Revert to using ftime() on Windows which doesn't have gettimeofday(). Untested.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5937 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2010-07-22 04:15:11 +00:00
parent 48abd94113
commit 35395366bd
1 changed files with 43 additions and 32 deletions

View File

@ -16,11 +16,13 @@
// http://code.google.com/p/dolphin-emu/
#include <time.h>
#include <sys/time.h>
#ifdef _WIN32
#include <Windows.h>
#include <mmsystem.h>
#include <sys/timeb.h>
#else
#include <sys/time.h>
#endif
#include "Common.h"
@ -30,19 +32,16 @@
namespace Common
{
#ifdef _WIN32
u32 Timer::GetTimeMs() {
return timeGetTime();
}
#else
u32 Timer::GetTimeMs()
{
#ifdef _WIN32
return timeGetTime();
#else
struct timeval t;
(void)gettimeofday(&t, NULL);
return((u32)(t.tv_sec * 1000 + t.tv_usec / 1000));
}
#endif
}
// --------------------------------------------
// Initiate, Start, Stop, and Update the time
@ -81,8 +80,6 @@ void Timer::Update()
//TODO(ector) - QPF
}
// -------------------------------------
// Get time difference and elapsed time
// -------------------------------------
@ -93,12 +90,13 @@ u64 Timer::GetTimeDifference()
return GetTimeMs() - m_LastTime;
}
/* Add the time difference since the last Update() to the starting time. This is used to compensate
for a paused game. */
// Add the time difference since the last Update() to the starting time.
// This is used to compensate for a paused game.
void Timer::AddTimeDifference()
{
m_StartTime += GetTimeDifference();
}
// Wind back the starting time to a custom time
void Timer::WindBackStartingTime(u64 WindBack)
{
@ -108,8 +106,8 @@ void Timer::WindBackStartingTime(u64 WindBack)
// Get the time elapsed since the Start()
u64 Timer::GetTimeElapsed()
{
/* If we have not started yet return 1 (because then I don't have to change the FPS
calculation in CoreRerecording.cpp */
// If we have not started yet, return 1 (because then I don't
// have to change the FPS calculation in CoreRerecording.cpp .
if (m_StartTime == 0) return 1;
// Rrturn the final timer time if the timer is stopped
@ -125,7 +123,8 @@ std::string Timer::GetTimeElapsedFormatted() const
if (m_StartTime == 0)
return "00:00:00:000";
// The number of milliseconds since the start, use a different value if the timer is stopped
// The number of milliseconds since the start.
// Use a different value if the timer is stopped.
u64 Milliseconds;
if (m_Running)
Milliseconds = GetTimeMs() - m_StartTime;
@ -138,7 +137,8 @@ std::string Timer::GetTimeElapsedFormatted() const
// Hours
u32 Hours = Minutes / 60;
std::string TmpStr = StringFromFormat("%02i:%02i:%02i:%03i", Hours, Minutes % 60, Seconds % 60, Milliseconds % 1000);
std::string TmpStr = StringFromFormat("%02i:%02i:%02i:%03i",
Hours, Minutes % 60, Seconds % 60, Milliseconds % 1000);
return TmpStr;
}
@ -150,7 +150,6 @@ void Timer::IncreaseResolution()
#endif
}
void Timer::RestoreResolution()
{
#ifdef _WIN32
@ -158,7 +157,6 @@ void Timer::RestoreResolution()
#endif
}
#ifdef __GNUC__
void _time64(u64* t)
{
@ -166,7 +164,6 @@ void _time64(u64* t)
}
#endif
// Get the number of seconds since January 1 1970
u64 Timer::GetTimeSinceJan1970()
{
@ -188,7 +185,8 @@ u64 Timer::GetLocalTimeSinceJan1970()
return (u64)(sysTime + tzDiff);
}
// Return the current time formatted as Minutes:Seconds:Milliseconds in the form 00:00:000
// Return the current time formatted as Minutes:Seconds:Milliseconds
// in the form 00:00:000.
std::string Timer::GetTimeFormatted()
{
time_t sysTime;
@ -202,36 +200,49 @@ std::string Timer::GetTimeFormatted()
strftime(tmp, 6, "%M:%S", gmTime);
// Now tack on the milliseconds
#ifdef _WIN32
struct timeb tp;
(void)::ftime(&tp);
sprintf(formattedTime, "%s:%03i", tmp, tp.millitm);
#else
struct timeval t;
(void)gettimeofday(&t, NULL);
sprintf(formattedTime, "%s:%03ld", tmp, t.tv_usec / 1000);
sprintf(formattedTime, "%s:%03d", tmp, (int)(t.tv_usec / 1000));
#endif
return std::string(formattedTime);
}
// Returns a timestamp with decimals for precise time comparisons
// ----------------
double Timer::GetDoubleTime()
{
#ifdef _WIN32
struct timeb tp;
(void)::ftime(&tp);
#else
struct timeval t;
(void)gettimeofday(&t, NULL);
u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970(); // Get continous timestamp
#endif
// Get continous timestamp
u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970();
/* Remove a few years. We only really want enough seconds to make sure that we are
detecting actual actions, perhaps 60 seconds is enough really, but I leave a
year of seconds anyway, in case the user's clock is incorrect or something like that */
// Remove a few years. We only really want enough seconds to make
// sure that we are detecting actual actions, perhaps 60 seconds is
// enough really, but I leave a year of seconds anyway, in case the
// user's clock is incorrect or something like that.
TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
//if (TmpSeconds < 0) return 0; // Check the the user's clock is working somewhat
u32 Seconds = (u32)TmpSeconds; // Make a smaller integer that fits in the double
// Make a smaller integer that fits in the double
u32 Seconds = (u32)TmpSeconds;
#ifdef _WIN32
double ms = t.tv_usec / 1000.0 / 1000.0;
#else
double ms = t.tv_usec / 1000.0 / 1000.0;
#endif
double TmpTime = Seconds + ms;
return TmpTime;
}
} // Namespace Common