Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3005 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
b4c22390ac
commit
93348abc18
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@ -20,6 +20,8 @@
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#include "Common.h"
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#include "MathUtil.h"
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#include <cmath>
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static u32 saved_sse_state = _mm_getcsr();
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static const u32 default_sse_state = _mm_getcsr();
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@ -40,3 +42,106 @@ void SaveSSEState()
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{
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saved_sse_state = _mm_getcsr();
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}
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void MatrixMul(int n, const float *a, const float *b, float *result)
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{
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for(int i = 0; i < n; ++i) {
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for(int j= 0; j < n; ++j) {
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float temp = 0;
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for(int k = 0; k < n; ++k) {
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temp += a[i * n + k] * b[k * n + j];
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}
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result[i * n + j] = temp;
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}
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}
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}
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void Matrix33::LoadIdentity(Matrix33 &mtx)
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{
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memset(mtx.data, 0, sizeof(mtx.data));
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mtx.data[0] = 1.0f;
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mtx.data[4] = 1.0f;
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mtx.data[8] = 1.0f;
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}
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void Matrix33::RotateX(Matrix33 &mtx, float rad)
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{
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float s = sin(rad);
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float c = cos(rad);
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memset(mtx.data, 0, sizeof(mtx.data));
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mtx.data[0] = 1;
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mtx.data[4] = c;
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mtx.data[5] = -s;
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mtx.data[7] = s;
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mtx.data[8] = c;
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}
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void Matrix33::RotateY(Matrix33 &mtx, float rad)
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{
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float s = sin(rad);
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float c = cos(rad);
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memset(mtx.data, 0, sizeof(mtx.data));
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mtx.data[0] = c;
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mtx.data[2] = s;
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mtx.data[4] = 1;
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mtx.data[6] = -s;
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mtx.data[8] = c;
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}
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void Matrix33::Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result)
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{
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MatrixMul(3, a.data, b.data, result.data);
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}
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void Matrix33::Multiply(const Matrix33 &a, const float vec[3], float result[3])
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{
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for(int i = 0; i < 3; ++i) {
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result[i] = 0;
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for(int k = 0; k < 3; ++k) {
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result[i] += a.data[i * 3 + k] * vec[k];
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}
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}
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}
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void Matrix44::LoadIdentity(Matrix44 &mtx)
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{
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memset(mtx.data, 0, sizeof(mtx.data));
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mtx.data[0] = 1.0f;
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mtx.data[5] = 1.0f;
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mtx.data[10] = 1.0f;
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mtx.data[15] = 1.0f;
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}
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void Matrix44::LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33)
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{
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for(int i = 0; i < 3; ++i) {
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for(int j = 0; j < 3; ++j) {
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mtx.data[i * 4 + j] = m33.data[i * 3 + j];
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}
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}
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for(int i = 0; i < 3; ++i) {
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mtx.data[i * 4 + 3] = 0;
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mtx.data[i + 12] = 0;
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}
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mtx.data[15] = 1.0f;
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}
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void Matrix44::Set(Matrix44 &mtx, const float mtxArray[16])
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{
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for(int i = 0; i < 16; ++i) {
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mtx.data[i] = mtxArray[i];
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}
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}
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void Matrix44::Translate(Matrix44 &mtx, const float vec[3])
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{
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LoadIdentity(mtx);
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mtx.data[3] = vec[0];
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mtx.data[7] = vec[1];
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mtx.data[11] = vec[2];
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}
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void Matrix44::Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result)
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{
