Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
464185a04e
commit
5c58227702
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@ -4,6 +4,40 @@
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using namespace Gen;
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// Shared code between Win64 and Unix64
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// ====================================
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// Sets up a __cdecl function.
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void ABI_EmitPrologue(int maxCallParams)
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{
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#ifdef _M_IX86
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// Don't really need to do anything
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#elif defined(_M_X64)
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#if _WIN32
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int stacksize = ((maxCallParams + 1) & ~1)*8 + 8;
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// Set up a stack frame so that we can call functions
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// TODO: use maxCallParams
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SUB(64, R(RSP), Imm8(stacksize));
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#endif
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#else
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#error Arch not supported
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#endif
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}
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void ABI_EmitEpilogue(int maxCallParams)
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{
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#ifdef _M_IX86
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RET();
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#elif defined(_M_X64)
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#ifdef _WIN32
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int stacksize = ((maxCallParams+1)&~1)*8 + 8;
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ADD(64, R(RSP), Imm8(stacksize));
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#endif
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RET();
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#else
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#error Arch not supported
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#endif
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}
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#ifdef _M_IX86 // All32
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// Shared code between Win32 and Unix32
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@ -76,6 +110,7 @@ unsigned int ABI_GetAlignedFrameSize(unsigned int frameSize) {
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return alignedSize;
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}
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void ABI_AlignStack(unsigned int frameSize) {
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// Mac OS X requires the stack to be 16-byte aligned before every call.
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// Linux requires the stack to be 16-byte aligned before calls that put SSE
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@ -103,9 +138,6 @@ void ABI_RestoreStack(unsigned int frameSize) {
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#else
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// Shared code between Win64 and Unix64
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// ====================================
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void ABI_CallFunctionC(void *func, u32 param1) {
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MOV(32, R(ABI_PARAM1), Imm32(param1));
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CALL(func);
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@ -107,6 +107,11 @@ unsigned int ABI_GetAlignedFrameSize(unsigned int frameSize);
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void ABI_AlignStack(unsigned int frameSize);
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void ABI_RestoreStack(unsigned int frameSize);
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// Sets up a __cdecl function.
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// Only x64 really needs the parameter.
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void ABI_EmitPrologue(int maxCallParams);
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void ABI_EmitEpilogue(int maxCallParams);
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#ifdef _M_IX86
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inline int ABI_GetNumXMMRegs() { return 8; }
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#else
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@ -1316,43 +1316,6 @@ namespace Gen
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}
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void RTDSC() { Write8(0x0F); Write8(0x31); }
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namespace Util
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{
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// Sets up a __cdecl function.
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void EmitPrologue(int maxCallParams)
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{
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#ifdef _M_IX86
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// Don't really need to do anything
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#elif defined(_M_X64)
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#if _WIN32
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int stacksize = ((maxCallParams + 1) & ~1)*8 + 8;
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// Set up a stack frame so that we can call functions
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// TODO: use maxCallParams
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SUB(64, R(RSP), Imm8(stacksize));
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#endif
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#else
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#error Arch not supported
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#endif
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}
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void EmitEpilogue(int maxCallParams)
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{
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#ifdef _M_IX86
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RET();
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#elif defined(_M_X64)
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#ifdef _WIN32
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int stacksize = ((maxCallParams+1)&~1)*8 + 8;
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ADD(64, R(RSP), Imm8(stacksize));
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#endif
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RET();
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#else
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#error Arch not supported
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#endif
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}
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} // namespace
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// helper routines for setting pointers
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void CallCdeclFunction3(void* fnptr, u32 arg0, u32 arg1, u32 arg2)
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@ -520,16 +520,8 @@ namespace Gen
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void PMOVMSKB(X64Reg dest, OpArg arg);
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void PSHUFB(X64Reg dest, OpArg arg);
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void RTDSC();
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void RTDSC();
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namespace Util
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{
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// Sets up a __cdecl function.
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// Only x64 really needs the parameter.
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void EmitPrologue(int maxCallParams);
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void EmitEpilogue(int maxCallParams);
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}
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void CallCdeclFunction3(void* fnptr, u32 arg0, u32 arg1, u32 arg2);
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void CallCdeclFunction4(void* fnptr, u32 arg0, u32 arg1, u32 arg2, u32 arg3);
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void CallCdeclFunction5(void* fnptr, u32 arg0, u32 arg1, u32 arg2, u32 arg3, u32 arg4);
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@ -145,13 +145,12 @@ void CPeripheralInterface::Write32(const u32 _uValue, const u32 _iAddress)
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{
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switch (_uValue) {
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case 3:
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PanicAlert("Game wants to go to memory card manager. Since BIOS is being HLE:d - can't do that.\n"
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"We might pop up a fake memcard manager here and then reset the game in the future :)\n");
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PanicAlert("The game wants to go to memory card manager. BIOS is being HLE:d - so we can't do that.\n");
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break;
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default:
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{
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TCHAR szTemp[256];
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sprintf(szTemp, "Game wants to reset the machine. PI_RESET_CODE: (%08x)", _uValue);
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sprintf(szTemp, "The game wants to reset the machine. PI_RESET_CODE: (%08x)", _uValue);
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PanicAlert(szTemp);
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}
