::string Tmp = "";
|
||||
return Tmp;
|
||||
#endif
|
||||
}
|
||||
// ===========================
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// File printf function
|
||||
// ---------------
|
||||
int PrintFile(int a, char *fmt, ...)
|
||||
{
|
||||
#if defined(DEBUG_WIIMOTE) && defined(_WIN32)
|
||||
if(gSaveFile)
|
||||
{
|
||||
char s[500]; // WARNING: mind this value
|
||||
va_list argptr;
|
||||
int cnt;
|
||||
|
||||
va_start(argptr, fmt);
|
||||
cnt = vsnprintf(s, 500, fmt, argptr); // remember to update this value to
|
||||
va_end(argptr);
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
if(__fStdOut[a]) // TODO: make this work, we have to set all default values to NULL
|
||||
//to make it work
|
||||
fprintf(__fStdOut[a], s);
|
||||
fflush(__fStdOut[0]); // Write file now, don't wait
|
||||
// -------------
|
||||
|
||||
return(cnt);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -1,386 +1,386 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Includes
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#include <iostream> // System
|
||||
|
||||
#include "wiiuse.h" // Externals
|
||||
|
||||
#include "ConsoleWindow.h" // Common
|
||||
#include "StringUtil.h"
|
||||
#include "Timer.h"
|
||||
#include "pluginspecs_wiimote.h"
|
||||
|
||||
#include "wiimote_real.h" // Local
|
||||
#include "wiimote_hid.h"
|
||||
#include "EmuDefinitions.h"
|
||||
#include "EmuMain.h"
|
||||
#include "main.h"
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "ConfigDlg.h"
|
||||
#endif
|
||||
#include "Config.h"
|
||||
////////////////////////////////////////
|
||||
|
||||
namespace WiiMoteReal
|
||||
{
|
||||
int GetReportSize(struct wiimote_t* wm)
|
||||
{
|
||||
// The report size is 0x33 = 18, 0x37 = 22 withouth the leading (a1) byte
|
||||
if(WIIUSE_USING_EXP(wm)) return 22; else return 18;
|
||||
}
|
||||
|
||||
void handle_ctrl_status(struct wiimote_t* wm)
|
||||
{
|
||||
Console::Print("\n\n--- CONTROLLER STATUS [wiimote id %i] ---\n", wm->unid);
|
||||
|
||||
Console::Print("attachment: %i\n", wm->exp.type);
|
||||
Console::Print("speaker: %i\n", WIIUSE_USING_SPEAKER(wm));
|
||||
Console::Print("ir: %i\n", WIIUSE_USING_IR(wm));
|
||||
Console::Print("leds: %i %i %i %i\n", WIIUSE_IS_LED_SET(wm, 1), WIIUSE_IS_LED_SET(wm, 2), WIIUSE_IS_LED_SET(wm, 3), WIIUSE_IS_LED_SET(wm, 4));
|
||||
Console::Print("battery: %f %%\n", wm->battery_level);
|
||||
}
|
||||
|
||||
bool IRDataOK(struct wiimote_t* wm)
|
||||
{
|
||||
//Console::Print("IRDataOK: ");
|
||||
// The report size is 0x33 = 18, 0x37 = 22 withouth the leading (a1) byte
|
||||
int ReportSize = GetReportSize(wm);
|
||||
for(int i = 0; i < ReportSize; i++)
|
||||
{
|
||||
//Console::Print("%02x ", wm->event_buf[i]);
|
||||
if (wm->event_buf[i] > 0)
|
||||
{
|
||||
//Console::Print("\n");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void handle_event(struct wiimote_t* wm)
|
||||
{
|
||||
//Console::Print("\n\n--- EVENT [id %i] ---\n", wm->unid);
|
||||
|
||||
// if a button is pressed, report it
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) Console::Print("A pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) Console::Print("B pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) Console::Print("UP pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) Console::Print("DOWN pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) Console::Print("LEFT pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) Console::Print("RIGHT pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) Console::Print("MINUS pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) Console::Print("PLUS pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) Console::Print("ONE pressed\n");
|
||||
//if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) g_Run = false;
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) Console::Print("TWO pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) Console::Print("HOME pressed\n");
|
||||
|
||||
|
||||
// Pressing minus will tell the wiimote we are no longer interested in movement.
|
||||
// This is useful because it saves battery power.
|
||||
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
|
||||
{
|
||||
wiiuse_motion_sensing(wm, 0);
|
||||
wiiuse_set_ir(wm, 0);
|
||||
g_MotionSensing = false;
|
||||
}
|
||||
// Turn aceelerometer and IR reporting on, there is some kind of bug that prevents us from turing these on
|
||||
// directly after each other, so we have to wait for another wiiuse_poll() this way
|
||||
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
|
||||
{
|
||||
wiiuse_motion_sensing(wm, 1);
|
||||
g_MotionSensing = true;
|
||||
}
|
||||
// Turn IR reporting on
|
||||
if (g_MotionSensing && !WIIUSE_USING_IR(wm))
|
||||
wiiuse_set_ir(wm, 1);
|
||||
|
||||
// Print battery status
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
if(frame && g_Config.bUpdateRealWiimote)
|
||||
frame->m_GaugeBattery->SetValue((int)floor((wm->battery_level * 100) + 0.5));
|
||||
#endif
|
||||
// Create shortcut to the nunchuck
|
||||
struct nunchuk_t* nc = NULL;
|
||||
if (wm->exp.type == EXP_NUNCHUK)
|
||||
nc = (nunchuk_t*)&wm->exp.nunchuk;
|
||||
|
||||
// If the accelerometer is turned on then print angles
|
||||
if (WIIUSE_USING_ACC(wm) && WIIUSE_USING_IR(wm))
|
||||
{
|
||||
std::string Tmp;
|
||||
Tmp += StringFromFormat("Roll: %2.1f ", wm->orient.roll);
|
||||
Tmp += StringFromFormat("Pitch: %2.1f ", wm->orient.pitch);
|
||||
Tmp += StringFromFormat("Battery: %1.2f\n", wm->battery_level);
|
||||
Tmp += StringFromFormat("G-Force x, y, z: %1.2f %1.2f %1.2f\n", wm->gforce.x, wm->gforce.y, wm->gforce.z);
|
||||
Tmp += StringFromFormat("Accel x, y, z: %03i %03i %03i\n", wm->accel.x, wm->accel.y, wm->accel.z);
|
||||
|
||||
// The report size is 0x33 = 18, 0x37 = 22
|
||||
int ReportSize; if(WIIUSE_USING_EXP(wm)) ReportSize = 22; else ReportSize = 18;
|
||||
|
||||
// wm->event_buf is cleared at the end of all wiiuse_poll(), so wm->event_buf will always be zero
|
||||
// after that. To get the raw IR data we need to read the wiimote again. This seems to work most of the time,
|
||||
// it seems to fails with a regular interval about each tenth read.
|
||||
if(wiiuse_io_read(wm))
|
||||
{
|
||||
// Check that it's not zero
|
||||
if (IRDataOK(wm)) memcpy(g_EventBuffer, wm->event_buf, ReportSize);
|
||||
}
|
||||
|
||||
// Go through each of the 4 possible IR sources
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
// Check if the source is visible
|
||||
if (wm->ir.dot[i].visible)
|
||||
Tmp += StringFromFormat("IR source %i: (%u, %u)\n", i, wm->ir.dot[i].x, wm->ir.dot[i].y);
|
||||
}
|
||||
|
||||
Tmp += "\n";
|
||||
Tmp += StringFromFormat("IR cursor: (%u, %u)\n", wm->ir.x, wm->ir.y);
|
||||
Tmp += StringFromFormat("IR z distance: %f\n", wm->ir.z);
|
||||
|
||||
if(wm->exp.type == EXP_NUNCHUK)
|
||||
{
|
||||
Tmp += "\n";
|
||||
Tmp += StringFromFormat("Nunchuck accel x, y, z: %03i %03i %03i\n", nc->accel.x, nc->accel.y, nc->accel.z);
|
||||
}
|
||||
|
||||
//Tmp += "\n";
|
||||
//std::string TmpData = ArrayToString(g_EventBuffer, ReportSize, 0, 30);
|
||||
//Tmp += "Data: " + TmpData;
|
||||
|
||||
//Console::ClearScreen();
|
||||
//Console::Print("%s\n\n", Tmp.c_str());
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
if(frame)
|
||||
{
|
||||
// Produce adjusted accelerometer values
|
||||
float _Gx = (float)(wm->accel.x - wm->accel_calib.cal_zero.x) / (float)wm->accel_calib.cal_g.x;
|
||||
float _Gy = (float)(wm->accel.y - wm->accel_calib.cal_zero.y) / (float)wm->accel_calib.cal_g.y;
|
||||
float _Gz = (float)(wm->accel.z - wm->accel_calib.cal_zero.z) / (float)wm->accel_calib.cal_g.z;
|
||||
|
||||
// Conver the data to integers
|
||||
int Gx = (int)(_Gx * 100);
|
||||
int Gy = (int)(_Gy * 100);
|
||||
int Gz = (int)(_Gz * 100);
|
||||
|
||||
// And for the Nunchuck
|
||||
u8 AccelNX = 0, AccelNY = 0, AccelNZ = 0;
|
||||
if(wm->exp.type == EXP_NUNCHUK)
|
||||
{
|
||||
if((nc->accel.x + g_Config.iAccNunNeutralX) <= 255) AccelNX = nc->accel.x + g_Config.iAccNunNeutralX;
|
||||
if((nc->accel.y + g_Config.iAccNunNeutralY) <= 255) AccelNY = nc->accel.y + g_Config.iAccNunNeutralY;
|
||||
if((nc->accel.z + g_Config.iAccNunNeutralZ) <= 255) AccelNZ = nc->accel.z + g_Config.iAccNunNeutralZ;
|
||||
}
|
||||
|
||||
if(g_Config.bUpdateRealWiimote)
|
||||
{
|
||||
// Update gauges
|
||||
frame->m_GaugeRoll[0]->SetValue(wm->orient.roll + 180);
|
||||
frame->m_GaugeRoll[1]->SetValue(wm->orient.pitch + 180);
|
||||
|
||||
// Show g. forces between -3 and 3
|
||||
frame->m_GaugeGForce[0]->SetValue((int)floor((wm->gforce.x * 100) + 300.5));
|
||||
frame->m_GaugeGForce[1]->SetValue((int)floor((wm->gforce.y * 100) + 300.5));
|
||||
frame->m_GaugeGForce[2]->SetValue((int)floor((wm->gforce.z * 100) + 300.5));
|
||||
|
||||
frame->m_GaugeAccel[0]->SetValue(wm->accel.x);
|
||||
frame->m_GaugeAccel[1]->SetValue(wm->accel.y);
|
||||
frame->m_GaugeAccel[2]->SetValue(wm->accel.z);
|
||||
|
||||
frame->m_TextIR->SetLabel(wxString::Format(
|
||||
wxT("Cursor: %03u %03u\nDistance:%4.0f"), wm->ir.x, wm->ir.y, wm->ir.z));
|
||||
|
||||
//frame->m_TextAccNeutralCurrent->SetLabel(wxString::Format(
|
||||
// wxT("Current: %03u %03u %03u"), Gx, Gy, Gz));
|
||||
|
||||
if(frame->m_bRecording)
|
||||
Console::Print("Wiiuse Recorded accel x, y, z: %03i %03i %03i\n", Gx, Gy, Gz);
|
||||
//Console::Print("Wiiuse Recorded accel x, y, z: %02x %02x %02x\n", Gx, Gy, Gz);
|
||||
}
|
||||
|
||||
// Send the data to be saved
|
||||
//const u8* data = (const u8*)wm->event_buf;
|
||||
frame->DoRecordMovement(Gx, Gy, Gz, (g_EventBuffer + 6),
|
||||
(WIIUSE_USING_EXP(wm) ? 10 : 12));
|
||||
|
||||
// Turn recording on and off
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) frame->DoRecordA(true);
|
||||
else frame->DoRecordA(false);
|
||||
|
||||
// ------------------------------------
|
||||
// Show roll and pitch in the status box
|
||||
// --------------
|
||||
/*
|
||||
if(!g_DebugData)
|
||||
{
|
||||
Console::ClearScreen();
|
||||
Console::Print("Roll:%03i Pitch:%03i\n", (int)wm->orient.roll, (int)wm->orient.pitch);
|
||||
}
|
||||
// Convert Roll and Pitch from 180 to 0x8000
|
||||
int Roll = (int)wm->orient.roll * (0x8000 / 180);
|
||||
int Pitch = (int)wm->orient.pitch * (0x8000 / 180);
|
||||
// Convert it to the box
|
||||
frame->Convert2Box(Roll);
|
||||
frame->Convert2Box(Pitch);
|
||||
// Show roll and pitch in the axis boxes
|
||||
frame->m_bmpDotRightOut[0]->SetPosition(wxPoint(Roll, Pitch));*/
|
||||
// ---------------------
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// Otherwise remove the values
|
||||
else
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
if (frame)
|
||||
{
|
||||
frame->m_GaugeRoll[0]->SetValue(0);
|
||||
frame->m_GaugeRoll[1]->SetValue(0);
|
||||
|
||||
frame->m_GaugeGForce[0]->SetValue(0);
|
||||
frame->m_GaugeGForce[1]->SetValue(0);
|
||||
frame->m_GaugeGForce[2]->SetValue(0);
|
||||
|
||||
frame->m_GaugeAccel[0]->SetValue(0);
|
||||
frame->m_GaugeAccel[1]->SetValue(0);
|
||||
frame->m_GaugeAccel[2]->SetValue(0);
|
||||
|
||||
frame->m_TextIR->SetLabel(wxT("Cursor:\nDistance:"));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void ReadWiimote()
|
||||
{
|
||||
/* I place this outside wiiuse_poll() to produce a continous recording regardless of the status
|
||||
change of the Wiimote, wiiuse_poll() is only true if the status has changed. However, this the
|
||||
timing functions for recording playback that checks the time of the recording this should not
|
||||
be needed. But I still use it becase it seemed like state_changed() or the threshold values or
|
||||
something else might fail so that only huge status changed were reported. */
|
||||
handle_event(g_WiiMotesFromWiiUse[0]);
|
||||
|
||||
// Declaration
|
||||
std::string Temp;
|
||||
|
||||
/* Timeout for data reading. This is used in Initialize() to read the Eeprom, if we have not gotten
|
||||
what we wanted in the WIIUSE_READ_DATA case we stop this loop and enable the regular
|
||||
wiiuse_io_read() and wiiuse_io_write() loop again. */
|
||||
if (g_RunTemporary)
|
||||
{
|
||||
// The SecondsToWait holds if the update rate of wiiuse_poll() is kept at the default value of 10 ms
|
||||
static const int SecondsToWait = 2;
|
||||
g_RunTemporaryCountdown++;
|
||||
if(g_RunTemporaryCountdown > (SecondsToWait * 100))
|
||||
{
|
||||
g_RunTemporaryCountdown = 0;
|
||||
g_RunTemporary = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Read formatted Wiimote data
|
||||
if (wiiuse_poll(g_WiiMotesFromWiiUse, MAX_WIIMOTES))
|
||||
{
|
||||
/*
|
||||
* This happens if something happened on any wiimote.
|
||||
* So go through each one and check if anything happened.
|
||||
*/
|
||||
int i = 0;
|
||||
for (; i < MAX_WIIMOTES; ++i)
|
||||
{
|
||||
switch (g_WiiMotesFromWiiUse[i]->event)
|
||||
{
|
||||
case WIIUSE_EVENT:
|
||||
/* a generic event occured */
|
||||
//handle_event(g_WiiMotesFromWiiUse[i]);
|
||||
break;
|
||||
|
||||
case WIIUSE_STATUS:
|
||||
/* a status event occured */
|
||||
//handle_ctrl_status(g_WiiMotesFromWiiUse[i]);
|
||||
break;
|
||||
|
||||
case WIIUSE_DISCONNECT:
|
||||
case WIIUSE_UNEXPECTED_DISCONNECT:
|
||||
/* the wiimote disconnected */
|
||||
//handle_disconnect(wiimotes[i]);
|
||||
break;
|
||||
|
||||
case WIIUSE_READ_DATA:
|
||||
/*
|
||||
* Data we requested to read was returned.
|
||||
* Take a look at wiimotes[i]->read_req
|
||||
* for the data.
|
||||
*/
|
||||
if(g_WiiMotesFromWiiUse[0]->read_req->size == sizeof(WiiMoteEmu::EepromData_0)
|
||||
&& g_WiiMotesFromWiiUse[0]->read_req->addr == 0)
|
||||
{
|
||||
Temp = ArrayToString(g_WiiMotesFromWiiUse[0]->read_req->buf, sizeof(WiiMoteEmu::EepromData_0), 0, 30);
|
||||
memcpy(WiiMoteEmu::g_Eeprom, g_WiiMotesFromWiiUse[0]->read_req->buf, sizeof(WiiMoteEmu::EepromData_0));
|
||||
Console::Print("EEPROM: %s\n", Temp.c_str());
|
||||
WiiMoteEmu::UpdateEeprom();
|
||||
g_RunTemporary = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case WIIUSE_NUNCHUK_INSERTED:
|
||||
/*
|
||||
* a nunchuk was inserted
|
||||
* This is a good place to set any nunchuk specific
|
||||
* threshold values. By default they are the same
|
||||
* as the wiimote.
