Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-11-23 17:46:14 +00:00
parent 464185a04e
commit 5c58227702
20 changed files with 274 additions and 251 deletions

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@ -4,6 +4,40 @@
using namespace Gen;
// Shared code between Win64 and Unix64
// ====================================
// Sets up a __cdecl function.
void ABI_EmitPrologue(int maxCallParams)
{
#ifdef _M_IX86
// Don't really need to do anything
#elif defined(_M_X64)
#if _WIN32
int stacksize = ((maxCallParams + 1) & ~1)*8 + 8;
// Set up a stack frame so that we can call functions
// TODO: use maxCallParams
SUB(64, R(RSP), Imm8(stacksize));
#endif
#else
#error Arch not supported
#endif
}
void ABI_EmitEpilogue(int maxCallParams)
{
#ifdef _M_IX86
RET();
#elif defined(_M_X64)
#ifdef _WIN32
int stacksize = ((maxCallParams+1)&~1)*8 + 8;
ADD(64, R(RSP), Imm8(stacksize));
#endif
RET();
#else
#error Arch not supported
#endif
}
#ifdef _M_IX86 // All32
// Shared code between Win32 and Unix32
@ -76,6 +110,7 @@ unsigned int ABI_GetAlignedFrameSize(unsigned int frameSize) {
return alignedSize;
}
void ABI_AlignStack(unsigned int frameSize) {
// Mac OS X requires the stack to be 16-byte aligned before every call.
// Linux requires the stack to be 16-byte aligned before calls that put SSE
@ -103,9 +138,6 @@ void ABI_RestoreStack(unsigned int frameSize) {
#else
// Shared code between Win64 and Unix64
// ====================================
void ABI_CallFunctionC(void *func, u32 param1) {
MOV(32, R(ABI_PARAM1), Imm32(param1));
CALL(func);

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@ -107,6 +107,11 @@ unsigned int ABI_GetAlignedFrameSize(unsigned int frameSize);
void ABI_AlignStack(unsigned int frameSize);
void ABI_RestoreStack(unsigned int frameSize);
// Sets up a __cdecl function.
// Only x64 really needs the parameter.
void ABI_EmitPrologue(int maxCallParams);
void ABI_EmitEpilogue(int maxCallParams);
#ifdef _M_IX86
inline int ABI_GetNumXMMRegs() { return 8; }
#else

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@ -1316,43 +1316,6 @@ namespace Gen
}
void RTDSC() { Write8(0x0F); Write8(0x31); }
namespace Util
{
// Sets up a __cdecl function.
void EmitPrologue(int maxCallParams)
{
#ifdef _M_IX86
// Don't really need to do anything
#elif defined(_M_X64)
#if _WIN32
int stacksize = ((maxCallParams + 1) & ~1)*8 + 8;
// Set up a stack frame so that we can call functions
// TODO: use maxCallParams
SUB(64, R(RSP), Imm8(stacksize));
#endif
#else
#error Arch not supported
#endif
}
void EmitEpilogue(int maxCallParams)
{
#ifdef _M_IX86
RET();
#elif defined(_M_X64)
#ifdef _WIN32
int stacksize = ((maxCallParams+1)&~1)*8 + 8;
ADD(64, R(RSP), Imm8(stacksize));
#endif
RET();
#else
#error Arch not supported
#endif
}
} // namespace
// helper routines for setting pointers
void CallCdeclFunction3(void* fnptr, u32 arg0, u32 arg1, u32 arg2)

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@ -520,16 +520,8 @@ namespace Gen
void PMOVMSKB(X64Reg dest, OpArg arg);
void PSHUFB(X64Reg dest, OpArg arg);
void RTDSC();
void RTDSC();
namespace Util
{
// Sets up a __cdecl function.
// Only x64 really needs the parameter.
void EmitPrologue(int maxCallParams);
void EmitEpilogue(int maxCallParams);
}
void CallCdeclFunction3(void* fnptr, u32 arg0, u32 arg1, u32 arg2);
void CallCdeclFunction4(void* fnptr, u32 arg0, u32 arg1, u32 arg2, u32 arg3);
void CallCdeclFunction5(void* fnptr, u32 arg0, u32 arg1, u32 arg2, u32 arg3, u32 arg4);

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@ -145,13 +145,12 @@ void CPeripheralInterface::Write32(const u32 _uValue, const u32 _iAddress)
{
switch (_uValue) {
case 3:
PanicAlert("Game wants to go to memory card manager. Since BIOS is being HLE:d - can't do that.\n"
"We might pop up a fake memcard manager here and then reset the game in the future :)\n");
PanicAlert("The game wants to go to memory card manager. BIOS is being HLE:d - so we can't do that.\n");
break;
default:
{
TCHAR szTemp[256];
sprintf(szTemp, "Game wants to reset the machine. PI_RESET_CODE: (%08x)", _uValue);
sprintf(szTemp, "The game wants to reset the machine. PI_RESET_CODE: (%08x)", _uValue);
PanicAlert(szTemp);
}
break;
@ -161,8 +160,8 @@ void CPeripheralInterface::Write32(const u32 _uValue, const u32 _iAddress)
break;
default:
LOG(PERIPHERALINTERFACE,"!!!!Unknown write!!!! 0x%08x", _iAddress);
PanicAlert("Unknown write to PI");
LOG(PERIPHERALINTERFACE,"!!!!Unknown PI write!!!! 0x%08x", _iAddress);
PanicAlert("Unknown write to PI: %08x", _iAddress);
break;
}
}

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@ -55,7 +55,7 @@ enum {
};
#define LOADERDECL __cdecl
typedef void (LOADERDECL *TPipelineFunction)(const void *);
typedef void (LOADERDECL *TPipelineFunction)();
enum VarType {
VAR_BYTE,

