Add Common::AtomicDecrement for gcc to match win32.
Use the debug option for conf.CheckWXConfig on OS X as on Unix. Take care of a few compiler warnings. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6084 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -45,6 +45,10 @@ inline void AtomicAnd(volatile u32& target, u32 value) {
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__sync_and_and_fetch(&target, value);
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}
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inline void AtomicDecrement(volatile u32& target) {
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__sync_add_and_fetch(&target, -1);
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}
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inline void AtomicIncrement(volatile u32& target) {
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__sync_add_and_fetch(&target, 1);
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}
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@ -231,6 +231,7 @@ void Jit64::cmpXX(UGeckoInstruction inst)
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comparand = Imm32((u32)(s32)(s16)inst.UIMM);
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signedCompare = true;
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} else {
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signedCompare = false; // silence compiler warning
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PanicAlert("cmpXX");
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}
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}
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@ -514,4 +514,4 @@ bool Video_IsFifoBusy(void)
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void Video_AbortFrame(void)
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{
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CommandProcessor::AbortFrame();
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}
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}
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@ -223,4 +223,4 @@ bool Video_IsFifoBusy(void)
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void Video_AbortFrame(void)
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{
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}
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}
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@ -510,8 +510,6 @@ void Wiimote::GetIRData(u8* const data)
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void Wiimote::GetExtData(u8* const data)
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{
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const bool has_focus = HAS_FOCUS;
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m_extension->GetState(data, HAS_FOCUS);
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// i dont think anything accesses the extension data like this, but ill support it. Indeed, commercial games don't do this.
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@ -47,10 +47,10 @@ THREAD_RETURN WiimoteThreadFunc(void* arg);
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Wiimote *g_wiimotes[4];
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Wiimote::Wiimote(wiimote_t* const wm, const unsigned int index)
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: m_wiimote(wm)
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, m_index(index)
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: m_last_data_report(NULL)
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, m_channel(0)
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, m_last_data_report(NULL)
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, m_wiimote(wm)
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, m_index(index)
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{
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// disable reporting
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DisableDataReporting();
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