|
||||
*/
|
||||
//wiiuse_set_nunchuk_orient_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 90.0f);
|
||||
//wiiuse_set_nunchuk_accel_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 100);
|
||||
Console::Print("Nunchuk inserted.\n");
|
||||
break;
|
||||
|
||||
case WIIUSE_CLASSIC_CTRL_INSERTED:
|
||||
Console::Print("Classic controller inserted.\n");
|
||||
break;
|
||||
|
||||
case WIIUSE_GUITAR_HERO_3_CTRL_INSERTED:
|
||||
// some expansion was inserted
|
||||
//handle_ctrl_status(wiimotes[i]);
|
||||
Console::Print("Guitar Hero 3 controller inserted.\n");
|
||||
break;
|
||||
|
||||
case WIIUSE_NUNCHUK_REMOVED:
|
||||
case WIIUSE_CLASSIC_CTRL_REMOVED:
|
||||
case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED:
|
||||
// some expansion was removed
|
||||
//handle_ctrl_status(wiimotes[i]);
|
||||
Console::Print("An expansion was removed.\n");
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}; // end of namespace
|
||||
|
||||
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Includes
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#include <iostream> // System
|
||||
|
||||
#include "wiiuse.h" // Externals
|
||||
|
||||
#include "ConsoleWindow.h" // Common
|
||||
#include "StringUtil.h"
|
||||
#include "Timer.h"
|
||||
#include "pluginspecs_wiimote.h"
|
||||
|
||||
#include "wiimote_real.h" // Local
|
||||
#include "wiimote_hid.h"
|
||||
#include "EmuDefinitions.h"
|
||||
#include "EmuMain.h"
|
||||
#include "main.h"
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "ConfigDlg.h"
|
||||
#endif
|
||||
#include "Config.h"
|
||||
////////////////////////////////////////
|
||||
|
||||
namespace WiiMoteReal
|
||||
{
|
||||
int GetReportSize(struct wiimote_t* wm)
|
||||
{
|
||||
// The report size is 0x33 = 18, 0x37 = 22 withouth the leading (a1) byte
|
||||
if(WIIUSE_USING_EXP(wm)) return 22; else return 18;
|
||||
}
|
||||
|
||||
void handle_ctrl_status(struct wiimote_t* wm)
|
||||
{
|
||||
Console::Print("\n\n--- CONTROLLER STATUS [wiimote id %i] ---\n", wm->unid);
|
||||
|
||||
Console::Print("attachment: %i\n", wm->exp.type);
|
||||
Console::Print("speaker: %i\n", WIIUSE_USING_SPEAKER(wm));
|
||||
Console::Print("ir: %i\n", WIIUSE_USING_IR(wm));
|
||||
Console::Print("leds: %i %i %i %i\n", WIIUSE_IS_LED_SET(wm, 1), WIIUSE_IS_LED_SET(wm, 2), WIIUSE_IS_LED_SET(wm, 3), WIIUSE_IS_LED_SET(wm, 4));
|
||||
Console::Print("battery: %f %%\n", wm->battery_level);
|
||||
}
|
||||
|
||||
bool IRDataOK(struct wiimote_t* wm)
|
||||
{
|
||||
//Console::Print("IRDataOK: ");
|
||||
// The report size is 0x33 = 18, 0x37 = 22 withouth the leading (a1) byte
|
||||
int ReportSize = GetReportSize(wm);
|
||||
for(int i = 0; i < ReportSize; i++)
|
||||
{
|
||||
//Console::Print("%02x ", wm->event_buf[i]);
|
||||
if (wm->event_buf[i] > 0)
|
||||
{
|
||||
//Console::Print("\n");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void handle_event(struct wiimote_t* wm)
|
||||
{
|
||||
//Console::Print("\n\n--- EVENT [id %i] ---\n", wm->unid);
|
||||
|
||||
// if a button is pressed, report it
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) Console::Print("A pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) Console::Print("B pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) Console::Print("UP pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) Console::Print("DOWN pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) Console::Print("LEFT pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) Console::Print("RIGHT pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) Console::Print("MINUS pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) Console::Print("PLUS pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) Console::Print("ONE pressed\n");
|
||||
//if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) g_Run = false;
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) Console::Print("TWO pressed\n");
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) Console::Print("HOME pressed\n");
|
||||
|
||||
|
||||
// Pressing minus will tell the wiimote we are no longer interested in movement.
|
||||
// This is useful because it saves battery power.
|
||||
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
|
||||
{
|
||||
wiiuse_motion_sensing(wm, 0);
|
||||
wiiuse_set_ir(wm, 0);
|
||||
g_MotionSensing = false;
|
||||
}
|
||||
// Turn aceelerometer and IR reporting on, there is some kind of bug that prevents us from turing these on
|
||||
// directly after each other, so we have to wait for another wiiuse_poll() this way
|
||||
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
|
||||
{
|
||||
wiiuse_motion_sensing(wm, 1);
|
||||
g_MotionSensing = true;
|
||||
}
|
||||
// Turn IR reporting on
|
||||
if (g_MotionSensing && !WIIUSE_USING_IR(wm))
|
||||
wiiuse_set_ir(wm, 1);
|
||||
|
||||
// Print battery status
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
if(frame && g_Config.bUpdateRealWiimote)
|
||||
frame->m_GaugeBattery->SetValue((int)floor((wm->battery_level * 100) + 0.5));
|
||||
#endif
|
||||
// Create shortcut to the nunchuck
|
||||
struct nunchuk_t* nc = NULL;
|
||||
if (wm->exp.type == EXP_NUNCHUK)
|
||||
nc = (nunchuk_t*)&wm->exp.nunchuk;
|
||||
|
||||
// If the accelerometer is turned on then print angles
|
||||
if (WIIUSE_USING_ACC(wm) && WIIUSE_USING_IR(wm))
|
||||
{
|
||||
std::string Tmp;
|
||||
Tmp += StringFromFormat("Roll: %2.1f ", wm->orient.roll);
|
||||
Tmp += StringFromFormat("Pitch: %2.1f ", wm->orient.pitch);
|
||||
Tmp += StringFromFormat("Battery: %1.2f\n", wm->battery_level);
|
||||
Tmp += StringFromFormat("G-Force x, y, z: %1.2f %1.2f %1.2f\n", wm->gforce.x, wm->gforce.y, wm->gforce.z);
|
||||
Tmp += StringFromFormat("Accel x, y, z: %03i %03i %03i\n", wm->accel.x, wm->accel.y, wm->accel.z);
|
||||
|
||||
// The report size is 0x33 = 18, 0x37 = 22
|
||||
int ReportSize; if(WIIUSE_USING_EXP(wm)) ReportSize = 22; else ReportSize = 18;
|
||||
|
||||
// wm->event_buf is cleared at the end of all wiiuse_poll(), so wm->event_buf will always be zero
|
||||
// after that. To get the raw IR data we need to read the wiimote again. This seems to work most of the time,
|
||||
// it seems to fails with a regular interval about each tenth read.
|
||||
if(wiiuse_io_read(wm))
|
||||
{
|
||||
// Check that it's not zero
|
||||
if (IRDataOK(wm)) memcpy(g_EventBuffer, wm->event_buf, ReportSize);
|
||||
}
|
||||
|
||||
// Go through each of the 4 possible IR sources
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
// Check if the source is visible
|
||||
if (wm->ir.dot[i].visible)
|
||||
Tmp += StringFromFormat("IR source %i: (%u, %u)\n", i, wm->ir.dot[i].x, wm->ir.dot[i].y);
|
||||
}
|
||||
|
||||
Tmp += "\n";
|
||||
Tmp += StringFromFormat("IR cursor: (%u, %u)\n", wm->ir.x, wm->ir.y);
|
||||
Tmp += StringFromFormat("IR z distance: %f\n", wm->ir.z);
|
||||
|
||||
if(wm->exp.type == EXP_NUNCHUK)
|
||||
{
|
||||
Tmp += "\n";
|
||||
Tmp += StringFromFormat("Nunchuck accel x, y, z: %03i %03i %03i\n", nc->accel.x, nc->accel.y, nc->accel.z);
|
||||
}
|
||||
|
||||
//Tmp += "\n";
|
||||
//std::string TmpData = ArrayToString(g_EventBuffer, ReportSize, 0, 30);
|
||||
//Tmp += "Data: " + TmpData;
|
||||
|
||||
//Console::ClearScreen();
|
||||
//Console::Print("%s\n\n", Tmp.c_str());
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
if(frame)
|
||||
{
|
||||
// Produce adjusted accelerometer values
|
||||
float _Gx = (float)(wm->accel.x - wm->accel_calib.cal_zero.x) / (float)wm->accel_calib.cal_g.x;
|
||||
float _Gy = (float)(wm->accel.y - wm->accel_calib.cal_zero.y) / (float)wm->accel_calib.cal_g.y;
|
||||
float _Gz = (float)(wm->accel.z - wm->accel_calib.cal_zero.z) / (float)wm->accel_calib.cal_g.z;
|
||||
|
||||
// Conver the data to integers
|
||||
int Gx = (int)(_Gx * 100);
|
||||
int Gy = (int)(_Gy * 100);
|
||||
int Gz = (int)(_Gz * 100);
|
||||
|
||||
// And for the Nunchuck
|
||||
u8 AccelNX = 0, AccelNY = 0, AccelNZ = 0;
|
||||
if(wm->exp.type == EXP_NUNCHUK)
|
||||
{
|
||||
if((nc->accel.x + g_Config.iAccNunNeutralX) <= 255) AccelNX = nc->accel.x + g_Config.iAccNunNeutralX;
|
||||
if((nc->accel.y + g_Config.iAccNunNeutralY) <= 255) AccelNY = nc->accel.y + g_Config.iAccNunNeutralY;
|
||||
if((nc->accel.z + g_Config.iAccNunNeutralZ) <= 255) AccelNZ = nc->accel.z + g_Config.iAccNunNeutralZ;
|
||||
}
|
||||
|
||||
if(g_Config.bUpdateRealWiimote)
|
||||
{
|
||||
// Update gauges
|
||||
frame->m_GaugeRoll[0]->SetValue(wm->orient.roll + 180);
|
||||
frame->m_GaugeRoll[1]->SetValue(wm->orient.pitch + 180);
|
||||
|
||||
// Show g. forces between -3 and 3
|
||||
frame->m_GaugeGForce[0]->SetValue((int)floor((wm->gforce.x * 100) + 300.5));
|
||||
frame->m_GaugeGForce[1]->SetValue((int)floor((wm->gforce.y * 100) + 300.5));
|
||||
frame->m_GaugeGForce[2]->SetValue((int)floor((wm->gforce.z * 100) + 300.5));
|
||||
|
||||
frame->m_GaugeAccel[0]->SetValue(wm->accel.x);
|
||||
frame->m_GaugeAccel[1]->SetValue(wm->accel.y);
|
||||
frame->m_GaugeAccel[2]->SetValue(wm->accel.z);
|
||||
|
||||
frame->m_TextIR->SetLabel(wxString::Format(
|
||||
wxT("Cursor: %03u %03u\nDistance:%4.0f"), wm->ir.x, wm->ir.y, wm->ir.z));
|
||||
|
||||
//frame->m_TextAccNeutralCurrent->SetLabel(wxString::Format(
|
||||
// wxT("Current: %03u %03u %03u"), Gx, Gy, Gz));
|
||||
|
||||
if(frame->m_bRecording)
|
||||
Console::Print("Wiiuse Recorded accel x, y, z: %03i %03i %03i\n", Gx, Gy, Gz);
|
||||
//Console::Print("Wiiuse Recorded accel x, y, z: %02x %02x %02x\n", Gx, Gy, Gz);
|
||||
}
|
||||
|
||||
// Send the data to be saved
|
||||
//const u8* data = (const u8*)wm->event_buf;
|
||||
frame->DoRecordMovement(Gx, Gy, Gz, (g_EventBuffer + 6),
|
||||
(WIIUSE_USING_EXP(wm) ? 10 : 12));
|
||||
|
||||
// Turn recording on and off
|
||||
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) frame->DoRecordA(true);
|
||||
else frame->DoRecordA(false);
|
||||
|
||||
// ------------------------------------
|
||||
// Show roll and pitch in the status box
|
||||
// --------------
|
||||
/*
|
||||
if(!g_DebugData)
|
||||
{
|
||||
Console::ClearScreen();
|
||||
Console::Print("Roll:%03i Pitch:%03i\n", (int)wm->orient.roll, (int)wm->orient.pitch);
|
||||
}
|
||||
// Convert Roll and Pitch from 180 to 0x8000
|
||||
int Roll = (int)wm->orient.roll * (0x8000 / 180);
|
||||
int Pitch = (int)wm->orient.pitch * (0x8000 / 180);
|
||||
// Convert it to the box
|
||||
frame->Convert2Box(Roll);
|
||||
frame->Convert2Box(Pitch);
|
||||
// Show roll and pitch in the axis boxes
|
||||
frame->m_bmpDotRightOut[0]->SetPosition(wxPoint(Roll, Pitch));*/
|
||||
// ---------------------
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// Otherwise remove the values
|
||||
else
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
if (frame)
|
||||
{
|
||||
frame->m_GaugeRoll[0]->SetValue(0);
|
||||
frame->m_GaugeRoll[1]->SetValue(0);
|
||||
|
||||
frame->m_GaugeGForce[0]->SetValue(0);
|
||||
frame->m_GaugeGForce[1]->SetValue(0);
|
||||
frame->m_GaugeGForce[2]->SetValue(0);
|
||||
|
||||
frame->m_GaugeAccel[0]->SetValue(0);
|
||||
frame->m_GaugeAccel[1]->SetValue(0);
|
||||
frame->m_GaugeAccel[2]->SetValue(0);
|
||||
|
||||
frame->m_TextIR->SetLabel(wxT("Cursor:\nDistance:"));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void ReadWiimote()
|
||||
{
|
||||
/* I place this outside wiiuse_poll() to produce a continous recording regardless of the status
|
||||
change of the Wiimote, wiiuse_poll() is only true if the status has changed. However, this the
|
||||
timing functions for recording playback that checks the time of the recording this should not
|
||||
be needed. But I still use it becase it seemed like state_changed() or the threshold values or
|
||||
something else might fail so that only huge status changed were reported. */
|
||||
handle_event(g_WiiMotesFromWiiUse[0]);
|
||||
|
||||
// Declaration
|
||||
std::string Temp;
|
||||
|
||||
/* Timeout for data reading. This is used in Initialize() to read the Eeprom, if we have not gotten
|
||||
what we wanted in the WIIUSE_READ_DATA case we stop this loop and enable the regular
|
||||
wiiuse_io_read() and wiiuse_io_write() loop again. */
|
||||
if (g_RunTemporary)
|
||||
{
|
||||
// The SecondsToWait holds if the update rate of wiiuse_poll() is kept at the default value of 10 ms
|
||||
static const int SecondsToWait = 2;
|
||||
g_RunTemporaryCountdown++;
|
||||
if(g_RunTemporaryCountdown > (SecondsToWait * 100))
|
||||
{
|
||||
g_RunTemporaryCountdown = 0;
|
||||
g_RunTemporary = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Read formatted Wiimote data
|
||||
if (wiiuse_poll(g_WiiMotesFromWiiUse, MAX_WIIMOTES))
|
||||
{
|
||||
/*
|
||||
* This happens if something happened on any wiimote.
|
||||
* So go through each one and check if anything happened.
|
||||
*/
|
||||
int i = 0;
|
||||
for (; i < MAX_WIIMOTES; ++i)
|
||||
{
|
||||
switch (g_WiiMotesFromWiiUse[i]->event)
|
||||
{
|
||||
case WIIUSE_EVENT:
|
||||
/* a generic event occured */
|
||||
//handle_event(g_WiiMotesFromWiiUse[i]);
|
||||
break;
|
||||
|
||||
case WIIUSE_STATUS:
|
||||
/* a status event occured */
|
||||
//handle_ctrl_status(g_WiiMotesFromWiiUse[i]);
|
||||
break;
|
||||
|
||||
case WIIUSE_DISCONNECT:
|
||||
case WIIUSE_UNEXPECTED_DISCONNECT:
|
||||
/* the wiimote disconnected */
|
||||
//handle_disconnect(wiimotes[i]);
|
||||
break;
|
||||
|
||||
case WIIUSE_READ_DATA:
|
||||
/*
|
||||
* Data we requested to read was returned.
|
||||
* Take a look at wiimotes[i]->read_req
|
||||
* for the data.
|
||||
*/
|
||||
if(g_WiiMotesFromWiiUse[0]->read_req->size == sizeof(WiiMoteEmu::EepromData_0)
|
||||
&& g_WiiMotesFromWiiUse[0]->read_req->addr == 0)
|
||||
{
|
||||
Temp = ArrayToString(g_WiiMotesFromWiiUse[0]->read_req->buf, sizeof(WiiMoteEmu::EepromData_0), 0, 30);
|
||||
memcpy(WiiMoteEmu::g_Eeprom, g_WiiMotesFromWiiUse[0]->read_req->buf, sizeof(WiiMoteEmu::EepromData_0));
|
||||
Console::Print("EEPROM: %s\n", Temp.c_str());
|
||||
WiiMoteEmu::UpdateEeprom();
|
||||
g_RunTemporary = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case WIIUSE_NUNCHUK_INSERTED:
|
||||
/*
|
||||
* a nunchuk was inserted
|
||||
* This is a good place to set any nunchuk specific
|
||||
* threshold values. By default they are the same
|
||||
* as the wiimote.