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@ -20,8 +20,6 @@
struct Statistics
{
int numPrimitives;
int numPixelShadersCreated;
int numPixelShadersAlive;
int numVertexShadersCreated;
@ -37,8 +35,6 @@ struct Statistics
int numDListsCreated;
int numDListsAlive;
int numJoins;
int numVertexLoaders;
struct ThisFrame
@ -52,10 +48,14 @@ struct Statistics
int numXFLoadsInDL;
int numDLs;
int numDLPrims;
int numPrims;
int numDLPrims;
int numShaderChanges;
int numPrimitiveJoins;
int numDrawCalls;
int numBufferSplits;
int numDListsCalled;
};
ThisFrame thisFrame;

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@ -207,8 +207,8 @@ void Renderer::SwapBuffers(void)
p+=sprintf(p,"Num dlists called: %i\n",stats.numDListsCalled);
p+=sprintf(p,"Num dlists created: %i\n",stats.numDListsCreated);
p+=sprintf(p,"Num dlists alive: %i\n",stats.numDListsAlive);
p+=sprintf(p,"Num strip joins: %i\n",stats.numJoins);
p+=sprintf(p,"Num primitives: %i\n",stats.thisFrame.numPrims);
p+=sprintf(p,"Num primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
p+=sprintf(p,"Num primitives (DL): %i\n",stats.thisFrame.numDLPrims);
p+=sprintf(p,"Num XF loads: %i\n",stats.thisFrame.numXFLoads);
p+=sprintf(p,"Num XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);

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@ -173,9 +173,9 @@ void AddVertices(int _primitive, int _numVertices, const DecodedVArray *varray)
else //We are collecting the right type, keep going
{
_assert_msg_(vbufferwrite!=0, "collecting: vbufferwrite == 0!","WTF");
INCSTAT(stats.numJoins);
INCSTAT(stats.thisFrame.numPrimitiveJoins);
//Success, keep adding to unlocked buffer
int last=indexGen.GetNumVerts();
int last = indexGen.GetNumVerts();
AddIndices(_primitive, _numVertices);
if (_numVertices >= MAXVBUFFERSIZE)

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@ -462,8 +462,8 @@ void BPWritten(int addr, int changes, int newval)
{
// the number of lines copied is determined by the y scale * source efb height
float yScale = bpmem.dispcopyyscale / 256.0f;
float xfbLines = bpmem.copyTexSrcWH.y + 1 * yScale;
XFB_Write(Memory_GetPtr(bpmem.copyTexDest<<5), multirc, (bpmem.copyMipMapStrideChannels << 4), xfbLines);
float xfbLines = bpmem.copyTexSrcWH.y + 1.0 * yScale;
XFB_Write(Memory_GetPtr(bpmem.copyTexDest<<5), multirc, (bpmem.copyMipMapStrideChannels << 4), (int)xfbLines);
}
else
{

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@ -85,7 +85,7 @@ void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl)
// Alright, we have our vertex declaration. Compile some crazy code to set it quickly using GL.
u8 *old_code_ptr = GetWritableCodePtr();
SetCodePtr(m_compiledCode);
Util::EmitPrologue(6);
ABI_EmitPrologue(6);
CallCdeclFunction4_I(glVertexPointer, 3, GL_FLOAT, vtx_decl.stride, 0);
@ -137,7 +137,7 @@ void NativeVertexFormat::Initialize(const PortableVertexDeclaration &vtx_decl)
CallCdeclFunction6((void *)glVertexAttribPointer, SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, vtx_decl.posmtx_offset);
}
Util::EmitEpilogue(6);
ABI_EmitEpilogue(6);
if (Gen::GetCodePtr() - (u8*)m_compiledCode > COMPILED_CODE_SIZE)
{
Crash();

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@ -775,6 +775,9 @@ void Renderer::SwapBuffers()
//p+=sprintf(p,"Num dlists alive: %i\n",stats.numDListsAlive);
//p+=sprintf(p,"Num strip joins: %i\n",stats.numJoins);
p+=sprintf(p,"Num primitives: %i\n",stats.thisFrame.numPrims);
p+=sprintf(p,"Num primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
p+=sprintf(p,"Num buffer splits: %i\n",stats.thisFrame.numBufferSplits);
p+=sprintf(p,"Num draw calls: %i\n",stats.thisFrame.numDrawCalls);
p+=sprintf(p,"Num primitives (DL): %i\n",stats.thisFrame.numDLPrims);
p+=sprintf(p,"Num XF loads: %i\n",stats.thisFrame.numXFLoads);
p+=sprintf(p,"Num XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);

