An almost linux/osx compile fix beside some undefined references
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5581 8ced0084-cf51-0410-be5f-012b33b47a6e
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10
SConstruct
10
SConstruct
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@ -26,10 +26,6 @@ warnings = [
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'packed',
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'no-conversion',
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]
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# XXX check for the availability of these (in GCC 4.3 or newer)
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if sys.platform != 'darwin':
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warnings.append('no-array-bounds')
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warnings.append('no-unused-result')
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compileFlags = [
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'-fno-exceptions',
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@ -57,10 +53,10 @@ include_paths = [
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basedir + 'Externals/WiiUseSrc/Src',
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basedir + 'Source/Core/VideoCommon/Src',
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basedir + 'Source/Core/InputCommon/Src',
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basedir + 'Source/Plugins/InputPluginCommon/Src',
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basedir + 'Source/Core/AudioCommon/Src',
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basedir + 'Source/Core/DebuggerUICommon/Src',
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basedir + 'Source/Core/DSPCore/Src',
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basedir + 'Source/Plugins/InputUICommon/Src',
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]
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dirs = [
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@ -80,13 +76,11 @@ dirs = [
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'Source/Plugins/Plugin_VideoSoftware/Src',
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'Source/Plugins/Plugin_DSP_HLE/Src',
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'Source/Plugins/Plugin_DSP_LLE/Src',
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'Source/Plugins/Plugin_GCPad/Src',
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'Source/Plugins/Plugin_GCPadNew/Src',
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'Source/Plugins/Plugin_Wiimote/Src',
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'Source/Plugins/InputUICommon/Src',
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'Source/Core/DolphinWX/Src',
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'Source/Core/DebuggerWX/Src',
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'Source/UnitTests/',
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'Source/Plugins/InputPluginCommon/Src/',
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'Source/Plugins/Plugin_WiimoteNew/Src/',
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]
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@ -28,7 +28,6 @@ files = [
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"PluginDSP.cpp",
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"PluginWiimote.cpp",
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"PluginVideo.cpp",
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"PluginPAD.cpp",
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"SDCardUtil.cpp",
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"StringUtil.cpp",
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"SymbolDB.cpp",
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@ -37,7 +37,7 @@ bool CWII_IPC_HLE_Device_usb_kbd::Open(u32 _CommandAddress, u32 _Mode)
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INFO_LOG(WII_IPC_STM, "CWII_IPC_HLE_Device_usb_kbd: Open");
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IniFile ini;
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ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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ini["USB Keyboard"].Get("Layout", &m_KeyboardLayout, KBD_LAYOUT_QWERTY);
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ini["USB Keyboard"].Get("Layout", &m_KeyboardLayout, (int)KBD_LAYOUT_QWERTY);
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for(int i = 0; i < 256; i++)
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m_OldKeyBuffer[i] = false;
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@ -439,7 +439,7 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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// Emulation status
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int nState;
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ini.Get("EmuState", "EmulationStateId", &nState);
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ini["EmuState"].Get("EmulationStateId", &nState);
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// Emulation state
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SetItemColumnImage(_Index, COLUMN_EMULATION_STATE, m_EmuStateImageIndex[nState]);
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@ -13,7 +13,7 @@ files = [
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libs = [
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'core', 'lzo2', 'discio', 'bdisasm', 'videocommon',
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'inputcommon', 'common', 'lua', 'z', 'sfml-network'
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'inputcommon', 'inputuicommon', 'common', 'lua', 'z', 'sfml-network'
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]
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if wxenv['HAVE_WX']:
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@ -1,5 +1,5 @@
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#include "Config.h"
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#include "ConfigInput.h"
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Plugin::Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name )
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: ini_name(_ini_name)
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@ -5,8 +5,8 @@ icenv = env.Clone()
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files = [
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'Configuration.cpp',
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'EventHandler.cpp',
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'InputCommon.cpp',
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'Config.cpp',
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'ControllerEmu.cpp',
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'SDL_Util.cpp',
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'ControllerInterface/ControllerInterface.cpp',
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]
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@ -16,11 +16,6 @@ if env['HAVE_X11']:
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"X11InputBase.cpp",
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]
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if env['HAVE_WX']:
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files += [
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"WXInputBase.cpp",
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]
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if icenv['HAVE_SDL']:
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files += [
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'ControllerInterface/SDL/SDL.cpp'
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@ -20,7 +20,7 @@
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#include <X11/X.h>
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#include <X11/keysym.h>
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#include "Config.h"
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#include "ConfigInput.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include <wx/wx.h>
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#endif
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@ -22,7 +22,7 @@
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#include <vector>
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#include <ControllerInterface/ControllerInterface.h>
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#include <Config.h>
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#include <ConfigInput.h>
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#include "FileSearch.h"
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class PadSetting
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@ -1,19 +1,13 @@
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# -*- python -*-
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Import('env')
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files = [
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'Config.cpp',
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'ControllerEmu.cpp',
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]
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if env['HAVE_WX']:
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files += [
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'ConfigDiagBitmaps.cpp',
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'ConfigDiag.cpp',
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]
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files = [
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'ConfigDiagBitmaps.cpp',
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'ConfigDiag.cpp',
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'WXInputBase.cpp'
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]
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env_inputpc = env.Clone()
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env_inputpc.StaticLibrary(env['local_libs'] + "inputplugincommon", files)
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env_inputpc = env.Clone()
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env_inputpc.StaticLibrary(env['local_libs'] + "inputuicommon", files)
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@ -20,7 +20,7 @@ files = [
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]
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wiinewenv.Append(
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LIBS = [ 'inputplugincommon', 'inputcommon', 'common' ],
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LIBS = [ 'inputuicommon', 'inputcommon', 'common' ],
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)
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if sys.platform == 'darwin':
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