|
||||
*/
|
||||
//wiiuse_set_nunchuk_orient_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 90.0f);
|
||||
//wiiuse_set_nunchuk_accel_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 100);
|
||||
Console::Print("Nunchuk inserted.\n");
|
||||
break;
|
||||
|
||||
case WIIUSE_CLASSIC_CTRL_INSERTED:
|
||||
Console::Print("Classic controller inserted.\n");
|
||||
break;
|
||||
|
||||
case WIIUSE_GUITAR_HERO_3_CTRL_INSERTED:
|
||||
// some expansion was inserted
|
||||
//handle_ctrl_status(wiimotes[i]);
|
||||
Console::Print("Guitar Hero 3 controller inserted.\n");
|
||||
break;
|
||||
|
||||
case WIIUSE_NUNCHUK_REMOVED:
|
||||
case WIIUSE_CLASSIC_CTRL_REMOVED:
|
||||
case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED:
|
||||
// some expansion was removed
|
||||
//handle_ctrl_status(wiimotes[i]);
|
||||
Console::Print("An expansion was removed.\n");
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}; // end of namespace
|
||||
|
||||
|
||||
|
|
|
@ -1,277 +1,277 @@
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#include "nJoy.h"
|
||||
#include "Common.h"
|
||||
|
||||
Config g_Config;
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
extern ConfigBox* m_frame;
|
||||
#endif
|
||||
//////////////////////////////////
|
||||
|
||||
|
||||
// Run when created
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
Config::Config()
|
||||
{
|
||||
// Clear the memory
|
||||
//memset(this, 0, sizeof(Config));
|
||||
}
|
||||
|
||||
|
||||
// Enable output log
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void DEBUG_INIT()
|
||||
{
|
||||
if (pFile)
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
char dateStr [9];
|
||||
_strdate( dateStr);
|
||||
char timeStr [9];
|
||||
_strtime( timeStr );
|
||||
#endif
|
||||
|
||||
pFile = fopen ("nJoy-debug.txt","wt");
|
||||
fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
|
||||
#ifdef _WIN32
|
||||
fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
|
||||
#endif
|
||||
fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
|
||||
}
|
||||
|
||||
// Disable output log
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void DEBUG_QUIT()
|
||||
{
|
||||
if (!pFile)
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
char timeStr [9];
|
||||
_strtime(timeStr);
|
||||
|
||||
fprintf(pFile, "_______________\n");
|
||||
fprintf(pFile, "Time: %s", timeStr);
|
||||
#endif
|
||||
fclose(pFile);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// Save settings to file
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void Config::Save(int Slot)
|
||||
{
|
||||
// If there are no good pads don't save
|
||||
if (NumGoodPads == 0) return;
|
||||
|
||||
// Load ini file
|
||||
IniFile file;
|
||||
file.Load("nJoy.ini");
|
||||
|
||||
// ==================================================================
|
||||
// Global settings
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
file.Set("General", "ShowAdvanced", g_Config.bShowAdvanced);
|
||||
file.Set("General", "SaveByID", g_Config.bSaveByID);
|
||||
file.Set("General", "CheckForFocus", g_Config.bCheckFocus);
|
||||
file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter);
|
||||
#ifdef RERECORDING
|
||||
file.Set("General", "Recording", g_Config.bRecording);
|
||||
file.Set("General", "Playback", g_Config.bPlayback);
|
||||
#endif
|
||||
// ========================
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
// Should we save this slot?
|
||||
if (Slot != -1 && Slot != i) continue;
|
||||
|
||||
// ==================================================================
|
||||
// Slot specific settings only
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
std::string SectionName = StringFromFormat("PAD%i", i+1);
|
||||
file.Set(SectionName.c_str(), "enabled", PadMapping[i].enabled);
|
||||
|
||||
// Save the physical device ID
|
||||
file.Set(SectionName.c_str(), "joy_id", PadMapping[i].ID);
|
||||
// ===================
|
||||
|
||||
// ==================================================================
|
||||
// Joypad or slot specific settings
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Current joypad device ID: PadMapping[i].ID
|
||||
// Current joypad name: joyinfo[PadMapping[i].ID].Name
|
||||
if(g_Config.bSaveByID)
|
||||
{
|
||||
/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
|
||||
avoid reading a joyinfo that does't exist */
|
||||
if(PadMapping[i].ID >= joyinfo.size()) continue;
|
||||
|
||||
// Create a new section name after the joypad name
|
||||
SectionName = joyinfo[PadMapping[i].ID].Name;
|
||||
}
|
||||
|
||||
file.Set(SectionName.c_str(), "l_shoulder", PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER]);
|
||||
file.Set(SectionName.c_str(), "r_shoulder", PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER]);
|
||||
file.Set(SectionName.c_str(), "a_button", PadMapping[i].buttons[InputCommon::CTL_A_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "b_button", PadMapping[i].buttons[InputCommon::CTL_B_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "x_button", PadMapping[i].buttons[InputCommon::CTL_X_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "y_button", PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "z_trigger", PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER]);
|
||||
file.Set(SectionName.c_str(), "start_button", PadMapping[i].buttons[InputCommon::CTL_START]);
|
||||
file.Set(SectionName.c_str(), "dpad", PadMapping[i].dpad);
|
||||
file.Set(SectionName.c_str(), "dpad_up", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP]);
|
||||
file.Set(SectionName.c_str(), "dpad_down", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN]);
|
||||
file.Set(SectionName.c_str(), "dpad_left", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT]);
|
||||
file.Set(SectionName.c_str(), "dpad_right", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT]);
|
||||
file.Set(SectionName.c_str(), "main_x", PadMapping[i].axis[InputCommon::CTL_MAIN_X]);
|
||||
file.Set(SectionName.c_str(), "main_y", PadMapping[i].axis[InputCommon::CTL_MAIN_Y]);
|
||||
file.Set(SectionName.c_str(), "sub_x", PadMapping[i].axis[InputCommon::CTL_SUB_X]);
|
||||
file.Set(SectionName.c_str(), "sub_y", PadMapping[i].axis[InputCommon::CTL_SUB_Y]);
|
||||
|
||||
file.Set(SectionName.c_str(), "deadzone", PadMapping[i].deadzone);
|
||||
file.Set(SectionName.c_str(), "halfpress", PadMapping[i].halfpress);
|
||||
|
||||
file.Set(SectionName.c_str(), "controllertype", PadMapping[i].controllertype);
|
||||
file.Set(SectionName.c_str(), "TriggerType", PadMapping[i].triggertype);
|
||||
file.Set(SectionName.c_str(), "eventnum", PadMapping[i].eventnum);
|
||||
|
||||
file.Set(SectionName.c_str(), "Diagonal", PadMapping[i].SDiagonal);
|
||||
file.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle);
|
||||
// ======================================
|
||||
|
||||
// Debugging
|
||||
//if(m_frame) m_frame->LogMsg("Saved: %s %i\n", SectionName.c_str(), PadMapping[i].triggertype);
|
||||
}
|
||||
|
||||
Console::Print("%i: Save: %i\n", 0, PadMapping[0].halfpress);
|
||||
|
||||
file.Save("nJoy.ini");
|
||||
}
|
||||
|
||||
// Load settings from file
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void Config::Load(bool ChangePad, bool ChangeSaveByID)
|
||||
{
|
||||
// If there are no good pads don't load
|
||||
if (NumGoodPads == 0) return;
|
||||
|
||||
// Load file
|
||||
IniFile file;
|
||||
file.Load("nJoy.ini");
|
||||
bool Tmp; // Tmp storage
|
||||
|
||||
// ==================================================================
|
||||
// Global settings
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
file.Get("General", "ShowAdvanced", &g_Config.bShowAdvanced, false);
|
||||
file.Get("General", "CheckForFocus", &g_Config.bCheckFocus, false);
|
||||
file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false);
|
||||
#ifdef RERECORDING
|
||||
file.Get("General", "Recording", &g_Config.bRecording, false);
|
||||
file.Get("General", "Playback", &g_Config.bPlayback, false);
|
||||
#endif
|
||||
|
||||
if(!ChangeSaveByID)
|
||||
{
|
||||
file.Get("General", "SaveByID", &Tmp, false); g_Config.bSaveByID = Tmp;
|
||||
}
|
||||
// =============
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
std::string SectionName = StringFromFormat("PAD%i", i+1);
|
||||
|
||||
// Don't update this when we are loading settings from the ConfigBox
|
||||
if(!ChangePad)
|
||||
{
|
||||
file.Get(SectionName.c_str(), "joy_id", &PadMapping[i].ID, 0);
|
||||
file.Get(SectionName.c_str(), "enabled", &PadMapping[i].enabled, 1);
|
||||
}
|
||||
|
||||
// ==================================================================
|
||||
// Joypad or slot specific settings
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Current joypad device ID: PadMapping[i].ID
|
||||
// Current joypad name: joyinfo[PadMapping[i].ID].Name
|
||||
if(g_Config.bSaveByID)
|
||||
{
|
||||
/* Prevent a crash from illegal access to joyinfo that will only have values for
|
||||
the current amount of connected pads */
|
||||
if(PadMapping[i].ID >= joyinfo.size()) continue;
|
||||
|
||||
// Create a section name
|
||||
SectionName = joyinfo[PadMapping[i].ID].Name;
|
||||
}
|
||||
|
||||
file.Get(SectionName.c_str(), "l_shoulder", &PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER], 4);
|
||||
file.Get(SectionName.c_str(), "r_shoulder", &PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER], 5);
|
||||
file.Get(SectionName.c_str(), "a_button", &PadMapping[i].buttons[InputCommon::CTL_A_BUTTON], 0);
|
||||
file.Get(SectionName.c_str(), "b_button", &PadMapping[i].buttons[InputCommon::CTL_B_BUTTON], 1);
|
||||
file.Get(SectionName.c_str(), "x_button", &PadMapping[i].buttons[InputCommon::CTL_X_BUTTON], 3);
|
||||
file.Get(SectionName.c_str(), "y_button", &PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON], 2);
|
||||
file.Get(SectionName.c_str(), "z_trigger", &PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER], 7);
|
||||
file.Get(SectionName.c_str(), "start_button", &PadMapping[i].buttons[InputCommon::CTL_START], 9);
|
||||
file.Get(SectionName.c_str(), "dpad", &PadMapping[i].dpad, 0);
|
||||
file.Get(SectionName.c_str(), "dpad_up", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_down", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_left", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_right", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT], 0);
|
||||
file.Get(SectionName.c_str(), "main_x", &PadMapping[i].axis[InputCommon::CTL_MAIN_X], 0);
|
||||
file.Get(SectionName.c_str(), "main_y", &PadMapping[i].axis[InputCommon::CTL_MAIN_Y], 1);
|
||||
file.Get(SectionName.c_str(), "sub_x", &PadMapping[i].axis[InputCommon::CTL_SUB_X], 2);
|
||||
file.Get(SectionName.c_str(), "sub_y", &PadMapping[i].axis[InputCommon::CTL_SUB_Y], 3);
|
||||
|
||||
file.Get(SectionName.c_str(), "deadzone", &PadMapping[i].deadzone, 9);
|
||||
file.Get(SectionName.c_str(), "halfpress", &PadMapping[i].halfpress, -1);
|
||||
file.Get(SectionName.c_str(), "controllertype", &PadMapping[i].controllertype, 0);
|
||||
file.Get(SectionName.c_str(), "TriggerType", &PadMapping[i].triggertype, 0);
|
||||
file.Get(SectionName.c_str(), "eventnum", &PadMapping[i].eventnum, 0);
|
||||
|
||||
file.Get(SectionName.c_str(), "Diagonal", &PadMapping[i].SDiagonal, "100%");
|
||||
file.Get(SectionName.c_str(), "SquareToCircle", &Tmp, false); PadMapping[i].bSquareToCircle = Tmp;
|
||||
// =============================
|
||||
|
||||
// Debugging
|
||||
//if(m_frame) m_frame->LogMsg("%i: Enabled: %i\n", i, PadMapping[i].buttons[CTL_X_BUTTON]);
|
||||
}
|
||||
|
||||
Console::Print("%i: Load: %i\n", 0, PadMapping[0].halfpress);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#include "nJoy.h"
|
||||
#include "Common.h"
|
||||
|
||||
Config g_Config;
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
extern ConfigBox* m_frame;
|
||||
#endif
|
||||
//////////////////////////////////
|
||||
|
||||
|
||||
// Run when created
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
Config::Config()
|
||||
{
|
||||
// Clear the memory
|
||||
//memset(this, 0, sizeof(Config));
|
||||
}
|
||||
|
||||
|
||||
// Enable output log
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void DEBUG_INIT()
|
||||
{
|
||||
if (pFile)
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
char dateStr [9];
|
||||
_strdate( dateStr);
|
||||
char timeStr [9];
|
||||
_strtime( timeStr );
|
||||
#endif
|
||||
|
||||
pFile = fopen ("nJoy-debug.txt","wt");
|
||||
fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
|
||||
#ifdef _WIN32
|
||||
fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
|
||||
#endif
|
||||
fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
|
||||
}
|
||||
|
||||
// Disable output log
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void DEBUG_QUIT()
|
||||
{
|
||||
if (!pFile)
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
char timeStr [9];
|
||||
_strtime(timeStr);
|
||||
|
||||
fprintf(pFile, "_______________\n");
|
||||
fprintf(pFile, "Time: %s", timeStr);
|
||||
#endif
|
||||
fclose(pFile);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// Save settings to file
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void Config::Save(int Slot)
|
||||
{
|
||||
// If there are no good pads don't save
|
||||
if (NumGoodPads == 0) return;
|
||||
|
||||
// Load ini file
|
||||
IniFile file;
|
||||
file.Load("nJoy.ini");
|
||||
|
||||
// ==================================================================
|
||||
// Global settings
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
file.Set("General", "ShowAdvanced", g_Config.bShowAdvanced);
|
||||
file.Set("General", "SaveByID", g_Config.bSaveByID);
|
||||
file.Set("General", "CheckForFocus", g_Config.bCheckFocus);
|
||||
file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter);
|
||||
#ifdef RERECORDING
|
||||
file.Set("General", "Recording", g_Config.bRecording);
|
||||
file.Set("General", "Playback", g_Config.bPlayback);
|
||||
#endif
|
||||
// ========================
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
// Should we save this slot?