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@ -22,13 +22,19 @@
#include "Common.h"
#include "Config.h"
#include "Profiler.h"
#include "MemoryUtil.h"
#include "x64Emitter.h"
#include "ABI.h"
#include "Statistics.h"
#include "VertexManager.h"
#include "VertexLoaderManager.h"
#include "VertexLoader.h"
#include "BPStructs.h"
#include "DataReader.h"
#define USE_JIT
NativeVertexFormat *g_nativeVertexFmt;
//these don't need to be saved
@ -49,14 +55,17 @@ static u8 s_curposmtx;
static u8 s_curtexmtx[8];
static int s_texmtxwrite = 0;
static int s_texmtxread = 0;
static TVtxAttr* pVtxAttr;
void LOADERDECL PosMtx_ReadDirect_UByte(const void *_p)
using namespace Gen;
void LOADERDECL PosMtx_ReadDirect_UByte()
{
s_curposmtx = DataReadU8() & 0x3f;
PRIM_LOG("posmtx: %d, ", s_curposmtx);
}
void LOADERDECL PosMtx_Write(const void *_p)
void LOADERDECL PosMtx_Write()
{
*VertexManager::s_pCurBufferPointer++ = s_curposmtx;
*VertexManager::s_pCurBufferPointer++ = 0;
@ -64,27 +73,27 @@ void LOADERDECL PosMtx_Write(const void *_p)
*VertexManager::s_pCurBufferPointer++ = 0;
}
void LOADERDECL TexMtx_ReadDirect_UByte(const void *_p)
void LOADERDECL TexMtx_ReadDirect_UByte()
{
s_curtexmtx[s_texmtxread] = DataReadU8()&0x3f;
PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]);
s_texmtxread++;
}
void LOADERDECL TexMtx_Write_Float(const void *_p)
void LOADERDECL TexMtx_Write_Float()
{
*(float*)VertexManager::s_pCurBufferPointer = (float)s_curtexmtx[s_texmtxwrite++];
VertexManager::s_pCurBufferPointer += 4;
}
void LOADERDECL TexMtx_Write_Float2(const void *_p)
void LOADERDECL TexMtx_Write_Float2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = 0;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)s_curtexmtx[s_texmtxwrite++];
VertexManager::s_pCurBufferPointer += 8;
}
void LOADERDECL TexMtx_Write_Short3(const void *_p)
void LOADERDECL TexMtx_Write_Short3()
{
((s16*)VertexManager::s_pCurBufferPointer)[0] = 0;
((s16*)VertexManager::s_pCurBufferPointer)[1] = 0;
@ -97,6 +106,8 @@ void LOADERDECL TexMtx_Write_Short3(const void *_p)
#include "VertexLoader_Color.h"
#include "VertexLoader_TextCoord.h"
#define COMPILED_CODE_SIZE 4096
VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
{
m_VertexSize = 0;
@ -107,11 +118,16 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
m_VtxDesc = vtx_desc;
SetVAT(vtx_attr.g0.Hex, vtx_attr.g1.Hex, vtx_attr.g2.Hex);
m_compiledCode = (u8 *)AllocateExecutableMemory(COMPILED_CODE_SIZE, false);
if (m_compiledCode) {
memset(m_compiledCode, 0, COMPILED_CODE_SIZE);
}
CompileVertexTranslator();
}
VertexLoader::~VertexLoader()
{
FreeMemoryPages(m_compiledCode, COMPILED_CODE_SIZE);
delete m_NativeFmt;
}
@ -119,6 +135,9 @@ void VertexLoader::CompileVertexTranslator()
{
m_VertexSize = 0;
u8 *old_code_ptr = GetWritableCodePtr();
SetCodePtr(m_compiledCode);
ABI_EmitPrologue(4);
// Colors
const int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
// TextureCoord
@ -144,7 +163,7 @@ void VertexLoader::CompileVertexTranslator()
// Position Matrix Index
if (m_VtxDesc.PosMatIdx) {
m_PipelineStages[m_numPipelineStages++] = PosMtx_ReadDirect_UByte;
WriteCall(PosMtx_ReadDirect_UByte);
m_NativeFmt->m_components |= VB_HAS_POSMTXIDX;
m_VertexSize += 1;
}
@ -430,7 +449,10 @@ void VertexLoader::CompileVertexTranslator()
vtx_decl.stride = native_stride;
if (vtx_decl.stride != offset)
PanicAlert("offset/stride mismatch, %i %i", vtx_decl.stride, offset);
#ifdef USE_JIT
ABI_EmitEpilogue(4);
#endif
SetCodePtr(old_code_ptr);
m_NativeFmt->Initialize(vtx_decl);
}
@ -532,7 +554,11 @@ void VertexLoader::SetupTexCoord(int num, int mode, int format, int elements, in
void VertexLoader::WriteCall(TPipelineFunction func)
{
#ifdef USE_JIT
CALL((void*)func);
#else
m_PipelineStages[m_numPipelineStages++] = func;
#endif
}
void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
@ -569,6 +595,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
m_VtxAttr.texCoord[6].Frac = g_VtxAttr[vtx_attr_group].g2.Tex6Frac;
m_VtxAttr.texCoord[7].Frac = g_VtxAttr[vtx_attr_group].g2.Tex7Frac;
pVtxAttr = &m_VtxAttr;
posScale = shiftLookup[m_VtxAttr.PosFrac];
if (m_NativeFmt->m_components & VB_HAS_UVALL) {
for (int i = 0; i < 8; i++) {
@ -582,7 +609,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
// if strips or fans, make sure all vertices can fit in buffer, otherwise flush
int granularity = 1;
switch (primitive) {
case 3: // strip
case 3: // strip .. hm, weird
case 4: // fan
if (VertexManager::GetRemainingSize() < 3 * native_stride)
VertexManager::Flush();
@ -603,59 +630,67 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
}
int startv = 0, extraverts = 0;
for (int v = 0; v < count; v++)
int v = 0;
while (v < count)
{
if ((v % granularity) == 0)
{
if (VertexManager::GetRemainingSize() < granularity*native_stride) {
// This buffer full - break current primitive and flush, to switch to the next buffer.
u8* plastptr = VertexManager::s_pCurBufferPointer;
if (v - startv > 0)
VertexManager::AddVertices(primitive, v - startv + extraverts);
VertexManager::Flush();
// Why does this need to be so complicated?
switch (primitive) {
case 3: // triangle strip, copy last two vertices
// a little trick since we have to keep track of signs
if (v & 1) {
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*native_stride, native_stride);
memcpy_gc(VertexManager::s_pCurBufferPointer+native_stride, plastptr-native_stride*2, 2*native_stride);
VertexManager::s_pCurBufferPointer += native_stride*3;
extraverts = 3;
}
else {
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*2, native_stride*2);
VertexManager::s_pCurBufferPointer += native_stride*2;
extraverts = 2;
}
break;
case 4: // tri fan, copy first and last vert
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*(v-startv+extraverts), native_stride);
VertexManager::s_pCurBufferPointer += native_stride;
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
VertexManager::s_pCurBufferPointer += native_stride;
if (VertexManager::GetRemainingSize() < granularity*native_stride) {
INCSTAT(stats.thisFrame.numBufferSplits);
// This buffer full - break current primitive and flush, to switch to the next buffer.
u8* plastptr = VertexManager::s_pCurBufferPointer;
if (v - startv > 0)
VertexManager::AddVertices(primitive, v - startv + extraverts);
VertexManager::Flush();
// Why does this need to be so complicated?
switch (primitive) {
case 3: // triangle strip, copy last two vertices
// a little trick since we have to keep track of signs
if (v & 1) {
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*native_stride, native_stride);
memcpy_gc(VertexManager::s_pCurBufferPointer+native_stride, plastptr-native_stride*2, 2*native_stride);
VertexManager::s_pCurBufferPointer += native_stride*3;
extraverts = 3;
}
else {
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*2, native_stride*2);
VertexManager::s_pCurBufferPointer += native_stride*2;
extraverts = 2;
break;
case 6: // line strip
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
VertexManager::s_pCurBufferPointer += native_stride;
extraverts = 1;
break;
default:
extraverts = 0;
break;
}
startv = v;
}
break;
case 4: // tri fan, copy first and last vert
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*(v-startv+extraverts), native_stride);
VertexManager::s_pCurBufferPointer += native_stride;
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
VertexManager::s_pCurBufferPointer += native_stride;
extraverts = 2;
break;
case 6: // line strip
memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
VertexManager::s_pCurBufferPointer += native_stride;
extraverts = 1;
break;
default:
extraverts = 0;
break;
}
startv = v;
}
tcIndex = 0;
colIndex = 0;
s_texmtxwrite = s_texmtxread = 0;
for (int i = 0; i < m_numPipelineStages; i++)
m_PipelineStages[i](&m_VtxAttr);
for (int s = 0; s < granularity; s++)
{
tcIndex = 0;
colIndex = 0;
s_texmtxwrite = s_texmtxread = 0;
#ifdef USE_JIT
((void (*)())(void*)m_compiledCode)();
#else
for (int i = 0; i < m_numPipelineStages; i++)
m_PipelineStages[i]();
#endif
PRIM_LOG("\n");
PRIM_LOG("\n");
v++;
}
}
if (startv < count)

