Remove NSAutoreleasePools that are no longer necessary now that pools
are properly declared at thread entry/exit. I am leaving the ones in Wiiuse while there's still a small hope that it may be used outside of Dolphin, though. Move the fixed MAP_32BIT definition for OS X to Common.h. UDPNunchuk.cpp was deleted, so update the scons build. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5864 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
1e4f3c589d
commit
2bcdf4f5a4
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@ -257,7 +257,6 @@ env['HAVE_WX'] = 0
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# OS X specifics
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if sys.platform == 'darwin':
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compileFlags.append('-mmacosx-version-min=10.5')
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cppDefines.append('MAP_32BIT=0')
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if not env['nowx']:
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cppDefines.append('HAVE_WX=1')
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conf = env.Configure(custom_tests = tests)
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@ -322,10 +321,9 @@ if not sys.platform == 'win32' and not sys.platform == 'darwin':
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wxmods.remove('gl')
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env['HAVE_WX'] = conf.CheckWXConfig(2.8, wxmods, 0)
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wxconfig.ParseWXConfig(env)
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if not env['HAVE_WX'] and not env['nowx']:
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print "WX libraries not found - see config.log"
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Exit(1)
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if not env['HAVE_WX']:
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print "WX libraries not found - see config.log"
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Exit(1)
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conf.Define('HAVE_WX', env['HAVE_WX'])
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@ -113,6 +113,7 @@ extern const char *netplay_dolphin_ver;
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#ifdef __APPLE__
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#if defined HAVE_WX && HAVE_WX
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#define MAP_32BIT 0 // MAP_32BIT is a Linux-specific mmap(2) flag
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#define USE_WX 1 // Use wxGLCanvas
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#endif // HAVE_WX
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#else // __APPLE__
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@ -322,14 +322,13 @@ int appleMain(int argc, char *argv[]);
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int main(int argc, char *argv[])
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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cocoaArgc = argc;
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cocoaArgv = argv;
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cocoaCreateApp();
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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CocoaThread *thread = [[CocoaThread alloc] init];
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NSEvent *event = [[NSEvent alloc] init];
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@ -3,7 +3,7 @@
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@implementation NSApplication(i)
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- (void)appRunning
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{
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_running = 1;
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_running = 1;
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}
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@end
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@ -14,22 +14,20 @@
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@implementation cocoaAppDelegate : NSObject
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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{
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return NSTerminateCancel;
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return NSTerminateCancel;
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}
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@end
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void cocoaCreateApp()
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{
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ProcessSerialNumber psn;
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NSAutoreleasePool *pool;
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if (!GetCurrentProcess(&psn)) {
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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TransformProcessType(&psn,
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kProcessTransformToForegroundApplication);
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SetFrontProcess(&psn);
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}
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pool = [[NSAutoreleasePool alloc] init];
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if (NSApp == nil) {
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[NSApplication sharedApplication];
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//TODO : Create menu
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@ -41,16 +39,12 @@ void cocoaCreateApp()
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}
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[NSApp appRunning];
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[pool release];
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}
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bool cocoaKeyCode(NSEvent *event)
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{
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static bool CMDDown = false, QDown = false;
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bool Return = false;
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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NSConnection *connec = [[NSConnection new] autorelease];
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@ -78,15 +72,11 @@ bool cocoaKeyCode(NSEvent *event)
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if( QDown && CMDDown )
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Return = true;
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[pool release];
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return Return;
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}
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bool cocoaSendEvent(NSEvent *event)
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{
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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if ( event != nil ) {
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switch ([event type]) {
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case NSKeyDown:
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@ -100,10 +90,5 @@ bool cocoaSendEvent(NSEvent *event)
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}
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}
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[pool release];
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return false;
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}
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@ -1,39 +1,27 @@
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#import "cocoaGL.h"
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NSWindow *cocoaGLCreateWindow(int w,int h)
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NSWindow *cocoaGLCreateWindow(int w, int h)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *window;
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window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
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styleMask:NSTitledWindowMask | NSResizableWindowMask
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backing:NSBackingStoreBuffered
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defer:FALSE];
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window = [[NSWindow alloc] initWithContentRect: NSMakeRect(50, 50, w, h)
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styleMask: NSTitledWindowMask | NSResizableWindowMask
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backing: NSBackingStoreBuffered defer: FALSE];
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[window setReleasedWhenClosed: YES];
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[window setTitle:@"Dolphin on OSX"];
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//[window makeKeyAndOrderFront: nil];
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[pool release];
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return window;
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}
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void cocoaGLSetTitle(NSWindow *win, const char *title)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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[win setTitle: [[[NSString alloc] initWithCString: title encoding: NSASCIIStringEncoding] autorelease]];
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[pool release];
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[win setTitle: [[[NSString alloc] initWithCString: title
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encoding: NSASCIIStringEncoding] autorelease]];
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}
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void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
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{
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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int value = 0;
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[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
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@ -41,35 +29,27 @@ void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
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[ctx setView:[win contentView]];
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[ctx update];
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[ctx makeCurrentContext];
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}
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else
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}
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else
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[NSOpenGLContext clearCurrentContext];
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[pool release];
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}
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NSOpenGLContext* cocoaGLInit(int mode)
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{
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NSAutoreleasePool *pool;
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NSOpenGLPixelFormatAttribute attr[32];
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NSOpenGLPixelFormat *fmt;
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NSOpenGLContext *context;
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int i = 0;
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pool = [[NSAutoreleasePool alloc] init];
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attr[i++] = NSOpenGLPFADepthSize;
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attr[i++] = 24;
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attr[i++] = NSOpenGLPFADoubleBuffer;
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attr[i++] = NSOpenGLPFASampleBuffers;
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attr[i++] = mode;
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attr[i++] = NSOpenGLPFASamples;
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attr[i++] = 1;
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attr[i++] = NSOpenGLPFANoRecovery;
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#ifdef GL_VERSION_1_3
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@ -87,9 +67,8 @@ NSOpenGLContext* cocoaGLInit(int mode)
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attr[i] = 0;
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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if (fmt == nil) {
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if (fmt == nil) {
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printf("failed to create pixel format\n");
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[pool release];
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return NULL;
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}
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@ -99,51 +78,32 @@ NSOpenGLContext* cocoaGLInit(int mode)
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if (context == nil) {
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printf("failed to create context\n");
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[pool release];
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return NULL;
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}
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[pool release];
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return context;
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}
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void cocoaGLDelete(NSOpenGLContext *ctx)
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{
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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[ctx clearDrawable];
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[ctx release];
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[pool release];
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}
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void cocoaGLDeleteWindow(NSWindow *window)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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[window close];
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[pool release];
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return;
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}
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void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window)
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void cocoaGLSwap(NSOpenGLContext *ctx, NSWindow *window)
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{
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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[window makeKeyAndOrderFront: nil];
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ctx = [NSOpenGLContext currentContext];
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if (ctx != nil)
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if (ctx != nil)
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[ctx flushBuffer];
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else
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printf("bad cocoa gl ctx\n");
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[pool release];
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}
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@ -1,39 +1,27 @@
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#import "cocoaGL.h"
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NSWindow *cocoaGLCreateWindow(int w,int h)
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NSWindow *cocoaGLCreateWindow(int w, int h)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *window;
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window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
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styleMask:NSTitledWindowMask | NSResizableWindowMask
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backing:NSBackingStoreBuffered
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defer:FALSE];
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window = [[NSWindow alloc] initWithContentRect: NSMakeRect(50, 50, w, h)
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styleMask: NSTitledWindowMask | NSResizableWindowMask
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backing: NSBackingStoreBuffered defer: FALSE];
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[window setReleasedWhenClosed: YES];
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[window setTitle:@"Dolphin on OSX"];
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//[window makeKeyAndOrderFront: nil];
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[pool release];
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return window;
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}
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void cocoaGLSetTitle(NSWindow *win, const char *title)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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[win setTitle: [[[NSString alloc] initWithCString: title encoding: NSASCIIStringEncoding] autorelease]];
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[pool release];
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[win setTitle: [[[NSString alloc] initWithCString: title
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encoding: NSASCIIStringEncoding] autorelease]];
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}
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void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
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{
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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int value = 0;
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[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
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@ -41,35 +29,27 @@ void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
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[ctx setView:[win contentView]];
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[ctx update];
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[ctx makeCurrentContext];
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}
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else
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}
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else
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[NSOpenGLContext clearCurrentContext];
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[pool release];
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}
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NSOpenGLContext* cocoaGLInit(int mode)
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{
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NSAutoreleasePool *pool;
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NSOpenGLPixelFormatAttribute attr[32];
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NSOpenGLPixelFormat *fmt;
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NSOpenGLContext *context;
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int i = 0;
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pool = [[NSAutoreleasePool alloc] init];
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attr[i++] = NSOpenGLPFADepthSize;
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attr[i++] = 24;
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attr[i++] = NSOpenGLPFADoubleBuffer;
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attr[i++] = NSOpenGLPFASampleBuffers;
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attr[i++] = mode;
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attr[i++] = NSOpenGLPFASamples;
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attr[i++] = 1;
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attr[i++] = NSOpenGLPFANoRecovery;
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#ifdef GL_VERSION_1_3
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@ -87,9 +67,8 @@ NSOpenGLContext* cocoaGLInit(int mode)
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attr[i] = 0;
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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if (fmt == nil) {
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if (fmt == nil) {
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printf("failed to create pixel format\n");
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[pool release];
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return NULL;
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}
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@ -99,51 +78,32 @@ NSOpenGLContext* cocoaGLInit(int mode)
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if (context == nil) {
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printf("failed to create context\n");
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[pool release];
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return NULL;
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}
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[pool release];
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return context;
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}
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void cocoaGLDelete(NSOpenGLContext *ctx)
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{
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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[ctx clearDrawable];
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[ctx release];
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[pool release];
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}
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void cocoaGLDeleteWindow(NSWindow *window)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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[window close];
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[pool release];
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return;
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}
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void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window)
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void cocoaGLSwap(NSOpenGLContext *ctx, NSWindow *window)
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{
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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[window makeKeyAndOrderFront: nil];
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ctx = [NSOpenGLContext currentContext];
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if (ctx != nil)
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if (ctx != nil)
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[ctx flushBuffer];
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else
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printf("bad cocoa gl ctx\n");
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[pool release];
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}
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@ -11,7 +11,6 @@ files = [
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'WiimoteEmu/Attachment/Classic.cpp',
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'WiimoteEmu/Attachment/Attachment.cpp',
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'WiimoteEmu/Attachment/Nunchuk.cpp',
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'WiimoteEmu/Attachment/UDPNunchuk.cpp',
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'WiimoteEmu/Attachment/Drums.cpp',
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'WiimoteEmu/Attachment/Guitar.cpp',
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'WiimoteEmu/EmuSubroutines.cpp',
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Loading…
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