|
||||
if (Slot != -1 && Slot != i) continue;
|
||||
|
||||
// ==================================================================
|
||||
// Slot specific settings only
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
std::string SectionName = StringFromFormat("PAD%i", i+1);
|
||||
file.Set(SectionName.c_str(), "enabled", PadMapping[i].enabled);
|
||||
|
||||
// Save the physical device ID
|
||||
file.Set(SectionName.c_str(), "joy_id", PadMapping[i].ID);
|
||||
// ===================
|
||||
|
||||
// ==================================================================
|
||||
// Joypad or slot specific settings
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Current joypad device ID: PadMapping[i].ID
|
||||
// Current joypad name: joyinfo[PadMapping[i].ID].Name
|
||||
if(g_Config.bSaveByID)
|
||||
{
|
||||
/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
|
||||
avoid reading a joyinfo that does't exist */
|
||||
if(PadMapping[i].ID >= joyinfo.size()) continue;
|
||||
|
||||
// Create a new section name after the joypad name
|
||||
SectionName = joyinfo[PadMapping[i].ID].Name;
|
||||
}
|
||||
|
||||
file.Set(SectionName.c_str(), "l_shoulder", PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER]);
|
||||
file.Set(SectionName.c_str(), "r_shoulder", PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER]);
|
||||
file.Set(SectionName.c_str(), "a_button", PadMapping[i].buttons[InputCommon::CTL_A_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "b_button", PadMapping[i].buttons[InputCommon::CTL_B_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "x_button", PadMapping[i].buttons[InputCommon::CTL_X_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "y_button", PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "z_trigger", PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER]);
|
||||
file.Set(SectionName.c_str(), "start_button", PadMapping[i].buttons[InputCommon::CTL_START]);
|
||||
file.Set(SectionName.c_str(), "dpad", PadMapping[i].dpad);
|
||||
file.Set(SectionName.c_str(), "dpad_up", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP]);
|
||||
file.Set(SectionName.c_str(), "dpad_down", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN]);
|
||||
file.Set(SectionName.c_str(), "dpad_left", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT]);
|
||||
file.Set(SectionName.c_str(), "dpad_right", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT]);
|
||||
file.Set(SectionName.c_str(), "main_x", PadMapping[i].axis[InputCommon::CTL_MAIN_X]);
|
||||
file.Set(SectionName.c_str(), "main_y", PadMapping[i].axis[InputCommon::CTL_MAIN_Y]);
|
||||
file.Set(SectionName.c_str(), "sub_x", PadMapping[i].axis[InputCommon::CTL_SUB_X]);
|
||||
file.Set(SectionName.c_str(), "sub_y", PadMapping[i].axis[InputCommon::CTL_SUB_Y]);
|
||||
|
||||
file.Set(SectionName.c_str(), "deadzone", PadMapping[i].deadzone);
|
||||
file.Set(SectionName.c_str(), "halfpress", PadMapping[i].halfpress);
|
||||
|
||||
file.Set(SectionName.c_str(), "controllertype", PadMapping[i].controllertype);
|
||||
file.Set(SectionName.c_str(), "TriggerType", PadMapping[i].triggertype);
|
||||
file.Set(SectionName.c_str(), "eventnum", PadMapping[i].eventnum);
|
||||
|
||||
file.Set(SectionName.c_str(), "Diagonal", PadMapping[i].SDiagonal);
|
||||
file.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle);
|
||||
// ======================================
|
||||
|
||||
// Debugging
|
||||
//if(m_frame) m_frame->LogMsg("Saved: %s %i\n", SectionName.c_str(), PadMapping[i].triggertype);
|
||||
}
|
||||
|
||||
Console::Print("%i: Save: %i\n", 0, PadMapping[0].halfpress);
|
||||
|
||||
file.Save("nJoy.ini");
|
||||
}
|
||||
|
||||
// Load settings from file
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void Config::Load(bool ChangePad, bool ChangeSaveByID)
|
||||
{
|
||||
// If there are no good pads don't load
|
||||
if (NumGoodPads == 0) return;
|
||||
|
||||
// Load file
|
||||
IniFile file;
|
||||
file.Load("nJoy.ini");
|
||||
bool Tmp; // Tmp storage
|
||||
|
||||
// ==================================================================
|
||||
// Global settings
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
file.Get("General", "ShowAdvanced", &g_Config.bShowAdvanced, false);
|
||||
file.Get("General", "CheckForFocus", &g_Config.bCheckFocus, false);
|
||||
file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false);
|
||||
#ifdef RERECORDING
|
||||
file.Get("General", "Recording", &g_Config.bRecording, false);
|
||||
file.Get("General", "Playback", &g_Config.bPlayback, false);
|
||||
#endif
|
||||
|
||||
if(!ChangeSaveByID)
|
||||
{
|
||||
file.Get("General", "SaveByID", &Tmp, false); g_Config.bSaveByID = Tmp;
|
||||
}
|
||||
// =============
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
std::string SectionName = StringFromFormat("PAD%i", i+1);
|
||||
|
||||
// Don't update this when we are loading settings from the ConfigBox
|
||||
if(!ChangePad)
|
||||
{
|
||||
file.Get(SectionName.c_str(), "joy_id", &PadMapping[i].ID, 0);
|
||||
file.Get(SectionName.c_str(), "enabled", &PadMapping[i].enabled, 1);
|
||||
}
|
||||
|
||||
// ==================================================================
|
||||
// Joypad or slot specific settings
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Current joypad device ID: PadMapping[i].ID
|
||||
// Current joypad name: joyinfo[PadMapping[i].ID].Name
|
||||
if(g_Config.bSaveByID)
|
||||
{
|
||||
/* Prevent a crash from illegal access to joyinfo that will only have values for
|
||||
the current amount of connected pads */
|
||||
if(PadMapping[i].ID >= joyinfo.size()) continue;
|
||||
|
||||
// Create a section name
|
||||
SectionName = joyinfo[PadMapping[i].ID].Name;
|
||||
}
|
||||
|
||||
file.Get(SectionName.c_str(), "l_shoulder", &PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER], 4);
|
||||
file.Get(SectionName.c_str(), "r_shoulder", &PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER], 5);
|
||||
file.Get(SectionName.c_str(), "a_button", &PadMapping[i].buttons[InputCommon::CTL_A_BUTTON], 0);
|
||||
file.Get(SectionName.c_str(), "b_button", &PadMapping[i].buttons[InputCommon::CTL_B_BUTTON], 1);
|
||||
file.Get(SectionName.c_str(), "x_button", &PadMapping[i].buttons[InputCommon::CTL_X_BUTTON], 3);
|
||||
file.Get(SectionName.c_str(), "y_button", &PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON], 2);
|
||||
file.Get(SectionName.c_str(), "z_trigger", &PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER], 7);
|
||||
file.Get(SectionName.c_str(), "start_button", &PadMapping[i].buttons[InputCommon::CTL_START], 9);
|
||||
file.Get(SectionName.c_str(), "dpad", &PadMapping[i].dpad, 0);
|
||||
file.Get(SectionName.c_str(), "dpad_up", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_down", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_left", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_right", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT], 0);
|
||||
file.Get(SectionName.c_str(), "main_x", &PadMapping[i].axis[InputCommon::CTL_MAIN_X], 0);
|
||||
file.Get(SectionName.c_str(), "main_y", &PadMapping[i].axis[InputCommon::CTL_MAIN_Y], 1);
|
||||
file.Get(SectionName.c_str(), "sub_x", &PadMapping[i].axis[InputCommon::CTL_SUB_X], 2);
|
||||
file.Get(SectionName.c_str(), "sub_y", &PadMapping[i].axis[InputCommon::CTL_SUB_Y], 3);
|
||||
|
||||
file.Get(SectionName.c_str(), "deadzone", &PadMapping[i].deadzone, 9);
|
||||
file.Get(SectionName.c_str(), "halfpress", &PadMapping[i].halfpress, -1);
|
||||
file.Get(SectionName.c_str(), "controllertype", &PadMapping[i].controllertype, 0);
|
||||
file.Get(SectionName.c_str(), "TriggerType", &PadMapping[i].triggertype, 0);
|
||||
file.Get(SectionName.c_str(), "eventnum", &PadMapping[i].eventnum, 0);
|
||||
|
||||
file.Get(SectionName.c_str(), "Diagonal", &PadMapping[i].SDiagonal, "100%");
|
||||
file.Get(SectionName.c_str(), "SquareToCircle", &Tmp, false); PadMapping[i].bSquareToCircle = Tmp;
|
||||
// =============================
|
||||
|
||||
// Debugging
|
||||
//if(m_frame) m_frame->LogMsg("%i: Enabled: %i\n", i, PadMapping[i].buttons[CTL_X_BUTTON]);
|
||||
}
|
||||
|
||||
Console::Print("%i: Load: %i\n", 0, PadMapping[0].halfpress);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,384 +1,384 @@
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#include "ConfigBox.h"
|
||||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
////////////////////////
|
||||
|
||||
/* If we don't use this hack m_MainSizer->GetMinSize().GetWidth() will not change
|
||||
when we enable and disable bShowAdvanced */
|
||||
bool StrangeHack = true;
|
||||
|
||||
// Set PAD status
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::PadGetStatus()
|
||||
{
|
||||
/* Return if it's not detected. The ID should never be less than zero here, it can only be that
|
||||
because of a manual ini file change, but we make that check anway. */
|
||||
if(PadMapping[notebookpage].ID < 0 || PadMapping[notebookpage].ID >= SDL_NumJoysticks())
|
||||
{
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Return if it's not enabled
|
||||
if (!PadMapping[notebookpage].enabled)
|
||||
{
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Get physical device status
|
||||
int PhysicalDevice = PadMapping[notebookpage].ID;
|
||||
int TriggerType = PadMapping[notebookpage].triggertype;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Analog stick
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Set Deadzones perhaps out of function
|
||||
//int deadzone = (int)(((float)(128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
|
||||
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
|
||||
|
||||
// Get original values
|
||||
int main_x = PadState[notebookpage].axis[InputCommon::CTL_MAIN_X];
|
||||
int main_y = PadState[notebookpage].axis[InputCommon::CTL_MAIN_Y];
|
||||
//int sub_x = (PadState[_numPAD].axis[CTL_SUB_X];
|
||||
//int sub_y = -(PadState[_numPAD].axis[CTL_SUB_Y];
|
||||
|
||||
// Get adjusted values
|
||||
int main_x_after = main_x, main_y_after = main_y;
|
||||
if(PadMapping[notebookpage].bSquareToCircle)
|
||||
{
|
||||
std::vector<int> main_xy = InputCommon::Square2Circle(main_x, main_y, notebookpage, PadMapping[notebookpage].SDiagonal);
|
||||
main_x_after = main_xy.at(0);
|
||||
main_y_after = main_xy.at(1);
|
||||
}
|
||||
|
||||
//
|
||||
float f_x = main_x / 32767.0;
|
||||
float f_y = main_y / 32767.0;
|
||||
float f_x_aft = main_x_after / 32767.0;
|
||||
float f_y_aft = main_y_after / 32767.0;
|
||||
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("x:%1.2f y:%1.2f"),
|
||||
f_x, f_y
|
||||
));
|
||||
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("x:%1.2f y:%1.2f"),
|
||||
f_x_aft, f_y_aft
|
||||
));
|
||||
|
||||
// Adjust the values for the plot
|
||||
int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; // Border adjustment
|
||||
|
||||
main_x = (BoxW_ / 2) + (main_x * BoxW_ / (32767 * 2));
|
||||
main_y = (BoxH_ / 2) + (main_y * BoxH_ / (32767 * 2));
|
||||
|
||||
int main_x_out = (BoxW_ / 2) + (main_x_after * BoxW_ / (32767 * 2));
|
||||
int main_y_out = (BoxH_ / 2) + (main_y_after * BoxH_ / (32767 * 2));
|
||||
|
||||
// Adjust the dot
|
||||
m_bmpDot[notebookpage]->SetPosition(wxPoint(main_x, main_y));
|
||||
m_bmpDotOut[notebookpage]->SetPosition(wxPoint(main_x_out, main_y_out));
|
||||
///////////////////// Analog stick
|
||||
|
||||
|
||||
//////////////////////////////////////
|
||||
// Triggers
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
int TriggerValue = 255;
|
||||
if (PadState[notebookpage].halfpress) TriggerValue = 100;
|
||||
|
||||
// Get the selected keys
|
||||
long Left, Right;
|
||||
m_JoyShoulderL[notebookpage]->GetValue().ToLong(&Left);
|
||||
m_JoyShoulderR[notebookpage]->GetValue().ToLong(&Right);
|
||||
|
||||
// Get the trigger values
|
||||
int TriggerLeft = PadState[notebookpage].axis[InputCommon::CTL_L_SHOULDER];
|
||||
int TriggerRight = PadState[notebookpage].axis[InputCommon::CTL_R_SHOULDER];
|
||||
|
||||
// Convert the triggers values
|
||||
if (PadMapping[notebookpage].triggertype == InputCommon::CTL_TRIGGER_SDL)
|
||||
{
|
||||
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
|
||||
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
|
||||
}
|
||||
|
||||
// If we don't have any axis selected for the shoulder buttons
|
||||
if(Left < 1000) TriggerLeft = 0;
|
||||
if(Right < 1000) TriggerRight = 0;
|
||||
|
||||
// Get the digital values
|
||||
if(Left < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_L_SHOULDER]) TriggerLeft = TriggerValue;
|
||||
if(Right < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_R_SHOULDER]) TriggerRight = TriggerValue;
|
||||
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("Left:%03i Right:%03i"),
|
||||
TriggerLeft, TriggerRight
|
||||
));
|
||||
///////////////////// Triggers
|
||||
}
|
||||
|
||||
// Show the current pad status
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
std::string ShowStatus(int VirtualController)
|
||||
{
|
||||
// Check if it's enabled
|
||||
if (!PadMapping[VirtualController].enabled) return StringFromFormat("%i disabled", VirtualController);
|
||||
|
||||
// Save the physical device
|
||||
int PhysicalDevice = PadMapping[VirtualController].ID;
|
||||
|
||||
// Make local shortcut
|
||||
SDL_Joystick *joy = PadState[VirtualController].joy;
|
||||
|
||||
// Make shortcuts for all pads
|
||||
SDL_Joystick *joy0 = PadState[0].joy;
|
||||
SDL_Joystick *joy1 = PadState[1].joy;
|
||||
SDL_Joystick *joy2 = PadState[2].joy;
|
||||
SDL_Joystick *joy3 = PadState[3].joy;
|
||||
|
||||
// Temporary storage
|
||||
std::string StrAxes, StrHats, StrBut;
|
||||
int value;
|
||||
|
||||
// Get status
|
||||
int Axes = joyinfo[PhysicalDevice].NumAxes;
|
||||
int Balls = joyinfo[PhysicalDevice].NumBalls;
|
||||
int Hats = joyinfo[PhysicalDevice].NumHats;
|
||||
int Buttons = joyinfo[PhysicalDevice].NumButtons;
|
||||
|
||||
// Get version
|
||||
//SDL_version Version;
|
||||
//SDL_GetVersion(&Version);
|
||||
|
||||
// Update the internal values
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// Go through all axes and read out their values
|
||||
for(int i = 0; i < Axes; i++)
|
||||
{
|
||||
value = SDL_JoystickGetAxis(joy, i);
|
||||
StrAxes += StringFromFormat(" %i:%06i", i, value);
|
||||
}
|
||||
for(int i = 0;i < Hats; i++)
|
||||
{
|
||||
value = SDL_JoystickGetHat(joy, i);
|
||||
StrHats += StringFromFormat(" %i:%i", i, value);
|
||||
}
|
||||
for(int i = 0;i < Buttons; i++)
|
||||
{
|
||||
value = SDL_JoystickGetButton(joy, i);
|
||||
StrBut += StringFromFormat(" %i:%i", i+1, value);
|
||||
}
|
||||
|
||||
return StringFromFormat(
|
||||
//"Version: %i.%i.%i\n"
|
||||
"All pads:\n"
|
||||
"Enabled: %i %i %i %i\n"
|
||||
"ID: %i %i %i %i\n"
|
||||
"Controllertype: %i %i %i %i\n"
|
||||
"SquareToCircle: %i %i %i %i\n\n"
|
||||
#ifdef _WIN32
|
||||
"Handles: %i %i %i %i\n"
|
||||
"XInput: %i %i %i\n"
|
||||
#endif
|
||||
|
||||
"This pad:\n"
|
||||
"Axes: %s\n"
|
||||
"Hats: %s\n"
|
||||
"But: %s\n"
|
||||
"Device: Ax: %i Balls:%i Hats:%i But:%i",
|
||||
//Version.major, Version.minor, Version.patch,
|
||||
PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled,
|
||||
PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
|
||||
PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
|
||||
PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle,
|
||||
#ifdef _WIN32
|
||||
joy0, joy1, joy2, joy3,
|
||||
//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
|
||||
XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R),
|
||||
#endif
|
||||
StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
|
||||
Axes, Balls, Hats, Buttons
|
||||
);
|
||||
}
|
||||
|
||||
// Populate the advanced tab
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::Update()
|
||||
{
|
||||
// Check that Dolphin is in focus, otherwise don't update the pad status
|
||||
/* If the emulator is running and unpaused GetJoyState() is run a little more often than needed,
|
||||
but I allow that since it can confuse the user if the input status in the configuration window
|
||||
is not update when the emulator is paused. */
|
||||
if (g_Config.bCheckFocus || IsFocus()) // && !g_EmulatorRunning)
|
||||
{
|
||||
for (int i = 0; i < joyinfo.size(); i++)
|
||||
InputCommon::GetJoyState(PadState[i], PadMapping[i], i, joyinfo[PadMapping[i].ID].NumButtons);
|
||||
}
|
||||
|
||||
// Show the current status in a window in the wxPanel
|
||||
#ifdef SHOW_PAD_STATUS
|
||||
m_pStatusBar->SetLabel(wxString::Format(
|
||||
"%s", ShowStatus(notebookpage).c_str()
|
||||
));
|
||||
#endif
|
||||
|
||||
//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
|
||||
|
||||
if(StrangeHack) PadGetStatus();
|
||||
if(!g_Config.bShowAdvanced) StrangeHack = false; else StrangeHack = true;
|
||||
}
|
||||
|
||||
|
||||
// Populate the advanced tab
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::CreateAdvancedControls(int i)
|
||||
{
|
||||
m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
|
||||
m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
|
||||
m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
|
||||
|
||||
m_pInStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
|
||||
m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
|
||||
//wxPoint(4, 15), wxSize(70,70));
|
||||
//wxPoint(4, 20), wxDefaultSize);
|
||||
wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
|
||||
wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
|
||||
|
||||
m_pOutStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
|
||||
m_bmpSquareOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
|
||||
//wxPoint(4, 15), wxSize(70,70));
|
||||
//wxPoint(4, 20), wxDefaultSize);
|
||||
wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
m_bmpDotOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
|
||||
wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// Rerecording
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#ifdef RERECORDING
|
||||
// Create controls
|
||||
m_SizeRecording[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Recording"));
|
||||
m_CheckRecording[i] = new wxCheckBox(m_Controller[i], ID_RECORDING, wxT("Record input"));
|
||||
m_CheckPlayback[i] = new wxCheckBox(m_Controller[i], ID_PLAYBACK, wxT("Play back input"));
|
||||
m_BtnSaveRecording[i] = new wxButton(m_Controller[i], ID_SAVE_RECORDING, wxT("Save recording"), wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
// Tool tips
|
||||
m_CheckRecording[i]->SetToolTip(wxT("Your recording will be saved to pad-record.bin in the Dolphin dir when you stop the game"));
|
||||
m_CheckPlayback[i]->SetToolTip(wxT("Play back the pad-record.bin file from the Dolphin dir"));
|
||||
m_BtnSaveRecording[i]->SetToolTip(wxT(
|
||||
"This will save the current recording to pad-record.bin. Your recording will\n"
|
||||
"also be automatically saved every 60 * 10 frames. And when you shut down the\n"
|
||||
"game."));
|
||||
|
||||
// Sizers
|
||||
m_SizeRecording[i]->Add(m_CheckRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
m_SizeRecording[i]->Add(m_CheckPlayback[i], 0, wxEXPAND | wxALL, 1);
|
||||
m_SizeRecording[i]->Add(m_BtnSaveRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
|
||||
// Only enable these options for pad 0
|
||||
m_CheckRecording[i]->Enable(false); m_CheckRecording[0]->Enable(true);
|
||||
m_CheckPlayback[i]->Enable(false); m_CheckPlayback[0]->Enable(true);
|
||||
m_BtnSaveRecording[i]->Enable(false); m_BtnSaveRecording[0]->Enable(true);
|
||||
// Don't allow saving when we are not recording
|
||||
m_BtnSaveRecording[i]->Enable(g_EmulatorRunning && g_Config.bRecording);
|
||||
//sDevice[i]->Add(m_SizeRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
|
||||
// Set values
|
||||
//m_CheckRecording[0]->SetValue(g_Config.bRecording);
|
||||
//m_CheckPlayback[0]->SetValue(g_Config.bPlayback);
|
||||
|
||||
//Console::Print("m_CheckRecording: %i\n", g_Config.bRecording, g_Config.bPlayback);
|
||||
#endif
|
||||
//////////////////////////////////////
|
||||
}
|
||||
|
||||
|
||||
wxBitmap ConfigBox::CreateBitmap() // Create box
|
||||
{
|
||||
BoxW = 70, BoxH = 70;
|
||||
wxBitmap bitmap(BoxW, BoxH);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
//wxBrush LightBlueBrush(_T("#0383f0"));
|
||||
//wxPen LightBluePen(_T("#80c5fd"));
|
||||
//wxPen LightGrayPen(_T("#909090"));
|
||||
wxPen LightBluePen(_T("#7f9db9")); // Windows XP color
|
||||
dc.SetPen(LightBluePen);
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, BoxW, BoxH);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
wxBitmap ConfigBox::CreateBitmapDot() // Create dot
|
||||
{
|
||||
int w = 2, h = 2;
|
||||
wxBitmap bitmap(w, h);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
//wxBrush RedBrush(_T("#0383f0"));
|
||||
//wxPen RedPen(_T("#80c5fd"));
|
||||
//wxPen LightGrayPen(_T("#909090"));
|
||||
dc.SetPen(*wxRED_PEN);
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, w, h);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#include "ConfigBox.h"
|
||||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
////////////////////////
|
||||
|
||||
/* If we don't use this hack m_MainSizer->GetMinSize().GetWidth() will not change
|
||||
when we enable and disable bShowAdvanced */
|
||||
bool StrangeHack = true;
|
||||
|
||||
// Set PAD status
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::PadGetStatus()
|
||||
{
|
||||
/* Return if it's not detected. The ID should never be less than zero here, it can only be that
|
||||
because of a manual ini file change, but we make that check anway. */
|
||||
if(PadMapping[notebookpage].ID < 0 || PadMapping[notebookpage].ID >= SDL_NumJoysticks())
|
||||
{
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Return if it's not enabled
|
||||
if (!PadMapping[notebookpage].enabled)
|
||||
{
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Get physical device status
|
||||
int PhysicalDevice = PadMapping[notebookpage].ID;
|
||||
int TriggerType = PadMapping[notebookpage].triggertype;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Analog stick
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Set Deadzones perhaps out of function
|
||||
//int deadzone = (int)(((float)(128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
|
||||
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
|
||||
|
||||
// Get original values
|
||||
int main_x = PadState[notebookpage].axis[InputCommon::CTL_MAIN_X];
|
||||
int main_y = PadState[notebookpage].axis[InputCommon::CTL_MAIN_Y];
|
||||
//int sub_x = (PadState[_numPAD].axis[CTL_SUB_X];
|
||||
//int sub_y = -(PadState[_numPAD].axis[CTL_SUB_Y];
|
||||
|
||||
// Get adjusted values
|
||||
int main_x_after = main_x, main_y_after = main_y;
|
||||
if(PadMapping[notebookpage].bSquareToCircle)
|
||||
{
|
||||
std::vector<int> main_xy = InputCommon::Square2Circle(main_x, main_y, notebookpage, PadMapping[notebookpage].SDiagonal);
|
||||
main_x_after = main_xy.at(0);
|
||||
main_y_after = main_xy.at(1);
|
||||
}
|
||||
|
||||
//
|
||||
float f_x = main_x / 32767.0;
|
||||
float f_y = main_y / 32767.0;
|
||||
float f_x_aft = main_x_after / 32767.0;
|
||||
float f_y_aft = main_y_after / 32767.0;
|
||||
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("x:%1.2f y:%1.2f"),
|
||||
f_x, f_y
|
||||
));
|
||||
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("x:%1.2f y:%1.2f"),
|
||||
f_x_aft, f_y_aft
|
||||
));
|
||||
|
||||
// Adjust the values for the plot
|
||||
int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; // Border adjustment
|
||||
|
||||
main_x = (BoxW_ / 2) + (main_x * BoxW_ / (32767 * 2));
|
||||
main_y = (BoxH_ / 2) + (main_y * BoxH_ / (32767 * 2));
|
||||
|
||||
int main_x_out = (BoxW_ / 2) + (main_x_after * BoxW_ / (32767 * 2));
|
||||
int main_y_out = (BoxH_ / 2) + (main_y_after * BoxH_ / (32767 * 2));
|
||||
|
||||
// Adjust the dot
|
||||
m_bmpDot[notebookpage]->SetPosition(wxPoint(main_x, main_y));
|
||||
m_bmpDotOut[notebookpage]->SetPosition(wxPoint(main_x_out, main_y_out));
|
||||
///////////////////// Analog stick
|
||||
|
||||
|
||||
//////////////////////////////////////
|
||||
// Triggers
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
int TriggerValue = 255;
|
||||
if (PadState[notebookpage].halfpress) TriggerValue = 100;
|
||||
|
||||
// Get the selected keys
|
||||
long Left, Right;
|
||||
m_JoyShoulderL[notebookpage]->GetValue().ToLong(&Left);
|
||||
m_JoyShoulderR[notebookpage]->GetValue().ToLong(&Right);
|
||||
|
||||
// Get the trigger values
|
||||
int TriggerLeft = PadState[notebookpage].axis[InputCommon::CTL_L_SHOULDER];
|
||||
int TriggerRight = PadState[notebookpage].axis[InputCommon::CTL_R_SHOULDER];
|
||||
|
||||
// Convert the triggers values
|
||||
if (PadMapping[notebookpage].triggertype == InputCommon::CTL_TRIGGER_SDL)
|
||||
{
|
||||
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
|
||||
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
|
||||
}
|
||||
|
||||
// If we don't have any axis selected for the shoulder buttons
|
||||
if(Left < 1000) TriggerLeft = 0;
|
||||
if(Right < 1000) TriggerRight = 0;
|
||||
|
||||
// Get the digital values
|
||||
if(Left < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_L_SHOULDER]) TriggerLeft = TriggerValue;
|
||||
if(Right < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_R_SHOULDER]) TriggerRight = TriggerValue;
|
||||
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("Left:%03i Right:%03i"),
|
||||
TriggerLeft, TriggerRight
|
||||
));
|
||||
///////////////////// Triggers
|
||||
}
|
||||
|
||||
// Show the current pad status
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
std::string ShowStatus(int VirtualController)
|
||||
{
|
||||
// Check if it's enabled
|
||||
if (!PadMapping[VirtualController].enabled) return StringFromFormat("%i disabled", VirtualController);
|
||||
|
||||
// Save the physical device
|
||||
int PhysicalDevice = PadMapping[VirtualController].ID;
|
||||
|
||||
// Make local shortcut
|
||||
SDL_Joystick *joy = PadState[VirtualController].joy;
|
||||
|
||||
// Make shortcuts for all pads
|
||||
SDL_Joystick *joy0 = PadState[0].joy;
|
||||
SDL_Joystick *joy1 = PadState[1].joy;
|
||||
SDL_Joystick *joy2 = PadState[2].joy;
|
||||
SDL_Joystick *joy3 = PadState[3].joy;
|
||||
|
||||
// Temporary storage
|
||||
std::string StrAxes, StrHats, StrBut;
|
||||
int value;
|
||||
|
||||
// Get status
|
||||
int Axes = joyinfo[PhysicalDevice].NumAxes;
|
||||
int Balls = joyinfo[PhysicalDevice].NumBalls;
|
||||
int Hats = joyinfo[PhysicalDevice].NumHats;
|
||||
int Buttons = joyinfo[PhysicalDevice].NumButtons;
|
||||
|
||||
// Get version
|
||||
//SDL_version Version;
|
||||
//SDL_GetVersion(&Version);
|
||||
|
||||
// Update the internal values
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// Go through all axes and read out their values
|
||||
for(int i = 0; i < Axes; i++)
|
||||
{
|
||||
value = SDL_JoystickGetAxis(joy, i);
|
||||
StrAxes += StringFromFormat(" %i:%06i", i, value);
|
||||
}
|
||||
for(int i = 0;i < Hats; i++)
|
||||
{
|
||||
value = SDL_JoystickGetHat(joy, i);
|
||||
StrHats += StringFromFormat(" %i:%i", i, value);
|
||||
}
|
||||
for(int i = 0;i < Buttons; i++)
|
||||
{
|
||||
value = SDL_JoystickGetButton(joy, i);
|
||||
StrBut += StringFromFormat(" %i:%i", i+1, value);
|
||||
}
|
||||
|
||||
return StringFromFormat(
|
||||
//"Version: %i.%i.%i\n"
|
||||
"All pads:\n"
|
||||
"Enabled: %i %i %i %i\n"
|
||||
"ID: %i %i %i %i\n"
|
||||
"Controllertype: %i %i %i %i\n"
|
||||
"SquareToCircle: %i %i %i %i\n\n"
|
||||
#ifdef _WIN32
|
||||
"Handles: %i %i %i %i\n"
|
||||
"XInput: %i %i %i\n"
|
||||
#endif
|
||||
|
||||
"This pad:\n"
|
||||
"Axes: %s\n"
|
||||
"Hats: %s\n"
|
||||
"But: %s\n"
|
||||
"Device: Ax: %i Balls:%i Hats:%i But:%i",
|
||||
//Version.major, Version.minor, Version.patch,
|
||||
PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled,
|
||||
PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
|
||||
PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
|
||||
PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle,
|
||||
#ifdef _WIN32
|
||||
joy0, joy1, joy2, joy3,
|
||||
//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
|
||||
XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R),
|
||||
#endif
|
||||
StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
|
||||
Axes, Balls, Hats, Buttons
|
||||
);
|
||||
}
|
||||
|
||||
// Populate the advanced tab
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::Update()
|
||||
{
|
||||
// Check that Dolphin is in focus, otherwise don't update the pad status
|
||||
/* If the emulator is running and unpaused GetJoyState() is run a little more often than needed,
|
||||
but I allow that since it can confuse the user if the input status in the configuration window
|
||||
is not update when the emulator is paused. */
|
||||
if (g_Config.bCheckFocus || IsFocus()) // && !g_EmulatorRunning)
|
||||
{
|
||||
for (int i = 0; i < joyinfo.size(); i++)
|
||||
InputCommon::GetJoyState(PadState[i], PadMapping[i], i, joyinfo[PadMapping[i].ID].NumButtons);
|
||||
}
|
||||
|
||||
// Show the current status in a window in the wxPanel
|
||||
#ifdef SHOW_PAD_STATUS
|
||||
m_pStatusBar->SetLabel(wxString::Format(
|
||||
"%s", ShowStatus(notebookpage).c_str()
|
||||
));
|
||||
#endif
|
||||
|
||||
//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
|
||||
|
||||
if(StrangeHack) PadGetStatus();
|
||||
if(!g_Config.bShowAdvanced) StrangeHack = false; else StrangeHack = true;
|
||||
}
|
||||
|
||||
|
||||
// Populate the advanced tab
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::CreateAdvancedControls(int i)
|
||||
{
|
||||
m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
|
||||
m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
|
||||
m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
|
||||
|
||||
m_pInStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
|
||||
m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
|
||||
//wxPoint(4, 15), wxSize(70,70));
|
||||
//wxPoint(4, 20), wxDefaultSize);
|
||||
wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
|
||||
wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
|
||||
|
||||
m_pOutStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
|
||||
m_bmpSquareOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
|
||||
//wxPoint(4, 15), wxSize(70,70));
|
||||
//wxPoint(4, 20), wxDefaultSize);
|
||||
wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
m_bmpDotOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
|
||||
wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// Rerecording
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#ifdef RERECORDING
|
||||
// Create controls
|
||||
m_SizeRecording[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Recording"));
|
||||
m_CheckRecording[i] = new wxCheckBox(m_Controller[i], ID_RECORDING, wxT("Record input"));
|
||||
m_CheckPlayback[i] = new wxCheckBox(m_Controller[i], ID_PLAYBACK, wxT("Play back input"));
|
||||
m_BtnSaveRecording[i] = new wxButton(m_Controller[i], ID_SAVE_RECORDING, wxT("Save recording"), wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
// Tool tips
|
||||
m_CheckRecording[i]->SetToolTip(wxT("Your recording will be saved to pad-record.bin in the Dolphin dir when you stop the game"));
|
||||
m_CheckPlayback[i]->SetToolTip(wxT("Play back the pad-record.bin file from the Dolphin dir"));
|
||||
m_BtnSaveRecording[i]->SetToolTip(wxT(
|
||||
"This will save the current recording to pad-record.bin. Your recording will\n"
|
||||
"also be automatically saved every 60 * 10 frames. And when you shut down the\n"
|
||||
"game."));
|
||||
|
||||
// Sizers
|
||||
m_SizeRecording[i]->Add(m_CheckRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
m_SizeRecording[i]->Add(m_CheckPlayback[i], 0, wxEXPAND | wxALL, 1);
|
||||
m_SizeRecording[i]->Add(m_BtnSaveRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
|
||||
// Only enable these options for pad 0
|
||||
m_CheckRecording[i]->Enable(false); m_CheckRecording[0]->Enable(true);
|
||||
m_CheckPlayback[i]->Enable(false); m_CheckPlayback[0]->Enable(true);
|
||||
m_BtnSaveRecording[i]->Enable(false); m_BtnSaveRecording[0]->Enable(true);
|
||||
// Don't allow saving when we are not recording
|
||||
m_BtnSaveRecording[i]->Enable(g_EmulatorRunning && g_Config.bRecording);
|
||||
//sDevice[i]->Add(m_SizeRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
|
||||
// Set values
|
||||
//m_CheckRecording[0]->SetValue(g_Config.bRecording);
|
||||
//m_CheckPlayback[0]->SetValue(g_Config.bPlayback);
|
||||
|
||||
//Console::Print("m_CheckRecording: %i\n", g_Config.bRecording, g_Config.bPlayback);
|
||||
#endif
|
||||
//////////////////////////////////////
|
||||
}
|
||||
|
||||
|
||||
wxBitmap ConfigBox::CreateBitmap() // Create box
|
||||
{
|
||||
BoxW = 70, BoxH = 70;
|
||||
wxBitmap bitmap(BoxW, BoxH);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
//wxBrush LightBlueBrush(_T("#0383f0"));
|
||||
//wxPen LightBluePen(_T("#80c5fd"));
|
||||
//wxPen LightGrayPen(_T("#909090"));
|
||||
wxPen LightBluePen(_T("#7f9db9")); // Windows XP color
|
||||
dc.SetPen(LightBluePen);
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, BoxW, BoxH);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
wxBitmap ConfigBox::CreateBitmapDot() // Create dot
|
||||
{
|
||||
int w = 2, h = 2;
|
||||
wxBitmap bitmap(w, h);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
//wxBrush RedBrush(_T("#0383f0"));
|
||||
//wxPen RedPen(_T("#80c5fd"));
|
||||
//wxPen LightGrayPen(_T("#909090"));
|
||||
dc.SetPen(*wxRED_PEN);
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, w, h);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
|
|
|
@ -1,434 +1,434 @@
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#include "math.h" // System
|
||||
|
||||
#include "ConfigBox.h" // Local
|
||||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
////////////////////////
|
||||
|
||||
|
||||
// Set dialog items from saved values
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::UpdateGUIButtonMapping(int controller)
|
||||
{
|
||||
// http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
|
||||
wxString tmp;
|
||||
|
||||
// Update selected gamepad
|
||||
m_Joyname[controller]->SetSelection(PadMapping[controller].ID);
|
||||
|
||||
// Update the enabled checkbox
|
||||
m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].halfpress; m_JoyButtonHalfpress[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
// Update the deadzone and controller type controls
|
||||
m_ControlType[controller]->SetSelection(PadMapping[controller].controllertype);
|
||||
m_TriggerType[controller]->SetSelection(PadMapping[controller].triggertype);
|
||||
m_Deadzone[controller]->SetSelection(PadMapping[controller].deadzone);
|
||||
m_CoBDiagonal[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SDiagonal.c_str()));
|
||||
m_CBS_to_C[controller]->SetValue(PadMapping[controller].bSquareToCircle);
|
||||
m_AdvancedMapFilter[controller]->SetValue(g_Config.bNoTriggerFilter);
|
||||
#ifdef RERECORDING
|
||||
m_CheckRecording[controller]->SetValue(g_Config.bRecording);
|
||||
m_CheckPlayback[controller]->SetValue(g_Config.bPlayback);
|
||||
#endif
|
||||
//LogMsg("m_TriggerType[%i] = %i\n", controller, PadMapping[controller].triggertype);
|
||||
|
||||
// Update D-Pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
{
|
||||
tmp << PadMapping[controller].dpad; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with "" in the GUI controls
