Flips the XFB around and some other things
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@881 8ced0084-cf51-0410-be5f-012b33b47a6e
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1972f9bf70
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@ -86,7 +86,7 @@ Spin Jump Gravity - Normal Speed
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00B80454 08000000
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4240E10C 058E3EB3
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+Insane heat waves Crazy colors everywhere!
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Insane heat waves Crazy colors everywhere!
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00B80485 08000000
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043AA070 41200000
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@ -69,7 +69,7 @@ Hold A to swim fast
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123ED84A 00000100
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0435D548 41900000
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+Run/Swim/Crawl fast Hold A
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Run/Swim/Crawl fast Hold A
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01E06820 08000000
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4A3ED84A 00000100
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0435CEEC 42480000
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@ -420,4 +420,4 @@ Press R to Jump
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Press R to Mega Jump
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01E019BC 08000000
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0A3ED84A 00000020
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863E4410 00000003
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863E4410 00000003
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@ -56,7 +56,7 @@ Super Hookshot
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123ED84A 00000140
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040F2898 8001004C
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+Teleport to Fire Mountain up R Y
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Teleport to Fire Mountain up R Y
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01E05660 08000000
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4A3ED84A 00000828
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043E440C 482F85A1
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@ -69,7 +69,7 @@ Hold A to swim fast
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123ED84A 00000100
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0435D548 41900000
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+Run/Swim/Crawl fast Hold A
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Run/Swim/Crawl fast Hold A
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01E06820 08000000
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4A3ED84A 00000100
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0435CEEC 42480000
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@ -412,7 +412,7 @@ Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS
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01E019B8 08000000
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003C4CC6 000000FF
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+Press R to Jump
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Press R to Jump
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01E019BB 08000000
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0A3ED84A 00000020
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863E4410 00000001
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@ -420,4 +420,4 @@ Have Complete Triforce USE THIS CODE AFTER BEATING THE TOWER OF THE GODS
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Press R to Mega Jump
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01E019BC 08000000
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0A3ED84A 00000020
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863E4410 00000003
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863E4410 00000003
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@ -261,13 +261,14 @@ namespace
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// it is very risky to mix _SECURE_SCL=0 and _SECURE_SCL=1 compiled libraries
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// it is possible that you overwrite memory if you do it
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#ifndef _SECURE_SCL
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#error Please define _SECURE_SCL=0 in the project settings
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#else
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template <bool> struct CompileTimeAssert;
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template<> struct CompileTimeAssert<true> {};
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CompileTimeAssert<_SECURE_SCL==0> x;
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#ifdef _WIN32
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#ifndef _SECURE_SCL
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#error Please define _SECURE_SCL=0 in the project settings
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#else
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template <bool> struct CompileTimeAssert;
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template<> struct CompileTimeAssert<true> {};
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CompileTimeAssert<_SECURE_SCL==0> x;
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#endif
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#endif
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}
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@ -44,7 +44,10 @@ void Init()
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g_Channels[0].AddDevice(EXIDEVICE_MEMORYCARD_A, 0);
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g_Channels[0].AddDevice(EXIDEVICE_IPL, 1);
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g_Channels[1].AddDevice(EXIDEVICE_MEMORYCARD_B, 0);
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//g_Channels[1].AddDevice(EXIDEVICE_MIC, 0);
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#if 0
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g_Channels[0].AddDevice(EXIDEVICE_ETH, 2);
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#endif
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//g_Channels[1].AddDevice(EXIDEVICE_MIC, 0);
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g_Channels[2].AddDevice(EXIDEVICE_AD16, 0);
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}
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@ -22,6 +22,9 @@
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#include "EXI_DeviceMemoryCard.h"
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#include "EXI_DeviceAD16.h"
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#include "EXI_DeviceMic.h"
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#if 0
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#include "EXI_DeviceEthernet.h"
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#endif
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#include "../Core.h"
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@ -148,6 +151,11 @@ IEXIDevice* EXIDevice_Create(TEXIDevices _EXIDevice)
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case EXIDEVICE_MIC:
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return new CEXIMic(1);
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break;
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#if 0
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case EXIDEVICE_ETH:
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return new CEXIETHERNET();
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break;
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#endif
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}
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return NULL;
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}
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@ -55,6 +55,7 @@ enum TEXIDevices
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EXIDEVICE_IPL,
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EXIDEVICE_AD16,
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EXIDEVICE_MIC,
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EXIDEVICE_ETH,
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};
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extern IEXIDevice* EXIDevice_Create(TEXIDevices _EXIDevice);
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@ -43,7 +43,7 @@ CEXIMic::CEXIMic(int _Index)
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//status = MC_STATUS_BUSY | MC_STATUS_UNLOCKED | MC_STATUS_READY;
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m_uPosition = 0;
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formatDelay = 0;
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ID= 0x0a000000;
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ID = 0x0a000000;
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}
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@ -106,11 +106,17 @@ void CEXIMic::TransferByte(u8 &byte)
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;//byte = 0x80; // dummy cycle
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else
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byte = (u8)(ID >> (24-(((m_uPosition-2) & 3) * 8)));
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break;
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break;
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case cmdStatus:
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{
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u16 Status = 0x0; // 0x80 if you want button pressed forever
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byte = (u8)(Status >> (24-(((m_uPosition-2) & 3) * 8)));
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byte = (u8)(Status.U16 >> (24-(((m_uPosition - 2) & 3) * 8)));
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}
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break;
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case cmdSetStatus:
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{
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Status.U8[m_uPosition - 1] = byte;
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if(m_uPosition == 2)
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printf("Status is 0x%04x\n", Status.U16);
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}
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break;
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default:
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@ -32,9 +32,9 @@ private:
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enum
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{
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cmdID = 0x00,
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cmdStatus = 0x40,
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cmdArrayToBuffer = 0x53,
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cmdID = 0x00,
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cmdStatus = 0x40,
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cmdSetStatus = 0x80,
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cmdSetInterrupt = 0x81,
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cmdWriteBuffer = 0x82,
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cmdReadStatus = 0x83,
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@ -53,10 +53,15 @@ private:
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int interruptSwitch;
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bool m_bInterruptSet;
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int command;
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int status;
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union uStatus
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{
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u16 U16;
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u8 U8[2];
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};
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int Index;
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u32 m_uPosition;
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u32 formatDelay;
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uStatus Status;
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//! memory card parameters
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unsigned int ID;
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@ -144,10 +144,10 @@ void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset)
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GL_REPORT_ERRORD();
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glBegin(GL_QUADS);
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glTexCoord2f(width, height + yOffset); glVertex2f(-1,-1);
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glTexCoord2f(width, 0 + yOffset); glVertex2f(-1,1);
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glTexCoord2f(0, 0 + yOffset); glVertex2f(1,1);
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glTexCoord2f(0, height + yOffset); glVertex2f(1,-1);
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glTexCoord2f(width, height + yOffset); glVertex2f(1,-1);
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glTexCoord2f(width, 0 + yOffset); glVertex2f(1,1);
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glTexCoord2f(0, 0 + yOffset); glVertex2f(-1,1);
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glTexCoord2f(0, height + yOffset); glVertex2f(-1,-1);
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glEnd();
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
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