New Wiimote Plugin: Added a real wiimote io_write queue like the old plugin. A combination of locks and lack of a write queue were the cause of the real wiimote slowdown. - new plugin should work as good as the old one with real wiimotes now.(but still lacking a pairup button) Other stuff: Disabled execution of Gecko Codes when Dolphin has cheats disabled.(fixes issue 2971) Allow the range of an input to be increased to 500% (will make ps3 controller's tilt more usable)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5993 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2010-07-29 10:21:48 +00:00
parent 25accdec23
commit b70f134c88
5 changed files with 159 additions and 34 deletions

View File

@ -665,6 +665,10 @@
RelativePath=".\Src\ExtendedTrace.h"
>
</File>
<File
RelativePath=".\Src\FifoQueue.h"
>
</File>
<File
RelativePath=".\Src\FileSearch.cpp"
>

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@ -0,0 +1,101 @@
#ifndef _FIFO_QUEUE_H_
#define _FIFO_QUEUE_H_
// a simple lockless thread-safe,
// single reader, single writer queue
namespace Common
{
template <typename T>
class FifoQueue
{
public:
FifoQueue()
{
m_write_ptr = m_read_ptr = new ElementPtr();
}
~FifoQueue()
{
// this will empty out the whole queue
delete m_read_ptr;
}
bool Empty() const // true if the queue is empty
{
return (m_read_ptr == m_write_ptr);
}
void Push(const T& t)
{
// create the element, add it to the queue
m_write_ptr->current = new T(t);
// set the next pointer to a new element ptr
// then advance the write pointer
m_write_ptr = m_write_ptr->next = new ElementPtr();
}
bool Pop(T& t)
{
// if write pointer points to the same element, queue is empty
if (m_read_ptr == m_write_ptr)
return false;
// get the element from out of the queue
t = *m_read_ptr->current;
ElementPtr *const tmpptr = m_read_ptr;
// advance the read pointer
m_read_ptr = m_read_ptr->next;
// set the next element to NULL to stop the recursive deletion
tmpptr->next = NULL;
delete tmpptr; // this also deletes the element
return true;
}
bool Peek(T& t)
{
// if write pointer points to the same element, queue is empty
if (m_read_ptr == m_write_ptr)
return false;
// get the element from out of the queue
t = *m_read_ptr->current;
return true;
}
private:
// stores a pointer to element at front of queue
// and a pointer to the next ElementPtr
class ElementPtr
{
public:
ElementPtr() : current(NULL), next(NULL) {}
~ElementPtr()
{
if (current)
{
delete current;
// recusion ftw
if (next)
delete next;
}
}
T *volatile current;
ElementPtr *volatile next;
};
ElementPtr *volatile m_write_ptr;
ElementPtr *volatile m_read_ptr;
};
}
#endif

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@ -3,6 +3,7 @@
#include "Thread.h"
#include "HW/Memmap.h"
#include "ConfigManager.h"
#include "vector"
@ -142,6 +143,8 @@ bool RunGeckoCode(GeckoCode& gecko_code)
bool RunActiveCodes()
{
if (false == SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
return true;
if (false == active_codes_lock.TryEnter())
return true;

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@ -533,7 +533,7 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser( wxWindow* const parent, w
button_sizer->Add(add_button, 1, 0, 5);
}
range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT * 2, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT * 5, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT );

View File

@ -22,6 +22,7 @@
#include "Thread.h"
#include "StringUtil.h"
#include "Timer.h"
#include "FifoQueue.h"
#include "pluginspecs_wiimote.h"
#include "wiiuse.h"
@ -41,7 +42,7 @@ volatile unsigned int g_wiimotes_lastfound = 0;
volatile bool g_run_wiimote_thread = false;
Common::Thread *g_wiimote_thread = NULL;
Common::CriticalSection g_wiimote_critsec;
Common::CriticalSection g_refresh_critsec, g_wiimote_critsec;
THREAD_RETURN WiimoteThreadFunc(void* arg);
@ -67,6 +68,7 @@ public:
void Update();
void Read();
void Write();
void Disconnect();
void DisableDataReporting();
@ -80,7 +82,8 @@ private:
u8 m_last_data_report[MAX_PAYLOAD];
bool m_last_data_report_valid;
std::queue<u8*> m_reports;
Common::FifoQueue<u8*> m_read_reports;
Common::FifoQueue<u8*> m_write_reports;
};
Wiimote::Wiimote(wiimote_t* const wm, const unsigned int index)
@ -126,7 +129,7 @@ Wiimote::~Wiimote()
//{
// //u8* const rpt = new u8[2];
// //rpt[0] = 0XA1; rpt[1] = 0x15;
// //m_reports.push(rpt);
// //m_read_reports.push(rpt);
// //Update();
// const u8 rpt[] = { 0xA1, 0x15 };
@ -144,11 +147,11 @@ void Wiimote::DisableDataReporting()
void Wiimote::ClearReports()
{
m_last_data_report_valid = false;
while (m_reports.size())
{
delete[] m_reports.front();
m_reports.pop();
}
u8* rpt;
while (m_read_reports.Pop(rpt))
delete[] rpt;
while (m_write_reports.Pop(rpt))
delete[] rpt;
}
void Wiimote::ControlChannel(const u16 channel, const void* const data, const u32 size)
@ -172,8 +175,11 @@ void Wiimote::InterruptChannel(const u16 channel, const void* const data, const
SendPacket(m_wiimote, WM_REQUEST_STATUS, &rpt, sizeof(rpt));
}
m_channel = channel;
wiiuse_io_write(m_wiimote, (byte*)data, size);
m_channel = channel; // this right?
u8* const rpt = new u8[MAX_PAYLOAD];
memcpy(rpt, (byte*)data, MAX_PAYLOAD);
m_write_reports.Push(rpt);
}
void Wiimote::Read()
@ -195,18 +201,27 @@ void Wiimote::Read()
// some other report, add it to queue
u8* const rpt = new u8[MAX_PAYLOAD];
memcpy(rpt, m_wiimote->event_buf, MAX_PAYLOAD);
m_reports.push(rpt);
m_read_reports.Push(rpt);
}
}
}
void Wiimote::Write()
{
u8* rpt;
if (m_write_reports.Pop(rpt))
{
wiiuse_io_write(m_wiimote, rpt, MAX_PAYLOAD);
delete[] rpt;
}
}
void Wiimote::Update()
{
// do we have some queued reports
if (m_reports.size())
u8* rpt;
if (m_read_reports.Pop(rpt))
{
u8* const rpt = m_reports.front();
m_reports.pop();
g_WiimoteInitialize.pWiimoteInterruptChannel(m_index, m_channel, rpt, MAX_PAYLOAD);
delete[] rpt;
}
@ -358,9 +373,11 @@ void Shutdown(void)
#endif
}
#ifdef __linux__
void Refresh()
void Refresh() // this gets called from the GUI thread
{
g_refresh_critsec.Enter();
#ifdef __linux__
// make sure real wiimotes have been initialized
if (!g_real_wiimotes_initialized)
{
@ -402,22 +419,18 @@ void Refresh()
g_wiimotes_found = num_wiimotes;
g_wiimote_critsec.Leave(); // leave
return;
}
#else
void Refresh()
{
#else // windows/ OSX
// should be fine i think
Shutdown();
Initialize();
}
Initialize();
#endif
g_refresh_critsec.Leave();
}
void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
{
g_wiimote_critsec.Enter(); // enter
u8* data = (u8*)_pData;
// some hax, since we just send the last data report to Dolphin on each Update() call
@ -434,10 +447,12 @@ void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u3
//((wm_report_mode*)(data + 2))->continuous = false;
}
g_refresh_critsec.Enter();
if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->InterruptChannel(_channelID, data, _Size);
g_wiimote_critsec.Leave(); // leave
g_refresh_critsec.Leave();
if (data != _pData)
delete[] data;
@ -445,24 +460,24 @@ void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u3
void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
{
g_wiimote_critsec.Enter(); // enter
g_refresh_critsec.Enter();
if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->ControlChannel(_channelID, _pData, _Size);
g_wiimote_critsec.Leave(); // leave
g_refresh_critsec.Leave();
}
// Read the Wiimote once
void Update(int _WiimoteNumber)
{
g_wiimote_critsec.Enter(); // enter
g_refresh_critsec.Enter();
if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->Update();
g_wiimote_critsec.Leave(); // leave
g_refresh_critsec.Leave();
}
void StateChange(PLUGIN_EMUSTATE newState)
@ -476,7 +491,7 @@ void StateChange(PLUGIN_EMUSTATE newState)
THREAD_RETURN WiimoteThreadFunc(void* arg)
{
Common::SetCurrentThreadName("Wiimote Read");
Common::SetCurrentThreadName("Wiimote Thread");
while (g_run_wiimote_thread)
{
@ -484,11 +499,13 @@ THREAD_RETURN WiimoteThreadFunc(void* arg)
for (unsigned int i=0; i<MAX_WIIMOTES; ++i)
if (g_wiimotes[i])
{
g_wiimotes[i]->Read();
g_wiimotes[i]->Write();
}
g_wiimote_critsec.Leave(); // leave
// hmmm, i get occasional lockups without this :/
Common::SleepCurrentThread(1);
}