|
||||
//if(ControlsCreated) ToBlank();
|
||||
}
|
||||
|
||||
/* Populate the PadMapping array with the dialog items settings (for example
|
||||
selected joystick, enabled or disabled status and so on) */
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot)
|
||||
{
|
||||
// Temporary storage
|
||||
wxString tmp;
|
||||
long value;
|
||||
|
||||
// Save from or to the same or different slots
|
||||
if (FromSlot == -1) FromSlot = controller;
|
||||
|
||||
// Replace "" with "-1" in the GUI controls
|
||||
ToBlank(false);
|
||||
|
||||
// Set enabled or disable status and other settings
|
||||
if(!DontChangeId) PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
|
||||
if(FromSlot == controller) PadMapping[controller].enabled = m_Joyattach[FromSlot]->GetValue(); // Only enable one
|
||||
PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
|
||||
PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
|
||||
PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();
|
||||
PadMapping[controller].SDiagonal = m_CoBDiagonal[FromSlot]->GetLabel().mb_str();
|
||||
PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked();
|
||||
|
||||
// The analog buttons
|
||||
m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_X] = value; tmp.clear();
|
||||
m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_Y] = value; tmp.clear();
|
||||
m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_X] = value; tmp.clear();
|
||||
m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_Y] = value; tmp.clear();
|
||||
|
||||
// The shoulder buttons
|
||||
m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER] = value;
|
||||
m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER] = value;
|
||||
|
||||
// The digital buttons
|
||||
m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER] = value; tmp.clear();
|
||||
m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_START] = value; tmp.clear();
|
||||
|
||||
//LogMsg("PadMapping[%i].triggertype = %i, m_TriggerType[%i]->GetSelection() = %i\n",
|
||||
// controller, PadMapping[controller].triggertype, FromSlot, m_TriggerType[FromSlot]->GetSelection());
|
||||
|
||||
// The halfpress button
|
||||
m_JoyButtonHalfpress[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].halfpress = value; tmp.clear();
|
||||
|
||||
// The digital pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
{
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad = value; tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP] = value; tmp.clear();
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN] = value; tmp.clear();
|
||||
m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT] = value; tmp.clear();
|
||||
m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT] = value; tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with ""
|
||||
ToBlank();
|
||||
}
|
||||
|
||||
// Update the textbox for the buttons
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::SetButtonText(int id, char text[128], int Page)
|
||||
{
|
||||
// Set controller value
|
||||
int controller;
|
||||
if (Page == -1) controller = notebookpage; else controller = Page;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
case IDB_DPAD_RIGHT: m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_UP: m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_DOWN: m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_LEFT: m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_ANALOG_MAIN_X: m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_MAIN_Y: m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_SUB_X: m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_SUB_Y: m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_SHOULDER_L: m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_SHOULDER_R: m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_BUTTON_A: m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_B: m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_X: m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_Y: m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_Z: m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTONSTART: m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_BUTTONHALFPRESS: m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
// Get the text in the textbox for the buttons
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
wxString ConfigBox::GetButtonText(int id, int Page)
|
||||
{
|
||||
// Set controller value
|
||||
int controller;
|
||||
if (Page == -1) controller = notebookpage; else controller = Page;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
// D-Pad
|
||||
case IDB_DPAD_RIGHT: return m_JoyDpadRight[controller]->GetValue();
|
||||
case IDB_DPAD_UP: return m_JoyDpadUp[controller]->GetValue();
|
||||
case IDB_DPAD_DOWN: return m_JoyDpadDown[controller]->GetValue();
|
||||
case IDB_DPAD_LEFT: return m_JoyDpadLeft[controller]->GetValue();
|
||||
|
||||
// Analog Stick
|
||||
case IDB_ANALOG_MAIN_X: return m_JoyAnalogMainX[controller]->GetValue();
|
||||
case IDB_ANALOG_MAIN_Y: return m_JoyAnalogMainY[controller]->GetValue();
|
||||
case IDB_ANALOG_SUB_X: return m_JoyAnalogSubX[controller]->GetValue();
|
||||
case IDB_ANALOG_SUB_Y: return m_JoyAnalogSubY[controller]->GetValue();
|
||||
|
||||
// Shoulder Buttons
|
||||
case IDB_SHOULDER_L: return m_JoyShoulderL[controller]->GetValue();
|
||||
case IDB_SHOULDER_R: return m_JoyShoulderR[controller]->GetValue();
|
||||
|
||||
// Buttons
|
||||
case IDB_BUTTON_A: return m_JoyButtonA[controller]->GetValue();
|
||||
case IDB_BUTTON_B: return m_JoyButtonB[controller]->GetValue();
|
||||
case IDB_BUTTON_X: return m_JoyButtonX[controller]->GetValue();
|
||||
case IDB_BUTTON_Y: return m_JoyButtonY[controller]->GetValue();
|
||||
case IDB_BUTTON_Z: return m_JoyButtonZ[controller]->GetValue();
|
||||
case IDB_BUTTONSTART: return m_JoyButtonStart[controller]->GetValue();
|
||||
|
||||
case IDB_BUTTONHALFPRESS: return m_JoyButtonHalfpress[controller]->GetValue();
|
||||
default: return wxString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Configure button mapping
|
||||
// ¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
|
||||
// Wait for button press
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
|
||||
timer. The downside with the while() or for() loop is that there is no way to stop it if the user
|
||||
should select to configure another button while we are still in an old loop. What will happen then
|
||||
is that we start another parallel loop (at least in Windows) that blocks the old loop. And our only
|
||||
option to wait for the old loop to finish is with a new loop, and that will block the old loop for as
|
||||
long as it's going on. Therefore a timer is easier to control. */
|
||||
void ConfigBox::GetButtons(wxCommandEvent& event)
|
||||
{
|
||||
DoGetButtons(event.GetId());
|
||||
}
|
||||
|
||||
void ConfigBox::DoGetButtons(int GetId)
|
||||
{
|
||||
// =============================================
|
||||
// Collect the starting values
|
||||
// ----------------
|
||||
|
||||
// Get the current controller
|
||||
int Controller = notebookpage;
|
||||
int PadID = PadMapping[Controller].ID;
|
||||
|
||||
// Create a shortcut for the pad handle
|
||||
SDL_Joystick *joy = PadState[Controller].joy;
|
||||
|
||||
// Get the number of axes, hats and buttons
|
||||
int Buttons = SDL_JoystickNumButtons(joy);
|
||||
int Axes = SDL_JoystickNumAxes(joy);
|
||||
int Hats = SDL_JoystickNumHats(joy);
|
||||
|
||||
Console::Print("PadID: %i Axes: %i\n", PadID, joyinfo[PadID].NumAxes, joyinfo[PadID].joy);
|
||||
|
||||
// Get the controller and trigger type
|
||||
int ControllerType = PadMapping[Controller].controllertype;
|
||||
int TriggerType = PadMapping[Controller].triggertype;
|
||||
|
||||
// Collect the accepted buttons for this slot
|
||||
bool LeftRight = (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R);
|
||||
|
||||
bool Axis = (GetId >= IDB_ANALOG_MAIN_X && GetId <= IDB_SHOULDER_R)
|
||||
// Don't allow SDL input for the triggers when XInput is selected
|
||||
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) );
|
||||
|
||||
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
|
||||
|
||||
bool Button = (GetId >= IDB_BUTTON_A && GetId <= IDB_BUTTONHALFPRESS) // All digital buttons
|
||||
|| (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) // both shoulder buttons
|
||||
|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == InputCommon::CTL_DPAD_CUSTOM); // Or the custom hat mode
|
||||
|
||||
bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT) // All DPads
|
||||
&& (PadMapping[Controller].controllertype == InputCommon::CTL_DPAD_HAT); // Not with the hat option defined
|
||||
|
||||
bool NoTriggerFilter = g_Config.bNoTriggerFilter;
|
||||
|
||||
// Values used in this function
|
||||
char format[128];
|
||||
int Seconds = 4; // Seconds to wait for
|
||||
int TimesPerSecond = 40; // How often to run the check
|
||||
|
||||
// Values returned from InputCommon::GetButton()
|
||||
int value; // Axis value
|
||||
int type; // Button type
|
||||
int pressed = 0;
|
||||
bool Succeed = false;
|
||||
bool Stop = false; // Stop the timer
|
||||
// =======================
|
||||
|
||||
//Console::Print("Before (%i) Id:%i %i IsRunning:%i\n",
|
||||
// GetButtonWaitingTimer, GetButtonWaitingID, GetId, m_ButtonMappingTimer->IsRunning());
|
||||
|
||||
// If the Id has changed or the timer is not running we should start one
|
||||
if( GetButtonWaitingID != GetId || !m_ButtonMappingTimer->IsRunning() )
|
||||
{
|
||||
if(m_ButtonMappingTimer->IsRunning())
|
||||
{
|
||||
m_ButtonMappingTimer->Stop();
|
||||
GetButtonWaitingTimer = 0;
|
||||
|
||||
// Update the old textbox
|
||||
SetButtonText(GetButtonWaitingID, "");
|
||||
}
|
||||
|
||||
// Save the button Id
|
||||
GetButtonWaitingID = GetId;
|
||||
|
||||
// Reset the key in case we happen to have an old one
|
||||
g_Pressed = 0;
|
||||
|
||||
// Update the text box
|
||||
sprintf(format, "[%d]", Seconds);
|
||||
SetButtonText(GetId, format);
|
||||
|
||||
// Start the timer
|
||||
#if wxUSE_TIMER
|
||||
m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
|
||||
#endif
|
||||
}
|
||||
|
||||
// ===============================================
|
||||
// Check for buttons
|
||||
// ----------------
|
||||
|
||||
// If there is a timer but we should not create a new one
|
||||
else
|
||||
{
|
||||
InputCommon::GetButton(
|
||||
joy, PadID, Buttons, Axes, Hats,
|
||||
g_Pressed, value, type, pressed, Succeed, Stop,
|
||||
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
|
||||
}
|
||||
// ========================= Check for keys
|
||||
|
||||
|
||||
// ===============================================
|
||||
// Process results
|
||||
// ----------------
|
||||
|
||||
// Count each time
|
||||
GetButtonWaitingTimer++;
|
||||
|
||||
// This is run every second
|
||||
if(GetButtonWaitingTimer % TimesPerSecond == 0)
|
||||
{
|
||||
// Current time
|
||||
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
|
||||
|
||||
// Update text
|
||||
sprintf(format, "[%d]", TmpTime);
|
||||
SetButtonText(GetId, format);
|
||||
}
|
||||
|
||||
// Time's up
|
||||
if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
|
||||
{
|
||||
Stop = true;
|
||||
// Leave a blank mapping
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
||||
}
|
||||
|
||||
// If we got a button
|
||||
if(Succeed)
|
||||
{
|
||||
Stop = true;
|
||||
// Write the number of the pressed button to the text box
|
||||
sprintf(format, "%d", pressed);
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, format); else SetButtonText(GetId, format);
|
||||
}
|
||||
|
||||
// Stop the timer
|
||||
if(Stop)
|
||||
{
|
||||
m_ButtonMappingTimer->Stop();
|
||||
GetButtonWaitingTimer = 0;
|
||||
|
||||
/* Update the button mapping for all slots that use this device. (It doesn't make sense to have several slots
|
||||
controlled by the same device, but several DirectInput instances of different but identical devices may possible
|
||||
have the same id, I don't know. So we have to do this. The user may also have selected the same device for
|
||||
several disabled slots. */
|
||||
if(g_Config.bSaveByID) SaveButtonMappingAll(Controller); else SaveButtonMapping(Controller);
|
||||
}
|
||||
|
||||
// If we got a bad button
|
||||
if(g_Pressed == -1)
|
||||
{
|
||||
// Update text
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
||||
|
||||
// Notify the user
|
||||
wxMessageBox(wxString::Format(wxT(
|
||||
"You selected a key with a to low key code (%i), please"
|
||||
" select another key with a higher key code."), pressed)
|
||||
, wxT("Notice"), wxICON_INFORMATION);
|
||||
}
|
||||
// ======================== Process results
|
||||
|
||||
// Debugging
|
||||
/*
|
||||
Console::Print("Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
|
||||
PadMapping[0].halfpress, PadMapping[1].halfpress, PadMapping[2].halfpress, PadMapping[3].halfpress,
|
||||
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
|
||||
);*/
|
||||
}
|
||||
/////////////////////////////////////////////////////////// Configure button mapping
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#include "math.h" // System
|
||||
|
||||
#include "ConfigBox.h" // Local
|
||||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
////////////////////////
|
||||
|
||||
|
||||
// Set dialog items from saved values
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::UpdateGUIButtonMapping(int controller)
|
||||
{
|
||||
// http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
|
||||
wxString tmp;
|
||||
|
||||
// Update selected gamepad
|
||||
m_Joyname[controller]->SetSelection(PadMapping[controller].ID);
|
||||
|
||||
// Update the enabled checkbox
|
||||
m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].halfpress; m_JoyButtonHalfpress[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
// Update the deadzone and controller type controls
|
||||
m_ControlType[controller]->SetSelection(PadMapping[controller].controllertype);
|
||||
m_TriggerType[controller]->SetSelection(PadMapping[controller].triggertype);
|
||||
m_Deadzone[controller]->SetSelection(PadMapping[controller].deadzone);
|
||||
m_CoBDiagonal[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SDiagonal.c_str()));
|
||||
m_CBS_to_C[controller]->SetValue(PadMapping[controller].bSquareToCircle);
|
||||
m_AdvancedMapFilter[controller]->SetValue(g_Config.bNoTriggerFilter);
|
||||
#ifdef RERECORDING
|
||||
m_CheckRecording[controller]->SetValue(g_Config.bRecording);
|
||||
m_CheckPlayback[controller]->SetValue(g_Config.bPlayback);
|
||||
#endif
|
||||
//LogMsg("m_TriggerType[%i] = %i\n", controller, PadMapping[controller].triggertype);
|
||||
|
||||
// Update D-Pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
{
|
||||
tmp << PadMapping[controller].dpad; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with "" in the GUI controls
|
||||
//if(ControlsCreated) ToBlank();
|
||||
}
|
||||
|
||||
/* Populate the PadMapping array with the dialog items settings (for example
|
||||
selected joystick, enabled or disabled status and so on) */
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot)
|
||||
{
|
||||
// Temporary storage
|
||||
wxString tmp;
|
||||
long value;
|
||||
|
||||
// Save from or to the same or different slots
|
||||
if (FromSlot == -1) FromSlot = controller;
|
||||
|
||||
// Replace "" with "-1" in the GUI controls
|
||||
ToBlank(false);
|
||||
|
||||
// Set enabled or disable status and other settings
|
||||
if(!DontChangeId) PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
|
||||
if(FromSlot == controller) PadMapping[controller].enabled = m_Joyattach[FromSlot]->GetValue(); // Only enable one
|
||||
PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
|
||||
PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
|
||||
PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();
|
||||
PadMapping[controller].SDiagonal = m_CoBDiagonal[FromSlot]->GetLabel().mb_str();
|
||||
PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked();
|
||||
|
||||
// The analog buttons
|
||||
m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_X] = value; tmp.clear();
|
||||
m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_Y] = value; tmp.clear();
|
||||
m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_X] = value; tmp.clear();
|
||||
m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_Y] = value; tmp.clear();
|
||||
|
||||
// The shoulder buttons
|
||||
m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER] = value;
|
||||
m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER] = value;
|
||||
|
||||
// The digital buttons
|
||||
m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER] = value; tmp.clear();
|
||||
m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_START] = value; tmp.clear();
|
||||
|
||||
//LogMsg("PadMapping[%i].triggertype = %i, m_TriggerType[%i]->GetSelection() = %i\n",
|
||||
// controller, PadMapping[controller].triggertype, FromSlot, m_TriggerType[FromSlot]->GetSelection());
|
||||
|
||||
// The halfpress button
|
||||
m_JoyButtonHalfpress[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].halfpress = value; tmp.clear();
|
||||
|
||||
// The digital pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
{
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad = value; tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP] = value; tmp.clear();
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN] = value; tmp.clear();
|
||||
m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT] = value; tmp.clear();
|
||||
m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT] = value; tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with ""
