remove a line that was meant to be temporary. I tested a bunch of times, and couldn't get it to hang.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1567 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -26,7 +26,6 @@
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#include "Common.h"
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#include "StringUtil.h"
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#include "DynamicLibrary.h"
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#include "../../Core/Src/PowerPC/PowerPC.h"
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DynamicLibrary::DynamicLibrary()
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{
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@ -116,13 +115,7 @@ int DynamicLibrary::Unload()
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#ifdef _WIN32
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/* TEMPORARY SOLUTION: To prevent that Dolphin hangs when a game is stopped
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or when we try to close Dolphin. It's possible that it only occur when we render
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to the main window. And sometimes FreeLibrary works without any problem, so
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don't remove this just because it doesn't hang once. I could not find the
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actual cause of it. */
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if( ! (library_file.find("OGL.") != std::string::npos) && !PowerPC::CPU_POWERDOWN)
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retval = FreeLibrary(library);
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retval = FreeLibrary(library);
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#else
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retval = dlclose(library)?0:1;
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#endif
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