cleaner cpu string, a better error message
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1097 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -183,7 +183,11 @@ void CPUInfo::Detect()
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std::string CPUInfo::Summarize()
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{
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std::string sum = StringFromFormat("%s : %i cores. ", cpu_string, num_cores);
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std::string sum;
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if (num_cores == 1)
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sum = StringFromFormat("%s, %i core, ", cpu_string, num_cores);
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else
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sum = StringFromFormat("%s, %i cores, ", cpu_string, num_cores);
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if (bSSE) sum += "SSE";
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if (bSSE2) sum += ", SSE2";
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if (bSSE3) sum += ", SSE3";
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@ -191,6 +195,5 @@ std::string CPUInfo::Summarize()
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if (bSSE4_1) sum += ", SSE4.1";
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if (bSSE4_2) sum += ", SSE4.2";
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if (bLongMode) sum += ", 64-bit support";
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sum += " (wrong? report)";
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return sum;
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}
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@ -1101,14 +1101,22 @@ void SDRUpdated()
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u32 CheckDTLB(u32 _Address, XCheckTLBFlag _Flag)
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{
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PanicAlert("TLB: %s unknown memory (0x%08x)\n"
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"This is either the game crashing randomly, or a TLB write."
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"Several games uses the TLB to map memory. This\n"
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"function is not supported in Dolphin. "
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"Also, unfortunately there is no way to recover from this error,"
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"so Dolphin will now exit abruptly. Sorry!",
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_Flag == FLAG_WRITE ? "Write to" : "Read from", _Address);
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if (Core::GetStartupParameter().bWii) {
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// TLB is never used on Wii (except linux and stuff, but we don't care about that)
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PanicAlert("%s invalid memory region (0x%08x)\n\n"
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"There is no way to recover from this error,"
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"so Dolphin will now exit. Sorry!",
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_Flag == FLAG_WRITE ? "Write to" : "Read from", _Address);
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}
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else {
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PanicAlert("%s invalid memory region (0x%08x)\n\n"
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"This is either the game crashing randomly, or a TLB write."
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"Several games uses the TLB to map memory. This\n"
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"function is not supported in Dolphin. "
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"Unfortunately there is no way to recover from this error,"
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"so Dolphin will now exit abruptly. Sorry!",
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_Flag == FLAG_WRITE ? "Write to" : "Read from", _Address);
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}
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exit(0);
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u32 sr = PowerPC::ppcState.sr[EA_SR(_Address)];
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