|
||||
ToBlank();
|
||||
}
|
||||
|
||||
// Update the textbox for the buttons
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::SetButtonText(int id, char text[128], int Page)
|
||||
{
|
||||
// Set controller value
|
||||
int controller;
|
||||
if (Page == -1) controller = notebookpage; else controller = Page;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
case IDB_DPAD_RIGHT: m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_UP: m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_DOWN: m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_LEFT: m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_ANALOG_MAIN_X: m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_MAIN_Y: m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_SUB_X: m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_SUB_Y: m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_SHOULDER_L: m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_SHOULDER_R: m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_BUTTON_A: m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_B: m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_X: m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_Y: m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_Z: m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTONSTART: m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_BUTTONHALFPRESS: m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
// Get the text in the textbox for the buttons
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
wxString ConfigBox::GetButtonText(int id, int Page)
|
||||
{
|
||||
// Set controller value
|
||||
int controller;
|
||||
if (Page == -1) controller = notebookpage; else controller = Page;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
// D-Pad
|
||||
case IDB_DPAD_RIGHT: return m_JoyDpadRight[controller]->GetValue();
|
||||
case IDB_DPAD_UP: return m_JoyDpadUp[controller]->GetValue();
|
||||
case IDB_DPAD_DOWN: return m_JoyDpadDown[controller]->GetValue();
|
||||
case IDB_DPAD_LEFT: return m_JoyDpadLeft[controller]->GetValue();
|
||||
|
||||
// Analog Stick
|
||||
case IDB_ANALOG_MAIN_X: return m_JoyAnalogMainX[controller]->GetValue();
|
||||
case IDB_ANALOG_MAIN_Y: return m_JoyAnalogMainY[controller]->GetValue();
|
||||
case IDB_ANALOG_SUB_X: return m_JoyAnalogSubX[controller]->GetValue();
|
||||
case IDB_ANALOG_SUB_Y: return m_JoyAnalogSubY[controller]->GetValue();
|
||||
|
||||
// Shoulder Buttons
|
||||
case IDB_SHOULDER_L: return m_JoyShoulderL[controller]->GetValue();
|
||||
case IDB_SHOULDER_R: return m_JoyShoulderR[controller]->GetValue();
|
||||
|
||||
// Buttons
|
||||
case IDB_BUTTON_A: return m_JoyButtonA[controller]->GetValue();
|
||||
case IDB_BUTTON_B: return m_JoyButtonB[controller]->GetValue();
|
||||
case IDB_BUTTON_X: return m_JoyButtonX[controller]->GetValue();
|
||||
case IDB_BUTTON_Y: return m_JoyButtonY[controller]->GetValue();
|
||||
case IDB_BUTTON_Z: return m_JoyButtonZ[controller]->GetValue();
|
||||
case IDB_BUTTONSTART: return m_JoyButtonStart[controller]->GetValue();
|
||||
|
||||
case IDB_BUTTONHALFPRESS: return m_JoyButtonHalfpress[controller]->GetValue();
|
||||
default: return wxString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Configure button mapping
|
||||
// ¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
|
||||
// Wait for button press
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
|
||||
timer. The downside with the while() or for() loop is that there is no way to stop it if the user
|
||||
should select to configure another button while we are still in an old loop. What will happen then
|
||||
is that we start another parallel loop (at least in Windows) that blocks the old loop. And our only
|
||||
option to wait for the old loop to finish is with a new loop, and that will block the old loop for as
|
||||
long as it's going on. Therefore a timer is easier to control. */
|
||||
void ConfigBox::GetButtons(wxCommandEvent& event)
|
||||
{
|
||||
DoGetButtons(event.GetId());
|
||||
}
|
||||
|
||||
void ConfigBox::DoGetButtons(int GetId)
|
||||
{
|
||||
// =============================================
|
||||
// Collect the starting values
|
||||
// ----------------
|
||||
|
||||
// Get the current controller
|
||||
int Controller = notebookpage;
|
||||
int PadID = PadMapping[Controller].ID;
|
||||
|
||||
// Create a shortcut for the pad handle
|
||||
SDL_Joystick *joy = PadState[Controller].joy;
|
||||
|
||||
// Get the number of axes, hats and buttons
|
||||
int Buttons = SDL_JoystickNumButtons(joy);
|
||||
int Axes = SDL_JoystickNumAxes(joy);
|
||||
int Hats = SDL_JoystickNumHats(joy);
|
||||
|
||||
Console::Print("PadID: %i Axes: %i\n", PadID, joyinfo[PadID].NumAxes, joyinfo[PadID].joy);
|
||||
|
||||
// Get the controller and trigger type
|
||||
int ControllerType = PadMapping[Controller].controllertype;
|
||||
int TriggerType = PadMapping[Controller].triggertype;
|
||||
|
||||
// Collect the accepted buttons for this slot
|
||||
bool LeftRight = (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R);
|
||||
|
||||
bool Axis = (GetId >= IDB_ANALOG_MAIN_X && GetId <= IDB_SHOULDER_R)
|
||||
// Don't allow SDL input for the triggers when XInput is selected
|
||||
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) );
|
||||
|
||||
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
|
||||
|
||||
bool Button = (GetId >= IDB_BUTTON_A && GetId <= IDB_BUTTONHALFPRESS) // All digital buttons
|
||||
|| (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) // both shoulder buttons
|
||||
|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == InputCommon::CTL_DPAD_CUSTOM); // Or the custom hat mode
|
||||
|
||||
bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT) // All DPads
|
||||
&& (PadMapping[Controller].controllertype == InputCommon::CTL_DPAD_HAT); // Not with the hat option defined
|
||||
|
||||
bool NoTriggerFilter = g_Config.bNoTriggerFilter;
|
||||
|
||||
// Values used in this function
|
||||
char format[128];
|
||||
int Seconds = 4; // Seconds to wait for
|
||||
int TimesPerSecond = 40; // How often to run the check
|
||||
|
||||
// Values returned from InputCommon::GetButton()
|
||||
int value; // Axis value
|
||||
int type; // Button type
|
||||
int pressed = 0;
|
||||
bool Succeed = false;
|
||||
bool Stop = false; // Stop the timer
|
||||
// =======================
|
||||
|
||||
//Console::Print("Before (%i) Id:%i %i IsRunning:%i\n",
|
||||
// GetButtonWaitingTimer, GetButtonWaitingID, GetId, m_ButtonMappingTimer->IsRunning());
|
||||
|
||||
// If the Id has changed or the timer is not running we should start one
|
||||
if( GetButtonWaitingID != GetId || !m_ButtonMappingTimer->IsRunning() )
|
||||
{
|
||||
if(m_ButtonMappingTimer->IsRunning())
|
||||
{
|
||||
m_ButtonMappingTimer->Stop();
|
||||
GetButtonWaitingTimer = 0;
|
||||
|
||||
// Update the old textbox
|
||||
SetButtonText(GetButtonWaitingID, "");
|
||||
}
|
||||
|
||||
// Save the button Id
|
||||
GetButtonWaitingID = GetId;
|
||||
|
||||
// Reset the key in case we happen to have an old one
|
||||
g_Pressed = 0;
|
||||
|
||||
// Update the text box
|
||||
sprintf(format, "[%d]", Seconds);
|
||||
SetButtonText(GetId, format);
|
||||
|
||||
// Start the timer
|
||||
#if wxUSE_TIMER
|
||||
m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
|
||||
#endif
|
||||
}
|
||||
|
||||
// ===============================================
|
||||
// Check for buttons
|
||||
// ----------------
|
||||
|
||||
// If there is a timer but we should not create a new one
|
||||
else
|
||||
{
|
||||
InputCommon::GetButton(
|
||||
joy, PadID, Buttons, Axes, Hats,
|
||||
g_Pressed, value, type, pressed, Succeed, Stop,
|
||||
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
|
||||
}
|
||||
// ========================= Check for keys
|
||||
|
||||
|
||||
// ===============================================
|
||||
// Process results
|
||||
// ----------------
|
||||
|
||||
// Count each time
|
||||
GetButtonWaitingTimer++;
|
||||
|
||||
// This is run every second
|
||||
if(GetButtonWaitingTimer % TimesPerSecond == 0)
|
||||
{
|
||||
// Current time
|
||||
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
|
||||
|
||||
// Update text
|
||||
sprintf(format, "[%d]", TmpTime);
|
||||
SetButtonText(GetId, format);
|
||||
}
|
||||
|
||||
// Time's up
|
||||
if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
|
||||
{
|
||||
Stop = true;
|
||||
// Leave a blank mapping
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
||||
}
|
||||
|
||||
// If we got a button
|
||||
if(Succeed)
|
||||
{
|
||||
Stop = true;
|
||||
// Write the number of the pressed button to the text box
|
||||
sprintf(format, "%d", pressed);
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, format); else SetButtonText(GetId, format);
|
||||
}
|
||||
|
||||
// Stop the timer
|
||||
if(Stop)
|
||||
{
|
||||
m_ButtonMappingTimer->Stop();
|
||||
GetButtonWaitingTimer = 0;
|
||||
|
||||
/* Update the button mapping for all slots that use this device. (It doesn't make sense to have several slots
|
||||
controlled by the same device, but several DirectInput instances of different but identical devices may possible
|
||||
have the same id, I don't know. So we have to do this. The user may also have selected the same device for
|
||||
several disabled slots. */
|
||||
if(g_Config.bSaveByID) SaveButtonMappingAll(Controller); else SaveButtonMapping(Controller);
|
||||
}
|
||||
|
||||
// If we got a bad button
|
||||
if(g_Pressed == -1)
|
||||
{
|
||||
// Update text
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
||||
|
||||
// Notify the user
|
||||
wxMessageBox(wxString::Format(wxT(
|
||||
"You selected a key with a to low key code (%i), please"
|
||||
" select another key with a higher key code."), pressed)
|
||||
, wxT("Notice"), wxICON_INFORMATION);
|
||||
}
|
||||
// ======================== Process results
|
||||
|
||||
// Debugging
|
||||
/*
|
||||
Console::Print("Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
|
||||
PadMapping[0].halfpress, PadMapping[1].halfpress, PadMapping[2].halfpress, PadMapping[3].halfpress,
|
||||
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
|
||||
);*/
|
||||
}
|
||||
/////////////////////////////////////////////////////////// Configure button mapping
|
||||
|
|
|
@ -1,195 +1,195 @@
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// File description
|
||||
/* ¯¯¯¯¯¯¯¯¯
|
||||
|
||||
Rerecording options
|
||||
|
||||
////////////////////////*/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#include "nJoy.h"
|
||||
#include "FileUtil.h"
|
||||
#include "ChunkFile.h"
|
||||
/////////////////////////
|
||||
|
||||
|
||||
#ifdef RERECORDING
|
||||
|
||||
|
||||
namespace Recording
|
||||
{
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Definitions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Pre defined maxium storage limit
|
||||
#define RECORD_SIZE (1024 * 128)
|
||||
SPADStatus RecordBuffer[RECORD_SIZE];
|
||||
int count = 0;
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Recording functions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void RecordInput(const SPADStatus& _rPADStatus)
|
||||
{
|
||||
if (count >= RECORD_SIZE) return;
|
||||
RecordBuffer[count++] = _rPADStatus;
|
||||
|
||||
// Logging
|
||||
//u8 TmpData[sizeof(SPADStatus)];
|
||||
//memcpy(TmpData, &RecordBuffer[count - 1], sizeof(SPADStatus));
|
||||
//Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str());
|
||||
|
||||
// Auto save every ten seconds
|
||||
if (count % (60 * 10) == 0) Save();
|
||||
}
|
||||
|
||||
const SPADStatus& Play()
|
||||
{
|
||||
// Logging
|
||||
//Console::Print("PlayRecord(%i)\n", count);
|
||||
if (count >= RECORD_SIZE)
|
||||
{
|
||||
// Todo: Make the recording size unlimited?
|
||||
//PanicAlert("The recording reached its end");
|
||||
return(RecordBuffer[0]);
|
||||
}
|
||||
return(RecordBuffer[count++]);
|
||||
}
|
||||
|
||||
void Load()
|
||||
{
|
||||
FILE* pStream = fopen("pad-record.bin", "rb");
|
||||
|
||||
if (pStream != NULL)
|
||||
{
|
||||
fread(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
||||
fclose(pStream);
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("SimplePad: Could not open pad-record.bin");
|
||||
}
|
||||
|
||||
//Console::Print("LoadRecord()");
|
||||
}
|
||||
|
||||
void Save()
|
||||
{
|
||||
// Open the file in a way that clears all old data
|
||||
FILE* pStream = fopen("pad-record.bin", "wb");
|
||||
|
||||
if (pStream != NULL)
|
||||
{
|
||||
fwrite(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
||||
fclose(pStream);
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("NJoy: Could not save pad-record.bin");
|
||||
}
|
||||
//PanicAlert("SaveRecord()");
|
||||
//Console::Print("SaveRecord()");
|
||||
}
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
// -------------------------------------------
|
||||
// Rerecording
|
||||
// ----------------------
|
||||
#ifdef RERECORDING
|
||||
/* Check if we are starting the pad to record the input, and an old file exists. In that case ask
|
||||
if we really want to start the recording and eventually overwrite the file */
|
||||
if (g_Config.bRecording && File::Exists("pad-record.bin"))
|
||||
{
|
||||
if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can"
|
||||
" now make a copy of it before you start a new recording and overwrite the file."
|
||||
" Select Yes to continue and overwrite the file. Select No to turn off the input"
|
||||
" recording and continue without recording anything.",
|
||||
"pad-record.bin"))
|
||||
{
|
||||
// Turn off recording and continue
|
||||
g_Config.bRecording = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Load recorded input if we are to play it back, otherwise begin with a blank recording
|
||||
if (g_Config.bPlayback) Recording::Load();
|
||||
#endif
|
||||
// ----------------------
|
||||
}
|
||||
|
||||
|
||||
void ShutDown()
|
||||
{
|
||||
// Save recording
|
||||
if (g_Config.bRecording) Recording::Save();
|
||||
// Reset the counter
|
||||
count = 0;
|
||||
}
|
||||
|
||||
void DoState(unsigned char **ptr, int mode)
|
||||
{
|
||||
// Load or save the counter
|
||||
PointerWrap p(ptr, mode);
|
||||
p.Do(count);
|
||||
|
||||
//Console::Print("count: %i\n", count);
|
||||
|
||||
// Update the frame counter for the sake of the status bar
|
||||
if (mode == PointerWrap::MODE_READ)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// This only works when rendering to the main window, I think
|
||||
PostMessage(GetParent(g_PADInitialize->hWnd), WM_USER, INPUT_FRAME_COUNTER, count);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // Recording
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// File description
|
||||
/* ¯¯¯¯¯¯¯¯¯
|
||||
|
||||
Rerecording options
|
||||
|
||||
////////////////////////*/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#include "nJoy.h"
|
||||
#include "FileUtil.h"
|
||||
#include "ChunkFile.h"
|
||||
/////////////////////////
|
||||
|
||||
|
||||
#ifdef RERECORDING
|
||||
|
||||
|
||||
namespace Recording
|
||||
{
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Definitions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Pre defined maxium storage limit
|
||||
#define RECORD_SIZE (1024 * 128)
|
||||
SPADStatus RecordBuffer[RECORD_SIZE];
|
||||
int count = 0;
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Recording functions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void RecordInput(const SPADStatus& _rPADStatus)
|
||||
{
|
||||
if (count >= RECORD_SIZE) return;
|
||||
RecordBuffer[count++] = _rPADStatus;
|
||||
|
||||
// Logging
|
||||
//u8 TmpData[sizeof(SPADStatus)];
|
||||
//memcpy(TmpData, &RecordBuffer[count - 1], sizeof(SPADStatus));
|
||||
//Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str());
|
||||
|
||||
// Auto save every ten seconds
|
||||
if (count % (60 * 10) == 0) Save();
|
||||
}
|
||||
|
||||
const SPADStatus& Play()
|
||||
{
|
||||
// Logging
|
||||
//Console::Print("PlayRecord(%i)\n", count);
|
||||
if (count >= RECORD_SIZE)
|
||||
{
|
||||
// Todo: Make the recording size unlimited?
|
||||
//PanicAlert("The recording reached its end");
|
||||
return(RecordBuffer[0]);
|
||||
}
|
||||
return(RecordBuffer[count++]);
|
||||
}
|
||||
|
||||
void Load()
|
||||
{
|
||||
FILE* pStream = fopen("pad-record.bin", "rb");
|
||||
|
||||
if (pStream != NULL)
|
||||
{
|
||||
fread(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
||||
fclose(pStream);
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("SimplePad: Could not open pad-record.bin");
|
||||
}
|
||||
|
||||
//Console::Print("LoadRecord()");
|
||||
}
|
||||
|
||||
void Save()
|
||||
{
|
||||
// Open the file in a way that clears all old data
|
||||
FILE* pStream = fopen("pad-record.bin", "wb");
|
||||
|
||||
if (pStream != NULL)
|
||||
{
|
||||
fwrite(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
||||
fclose(pStream);
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("NJoy: Could not save pad-record.bin");
|
||||
}
|
||||
//PanicAlert("SaveRecord()");
|
||||
//Console::Print("SaveRecord()");
|
||||
}
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
// -------------------------------------------
|
||||
// Rerecording
|
||||
// ----------------------
|
||||
#ifdef RERECORDING
|
||||
/* Check if we are starting the pad to record the input, and an old file exists. In that case ask
|
||||
if we really want to start the recording and eventually overwrite the file */
|
||||
if (g_Config.bRecording && File::Exists("pad-record.bin"))
|
||||
{
|
||||
if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can"
|
||||
" now make a copy of it before you start a new recording and overwrite the file."