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@ -81,6 +81,8 @@ private:
TPipelineFunction m_PipelineStages[32]; // TODO - figure out real max. it's lower.
int m_numPipelineStages;
u8 *m_compiledCode;
void SetupColor(int num, int _iMode, int _iFormat, int _iElements);
void SetupTexCoord(int num, int _iMode, int _iFormat, int _iElements, int _iFrac);

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@ -81,7 +81,7 @@ inline u32 _Read32(u32 iAddress)
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void LOADERDECL Color_ReadDirect_24b_888(const void *_p)
void LOADERDECL Color_ReadDirect_24b_888()
{
u32 col = DataReadU8()<<RSHIFT;
col |= DataReadU8()<<GSHIFT;
@ -89,22 +89,22 @@ void LOADERDECL Color_ReadDirect_24b_888(const void *_p)
_SetCol(col | (0xFF<<ASHIFT));
}
void LOADERDECL Color_ReadDirect_32b_888x(const void *_p){
void LOADERDECL Color_ReadDirect_32b_888x(){
u32 col = DataReadU8()<<RSHIFT;
col |= DataReadU8()<<GSHIFT;
col |= DataReadU8()<<BSHIFT;
_SetCol(col | (0xFF<<ASHIFT));
DataReadU8();
}
void LOADERDECL Color_ReadDirect_16b_565(const void *_p)
void LOADERDECL Color_ReadDirect_16b_565()
{
_SetCol565(DataReadU16());
}
void LOADERDECL Color_ReadDirect_16b_4444(const void *_p)
void LOADERDECL Color_ReadDirect_16b_4444()
{
_SetCol4444(DataReadU16());
}
void LOADERDECL Color_ReadDirect_24b_6666(const void *_p)
void LOADERDECL Color_ReadDirect_24b_6666()
{
u32 val = DataReadU8()<<16;
val|=DataReadU8()<<8;
@ -119,7 +119,7 @@ void LOADERDECL Color_ReadDirect_24b_6666(const void *_p)
// else
// col |= 0xFF<<ASHIFT;
//
void LOADERDECL Color_ReadDirect_32b_8888(const void *_p)
void LOADERDECL Color_ReadDirect_32b_8888()
{
// TODO (mb2): check this
u32 col = DataReadU8()<<RSHIFT;
@ -136,33 +136,33 @@ void LOADERDECL Color_ReadDirect_32b_8888(const void *_p)
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void LOADERDECL Color_ReadIndex8_16b_565(const void *_p)
void LOADERDECL Color_ReadIndex8_16b_565()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u16 val = Memory_Read_U16(iAddress);
_SetCol565(val);
}
void LOADERDECL Color_ReadIndex8_24b_888(const void *_p)
void LOADERDECL Color_ReadIndex8_24b_888()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
_SetCol(_Read24(iAddress));
}
void LOADERDECL Color_ReadIndex8_32b_888x(const void *_p)
void LOADERDECL Color_ReadIndex8_32b_888x()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR]+colIndex);
_SetCol(_Read24(iAddress));
}
void LOADERDECL Color_ReadIndex8_16b_4444(const void *_p)
void LOADERDECL Color_ReadIndex8_16b_4444()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u16 val = Memory_Read_U16(iAddress);
_SetCol4444(val);
}
void LOADERDECL Color_ReadIndex8_24b_6666(const void *_p)
void LOADERDECL Color_ReadIndex8_24b_6666()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
@ -172,7 +172,7 @@ void LOADERDECL Color_ReadIndex8_24b_6666(const void *_p)
_SetCol6666(val);
}
void LOADERDECL Color_ReadIndex8_32b_8888(const void *_p)
void LOADERDECL Color_ReadIndex8_32b_8888()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
@ -181,33 +181,33 @@ void LOADERDECL Color_ReadIndex8_32b_8888(const void *_p)
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void LOADERDECL Color_ReadIndex16_16b_565(const void *_p)
void LOADERDECL Color_ReadIndex16_16b_565()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u16 val = Memory_Read_U16(iAddress);
_SetCol565(val);
}
void LOADERDECL Color_ReadIndex16_24b_888(const void *_p)
void LOADERDECL Color_ReadIndex16_24b_888()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
_SetCol(_Read24(iAddress));
}
void LOADERDECL Color_ReadIndex16_32b_888x(const void *_p)
void LOADERDECL Color_ReadIndex16_32b_888x()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
_SetCol(_Read24(iAddress));
}
void LOADERDECL Color_ReadIndex16_16b_4444(const void *_p)
void LOADERDECL Color_ReadIndex16_16b_4444()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
u16 val = Memory_Read_U16(iAddress);
_SetCol4444(val);
}
void LOADERDECL Color_ReadIndex16_24b_6666(const void *_p)
void LOADERDECL Color_ReadIndex16_24b_6666()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);
@ -216,7 +216,7 @@ void LOADERDECL Color_ReadIndex16_24b_6666(const void *_p)
(Memory_Read_U8(iAddress)<<16);
_SetCol6666(val);
}
void LOADERDECL Color_ReadIndex16_32b_8888(const void *_p)
void LOADERDECL Color_ReadIndex16_32b_8888()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_COLOR+colIndex] + (Index * arraystrides[ARRAY_COLOR+colIndex]);

View File

@ -179,7 +179,7 @@ TPipelineFunction VertexLoader_Normal::GetFunction(unsigned int _type, unsigned
/////////////////////////////////////////////////////////////////////////////////////////////////////
// --- Direct ---
/////////////////////////////////////////////////////////////////////////////////////////////////////
void LOADERDECL VertexLoader_Normal::Normal_DirectByte(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_DirectByte()
{
*VertexManager::s_pCurBufferPointer++ = DataReadU8();
*VertexManager::s_pCurBufferPointer++ = DataReadU8();
@ -189,7 +189,7 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectByte(const void *_p)
// ((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(signed char)DataReadU8()+0.5f) / 127.5f;
}
void LOADERDECL VertexLoader_Normal::Normal_DirectShort(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_DirectShort()
{
((u16*)VertexManager::s_pCurBufferPointer)[0] = DataReadU16();
((u16*)VertexManager::s_pCurBufferPointer)[1] = DataReadU16();
@ -201,7 +201,7 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectShort(const void *_p)
// ((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(signed short)DataReadU16()+0.5f) / 32767.5f;
}
void LOADERDECL VertexLoader_Normal::Normal_DirectFloat(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_DirectFloat()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32();
((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32();
@ -210,7 +210,7 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectFloat(const void *_p)
LOG_NORMF()
}
void LOADERDECL VertexLoader_Normal::Normal_DirectByte3(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_DirectByte3()
{
for (int i = 0; i < 3; i++)
{
@ -222,7 +222,7 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectByte3(const void *_p)
}
}
void LOADERDECL VertexLoader_Normal::Normal_DirectShort3(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_DirectShort3()
{
for (int i = 0; i < 3; i++)
{
@ -234,7 +234,7 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectShort3(const void *_p)
}
}
void LOADERDECL VertexLoader_Normal::Normal_DirectFloat3(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_DirectFloat3()
{
for (int i = 0; i < 3; i++)
{
@ -249,7 +249,7 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectFloat3(const void *_p)
/////////////////////////////////////////////////////////////////////////////////////////////////////
// --- Index8 ---
/////////////////////////////////////////////////////////////////////////////////////////////////////
void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
@ -264,7 +264,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte(const void *_p)
LOG_NORM8();
}
void LOADERDECL VertexLoader_Normal::Normal_Index8_Short(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index8_Short()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
@ -275,7 +275,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Short(const void *_p)
LOG_NORM16();
}
void LOADERDECL VertexLoader_Normal::Normal_Index8_Float(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index8_Float()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
@ -286,7 +286,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Float(const void *_p)
LOG_NORMF();
}
void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices1(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices1()
{
u8 Index = DataReadU8();
for (int i = 0; i < 3; i++)
@ -300,7 +300,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices1(const void *_p
}
}
void LOADERDECL VertexLoader_Normal::Normal_Index8_Short3_Indices1(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index8_Short3_Indices1()
{
u8 Index = DataReadU8();
for (int i = 0; i < 3; i++)
@ -314,7 +314,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Short3_Indices1(const void *_
}
}
void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices1(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices1()
{
u8 Index = DataReadU8();
for (int i = 0; i < 3; i++)
@ -328,7 +328,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices1(const void *_
}
}
void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices3(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices3()
{
for (int i = 0; i < 3; i++)
{
@ -342,7 +342,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Byte3_Indices3(const void *_p
}
}
void LOADERDECL VertexLoader_Normal::Normal_Index8_Short3_Indices3(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index8_Short3_Indices3()
{
for (int i = 0; i < 3; i++)
{
@ -356,7 +356,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Short3_Indices3(const void *_
}
}
void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices3(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices3()
{
for (int i = 0; i < 3; i++)
{
@ -374,7 +374,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices3(const void *_
// --- Index16 ---
/////////////////////////////////////////////////////////////////////////////////////////////////////
void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
@ -385,7 +385,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte(const void *_p)
LOG_NORM8();
}
void LOADERDECL VertexLoader_Normal::Normal_Index16_Short(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index16_Short()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
@ -396,7 +396,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Short(const void *_p)
LOG_NORM16();
}
void LOADERDECL VertexLoader_Normal::Normal_Index16_Float(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index16_Float()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
@ -407,7 +407,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Float(const void *_p)
LOG_NORMF();
}
void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices1(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices1()
{
u16 Index = DataReadU16();
for (int i = 0; i < 3; i++)
@ -421,7 +421,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices1(const void *_
}
}
void LOADERDECL VertexLoader_Normal::Normal_Index16_Short3_Indices1(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index16_Short3_Indices1()
{
u16 Index = DataReadU16();
for (int i = 0; i < 3; i++)
@ -435,7 +435,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Short3_Indices1(const void *
}
}
void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices1(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices1()
{
u16 Index = DataReadU16();
for (int i = 0; i < 3; i++)
@ -449,7 +449,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices1(const void *
}
}
void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices3(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices3()
{
for (int i = 0; i < 3; i++)
{
@ -463,7 +463,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte3_Indices3(const void *_
}
}
void LOADERDECL VertexLoader_Normal::Normal_Index16_Short3_Indices3(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index16_Short3_Indices3()
{
for (int i = 0; i < 3; i++)
{
@ -478,7 +478,7 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Short3_Indices3(const void *
}
void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices3(const void *_p)
void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices3()
{
for (int i = 0; i < 3; i++)
{