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MatrixMul(4, a.data, b.data, result.data);
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}
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@ -36,4 +36,36 @@ void LoadDefaultSSEState();
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#define ROUND_UP(x, a) (((x) + (a) - 1) & ~((a) - 1))
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// ugly matrix implementation
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class Matrix33
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{
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public:
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static void LoadIdentity(Matrix33 &mtx);
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// set mtx to be a rotation matrix around the x axis
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static void RotateX(Matrix33 &mtx, float rad);
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// set mtx to be a rotation matrix around the y axis
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static void RotateY(Matrix33 &mtx, float rad);
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// set result = a x b
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static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result);
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static void Multiply(const Matrix33 &a, const float vec[3], float result[3]);
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float data[9];
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};
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class Matrix44
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{
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public:
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static void LoadIdentity(Matrix44 &mtx);
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static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33);
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static void Set(Matrix44 &mtx, const float mtxArray[16]);
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static void Translate(Matrix44 &mtx, const float vec[3]);
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static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result);
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float data[16];
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};
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#endif // _MATH_UTIL_H_
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@ -16,6 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "MathUtil.h"
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#include "Profiler.h"
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#include <cmath>
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@ -45,6 +46,11 @@ static int nNormalMatricesChanged[2]; // min,max
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static int nPostTransformMatricesChanged[2]; // min,max
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static int nLightsChanged[2]; // min,max
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static Matrix33 s_viewRotationMatrix;
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static Matrix33 s_viewInvRotationMatrix;
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static float s_fViewTranslationVector[3];
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static float s_fViewRotation[2];
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void UpdateViewport();
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void VertexShaderManager::Init()
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@ -59,6 +65,8 @@ void VertexShaderManager::Init()
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memset(&xfregs, 0, sizeof(xfregs));
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memset(xfmem, 0, sizeof(xfmem));
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ResetView();
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}
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void VertexShaderManager::Shutdown()
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// =======================================================================================
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// Syncs the shader constant buffers with xfmem
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// ----------------
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void VertexShaderManager::SetConstants(bool proj_hax_1,bool SMG_hack)
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void VertexShaderManager::SetConstants(bool proj_hax_1,bool SMG_hack, bool freeLook)
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{
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//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
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//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
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@ -293,10 +301,29 @@ void VertexShaderManager::SetConstants(bool proj_hax_1,bool SMG_hack)
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}
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PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
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SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
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SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
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SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
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SetVSConstant4fv(C_PROJECTION+3, &g_fProjectionMatrix[12]);
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if (freeLook) {
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Matrix44 mtxA;
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Matrix44 mtxB;
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Matrix44 viewMtx;
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Matrix44::Translate(mtxA, s_fViewTranslationVector);
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Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
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Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
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Matrix44::Set(mtxB, g_fProjectionMatrix);
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Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
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SetVSConstant4fv(C_PROJECTION, &mtxA.data[0]);
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SetVSConstant4fv(C_PROJECTION+1, &mtxA.data[4]);
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SetVSConstant4fv(C_PROJECTION+2, &mtxA.data[8]);
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SetVSConstant4fv(C_PROJECTION+3, &mtxA.data[12]);
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}
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else {
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SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
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SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
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SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
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SetVSConstant4fv(C_PROJECTION+3, &g_fProjectionMatrix[12]);
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}
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}
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}
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s_fMaterials[ind++] = ((data>>8)&0xFF)/255.0f;
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s_fMaterials[ind] = ((data)&0xFF)/255.0f;
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}
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void VertexShaderManager::TranslateView(float x, float y)
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{
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float result[3];
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float vector[3] = { x,0,y };
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Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
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for(int i = 0; i < 3; i++) {
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s_fViewTranslationVector[i] += result[i];
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}
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bProjectionChanged = true;
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}
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void VertexShaderManager::RotateView(float x, float y)
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{
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s_fViewRotation[0] += x;
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s_fViewRotation[1] += y;
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Matrix33 mx;
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Matrix33 my;
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Matrix33::RotateX(mx, s_fViewRotation[1]);
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Matrix33::RotateY(my, s_fViewRotation[0]);
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Matrix33::Multiply(mx, my, s_viewRotationMatrix);
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// reverse rotation
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Matrix33::RotateX(mx, -s_fViewRotation[1]);
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Matrix33::RotateY(my, -s_fViewRotation[0]);
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Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
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bProjectionChanged = true;
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}
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void VertexShaderManager::ResetView()
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{
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memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
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Matrix33::LoadIdentity(s_viewRotationMatrix);
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Matrix33::LoadIdentity(s_viewInvRotationMatrix);
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s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
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bProjectionChanged = true;
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}
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static void Shutdown();
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// constant management
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static void SetConstants(bool proj_hax_1, bool SMG_hack);
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static void SetConstants(bool proj_hax_1, bool SMG_hack, bool freeLook);
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static void SetViewport(float* _Viewport);
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static void SetViewportChanged();
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static void SetTexMatrixChangedA(u32 Value);
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static void SetTexMatrixChangedB(u32 Value);
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static void SetMaterialColor(int index, u32 data);
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static void TranslateView(float x, float y);
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static void RotateView(float x, float y);
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static void ResetView();
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};
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void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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if (numVertices)
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{
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// set global constants
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VertexShaderManager::SetConstants(false, false);
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VertexShaderManager::SetConstants(false, false, false);
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PixelShaderManager::SetConstants();
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PixelShaderCache::SetShader();
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iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
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iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
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iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
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iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
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iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
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iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
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iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
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iniFile.Set("Settings", "DumpFrames", bDumpFrames);
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iniFile.Set("Settings", "FreeLook", bFreeLook);
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iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
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iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
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iniFile.Set("Settings", "MSAA", iMultisampleMode);
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@ -86,6 +86,7 @@ struct Config
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bool bDumpTextures;
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bool bDumpEFBTarget;
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bool bDumpFrames;
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bool bFreeLook;
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// Hacks
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bool bEFBCopyDisable;
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#include "../Config.h"
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#include "../TextureMngr.h"
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#include "VertexShaderManager.h"
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BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
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EVT_CLOSE(ConfigDialog::OnClose)
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EVT_CHECKBOX(ID_TEXFMTCENTER, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DUMPTEXTURES, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DUMPEFBTARGET, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DUMPFRAMES, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DUMPFRAMES, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_FREELOOK, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLELIGHTING, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLETEXTURING, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLEFOG, ConfigDialog::AdvancedSettingsChanged)