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break;
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@ -161,8 +160,8 @@ void CPeripheralInterface::Write32(const u32 _uValue, const u32 _iAddress)
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break;
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default:
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LOG(PERIPHERALINTERFACE,"!!!!Unknown write!!!! 0x%08x", _iAddress);
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PanicAlert("Unknown write to PI");
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LOG(PERIPHERALINTERFACE,"!!!!Unknown PI write!!!! 0x%08x", _iAddress);
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PanicAlert("Unknown write to PI: %08x", _iAddress);
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break;
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}
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}
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@ -55,7 +55,7 @@ enum {
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};
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#define LOADERDECL __cdecl
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typedef void (LOADERDECL *TPipelineFunction)(const void *);
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typedef void (LOADERDECL *TPipelineFunction)();
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enum VarType {
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VAR_BYTE,
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@ -20,8 +20,6 @@
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struct Statistics
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{
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int numPrimitives;
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int numPixelShadersCreated;
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int numPixelShadersAlive;
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int numVertexShadersCreated;
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@ -37,8 +35,6 @@ struct Statistics
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int numDListsCreated;
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int numDListsAlive;
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int numJoins;
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int numVertexLoaders;
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struct ThisFrame
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int numXFLoadsInDL;
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int numDLs;
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int numDLPrims;
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int numPrims;
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int numDLPrims;
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int numShaderChanges;
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int numPrimitiveJoins;
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int numDrawCalls;
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int numBufferSplits;
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int numDListsCalled;
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};
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ThisFrame thisFrame;
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@ -207,8 +207,8 @@ void Renderer::SwapBuffers(void)
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p+=sprintf(p,"Num dlists called: %i\n",stats.numDListsCalled);
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p+=sprintf(p,"Num dlists created: %i\n",stats.numDListsCreated);
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p+=sprintf(p,"Num dlists alive: %i\n",stats.numDListsAlive);
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p+=sprintf(p,"Num strip joins: %i\n",stats.numJoins);
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p+=sprintf(p,"Num primitives: %i\n",stats.thisFrame.numPrims);
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p+=sprintf(p,"Num primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
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p+=sprintf(p,"Num primitives (DL): %i\n",stats.thisFrame.numDLPrims);
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p+=sprintf(p,"Num XF loads: %i\n",stats.thisFrame.numXFLoads);
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p+=sprintf(p,"Num XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
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@ -173,9 +173,9 @@ void AddVertices(int _primitive, int _numVertices, const DecodedVArray *varray)
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else //We are collecting the right type, keep going
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{
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_assert_msg_(vbufferwrite!=0, "collecting: vbufferwrite == 0!","WTF");
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INCSTAT(stats.numJoins);
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INCSTAT(stats.thisFrame.numPrimitiveJoins);
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//Success, keep adding to unlocked buffer
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int last=indexGen.GetNumVerts();
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int last = indexGen.GetNumVerts();
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AddIndices(_primitive, _numVertices);
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if (_numVertices >= MAXVBUFFERSIZE)
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@ -462,8 +462,8 @@ void BPWritten(int addr, int changes, int newval)
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{
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// the number of lines copied is determined by the y scale * source efb height
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float yScale = bpmem.dispcopyyscale / 256.0f;
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float xfbLines = bpmem.copyTexSrcWH.y + 1 * yScale;
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XFB_Write(Memory_GetPtr(bpmem.copyTexDest<<5), multirc, (bpmem.copyMipMapStrideChannels << 4), xfbLines);
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float xfbLines = bpmem.copyTexSrcWH.y + 1.0 * yScale;
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XFB_Write(Memory_GetPtr(bpmem.copyTexDest<<5), multirc, (bpmem.copyMipMapStrideChannels << 4), (int)xfbLines);
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}
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else
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{
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@ -85,7 +85,7 @@ void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl)
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// Alright, we have our vertex declaration. Compile some crazy code to set it quickly using GL.
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u8 *old_code_ptr = GetWritableCodePtr();
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SetCodePtr(m_compiledCode);
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Util::EmitPrologue(6);
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ABI_EmitPrologue(6);
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CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, vtx_decl.stride, 0);
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@ -137,7 +137,7 @@ void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl)
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CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, vtx_decl.posmtx_offset);
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}
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Util::EmitEpilogue(6);
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ABI_EmitEpilogue(6);
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if (Gen::GetCodePtr() - (u8*)m_compiledCode > COMPILED_CODE_SIZE)
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{
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Crash();
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@ -775,6 +775,9 @@ void Renderer::SwapBuffers()
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//p+=sprintf(p,"Num dlists alive: %i\n",stats.numDListsAlive);
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//p+=sprintf(p,"Num strip joins: %i\n",stats.numJoins);
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p+=sprintf(p,"Num primitives: %i\n",stats.thisFrame.numPrims);
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p+=sprintf(p,"Num primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
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p+=sprintf(p,"Num buffer splits: %i\n",stats.thisFrame.numBufferSplits);
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p+=sprintf(p,"Num draw calls: %i\n",stats.thisFrame.numDrawCalls);
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p+=sprintf(p,"Num primitives (DL): %i\n",stats.thisFrame.numDLPrims);
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p+=sprintf(p,"Num XF loads: %i\n",stats.thisFrame.numXFLoads);
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p+=sprintf(p,"Num XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
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@ -22,13 +22,19 @@
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#include "Common.h"
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#include "Config.h"
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#include "Profiler.h"
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#include "MemoryUtil.h"
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#include "x64Emitter.h"
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#include "ABI.h"
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#include "Statistics.h"
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#include "VertexManager.h"
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#include "VertexLoaderManager.h"
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#include "VertexLoader.h"
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#include "BPStructs.h"
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#include "DataReader.h"
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#define USE_JIT
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NativeVertexFormat *g_nativeVertexFmt;
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//these don't need to be saved
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static u8 s_curtexmtx[8];
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static int s_texmtxwrite = 0;
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static int s_texmtxread = 0;
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static TVtxAttr* pVtxAttr;
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void LOADERDECL PosMtx_ReadDirect_UByte(const void *_p)
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using namespace Gen;
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void LOADERDECL PosMtx_ReadDirect_UByte()
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{
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s_curposmtx = DataReadU8() & 0x3f;
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PRIM_LOG("posmtx: %d, ", s_curposmtx);
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}
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void LOADERDECL PosMtx_Write(const void *_p)
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void LOADERDECL PosMtx_Write()
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{
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*VertexManager::s_pCurBufferPointer++ = s_curposmtx;
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*VertexManager::s_pCurBufferPointer++ = 0;
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*VertexManager::s_pCurBufferPointer++ = 0;
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}
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void LOADERDECL TexMtx_ReadDirect_UByte(const void *_p)
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void LOADERDECL TexMtx_ReadDirect_UByte()
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{
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s_curtexmtx[s_texmtxread] = DataReadU8()&0x3f;
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PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]);
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s_texmtxread++;
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}
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void LOADERDECL TexMtx_Write_Float(const void *_p)
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void LOADERDECL TexMtx_Write_Float()
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{
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*(float*)VertexManager::s_pCurBufferPointer = (float)s_curtexmtx[s_texmtxwrite++];
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VertexManager::s_pCurBufferPointer += 4;
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}
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void LOADERDECL TexMtx_Write_Float2(const void *_p)
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void LOADERDECL TexMtx_Write_Float2()
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{
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((float*)VertexManager::s_pCurBufferPointer)[0] = 0;
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((float*)VertexManager::s_pCurBufferPointer)[1] = (float)s_curtexmtx[s_texmtxwrite++];
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VertexManager::s_pCurBufferPointer += 8;
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}
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void LOADERDECL TexMtx_Write_Short3(const void *_p)
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void LOADERDECL TexMtx_Write_Short3()
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{
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((s16*)VertexManager::s_pCurBufferPointer)[0] = 0;
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((s16*)VertexManager::s_pCurBufferPointer)[1] = 0;
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@ -97,6 +106,8 @@ void LOADERDECL TexMtx_Write_Short3(const void *_p)
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#include "VertexLoader_Color.h"
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#include "VertexLoader_TextCoord.h"
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#define COMPILED_CODE_SIZE 4096
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VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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{
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m_VertexSize = 0;
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@ -107,11 +118,16 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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m_VtxDesc = vtx_desc;
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SetVAT(vtx_attr.g0.Hex, vtx_attr.g1.Hex, vtx_attr.g2.Hex);
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m_compiledCode = (u8 *)AllocateExecutableMemory(COMPILED_CODE_SIZE, false);
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if (m_compiledCode) {
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memset(m_compiledCode, 0, COMPILED_CODE_SIZE);
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}
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CompileVertexTranslator();
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}
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VertexLoader::~VertexLoader()
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{
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FreeMemoryPages(m_compiledCode, COMPILED_CODE_SIZE);
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delete m_NativeFmt;
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}
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@ -119,6 +135,9 @@ void VertexLoader::CompileVertexTranslator()
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{
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m_VertexSize = 0;
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u8 *old_code_ptr = GetWritableCodePtr();
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SetCodePtr(m_compiledCode);
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ABI_EmitPrologue(4);
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// Colors
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const int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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// TextureCoord
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@ -144,7 +163,7 @@ void VertexLoader::CompileVertexTranslator()
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// Position Matrix Index
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if (m_VtxDesc.PosMatIdx) {
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m_PipelineStages[m_numPipelineStages++] = PosMtx_ReadDirect_UByte;
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WriteCall(PosMtx_ReadDirect_UByte);
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m_NativeFmt->m_components |= VB_HAS_POSMTXIDX;
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m_VertexSize += 1;
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}
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@ -430,7 +449,10 @@ void VertexLoader::CompileVertexTranslator()
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vtx_decl.stride = native_stride;
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if (vtx_decl.stride != offset)
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PanicAlert("offset/stride mismatch, %i %i", vtx_decl.stride, offset);
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#ifdef USE_JIT
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ABI_EmitEpilogue(4);
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#endif
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SetCodePtr(old_code_ptr);
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m_NativeFmt->Initialize(vtx_decl);
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}
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@ -532,7 +554,11 @@ void VertexLoader::SetupTexCoord(int num, int mode, int format, int elements, in
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void VertexLoader::WriteCall(TPipelineFunction func)
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{
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#ifdef USE_JIT
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CALL((void*)func);
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#else
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m_PipelineStages[m_numPipelineStages++] = func;
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#endif
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}
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void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
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@ -569,6 +595,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
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m_VtxAttr.texCoord[6].Frac = g_VtxAttr[vtx_attr_group].g2.Tex6Frac;
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m_VtxAttr.texCoord[7].Frac = g_VtxAttr[vtx_attr_group].g2.Tex7Frac;
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pVtxAttr = &m_VtxAttr;
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posScale = shiftLookup[m_VtxAttr.PosFrac];
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if (m_NativeFmt->m_components & VB_HAS_UVALL) {
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for (int i = 0; i < 8; i++) {
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@ -582,7 +609,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
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// if strips or fans, make sure all vertices can fit in buffer, otherwise flush
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int granularity = 1;
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switch (primitive) {
|
||||
case 3: // strip
|
||||
case 3: // strip .. hm, weird
|
||||
case 4: // fan
|
||||
if (VertexManager::GetRemainingSize() < 3 * native_stride)
|
||||
VertexManager::Flush();
|
||||
|
@ -603,59 +630,67 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
|
|||
}
|
||||
|
||||
int startv = 0, extraverts = 0;
|
||||
for (int v = 0; v < count; v++)
|
||||
int v = 0;
|
||||
|
||||
while (v < count)
|
||||
{
|
||||
if ((v % granularity) == 0)
|
||||
{
|
||||
if (VertexManager::GetRemainingSize() < granularity*native_stride) {
|
||||
// This buffer full - break current primitive and flush, to switch to the next buffer.
|
||||
u8* plastptr = VertexManager::s_pCurBufferPointer;
|
||||
if (v - startv > 0)
|
||||
VertexManager::AddVertices(primitive, v - startv + extraverts);
|
||||
VertexManager::Flush();
|
||||
// Why does this need to be so complicated?
|
||||
switch (primitive) {
|
||||
case 3: // triangle strip, copy last two vertices
|
||||
// a little trick since we have to keep track of signs
|
||||
if (v & 1) {
|
||||
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*native_stride, native_stride);
|
||||
memcpy_gc(VertexManager::s_pCurBufferPointer+native_stride, plastptr-native_stride*2, 2*native_stride);
|
||||
VertexManager::s_pCurBufferPointer += native_stride*3;
|
||||
extraverts = 3;
|
||||
}
|
||||
else {
|
||||
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*2, native_stride*2);
|
||||
VertexManager::s_pCurBufferPointer += native_stride*2;
|
||||
extraverts = 2;
|
||||
}
|
||||
break;
|
||||
case 4: // tri fan, copy first and last vert
|
||||
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*(v-startv+extraverts), native_stride);
|
||||
VertexManager::s_pCurBufferPointer += native_stride;
|
||||
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
|
||||
VertexManager::s_pCurBufferPointer += native_stride;
|
||||
if (VertexManager::GetRemainingSize() < granularity*native_stride) {
|
||||
INCSTAT(stats.thisFrame.numBufferSplits);
|
||||
// This buffer full - break current primitive and flush, to switch to the next buffer.
|
||||
u8* plastptr = VertexManager::s_pCurBufferPointer;
|
||||
if (v - startv > 0)
|
||||
VertexManager::AddVertices(primitive, v - startv + extraverts);
|
||||
VertexManager::Flush();
|
||||
// Why does this need to be so complicated?
|
||||
switch (primitive) {
|
||||
case 3: // triangle strip, copy last two vertices
|
||||
// a little trick since we have to keep track of signs
|
||||
if (v & 1) {
|
||||
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*native_stride, native_stride);
|
||||
memcpy_gc(VertexManager::s_pCurBufferPointer+native_stride, plastptr-native_stride*2, 2*native_stride);
|
||||
VertexManager::s_pCurBufferPointer += native_stride*3;
|
||||
extraverts = 3;
|
||||
}
|
||||
else {
|
||||
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*2, native_stride*2);
|
||||
VertexManager::s_pCurBufferPointer += native_stride*2;
|
||||
extraverts = 2;
|
||||
break;
|
||||
case 6: // line strip
|
||||
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
|
||||
VertexManager::s_pCurBufferPointer += native_stride;
|
||||
extraverts = 1;
|
||||
break;
|
||||
default:
|
||||
extraverts = 0;
|
||||
break;
|
||||
}
|
||||
startv = v;
|
||||
}
|
||||
break;
|
||||
case 4: // tri fan, copy first and last vert
|
||||
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*(v-startv+extraverts), native_stride);
|
||||
VertexManager::s_pCurBufferPointer += native_stride;
|
||||
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
|
||||
VertexManager::s_pCurBufferPointer += native_stride;
|
||||
extraverts = 2;
|
||||
break;
|
||||
case 6: // line strip
|
||||
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
|
||||
VertexManager::s_pCurBufferPointer += native_stride;
|
||||
extraverts = 1;
|
||||
break;
|
||||
default:
|
||||
extraverts = 0;
|
||||
break;
|
||||
}
|
||||
startv = v;
|
||||
}
|
||||
tcIndex = 0;
|
||||
colIndex = 0;
|
||||
s_texmtxwrite = s_texmtxread = 0;
|
||||
|
||||
for (int i = 0; i < m_numPipelineStages; i++)
|
||||
m_PipelineStages[i](&m_VtxAttr);
|
||||
for (int s = 0; s < granularity; s++)
|
||||
{
|
||||
tcIndex = 0;
|
||||
colIndex = 0;
|
||||
s_texmtxwrite = s_texmtxread = 0;
|
||||
#ifdef USE_JIT
|
||||
((void (*)())(void*)m_compiledCode)();
|
||||
#else
|
||||
for (int i = 0; i < m_numPipelineStages; i++)
|
||||
m_PipelineStages[i]();
|
||||
#endif
|
||||
|
||||
PRIM_LOG("\n");
|
||||
PRIM_LOG("\n");
|
||||
v++;
|
||||
}
|
||||
}
|
||||
|
||||
if (startv < count)
|
||||
|
|
|
@ -81,6 +81,8 @@ private:
|
|||
TPipelineFunction m_PipelineStages[32]; // TODO - figure out real max. it's lower.
|
||||
int m_numPipelineStages;
|
||||
|
||||
u8 *m_compiledCode;
|
||||
|
||||
void SetupColor(int num, int _iMode, int _iFormat, int _iElements);
|
||||
void SetupTexCoord(int num, int _iMode, int _iFormat, int _iElements, int _iFrac);
|
||||
|
||||
|
|
|
@ -81,7 +81,7 @@ inline u32 _Read32(u32 iAddress)
|
|||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void LOADERDECL Color_ReadDirect_24b_888(const void *_p)
|
||||
void LOADERDECL Color_ReadDirect_24b_888()
|
||||
{
|
||||
u32 col = DataReadU8()<<RSHIFT;
|
||||
col |= DataReadU8()<<GSHIFT;
|
||||
|
@ -89,22 +89,22 @@ void LOADERDECL Color_ReadDirect_24b_888(const void *_p)
|
|||
_SetCol(col | (0xFF<<ASHIFT));
|
||||
}
|
||||
|
||||
void LOADERDECL Color_ReadDirect_32b_888x(const void *_p){
|
||||
void LOADERDECL Color_ReadDirect_32b_888x(){
|
||||
u32 col = DataReadU8()<<RSHIFT;
|
||||
col |= DataReadU8()<<GSHIFT;
|
||||
col |= DataReadU8()<<BSHIFT;
|
||||
_SetCol(col | (0xFF<<ASHIFT));
|
||||
DataReadU8();
|
||||
}
|
||||
void LOADERDECL Color_ReadDirect_16b_565(const void *_p)
|
||||
void LOADERDECL Color_ReadDirect_16b_565()
|
||||
{
|
||||
_SetCol565(DataReadU16());
|
||||
}
|
||||
void LOADERDECL Color_ReadDirect_16b_4444(const void *_p)
|
||||
void LOADERDECL Color_ReadDirect_16b_4444()
|
||||
{
|
||||
_SetCol4444(DataReadU16());
|
||||
}
|
||||
void LOADERDECL Color_ReadDirect_24b_6666(const void *_p)
|
||||
void LOADERDECL Color_ReadDirect_24b_6666()
|
||||
{
|
||||
u32 val = DataReadU8()<<16;
|
||||
val|=DataReadU8()<<8;
|
||||
|
@ -119,7 +119,7 @@ void LOADERDECL Color_ReadDirect_24b_6666(const void *_p)
|
|||
// else
|
||||
// col |= 0xFF<<ASHIFT;
|
||||
//
|
||||
void LOADERDECL Color_ReadDirect_32b_8888(const void *_p)
|
||||
void LOADERDECL Color_ReadDirect_32b_8888()
|
||||
{
|
||||
// TODO (mb2): check this
|
||||
u32 col = DataReadU8()<<RSHIFT;
|
||||
|
@ -136,33 +136,33 @@ void LOADERDECL Color_ReadDirect_32b_8888(const void *_p)
|
|||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void LOADERDECL Color_ReadIndex8_16b_565(const void *_p)
|
||||
void LOADERDECL Color_ReadIndex8_16b_565()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u16 val = Memory_Read_U16(iAddress);
|
||||
_SetCol565(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_24b_888(const void *_p)
|
||||
void LOADERDECL Color_ReadIndex8_24b_888()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read24(iAddress));
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_32b_888x(const void *_p)
|
||||
void LOADERDECL Color_ReadIndex8_32b_888x()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR]+colIndex);
|
||||
_SetCol(_Read24(iAddress));
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_16b_4444(const void *_p)
|
||||
void LOADERDECL Color_ReadIndex8_16b_4444()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u16 val = Memory_Read_U16(iAddress);
|
||||
_SetCol4444(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_24b_6666(const void *_p)
|
||||
void LOADERDECL Color_ReadIndex8_24b_6666()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
|
@ -172,7 +172,7 @@ void LOADERDECL Color_ReadIndex8_24b_6666(const void *_p)
|
|||
|
||||
_SetCol6666(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex8_32b_8888(const void *_p)
|
||||
void LOADERDECL Color_ReadIndex8_32b_8888()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
|
@ -181,33 +181,33 @@ void LOADERDECL Color_ReadIndex8_32b_8888(const void *_p)
|
|||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void LOADERDECL Color_ReadIndex16_16b_565(const void *_p)
|
||||
void LOADERDECL Color_ReadIndex16_16b_565()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u16 val = Memory_Read_U16(iAddress);
|
||||
_SetCol565(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_24b_888(const void *_p)
|
||||
void LOADERDECL Color_ReadIndex16_24b_888()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read24(iAddress));
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_32b_888x(const void *_p)
|
||||
void LOADERDECL Color_ReadIndex16_32b_888x()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
_SetCol(_Read24(iAddress));
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_16b_4444(const void *_p)
|
||||
void LOADERDECL Color_ReadIndex16_16b_4444()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
u16 val = Memory_Read_U16(iAddress);
|
||||
_SetCol4444(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_24b_6666(const void *_p)
|
||||
void LOADERDECL Color_ReadIndex16_24b_6666()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
|
@ -216,7 +216,7 @@ void LOADERDECL Color_ReadIndex16_24b_6666(const void *_p)
|
|||
(Memory_Read_U8(iAddress)<<16);
|
||||
_SetCol6666(val);
|
||||
}
|
||||
void LOADERDECL Color_ReadIndex16_32b_8888(const void *_p)
|
||||
void LOADERDECL Color_ReadIndex16_32b_8888()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
|
||||
|
|
|
@ -179,7 +179,7 @@ TPipelineFunction VertexLoader_Normal::GetFunction(unsigned int _type, unsigned
|
|||
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// --- Direct ---
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void LOADERDECL VertexLoader_Normal::Normal_DirectByte(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_DirectByte()
|
||||
{
|
||||
*VertexManager::s_pCurBufferPointer++ = DataReadU8();
|
||||
*VertexManager::s_pCurBufferPointer++ = DataReadU8();
|
||||
|
@ -189,7 +189,7 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectByte(const void *_p)
|
|||
// ((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(signed char)DataReadU8()+0.5f) / 127.5f;
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_DirectShort(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_DirectShort()
|
||||
{
|
||||
((u16*)VertexManager::s_pCurBufferPointer)[0] = DataReadU16();
|
||||
((u16*)VertexManager::s_pCurBufferPointer)[1] = DataReadU16();
|
||||
|
@ -201,7 +201,7 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectShort(const void *_p)
|
|||
// ((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(signed short)DataReadU16()+0.5f) / 32767.5f;
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_DirectFloat(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_DirectFloat()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32();
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32();
|
||||
|
@ -210,7 +210,7 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectFloat(const void *_p)
|
|||
LOG_NORMF()
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_DirectByte3(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_DirectByte3()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
|
@ -222,7 +222,7 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectByte3(const void *_p)
|
|||
}
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_DirectShort3(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_DirectShort3()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
|
@ -234,7 +234,7 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectShort3(const void *_p)
|
|||
}
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_DirectFloat3(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_DirectFloat3()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
|
@ -249,7 +249,7 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectFloat3(const void *_p)
|
|||
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// --- Index8 ---
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
|
||||
|
@ -264,7 +264,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte(const void *_p)
|
|||
LOG_NORM8();
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Short(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Short()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
|
||||
|
@ -275,7 +275,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Short(const void *_p)
|
|||
LOG_NORM16();
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Float(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Float()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
|
||||
|
@ -286,7 +286,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Float(const void *_p)
|
|||
LOG_NORMF();
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices1(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
for (int i = 0; i < 3; i++)
|
||||
|
@ -300,7 +300,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices1(const void *_p
|
|||
}
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Short3_Indices1(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Short3_Indices1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
for (int i = 0; i < 3; i++)
|
||||
|
@ -314,7 +314,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Short3_Indices1(const void *_
|
|||
}
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices1(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
for (int i = 0; i < 3; i++)
|
||||
|
@ -328,7 +328,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices1(const void *_
|
|||
}
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices3(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices3()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
|
@ -342,7 +342,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices3(const void *_p
|
|||
}
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Short3_Indices3(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Short3_Indices3()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
|
@ -356,7 +356,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Short3_Indices3(const void *_
|
|||
}
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices3(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices3()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
|
@ -374,7 +374,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices3(const void *_
|
|||
// --- Index16 ---
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
|
||||
|
@ -385,7 +385,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte(const void *_p)
|
|||
LOG_NORM8();
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Short(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Short()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
|
||||
|
@ -396,7 +396,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Short(const void *_p)
|
|||
LOG_NORM16();
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Float(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Float()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
|
||||
|
@ -407,7 +407,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Float(const void *_p)
|
|||
LOG_NORMF();
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices1(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
for (int i = 0; i < 3; i++)
|
||||
|
@ -421,7 +421,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices1(const void *_
|
|||
}
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Short3_Indices1(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Short3_Indices1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
for (int i = 0; i < 3; i++)
|
||||
|
@ -435,7 +435,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Short3_Indices1(const void *
|
|||
}
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices1(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
for (int i = 0; i < 3; i++)
|
||||
|
@ -449,7 +449,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices1(const void *
|
|||
}
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices3(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices3()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
|
@ -463,7 +463,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices3(const void *_
|
|||
}
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Short3_Indices3(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Short3_Indices3()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
|
@ -478,7 +478,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Short3_Indices3(const void *
|
|||
|
||||
}
|
||||
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices3(const void *_p)
|
||||
void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices3()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
|
|
|
@ -73,34 +73,34 @@ private:
|
|||
static TPipelineFunction m_funcTable[NUM_NRM_TYPE][NUM_NRM_FORMAT][NUM_NRM_ELEMENTS][NUM_NRM_INDICES];
|
||||
|
||||
// direct
|
||||
static void LOADERDECL Normal_DirectByte(const void *_p);
|
||||
static void LOADERDECL Normal_DirectShort(const void *_p);
|
||||
static void LOADERDECL Normal_DirectFloat(const void *_p);
|
||||
static void LOADERDECL Normal_DirectByte3(const void *_p);
|
||||
static void LOADERDECL Normal_DirectShort3(const void *_p);
|
||||
static void LOADERDECL Normal_DirectFloat3(const void *_p);
|
||||
static void LOADERDECL Normal_DirectByte();
|
||||
static void LOADERDECL Normal_DirectShort();
|
||||
static void LOADERDECL Normal_DirectFloat();
|
||||
static void LOADERDECL Normal_DirectByte3();
|
||||
static void LOADERDECL Normal_DirectShort3();
|
||||
static void LOADERDECL Normal_DirectFloat3();
|
||||
|
||||
// index8
|
||||
static void LOADERDECL Normal_Index8_Byte(const void *_p);
|
||||
static void LOADERDECL Normal_Index8_Short(const void *_p);
|
||||
static void LOADERDECL Normal_Index8_Float(const void *_p);
|
||||
static void LOADERDECL Normal_Index8_Byte3_Indices1(const void *_p);
|
||||
static void LOADERDECL Normal_Index8_Short3_Indices1(const void *_p);
|
||||
static void LOADERDECL Normal_Index8_Float3_Indices1(const void *_p);
|
||||
static void LOADERDECL Normal_Index8_Byte3_Indices3(const void *_p);
|
||||
static void LOADERDECL Normal_Index8_Short3_Indices3(const void *_p);
|
||||
static void LOADERDECL Normal_Index8_Float3_Indices3(const void *_p);
|
||||
static void LOADERDECL Normal_Index8_Byte();
|
||||
static void LOADERDECL Normal_Index8_Short();
|
||||
static void LOADERDECL Normal_Index8_Float();
|
||||
static void LOADERDECL Normal_Index8_Byte3_Indices1();
|
||||
static void LOADERDECL Normal_Index8_Short3_Indices1();
|
||||
static void LOADERDECL Normal_Index8_Float3_Indices1();
|
||||
static void LOADERDECL Normal_Index8_Byte3_Indices3();
|
||||
static void LOADERDECL Normal_Index8_Short3_Indices3();
|
||||
static void LOADERDECL Normal_Index8_Float3_Indices3();
|
||||
|
||||
// index16
|
||||
static void LOADERDECL Normal_Index16_Byte(const void *_p);
|
||||
static void LOADERDECL Normal_Index16_Short(const void *_p);
|
||||
static void LOADERDECL Normal_Index16_Float(const void *_p);
|
||||