View File

@ -73,34 +73,34 @@ private:
static TPipelineFunction m_funcTable[NUM_NRM_TYPE][NUM_NRM_FORMAT][NUM_NRM_ELEMENTS][NUM_NRM_INDICES];
// direct
static void LOADERDECL Normal_DirectByte(const void *_p);
static void LOADERDECL Normal_DirectShort(const void *_p);
static void LOADERDECL Normal_DirectFloat(const void *_p);
static void LOADERDECL Normal_DirectByte3(const void *_p);
static void LOADERDECL Normal_DirectShort3(const void *_p);
static void LOADERDECL Normal_DirectFloat3(const void *_p);
static void LOADERDECL Normal_DirectByte();
static void LOADERDECL Normal_DirectShort();
static void LOADERDECL Normal_DirectFloat();
static void LOADERDECL Normal_DirectByte3();
static void LOADERDECL Normal_DirectShort3();
static void LOADERDECL Normal_DirectFloat3();
// index8
static void LOADERDECL Normal_Index8_Byte(const void *_p);
static void LOADERDECL Normal_Index8_Short(const void *_p);
static void LOADERDECL Normal_Index8_Float(const void *_p);
static void LOADERDECL Normal_Index8_Byte3_Indices1(const void *_p);
static void LOADERDECL Normal_Index8_Short3_Indices1(const void *_p);
static void LOADERDECL Normal_Index8_Float3_Indices1(const void *_p);
static void LOADERDECL Normal_Index8_Byte3_Indices3(const void *_p);
static void LOADERDECL Normal_Index8_Short3_Indices3(const void *_p);
static void LOADERDECL Normal_Index8_Float3_Indices3(const void *_p);
static void LOADERDECL Normal_Index8_Byte();
static void LOADERDECL Normal_Index8_Short();
static void LOADERDECL Normal_Index8_Float();
static void LOADERDECL Normal_Index8_Byte3_Indices1();
static void LOADERDECL Normal_Index8_Short3_Indices1();
static void LOADERDECL Normal_Index8_Float3_Indices1();
static void LOADERDECL Normal_Index8_Byte3_Indices3();
static void LOADERDECL Normal_Index8_Short3_Indices3();
static void LOADERDECL Normal_Index8_Float3_Indices3();
// index16
static void LOADERDECL Normal_Index16_Byte(const void *_p);
static void LOADERDECL Normal_Index16_Short(const void *_p);
static void LOADERDECL Normal_Index16_Float(const void *_p);
static void LOADERDECL Normal_Index16_Byte3_Indices1(const void *_p);
static void LOADERDECL Normal_Index16_Short3_Indices1(const void *_p);
static void LOADERDECL Normal_Index16_Float3_Indices1(const void *_p);
static void LOADERDECL Normal_Index16_Byte3_Indices3(const void *_p);
static void LOADERDECL Normal_Index16_Short3_Indices3(const void *_p);
static void LOADERDECL Normal_Index16_Float3_Indices3(const void *_p);
static void LOADERDECL Normal_Index16_Byte();
static void LOADERDECL Normal_Index16_Short();
static void LOADERDECL Normal_Index16_Float();
static void LOADERDECL Normal_Index16_Byte3_Indices1();
static void LOADERDECL Normal_Index16_Short3_Indices1();
static void LOADERDECL Normal_Index16_Float3_Indices1();
static void LOADERDECL Normal_Index16_Byte3_Indices3();
static void LOADERDECL Normal_Index16_Short3_Indices3();
static void LOADERDECL Normal_Index16_Float3_Indices3();
};
#endif

View File

@ -23,9 +23,8 @@
// ==============================================================================
// Direct
// ==============================================================================
void LOADERDECL Pos_ReadDirect_UByte(const void *_p)
void LOADERDECL Pos_ReadDirect_UByte()
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * posScale;
if (pVtxAttr->PosElements)
@ -36,9 +35,8 @@ void LOADERDECL Pos_ReadDirect_UByte(const void *_p)
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_Byte(const void *_p)
void LOADERDECL Pos_ReadDirect_Byte()
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * posScale;
if (pVtxAttr->PosElements)
@ -49,9 +47,8 @@ void LOADERDECL Pos_ReadDirect_Byte(const void *_p)
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_UShort(const void *_p)
void LOADERDECL Pos_ReadDirect_UShort()
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * posScale;
if (pVtxAttr->PosElements)
@ -62,9 +59,8 @@ void LOADERDECL Pos_ReadDirect_UShort(const void *_p)
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_Short(const void *_p)
void LOADERDECL Pos_ReadDirect_Short()
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * posScale;
if (pVtxAttr->PosElements)
@ -75,9 +71,8 @@ void LOADERDECL Pos_ReadDirect_Short(const void *_p)
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_Float(const void *_p)
void LOADERDECL Pos_ReadDirect_Float()
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32();
((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32();
if (pVtxAttr->PosElements)
@ -127,37 +122,32 @@ void LOADERDECL Pos_ReadDirect_Float(const void *_p)
// ==============================================================================
// Index 8
// ==============================================================================
void LOADERDECL Pos_ReadIndex8_UByte(const void *_p)
void LOADERDECL Pos_ReadIndex8_UByte()
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
u8 Index = DataReadU8();
Pos_ReadIndex_Byte(u8);
}
void LOADERDECL Pos_ReadIndex8_Byte(const void *_p)
void LOADERDECL Pos_ReadIndex8_Byte()
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
u8 Index = DataReadU8();
Pos_ReadIndex_Byte(s8);
}
void LOADERDECL Pos_ReadIndex8_UShort(const void *_p)
void LOADERDECL Pos_ReadIndex8_UShort()
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
u8 Index = DataReadU8();
Pos_ReadIndex_Short(u16);
}
void LOADERDECL Pos_ReadIndex8_Short(const void *_p)
void LOADERDECL Pos_ReadIndex8_Short()
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
u8 Index = DataReadU8();
Pos_ReadIndex_Short(s16);
}
void LOADERDECL Pos_ReadIndex8_Float(const void *_p)
void LOADERDECL Pos_ReadIndex8_Float()
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
u8 Index = DataReadU8();
Pos_ReadIndex_Float();
}
@ -166,34 +156,29 @@ void LOADERDECL Pos_ReadIndex8_Float(const void *_p)
// Index 16
// ==============================================================================
void LOADERDECL Pos_ReadIndex16_UByte(const void *_p){
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
void LOADERDECL Pos_ReadIndex16_UByte(){
u16 Index = DataReadU16();
Pos_ReadIndex_Byte(u8);
}
void LOADERDECL Pos_ReadIndex16_Byte(const void *_p){
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
void LOADERDECL Pos_ReadIndex16_Byte(){
u16 Index = DataReadU16();
Pos_ReadIndex_Byte(s8);
}
void LOADERDECL Pos_ReadIndex16_UShort(const void *_p){
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
void LOADERDECL Pos_ReadIndex16_UShort(){
u16 Index = DataReadU16();
Pos_ReadIndex_Short(u16);
}
void LOADERDECL Pos_ReadIndex16_Short(const void *_p)
void LOADERDECL Pos_ReadIndex16_Short()
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
u16 Index = DataReadU16();
Pos_ReadIndex_Short(s16);
}
void LOADERDECL Pos_ReadIndex16_Float(const void *_p)
void LOADERDECL Pos_ReadIndex16_Float()
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
u16 Index = DataReadU16();
Pos_ReadIndex_Float();
}

