The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
f992dae50d
commit
6cd34b318f
|
@ -15,10 +15,8 @@
|
|||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
/*
|
||||
All plugins from Core > Plugins are loaded and unloaded with this class when
|
||||
Dolpin is started and stopped.
|
||||
*/
|
||||
// All plugins from Core > Plugins are loaded and unloaded with this class when
|
||||
// Dolphin is started and stopped.
|
||||
|
||||
#include <string.h> // System
|
||||
#ifdef _WIN32
|
||||
|
@ -34,7 +32,6 @@
|
|||
#include "DynamicLibrary.h"
|
||||
#include "ConsoleWindow.h"
|
||||
|
||||
|
||||
DynamicLibrary::DynamicLibrary()
|
||||
{
|
||||
library = 0;
|
||||
|
@ -42,33 +39,33 @@ DynamicLibrary::DynamicLibrary()
|
|||
|
||||
std::string GetLastErrorAsString()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
LPVOID lpMsgBuf = 0;
|
||||
DWORD error = GetLastError();
|
||||
FormatMessage(
|
||||
FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
|
||||
NULL,
|
||||
error,
|
||||
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
|
||||
(LPTSTR) &lpMsgBuf,
|
||||
0, NULL);
|
||||
std::string s;
|
||||
if (lpMsgBuf)
|
||||
{
|
||||
s = ((char *)lpMsgBuf);
|
||||
LocalFree(lpMsgBuf);
|
||||
} else {
|
||||
s = StringFromFormat("(unknown error %08x)", error);
|
||||
}
|
||||
return s;
|
||||
#else
|
||||
static std::string errstr;
|
||||
char *tmp = dlerror();
|
||||
if (tmp)
|
||||
errstr = tmp;
|
||||
|
||||
return errstr;
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
LPVOID lpMsgBuf = 0;
|
||||
DWORD error = GetLastError();
|
||||
FormatMessage(
|
||||
FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
|
||||
NULL,
|
||||
error,
|
||||
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
|
||||
(LPTSTR) &lpMsgBuf,
|
||||
0, NULL);
|
||||
std::string s;
|
||||
if (lpMsgBuf)
|
||||
{
|
||||
s = ((char *)lpMsgBuf);
|
||||
LocalFree(lpMsgBuf);
|
||||
} else {
|
||||
s = StringFromFormat("(unknown error %08x)", error);
|
||||
}
|
||||
return s;
|
||||
#else
|
||||
static std::string errstr;
|
||||
char *tmp = dlerror();
|
||||
if (tmp)
|
||||
errstr = tmp;
|
||||
|
||||
return errstr;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Function: Loading means loading the dll with LoadLibrary() to get an
|
||||
|
@ -81,15 +78,16 @@ std::string GetLastErrorAsString()
|
|||
Called from: The Dolphin Core */
|
||||
int DynamicLibrary::Load(const char* filename)
|
||||
{
|
||||
if (!filename || strlen(filename) == 0) {
|
||||
LOG(MASTER_LOG, "Missing filename of dynamic library to load");
|
||||
PanicAlert("Missing filename of dynamic library to load");
|
||||
return 0;
|
||||
if (!filename || strlen(filename) == 0)
|
||||
{
|
||||
LOG(MASTER_LOG, "Missing filename of dynamic library to load");
|
||||
PanicAlert("Missing filename of dynamic library to load");
|
||||
return 0;
|
||||
}
|
||||
LOG(MASTER_LOG, "Trying to load library %s", filename);
|
||||
if (IsLoaded()) {
|
||||
LOG(MASTER_LOG, "Trying to load already loaded library %s", filename);
|
||||
return 2;
|
||||
if (IsLoaded())
|
||||
{
|
||||
LOG(MASTER_LOG, "Trying to load already loaded library %s", filename);
|
||||
return 2;
|
||||
}
|
||||
|
||||
Console::Print("LoadLibrary: %s", filename);
|
||||
|
@ -99,10 +97,11 @@ int DynamicLibrary::Load(const char* filename)
|
|||
library = dlopen(filename, RTLD_NOW | RTLD_LOCAL);
|
||||
#endif
|
||||
Console::Print(" %p\n", library);
|
||||
if (!library) {
|
||||
LOG(MASTER_LOG, "Error loading DLL %s: %s", filename, GetLastErrorAsString().c_str());
|
||||
PanicAlert("Error loading DLL %s: %s\n", filename, GetLastErrorAsString().c_str());
|
||||
return 0;
|
||||
if (!library)
|
||||
{
|
||||
LOG(MASTER_LOG, "Error loading DLL %s: %s", filename, GetLastErrorAsString().c_str());
|
||||
PanicAlert("Error loading DLL %s: %s\n", filename, GetLastErrorAsString().c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
library_file = filename;
|
||||
|
@ -111,28 +110,29 @@ int DynamicLibrary::Load(const char* filename)
|
|||
|
||||
int DynamicLibrary::Unload()
|
||||
{
|
||||
int retval;
|
||||
if (!IsLoaded()) {
|
||||
PanicAlert("Error unloading DLL %s: not loaded", library_file.c_str());
|
||||
return 0;
|
||||
}
|
||||
int retval;
|
||||
if (!IsLoaded())
|
||||
{
|
||||
PanicAlert("Error unloading DLL %s: not loaded", library_file.c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
Console::Print("FreeLibrary: %s %p\n", library_file.c_str(), library);
|
||||
Console::Print("FreeLibrary: %s %p\n", library_file.c_str(), library);
|
||||
#ifdef _WIN32
|
||||
retval = FreeLibrary(library);
|
||||
retval = FreeLibrary(library);
|
||||
#else
|
||||
retval = dlclose(library)?0:1;
|
||||
retval = dlclose(library)?0:1;
|
||||
#endif
|
||||
|
||||
if (! retval) {
|
||||
PanicAlert("Error unloading DLL %s: %s", library_file.c_str(),
|
||||
GetLastErrorAsString().c_str());
|
||||
}
|
||||
library = 0;
|
||||
return retval;
|
||||
if (!retval)
|
||||
{
|
||||
PanicAlert("Error unloading DLL %s: %s", library_file.c_str(),
|
||||
GetLastErrorAsString().c_str());
|
||||
}
|
||||
library = 0;
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
void* DynamicLibrary::Get(const char* funcname) const
|
||||
{
|
||||
void* retval;
|
||||
|
@ -156,5 +156,3 @@ void* DynamicLibrary::Get(const char* funcname) const
|
|||
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -14,17 +14,12 @@
|
|||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
/* ¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
File description: This is the common Plugin class that links to the functions that are
|
||||
common to all plugins. This class is inherited by all plugin classes. But it's only created
|
||||
directly in PluginManager.cpp when we check if a plugin is valid or not.
|
||||
|
||||
///////////////////////////////////////////////*/
|
||||
|
||||
////////////////////////////////////////////////
|
||||
// This is the common Plugin class that links to the functions that are
|
||||
// common to all plugins. This class is inherited by all plugin classes. But it's only created
|
||||
// directly in PluginManager.cpp when we check if a plugin is valid or not.
|
||||
///////////////////////////////////////////////
|
||||
|
||||
#include "Plugin.h"
|
||||
|
||||
|
@ -33,21 +28,20 @@ namespace Common
|
|||
|
||||
CPlugin::~CPlugin()
|
||||
{
|
||||
m_hInstLib.Unload();
|
||||
m_hInstLib.Unload();
|
||||
}
|
||||
|
||||
CPlugin::CPlugin(const char* _szName) : valid(false)
|
||||
{
|
||||
|
||||
m_GetDllInfo = NULL;
|
||||
m_DllConfig = NULL;
|
||||
m_DllDebugger = NULL;
|
||||
m_SetDllGlobals = NULL;
|
||||
m_Initialize = NULL;
|
||||
m_Shutdown = NULL;
|
||||
m_DoState = NULL;
|
||||
|
||||
if (m_hInstLib.Load(_szName))
|
||||
m_GetDllInfo = NULL;
|
||||
m_DllConfig = NULL;
|
||||
m_DllDebugger = NULL;
|
||||
m_SetDllGlobals = NULL;
|
||||
m_Initialize = NULL;
|
||||
m_Shutdown = NULL;
|
||||
m_DoState = NULL;
|
||||
|
||||
if (m_hInstLib.Load(_szName))
|
||||
{
|
||||
m_GetDllInfo = reinterpret_cast<TGetDllInfo>
|
||||
(m_hInstLib.Get("GetDllInfo"));
|
||||
|
@ -66,7 +60,7 @@ CPlugin::CPlugin(const char* _szName) : valid(false)
|
|||
}
|
||||
|
||||
// Check if the plugin has all the functions it shold have
|
||||
if (m_GetDllInfo != 0 &&
|
||||
if (m_GetDllInfo != 0 &&
|
||||
m_DllConfig != 0 &&
|
||||
m_DllDebugger != 0 &&
|
||||
m_SetDllGlobals != 0 &&
|
||||
|
@ -81,63 +75,57 @@ CPlugin::CPlugin(const char* _szName) : valid(false)
|
|||
|
||||
void *CPlugin::LoadSymbol(const char *sym)
|
||||
{
|
||||
return m_hInstLib.Get(sym);
|
||||
return m_hInstLib.Get(sym);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// GetInfo: Get DLL info
|
||||
bool CPlugin::GetInfo(PLUGIN_INFO& _pluginInfo)
|
||||
{
|
||||
if (m_GetDllInfo != NULL) {
|
||||
m_GetDllInfo(&_pluginInfo);
|
||||
return(true);
|
||||
}
|
||||
return(false);
|
||||
if (m_GetDllInfo != NULL) {
|
||||
m_GetDllInfo(&_pluginInfo);
|
||||
return(true);
|
||||
}
|
||||
return(false);
|
||||
}
|
||||
|
||||
|
||||
// Config: Open the Config window
|
||||
void CPlugin::Config(HWND _hwnd)
|
||||
{
|
||||
if (m_DllConfig != NULL)
|
||||
m_DllConfig(_hwnd);
|
||||
if (m_DllConfig != NULL)
|
||||
m_DllConfig(_hwnd);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Debug: Open the Debugging window
|
||||
void CPlugin::Debug(HWND _hwnd, bool Show)
|
||||
{
|
||||
if (m_DllDebugger != NULL)
|
||||
m_DllDebugger(_hwnd, Show);
|
||||
|
||||
if (m_DllDebugger != NULL)
|
||||
m_DllDebugger(_hwnd, Show);
|
||||
}
|
||||
|
||||
void CPlugin::SetGlobals(PLUGIN_GLOBALS* _pluginGlobals) {
|
||||
if (m_SetDllGlobals != NULL)
|
||||
m_SetDllGlobals(_pluginGlobals);
|
||||
|
||||
if (m_SetDllGlobals != NULL)
|
||||
m_SetDllGlobals(_pluginGlobals);
|
||||
}
|
||||
|
||||
void CPlugin::DoState(unsigned char **ptr, int mode) {
|
||||
if (m_DoState != NULL)
|
||||
m_DoState(ptr, mode);
|
||||
if (m_DoState != NULL)
|
||||
m_DoState(ptr, mode);
|
||||
}
|
||||
|
||||
// Run Initialize() in the plugin
|
||||
void CPlugin::Initialize(void *init)
|
||||
{
|
||||
/* We first check that we have found the Initialize() function, but there
|
||||
is no restriction on running this several times */
|
||||
if (m_Initialize != NULL)
|
||||
m_Initialize(init);
|
||||
/* We first check that we have found the Initialize() function, but there
|
||||
is no restriction on running this several times */
|
||||
// Uh, the above comment sounds extremely dubious.
|
||||
if (m_Initialize != NULL)
|
||||
m_Initialize(init);
|
||||
}
|
||||
|
||||
void CPlugin::Shutdown()
|
||||
{
|
||||
if (m_Shutdown != NULL)
|
||||
m_Shutdown();
|
||||
if (m_Shutdown != NULL)
|
||||
m_Shutdown();
|
||||
}
|
||||
|
||||
} // end of namespace Common
|
||||
|
|
|
@ -1,36 +1,41 @@
|
|||
#include "PluginDSP.h"
|
||||
|
||||
namespace Common {
|
||||
PluginDSP::PluginDSP(const char *_Filename) : CPlugin(_Filename), validDSP(false) {
|
||||
|
||||
|
||||
PluginDSP::PluginDSP(const char *_Filename) : CPlugin(_Filename), validDSP(false) {
|
||||
|
||||
DSP_ReadMailboxHigh = reinterpret_cast<TDSP_ReadMailBox>
|
||||
(LoadSymbol("DSP_ReadMailboxHigh"));
|
||||
DSP_ReadMailboxLow = reinterpret_cast<TDSP_ReadMailBox>
|
||||
(LoadSymbol("DSP_ReadMailboxLow"));
|
||||
DSP_WriteMailboxHigh = reinterpret_cast<TDSP_WriteMailBox>
|
||||
(LoadSymbol("DSP_WriteMailboxHigh"));
|
||||
DSP_WriteMailboxLow = reinterpret_cast<TDSP_WriteMailBox>
|
||||
(LoadSymbol("DSP_WriteMailboxLow"));
|
||||
DSP_ReadControlRegister = reinterpret_cast<TDSP_ReadControlRegister>
|
||||
(LoadSymbol("DSP_ReadControlRegister"));
|
||||
DSP_WriteControlRegister = reinterpret_cast<TDSP_WriteControlRegister>
|
||||
(LoadSymbol("DSP_WriteControlRegister"));
|
||||
DSP_Update = reinterpret_cast<TDSP_Update>
|
||||
(LoadSymbol("DSP_Update"));
|
||||
DSP_SendAIBuffer = reinterpret_cast<TDSP_SendAIBuffer>
|
||||
(LoadSymbol("DSP_SendAIBuffer"));
|
||||
(LoadSymbol("DSP_ReadMailboxHigh"));
|
||||
DSP_ReadMailboxLow = reinterpret_cast<TDSP_ReadMailBox>
|
||||
(LoadSymbol("DSP_ReadMailboxLow"));
|
||||
DSP_WriteMailboxHigh = reinterpret_cast<TDSP_WriteMailBox>
|
||||
(LoadSymbol("DSP_WriteMailboxHigh"));
|
||||
DSP_WriteMailboxLow = reinterpret_cast<TDSP_WriteMailBox>
|
||||
(LoadSymbol("DSP_WriteMailboxLow"));
|
||||
DSP_ReadControlRegister = reinterpret_cast<TDSP_ReadControlRegister>
|
||||
(LoadSymbol("DSP_ReadControlRegister"));
|
||||
DSP_WriteControlRegister = reinterpret_cast<TDSP_WriteControlRegister>
|
||||
(LoadSymbol("DSP_WriteControlRegister"));
|
||||
DSP_Update = reinterpret_cast<TDSP_Update>
|
||||
(LoadSymbol("DSP_Update"));
|
||||
DSP_SendAIBuffer = reinterpret_cast<TDSP_SendAIBuffer>
|
||||
(LoadSymbol("DSP_SendAIBuffer"));
|
||||
DSP_StopSoundStream = reinterpret_cast<TDSP_StopSoundStream>
|
||||
(LoadSymbol("DSP_StopSoundStream"));
|
||||
|
||||
if ((DSP_ReadMailboxHigh != 0) &&
|
||||
(DSP_ReadMailboxLow != 0) &&
|
||||
(DSP_WriteMailboxHigh != 0) &&
|
||||
(DSP_WriteMailboxLow != 0) &&
|
||||
(DSP_ReadControlRegister != 0) &&
|
||||
(DSP_WriteControlRegister != 0) &&
|
||||
(DSP_SendAIBuffer != 0) &&
|
||||
(DSP_Update != 0))
|
||||
validDSP = true;
|
||||
}
|
||||
|
||||
PluginDSP::~PluginDSP() {
|
||||
}
|
||||
(DSP_ReadMailboxLow != 0) &&
|
||||
(DSP_WriteMailboxHigh != 0) &&
|
||||
(DSP_WriteMailboxLow != 0) &&
|
||||
(DSP_ReadControlRegister != 0) &&
|
||||
(DSP_WriteControlRegister != 0) &&
|
||||
(DSP_SendAIBuffer != 0) &&
|
||||
(DSP_Update != 0) &&
|
||||
(DSP_StopSoundStream != 0))
|
||||
validDSP = true;
|
||||
}
|
||||
|
||||
PluginDSP::~PluginDSP() {
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -5,33 +5,37 @@
|
|||
#include "Plugin.h"
|
||||
|
||||
namespace Common {
|
||||
typedef void (__cdecl* TDSP_WriteMailBox)(bool _CPUMailbox, unsigned short);
|
||||
typedef unsigned short (__cdecl* TDSP_ReadMailBox)(bool _CPUMailbox);
|
||||
typedef unsigned short (__cdecl* TDSP_ReadControlRegister)();
|
||||
typedef unsigned short (__cdecl* TDSP_WriteControlRegister)(unsigned short);
|
||||
typedef void (__cdecl* TDSP_SendAIBuffer)(unsigned int address, int sample_rate);
|
||||
typedef void (__cdecl* TDSP_Update)(int cycles);
|
||||
|
||||
class PluginDSP : public CPlugin
|
||||
{
|
||||
public:
|
||||
typedef void (__cdecl* TDSP_WriteMailBox)(bool _CPUMailbox, unsigned short);
|
||||
typedef unsigned short (__cdecl* TDSP_ReadMailBox)(bool _CPUMailbox);
|
||||
typedef unsigned short (__cdecl* TDSP_ReadControlRegister)();
|
||||
typedef unsigned short (__cdecl* TDSP_WriteControlRegister)(unsigned short);
|
||||
typedef void (__cdecl* TDSP_SendAIBuffer)(unsigned int address, int sample_rate);
|
||||
typedef void (__cdecl* TDSP_Update)(int cycles);
|
||||
typedef void (__cdecl* TDSP_StopSoundStream)();
|
||||
|
||||
class PluginDSP : public CPlugin
|
||||
{
|
||||
public:
|
||||
PluginDSP(const char *_Filename);
|
||||
~PluginDSP();
|
||||
virtual bool IsValid() {return validDSP;};
|
||||
|
||||
TDSP_ReadMailBox DSP_ReadMailboxHigh;
|
||||
TDSP_ReadMailBox DSP_ReadMailboxLow;
|
||||
TDSP_WriteMailBox DSP_WriteMailboxHigh;
|
||||
TDSP_ReadMailBox DSP_ReadMailboxHigh;
|
||||
TDSP_ReadMailBox DSP_ReadMailboxLow;
|
||||
TDSP_WriteMailBox DSP_WriteMailboxHigh;
|
||||
TDSP_WriteMailBox DSP_WriteMailboxLow;
|
||||
TDSP_ReadControlRegister DSP_ReadControlRegister;
|
||||
TDSP_WriteControlRegister DSP_WriteControlRegister;
|
||||
TDSP_SendAIBuffer DSP_SendAIBuffer;
|
||||
TDSP_SendAIBuffer DSP_SendAIBuffer;
|
||||
TDSP_Update DSP_Update;
|
||||
TDSP_StopSoundStream DSP_StopSoundStream;
|
||||
|
||||
private:
|
||||
private:
|
||||
bool validDSP;
|
||||
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
#endif
|
||||
|
|
|
@ -2,41 +2,42 @@
|
|||
|
||||
namespace Common
|
||||
{
|
||||
PluginVideo::PluginVideo(const char *_Filename) : CPlugin(_Filename), validVideo(false)
|
||||
{
|
||||
|
||||
|
||||
PluginVideo::PluginVideo(const char *_Filename) : CPlugin(_Filename), validVideo(false)
|
||||
{
|
||||
Video_Prepare = 0;
|
||||
Video_SendFifoData = 0;
|
||||
Video_UpdateXFB = 0;
|
||||
Video_EnterLoop = 0;
|
||||
Video_ExitLoop = 0;
|
||||
Video_Screenshot = 0;
|
||||
Video_AddMessage = 0;
|
||||
Video_Stop = 0;
|
||||
|
||||
Video_Prepare = reinterpret_cast<TVideo_Prepare>
|
||||
(LoadSymbol("Video_Prepare"));
|
||||
Video_Prepare = reinterpret_cast<TVideo_Prepare>
|
||||
(LoadSymbol("Video_Prepare"));
|
||||
Video_SendFifoData = reinterpret_cast<TVideo_SendFifoData>
|
||||
(LoadSymbol("Video_SendFifoData"));
|
||||
Video_UpdateXFB = reinterpret_cast<TVideo_UpdateXFB>
|
||||
(LoadSymbol("Video_UpdateXFB"));
|
||||
Video_Screenshot = reinterpret_cast<TVideo_Screenshot>
|
||||
(LoadSymbol("Video_Screenshot"));
|
||||
Video_EnterLoop = reinterpret_cast<TVideo_EnterLoop>
|
||||
(LoadSymbol("Video_EnterLoop"));
|
||||
Video_AddMessage = reinterpret_cast<TVideo_AddMessage>
|
||||
(LoadSymbol("Video_AddMessage"));
|
||||
Video_Stop = reinterpret_cast<TVideo_Stop>
|
||||
(LoadSymbol("Video_Stop"));
|
||||
(LoadSymbol("Video_SendFifoData"));
|
||||
Video_UpdateXFB = reinterpret_cast<TVideo_UpdateXFB>
|
||||
(LoadSymbol("Video_UpdateXFB"));
|
||||
Video_Screenshot = reinterpret_cast<TVideo_Screenshot>
|
||||
(LoadSymbol("Video_Screenshot"));
|
||||
Video_EnterLoop = reinterpret_cast<TVideo_EnterLoop>
|
||||
(LoadSymbol("Video_EnterLoop"));
|
||||
Video_ExitLoop = reinterpret_cast<TVideo_ExitLoop>
|
||||
(LoadSymbol("Video_ExitLoop"));
|
||||
Video_AddMessage = reinterpret_cast<TVideo_AddMessage>
|
||||
(LoadSymbol("Video_AddMessage"));
|
||||
|
||||
if ((Video_Prepare != 0) &&
|
||||
(Video_SendFifoData != 0) &&
|
||||
(Video_UpdateXFB != 0) &&
|
||||
(Video_EnterLoop != 0) &&
|
||||
(Video_Screenshot != 0) &&
|
||||
(Video_AddMessage != 0) &&
|
||||
(Video_Stop != 0))
|
||||
validVideo = true;
|
||||
}
|
||||
|
||||
PluginVideo::~PluginVideo() {}
|
||||
if ((Video_Prepare != 0) &&
|
||||
(Video_SendFifoData != 0) &&
|
||||
(Video_UpdateXFB != 0) &&
|
||||
(Video_EnterLoop != 0) &&
|
||||
(Video_ExitLoop != 0) &&
|
||||
(Video_Screenshot != 0) &&
|
||||
(Video_AddMessage != 0))
|
||||
validVideo = true;
|
||||
}
|
||||
|
||||
PluginVideo::~PluginVideo() {}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -10,8 +10,8 @@ namespace Common {
|
|||
typedef void (__cdecl* TVideo_UpdateXFB)(u8*, u32, u32, s32, bool);
|
||||
typedef bool (__cdecl* TVideo_Screenshot)(const char* filename);
|
||||
typedef void (__cdecl* TVideo_EnterLoop)();
|
||||
typedef void (__cdecl* TVideo_ExitLoop)();
|
||||
typedef void (__cdecl* TVideo_AddMessage)(const char* pstr, unsigned int milliseconds);
|
||||
typedef void (__cdecl* TVideo_Stop)();
|
||||
|
||||
class PluginVideo : public CPlugin
|
||||
{
|
||||
|
@ -22,15 +22,15 @@ namespace Common {
|
|||
|
||||
TVideo_Prepare Video_Prepare;
|
||||
TVideo_SendFifoData Video_SendFifoData;
|
||||
TVideo_UpdateXFB Video_UpdateXFB;
|
||||
TVideo_Screenshot Video_Screenshot;
|
||||
TVideo_EnterLoop Video_EnterLoop;
|
||||
TVideo_ExitLoop Video_ExitLoop;
|
||||
TVideo_UpdateXFB Video_UpdateXFB;
|
||||
|
||||
TVideo_AddMessage Video_AddMessage;
|
||||
TVideo_Stop Video_Stop;
|
||||
TVideo_Screenshot Video_Screenshot;
|
||||
|
||||
private:
|
||||
bool validVideo;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -15,11 +15,9 @@
|
|||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
#ifndef __SETUP_h__
|
||||
#define __SETUP_h__
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
// File description
|
||||
/* ¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
@ -31,18 +29,10 @@
|
|||
|
||||
////////////////////////*/
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Settings
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
// This may fix a problem with Stop and Start that I described in the comments to revision 2,139
|
||||
//#define SETUP_FREE_PLUGIN_ON_BOOT
|
||||
|
||||
// This may fix a semi-frequent hanging that occured when I used single core and render to main frame
|
||||
//#define SETUP_AVOID_SINGLE_CORE_HANG_ON_STOP
|
||||
|
||||
// This may remove sound artifacts in Wario Land Shake It and perhaps other games
|
||||
//#define SETUP_AVOID_SOUND_ARTIFACTS
|
||||
|
||||
|
@ -54,5 +44,4 @@
|
|||
|
||||
///////////////////////////
|
||||
|
||||
|
||||
#endif // __SETUP_h__
|
|
@ -22,6 +22,12 @@
|
|||
namespace Common
|
||||
{
|
||||
#ifdef _WIN32
|
||||
|
||||
void InitThreading()
|
||||
{
|
||||
// Nothing to do in Win32 build.
|
||||
}
|
||||
|
||||
CriticalSection::CriticalSection(int spincount)
|
||||
{
|
||||
if (spincount)
|
||||
|
@ -34,25 +40,21 @@ CriticalSection::CriticalSection(int spincount)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
CriticalSection::~CriticalSection()
|
||||
{
|
||||
DeleteCriticalSection(§ion);
|
||||
}
|
||||
|
||||
|
||||
void CriticalSection::Enter()
|
||||
{
|
||||
EnterCriticalSection(§ion);
|
||||
}
|
||||
|
||||
|
||||
bool CriticalSection::TryEnter()
|
||||
{
|
||||
return TryEnterCriticalSection(§ion) ? true : false;
|
||||
}
|
||||
|
||||
|
||||
void CriticalSection::Leave()
|
||||
{
|
||||
LeaveCriticalSection(§ion);
|
||||
|
@ -71,13 +73,11 @@ Thread::Thread(ThreadFunc function, void* arg)
|
|||
&m_threadId);
|
||||
}
|
||||
|
||||
|
||||
Thread::~Thread()
|
||||
{
|
||||
WaitForDeath();
|
||||
}
|
||||
|
||||
|
||||
void Thread::WaitForDeath()
|
||||
{
|
||||
if (m_hThread)
|
||||
|
@ -88,13 +88,11 @@ void Thread::WaitForDeath()
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void Thread::SetAffinity(int mask)
|
||||
{
|
||||
SetThreadAffinityMask(m_hThread, mask);
|
||||
}
|
||||
|
||||
|
||||
void Thread::SetCurrentThreadAffinity(int mask)
|
||||
{
|
||||
SetThreadAffinityMask(GetCurrentThread(), mask);
|
||||
|
@ -106,32 +104,27 @@ Event::Event()
|
|||
m_hEvent = 0;
|
||||
}
|
||||
|
||||
|
||||
void Event::Init()
|
||||
{
|
||||
m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
}
|
||||
|
||||
|
||||
void Event::Shutdown()
|
||||
{
|
||||
CloseHandle(m_hEvent);
|
||||
m_hEvent = 0;
|
||||
}
|
||||
|
||||
|
||||
void Event::Set()
|
||||
{
|
||||
SetEvent(m_hEvent);
|
||||
}
|
||||
|
||||
|
||||
void Event::Wait()
|
||||
{
|
||||
WaitForSingleObject(m_hEvent, INFINITE);
|
||||
}
|
||||
|
||||
|
||||
void SleepCurrentThread(int ms)
|
||||
{
|
||||
Sleep(ms);
|
||||
|
@ -304,12 +297,13 @@ void Thread::SetCurrentThreadAffinity(int mask)
|
|||
|
||||
void InitThreading() {
|
||||
static int thread_init_done = 0;
|
||||
if (thread_init_done) return;
|
||||
thread_init_done++;
|
||||
if (thread_init_done)
|
||||
return;
|
||||
|
||||
if (pthread_key_create(&threadname_key, NULL/*free*/) != 0)
|
||||
perror("Unable to create thread name key: ");
|
||||
|
||||
|
||||
thread_init_done++;
|
||||
}
|
||||
|
||||
void SleepCurrentThread(int ms)
|
||||
|
|
|
@ -63,12 +63,11 @@ public:
|
|||
Thread(ThreadFunc entry, void* arg);
|
||||
~Thread();
|
||||
|
||||
void WaitForDeath();
|
||||
void SetAffinity(int mask);
|
||||
static void SetCurrentThreadAffinity(int mask);
|
||||
|
||||
|
||||
private:
|
||||
void WaitForDeath();
|
||||
|
||||
#ifdef _WIN32
|
||||
HANDLE m_hThread;
|
||||
|
@ -81,29 +80,26 @@ private:
|
|||
|
||||
class Event
|
||||
{
|
||||
public:
|
||||
public:
|
||||
Event();
|
||||
|
||||
Event();
|
||||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
void Set();
|
||||
void Wait();
|
||||
|
||||
|
||||
private:
|
||||
void Set();
|
||||
void Wait();
|
||||
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
HANDLE m_hEvent;
|
||||
HANDLE m_hEvent;
|
||||
#else
|
||||
bool is_set_;
|
||||
pthread_cond_t event_;
|
||||
pthread_mutex_t mutex_;
|
||||
bool is_set_;
|
||||
pthread_cond_t event_;
|
||||
pthread_mutex_t mutex_;
|
||||
#endif
|
||||
};
|
||||
|
||||
void InitThreading(void);
|
||||
void InitThreading();
|
||||
void SleepCurrentThread(int ms);
|
||||
|
||||
void SetCurrentThreadName(const char *name);
|
||||
|
@ -114,5 +110,4 @@ LONG SyncInterlockedIncrement(LONG *Dest);
|
|||
|
||||
} // end of namespace Common
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -120,11 +120,12 @@ u64 Timer::GetTimeElapsed(void)
|
|||
std::string Timer::GetTimeElapsedFormatted(void)
|
||||
{
|
||||
// If we have not started yet, return zero
|
||||
if(m_StartTime == 0) return "00:00:00:000";
|
||||
if (m_StartTime == 0)
|
||||
return "00:00:00:000";
|
||||
|
||||
// The number of milliseconds since the start, use a different value if the timer is stopped
|
||||
u32 Milliseconds;
|
||||
if(m_Running)
|
||||
if (m_Running)
|
||||
Milliseconds = timeGetTime() - m_StartTime;
|
||||
else
|
||||
Milliseconds = m_LastTime - m_StartTime;
|
||||
|
|
|
@ -279,7 +279,7 @@
|
|||
AssemblerListingLocation="$(IntDir)\"
|
||||
WarningLevel="3"
|
||||
WarnAsError="false"
|
||||
DebugInformationFormat="0"
|
||||
DebugInformationFormat="3"
|
||||
ForcedIncludeFiles="stdafx.h"
|
||||
/>
|
||||
<Tool
|
||||
|
@ -655,14 +655,6 @@
|
|||
RelativePath=".\Src\Hw\CPU.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Hw\CPUCompare.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Hw\CPUCompare.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\Hw\HW.cpp"
|
||||
>
|
||||
|
|
|
@ -42,7 +42,6 @@
|
|||
#include "HW/PeripheralInterface.h"
|
||||
#include "HW/GPFifo.h"
|
||||
#include "HW/CPU.h"
|
||||
#include "HW/CPUCompare.h"
|
||||
#include "HW/HW.h"
|
||||
#include "HW/DSP.h"
|
||||
#include "HW/GPFifo.h"
|
||||
|
@ -105,9 +104,13 @@ void Stop();
|
|||
bool g_bHwInit = false;
|
||||
bool g_bRealWiimote = false;
|
||||
HWND g_pWindowHandle = NULL;
|
||||
Common::Thread* g_pThread = NULL;
|
||||
SCoreStartupParameter g_CoreStartupParameter;
|
||||
Common::Thread* g_EmuThread = NULL;
|
||||
|
||||
SCoreStartupParameter g_CoreStartupParameter;
|
||||
|
||||
// This event is set when the emuthread starts.
|
||||
Common::Event emuThreadGoing;
|
||||
Common::Event cpuRunloopQuit;
|
||||
//////////////////////////////////////
|
||||
|
||||
|
||||
|
@ -137,7 +140,7 @@ void Callback_DebuggerBreak()
|
|||
CCPU::Break();
|
||||
}
|
||||
|
||||
void* GetWindowHandle()
|
||||
void *GetWindowHandle()
|
||||
{
|
||||
return g_pWindowHandle;
|
||||
}
|
||||
|
@ -146,6 +149,7 @@ bool GetRealWiimote()
|
|||
{
|
||||
return g_bRealWiimote;
|
||||
}
|
||||
|
||||
// This can occur when the emulator is not running and the nJoy configuration window is opened
|
||||
void ReconnectPad()
|
||||
{
|
||||
|
@ -154,26 +158,30 @@ void ReconnectPad()
|
|||
Plugins.GetPad(0)->Config(g_pWindowHandle);
|
||||
Console::Print("ReconnectPad()\n");
|
||||
}
|
||||
|
||||
// This doesn't work yet, I don't understand how the connection work yet
|
||||
void ReconnectWiimote()
|
||||
{
|
||||
// This seems to be a hack that just sets some IPC registers to zero. Dubious.
|
||||
HW::InitWiimote();
|
||||
Console::Print("ReconnectWiimote()\n");
|
||||
}
|
||||
/////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// This is called from the GUI thread. See the booting call schedule in BootManager.cpp
|
||||
// -----------------
|
||||
bool Init()
|
||||
{
|
||||
if (g_pThread != NULL)
|
||||
if (g_EmuThread != NULL)
|
||||
{
|
||||
PanicAlert("ERROR: Emu Thread already running. Report this bug.");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Common::InitThreading();
|
||||
|
||||
// Get a handle to the current instance of the plugin manager
|
||||
CPluginManager &pManager = CPluginManager::GetInstance();
|
||||
SCoreStartupParameter &_CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
|
||||
|
@ -181,60 +189,63 @@ bool Init()
|
|||
g_CoreStartupParameter = _CoreParameter;
|
||||
LogManager::Init();
|
||||
Host_SetWaitCursor(true);
|
||||
|
||||
|
||||
// Start the thread again
|
||||
_dbg_assert_(HLE, g_pThread == NULL);
|
||||
|
||||
_dbg_assert_(HLE, g_EmuThread == NULL);
|
||||
|
||||
// Check that all plugins exist, potentially call LoadLibrary() for unloaded plugins
|
||||
if (!pManager.InitPlugins()) return false;
|
||||
if (!pManager.InitPlugins())
|
||||
return false;
|
||||
|
||||
emuThreadGoing.Init();
|
||||
// This will execute EmuThread() further down in this file
|
||||
g_pThread = new Common::Thread(EmuThread, NULL);
|
||||
g_EmuThread = new Common::Thread(EmuThread, NULL);
|
||||
emuThreadGoing.Wait();
|
||||
emuThreadGoing.Shutdown();
|
||||
// all right ... here we go
|
||||
|
||||
// All right, the event is set and killed. We are now running.
|
||||
Host_SetWaitCursor(false);
|
||||
DisplayMessage("CPU: " + cpu_info.Summarize(), 8000);
|
||||
DisplayMessage(_CoreParameter.m_strFilename, 3000);
|
||||
|
||||
//PluginVideo::DllDebugger(NULL);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Called from GUI thread or VI thread
|
||||
// Called from GUI thread or VI thread (why VI??? That must be bad. Window close? TODO: Investigate.)
|
||||
void Stop() // - Hammertime!
|
||||
{
|
||||
const SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
|
||||
|
||||
Host_SetWaitCursor(true);
|
||||
if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
|
||||
return;
|
||||
|
||||
|
||||
// stop the CPU
|
||||
PowerPC::Stop();
|
||||
|
||||
CCPU::StepOpcode(); //kick it if it's waiting
|
||||
|
||||
cpuRunloopQuit.Wait();
|
||||
cpuRunloopQuit.Shutdown();
|
||||
// At this point, we must be out of the CPU:s runloop.
|
||||
|
||||
// Silence audio - stops audio thread.
|
||||
CPluginManager::GetInstance().GetDSP()->DSP_StopSoundStream();
|
||||
|
||||
// If dual core mode, the CPU thread should immediately exit here.
|
||||
|
||||
// The quit is to get it out of its message loop
|
||||
// Should be moved inside the plugin.
|
||||
#ifdef _WIN32
|
||||
PostMessage((HWND)g_pWindowHandle, WM_QUIT, 0, 0);
|
||||
#else
|
||||
CPluginManager::GetInstance().GetVideo()->Video_Stop();
|
||||
#endif
|
||||
|
||||
if (_CoreParameter.bUseDualCore)
|
||||
CPluginManager::GetInstance().GetVideo()->Video_ExitLoop();
|
||||
|
||||
#ifdef _WIN32
|
||||
/* I have to use this to avoid the hangings, it seems harmless and it works so I'm
|
||||
okay with it */
|
||||
if (GetParent((HWND)g_pWindowHandle) == NULL)
|
||||
delete g_pThread; // Wait for emuthread to close
|
||||
#else
|
||||
delete g_pThread;
|
||||
PostMessage((HWND)g_pWindowHandle, WM_QUIT, 0, 0);
|
||||
#endif
|
||||
g_pThread = 0;
|
||||
|
||||
Core::StopTrace();
|
||||
LogManager::Shutdown();
|
||||
Host_SetWaitCursor(false);
|
||||
|
||||
delete g_EmuThread; // Wait for emuthread to close.
|
||||
g_EmuThread = 0;
|
||||
}
|
||||
|
||||
|
||||
|
@ -243,31 +254,19 @@ void Stop() // - Hammertime!
|
|||
// ---------------
|
||||
THREAD_RETURN CpuThread(void *pArg)
|
||||
{
|
||||
Common::SetCurrentThreadName("CPU thread");
|
||||
Common::SetCurrentThreadName("CPU thread");
|
||||
|
||||
const SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
|
||||
|
||||
if (!_CoreParameter.bUseDualCore)
|
||||
const SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
|
||||
if (!_CoreParameter.bUseDualCore)
|
||||
{
|
||||
//wglMakeCurrent
|
||||
CPluginManager::GetInstance().GetVideo()->Video_Prepare();
|
||||
//wglMakeCurrent
|
||||
CPluginManager::GetInstance().GetVideo()->Video_Prepare();
|
||||
}
|
||||
|
||||
if (_CoreParameter.bRunCompareServer)
|
||||
{
|
||||
CPUCompare::StartServer();
|
||||
PowerPC::Start();
|
||||
}
|
||||
else if (_CoreParameter.bRunCompareClient)
|
||||
{
|
||||
PanicAlert("Compare Debug : Press OK when ready.");
|
||||
CPUCompare::ConnectAsClient();
|
||||
}
|
||||
|
||||
if (_CoreParameter.bLockThreads)
|
||||
if (_CoreParameter.bLockThreads)
|
||||
Common::Thread::SetCurrentThreadAffinity(1); // Force to first core
|
||||
|
||||
if (_CoreParameter.bUseFastMem)
|
||||
if (_CoreParameter.bUseFastMem)
|
||||
{
|
||||
#ifdef _M_X64
|
||||
// Let's run under memory watch
|
||||
|
@ -279,13 +278,10 @@ THREAD_RETURN CpuThread(void *pArg)
|
|||
#endif
|
||||
}
|
||||
|
||||
CCPU::Run();
|
||||
|
||||
if (_CoreParameter.bRunCompareServer || _CoreParameter.bRunCompareClient)
|
||||
{
|
||||
CPUCompare::Stop();
|
||||
}
|
||||
return 0;
|
||||
// Enter CPU run loop. When we leave it - we are done.
|
||||
CCPU::Run();
|
||||
cpuRunloopQuit.Set();
|
||||
return 0;
|
||||
}
|
||||
//////////////////////////////////////////
|
||||
|
||||
|
@ -293,10 +289,11 @@ THREAD_RETURN CpuThread(void *pArg)
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Initalize plugins and create emulation thread
|
||||
// -------------
|
||||
/* Call browser: Init():g_pThread(). See the BootManager.cpp file description for a complete
|
||||
call schedule. */
|
||||
// Call browser: Init():g_EmuThread(). See the BootManager.cpp file description for a complete call schedule.
|
||||
THREAD_RETURN EmuThread(void *pArg)
|
||||
{
|
||||
cpuRunloopQuit.Init();
|
||||
|
||||
Common::SetCurrentThreadName("Emuthread - starting");
|
||||
const SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
|
||||
|
||||
|
@ -331,10 +328,6 @@ THREAD_RETURN EmuThread(void *pArg)
|
|||
VideoInitialize.pKeyPress = Callback_KeyPress;
|
||||
VideoInitialize.bWii = _CoreParameter.bWii;
|
||||
VideoInitialize.bUseDualCore = _CoreParameter.bUseDualCore;
|
||||
// Needed for Stop and Start
|
||||
#ifdef SETUP_FREE_PLUGIN_ON_BOOT
|
||||
Plugins.FreeVideo();
|
||||
#endif
|
||||
Plugins.GetVideo()->Initialize(&VideoInitialize); // Call the dll
|
||||
|
||||
// Under linux, this is an X11 Display, not an HWND!
|
||||
|
@ -355,10 +348,6 @@ THREAD_RETURN EmuThread(void *pArg)
|
|||
dspInit.pGetAudioStreaming = AudioInterface::Callback_GetStreaming;
|
||||
dspInit.pEmulatorState = (int *)PowerPC::GetStatePtr();
|
||||
dspInit.bWii = _CoreParameter.bWii;
|
||||
// Needed for Stop and Start
|
||||
#ifdef SETUP_FREE_PLUGIN_ON_BOOT
|
||||
Plugins.FreeDSP();
|
||||
#endif
|
||||
Plugins.GetDSP()->Initialize((void *)&dspInit);
|
||||
|
||||
// Load and Init PadPlugin
|
||||
|
@ -400,29 +389,31 @@ THREAD_RETURN EmuThread(void *pArg)
|
|||
|
||||
// The hardware is initialized.
|
||||
g_bHwInit = true;
|
||||
|
||||
DisplayMessage("CPU: " + cpu_info.Summarize(), 8000);
|
||||
DisplayMessage(_CoreParameter.m_strFilename, 3000);
|
||||
|
||||
// Load GCM/DOL/ELF whatever ... we boot with the interpreter core
|
||||
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
|
||||
CBoot::BootUp();
|
||||
|
||||
if( g_pUpdateFPSDisplay != NULL )
|
||||
g_pUpdateFPSDisplay("Loading...");
|
||||
if (g_pUpdateFPSDisplay != NULL)
|
||||
g_pUpdateFPSDisplay(("Loading " + _CoreParameter.m_strFilename).c_str());
|
||||
|
||||
// setup our core, but can't use dynarec if we are compare server
|
||||
// Setup our core, but can't use dynarec if we are compare server
|
||||
if (_CoreParameter.bUseJIT && (!_CoreParameter.bRunCompareServer || _CoreParameter.bRunCompareClient))
|
||||
PowerPC::SetMode(PowerPC::MODE_JIT);
|
||||
else
|
||||
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
|
||||
|
||||
// update the window again because all stuff is initialized
|
||||
// Update the window again because all stuff is initialized
|
||||
Host_UpdateDisasmDialog();
|
||||
Host_UpdateMainFrame();
|
||||
|
||||
//This thread, after creating the EmuWindow, spawns a CPU thread,
|
||||
//then takes over and becomes the graphics thread
|
||||
// This thread, after creating the EmuWindow, spawns a CPU thread,
|
||||
// then takes over and becomes the graphics thread
|
||||
|
||||
//In single core mode, the CPU thread does the graphics. In fact, the
|
||||
//CPU thread should in this case also create the emuwindow...
|
||||
// In single core mode, this thread is the CPU thread and also does the graphics.
|
||||
|
||||
// Spawn the CPU thread
|
||||
Common::Thread *cpuThread = NULL;
|
||||
|
@ -433,34 +424,36 @@ THREAD_RETURN EmuThread(void *pArg)
|
|||
|
||||
if (!_CoreParameter.bUseDualCore)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
cpuThread = new Common::Thread(CpuThread, pArg);
|
||||
//Common::SetCurrentThreadName("Idle thread");
|
||||
//TODO(ector) : investigate using GetMessage instead .. although
|
||||
//then we lose the powerdown check. ... unless powerdown sends a message :P
|
||||
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
|
||||
{
|
||||
if (Callback_PeekMessages)
|
||||
Callback_PeekMessages();
|
||||
Common::SleepCurrentThread(20);
|
||||
}
|
||||
#else
|
||||
// In single-core mode, the Emulation main thread is also the CPU thread
|
||||
CpuThread(pArg);
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
cpuThread = new Common::Thread(CpuThread, pArg);
|
||||
// Common::SetCurrentThreadName("Idle thread");
|
||||
|
||||
// TODO(ector) : investigate using GetMessage instead .. although
|
||||
// then we lose the powerdown check. ... unless powerdown sends a message :P
|
||||
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
|
||||
{
|
||||
if (Callback_PeekMessages)
|
||||
Callback_PeekMessages();
|
||||
Common::SleepCurrentThread(20);
|
||||
}
|
||||
#else
|
||||
// In single-core mode, the Emulation main thread is also the CPU thread
|
||||
CpuThread(pArg);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
Plugins.GetVideo()->Video_Prepare(); // wglMakeCurrent
|
||||
cpuThread = new Common::Thread(CpuThread, pArg);
|
||||
Common::SetCurrentThreadName("Video thread");
|
||||
Plugins.GetVideo()->Video_EnterLoop();
|
||||
Plugins.GetVideo()->Video_Prepare(); // wglMakeCurrent
|
||||
cpuThread = new Common::Thread(CpuThread, pArg);
|
||||
Common::SetCurrentThreadName("Video thread");
|
||||
|
||||
// I bet that many of our stopping problems come from this loop not properly exiting.
|
||||
Plugins.GetVideo()->Video_EnterLoop();
|
||||
}
|
||||
|
||||
|
||||
// We have now exited the Video Loop and will shut down
|
||||
|
||||
|
||||
// does this comment still apply?
|
||||
/* Check if we are using single core and are rendering to the main window. In that case we must avoid the WaitForSingleObject()
|
||||
loop in the cpu thread thread, because it will hang on occation, perhaps one time in three or so. I had this problem in the Wiimote plugin, what happened was that if I entered the
|
||||
WaitForSingleObject loop or any loop at all in the main thread, the separate thread would halt at a place where it called a function in
|
||||
|
@ -468,21 +461,14 @@ THREAD_RETURN EmuThread(void *pArg)
|
|||
Perhaps something like that can be done here to? I just don't exactly how since in single core mode there should only be one
|
||||
thread right? So how can WaitForSingleObject() hang in it? */
|
||||
|
||||
bool bRenderToMainSingleCore = false;
|
||||
#ifdef SETUP_AVOID_SINGLE_CORE_HANG_ON_STOP
|
||||
if (GetParent((HWND)g_pWindowHandle) == NULL || _CoreParameter.bUseDualCore) bRenderToMainSingleCore = true;
|
||||
#endif
|
||||
|
||||
/* Wait for CPU thread to exit - it should have been signaled to do so by now. On the other hand this will be called by
|
||||
delete cpuThread to. So now we call it twice right? */
|
||||
if(!bRenderToMainSingleCore) if (cpuThread) cpuThread->WaitForDeath();
|
||||
// Write message
|
||||
if (g_pUpdateFPSDisplay != NULL) g_pUpdateFPSDisplay("Stopping...");
|
||||
if (g_pUpdateFPSDisplay != NULL)
|
||||
g_pUpdateFPSDisplay("Stopping...");
|
||||
|
||||
if (cpuThread)
|
||||
{
|
||||
// This joins the cpu thread.
|
||||
if(!bRenderToMainSingleCore) delete cpuThread;
|
||||
// There is a CPU thread - join it.
|
||||
delete cpuThread;
|
||||
// Returns after game exited
|
||||
cpuThread = NULL;
|
||||
}
|
||||
|
@ -500,7 +486,6 @@ THREAD_RETURN EmuThread(void *pArg)
|
|||
if (_CoreParameter.hMainWindow == g_pWindowHandle)
|
||||
Host_UpdateMainFrame();
|
||||
|
||||
//Console::Close();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -508,27 +493,23 @@ THREAD_RETURN EmuThread(void *pArg)
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Set or get the running state
|
||||
// --------------
|
||||
bool SetState(EState _State)
|
||||
void SetState(EState _State)
|
||||
{
|
||||
switch(_State)
|
||||
switch (_State)
|
||||
{
|
||||
case CORE_UNINITIALIZED:
|
||||
Stop();
|
||||
break;
|
||||
|
||||
case CORE_PAUSE:
|
||||
CCPU::EnableStepping(true); // Break
|
||||
break;
|
||||
|
||||
case CORE_RUN:
|
||||
CCPU::EnableStepping(false);
|
||||
break;
|
||||
|
||||
default:
|
||||
return false;
|
||||
PanicAlert("Invalid state");
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EState GetState()
|
||||
|
@ -589,7 +570,7 @@ void Callback_VideoLog(const TCHAR *_szMessage, int _bDoBreak)
|
|||
// __________________________________________________________________________________________________
|
||||
// Callback_VideoCopiedToXFB
|
||||
// WARNING - THIS IS EXECUTED FROM VIDEO THREAD
|
||||
// We do not touch anything outside this function here
|
||||
// We do not write to anything outside this function here
|
||||
void Callback_VideoCopiedToXFB()
|
||||
{
|
||||
#ifdef RERECORDING
|
||||
|
@ -647,6 +628,8 @@ void Callback_VideoCopiedToXFB()
|
|||
frames = 0;
|
||||
Timer.Update();
|
||||
}
|
||||
|
||||
// TODO: hm, are these really safe to call from the video thread?
|
||||
PatchEngine::ApplyFramePatches();
|
||||
PatchEngine::ApplyARPatches();
|
||||
}
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace Core
|
|||
bool Init();
|
||||
void Stop();
|
||||
|
||||
bool SetState(EState _State);
|
||||
void SetState(EState _State);
|
||||
EState GetState();
|
||||
|
||||
// Save/Load state
|
||||
|
|
|
@ -174,16 +174,16 @@ void FrameAdvance()
|
|||
WriteStatus();
|
||||
|
||||
// If a game is not started, return
|
||||
if(Core::GetState() == Core::CORE_UNINITIALIZED) return;
|
||||
if (Core::GetState() == Core::CORE_UNINITIALIZED) return;
|
||||
|
||||
// Play to the next frame
|
||||
if(g_FrameStep)
|
||||
if (g_FrameStep)
|
||||
{
|
||||
Run();
|
||||
Core::SetState(Core::CORE_RUN);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Turn on frame stepping
|
||||
void FrameStepOnOff()
|
||||
{
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
#include "../Host.h"
|
||||
#include "../Core.h"
|
||||
#include "CPU.h"
|
||||
#include "CPUCompare.h"
|
||||
|
||||
#include "../Debugger/Debugger_BreakPoints.h"
|
||||
|
||||
|
@ -59,6 +58,8 @@ reswitch:
|
|||
case PowerPC::CPU_RUNNING:
|
||||
//1: enter a fast runloop
|
||||
PowerPC::RunLoop();
|
||||
if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
|
||||
return;
|
||||
break;
|
||||
|
||||
case PowerPC::CPU_STEPPING:
|
||||
|
@ -69,13 +70,6 @@ reswitch:
|
|||
if (PowerPC::GetState() != PowerPC::CPU_STEPPING)
|
||||
goto reswitch;
|
||||
|
||||
//2: check for cpu compare
|
||||
if (CPUCompare::IsEnabled() && g_Branch)
|
||||
{
|
||||
g_Branch = false;
|
||||
CPUCompare::Sync();
|
||||
}
|
||||
|
||||
//3: do a step
|
||||
PowerPC::SingleStep();
|
||||
|
||||
|
|
|
@ -1,246 +0,0 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "Common.h"
|
||||
#include "../Core.h"
|
||||
|
||||
#include "CPUCompare.h"
|
||||
#include "../PowerPC/PowerPC.h"
|
||||
#include "CommandProcessor.h"
|
||||
|
||||
|
||||
#include "../Host.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
namespace CPUCompare
|
||||
{
|
||||
|
||||
HANDLE m_hPipe;
|
||||
bool m_bIsServer;
|
||||
bool m_bEnabled;
|
||||
u32 m_BlockStart;
|
||||
|
||||
#define PIPENAME "\\\\.\\pipe\\cpucompare"
|
||||
|
||||
|
||||
int stateSize = 32*4 + 32*16 + 6*4;
|
||||
|
||||
|
||||
void SetBlockStart(u32 addr)
|
||||
{
|
||||
m_BlockStart = addr;
|
||||
}
|
||||
|
||||
void StartServer()
|
||||
{
|
||||
_assert_msg_(GEKKO, Core::GetStartupParameter().bUseDualCore != true, "Don't use multithreading together with CPU-compare.");
|
||||
|
||||
if (m_bEnabled)
|
||||
return;
|
||||
//TODO: error checking
|
||||
m_hPipe = CreateNamedPipe(
|
||||
PIPENAME,
|
||||
PIPE_ACCESS_OUTBOUND,
|
||||
PIPE_WAIT | PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE,
|
||||
1, //maxinst
|
||||
0x1000, //outbufsize
|
||||
0x1000, //inbufsize
|
||||
INFINITE, //timeout
|
||||
0);
|
||||
_assert_msg_(GEKKO, m_hPipe != INVALID_HANDLE_VALUE, "Failed to create pipe.");
|
||||
//_assert_msg_(GEKKO, 0, "Pipe %s created.", PIPENAME);
|
||||
|
||||
m_bIsServer = true;
|
||||
m_bEnabled = true;
|
||||
}
|
||||
|
||||
void ConnectAsClient()
|
||||
{
|
||||
_assert_msg_(GEKKO, Core::GetStartupParameter().bUseDualCore != true, "Don't use multithreading together with CPU-compare.");
|
||||
|
||||
if (m_bEnabled)
|
||||
return;
|
||||
|
||||
//TODO: error checking
|
||||
m_hPipe = CreateFile(
|
||||
PIPENAME,
|
||||
GENERIC_READ,
|
||||
0, //share
|
||||
NULL,
|
||||
OPEN_EXISTING,
|
||||
0,
|
||||
NULL);
|
||||
|
||||
_assert_msg_(GEKKO, m_hPipe != INVALID_HANDLE_VALUE, "Failed to connect to pipe. %08x (2 = file not found)", GetLastError());
|
||||
|
||||
m_bEnabled = true;
|
||||
m_bIsServer = false;
|
||||
}
|
||||
|
||||
void Stop()
|
||||
{
|
||||
if (m_bEnabled)
|
||||
{
|
||||
if (m_bIsServer)
|
||||
{
|
||||
DisconnectNamedPipe(m_hPipe);
|
||||
CloseHandle(m_hPipe);
|
||||
}
|
||||
else
|
||||
{
|
||||
CloseHandle(m_hPipe); //both for server and client i guess
|
||||
}
|
||||
m_bEnabled=false;
|
||||
}
|
||||
}
|
||||
|
||||
int Sync()
|
||||
{
|
||||
_assert_msg_(GEKKO,0,"Sync - PC = %08x", PC);
|
||||
|
||||
PowerPC::PowerPCState state;
|
||||
if (!m_bEnabled)
|
||||
return 0;
|
||||
|
||||
if (m_bIsServer) // This should be interpreter
|
||||
{
|
||||
//write cpu state to m_hPipe
|
||||
HRESULT result;
|
||||
u32 written;
|
||||
// LogManager::Redraw();
|
||||
result = WriteFile(m_hPipe, &PowerPC::ppcState, stateSize, (LPDWORD)&written,FALSE);
|
||||
//_assert_msg_(GEKKO, 0, "Server Wrote!");
|
||||
if (FAILED(result))
|
||||
{
|
||||
_assert_msg_(GEKKO,0,"Failed to write cpu state to named pipe");
|
||||
Stop();
|
||||
}
|
||||
// LogManager::Redraw();
|
||||
}
|
||||
else // This should be JIT
|
||||
{
|
||||
u32 read;
|
||||
memset(&state,0xcc,stateSize);
|
||||
BOOL res = ReadFile(m_hPipe, &state, stateSize, (LPDWORD)&read, FALSE);
|
||||
//_assert_msg_(GEKKO, 0, "Client got data!");
|
||||
|
||||
//read cpu state to m_hPipe and compare
|
||||
//if any errors, print report
|
||||
if (!res || read != stateSize)
|
||||
{
|
||||
_assert_msg_(GEKKO,0,"Failed to read cpu state from named pipe");
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
bool difference = false;
|
||||
for (int i=0; i<32; i++)
|
||||
{
|
||||
if (PowerPC::ppcState.gpr[i] != state.gpr[i])
|
||||
{
|
||||
LOG(GEKKO, "DIFFERENCE - r%i (local %08x, remote %08x)", i, PowerPC::ppcState.gpr[i], state.gpr[i]);
|
||||
difference = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i=0; i<32; i++)
|
||||
{
|
||||
for (int j=0; j<2; j++)
|
||||
{
|
||||
if (PowerPC::ppcState.ps[i][j] != state.ps[i][j])
|
||||
{
|
||||
LOG(GEKKO, "DIFFERENCE - ps%i_%i (local %f, remote %f)", i, j, PowerPC::ppcState.ps[i][j], state.ps[i][j]);
|
||||
difference = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (GetCR() != state.cr)
|
||||
{
|
||||
LOG(GEKKO, "DIFFERENCE - CR (local %08x, remote %08x)", PowerPC::ppcState.cr, state.cr);
|
||||
difference = true;
|
||||
}
|
||||
if (PowerPC::ppcState.pc != state.pc)
|
||||
{
|
||||
LOG(GEKKO, "DIFFERENCE - PC (local %08x, remote %08x)", PowerPC::ppcState.pc, state.pc);
|
||||
difference = true;
|
||||
}
|
||||
//if (PowerPC::ppcState.npc != state.npc)
|
||||
///{
|
||||
// LOG(GEKKO, "DIFFERENCE - NPC (local %08x, remote %08x)", PowerPC::ppcState.npc, state.npc);
|
||||
// difference = true;
|
||||
//}
|
||||
if (PowerPC::ppcState.msr != state.msr)
|
||||
{
|
||||
LOG(GEKKO, "DIFFERENCE - MSR (local %08x, remote %08x)", PowerPC::ppcState.msr, state.msr);
|
||||
difference = true;
|
||||
}
|
||||
if (PowerPC::ppcState.fpscr != state.fpscr)
|
||||
{
|
||||
LOG(GEKKO, "DIFFERENCE - FPSCR (local %08x, remote %08x)", PowerPC::ppcState.fpscr, state.fpscr);
|
||||
difference = true;
|
||||
}
|
||||
|
||||
if (difference)
|
||||
{
|
||||
Host_UpdateLogDisplay();
|
||||
//Also show drec compare window here
|
||||
//CDynaViewDlg::Show(true);
|
||||
//CDynaViewDlg::ViewAddr(m_BlockStart);
|
||||
//CDynaViewDlg::Show(true);
|
||||
//Sleep(INFINITE);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
//LOG(GEKKO, "No difference!");
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool IsEnabled()
|
||||
{
|
||||
return m_bEnabled;
|
||||
}
|
||||
|
||||
bool IsServer()
|
||||
{
|
||||
return m_bIsServer;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
#else
|
||||
|
||||
namespace CPUCompare
|
||||
{
|
||||
void StartServer() { }
|
||||
void ConnectAsClient() { }
|
||||
void Stop() { }
|
||||
int Sync() { return 0; }
|
||||
bool IsEnabled() { return false; }
|
||||
bool IsServer() { return false; }
|
||||
}
|
||||
// #error Provide a CPUCompare implementation or dummy it out, please
|
||||
|
||||
#endif
|
|
@ -1,50 +0,0 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
// Sets up and maintains interprocess communication to make it possible
|
||||
// to easily compare any two cpu cores by running two instances of DolphinHLE and
|
||||
// comparing them to each other.
|
||||
//
|
||||
|
||||
#ifndef _CPUCOMPARE_H
|
||||
#define _CPUCOMPARE_H
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
namespace CPUCompare
|
||||
{
|
||||
// start the server
|
||||
void StartServer();
|
||||
|
||||
// connect as client
|
||||
void ConnectAsClient();
|
||||
|
||||
// stop
|
||||
void Stop();
|
||||
|
||||
// sync
|
||||
int Sync();
|
||||
|
||||
// IsEnabled
|
||||
bool IsEnabled();
|
||||
|
||||
// IsServer
|
||||
bool IsServer();
|
||||
|
||||
void SetBlockStart(u32 addr);
|
||||
}
|
||||
|
||||
#endif
|
|
@ -459,10 +459,10 @@ void Write16(const u16 _Value, const u32 _Address)
|
|||
// This happens at 4 khz, since 32 bytes at 4khz = 4 bytes at 32 khz (16bit stereo pcm)
|
||||
void UpdateAudioDMA()
|
||||
{
|
||||
Common::PluginDSP *dsp = CPluginManager::GetInstance().GetDSP();
|
||||
if (g_audioDMA.AudioDMAControl.Enabled && g_audioDMA.BlocksLeft) {
|
||||
// Read audio at g_audioDMA.ReadAddress in RAM and push onto an external audio fifo in the emulator,
|
||||
// to be mixed with the disc streaming output. If that audio queue fills up, we delay the emulator.
|
||||
Common::PluginDSP *dsp = CPluginManager::GetInstance().GetDSP();
|
||||
// TO RESTORE OLD BEHAVIOUR, COMMENT OUT THIS LINE
|
||||
dsp->DSP_SendAIBuffer(g_audioDMA.ReadAddress, AudioInterface::GetDSPSampleRate());
|
||||
|
||||
|
@ -479,7 +479,7 @@ void UpdateAudioDMA()
|
|||
} else {
|
||||
// Send silence. Yeah, it's a bit of a waste to sample rate convert silence.
|
||||
// or hm. Maybe we shouldn't do this :)
|
||||
// PluginDSP::DSP_SendAIBuffer(0, AudioInterface::GetDSPSampleRate());
|
||||
dsp->DSP_SendAIBuffer(0, AudioInterface::GetDSPSampleRate());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -196,4 +196,5 @@ void ApplyARPatches()
|
|||
{
|
||||
ActionReplay::RunAllActive();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
When plugins are freed and loaded:
|
||||
|
||||
In an attempt to avoid the crash that occurs when the use LoadLibrary() and FreeLibrary() often
|
||||
(every tiem a game is stopped and started) these functions will only be used when
|
||||
(every time a game is stopped and started) these functions will only be used when
|
||||
1. Dolphin is started
|
||||
2. A plugin is changed
|
||||
3. Dolphin is closed
|
||||
|
@ -90,8 +90,10 @@ CPluginManager::CPluginManager() :
|
|||
// Set initial values to NULL, this is only done when Dolphin is started
|
||||
m_video = NULL;
|
||||
m_dsp = NULL;
|
||||
for (int i = 0; i < MAXPADS; i++) m_pad[i] = NULL;
|
||||
for (int i = 0; i < MAXWIIMOTES; i++) m_wiimote[i] = NULL;
|
||||
for (int i = 0; i < MAXPADS; i++)
|
||||
m_pad[i] = NULL;
|
||||
for (int i = 0; i < MAXWIIMOTES; i++)
|
||||
m_wiimote[i] = NULL;
|
||||
}
|
||||
|
||||
// This will call FreeLibrary() for all plugins
|
||||
|
@ -100,7 +102,6 @@ CPluginManager::~CPluginManager()
|
|||
Console::Print("Delete CPluginManager\n");
|
||||
|
||||
delete m_PluginGlobals;
|
||||
|
||||
delete m_dsp;
|
||||
|
||||
for (int i = 0; i < MAXPADS; i++) {
|
||||
|
@ -112,10 +113,10 @@ CPluginManager::~CPluginManager()
|
|||
}
|
||||
|
||||
for (int i = 0; i < MAXWIIMOTES; i++)
|
||||
if (m_wiimote[i]) delete m_wiimote[i];
|
||||
|
||||
delete m_video;
|
||||
if (m_wiimote[i])
|
||||
delete m_wiimote[i];
|
||||
|
||||
delete m_video;
|
||||
}
|
||||
//////////////////////////////////////////////
|
||||
|
||||
|
@ -126,13 +127,13 @@ CPluginManager::~CPluginManager()
|
|||
// Function: Point the m_pad[] and other variables to a certain plugin
|
||||
bool CPluginManager::InitPlugins()
|
||||
{
|
||||
if (! GetDSP()) {
|
||||
if (!GetDSP()) {
|
||||
PanicAlert("Can't init DSP Plugin");
|
||||
return false;
|
||||
}
|
||||
Console::Print("Before GetVideo\n");
|
||||
|
||||
if (! GetVideo()) {
|
||||
if (!GetVideo()) {
|
||||
PanicAlert("Can't init Video Plugin");
|
||||
return false;
|
||||
}
|
||||
|
@ -146,11 +147,13 @@ bool CPluginManager::InitPlugins()
|
|||
for (int i = 0; i < MAXPADS; i++)
|
||||
{
|
||||
// Check that the plugin has a name
|
||||
if (! m_params.m_strPadPlugin[i].empty()) GetPad(i);
|
||||
if (!m_params.m_strPadPlugin[i].empty())
|
||||
GetPad(i);
|
||||
// Check that GetPad succeeded
|
||||
if (m_pad[i] != NULL) pad = true;
|
||||
if (m_pad[i] != NULL)
|
||||
pad = true;
|
||||
}
|
||||
if (! pad)
|
||||
if (!pad)
|
||||
{
|
||||
PanicAlert("Can't init any PAD Plugins");
|
||||
return false;
|
||||
|
@ -159,13 +162,13 @@ bool CPluginManager::InitPlugins()
|
|||
// Init wiimote
|
||||
if (m_params.bWii) {
|
||||
for (int i = 0; i < MAXWIIMOTES; i++) {
|
||||
if (! m_params.m_strWiimotePlugin[i].empty())
|
||||
if (!m_params.m_strWiimotePlugin[i].empty())
|
||||
GetWiimote(i);
|
||||
|
||||
if (m_wiimote[i] != NULL)
|
||||
wiimote = true;
|
||||
}
|
||||
if (! wiimote) {
|
||||
if (!wiimote) {
|
||||
PanicAlert("Can't init any Wiimote Plugins");
|
||||
return false;
|
||||
}
|
||||
|
@ -189,7 +192,8 @@ void CPluginManager::ShutdownPlugins()
|
|||
|
||||
for (int i = 0; i < MAXWIIMOTES; i++)
|
||||
{
|
||||
if (m_wiimote[i]) m_wiimote[i]->Shutdown();
|
||||
if (m_wiimote[i])
|
||||
m_wiimote[i]->Shutdown();
|
||||
//delete m_wiimote[i];
|
||||
//m_wiimote[i] = NULL;
|
||||
}
|
||||
|
@ -284,7 +288,8 @@ void *CPluginManager::LoadPlugin(const char *_rFilename, int Number)
|
|||
Common::CPlugin *plugin = NULL;
|
||||
|
||||
// Check again that the file exists, the first check is when CPluginInfo info is created
|
||||
if (! File::Exists(_rFilename)) return NULL;
|
||||
if (!File::Exists(_rFilename))
|
||||
return NULL;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
|
@ -452,11 +457,13 @@ void CPluginManager::FreeVideo()
|
|||
delete m_video;
|
||||
m_video = NULL;
|
||||
}
|
||||
|
||||
void CPluginManager::FreeDSP()
|
||||
{
|
||||
delete m_dsp;
|
||||
m_dsp = NULL;
|
||||
}
|
||||
|
||||
void CPluginManager::FreePad(u32 Pad)
|
||||
{
|
||||
if (Pad < MAXPADS) {
|
||||
|
@ -464,6 +471,7 @@ void CPluginManager::FreePad(u32 Pad)
|
|||
m_pad[Pad] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void CPluginManager::FreeWiimote(u32 Wiimote)
|
||||
{
|
||||
if (Wiimote < MAXWIIMOTES)
|
||||
|
@ -509,7 +517,7 @@ void CPluginManager::OpenConfig(void* _Parent, const char *_rFilename, PLUGIN_TY
|
|||
// Open debugging window. Type = Video or DSP. Show = Show or hide window.
|
||||
void CPluginManager::OpenDebug(void* _Parent, const char *_rFilename, PLUGIN_TYPE Type, bool Show)
|
||||
{
|
||||
if (! File::Exists(_rFilename))
|
||||
if (!File::Exists(_rFilename))
|
||||
{
|
||||
PanicAlert("Can't find plugin %s", _rFilename);
|
||||
return;
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
#include "Jit.h"
|
||||
#include "JitCache.h"
|
||||
|
||||
#include "../../HW/CPUCompare.h"
|
||||
#include "../../HW/GPFifo.h"
|
||||
#include "../../Core.h"
|
||||
#include "JitAsm.h"
|
||||
|
|
|
@ -231,7 +231,7 @@ void CheckExceptions()
|
|||
SRR1 = MSR & 0x0780FF77;
|
||||
NPC = 0x80000C00;
|
||||
|
||||
LOGV(GEKKO, 1, "EXCEPTION_SYSCALL (PC=%08x)",PC);
|
||||
LOGV(GEKKO, 1, "EXCEPTION_SYSCALL (PC=%08x)", PC);
|
||||
ppcState.Exceptions &= ~EXCEPTION_SYSCALL;
|
||||
SRR1 |= 0x02; //recoverable
|
||||
}
|
||||
|
|
|
@ -30,7 +30,6 @@ files = ["Console.cpp",
|
|||
"HW/AudioInterface.cpp",
|
||||
"HW/CommandProcessor.cpp",
|
||||
"HW/CPU.cpp",
|
||||
"HW/CPUCompare.cpp",
|
||||
"HW/DSP.cpp",
|
||||
"HW/DVDInterface.cpp",
|
||||
"HW/EXI.cpp",
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "PowerPC/PowerPC.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
FILE *tracefile;
|
||||
|
||||
bool bReadTrace = false;
|
||||
|
@ -56,8 +57,8 @@ void StopTrace()
|
|||
}
|
||||
}
|
||||
|
||||
int stateSize = 32*4;// + 32*16 + 6*4;
|
||||
u64 tb;
|
||||
static int stateSize = 32*4;// + 32*16 + 6*4;
|
||||
static u64 tb;
|
||||
|
||||
int SyncTrace()
|
||||
{
|
||||
|
|
|
@ -245,7 +245,7 @@ bool DolphinApp::OnInit()
|
|||
ini.Get("MainWindow", "w", &w, 800);
|
||||
ini.Get("MainWindow", "h", &h, 600);
|
||||
// -------------------
|
||||
if(UseDebugger)
|
||||
if (UseDebugger)
|
||||
{
|
||||
main_frame = new CFrame((wxFrame*) NULL, wxID_ANY, wxString::FromAscii(title),
|
||||
wxPoint(x, y), wxSize(w, h));
|
||||
|
|
|
@ -23,24 +23,26 @@
|
|||
|
||||
#include "Fifo.h"
|
||||
|
||||
extern u8* g_pVideoData;
|
||||
|
||||
// TODO (mb2): move/rm this global
|
||||
volatile u32 g_XFBUpdateRequested = FALSE;
|
||||
extern u8* g_pVideoData;
|
||||
|
||||
#ifndef _WIN32
|
||||
static bool fifoStateRun = true;
|
||||
#endif
|
||||
namespace {
|
||||
|
||||
// STATE_TO_SAVE
|
||||
static bool fifoStateRun = false;
|
||||
static u8 *videoBuffer;
|
||||
static Common::Event fifo_exit_event;
|
||||
// STATE_TO_SAVE
|
||||
static int size = 0;
|
||||
|
||||
} // namespace
|
||||
|
||||
void Fifo_DoState(PointerWrap &p)
|
||||
{
|
||||
p.DoArray(videoBuffer, FIFO_SIZE);
|
||||
p.Do(size);
|
||||
int pos = (int)(g_pVideoData-videoBuffer); // get offset
|
||||
int pos = (int)(g_pVideoData - videoBuffer); // get offset
|
||||
p.Do(pos); // read or write offset (depends on the mode afaik)
|
||||
g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss
|
||||
}
|
||||
|
@ -48,25 +50,16 @@ void Fifo_DoState(PointerWrap &p)
|
|||
void Fifo_Init()
|
||||
{
|
||||
videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
|
||||
#ifndef _WIN32
|
||||
fifo_exit_event.Init();
|
||||
fifoStateRun = true;
|
||||
#endif
|
||||
g_XFBUpdateRequested = FALSE;
|
||||
}
|
||||
|
||||
void Fifo_Shutdown()
|
||||
{
|
||||
if (fifoStateRun)
|
||||
PanicAlert("Fifo shutting down while active");
|
||||
FreeMemoryPages(videoBuffer, FIFO_SIZE);
|
||||
#ifndef _WIN32
|
||||
fifoStateRun = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void Fifo_Stop()
|
||||
{
|
||||
#ifndef _WIN32
|
||||
fifoStateRun = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
u8* FAKE_GetFifoStartPtr()
|
||||
|
@ -79,16 +72,18 @@ u8* FAKE_GetFifoEndPtr()
|
|||
return &videoBuffer[size];
|
||||
}
|
||||
|
||||
// The loop in EnterLoop sends data through this function.
|
||||
// TODO: Possibly inline it? This one is exported so it will likely not be inlined at all.
|
||||
void Video_SendFifoData(u8* _uData, u32 len)
|
||||
{
|
||||
if (size + len >= FIFO_SIZE)
|
||||
{
|
||||
int pos = (int)(g_pVideoData-videoBuffer);
|
||||
if (size-pos > pos)
|
||||
int pos = (int)(g_pVideoData - videoBuffer);
|
||||
if (size - pos > pos)
|
||||
{
|
||||
PanicAlert("FIFO out of bounds (sz = %i, at %08x)", size, pos);
|
||||
}
|
||||
memmove(&videoBuffer[0], &videoBuffer[pos], size - pos );
|
||||
memmove(&videoBuffer[0], &videoBuffer[pos], size - pos);
|
||||
size -= pos;
|
||||
g_pVideoData = FAKE_GetFifoStartPtr();
|
||||
}
|
||||
|
@ -97,18 +92,23 @@ void Video_SendFifoData(u8* _uData, u32 len)
|
|||
OpcodeDecoder_Run();
|
||||
}
|
||||
|
||||
void Fifo_ExitLoop()
|
||||
{
|
||||
fifoStateRun = false;
|
||||
fifo_exit_event.Wait();
|
||||
fifo_exit_event.Shutdown();
|
||||
}
|
||||
|
||||
void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
|
||||
{
|
||||
SCPFifoStruct &_fifo = *video_initialize.pCPFifo;
|
||||
s32 distToSend;
|
||||
|
||||
#ifdef _WIN32
|
||||
// TODO(ector): Don't peek so often!
|
||||
while (video_initialize.pPeekMessages())
|
||||
#else
|
||||
while (fifoStateRun)
|
||||
#endif
|
||||
{
|
||||
#ifdef _WIN32
|
||||
video_initialize.pPeekMessages();
|
||||
#endif
|
||||
if (_fifo.CPReadWriteDistance == 0)
|
||||
Common::SleepCurrentThread(1);
|
||||
|
||||
|
@ -156,16 +156,18 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
|
|||
else
|
||||
{
|
||||
#if 0 // ugly random GP slowdown for testing DC robustness... TODO: remove when completly sure DC is ok
|
||||
int r=rand();if ((r&0xF)==r) Common::SleepCurrentThread(r);
|
||||
distToSend = 32;
|
||||
readPtr += 32;
|
||||
if ( readPtr >= _fifo.CPEnd)
|
||||
readPtr = _fifo.CPBase;
|
||||
int r = rand();
|
||||
if ((r & 0xF) == r)
|
||||
Common::SleepCurrentThread(r);
|
||||
distToSend = 32;
|
||||
readPtr += 32;
|
||||
if (readPtr >= _fifo.CPEnd)
|
||||
readPtr = _fifo.CPBase;
|
||||
#else
|
||||
distToSend = _fifo.CPReadWriteDistance;
|
||||
// send 1024B chunk max lenght to have better control over PeekMessages' period
|
||||
// send 1024B chunk max length to have better control over PeekMessages' period
|
||||
distToSend = distToSend > 1024 ? 1024 : distToSend;
|
||||
if ( (distToSend+readPtr) >= _fifo.CPEnd) // TODO: better?
|
||||
if ((distToSend + readPtr) >= _fifo.CPEnd) // TODO: better?
|
||||
{
|
||||
distToSend =_fifo.CPEnd - readPtr;
|
||||
readPtr = _fifo.CPBase;
|
||||
|
@ -182,5 +184,5 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
|
|||
Common::SyncInterlockedExchange((LONG*)&_fifo.CPReadIdle, 1);
|
||||
}
|
||||
}
|
||||
fifo_exit_event.Set();
|
||||
}
|
||||
|
||||
|
|
|
@ -27,9 +27,13 @@
|
|||
|
||||
void Fifo_Init();
|
||||
void Fifo_Shutdown();
|
||||
|
||||
/* void Video_SendFifoData(); */ // defined in plugin spec - implemented in Fifo.cpp
|
||||
|
||||
// These two are for dual core mode only.
|
||||
void Fifo_EnterLoop(const SVideoInitialize &video_initialize);
|
||||
void Fifo_ExitLoop();
|
||||
|
||||
void Fifo_DoState(PointerWrap &f);
|
||||
void Fifo_Stop();
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -96,6 +96,10 @@ EXPORT void CALL DSP_Update(int cycles);
|
|||
//
|
||||
EXPORT void CALL DSP_SendAIBuffer(unsigned int address, int sample_rate);
|
||||
|
||||
// __________________________________________________________________________________________________
|
||||
// Function: DSP_StopSoundStream
|
||||
// Purpose: Stops audio playback. Must be called before Shutdown().
|
||||
EXPORT void CALL DSP_StopSoundStream();
|
||||
|
||||
#include "ExportEpilog.h"
|
||||
#endif
|
||||
|
|
|
@ -90,16 +90,17 @@ typedef struct
|
|||
EXPORT void CALL Video_Prepare(void);
|
||||
|
||||
// __________________________________________________________________________________________________
|
||||
// Function: Video_ExecuteFifoBuffer
|
||||
// Purpose: This function is called if data is inside the fifo-buffer
|
||||
// input: a data-byte (i know we have to optimize this ;-))
|
||||
// Function: Video_SendFifoData
|
||||
// Purpose: This function is called to submit fifo data directly - only single core mode calls this.
|
||||
// input: u8 *_uData, u32 len - a block of fifo data.
|
||||
// output: none
|
||||
//
|
||||
EXPORT void CALL Video_SendFifoData(u8* _uData, u32 len);
|
||||
|
||||
// __________________________________________________________________________________________________
|
||||
// Function: Video_UpdateXFB
|
||||
// Purpose: This fucntion is called when you have to flip the yuv2
|
||||
// TODO: This DOC IS BROKEN!
|
||||
// Purpose: This function is called when you have to flip the yuv2
|
||||
// video-buffer. You should ignore this function after you
|
||||
// got the first EFB to XFB copy.
|
||||
// input: pointer to the XFB, width and height of the XFB
|
||||
|
@ -109,7 +110,6 @@ EXPORT void CALL Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dw
|
|||
|
||||
// __________________________________________________________________________________________________
|
||||
// Function: Video_Screenshot
|
||||
// Purpose: This fucntion is called when you want to do a screenshot
|
||||
// input: Filename
|
||||
// output: TRUE if all was okay
|
||||
//
|
||||
|
@ -117,12 +117,20 @@ EXPORT unsigned int CALL Video_Screenshot(TCHAR* _szFilename);
|
|||
|
||||
// __________________________________________________________________________________________________
|
||||
// Function: Video_EnterLoop
|
||||
// Purpose: FIXME!
|
||||
// Purpose: Enters the video fifo dispatch loop. This is only used in Dual Core mode.
|
||||
// input: none
|
||||
// output: none
|
||||
//
|
||||
EXPORT void CALL Video_EnterLoop(void);
|
||||
|
||||
// __________________________________________________________________________________________________
|
||||
// Function: Video_ExitLoop
|
||||
// Purpose: Exits the video dispatch loop. This is only used in Dual Core mode.
|
||||
// input: none
|
||||
// output: none
|
||||
//
|
||||
EXPORT void CALL Video_ExitLoop(void);
|
||||
|
||||
// __________________________________________________________________________________________________
|
||||
// Function: Video_AddMessage
|
||||
// Purpose: Adds a message to the display queue, to be shown forthe specified time
|
||||
|
@ -131,13 +139,5 @@ EXPORT void CALL Video_EnterLoop(void);
|
|||
//
|
||||
EXPORT void CALL Video_AddMessage(const char* pstr, unsigned int milliseconds);
|
||||
|
||||
// __________________________________________________________________________________________________
|
||||
// Function: Video_Stop
|
||||
// Purpose: Stop the video plugin before shutdown
|
||||
// input/output:
|
||||
// input:
|
||||
//
|
||||
EXPORT void CALL Video_Stop();
|
||||
|
||||
#include "ExportEpilog.h"
|
||||
#endif
|
||||
|
|
|
@ -24,7 +24,6 @@ typedef struct
|
|||
TWiimoteInput pWiimoteInput;
|
||||
} SWiimoteInitialize;
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// I N T E R F A C E ////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -31,7 +31,8 @@ void AOSound::SoundLoop()
|
|||
format.byte_format = AO_FMT_LITTLE;
|
||||
|
||||
device = ao_open_live(default_driver, &format, NULL /* no options */);
|
||||
if (device == NULL) {
|
||||
if (!device)
|
||||
{
|
||||
PanicAlert("DSP_HLE: Error opening AO device.\n");
|
||||
ao_shutdown();
|
||||
Stop();
|
||||
|
@ -40,23 +41,26 @@ void AOSound::SoundLoop()
|
|||
|
||||
buf_size = format.bits/8 * format.channels * format.rate;
|
||||
|
||||
while (!threadData) {
|
||||
soundCriticalSection->Enter();
|
||||
|
||||
uint_32 numBytesToRender = 256;
|
||||
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
|
||||
ao_play(device, (char*)realtimeBuffer, numBytesToRender);
|
||||
soundCriticalSection->Leave();
|
||||
soundSyncEvent->Wait();
|
||||
}
|
||||
while (!threadData)
|
||||
{
|
||||
soundCriticalSection->Enter();
|
||||
|
||||
uint_32 numBytesToRender = 256;
|
||||
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
|
||||
ao_play(device, (char*)realtimeBuffer, numBytesToRender);
|
||||
soundCriticalSection->Leave();
|
||||
soundSyncEvent->Wait();
|
||||
}
|
||||
}
|
||||
|
||||
void *soundThread(void *args) {
|
||||
void *soundThread(void *args)
|
||||
{
|
||||
((AOSound *)args)->SoundLoop();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool AOSound::Start() {
|
||||
bool AOSound::Start()
|
||||
{
|
||||
memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
|
||||
|
||||
soundSyncEvent = new Common::Event();
|
||||
|
@ -68,7 +72,8 @@ bool AOSound::Start() {
|
|||
return true;
|
||||
}
|
||||
|
||||
void AOSound::Update() {
|
||||
void AOSound::Update()
|
||||
{
|
||||
soundSyncEvent->Set();
|
||||
}
|
||||
|
||||
|
|
|
@ -26,61 +26,52 @@
|
|||
|
||||
#include "Thread.h"
|
||||
|
||||
|
||||
class AOSound : public SoundStream
|
||||
{
|
||||
|
||||
#if defined(HAVE_AO) && HAVE_AO
|
||||
|
||||
Common::Thread *thread;
|
||||
Common::Thread *thread;
|
||||
Common::CriticalSection *soundCriticalSection;
|
||||
Common::Event *soundSyncEvent;
|
||||
|
||||
Common::CriticalSection *soundCriticalSection;
|
||||
|
||||
Common::Event *soundSyncEvent;
|
||||
|
||||
int buf_size;
|
||||
|
||||
ao_device *device;
|
||||
ao_sample_format format;
|
||||
int default_driver;
|
||||
|
||||
short realtimeBuffer[1024 * 1024];
|
||||
int buf_size;
|
||||
|
||||
ao_device *device;
|
||||
ao_sample_format format;
|
||||
int default_driver;
|
||||
|
||||
short realtimeBuffer[1024 * 1024];
|
||||
|
||||
public:
|
||||
AOSound(int _sampleRate, StreamCallback _callback) :
|
||||
AOSound(int _sampleRate, StreamCallback _callback) :
|
||||
SoundStream(_sampleRate, _callback) {}
|
||||
|
||||
virtual ~AOSound() {}
|
||||
|
||||
virtual bool Start();
|
||||
|
||||
virtual void SoundLoop();
|
||||
|
||||
virtual void Stop();
|
||||
|
||||
static bool isValid() {
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool usesMixer() {
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual void Update();
|
||||
|
||||
virtual ~AOSound() {}
|
||||
|
||||
virtual bool Start();
|
||||
|
||||
virtual void SoundLoop();
|
||||
|
||||
virtual void Stop();
|
||||
|
||||
static bool isValid() {
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool usesMixer() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual void Update();
|
||||
|
||||
virtual int GetSampleRate() {
|
||||
return sampleRate;
|
||||
}
|
||||
|
||||
virtual int GetSampleRate() {
|
||||
return sampleRate;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
public:
|
||||
AOSound(int _sampleRate, StreamCallback _callback) :
|
||||
AOSound(int _sampleRate, StreamCallback _callback) :
|
||||
SoundStream(_sampleRate, _callback) {}
|
||||
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
#endif //__AOSOUNDSTREAM_H__
|
||||
|
|
|
@ -16,13 +16,9 @@
|
|||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <dxerr.h>
|
||||
|
||||
#include "DSoundStream.h"
|
||||
#include "../main.h"
|
||||
#include "WaveFile.h"
|
||||
|
||||
extern bool log_ai;
|
||||
extern WaveFileWriter g_wave_writer;
|
||||
|
||||
bool DSound::CreateBuffer()
|
||||
{
|
||||
|
@ -39,9 +35,9 @@ bool DSound::CreateBuffer()
|
|||
pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
|
||||
pcmwf.wBitsPerSample = 16;
|
||||
|
||||
//buffer description
|
||||
// Fill out DSound buffer description.
|
||||
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
|
||||
dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_STICKYFOCUS; //VIKTIGT //DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
|
||||
dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_STICKYFOCUS;
|
||||
dsbdesc.dwBufferBytes = bufferSize = BUFSIZE;
|
||||
dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&pcmwf;
|
||||
|
||||
|
@ -51,7 +47,8 @@ bool DSound::CreateBuffer()
|
|||
dsBuffer->SetCurrentPosition(0);
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
// Failed.
|
||||
PanicAlert("Sound buffer creation failed: %s", DXGetErrorString(res));
|
||||
dsBuffer = NULL;
|
||||
|
@ -64,11 +61,12 @@ bool DSound::WriteDataToBuffer(DWORD dwOffset, // Our own write
|
|||
DWORD dwSoundBytes) // Size of block to copy.
|
||||
{
|
||||
// I want to record the regular audio to, how do I do that?
|
||||
// Well, it's gonna be a bit tricky. For future work :)
|
||||
//std::string Data = ArrayToString((const u8*)soundData, dwSoundBytes);
|
||||
//Console::Print("Data: %s\n\n", Data.c_str());
|
||||
//if (log_ai) g_wave_writer.AddStereoSamples((const short*)soundData, dwSoundBytes);
|
||||
|
||||
void* ptr1, * ptr2;
|
||||
void *ptr1, *ptr2;
|
||||
DWORD numBytes1, numBytes2;
|
||||
// Obtain memory address of write block. This will be in two parts if the block wraps around.
|
||||
HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
|
||||
|
@ -79,15 +77,11 @@ bool DSound::WriteDataToBuffer(DWORD dwOffset, // Our own write
|
|||
dsBuffer->Restore();
|
||||
hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
memcpy(ptr1, soundData, numBytes1);
|
||||
|
||||
if (ptr2 != 0)
|
||||
{
|
||||
memcpy(ptr2, soundData + numBytes1, numBytes2);
|
||||
}
|
||||
|
||||
// Release the data back to DirectSound.
|
||||
dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
|
||||
|
@ -100,43 +94,33 @@ bool DSound::WriteDataToBuffer(DWORD dwOffset, // Our own write
|
|||
// The audio thread.
|
||||
DWORD WINAPI soundThread(void* args)
|
||||
{
|
||||
((DSound *)args)->SoundLoop();
|
||||
|
||||
return 0; //huzzah! :D
|
||||
(reinterpret_cast<DSound *>(args))->SoundLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void DSound::SoundLoop() {
|
||||
|
||||
void DSound::SoundLoop()
|
||||
{
|
||||
currentPos = 0;
|
||||
lastPos = 0;
|
||||
|
||||
// Prefill buffer?
|
||||
//writeDataToBuffer(0,realtimeBuffer,bufferSize);
|
||||
// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
|
||||
dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
|
||||
|
||||
while (!threadData) {
|
||||
while (!threadData)
|
||||
{
|
||||
// No blocking inside the csection
|
||||
soundCriticalSection->Enter();
|
||||
dsBuffer->GetCurrentPosition((DWORD*)¤tPos, 0);
|
||||
int numBytesToRender = FIX128(ModBufferSize(currentPos - lastPos));
|
||||
|
||||
if (numBytesToRender >= 256)
|
||||
{
|
||||
if (numBytesToRender > sizeof(realtimeBuffer))
|
||||
PanicAlert("soundThread: too big render call");
|
||||
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16,
|
||||
sampleRate, 2);
|
||||
|
||||
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
|
||||
WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
|
||||
currentPos = ModBufferSize(lastPos + numBytesToRender);
|
||||
totalRenderedBytes += numBytesToRender;
|
||||
|
||||
lastPos = currentPos;
|
||||
}
|
||||
|
||||
soundCriticalSection->Leave();
|
||||
|
||||
soundSyncEvent->Wait();
|
||||
}
|
||||
|
||||
|
@ -145,20 +129,14 @@ void DSound::SoundLoop() {
|
|||
|
||||
bool DSound::Start()
|
||||
{
|
||||
//no security attributes, automatic resetting, init state nonset, untitled
|
||||
soundSyncEvent = new Common::Event();
|
||||
soundSyncEvent->Init();
|
||||
|
||||
//vi initierar den...........
|
||||
soundCriticalSection = new Common::CriticalSection();
|
||||
|
||||
//vi vill ha access till DSOUND så...
|
||||
if (FAILED(DirectSoundCreate8(0, &ds, 0)))
|
||||
return false;
|
||||
|
||||
return false;
|
||||
if(hWnd)
|
||||
ds->SetCooperativeLevel((HWND)hWnd, DSSCL_NORMAL);
|
||||
|
||||
if (!CreateBuffer())
|
||||
return false;
|
||||
|
||||
|
@ -168,7 +146,6 @@ bool DSound::Start()
|
|||
memset(p1, 0, num1);
|
||||
dsBuffer->Unlock(p1, num1, 0, 0);
|
||||
totalRenderedBytes = -bufferSize;
|
||||
|
||||
thread = new Common::Thread(soundThread, (void *)this);
|
||||
return true;
|
||||
}
|
||||
|
@ -196,15 +173,3 @@ void DSound::Stop()
|
|||
soundSyncEvent = NULL;
|
||||
thread = NULL;
|
||||
}
|
||||
|
||||
/* Unused, is it needed?
|
||||
int DSound::GetCurSample()
|
||||
{
|
||||
soundCriticalSection->Enter();
|
||||
int playCursor;
|
||||
dsBuffer->GetCurrentPosition((DWORD*)&playCursor, 0);
|
||||
playCursor = ModBufferSize(playCursor - lastPos) + totalRenderedBytes;
|
||||
soundCriticalSection->Leave();
|
||||
return playCursor;
|
||||
}
|
||||
*/
|
||||
|
|
|
@ -34,11 +34,8 @@
|
|||
|
||||
class DSound : public SoundStream
|
||||
{
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
Common::Thread *thread;
|
||||
|
||||
Common::CriticalSection *soundCriticalSection;
|
||||
Common::Event *soundSyncEvent;
|
||||
void *hWnd;
|
||||
|
@ -55,20 +52,18 @@ class DSound : public SoundStream
|
|||
short realtimeBuffer[1024 * 1024];
|
||||
|
||||
inline int FIX128(int x) {
|
||||
return x & (~127);
|
||||
return x & (~127);
|
||||
}
|
||||
|
||||
inline int ModBufferSize(int x) {
|
||||
return (x + bufferSize) % bufferSize;
|
||||
return (x + bufferSize) % bufferSize;
|
||||
}
|
||||
|
||||
bool CreateBuffer();
|
||||
|
||||
bool WriteDataToBuffer(DWORD dwOffset, char* soundData,
|
||||
DWORD dwSoundBytes);
|
||||
|
||||
public:
|
||||
|
||||
public:
|
||||
DSound(int _sampleRate, StreamCallback _callback) :
|
||||
SoundStream(_sampleRate, _callback) {}
|
||||
|
||||
|
@ -76,29 +71,19 @@ public:
|
|||
SoundStream(_sampleRate, _callback), hWnd(_hWnd) {}
|
||||
|
||||
virtual ~DSound() {}
|
||||
|
||||
virtual bool Start();
|
||||
|
||||
|
||||
virtual bool Start();
|
||||
virtual void SoundLoop();
|
||||
|
||||
virtual void Stop();
|
||||
|
||||
static bool isValid() { return true; }
|
||||
|
||||
virtual bool usesMixer() { return true; }
|
||||
|
||||
virtual bool usesMixer() const { return true; }
|
||||
virtual void Update();
|
||||
|
||||
#else
|
||||
public:
|
||||
|
||||
DSound(int _sampleRate, StreamCallback _callback, void *hWnd = NULL) :
|
||||
SoundStream(_sampleRate, _callback) {}
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
#endif //__DSOUNDSTREAM_H__
|
||||
|
|
|
@ -31,9 +31,8 @@
|
|||
#include "Mixer.h"
|
||||
#include "FixedSizeQueue.h"
|
||||
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
Common::CriticalSection push_sync;
|
||||
|
||||
// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
|
||||
|
@ -46,13 +45,6 @@ FixedSizeQueue<s16, queue_maxlength> sample_queue;
|
|||
|
||||
volatile bool mixer_HLEready = false;
|
||||
volatile int queue_size = 0;
|
||||
bool bThrottling = false;
|
||||
|
||||
/* What is this for?
|
||||
void UpdateThrottle(bool update)
|
||||
{
|
||||
bThrottling = update;
|
||||
}*/
|
||||
|
||||
void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
|
||||
{
|
||||
|
@ -105,11 +97,8 @@ void Mixer_MixUCode(short *buffer, int numSamples, int bits, int rate,
|
|||
|
||||
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
|
||||
{
|
||||
// We alredady do this with the WaveFileWriter right? So no need for this to?
|
||||
// static FILE *f;
|
||||
// if (!f)
|
||||
// f = fopen("d:\\hello.raw", "wb");
|
||||
// fwrite(buffer, num_stereo_samples * 4, 1, f);
|
||||
if (!soundStream)
|
||||
return;
|
||||
|
||||
if (queue_size == 0)
|
||||
{
|
||||
|
@ -128,14 +117,18 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
|
|||
#endif
|
||||
|
||||
// Write Other Audio
|
||||
//bThrottling = g_Config.m_EnableThrottle;
|
||||
if (g_Config.m_EnableThrottle)
|
||||
{
|
||||
/* This is only needed for non-AX sound, currently directly
|
||||
streamed and DTK sound. For AX we call SoundStream::Update in
|
||||
AXTask() for example. */
|
||||
while (queue_size > queue_maxlength / 2) {
|
||||
soundStream->Update();
|
||||
// Urgh.
|
||||
if (g_dspInitialize.pEmulatorState) {
|
||||
if (*g_dspInitialize.pEmulatorState != 0)
|
||||
return;
|
||||
}
|
||||
soundStream->Update();
|
||||
Common::SleepCurrentThread(0);
|
||||
}
|
||||
|
||||
|
@ -144,64 +137,64 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate)
|
|||
|
||||
push_sync.Enter();
|
||||
while (num_stereo_samples)
|
||||
{
|
||||
acc += sample_rate;
|
||||
while (num_stereo_samples && (acc >= 48000))
|
||||
{
|
||||
acc += sample_rate;
|
||||
while (num_stereo_samples && (acc >= 48000))
|
||||
{
|
||||
PV4l=PV3l;
|
||||
PV3l=PV2l;
|
||||
PV2l=PV1l;
|
||||
PV1l=*(buffer++); //32bit processing
|
||||
PV4r=PV3r;
|
||||
PV3r=PV2r;
|
||||
PV2r=PV1r;
|
||||
PV1r=*(buffer++); //32bit processing
|
||||
num_stereo_samples--;
|
||||
acc-=48000;
|
||||
}
|
||||
|
||||
// defaults to nearest
|
||||
s32 DataL = PV1l;
|
||||
s32 DataR = PV1r;
|
||||
|
||||
if (mode == 1) //linear
|
||||
{
|
||||
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
|
||||
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
|
||||
}
|
||||
else if (mode == 2) //cubic
|
||||
{
|
||||
s32 a0l = PV1l - PV2l - PV4l + PV3l;
|
||||
s32 a0r = PV1r - PV2r - PV4r + PV3r;
|
||||
s32 a1l = PV4l - PV3l - a0l;
|
||||
s32 a1r = PV4r - PV3r - a0r;
|
||||
s32 a2l = PV1l - PV4l;
|
||||
s32 a2r = PV1r - PV4r;
|
||||
s32 a3l = PV2l;
|
||||
s32 a3r = PV2r;
|
||||
|
||||
s32 t0l = ((a0l )*acc)/48000;
|
||||
s32 t0r = ((a0r )*acc)/48000;
|
||||
s32 t1l = ((t0l+a1l)*acc)/48000;
|
||||
s32 t1r = ((t0r+a1r)*acc)/48000;
|
||||
s32 t2l = ((t1l+a2l)*acc)/48000;
|
||||
s32 t2r = ((t1r+a2r)*acc)/48000;
|
||||
s32 t3l = ((t2l+a3l));
|
||||
s32 t3r = ((t2r+a3r));
|
||||
|
||||
DataL = t3l;
|
||||
DataR = t3r;
|
||||
}
|
||||
|
||||
int l = DataL, r = DataR;
|
||||
if (l < -32767) l = -32767;
|
||||
if (r < -32767) r = -32767;
|
||||
if (l > 32767) l = 32767;
|
||||
if (r > 32767) r = 32767;
|
||||
sample_queue.push(l);
|
||||
sample_queue.push(r);
|
||||
queue_size += 2;
|
||||
PV4l=PV3l;
|
||||
PV3l=PV2l;
|
||||
PV2l=PV1l;
|
||||
PV1l=*(buffer++); //32bit processing
|
||||
PV4r=PV3r;
|
||||
PV3r=PV2r;
|
||||
PV2r=PV1r;
|
||||
PV1r=*(buffer++); //32bit processing
|
||||
num_stereo_samples--;
|
||||
acc-=48000;
|
||||
}
|
||||
|
||||
// defaults to nearest
|
||||
s32 DataL = PV1l;
|
||||
s32 DataR = PV1r;
|
||||
|
||||
if (mode == 1) //linear
|
||||
{
|
||||
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
|
||||
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
|
||||
}
|
||||
else if (mode == 2) //cubic
|
||||
{
|
||||
s32 a0l = PV1l - PV2l - PV4l + PV3l;
|
||||
s32 a0r = PV1r - PV2r - PV4r + PV3r;
|
||||
s32 a1l = PV4l - PV3l - a0l;
|
||||
s32 a1r = PV4r - PV3r - a0r;
|
||||
s32 a2l = PV1l - PV4l;
|
||||
s32 a2r = PV1r - PV4r;
|
||||
s32 a3l = PV2l;
|
||||
s32 a3r = PV2r;
|
||||
|
||||
s32 t0l = ((a0l )*acc)/48000;
|
||||
s32 t0r = ((a0r )*acc)/48000;
|
||||
s32 t1l = ((t0l+a1l)*acc)/48000;
|
||||
s32 t1r = ((t0r+a1r)*acc)/48000;
|
||||
s32 t2l = ((t1l+a2l)*acc)/48000;
|
||||
s32 t2r = ((t1r+a2r)*acc)/48000;
|
||||
s32 t3l = ((t2l+a3l));
|
||||
s32 t3r = ((t2r+a3r));
|
||||
|
||||
DataL = t3l;
|
||||
DataR = t3r;
|
||||
}
|
||||
|
||||
int l = DataL, r = DataR;
|
||||
if (l < -32767) l = -32767;
|
||||
if (r < -32767) r = -32767;
|
||||
if (l > 32767) l = 32767;
|
||||
if (r > 32767) r = 32767;
|
||||
sample_queue.push(l);
|
||||
sample_queue.push(r);
|
||||
queue_size += 2;
|
||||
}
|
||||
push_sync.Leave();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,37 +22,29 @@
|
|||
|
||||
typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
|
||||
|
||||
class SoundStream {
|
||||
|
||||
protected:
|
||||
class SoundStream
|
||||
{
|
||||
protected:
|
||||
int sampleRate;
|
||||
|
||||
StreamCallback callback;
|
||||
|
||||
// We set this to shut down the sound thread.
|
||||
// 0=keep playing, 1=stop playing NOW.
|
||||
volatile int threadData;
|
||||
|
||||
public:
|
||||
public:
|
||||
SoundStream(int _sampleRate, StreamCallback _callback) :
|
||||
sampleRate(_sampleRate), callback(_callback), threadData(0) {}
|
||||
|
||||
sampleRate(_sampleRate), callback(_callback), threadData(0) {}
|
||||
virtual ~SoundStream() {}
|
||||
|
||||
static bool isValid() { return false; }
|
||||
|
||||
virtual bool usesMixer() { return false; }
|
||||
|
||||
virtual bool usesMixer() const { return false; }
|
||||
virtual bool Start() { return false; }
|
||||
|
||||
virtual void SoundLoop() { }
|
||||
|
||||
virtual void SoundLoop() {}
|
||||
virtual void Stop() {}
|
||||
|
||||
virtual void Update() {}
|
||||
|
||||
virtual int GetSampleRate() { return sampleRate; }
|
||||
|
||||
virtual int GetSampleRate() const { return sampleRate; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -47,7 +47,6 @@ std::string gpName;
|
|||
|
||||
SoundStream *soundStream = NULL;
|
||||
|
||||
|
||||
// Set this if you want to log audio. search for log_ai in this file to see the filename.
|
||||
bool log_ai = false;
|
||||
WaveFileWriter g_wave_writer;
|
||||
|
@ -155,17 +154,16 @@ void CloseConsole()
|
|||
void DllDebugger(HWND _hParent, bool Show)
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
|
||||
if(m_frame && Show) // if we have created it, let us show it again
|
||||
if (m_frame && Show) // if we have created it, let us show it again
|
||||
{
|
||||
m_frame->DoShow();
|
||||
}
|
||||
else if(!m_frame && Show)
|
||||
else if (!m_frame && Show)
|
||||
{
|
||||
m_frame = new CDebugger(NULL);
|
||||
m_frame->Show();
|
||||
}
|
||||
else if(m_frame && !Show)
|
||||
else if (m_frame && !Show)
|
||||
{
|
||||
m_frame->DoHide();
|
||||
}
|
||||
|
@ -213,10 +211,9 @@ void Initialize(void *init)
|
|||
{
|
||||
//Console::Open(80, 5000);
|
||||
|
||||
g_Config.Load();
|
||||
|
||||
g_dspInitialize = *(DSPInitialize*)init;
|
||||
|
||||
g_Config.Load();
|
||||
g_pMemory = g_dspInitialize.pGetMemoryPointer(0);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
|
@ -237,12 +234,12 @@ void Initialize(void *init)
|
|||
if (DSound::isValid())
|
||||
soundStream = new DSound(48000, Mixer, g_dspInitialize.hWnd);
|
||||
}
|
||||
else if(g_Config.sBackend == "AOSound")
|
||||
else if (g_Config.sBackend == "AOSound")
|
||||
{
|
||||
if (AOSound::isValid())
|
||||
soundStream = new AOSound(48000, Mixer);
|
||||
}
|
||||
else if(g_Config.sBackend == "NullSound")
|
||||
else if (g_Config.sBackend == "NullSound")
|
||||
{
|
||||
soundStream = new NullSound(48000, Mixer_MixUCode);
|
||||
}
|
||||
|
@ -258,15 +255,19 @@ void Initialize(void *init)
|
|||
_CrtSetDbgFlag(tmpflag);
|
||||
#endif
|
||||
|
||||
if (soundStream) {
|
||||
if(!soundStream->Start()) {
|
||||
if (soundStream)
|
||||
{
|
||||
if (!soundStream->Start())
|
||||
{
|
||||
PanicAlert("Could not initialize backend %s, falling back to NULL",
|
||||
g_Config.sBackend);
|
||||
delete soundStream;
|
||||
soundStream = new NullSound(48000, Mixer);
|
||||
soundStream->Start();
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("Sound backend %s is not valid, falling back to NULL",
|
||||
g_Config.sBackend);
|
||||
delete soundStream;
|
||||
|
@ -282,28 +283,38 @@ void Initialize(void *init)
|
|||
}
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
void DSP_StopSoundStream()
|
||||
{
|
||||
// Stop the sound recording
|
||||
if (log_ai) g_wave_writer.Stop();
|
||||
|
||||
// Delete the UCodes
|
||||
if (!soundStream)
|
||||
PanicAlert("Can't stop non running SoundStream!");
|
||||
soundStream->Stop();
|
||||
delete soundStream;
|
||||
soundStream = NULL;
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
// Check that soundstream already is stopped.
|
||||
if (soundStream)
|
||||
PanicAlert("SoundStream alive in DSP::Shutdown!");
|
||||
|
||||
// Stop the sound recording
|
||||
if (log_ai)
|
||||
g_wave_writer.Stop();
|
||||
|
||||
// Delete the UCodes
|
||||
CDSPHandler::Destroy();
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
// Reset mails
|
||||
if(m_frame)
|
||||
{
|
||||
sMailLog.clear();
|
||||
sMailTime.clear();
|
||||
m_frame->sMail.clear();
|
||||
m_frame->sMailEnd.clear();
|
||||
}
|
||||
#endif
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
// Reset mails
|
||||
if (m_frame)
|
||||
{
|
||||
sMailLog.clear();
|
||||
sMailTime.clear();
|
||||
m_frame->sMail.clear();
|
||||
m_frame->sMailEnd.clear();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void DoState(unsigned char **ptr, int mode)
|
||||
|
@ -406,7 +417,12 @@ void DSP_Update(int cycles)
|
|||
game has started. */
|
||||
void DSP_SendAIBuffer(unsigned int address, int sample_rate)
|
||||
{
|
||||
if(soundStream->usesMixer())
|
||||
// TODO: This is not yet fully threadsafe.
|
||||
if (!soundStream) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (soundStream->usesMixer())
|
||||
{
|
||||
short samples[16] = {0}; // interleaved stereo
|
||||
if (address)
|
||||
|
@ -417,21 +433,19 @@ void DSP_SendAIBuffer(unsigned int address, int sample_rate)
|
|||
}
|
||||
|
||||
// Write the audio to a file
|
||||
if (log_ai) g_wave_writer.AddStereoSamples(samples, 8);
|
||||
if (log_ai)
|
||||
g_wave_writer.AddStereoSamples(samples, 8);
|
||||
}
|
||||
Mixer_PushSamples(samples, 32 / 4, sample_rate);
|
||||
}
|
||||
|
||||
/* If I don't use this in Wario Land Shake It I get bad sound, it's a lot of static and noise
|
||||
in the sound. It's the same both with an without Enable Other Audio. I can't really say why
|
||||
this occurs because I don't know what SoundSyncEvent->Set() does. */
|
||||
#ifdef SETUP_AVOID_SOUND_ARTIFACTS
|
||||
static int counter = 0;
|
||||
counter++;
|
||||
if ((counter & 255) == 0)
|
||||
#endif
|
||||
// SoundStream is updated only when necessary (there is no 70 ms limit
|
||||
// so each sample now triggers the sound stream)
|
||||
soundStream->Update();
|
||||
|
||||
// TODO: think about this.
|
||||
static int counter = 0;
|
||||
counter++;
|
||||
if ((counter & 31) == 0 && soundStream)
|
||||
soundStream->Update();
|
||||
}
|
||||
/////////////////////////////////////
|
||||
|
|
|
@ -291,20 +291,23 @@ void Initialize(void *init)
|
|||
#endif
|
||||
}
|
||||
|
||||
void DSP_StopSoundStream()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if (g_hDSPThread != NULL)
|
||||
{
|
||||
TerminateThread(g_hDSPThread, 0);
|
||||
}
|
||||
#else
|
||||
// Isn't pthread_cancel kind of evil?
|
||||
pthread_cancel(g_hDSPThread);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Shutdown(void)
|
||||
{
|
||||
if (log_ai)
|
||||
g_wave_writer.Stop();
|
||||
#ifdef _WIN32
|
||||
if (g_hDSPThread != NULL)
|
||||
{
|
||||
TerminateThread(g_hDSPThread, 0);
|
||||
}
|
||||
#else
|
||||
pthread_cancel(g_hDSPThread);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
u16 DSP_WriteControlRegister(u16 _uFlag)
|
||||
|
|
|
@ -200,12 +200,17 @@ void DoState(unsigned char **ptr, int mode) {
|
|||
//PanicAlert("Saving/Loading state from DirectX9");
|
||||
}
|
||||
|
||||
|
||||
void Video_EnterLoop()
|
||||
{
|
||||
Fifo_EnterLoop(g_VideoInitialize);
|
||||
}
|
||||
|
||||
void Video_ExitLoop()
|
||||
{
|
||||
Fifo_ExitLoop();
|
||||
}
|
||||
|
||||
|
||||
void Video_Prepare(void)
|
||||
{
|
||||
Renderer::Init(g_VideoInitialize);
|
||||
|
@ -230,10 +235,6 @@ void Shutdown(void)
|
|||
DeInit();
|
||||
}
|
||||
|
||||
void Video_Stop(void)
|
||||
{
|
||||
}
|
||||
|
||||
void Video_UpdateXFB(u8* /*_pXFB*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/, s32 /*_dwYOffset*/, bool /*scheduling*/)
|
||||
{
|
||||
/*
|
||||
|
@ -251,6 +252,10 @@ void Video_UpdateXFB(u8* /*_pXFB*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/, s32 /*_
|
|||
D3D::BeginFrame();*/
|
||||
}
|
||||
|
||||
void Video_AddMessage(const char* pstr, u32 milliseconds)
|
||||
{
|
||||
Renderer::AddMessage(pstr,milliseconds);
|
||||
}
|
||||
|
||||
void DebugLog(const char* _fmt, ...)
|
||||
{
|
||||
|
@ -306,19 +311,10 @@ HRESULT ScreenShot(TCHAR *File)
|
|||
}
|
||||
|
||||
surf->Release();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
unsigned int Video_Screenshot(TCHAR* _szFilename)
|
||||
{
|
||||
if (ScreenShot(_szFilename) == S_OK)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Video_AddMessage(const char* pstr, u32 milliseconds)
|
||||
{
|
||||
Renderer::AddMessage(pstr,milliseconds);
|
||||
return ScreenShot(_szFilename) == S_OK ? TRUE : FALSE;
|
||||
}
|
||||
|
|
|
@ -206,7 +206,7 @@
|
|||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\..\Externals\Cg64;..\..\..\Externals\GLew;..\..\..\Externals\libjpeg"
|
||||
GenerateManifest="false"
|
||||
GenerateDebugInformation="false"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(TargetDir)$(TargetName).pdb"
|
||||
RandomizedBaseAddress="1"
|
||||
FixedBaseAddress="1"
|
||||
|
|
|
@ -121,11 +121,11 @@ void CDebugger::LoadSettings()
|
|||
m_Check[1]->SetValue(Console);
|
||||
|
||||
file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
|
||||
bInfoLog = g_Config.iLog & CONF_LOG;
|
||||
bPrimLog = g_Config.iLog & CONF_PRIMLOG;
|
||||
bSaveTextures = g_Config.iLog & CONF_SAVETEXTURES;
|
||||
bSaveTargets = g_Config.iLog & CONF_SAVETARGETS;
|
||||
bSaveShaders = g_Config.iLog & CONF_SAVESHADERS;
|
||||
bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
|
||||
bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
|
||||
bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
|
||||
bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
|
||||
bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
|
||||
m_Check[2]->SetValue(bInfoLog);
|
||||
m_Check[3]->SetValue(bPrimLog);
|
||||
m_Check[4]->SetValue(bSaveTextures);
|
||||
|
|
|
@ -91,20 +91,19 @@ extern bool gShowDebugger;
|
|||
//////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// The rendering window
|
||||
// ¯¯¯¯¯¯¯¯¯¯
|
||||
namespace EmuWindow
|
||||
{
|
||||
HWND m_hWnd = NULL; // The new window that is created here
|
||||
HWND m_hParent = NULL, m_hMain = NULL; // The main CPanel
|
||||
HWND m_hParent = NULL;
|
||||
HWND m_hMain = NULL; // The main CPanel
|
||||
|
||||
HINSTANCE m_hInstance = NULL;
|
||||
WNDCLASSEX wndClass;
|
||||
const TCHAR m_szClassName[] = "DolphinEmuWnd";
|
||||
int g_winstyle;
|
||||
|
||||
|
||||
// ------------------------------------------
|
||||
/* Invisible cursor option. In the lack of a predefined IDC_BLANK we make
|
||||
|
@ -117,7 +116,7 @@ namespace EmuWindow
|
|||
BYTE XORmaskCursor[] = { 0x00 };
|
||||
hCursorBlank = CreateCursor(hInstance, 0,0, 1,1, ANDmaskCursor,XORmaskCursor);
|
||||
|
||||
hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
}
|
||||
|
||||
|
||||
|
@ -156,25 +155,27 @@ namespace EmuWindow
|
|||
/* The fullscreen option for Windows users is not very user friendly. With this the user
|
||||
can only get out of the fullscreen mode by pressing Esc or Alt + F4. Esc also stops
|
||||
the emulation. Todo: But currently it hangs, so I have disabled the shutdown. */
|
||||
//if(m_hParent == NULL) ExitProcess(0);
|
||||
if(m_hParent == NULL)
|
||||
//if (m_hParent == NULL) ExitProcess(0);
|
||||
if (m_hParent == NULL)
|
||||
{
|
||||
if (g_Config.bFullscreen)
|
||||
{
|
||||
//PostMessage(m_hMain, WM_USER, OPENGL_WM_USER_STOP, 0); // Stop
|
||||
}
|
||||
else
|
||||
{
|
||||
// Toggle maximize and restore
|
||||
if (IsZoomed(hWnd)) ShowWindow(hWnd, SW_RESTORE); else ShowWindow(hWnd, SW_MAXIMIZE);
|
||||
if (IsZoomed(hWnd))
|
||||
ShowWindow(hWnd, SW_RESTORE);
|
||||
else
|
||||
ShowWindow(hWnd, SW_MAXIMIZE);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
/*
|
||||
case MY_KEYS:
|
||||
hypotheticalScene->sendMessage(KEYDOWN...);
|
||||
*/
|
||||
|
||||
case 'E': // EFB hotkey
|
||||
if(g_Config.bEFBCopyDisableHotKey)
|
||||
if (g_Config.bEFBCopyDisableHotKey)
|
||||
{
|
||||
g_Config.bEFBCopyDisable = !g_Config.bEFBCopyDisable;
|
||||
Renderer::AddMessage(StringFromFormat("Copy EFB was turned %s",
|
||||
|
@ -206,9 +207,9 @@ namespace EmuWindow
|
|||
case WM_USER:
|
||||
/* I set wParam to 10 just in case there are other WM_USER events. If we want more
|
||||
WM_USER cases we would start making wParam or lParam cases */
|
||||
if(wParam == 10)
|
||||
if (wParam == 10)
|
||||
{
|
||||
if(lParam)
|
||||
if (lParam)
|
||||
SetCursor(hCursor);
|
||||
else
|
||||
SetCursor(hCursorBlank);
|
||||
|
@ -225,24 +226,13 @@ namespace EmuWindow
|
|||
|
||||
// This is called when we close the window when we render to a separate window
|
||||
case WM_CLOSE:
|
||||
if(m_hParent == NULL)
|
||||
if (m_hParent == NULL)
|
||||
{
|
||||
// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon.
|
||||
ExitProcess(0);
|
||||
|
||||
/* Attempt to only Stop when we close the separate window. But it didn't work, it hanged.
|
||||
It may need some more coordination with the Stop code in the Core */
|
||||
//PostMessage(m_hMain, WM_USER, 5, 0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* This is called from the Core when we Stop, but currently we only use DefWindowProc(),
|
||||
whatever that does with it, if any */
|
||||
//case WM_QUIT:
|
||||
//Video_Shutdown();
|
||||
// ExitProcess(0);
|
||||
// return 0;
|
||||
|
||||
case WM_DESTROY:
|
||||
//Shutdown();
|
||||
//PostQuitMessage( 0 ); // Call WM_QUIT
|
||||
|
|
|
@ -318,13 +318,13 @@ void Video_Prepare(void)
|
|||
|
||||
void Shutdown(void)
|
||||
{
|
||||
Fifo_Shutdown();
|
||||
TextureConverter::Shutdown();
|
||||
VertexLoaderManager::Shutdown();
|
||||
VertexShaderCache::Shutdown();
|
||||
VertexShaderManager::Shutdown();
|
||||
PixelShaderManager::Shutdown();
|
||||
PixelShaderCache::Shutdown();
|
||||
Fifo_Shutdown();
|
||||
VertexManager::Shutdown();
|
||||
TextureMngr::Shutdown();
|
||||
OpcodeDecoder_Shutdown();
|
||||
|
@ -332,17 +332,16 @@ void Shutdown(void)
|
|||
OpenGL_Shutdown();
|
||||
}
|
||||
|
||||
|
||||
void Video_Stop(void)
|
||||
{
|
||||
Fifo_Stop();
|
||||
}
|
||||
|
||||
void Video_EnterLoop()
|
||||
{
|
||||
Fifo_EnterLoop(g_VideoInitialize);
|
||||
}
|
||||
|
||||
void Video_ExitLoop()
|
||||
{
|
||||
Fifo_ExitLoop();
|
||||
}
|
||||
|
||||
void DebugLog(const char* _fmt, ...)
|
||||
{
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
|
|
|
@ -42,10 +42,9 @@ void ConfigDialog::LoadFile()
|
|||
IniFile file;
|
||||
file.Load("WiimoteMovement.ini");
|
||||
|
||||
for(int i = 1; i < (RECORDING_ROWS + 1); i++)
|
||||
for (int i = 1; i < (RECORDING_ROWS + 1); i++)
|
||||
{
|
||||
// Temporary storage
|
||||
bool bTmp;
|
||||
int iTmp;
|
||||
std::string STmp;
|
||||
|
||||
|
|
|
@ -132,11 +132,11 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
|
|||
if (abs(cos(_Roll)) < abs(cos(_Pitch))) z = cos(_Roll); else z = cos(_Pitch);
|
||||
/* I got these from reversing the calculation in PitchAccelerometerToDegree() in a math program
|
||||
I don't know if we can derive these from some kind of matrix or something */
|
||||
float x_num = 2 * tan(0.5 * _Roll) * z;
|
||||
float x_den = pow(tan(0.5 * _Roll),2) - 1;
|
||||
float x_num = 2 * tanf(0.5f * _Roll) * z;
|
||||
float x_den = powf(tanf(0.5f * _Roll), 2) - 1;
|
||||
x = - (x_num / x_den);
|
||||
float y_num = 2 * tan(0.5 * _Pitch) * z;
|
||||
float y_den = pow(tan(0.5 * _Pitch), 2) - 1;
|
||||
float y_num = 2 * tanf(0.5f * _Pitch) * z;
|
||||
float y_den = powf(tanf(0.5f * _Pitch), 2) - 1;
|
||||
y = - (y_num / y_den);
|
||||
// =========================
|
||||
}
|
||||
|
|
|
@ -100,8 +100,8 @@ void PadStateAdjustments(int &Lx, int &Ly, int &Rx, int &Ry, int &Tl, int &Tr)
|
|||
}
|
||||
|
||||
// Dead zone adjustment
|
||||
float DeadZoneLeft = (float)PadMapping[Page].DeadZoneL / 100.0;
|
||||
float DeadZoneRight = (float)PadMapping[Page].DeadZoneR / 100.0;
|
||||
float DeadZoneLeft = (float)PadMapping[Page].DeadZoneL / 100.0f;
|
||||
float DeadZoneRight = (float)PadMapping[Page].DeadZoneR / 100.0f;
|
||||
if (InputCommon::IsDeadZone(DeadZoneLeft, Lx, Ly))
|
||||
{
|
||||
Lx = 0;
|
||||
|
|
|
@ -393,7 +393,7 @@ int Initialize()
|
|||
// Initialized, even if we didn't find a Wiimote
|
||||
g_RealWiiMoteInitialized = true;
|
||||
|
||||
return g_NumberOfWiiMotes;
|
||||
return g_NumberOfWiiMotes;
|
||||
}
|
||||
|
||||
void DoState(void* ptr, int mode) {}
|
||||
|
@ -401,25 +401,25 @@ void DoState(void* ptr, int mode) {}
|
|||
void Shutdown(void)
|
||||
{
|
||||
// Stop the loop in the thread
|
||||
g_Shutdown = true;
|
||||
g_Shutdown = true;
|
||||
|
||||
// Stop the thread
|
||||
if (g_pReadThread != NULL)
|
||||
{
|
||||
g_pReadThread->WaitForDeath();
|
||||
delete g_pReadThread;
|
||||
g_pReadThread = NULL;
|
||||
}
|
||||
// Stop the thread
|
||||
if (g_pReadThread != NULL)
|
||||
{
|
||||
delete g_pReadThread;
|
||||
g_pReadThread = NULL;
|
||||
}
|
||||
|
||||
// Delete the wiimotes
|
||||
for (int i = 0; i < g_NumberOfWiiMotes; i++)
|
||||
{
|
||||
delete g_WiiMotes[i];
|
||||
g_WiiMotes[i] = NULL;
|
||||
}
|
||||
// Delete the wiimotes
|
||||
for (int i = 0; i < g_NumberOfWiiMotes; i++)
|
||||
{
|
||||
delete g_WiiMotes[i];
|
||||
g_WiiMotes[i] = NULL;
|
||||
}
|
||||
|
||||
// Flash flights
|
||||
if (!g_EmulatorRunning && g_RealWiiMotePresent) FlashLights(false);
|
||||
if (!g_EmulatorRunning && g_RealWiiMotePresent)
|
||||
FlashLights(false);
|
||||
|
||||
// Clean up wiiuse
|
||||
wiiuse_cleanup(g_WiiMotesFromWiiUse, g_NumberOfWiiMotes);
|
||||
|
|
Loading…
Reference in New Issue