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" set up for the dump or several gigabytes of space available."));
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#endif
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m_DumpFrames->SetValue(g_Config.bDumpFrames);
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m_FreeLook = new wxCheckBox(m_PageAdvanced, ID_FREELOOK, wxT("Free Look"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_FreeLook->SetValue(g_Config.bFreeLook);
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// Hacks controls
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m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Use Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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sRenderBoxRow1->Add(sSBox, 0, wxALL|wxEXPAND, 5);
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sbRendering->Add(sRenderBoxRow1);
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sUtilities = new wxBoxSizer(wxHORIZONTAL);
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sUtilities->Add(m_DumpTextures, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sUtilities->Add(m_DumpEFBTarget, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sUtilities->Add(m_DumpFrames, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5);
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//sUtilities = new wxBoxSizer(wxHORIZONTAL);
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sUtilities = new wxGridBagSizer(0, 0);
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sUtilities->Add(m_DumpTextures, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sUtilities->Add(m_DumpEFBTarget, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sUtilities->Add(m_DumpFrames, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sUtilities->Add(m_FreeLook, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
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sbUtilities->Add(sUtilities, 1, wxEXPAND);
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// Sizers
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case ID_DUMPFRAMES:
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g_Config.bDumpFrames = m_DumpFrames->IsChecked();
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break;
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case ID_FREELOOK:
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g_Config.bFreeLook = m_FreeLook->IsChecked();
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break;
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case ID_TEXTUREPATH:
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break;
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case ID_CHECKBOX_DISABLECOPYEFB:
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@ -64,7 +64,7 @@ class ConfigDialog : public wxDialog
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wxStaticBoxSizer* sbRendering;
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wxGridBagSizer* sRendering;
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wxStaticBoxSizer* sbUtilities;
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wxBoxSizer* sUtilities;
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wxGridBagSizer* sUtilities;
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wxStaticBoxSizer* sbHacks;
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wxGridBagSizer* sHacks;
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@ -108,6 +108,7 @@ class ConfigDialog : public wxDialog
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wxCheckBox *m_DumpTextures;
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wxCheckBox *m_DumpEFBTarget;
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wxCheckBox *m_DumpFrames;
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wxCheckBox *m_FreeLook;
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wxStaticBox * m_StaticBox_EFB;
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wxCheckBox *m_CheckBox_DisableCopyEFB;
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wxRadioButton *m_Radio_CopyEFBToRAM, *m_Radio_CopyEFBToGL;
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@ -167,6 +168,7 @@ class ConfigDialog : public wxDialog
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ID_DUMPTEXTURES,
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ID_DUMPEFBTARGET,
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ID_DUMPFRAMES,
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ID_FREELOOK,
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ID_TEXTUREPATH,
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ID_CHECKBOX_DISABLECOPYEFB,
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@ -28,6 +28,7 @@
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#include "main.h"
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#include "Win32.h"
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#include "OnScreenDisplay.h"
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#include "VertexShaderManager.h"
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||||
|
||||
#include "StringUtil.h"
|
||||
|
||||
|
@ -138,6 +139,65 @@ HWND GetChildParentWnd()
|
|||
return m_hMain;
|
||||
}
|
||||
|
||||
void FreeLookInput( UINT iMsg, WPARAM wParam )
|
||||
{
|
||||
static float debugSpeed = 1.0f;
|
||||
static bool mouseLookEnabled = false;
|
||||
static float lastMouse[2];
|
||||
|
||||
switch( iMsg )
|
||||
{
|
||||
|
||||
case WM_KEYDOWN:
|
||||
switch( LOWORD( wParam ))
|
||||
{
|
||||
case '9':
|
||||
debugSpeed /= 2.0f;
|
||||
break;
|
||||
case '0':
|
||||
debugSpeed *= 2.0f;
|
||||
break;
|
||||
case 'W':
|
||||
VertexShaderManager::TranslateView(0.0f, debugSpeed);
|
||||
break;
|
||||
case 'S':
|
||||
VertexShaderManager::TranslateView(0.0f, -debugSpeed);
|
||||
break;
|
||||
case 'A':
|
||||
VertexShaderManager::TranslateView(debugSpeed, 0.0f);
|
||||
break;
|
||||
case 'D':
|
||||
VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
|
||||
break;
|
||||
case 'R':
|
||||
VertexShaderManager::ResetView();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_MOUSEMOVE:
|
||||
if (mouseLookEnabled) {
|
||||
POINT point;
|
||||
GetCursorPos(&point);
|
||||
VertexShaderManager::RotateView((point.x - lastMouse[0]) / 200.0f, (point.y - lastMouse[1]) / 200.0f);
|
||||
lastMouse[0] = point.x;
|
||||
lastMouse[1] = point.y;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_RBUTTONDOWN:
|
||||
POINT point;
|
||||
GetCursorPos(&point);
|
||||
lastMouse[0] = point.x;
|
||||
lastMouse[1] = point.y;
|
||||
mouseLookEnabled= true;
|
||||
break;
|
||||
case WM_RBUTTONUP:
|
||||
mouseLookEnabled = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
HDC hdc;
|
||||
|
@ -298,6 +358,10 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
|
|||
break;
|
||||
}
|
||||
|
||||
if (g_Config.bFreeLook) {
|
||||
FreeLookInput( iMsg, wParam );
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, iMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
|
|
|
@ -278,7 +278,7 @@ void Flush()
|
|||
Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
|
||||
// set global constants
|
||||
VertexShaderManager::SetConstants(g_Config.bProjectionHax1, g_Config.bSMGhack);
|
||||
VertexShaderManager::SetConstants(g_Config.bProjectionHax1, g_Config.bSMGhack, g_Config.bFreeLook);
|
||||
PixelShaderManager::SetConstants();
|
||||
|
||||
// finally bind
|
||||
|
|
Loading…
Reference in New Issue