|
||||
" Select Yes to continue and overwrite the file. Select No to turn off the input"
|
||||
" recording and continue without recording anything.",
|
||||
"pad-record.bin"))
|
||||
{
|
||||
// Turn off recording and continue
|
||||
g_Config.bRecording = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Load recorded input if we are to play it back, otherwise begin with a blank recording
|
||||
if (g_Config.bPlayback) Recording::Load();
|
||||
#endif
|
||||
// ----------------------
|
||||
}
|
||||
|
||||
|
||||
void ShutDown()
|
||||
{
|
||||
// Save recording
|
||||
if (g_Config.bRecording) Recording::Save();
|
||||
// Reset the counter
|
||||
count = 0;
|
||||
}
|
||||
|
||||
void DoState(unsigned char **ptr, int mode)
|
||||
{
|
||||
// Load or save the counter
|
||||
PointerWrap p(ptr, mode);
|
||||
p.Do(count);
|
||||
|
||||
//Console::Print("count: %i\n", count);
|
||||
|
||||
// Update the frame counter for the sake of the status bar
|
||||
if (mode == PointerWrap::MODE_READ)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// This only works when rendering to the main window, I think
|
||||
PostMessage(GetParent(g_PADInitialize->hWnd), WM_USER, INPUT_FRAME_COUNTER, count);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // Recording
|
||||
|
||||
|
||||
#endif // RERECORDING
|
|
@ -1,394 +1,394 @@
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#include "nJoy.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Enable or disable rumble. Set USE_RUMBLE_DINPUT_HACK in nJoy.h
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
bool g_rumbleEnable = FALSE;
|
||||
#endif
|
||||
|
||||
// Rumble in windows
|
||||
#ifdef _WIN32
|
||||
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
LPDIRECTINPUT8 g_pDI = NULL;
|
||||
LPDIRECTINPUTDEVICE8 g_pDevice = NULL;
|
||||
LPDIRECTINPUTEFFECT g_pEffect = NULL;
|
||||
|
||||
DWORD g_dwNumForceFeedbackAxis = 0;
|
||||
INT g_nXForce = 0;
|
||||
INT g_nYForce = 0;
|
||||
|
||||
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
HRESULT InitDirectInput(HWND hDlg);
|
||||
//VOID FreeDirectInput();
|
||||
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
|
||||
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
|
||||
HRESULT SetDeviceForcesXY();
|
||||
#endif
|
||||
|
||||
#elif defined(__linux__)
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
int fd;
|
||||
char device_file_name[64];
|
||||
struct ff_effect effect;
|
||||
bool CanRumble = false;
|
||||
#endif
|
||||
//////////////////////
|
||||
|
||||
|
||||
|
||||
// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
||||
{
|
||||
//if (_numPAD > 0)
|
||||
// return;
|
||||
|
||||
// SDL can't rumble the gamepad so we need to use platform specific code
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
static int a = 0;
|
||||
|
||||
if ((_uType == 0) || (_uType == 2))
|
||||
{
|
||||
a = 0;
|
||||
}
|
||||
else if (_uType == 1)
|
||||
{
|
||||
a = _uStrength > 2 ? 8000 : 0;
|
||||
}
|
||||
|
||||
a = int ((float)a * 0.96f);
|
||||
|
||||
if (!g_rumbleEnable)
|
||||
{
|
||||
a = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_nYForce = a;
|
||||
SetDeviceForcesXY();
|
||||
}
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
struct input_event event;
|
||||
if (CanRumble)
|
||||
{
|
||||
if (_uType == 1)
|
||||
{
|
||||
event.type = EV_FF;
|
||||
event.code = effect.id;
|
||||
event.value = 1;
|
||||
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
||||
perror("Play effect");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
if ((_uType == 0) || (_uType == 2))
|
||||
{
|
||||
event.type = EV_FF;
|
||||
event.code = effect.id;
|
||||
event.value = 0;
|
||||
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
||||
perror("Stop effect");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Use PAD rumble
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void Pad_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
|
||||
// Enable or disable rumble
|
||||
if (PadState[_numPAD].halfpress)
|
||||
if (!g_pDI)
|
||||
if (FAILED(InitDirectInput(m_hWnd)))
|
||||
{
|
||||
MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
|
||||
g_rumbleEnable = FALSE;
|
||||
//return;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_rumbleEnable = TRUE;
|
||||
}
|
||||
|
||||
if (g_rumbleEnable)
|
||||
{
|
||||
g_pDevice->Acquire();
|
||||
|
||||
if (g_pEffect) g_pEffect->Start(1, 0);
|
||||
}
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
if (!fd)
|
||||
{
|
||||
sprintf(device_file_name, "/dev/input/event%d", PadMapping[_numPAD].eventnum); //TODO: Make dynamic //
|
||||
|
||||
/* Open device */
|
||||
fd = open(device_file_name, O_RDWR);
|
||||
if (fd == -1) {
|
||||
perror("Open device file");
|
||||
//Something wrong, probably permissions, just return now
|
||||
return;
|
||||
}
|
||||
int n_effects = 0;
|
||||
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
|
||||
perror("Ioctl number of effects");
|
||||
}
|
||||
if (n_effects > 0)
|
||||
CanRumble = true;
|
||||
else
|
||||
return; // Return since we can't do any effects
|
||||
/* a strong rumbling effect */
|
||||
effect.type = FF_RUMBLE;
|
||||
effect.id = -1;
|
||||
effect.u.rumble.strong_magnitude = 0x8000;
|
||||
effect.u.rumble.weak_magnitude = 0;
|
||||
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
|
||||
effect.replay.delay = 0;
|
||||
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
|
||||
perror("Upload effect");
|
||||
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Rumble stuff :D!
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
//
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
HRESULT InitDirectInput( HWND hDlg )
|
||||
{
|
||||
DIPROPDWORD dipdw;
|
||||
HRESULT hr;
|
||||
|
||||
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
|
||||
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Look for a force feedback device we can use
|
||||
if (FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
if (NULL == g_pDevice)
|
||||
{
|
||||
MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
|
||||
g_rumbleEnable = FALSE;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// Set the data format to "simple joystick" - a predefined data format. A
|
||||
// data format specifies which controls on a device we are interested in,
|
||||
// and how they should be reported.
|
||||
//
|
||||
// This tells DirectInput that we will be passing a DIJOYSTATE structure to
|
||||
// IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
|
||||
// it in this sample. But setting the data format is important so that the
|
||||
// DIJOFS_* values work properly.
|
||||
if (FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
|
||||
return hr;
|
||||
|
||||
// Set the cooperative level to let DInput know how this device should
|
||||
// interact with the system and with other DInput applications.
|
||||
// Exclusive access is required in order to perform force feedback.
|
||||
//if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
||||
|
||||
if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Since we will be playing force feedback effects, we should disable the
|
||||
// auto-centering spring.
|
||||
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
|
||||
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
||||
dipdw.diph.dwObj = 0;
|
||||
dipdw.diph.dwHow = DIPH_DEVICE;
|
||||
dipdw.dwData = FALSE;
|
||||
|
||||
if (FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
|
||||
return hr;
|
||||
|
||||
// Enumerate and count the axes of the joystick
|
||||
if (FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
|
||||
return hr;
|
||||
|
||||
// This simple sample only supports one or two axis joysticks
|
||||
if (g_dwNumForceFeedbackAxis > 2)
|
||||
g_dwNumForceFeedbackAxis = 2;
|
||||
|
||||
// This application needs only one effect: Applying raw forces.
|
||||
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
|
||||
LONG rglDirection[2] = {0, 0};
|
||||
DICONSTANTFORCE cf = {0};
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.dwDuration = INFINITE;
|
||||
eff.dwSamplePeriod = 0;
|
||||
eff.dwGain = DI_FFNOMINALMAX;
|
||||
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
eff.dwTriggerRepeatInterval = 0;
|
||||
eff.cAxes = g_dwNumForceFeedbackAxis;
|
||||
eff.rgdwAxes = rgdwAxes;
|
||||
eff.rglDirection = rglDirection;
|
||||
eff.lpEnvelope = 0;
|
||||
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
|
||||
eff.lpvTypeSpecificParams = &cf;
|
||||
eff.dwStartDelay = 0;
|
||||
|
||||
// Create the prepared effect
|
||||
if (FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
if (NULL == g_pEffect)
|
||||
return E_FAIL;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
VOID FreeDirectInput()
|
||||
{
|
||||
// Unacquire the device one last time just in case
|
||||
// the app tried to exit while the device is still acquired.
|
||||
if (g_pDevice)
|
||||
g_pDevice->Unacquire();
|
||||
|
||||
// Release any DirectInput objects.
|
||||
SAFE_RELEASE(g_pEffect);
|
||||
SAFE_RELEASE(g_pDevice);
|
||||
SAFE_RELEASE(g_pDI);
|
||||
}
|
||||
|
||||
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
|
||||
{
|
||||
LPDIRECTINPUTDEVICE8 pDevice;
|
||||
HRESULT hr;
|
||||
|
||||
// Obtain an interface to the enumerated force feedback device.
|
||||
hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
|
||||
|
||||
// If it failed, then we can't use this device for some bizarre reason.
|
||||
// (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating
|
||||
if (FAILED(hr))
|
||||
return DIENUM_CONTINUE;
|
||||
|
||||
// We successfully created an IDirectInputDevice8. So stop looking for another one.
|
||||
g_pDevice = pDevice;
|
||||
|
||||
return DIENUM_STOP;
|
||||
}
|
||||
|
||||
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
|
||||
{
|
||||
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
|
||||
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
|
||||
(*pdwNumForceFeedbackAxis)++;
|
||||
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
HRESULT SetDeviceForcesXY()
|
||||
{
|
||||
// Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
|
||||
LONG rglDirection[2] = { 0, 0 };
|
||||
|
||||
DICONSTANTFORCE cf;
|
||||
|
||||
if (g_dwNumForceFeedbackAxis == 1)
|
||||
{
|
||||
// If only one force feedback axis, then apply only one direction and keep the direction at zero
|
||||
cf.lMagnitude = g_nXForce;
|
||||
rglDirection[0] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If two force feedback axis, then apply magnitude from both directions
|
||||
rglDirection[0] = g_nXForce;
|
||||
rglDirection[1] = g_nYForce;
|
||||
cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
|
||||
}
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.cAxes = g_dwNumForceFeedbackAxis;
|
||||
eff.rglDirection = rglDirection;
|
||||
eff.lpEnvelope = 0;
|
||||
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
|
||||
eff.lpvTypeSpecificParams = &cf;
|
||||
eff.dwStartDelay = 0;
|
||||
|
||||
// Now set the new parameters and start the effect immediately.
|
||||
return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////
|
||||
// Include
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#include "nJoy.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Enable or disable rumble. Set USE_RUMBLE_DINPUT_HACK in nJoy.h
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
bool g_rumbleEnable = FALSE;
|
||||
#endif
|
||||
|
||||
// Rumble in windows
|
||||
#ifdef _WIN32
|
||||
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
LPDIRECTINPUT8 g_pDI = NULL;
|
||||
LPDIRECTINPUTDEVICE8 g_pDevice = NULL;
|
||||
LPDIRECTINPUTEFFECT g_pEffect = NULL;
|
||||
|
||||
DWORD g_dwNumForceFeedbackAxis = 0;
|
||||
INT g_nXForce = 0;
|
||||
INT g_nYForce = 0;
|
||||
|
||||
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
HRESULT InitDirectInput(HWND hDlg);
|
||||
//VOID FreeDirectInput();
|
||||
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
|
||||
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
|
||||
HRESULT SetDeviceForcesXY();
|
||||
#endif
|
||||
|
||||
#elif defined(__linux__)
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
int fd;
|
||||
char device_file_name[64];
|
||||
struct ff_effect effect;
|
||||
bool CanRumble = false;
|
||||
#endif
|
||||
//////////////////////
|
||||
|
||||
|
||||
|
||||
// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
||||
{
|
||||
//if (_numPAD > 0)
|
||||
// return;
|
||||
|
||||
// SDL can't rumble the gamepad so we need to use platform specific code
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
static int a = 0;
|
||||
|
||||
if ((_uType == 0) || (_uType == 2))
|
||||
{
|
||||
a = 0;
|
||||
}
|
||||
else if (_uType == 1)
|
||||
{
|
||||
a = _uStrength > 2 ? 8000 : 0;
|
||||
}
|
||||
|
||||
a = int ((float)a * 0.96f);
|
||||
|
||||
if (!g_rumbleEnable)
|
||||
{
|
||||
a = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_nYForce = a;
|
||||
SetDeviceForcesXY();
|
||||
}
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
struct input_event event;
|
||||
if (CanRumble)
|
||||
{
|
||||
if (_uType == 1)
|
||||
{
|
||||
event.type = EV_FF;
|
||||
event.code = effect.id;
|
||||
event.value = 1;
|
||||
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
||||
perror("Play effect");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
if ((_uType == 0) || (_uType == 2))
|
||||
{
|
||||
event.type = EV_FF;
|
||||
event.code = effect.id;
|
||||
event.value = 0;
|
||||
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
||||
perror("Stop effect");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Use PAD rumble
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void Pad_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
|
||||
// Enable or disable rumble
|
||||
if (PadState[_numPAD].halfpress)
|
||||
if (!g_pDI)
|
||||
if (FAILED(InitDirectInput(m_hWnd)))
|
||||
{
|
||||
MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
|
||||
g_rumbleEnable = FALSE;
|
||||
//return;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_rumbleEnable = TRUE;
|
||||
}
|
||||
|
||||
if (g_rumbleEnable)
|
||||
{
|
||||
g_pDevice->Acquire();
|
||||
|
||||
if (g_pEffect) g_pEffect->Start(1, 0);
|
||||
}
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
if (!fd)
|
||||
{
|
||||
sprintf(device_file_name, "/dev/input/event%d", PadMapping[_numPAD].eventnum); //TODO: Make dynamic //
|
||||
|
||||
/* Open device */
|
||||
fd = open(device_file_name, O_RDWR);
|
||||
if (fd == -1) {
|
||||
perror("Open device file");
|
||||
//Something wrong, probably permissions, just return now
|
||||
return;
|
||||
}
|
||||
int n_effects = 0;
|
||||
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
|
||||
perror("Ioctl number of effects");
|
||||
}
|
||||
if (n_effects > 0)
|
||||
CanRumble = true;
|
||||
else
|
||||
return; // Return since we can't do any effects
|
||||
/* a strong rumbling effect */
|
||||
effect.type = FF_RUMBLE;
|
||||
effect.id = -1;
|
||||
effect.u.rumble.strong_magnitude = 0x8000;
|
||||
effect.u.rumble.weak_magnitude = 0;
|
||||
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
|
||||
effect.replay.delay = 0;
|
||||
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
|
||||
perror("Upload effect");
|
||||
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Rumble stuff :D!
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
//
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
HRESULT InitDirectInput( HWND hDlg )
|
||||
{
|
||||
DIPROPDWORD dipdw;
|
||||
HRESULT hr;
|
||||
|
||||
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
|
||||
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Look for a force feedback device we can use
|
||||
if (FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
if (NULL == g_pDevice)
|
||||
{
|
||||
MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
|
||||
g_rumbleEnable = FALSE;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// Set the data format to "simple joystick" - a predefined data format. A
|
||||
// data format specifies which controls on a device we are interested in,
|
||||
// and how they should be reported.
|
||||
//
|
||||
// This tells DirectInput that we will be passing a DIJOYSTATE structure to
|
||||
// IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
|
||||
// it in this sample. But setting the data format is important so that the
|
||||
// DIJOFS_* values work properly.
|
||||
if (FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
|
||||
return hr;
|
||||
|
||||
// Set the cooperative level to let DInput know how this device should
|
||||
// interact with the system and with other DInput applications.
|
||||
// Exclusive access is required in order to perform force feedback.
|
||||
//if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
||||
|
||||
if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Since we will be playing force feedback effects, we should disable the
|
||||
// auto-centering spring.
|
||||
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
|
||||
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
||||
dipdw.diph.dwObj = 0;
|
||||
dipdw.diph.dwHow = DIPH_DEVICE;
|
||||
dipdw.dwData = FALSE;
|
||||
|
||||
if (FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
|
||||
return hr;
|
||||
|
||||
// Enumerate and count the axes of the joystick
|
||||
if (FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
|
||||
return hr;
|
||||
|
||||
// This simple sample only supports one or two axis joysticks
|
||||
if (g_dwNumForceFeedbackAxis > 2)
|
||||
g_dwNumForceFeedbackAxis = 2;
|
||||
|
||||
// This application needs only one effect: Applying raw forces.
|
||||
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
|
||||
LONG rglDirection[2] = {0, 0};
|
||||
DICONSTANTFORCE cf = {0};
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.dwDuration = INFINITE;
|
||||
eff.dwSamplePeriod = 0;
|
||||
eff.dwGain = DI_FFNOMINALMAX;
|
||||
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
eff.dwTriggerRepeatInterval = 0;
|
||||
eff.cAxes = g_dwNumForceFeedbackAxis;
|
||||
eff.rgdwAxes = rgdwAxes;
|
||||
eff.rglDirection = rglDirection;
|
||||
eff.lpEnvelope = 0;
|
||||
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
|
||||
eff.lpvTypeSpecificParams = &cf;
|
||||
eff.dwStartDelay = 0;
|
||||
|
||||
// Create the prepared effect
|
||||
if (FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
if (NULL == g_pEffect)
|
||||
return E_FAIL;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
VOID FreeDirectInput()
|
||||
{
|
||||
// Unacquire the device one last time just in case
|
||||
// the app tried to exit while the device is still acquired.
|
||||
if (g_pDevice)
|
||||
g_pDevice->Unacquire();
|
||||
|
||||
// Release any DirectInput objects.
|
||||
SAFE_RELEASE(g_pEffect);
|
||||
SAFE_RELEASE(g_pDevice);
|
||||
SAFE_RELEASE(g_pDI);
|
||||
}
|
||||
|
||||
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
|
||||
{
|
||||
LPDIRECTINPUTDEVICE8 pDevice;
|
||||
HRESULT hr;
|
||||
|
||||
// Obtain an interface to the enumerated force feedback device.
|
||||
hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
|
||||
|
||||
// If it failed, then we can't use this device for some bizarre reason.
|
||||
// (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating
|
||||
if (FAILED(hr))
|
||||
return DIENUM_CONTINUE;
|
||||
|
||||
// We successfully created an IDirectInputDevice8. So stop looking for another one.
|
||||
g_pDevice = pDevice;
|
||||
|
||||
return DIENUM_STOP;
|
||||
}
|
||||
|
||||
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
|
||||
{
|
||||
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
|
||||
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
|
||||
(*pdwNumForceFeedbackAxis)++;
|
||||
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
HRESULT SetDeviceForcesXY()
|
||||
{
|
||||
// Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
|
||||
LONG rglDirection[2] = { 0, 0 };
|
||||
|
||||
DICONSTANTFORCE cf;
|
||||
|
||||
if (g_dwNumForceFeedbackAxis == 1)
|
||||
{
|
||||
// If only one force feedback axis, then apply only one direction and keep the direction at zero
|
||||
cf.lMagnitude = g_nXForce;
|
||||
rglDirection[0] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If two force feedback axis, then apply magnitude from both directions
|
||||
rglDirection[0] = g_nXForce;
|
||||
rglDirection[1] = g_nYForce;
|
||||
cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
|
||||
}
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.cAxes = g_dwNumForceFeedbackAxis;
|
||||
eff.rglDirection = rglDirection;
|
||||
eff.lpEnvelope = 0;
|
||||
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
|
||||
eff.lpvTypeSpecificParams = &cf;
|
||||
eff.dwStartDelay = 0;
|
||||
|
||||
// Now set the new parameters and start the effect immediately.
|
||||
return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue