Remove some unnecessary includes, clean some ////////
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1961 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,19 +15,12 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// File description
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/*
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All plugins from Core > Plugins are loaded and unloaded with this class when Dolpin is started
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and stopped.
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//////////////////////////////////////*/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// -----------
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#include <string.h>
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#ifdef _WIN32
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#include <windows.h>
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@ -40,8 +33,6 @@ and stopped.
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#include "FileUtil.h"
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#include "StringUtil.h"
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#include "DynamicLibrary.h"
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///////////////////////////////////
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DynamicLibrary::DynamicLibrary()
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{
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@ -70,18 +61,15 @@ std::string GetLastErrorAsString()
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}
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return s;
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#else
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static std::string errstr;
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char *tmp = dlerror();
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if (tmp)
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errstr = tmp;
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return errstr;
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static std::string errstr;
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char *tmp = dlerror();
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if (tmp)
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errstr = tmp;
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return errstr;
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#endif
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// -----------
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/* Function: Loading means loading the dll with LoadLibrary() to get an instance to the dll.
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This is done when Dolphin is started to determine which dlls are good, and before opening
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the Config and Debugging windows from Plugin.cpp and before opening the dll for running
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@ -94,7 +82,7 @@ int DynamicLibrary::Load(const char* filename)
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if (!filename || strlen(filename) == 0)
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{
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LOG(MASTER_LOG, "Missing filename of dynamic library to load");
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PanicAlert("Missing filename of dynamic library to load");
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PanicAlert("Missing filename of dynamic library to load");
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return 0;
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}
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LOG(MASTER_LOG, "Trying to load library %s", filename);
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@ -121,7 +109,6 @@ int DynamicLibrary::Load(const char* filename)
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return 1;
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}
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int DynamicLibrary::Unload()
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{
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int retval;
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@ -15,21 +15,12 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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///////////////////////////////////////////////////////////////////////////////////
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// File description:
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/* -------------
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/*
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These functions are primarily used by the interpreter versions of the LoadStore instructions.
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However, if a JITed instruction (for example lwz) wants to access a bad memory area that call
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may be redirected here (for example to Read_U32()).
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*/
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//////////////////////////*/
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///////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ----------------
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#include "Common.h"
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#include "MemoryUtil.h"
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#include "MemArena.h"
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@ -15,43 +15,14 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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///////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ----------------
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#include "Common.h"
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#include "MemoryUtil.h"
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#include "MemArena.h"
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#include "ChunkFile.h"
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#include "Memmap.h"
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#include "WII_IOB.h"
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#include "../Core.h"
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#include "../PowerPC/PowerPC.h"
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#include "../PowerPC/Jit64/Jit.h"
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#include "../PowerPC/Jit64/JitCache.h"
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#include "CPU.h"
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#include "PeripheralInterface.h"
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#include "DSP.h"
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#include "DVDInterface.h"
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#include "GPFifo.h"
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#include "VideoInterface.h"
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#include "SI.h"
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#include "EXI.h"
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#include "PixelEngine.h"
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#include "CommandProcessor.h"
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#include "AudioInterface.h"
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#include "MemoryInterface.h"
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#include "WII_IOB.h"
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#include "WII_IPC.h"
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#include "../Debugger/Debugger_BreakPoints.h"
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#include "../Debugger/Debugger_SymbolMap.h"
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/////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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// Declarations and definitions
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// ----------------
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namespace Memory
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{
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@ -61,7 +32,7 @@ namespace Memory
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// Pointers to low memory
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extern u8* m_pFakeVMEM;
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extern u8* m_pEXRAM; //wii
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extern u8* m_pEXRAM; // Wii
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extern u8* m_pEFB;
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// Init
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@ -89,21 +60,9 @@ extern readFn16 hwReadWii16[NUMHWMEMFUN];
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extern readFn32 hwReadWii32[NUMHWMEMFUN];
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extern readFn64 hwReadWii64[NUMHWMEMFUN];
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// ==============
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// ===============
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/////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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// Read and write
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// ----------------
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// =================================
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// The read and write macros that direct us to the right functions
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// ----------------
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/* Instructions: To test the TLB functions in F-Zero disable the "&& ((_Address & 0xFE000000)
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@ -149,7 +108,7 @@ extern readFn64 hwReadWii64[NUMHWMEMFUN];
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else \
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{ \
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/*if (bFakeVMEM && ((_Address & 0xFE000000) == 0x7e000000) )*/ \
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/*F-Zero:*/ if (bFakeVMEM) \
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/*F-Zero:*/ if (bFakeVMEM) \
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{ \
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_var = bswap((*(u##_type*)&m_pFakeVMEM[_Address & FAKEVMEM_MASK])); \
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} \
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