static void LOADERDECL Normal_Index16_Byte3_Indices1(const void *_p);
|
||||
static void LOADERDECL Normal_Index16_Short3_Indices1(const void *_p);
|
||||
static void LOADERDECL Normal_Index16_Float3_Indices1(const void *_p);
|
||||
static void LOADERDECL Normal_Index16_Byte3_Indices3(const void *_p);
|
||||
static void LOADERDECL Normal_Index16_Short3_Indices3(const void *_p);
|
||||
static void LOADERDECL Normal_Index16_Float3_Indices3(const void *_p);
|
||||
static void LOADERDECL Normal_Index16_Byte();
|
||||
static void LOADERDECL Normal_Index16_Short();
|
||||
static void LOADERDECL Normal_Index16_Float();
|
||||
static void LOADERDECL Normal_Index16_Byte3_Indices1();
|
||||
static void LOADERDECL Normal_Index16_Short3_Indices1();
|
||||
static void LOADERDECL Normal_Index16_Float3_Indices1();
|
||||
static void LOADERDECL Normal_Index16_Byte3_Indices3();
|
||||
static void LOADERDECL Normal_Index16_Short3_Indices3();
|
||||
static void LOADERDECL Normal_Index16_Float3_Indices3();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -23,9 +23,8 @@
|
|||
// ==============================================================================
|
||||
// Direct
|
||||
// ==============================================================================
|
||||
void LOADERDECL Pos_ReadDirect_UByte(const void *_p)
|
||||
void LOADERDECL Pos_ReadDirect_UByte()
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * posScale;
|
||||
if (pVtxAttr->PosElements)
|
||||
|
@ -36,9 +35,8 @@ void LOADERDECL Pos_ReadDirect_UByte(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadDirect_Byte(const void *_p)
|
||||
void LOADERDECL Pos_ReadDirect_Byte()
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * posScale;
|
||||
if (pVtxAttr->PosElements)
|
||||
|
@ -49,9 +47,8 @@ void LOADERDECL Pos_ReadDirect_Byte(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadDirect_UShort(const void *_p)
|
||||
void LOADERDECL Pos_ReadDirect_UShort()
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * posScale;
|
||||
if (pVtxAttr->PosElements)
|
||||
|
@ -62,9 +59,8 @@ void LOADERDECL Pos_ReadDirect_UShort(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadDirect_Short(const void *_p)
|
||||
void LOADERDECL Pos_ReadDirect_Short()
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * posScale;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * posScale;
|
||||
if (pVtxAttr->PosElements)
|
||||
|
@ -75,9 +71,8 @@ void LOADERDECL Pos_ReadDirect_Short(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 12;
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadDirect_Float(const void *_p)
|
||||
void LOADERDECL Pos_ReadDirect_Float()
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32();
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32();
|
||||
if (pVtxAttr->PosElements)
|
||||
|
@ -127,37 +122,32 @@ void LOADERDECL Pos_ReadDirect_Float(const void *_p)
|
|||
// ==============================================================================
|
||||
// Index 8
|
||||
// ==============================================================================
|
||||
void LOADERDECL Pos_ReadIndex8_UByte(const void *_p)
|
||||
void LOADERDECL Pos_ReadIndex8_UByte()
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Byte(u8);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex8_Byte(const void *_p)
|
||||
void LOADERDECL Pos_ReadIndex8_Byte()
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Byte(s8);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex8_UShort(const void *_p)
|
||||
void LOADERDECL Pos_ReadIndex8_UShort()
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Short(u16);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex8_Short(const void *_p)
|
||||
void LOADERDECL Pos_ReadIndex8_Short()
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Short(s16);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex8_Float(const void *_p)
|
||||
void LOADERDECL Pos_ReadIndex8_Float()
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
u8 Index = DataReadU8();
|
||||
Pos_ReadIndex_Float();
|
||||
}
|
||||
|
@ -166,34 +156,29 @@ void LOADERDECL Pos_ReadIndex8_Float(const void *_p)
|
|||
// Index 16
|
||||
// ==============================================================================
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_UByte(const void *_p){
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
void LOADERDECL Pos_ReadIndex16_UByte(){
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Byte(u8);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_Byte(const void *_p){
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
void LOADERDECL Pos_ReadIndex16_Byte(){
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Byte(s8);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_UShort(const void *_p){
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
void LOADERDECL Pos_ReadIndex16_UShort(){
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Short(u16);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_Short(const void *_p)
|
||||
void LOADERDECL Pos_ReadIndex16_Short()
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Short(s16);
|
||||
}
|
||||
|
||||
void LOADERDECL Pos_ReadIndex16_Float(const void *_p)
|
||||
void LOADERDECL Pos_ReadIndex16_Float()
|
||||
{
|
||||
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
|
||||
u16 Index = DataReadU16();
|
||||
Pos_ReadIndex_Float();
|
||||
}
|
||||
|
|
|
@ -23,19 +23,19 @@
|
|||
|
||||
extern int tcIndex;
|
||||
|
||||
void LOADERDECL TexCoord_Read_Dummy(const void *_p)
|
||||
void LOADERDECL TexCoord_Read_Dummy()
|
||||
{
|
||||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_UByte1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadDirect_UByte1()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_UByte2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadDirect_UByte2()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * tcScaleV[tcIndex];
|
||||
|
@ -44,14 +44,14 @@ void LOADERDECL TexCoord_ReadDirect_UByte2(const void *_p)
|
|||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_Byte1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadDirect_Byte1()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_Byte2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadDirect_Byte2()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * tcScaleV[tcIndex];
|
||||
|
@ -60,14 +60,14 @@ void LOADERDECL TexCoord_ReadDirect_Byte2(const void *_p)
|
|||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_UShort1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadDirect_UShort1()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_UShort2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadDirect_UShort2()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * tcScaleV[tcIndex];
|
||||
|
@ -76,14 +76,14 @@ void LOADERDECL TexCoord_ReadDirect_UShort2(const void *_p)
|
|||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_Short1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadDirect_Short1()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_Short2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadDirect_Short2()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * tcScaleV[tcIndex];
|
||||
|
@ -92,14 +92,14 @@ void LOADERDECL TexCoord_ReadDirect_Short2(const void *_p)
|
|||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadDirect_Float1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadDirect_Float1()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32() * tcScaleU[tcIndex];
|
||||
LOG_TEX1();
|
||||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadDirect_Float2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadDirect_Float2()
|
||||
{
|
||||
((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32() * tcScaleU[tcIndex];
|
||||
((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32() * tcScaleV[tcIndex];
|
||||
|
@ -109,7 +109,7 @@ void LOADERDECL TexCoord_ReadDirect_Float2(const void *_p)
|
|||
}
|
||||
|
||||
// ==================================================================================
|
||||
void LOADERDECL TexCoord_ReadIndex8_UByte1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex8_UByte1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -119,7 +119,7 @@ void LOADERDECL TexCoord_ReadIndex8_UByte1(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_UByte2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex8_UByte2()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -131,7 +131,7 @@ void LOADERDECL TexCoord_ReadIndex8_UByte2(const void *_p)
|
|||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex8_Byte1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex8_Byte1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -141,7 +141,7 @@ void LOADERDECL TexCoord_ReadIndex8_Byte1(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_Byte2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex8_Byte2()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -153,7 +153,7 @@ void LOADERDECL TexCoord_ReadIndex8_Byte2(const void *_p)
|
|||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex8_UShort1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex8_UShort1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -163,7 +163,7 @@ void LOADERDECL TexCoord_ReadIndex8_UShort1(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_UShort2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex8_UShort2()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -175,7 +175,7 @@ void LOADERDECL TexCoord_ReadIndex8_UShort2(const void *_p)
|
|||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex8_Short1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex8_Short1()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -185,7 +185,7 @@ void LOADERDECL TexCoord_ReadIndex8_Short1(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_Short2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex8_Short2()
|
||||
{
|
||||
u8 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -197,7 +197,7 @@ void LOADERDECL TexCoord_ReadIndex8_Short2(const void *_p)
|
|||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex8_Float1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex8_Float1()
|
||||
{
|
||||
u16 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -208,7 +208,7 @@ void LOADERDECL TexCoord_ReadIndex8_Float1(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex8_Float2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex8_Float2()
|
||||
{
|
||||
u16 Index = DataReadU8();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -223,7 +223,7 @@ void LOADERDECL TexCoord_ReadIndex8_Float2(const void *_p)
|
|||
}
|
||||
|
||||
// ==================================================================================
|
||||
void LOADERDECL TexCoord_ReadIndex16_UByte1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex16_UByte1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -233,7 +233,7 @@ void LOADERDECL TexCoord_ReadIndex16_UByte1(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_UByte2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex16_UByte2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -245,7 +245,7 @@ void LOADERDECL TexCoord_ReadIndex16_UByte2(const void *_p)
|
|||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex16_Byte1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex16_Byte1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -255,7 +255,7 @@ void LOADERDECL TexCoord_ReadIndex16_Byte1(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_Byte2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex16_Byte2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -267,7 +267,7 @@ void LOADERDECL TexCoord_ReadIndex16_Byte2(const void *_p)
|
|||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex16_UShort1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex16_UShort1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -277,7 +277,7 @@ void LOADERDECL TexCoord_ReadIndex16_UShort1(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_UShort2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex16_UShort2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -289,7 +289,7 @@ void LOADERDECL TexCoord_ReadIndex16_UShort2(const void *_p)
|
|||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex16_Short1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex16_Short1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -299,7 +299,7 @@ void LOADERDECL TexCoord_ReadIndex16_Short1(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_Short2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex16_Short2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -311,7 +311,7 @@ void LOADERDECL TexCoord_ReadIndex16_Short2(const void *_p)
|
|||
tcIndex++;
|
||||
}
|
||||
|
||||
void LOADERDECL TexCoord_ReadIndex16_Float1(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex16_Float1()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
@ -322,7 +322,7 @@ void LOADERDECL TexCoord_ReadIndex16_Float1(const void *_p)
|
|||
VertexManager::s_pCurBufferPointer += 4;
|
||||
tcIndex++;
|
||||
}
|
||||
void LOADERDECL TexCoord_ReadIndex16_Float2(const void *_p)
|
||||
void LOADERDECL TexCoord_ReadIndex16_Float2()
|
||||
{
|
||||
u16 Index = DataReadU16();
|
||||
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
|
||||
|
|
|
@ -108,6 +108,12 @@ void AddVertices(int primitive, int numvertices)
|
|||
_assert_( numvertices > 0 );
|
||||
|
||||
ADDSTAT(stats.thisFrame.numPrims, numvertices);
|
||||
/*
|
||||
if (s_vStoredPrimitives.size() && s_vStoredPrimitives[s_vStoredPrimitives.size() - 1].first == primitive) {
|
||||
// Actually, just count potential primitive joins.
|
||||
// Doesn't seem worth it in Metroid Prime games.
|
||||
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
||||
}*/
|
||||
s_vStoredPrimitives.push_back(std::pair<int, int>(c_primitiveType[primitive], numvertices));
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
|
@ -150,7 +156,7 @@ void Flush()
|
|||
|
||||
DVSTARTPROFILE();
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
|
||||
glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer - s_pBaseBufferPointer, s_pBaseBufferPointer, GL_STREAM_DRAW);
|
||||
|
@ -263,6 +269,7 @@ void Flush()
|
|||
int offset = 0;
|
||||
for (std::vector< std::pair<int, int> >::const_iterator it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it)
|
||||
{
|
||||
INCSTAT(stats.thisFrame.numDrawCalls);
|
||||
glDrawArrays(it->first, offset, it->second);
|
||||
offset += it->second;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue