Core: It seems like different settings work on different systems. So I added a Setup.h file to allow local custom compilation settings. I avoided placing this in Common.h to avoid having to rebuild many files when the settings are changed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2208 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -686,6 +686,10 @@
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RelativePath=".\Src\SConscript"
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>
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</File>
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<File
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RelativePath=".\Src\Setup.h"
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>
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</File>
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<File
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RelativePath=".\Src\stdafx.cpp"
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>
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@ -0,0 +1,40 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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////////////////////////////////////////////////////////////////////////////////////////
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// File description
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/* ¯¯¯¯¯¯¯¯¯
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Compilation settings. This file can be kept on the ignore list in your SVN program. It
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allows local optional settings depending on what works on your computer.
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////////////////////////*/
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////////////////////////////////////////////////////////////////////////////////////////
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// Settings
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// ¯¯¯¯¯¯¯¯¯
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// This may fix a problem with Stop and Start that I described in the comments to revision 2,139
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//#define SETUP_FREE_PLUGIN_ON_BOOT
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// This may fix a semi-frequent hanging that occured when I used single core and render to main frame
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//#define SETUP_AVOID_SINGLE_CORE_HANG_ON_STOP
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//////////////////////////
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@ -25,6 +25,7 @@
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#endif
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#include "Thread.h" // Common
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#include "Setup.h"
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#include "Timer.h"
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#include "Common.h"
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#include "ConsoleWindow.h"
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@ -321,7 +322,7 @@ THREAD_RETURN EmuThread(void *pArg)
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VideoInitialize.bWii = _CoreParameter.bWii;
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VideoInitialize.bUseDualCore = _CoreParameter.bUseDualCore;
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// Needed for Stop and Start
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#ifdef _WIN32
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#ifdef SETUP_FREE_PLUGIN_ON_BOOT
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Plugins.FreeVideo();
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#endif
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Plugins.GetVideo()->Initialize(&VideoInitialize); // Call the dll
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@ -345,7 +346,7 @@ THREAD_RETURN EmuThread(void *pArg)
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dspInit.pEmulatorState = (int *)&PowerPC::state;
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dspInit.bWii = _CoreParameter.bWii;
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// Needed for Stop and Start
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#ifdef _WIN32
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#ifdef SETUP_FREE_PLUGIN_ON_BOOT
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Plugins.FreeDSP();
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#endif
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Plugins.GetDSP()->Initialize((void *)&dspInit);
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@ -455,7 +456,7 @@ THREAD_RETURN EmuThread(void *pArg)
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thread right? So how can WaitForSingleObject() hang in it? */
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bool bRenderToMainSingleCore = false;
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#ifdef _WIN32
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#ifdef SETUP_AVOID_SINGLE_CORE_HANG_ON_STOP
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if (GetParent((HWND)g_pWindowHandle) == NULL || _CoreParameter.bUseDualCore) bRenderToMainSingleCore = true;
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#endif
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