View File

@ -23,19 +23,19 @@
extern int tcIndex;
void LOADERDECL TexCoord_Read_Dummy(const void *_p)
void LOADERDECL TexCoord_Read_Dummy()
{
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_UByte1(const void *_p)
void LOADERDECL TexCoord_ReadDirect_UByte1()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_UByte2(const void *_p)
void LOADERDECL TexCoord_ReadDirect_UByte2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * tcScaleV[tcIndex];
@ -44,14 +44,14 @@ void LOADERDECL TexCoord_ReadDirect_UByte2(const void *_p)
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Byte1(const void *_p)
void LOADERDECL TexCoord_ReadDirect_Byte1()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Byte2(const void *_p)
void LOADERDECL TexCoord_ReadDirect_Byte2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * tcScaleV[tcIndex];
@ -60,14 +60,14 @@ void LOADERDECL TexCoord_ReadDirect_Byte2(const void *_p)
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_UShort1(const void *_p)
void LOADERDECL TexCoord_ReadDirect_UShort1()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_UShort2(const void *_p)
void LOADERDECL TexCoord_ReadDirect_UShort2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * tcScaleV[tcIndex];
@ -76,14 +76,14 @@ void LOADERDECL TexCoord_ReadDirect_UShort2(const void *_p)
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Short1(const void *_p)
void LOADERDECL TexCoord_ReadDirect_Short1()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Short2(const void *_p)
void LOADERDECL TexCoord_ReadDirect_Short2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * tcScaleV[tcIndex];
@ -92,14 +92,14 @@ void LOADERDECL TexCoord_ReadDirect_Short2(const void *_p)
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Float1(const void *_p)
void LOADERDECL TexCoord_ReadDirect_Float1()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32() * tcScaleU[tcIndex];
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Float2(const void *_p)
void LOADERDECL TexCoord_ReadDirect_Float2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32() * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32() * tcScaleV[tcIndex];
@ -109,7 +109,7 @@ void LOADERDECL TexCoord_ReadDirect_Float2(const void *_p)
}
// ==================================================================================
void LOADERDECL TexCoord_ReadIndex8_UByte1(const void *_p)
void LOADERDECL TexCoord_ReadIndex8_UByte1()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -119,7 +119,7 @@ void LOADERDECL TexCoord_ReadIndex8_UByte1(const void *_p)
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_UByte2(const void *_p)
void LOADERDECL TexCoord_ReadIndex8_UByte2()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -131,7 +131,7 @@ void LOADERDECL TexCoord_ReadIndex8_UByte2(const void *_p)
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Byte1(const void *_p)
void LOADERDECL TexCoord_ReadIndex8_Byte1()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -141,7 +141,7 @@ void LOADERDECL TexCoord_ReadIndex8_Byte1(const void *_p)
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Byte2(const void *_p)
void LOADERDECL TexCoord_ReadIndex8_Byte2()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -153,7 +153,7 @@ void LOADERDECL TexCoord_ReadIndex8_Byte2(const void *_p)
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_UShort1(const void *_p)
void LOADERDECL TexCoord_ReadIndex8_UShort1()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -163,7 +163,7 @@ void LOADERDECL TexCoord_ReadIndex8_UShort1(const void *_p)
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_UShort2(const void *_p)
void LOADERDECL TexCoord_ReadIndex8_UShort2()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -175,7 +175,7 @@ void LOADERDECL TexCoord_ReadIndex8_UShort2(const void *_p)
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Short1(const void *_p)
void LOADERDECL TexCoord_ReadIndex8_Short1()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -185,7 +185,7 @@ void LOADERDECL TexCoord_ReadIndex8_Short1(const void *_p)
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Short2(const void *_p)
void LOADERDECL TexCoord_ReadIndex8_Short2()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -197,7 +197,7 @@ void LOADERDECL TexCoord_ReadIndex8_Short2(const void *_p)
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Float1(const void *_p)
void LOADERDECL TexCoord_ReadIndex8_Float1()
{
u16 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -208,7 +208,7 @@ void LOADERDECL TexCoord_ReadIndex8_Float1(const void *_p)
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex8_Float2(const void *_p)
void LOADERDECL TexCoord_ReadIndex8_Float2()
{
u16 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -223,7 +223,7 @@ void LOADERDECL TexCoord_ReadIndex8_Float2(const void *_p)
}
// ==================================================================================
void LOADERDECL TexCoord_ReadIndex16_UByte1(const void *_p)
void LOADERDECL TexCoord_ReadIndex16_UByte1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -233,7 +233,7 @@ void LOADERDECL TexCoord_ReadIndex16_UByte1(const void *_p)
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_UByte2(const void *_p)
void LOADERDECL TexCoord_ReadIndex16_UByte2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -245,7 +245,7 @@ void LOADERDECL TexCoord_ReadIndex16_UByte2(const void *_p)
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Byte1(const void *_p)
void LOADERDECL TexCoord_ReadIndex16_Byte1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -255,7 +255,7 @@ void LOADERDECL TexCoord_ReadIndex16_Byte1(const void *_p)
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Byte2(const void *_p)
void LOADERDECL TexCoord_ReadIndex16_Byte2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -267,7 +267,7 @@ void LOADERDECL TexCoord_ReadIndex16_Byte2(const void *_p)
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_UShort1(const void *_p)
void LOADERDECL TexCoord_ReadIndex16_UShort1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -277,7 +277,7 @@ void LOADERDECL TexCoord_ReadIndex16_UShort1(const void *_p)
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_UShort2(const void *_p)
void LOADERDECL TexCoord_ReadIndex16_UShort2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -289,7 +289,7 @@ void LOADERDECL TexCoord_ReadIndex16_UShort2(const void *_p)
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Short1(const void *_p)
void LOADERDECL TexCoord_ReadIndex16_Short1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -299,7 +299,7 @@ void LOADERDECL TexCoord_ReadIndex16_Short1(const void *_p)
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Short2(const void *_p)
void LOADERDECL TexCoord_ReadIndex16_Short2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -311,7 +311,7 @@ void LOADERDECL TexCoord_ReadIndex16_Short2(const void *_p)
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Float1(const void *_p)
void LOADERDECL TexCoord_ReadIndex16_Float1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
@ -322,7 +322,7 @@ void LOADERDECL TexCoord_ReadIndex16_Float1(const void *_p)
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadIndex16_Float2(const void *_p)
void LOADERDECL TexCoord_ReadIndex16_Float2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);

View File

@ -108,6 +108,12 @@ void AddVertices(int primitive, int numvertices)
_assert_( numvertices > 0 );
ADDSTAT(stats.thisFrame.numPrims, numvertices);
/*
if (s_vStoredPrimitives.size() && s_vStoredPrimitives[s_vStoredPrimitives.size() - 1].first == primitive) {
// Actually, just count potential primitive joins.
// Doesn't seem worth it in Metroid Prime games.
INCSTAT(stats.thisFrame.numPrimitiveJoins);
}*/
s_vStoredPrimitives.push_back(std::pair<int, int>(c_primitiveType[primitive], numvertices));
#if defined(_DEBUG) || defined(DEBUGFAST)
@ -150,7 +156,7 @@ void Flush()
DVSTARTPROFILE();
GL_REPORT_ERRORD();
GL_REPORT_ERRORD();
glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer - s_pBaseBufferPointer, s_pBaseBufferPointer, GL_STREAM_DRAW);
@ -263,6 +269,7 @@ void Flush()
int offset = 0;
for (std::vector< std::pair<int, int> >::const_iterator it = s_vStoredPrimitives.begin(); it != s_vStoredPrimitives.end(); ++it)
{
INCSTAT(stats.thisFrame.numDrawCalls);
glDrawArrays(it->first, offset, it->second);
offset += it->second;
}