Commit Graph

16317 Commits

Author SHA1 Message Date
Jules Blok 743296f1c4 OGL: Allow inverted depth ranges. 2015-06-24 22:28:36 +02:00
Jules Blok 2a5dd69c72 Merge branch 'stable' 2015-06-24 19:34:16 +02:00
mimimi085181 829fc3dc2d Quick fix for an invalid iterator 2015-06-24 19:12:46 +02:00
Tillmann Karras 6d273f6119 Jit64: fix pre-SSE4.1 fallback of ps_sum1 2015-06-24 18:32:10 +02:00
Jules Blok 519a7c4a29 Merge pull request #2652 from Tilka/ps_sum1
Jit64: fix pre-SSE4.1 fallback of ps_sum1 with AccurateNaNs=True
2015-06-24 18:28:33 +02:00
Tillmann Karras 2bd11469a5 Jit64: fix pre-SSE4.1 fallback of ps_sum1 2015-06-24 16:48:26 +02:00
Tillmann Karras a725c06425 Logging: trigger _assert_() in release builds 2015-06-24 15:16:55 +02:00
Tillmann Karras 83ab721939 Fix -Wformat-extra-args warning 2015-06-24 14:44:09 +02:00
Admiral H. Curtiss 84e42904a2 Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
Must match so that Wii games don't desync, especially PAL games.
2015-06-24 12:41:10 +02:00
Tillmann Karras 5b23182793 Common: drop GEKKO define
Afaict, it was used to build parts of Dolphin with DSPSpy, but that's
been broken forever, so lets clean up a little bit.
2015-06-24 12:13:41 +02:00
Scott Mansell 8b4734133e IPC_HLE: Don't open/close file for every single file operation.
On the first boot of Pokemon Snap it copies a 144KB file to the Wii's
NAND, but it only copies 32 bytes per IPC write call.

This was causing dolphin to open and close the same file over 4000
times. This wouldn't usually be a huge issue, except some operating
systems (namely Windows) allow 3rd party programs (namely antivirus
software) to hook all accesses to the filesystem.

This causes the antivirus software to scan the same file for viruses
4000+ times, which is kind of slow.

This fix reduces the initial boot time of pokemon snap from 3+ min
to just a few seconds. Could also improve other games which write
things to NAND.

Will break a few things, see the next commit for an improved fix.
2015-06-24 19:23:10 +12:00
Markus Wick 8493feb89f Merge pull request #2602 from mimimi085181/partial-texture-updates2
Support partial texture updates via efb copies
2015-06-24 09:22:50 +02:00
Scott Mansell 03124ec3f0 IPC_HLE: Simplify lifecycle of devices with shared pointers.
This also fixes a memory/filehandle leak when loading savestates.
2015-06-24 19:22:04 +12:00
Eder Bastos 7935c1c57a Android: Ensure that the target folder for screenshots exists before attempting to save. 2015-06-23 23:08:10 -04:00
sigmabeta 8ca620db7f Android: Invalidate Picasso screenshot cache every time a screenshot is displayed. 2015-06-23 22:36:27 -04:00
sigmabeta a028805626 Android: Save screenshot at end of an emulation session. 2015-06-23 22:22:01 -04:00
sigmabeta 6b24b604e5 Android: MainActivity now contains a tab switcher separating games by platform. 2015-06-23 21:54:09 -04:00
sigmabeta 8b5b83c29a Android Refactor: GameGridActivity is now MainActivity, and uses a Toolbar that reacts to the game grid scrolling. 2015-06-23 21:54:09 -04:00
sigmabeta fa2d06e7a4 Android: Switch all activities to AppCompat-based Material themes, and use Support Library version of Floating Action Button. 2015-06-23 21:54:02 -04:00
Ryan Houdek bb89a81053 Merge pull request #2635 from sigmabeta/android-seriously-now
Android: Remove Low and Medium DPI versions of all images.
2015-06-23 20:47:16 -05:00
Ryan Houdek 52aa9c05bd Merge pull request #2633 from sigmabeta/android-emulation-menu
Android: Add Quicksave/Load functionality, and cleanup in-game menu.
2015-06-23 20:47:10 -05:00
Tillmann Karras c9af7def28 Fix some warnings 2015-06-23 21:11:56 +02:00
Jules Blok 21a70903ed Merge branch 'stable' 2015-06-23 20:16:55 +02:00
Tillmann Karras de3c01dc2a x64FPURoundMode: fix comments 2015-06-23 02:17:36 +02:00
flacs 319394d63e Merge pull request #2637 from lioncash/devirt
Mixer: Devirtualize the logging functions.
2015-06-22 23:24:22 +02:00
comex afaa0d92df Merge pull request #2613 from AdmiralCurtiss/netplay-sram-sync
Netplay: Sync GameCube SRAM.
2015-06-22 12:48:38 -04:00
degasus 5bc88d5c6a Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
This reverts commit 4cbaddb7ad.
2015-06-22 17:20:41 +02:00
comex 6d2631a173 Merge pull request #2639 from rukai/master
Translations fix for Linux & Mac OS X
2015-06-21 17:10:07 -04:00
comex acd6cb79a4 Fix DoFileSearch returning the passed-in directories themselves.
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-21 16:07:56 -04:00
Ryan Houdek 3f0f3c36fa Merge pull request #2627 from sigmabeta/android-non-games
Android: Have non-games use their filename as a Game ID.
2015-06-21 15:06:49 -05:00
comex f6d27a5ce8 Merge pull request #2641 from comex/trivial-fixes
Trivial fixes
2015-06-21 15:51:25 -04:00
comex 700b850acd Fix misc. clang warnings - mostly complaints about inconsistent use of override.
Previously, MacOpenFile only overrode anything on OS X; otherwise it was
just a useless method, which is presumably why it wasn't marked override
in the first place.  Address this more sanely by wrapping it in #ifdef
__APPLE__.
2015-06-21 15:42:49 -04:00
mimimi085181 0ed6b5623f Support partial texture updates via efb copies 2015-06-21 14:02:44 +02:00
rukai c9e8179c5a Added namespace to GetBundleDirectory to compile on Mac OSX 2015-06-21 20:41:41 +10:00
rukai bbde9cbeae Swapped out spaces for tabs 2015-06-21 20:41:41 +10:00
rukai cc22151495 Fixes translation on Linux and potentially Mac OSX, by specifying location of *.gmo files 2015-06-21 20:41:41 +10:00
Ryan Houdek a811370329 [AArch64] Fix a couple of bugs in the vertex loader
In particular this fixes the 6666 colour format
We were loading from the wrong location and it was causing /terrible/ colour changes.

This also fixes a bug in the all the colour formats(except 888) where the unaligned path was loading in to the wrong register.
2015-06-20 21:12:31 -05:00
Lioncash 9dd607b923 Mixer: Fix erroneous global prefixes on class variables 2015-06-20 21:48:50 -04:00
Lioncash d81dffd4f0 Mixer: Devirtualize DTK and DSP audio logging functions
Their functionality is already complete in the base class; there's no need to allow overriding.
2015-06-20 21:46:20 -04:00
Lioncash fa7d93690e Hash: Remove the HashFNV prototype
It has no function definition.
2015-06-20 21:23:25 -04:00
flacs a702c4e01e Merge pull request #2629 from lioncash/vertexloader-ifdef
VertexLoader: Remove the LOADERDECL define.
2015-06-21 03:17:38 +02:00
Lioncash 619e333dcc VertexLoader: Remove the LOADERDECL define.
These functions aren't called from jitted code anymore so it isn't necessary.
2015-06-20 20:52:54 -04:00
sigmabeta ac1f309b2c Android: Remove Low and Medium DPI versions of all images. 2015-06-20 18:18:06 -04:00
sigmabeta 92c954c463 Android: Add Quicksave/Load functionality, and cleanup in-game menu. 2015-06-20 12:34:03 -04:00
Markus Wick 1003d08d81 Merge pull request #2632 from lioncash/var
RenderBase: Remove an unused variable
2015-06-20 09:28:27 +02:00
skidau c18662432f Merge pull request #2622 from AdmiralCurtiss/homebrew-video-modes
Fix Homebrew region inconsistency exposed by #2596.
2015-06-20 11:49:57 +10:00
Lioncash cfead69f67 RenderBase: Remove an unused variable 2015-06-19 20:30:29 -04:00
flacs 9b9bab2179 Merge pull request #2631 from lioncash/regcache
JitRegCache: Get rid of an unnecessary cast
2015-06-20 00:16:03 +02:00
Lioncash 6ca6896b6e JitRegCache: Get rid of an unnecessary cast 2015-06-19 18:10:56 -04:00
Lioncash 4c79aa8216 HiresTextures: Remove unused variable 2015-06-19 17:31:04 -04:00
rukai f91a228697 OpenGL exclusive fullscreen OSD notification is made consistent with the one used for D3D. 2015-06-20 00:18:13 +10:00
sigmabeta 2bdf6537c8 Android: Have non-games use their filename as a Game ID. 2015-06-19 09:15:31 -04:00
Admiral H. Curtiss 7276d80adc Boot: Decide setting.txt's country settings based on the game's video mode when no valid country code is found rather than defaulting to Europe. 2015-06-19 15:09:21 +02:00
Admiral H. Curtiss 1b8b99e9f1 ConfigManager: Set homebrew video mode based on Dolphin's PAL60 config instead of always using 50Hz.
This is a bit indirect, but since homebrew always boots in a European environment the framerate depends on the bPAL60 flag, which is always auto turned off if bNTSC is set to true as of 2e5e724f94. By actually indicating that we're PAL on homebrew boot, the rest just falls into place.
2015-06-19 15:07:19 +02:00
Lioncash 458378528b DolphinWX: Remove the Toggle IR hotkey.
This isn't necessary since Increase IR and Decrease IR are present.
2015-06-19 05:10:40 -04:00
Matthew Parlane 45aeeee699 Fix aniso filtering on d3d to not set aniso filter when using 1x 2015-06-19 20:55:32 +12:00
degasus dd2183dbb5 Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
This reverts commit 4cbaddb7ad.
2015-06-18 20:25:32 +02:00
Markus Wick 156fb82117 Merge pull request #2620 from JosJuice/more-decodestring
Volume: Use DecodeString more
2015-06-18 14:57:10 +02:00
JosJuice a825c7ddfe Volume: Use DecodeString more
DecodeString handles the case where there is no trailing null byte,
so using it lets the code be a bit simpler.
2015-06-18 14:45:26 +02:00
skidau 3df28a4ea0 Merge pull request #2598 from JosJuice/cache-games-without-banners
Cache games without banners
2015-06-18 09:56:03 +10:00
sigmabeta 0c993ad4a9 Android: Fix a bug making Input Overlay config screen only work in release OR debug builds, but not in both. 2015-06-16 15:42:11 -04:00
sigmabeta 82dea170cf Android: Don't delete the Input Overlay configuration screen. 2015-06-16 10:12:51 -04:00
Ryan Houdek 22e7024da5 Merge pull request #2614 from endrift/fix-gdbstub-build
PowerPC: Fix GDBStub build
2015-06-16 02:15:21 -05:00
Jeffrey Pfau 46cf44bcec PowerPC: Fix GDBStub build 2015-06-16 00:10:28 -07:00
skidau c6f72115e9 Merge pull request #2596 from AdmiralCurtiss/pal60-config-option
PAL60 improvements: Allow setting in GameINI, disable for NTSC games, store in Movie files.
2015-06-16 14:44:31 +10:00
Fiora c68bb0bdec Merge pull request #2456 from aserna3/master
UI improvements to Add AR Code and Add Patch windows.
2015-06-14 18:53:49 -07:00
Ryan Houdek 87b45de634 Merge pull request #2606 from Sonicadvance1/aarch64_optimize_psq_st
[AArch64] Optimize paired quantized stores.
2015-06-14 19:03:50 -05:00
Ryan Houdek 73d213142f Merge pull request #2611 from Sonicadvance1/aarch64_fix_register_cache
[AArch64] Fix a few bugs in the FPR cache.
2015-06-14 19:03:40 -05:00
Ryan Houdek 094c6bf5bc Merge pull request #2601 from Sonicadvance1/android_fix_user_directory
[Android] Make sure we are setting the default user directory.
2015-06-14 17:03:55 -05:00
Admiral H. Curtiss 277348cd75 Movie: Add the PAL60 setting to Movie files. 2015-06-14 17:10:34 +02:00
Admiral H. Curtiss 2e5e724f94 Boot: Automatically temporarily disable PAL60 for NTSC Wii games.
Fixes issues like https://code.google.com/p/dolphin-emu/issues/detail?id=7714 and https://code.google.com/p/dolphin-emu/issues/detail?id=8036.
2015-06-14 17:10:12 +02:00
Admiral H. Curtiss f9067cbf38 Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read. 2015-06-14 17:03:45 +02:00
Admiral H. Curtiss abb65515b9 Netplay: Sync GameCube SRAM. 2015-06-14 16:52:08 +02:00
JosJuice a7d374bcb9 Cache games without banners
Games without banners were not cached before, because a banner could
become available at any time, making the cache outdated without it
becoming invalidated. Instead of not caching anything, this change makes
Dolphin check for a banner every time a cache that lacks a banner is read.
This is faster than reading all metadata, because reading a Wii banner
only reads from the game's save file, not the volume and its filesystem.

The cache revision is incremented, because otherwise banners will be
missing if a cache without a banner is created in the new version and
the user switches to an old version and creates a savefile.
2015-06-14 12:23:48 +02:00
JosJuice 8793f7c325 DolphinQt: Store GameFile banner as empty if missing 2015-06-14 12:23:41 +02:00
Ryan Houdek 96058c5de1 [AArch64] Reenable psq_l.
The bug was due to issues in the FPR cache.
2015-06-14 04:11:59 -05:00
Ryan Houdek 282282aafc [AArch64] Fix a few bugs in the FPR cache. 2015-06-14 04:11:26 -05:00
yerejm fff81fecb1 Reinstate format string.
Avoid the consequences in the unlikely event the path includes a %.
2015-06-14 16:49:35 +10:00
Matthew Parlane 6d9711c02c Merge pull request #2599 from Sonicadvance1/aarch64_clean_cpudetect
[AArch64] Clean up our CPUDetect.
2015-06-14 15:19:03 +10:00
Matthew Parlane b39014eac5 Merge pull request #2590 from endrift/fix-freebsd-build
Fix FreeBSD
2015-06-14 15:18:26 +10:00
Matthew Parlane 252c719515 Merge pull request #2600 from Sonicadvance1/Android_remove_dialog
[Android] Remove dialog telling individuals that their drivers are terrible.
2015-06-14 15:17:03 +10:00
Matthew Parlane 2d8fdb791e Merge pull request #2603 from JosJuice/move-getcompany
Move GetCompany() to ISOFile.h/GameFile.h
2015-06-14 15:16:20 +10:00
Jeffrey Pfau 1b9f55692b Fix 64-bit FreeBSD build 2015-06-13 21:52:47 -07:00
Jeffrey Pfau b6d1512587 Common: Use more portable invocation of shm_open 2015-06-13 21:52:47 -07:00
Jeffrey Pfau 7085fcc8d6 Fix FreeBSD build 2015-06-13 21:52:47 -07:00
Ryan Houdek 5ea66369f8 [AArch64] Optimize paired quantized stores.
Uses {S,U}QXTN to saturate the value to the maximum sizes instead of manually clamping using FMIX + FMAX.
2015-06-13 23:16:56 -05:00
Ryan Houdek 5dc148159f [AArch64] Implement {U, S}QXTN{,2}
Also split out XTN to XTN and XTN2.
2015-06-13 23:16:17 -05:00
Matthew Parlane f32cede086 Revert "x64: build a Position-Independent Executable (PIE)" 2015-06-14 16:06:26 +12:00
Ryan Houdek c981f6407e Merge pull request #2597 from endrift/android-allow-ndk-override
Android: Allow NDK location to be specified manually
2015-06-13 13:56:53 -05:00
Lioncash 74b359e390 Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset 2015-06-13 14:27:15 -04:00
JosJuice 01e324eed0 Move GetCompany() to ISOFile.h/GameFile.h
For consistency with the other Get methods.
2015-06-13 18:43:10 +02:00
Ryan Houdek 7c4e6c7eb9 [Android] Make sure we are setting the default user directory.
This fixes an issue where the settings aren't being saved correctly because the user directory is never set before a run of the game.
2015-06-13 08:37:56 -05:00
Ryan Houdek 467f351f79 [Android] Remove dialog telling individuals that their drivers are terrible.
There aren't any AArch64 devices with v14 Qualcomm drivers. So it is dead code.
2015-06-13 08:18:42 -05:00
Ryan Houdek 0af5bdcf1d [AArch64] Clean up our CPUDetect.
Drops ARMv7 feature detection.
2015-06-13 08:04:23 -05:00
Jeffrey Pfau 7e36166374 Android: Allow git and cmake locations to be overridden 2015-06-13 03:54:37 -07:00
Jeffrey Pfau fff657a7da Android: Allow NDK location to be overridden 2015-06-12 19:59:25 -07:00
Admiral H. Curtiss 8ffe745c09 Config: Allow PAL60 to be set by ini files.
Fixes issue https://code.google.com/p/dolphin-emu/issues/detail?id=7847.
2015-06-13 02:10:44 +02:00
Admiral H. Curtiss 92447fb052 Config: Add a boolean for PAL60, like the Progressive Scan one.
This decouples the Dolphin PAL60 option from the currently set value in the Wii SYSCONF file.
2015-06-13 02:09:19 +02:00
Jules Blok 4042945ee5 Merge branch 'stable' 2015-06-13 01:12:12 +02:00
Ryan Houdek bcc8c78e4a Merge pull request #2582 from Sonicadvance1/aarch64_fix_thp_videos
[WIP] [AArch64] Clamp quantized store ranges.
2015-06-12 18:07:24 -05:00
degasus 9f929c8593 Hotkeys: Fix translation array 2015-06-12 19:32:50 +02:00
degasus c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
degasus b9a9fcd26d Hotkeys: Fix missing hotkey strings 2015-06-12 13:59:22 +02:00
skidau 5ae1c07cd4 Merge pull request #2570 from Papermanzero/patch-1
Correction of emulated wiimote initialisation
2015-06-12 12:39:02 +10:00
skidau a2b3541160 Merge pull request #2559 from AdmiralCurtiss/wind-waker-pal60-fix
Fix issue with Wind Waker not displaying boot display options.
2015-06-12 11:58:37 +10:00
Admiral H. Curtiss 33f5aaf956 GameCube Config: Add option to override the NTSC auto language change.
Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
Admiral H. Curtiss ffe25da78a Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731.
2015-06-11 18:39:44 +02:00
Markus Wick be1d1e2798 Merge pull request #2024 from RisingFog/irgui
Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
Fog 6e7fedd4d0 Add UI Support for up to 8x Internal Resolutions 2015-06-10 20:17:30 -04:00
degasus 20ec5867ec GameIni: Remove default Projection Hack 2015-06-10 19:31:10 +02:00
Jules Blok fd637030e4 GeometryShaderGen: Consistently use xfmem just as the vertex shader.
There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
Jules Blok 4cbaddb7ad GeometryShaderGen: Don't use `centroid in` for input variables. 2015-06-10 16:04:32 +02:00
Tillmann Karras d329147871 Interpreter: use std::isnan(x) instead of x != x 2015-06-10 14:31:08 +02:00
Tillmann Karras c7544719e2 Interpreter: optimize NaN checks
NaNs always propagate, so we can get away with only checking for NaN
inputs in the rare case that the result is NaN (as already done in
Jit64::HandleNaNs()).
2015-06-10 14:23:43 +02:00
Markus Wick 9b8eb55cd4 Merge pull request #2581 from mimimi085181/FreeTexture-code-cleanup
Code cleanup for FreeTexture after merging PR #2097
2015-06-10 12:49:20 +02:00
Matthew Parlane 5cce640f48 Anisotropic Filtering option is now correct in D3D
Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
Ryan Houdek 113c2dcd74 [AArch64] Clamp quantized store ranges.
Fixes block dots in THP videos.
Nintendo's THP video uses paired U8 stores to write their THP videos after decoding with floating point operations.
Paired stores clamp the range to the minimum and maximum values(0 - 255 in this case).
In some instances the resulting float will be larger than what a U8 can fit(Typically white) and results in black dots due to how AArch64 handles
quantizing.
2015-06-09 18:11:27 -05:00
Ryan Houdek 3d2b116323 [AArch64] Implement a couple instructions in the emitter.
Implements LD2R.
Implements LD1R/LD2R with post-indexing support.
Implements vector min/max instructions.
2015-06-09 18:10:56 -05:00
Ryan Houdek 7b0a65e295 Merge pull request #2576 from sigmabeta/android-controls
Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 16:56:34 -05:00
flacs d4cf06c922 Merge pull request #2579 from degasus/hotkeys
Hotkeys: Fix "Select State Slot"
2015-06-09 23:56:23 +02:00
Jules Blok 97e3c5302d Merge pull request #2578 from Armada651/cmake-stable
Don't display the branch name in the titlebar for the stable branch.
2015-06-09 22:28:54 +02:00
mimimi085181 4d5fdb74be Code cleanup for FreeTexture after merging PR #2097 2015-06-09 21:45:09 +02:00
degasus 640b81a19f Hotkeys: Fix "Select State Slot"
This was a copy&paste issue from dfc951fbbb.

Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
Tony Wasserka 6833c203a6 Make make_scmrev.h.js recognize "stable" as a stable branch. 2015-06-09 20:03:25 +02:00
Rohit Nirmal 46bad5291b Silence -Wreorder warning. 2015-06-09 11:35:53 -05:00
sigmabeta 5d5fc88a70 Android: Persist previously-set controller bindings on the Settings menu. 2015-06-09 10:31:15 -04:00
Markus Wick e47e4c677a Merge pull request #2097 from mimimi085181/find-textures-by-hash
Search the texture cache for small textures by address and hash
2015-06-09 10:12:05 +02:00
Ryan Houdek 0047ea8852 Merge pull request #2501 from sigmabeta/android-kill-old-ui
Android: Remove the old UI, and remove support for pre-5.0 devices.
2015-06-09 03:57:47 -04:00
Matthew Parlane 39155007c7 Merge pull request #2545 from Tilka/accurate_nans
Jit64: optionally accurate NaNs
2015-06-09 17:53:28 +10:00
Jules Blok d5788f75a3 Merge pull request #2533 from degasus/syncgpu
Fifo: Rewrite SyncGPU
2015-06-09 09:43:26 +02:00
Fog 519d2549dd Fix File Extension Search Being Case Sensitive 2015-06-08 21:39:00 -04:00
Matthew Parlane 42d5b5b48c Merge pull request #2568 from Sonicadvance1/aarch64_crc32_hash
[AArch64] Implement CRC32 texture hashing.
2015-06-09 10:39:52 +10:00
comex 9ed7e3bd3e Merge pull request #2536 from endrift/deploy-mac
Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-08 17:33:17 -07:00
sigmabeta b7dcbdbf57 Android: Database improvements - remove non-existent games & folders. 2015-06-08 20:27:12 -04:00
Ryan Houdek ffe085f5ea [AArch64] Implement CRC32 texture hashing.
In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.

This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
2015-06-08 19:16:50 -05:00
sigmabeta d56f27857b Android: Don't remove input configuration related files from old UI. 2015-06-08 20:07:43 -04:00
Anthony Serna 57f7129295 Changed AR Code Window and Patch Window
Text fields no longer have redundant text.
Blank text variables no longer have redundant translation syntax.
Removed redundant else condition.
Fixed bug with cheat name deleting itself on edit.
2015-06-08 17:02:16 -07:00
Eder Bastos 6f3279d627 Android: Remove old UI references from manifest, and set the new UI Activity's title to "Dolphin Emulator' 2015-06-08 19:43:10 -04:00
Eder Bastos dbdc8121f0 Android: Require Android 5.0. 2015-06-08 19:43:10 -04:00
Eder Bastos f197b5e7d5 Android: Remove the old UI. 2015-06-08 19:43:07 -04:00
Ryan Houdek a91c152b86 Merge pull request #2572 from sigmabeta/android-show-version
Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 19:37:33 -04:00
sigmabeta 1f07473f1f Android: Show filenames for games with an empty title. 2015-06-08 19:23:04 -04:00
sigmabeta f80f4bb542 Android: Show the version name as a subtitle in the GameGridActivity. 2015-06-08 18:07:26 -04:00
NanoByte011 59f273696a VideoSW: refactor shared lighting attenuation function
- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00
NanoByte011 06d1b8c63a VideoSW: rewrite lighting attenuation
- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
2015-06-08 23:20:27 +02:00
degasus d31bed8b79 Fifo: Rewrite SyncGpu
The new implementation has 3 options:
 SyncGpuMaxDistance
 SyncGpuMinDistance
 SyncGpuOverclock

The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.

The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
2015-06-08 23:16:24 +02:00
Papermanzero 47ea0e1089 Update WiimoteEmu.cpp
Should fix Issue 8209: Emulated Wiimote tilt is incorrect since 4.0-4543. 
Original changes can be looked at the link below and discussion about the issue can be followed within Issue 8209 at googlecode.
http://pastebin.com/yKA2nuGp

Thanks to hk.konpie for the fix.
2015-06-08 13:22:55 +02:00
JosJuice 04de064732 DolphinQt: Use short GC game titles in grid view
Short titles fit better than long titles.
2015-06-08 12:04:51 +02:00
JosJuice ec0370d2d1 Volume: Add prefer_long parameter to GetNames
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00
Tillmann Karras aec38466d9 Jit64: optionally accurate NaNs
When AccurateNaNs is enabled, NaNs are handled accurately by checking
for NaN results and choosing the correct input NaN or replacing x86's
generated -QNaN with +QNaN.
2015-06-08 11:14:52 +02:00
Ryan Houdek 881f6db2ab Merge pull request #2509 from comex/fix-ar-codes
Fix subdialogs of the ISO props dialog... sort of
2015-06-08 04:13:16 -04:00
Ryan Houdek 21b1d143bc Merge pull request #2566 from sigmabeta/android-tv-back
Android TV: Show the in-game menu when back button is pushed.
2015-06-08 04:02:22 -04:00
Ryan Houdek 3a3b782f3c [AArch64] Detect AES/SHA1/SHA2/CRC32 in CPUDetect. 2015-06-08 01:20:24 -05:00
Ryan Houdek 59e2225f7d Remove ARMv7 support. 2015-06-07 22:44:13 -05:00
Ryan Houdek 499478bcad Merge pull request #2550 from Armada651/d3d-pokes
D3D: Implement Z pokes.
2015-06-07 23:25:16 -04:00
Ryan Houdek 9969273994 Merge pull request #2557 from AdmiralCurtiss/gc-sram-checksum
GameCube SRAM: Recalculate checksums after setting language.
2015-06-07 23:24:06 -04:00
Ryan Houdek e8ae0f8c3c Merge pull request #2562 from Sonicadvance1/aarch64_optimize_gatherpipe
[AArch64] Optimize gatherpipe stores
2015-06-07 23:23:11 -04:00
Ryan Houdek 8c2e5e2860 Merge pull request #2555 from Sonicadvance1/aarch64_rebase_ppsspp_emitter
[AArch64] Upstream PPSSPP's emitter changes.
2015-06-07 23:23:04 -04:00
Ryan Houdek a81d1c250a Merge pull request #2512 from JosJuice/bnr-size-match
VolumeGC: Check that opening.bnr size matches type
2015-06-07 23:20:54 -04:00
Ryan Houdek 51b440fbcf Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek 9521bc1fc6 Merge pull request #2558 from sigmabeta/android-panic-alerts
Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
Ryan Houdek c79dd40e72 Merge pull request #2529 from JosJuice/ini-skip-bom
Skip reading UTF-8 BOM at the beginning of INI files
2015-06-07 23:13:53 -04:00
Ryan Houdek daf9492072 Merge pull request #2561 from Sonicadvance1/gles_fix
Fix OpenGL ES shader compilation.
2015-06-07 23:12:57 -04:00
Ryan Houdek 444d112df5 Merge pull request #2563 from Sonicadvance1/aarch64_disable_psql
[AArch64] Disable psq_l again.
2015-06-07 23:12:50 -04:00
Ryan Houdek c8068e26fb Merge pull request #2527 from Sonicadvance1/aarch_multi_loadstore
[AArch64] Implement lmw/stmw.
2015-06-07 23:12:42 -04:00
sigmabeta a97e9addf0 Android: Show the in-game menu when back button is pushed. 2015-06-07 23:11:34 -04:00
Matthew Parlane bfeb79620d Merge pull request #2565 from dolphin-emu/revert-2530-sdl_quit
Revert "SDL: handle SDL_QUIT event"
2015-06-08 12:09:52 +10:00
Matthew Parlane 9e1aab663f Revert "SDL: handle SDL_QUIT event" 2015-06-08 13:43:39 +12:00
sigmabeta 8c843d98b6 Android: Add refresh library function. 2015-06-07 21:15:28 -04:00
Ryan Houdek d29fd84249 [AArch64] Disable psq_l again.
Still causing issues with games.
Disable it again until I can spend enough time debugging it.
2015-06-07 19:55:27 -05:00
Ryan Houdek 46c3a11d01 [AArch64] Optimize gatherpipe stores
This can be even more optimized in the future when the register cache supports constant caching.
2015-06-07 19:53:40 -05:00
Ryan Houdek 8ae12d8005 [AArch64] Add ASIMD LDR/STR with register offset 2015-06-07 19:53:05 -05:00
Ryan Houdek 05b72c5d31 [AArch64] Upstream PPSSPP's emitter changes.
Requires a minor change to in the JIT to make sure everything still works.
2015-06-07 19:50:21 -05:00
comex 5c7caf1f22 Merge pull request #2517 from comex/netplay-timebase-rb
[rebased] Compare timebase of netplay users to detect desyncs.
2015-06-07 17:47:53 -07:00
Ryan Houdek 3f46491255 Fix OpenGL ES shader compilation. 2015-06-07 19:44:44 -05:00
sigmabeta 36d051d3f9 Android: Run AssetCopyService only once. 2015-06-07 20:42:30 -04:00
Admiral H. Curtiss 63064aeaaa GameCube SRAM: Add a struct for the "flags" parameter. 2015-06-08 02:40:02 +02:00
Admiral H. Curtiss 78903884e5 GameCube SRAM: Recalculate checksums after setting language.
This fixes a minor bug where the IPL thinks the SRAM has been corrupted and forces you to re-set date/time and settings when you change language in Config -> GameCube while not skipping the IPL on boot.
2015-06-08 02:40:02 +02:00
Admiral H. Curtiss 350f2fb40e Fixes issue with PAL Wind Waker not displaying PAL60 option. 2015-06-08 02:29:35 +02:00
sigmabeta d752ee73c0 Android: Remove old panic alert messsaging flags. 2015-06-07 20:16:55 -04:00
sigmabeta 3038368128 Android: Display Panic Alerts on-screen as an Android Toast message. 2015-06-07 20:13:52 -04:00
Markus Wick cf7178b4c2 Merge pull request #2552 from sigmabeta/android-ndk-update
Android: Allow compilation using Android NDK r10e.
2015-06-07 23:27:56 +02:00
Markus Wick e987383f6d Merge pull request #2537 from degasus/master
Config: Add SyncOnSkipIdle GameIni option
2015-06-07 23:02:12 +02:00
Ryan Houdek 588de63f9c Merge pull request #2141 from Tilka/position_cache
zfreeze: cache vertex positions
2015-06-07 16:44:40 -04:00
flacs 82fa01804c Merge pull request #2553 from AdmiralCurtiss/cpu-engine-selection-fix
Config: Fix incorrect array length detection for CPU Emulation Engine options.
2015-06-07 21:40:38 +02:00
Lioncash 62bcba3fb7 Merge pull request #2554 from JosJuice/hires-textures-translation
VideoConfigDiag: Translate cache_hires_textures_desc like other strings
2015-06-07 14:44:05 -04:00
JosJuice b856849b1d VideoConfigDiag: Translate cache_hires_textures_desc like other strings
1aa829c made these strings use wxTRANSLATE by reverting 0004b60, but
cache_hires_textures_desc was left out because it was added after 0004b60.
2015-06-07 20:25:42 +02:00
Admiral H. Curtiss 3520a1d123 Config: Fix incorrect array length detection for CPU Emulation Engine options. 2015-06-07 19:39:54 +02:00
sigmabeta e04778f9eb Android: Allow compilation using Android NDK r10e. 2015-06-07 13:36:59 -04:00
Jules Blok 75fef8e26f D3D: Implement Z pokes. 2015-06-07 15:33:30 +02:00
Jules Blok cfc23560d9 D3D: Set the viewport to the full target size when doing EFB pokes. 2015-06-07 13:32:00 +02:00
flacs 30db1959fa Merge pull request #2549 from Tilka/fma4
Revert "Jit64: add FMA4 support to fmaddXX"
2015-06-07 13:29:03 +02:00
Tillmann Karras 3513dd454f Revert "Jit64: add FMA4 support to fmaddXX"
This reverts commit 794a311b11.
2015-06-07 13:03:16 +02:00
Dolphin Bot 0245dd156d Merge pull request #2543 from JosJuice/remove-dsp-thread-reference
Remove reference to DSP on Dedicated Thread
2015-06-07 13:01:06 +02:00
flacs cab9f7b4da Merge pull request #2548 from endrift/jit-nulls
Common: Add null checks when adding and removing breakpoints
2015-06-07 12:44:41 +02:00
Ryan Houdek 10bd68936c [AArch64] Implement ZFreeze cache 2015-06-07 12:13:01 +02:00
Tillmann Karras 5ddd2cef6c zfreeze: cache vertex positions
Suggested by degasus.
2015-06-07 12:13:00 +02:00
Tillmann Karras 9e2f4dd7da VertexLoaderX64: revert 9da86092ae
I can't reproduce that it's actually faster and it will definitely be
slower with position caching for zfreeze.
2015-06-07 12:13:00 +02:00
Matthew Parlane cf8f049c4d Merge pull request #2518 from degasus/hotkeys
Hotkeys: Drop old GUI
2015-06-07 20:10:10 +10:00
Jeffrey Pfau 1214161ad9 Common: Add null checks when adding and removing breakpoints 2015-06-07 03:03:35 -07:00
Matthew Parlane d286c69ec4 Merge pull request #2546 from Parlane/fix_trans
Fixed translation of strings at runtime.
2015-06-07 19:17:08 +10:00
Matthew Parlane 1aa829c03c Fixed translation of strings at runtime.
Static strings can not be translated until wxLocale is initialised.

This reverts commit 0004b6004b.

Conflicts:
	Source/Core/DolphinWX/VideoConfigDiag.cpp
2015-06-07 20:38:36 +12:00
comex 9f2d684802 Merge pull request #2539 from mimimi085181/gecko-codes-line-ending-fix
Fix line ending bug for downloaded gecko codes
2015-06-06 23:12:39 -04:00
Jules Blok b0afb08170 Merge pull request #2541 from Armada651/revert-revert
Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
2015-06-07 00:26:01 +02:00
JosJuice b61f41e698 Remove reference to DSP on Dedicated Thread 2015-06-07 00:01:57 +02:00
Jules Blok 026d07e7c9 D3D: Remove obsolete comment. 2015-06-06 23:26:52 +02:00
Lioncash 8707d68ddb Merge pull request #2542 from JosJuice/how-to-not-print-variables
DVDInterface: Fix newFileName variable not being printed correctly
2015-06-06 16:20:49 -04:00
Jeffrey Pfau c1c472958e Tools: Use non-CMake tool for fixing up OS X bundles 2015-06-06 12:44:47 -07:00
JosJuice 23f9ccf59b DVDInterface: Fix newFileName variable not being printed correctly 2015-06-06 21:29:43 +02:00
Jules Blok 37dc8661ab Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
This reverts commit 9ef1ca4141.
2015-06-06 20:10:23 +02:00
Jules Blok 8cc271516d Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
This reverts commit 05d60f4fef.
2015-06-06 20:09:22 +02:00
Jules Blok 5650b9e970 Revert "OGL: Use floating point arithmetic to scale the depth value."
This reverts commit 05f42f94a0.
2015-06-06 20:07:49 +02:00
mimimi085181 bd5e55bc59 Fix line ending bug for downloaded gecko codes 2015-06-06 19:15:15 +02:00
flacs d3e47dfcf5 Merge pull request #2496 from Tilka/fma4
Jit64: add FMA4 support to fmaddXX
2015-06-06 17:31:55 +02:00
Jules Blok f9b5571ddd Merge pull request #2534 from Armada651/depth-clamp
VideoBackends: Allow the viewport to use the full depth range.
2015-06-06 12:32:56 +02:00
degasus 12b469b417 Config: Add SyncOnSkipIdle GameIni option 2015-06-06 11:19:58 +02:00
comex 9c63b78397 Fix indeterminism in GPU thread mode. 2015-06-06 02:14:06 -04:00
comex f2631a835e Simplify and improve.
Note - I removed a SleepCurrentThread(1) the patch added which seemed to
be unrelated to the actual job at hand.  If there was a real need for it
(which sounds like it would be an enet-related bug - enet_host_service
is supposed to *sleep*), that needs to be dealt with...
2015-06-06 01:28:01 -04:00
comex 95d682dfd5 Merge pull request #2519 from JosJuice/volume-type-enum
Volume: Return volume type as an enum
2015-06-06 01:23:52 -04:00
flacs 726fc58b49 Merge pull request #2531 from lioncash/vs
Common: Fix a typo in the VS project file.
2015-06-06 07:18:22 +02:00
Rachel Bryk 04ca54623c Compare timebase of netplay users to detect desyncs. 2015-06-06 00:52:02 -04:00
Lioncash 3239a204db Common: Fix typos in BlockingLoop.h 2015-06-05 23:37:37 -04:00
Jules Blok ef1dfa8bcb VideoBackends: Allow the viewport to use the full depth range. 2015-06-06 03:37:46 +02:00
skidau 2f577e147b Merge pull request #2520 from AdmiralCurtiss/wii-pal60
Properly set default video mode for PAL Wii games.
2015-06-06 10:42:42 +10:00
Ryan Houdek 63f41ce54e Merge pull request #2514 from sigmabeta/android-tv-support
Android TV: Allow the app to be launched from an Android TV launcher.
2015-06-05 18:30:32 -04:00
sigmabeta 51cad1025c Android TV: File Dolphin under "Games" on the TV Launcher 2015-06-05 16:26:49 -04:00
mimimi085181 3b9020dc9b Search the texture cache for small textures by address and hash
This fixes issue 6563:
https://code.google.com/p/dolphin-emu/issues/detail?id=6563

This PR adds a 2nd map to texture cache, which uses the hash as key. Cache entries from this new map are used only if the address matches or if the texture was fully hashed. This restriction avoids false positive cache hits. This results in a possible situation where safe texture cache accuracy could be faster than the fast one.

Small textures means up to 1KB for fast texture cache accuracy, 4KB for medium, and all textures for safe accuracy.

Since this adds a small overhead to all texture cache handling, some regression testing would be nice. Games, which use a lot of textures the same time, should be affected the most.
2015-06-05 21:30:39 +02:00
flacs b9821916dc Merge pull request #2530 from Tilka/sdl_quit
SDL: handle SDL_QUIT event
2015-06-05 19:53:24 +02:00
Tillmann Karras 9ec5a4544f SDL: handle SDL_QUIT event
Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
2015-06-05 19:34:06 +02:00
Lioncash da9a858dcb Common: Fix a typo in the VS project file 2015-06-05 13:27:14 -04:00
JosJuice 990d61b786 Skip reading UTF-8 BOM at the beginning of INI files 2015-06-05 18:32:58 +02:00
Lioncash aca7c948d5 EXI_DeviceEthernet: Convert a volatile bool to an atomic 2015-06-05 09:37:14 -04:00
Admiral H. Curtiss a2ca4841e9 Properly set default video mode for PAL Wii games.
See https://github.com/dolphin-emu/dolphin/pull/2520 for a more detailed explanation.
2015-06-05 14:35:48 +02:00
Ryan Houdek 7b9565c4e6 [AArch64] Implement lmw/stmw. 2015-06-04 23:54:50 -05:00
flacs 2f2e514b54 Merge pull request #2524 from lioncash/aarch64
Arm64: Make some functions const.
2015-06-05 04:52:14 +02:00
Lioncash 97382ec90a Merge pull request #2526 from lioncash/silly
WII_IPC_HLE: Remove a silly volatile usage
2015-06-04 22:27:48 -04:00
Rohit Nirmal cd5142ddeb Fix building with PCH disabled. 2015-06-04 21:05:10 -05:00
Lioncash 630e0375b1 WII_IPC_HLE: Remove a silly volatile usage 2015-06-04 21:35:21 -04:00
Lioncash de2e84344d Core: Convert volatile bools to atomics
Converts over bools that are typically used as loop checks into atomics.
2015-06-04 21:21:11 -04:00
Lioncash fe77505d4d Jit: Make IsInCodeSpace() const 2015-06-04 20:52:53 -04:00
Lioncash 4f276ede0f Arm64Emitter: Make GetReg() const 2015-06-04 20:43:22 -04:00
Lioncash d9e1bf139f JitArm64_RegCache: Make some functions const 2015-06-04 20:40:36 -04:00
Lioncash 6f3598eee4 PPCAnalyst: Remove extra whitespace from CodeBuffer 2015-06-04 19:13:29 -04:00
Lioncash 293c3bae6f PPCAnalyst: Mark some functions as const
Also removes the redundant inline specifier, as functions defined in a class/struct definition are inline by default.
2015-06-04 19:11:38 -04:00
comex 0c23283049 Merge pull request #2522 from lioncash/ref
Core: Pass several parameters by const reference
2015-06-04 16:15:11 -04:00
comex 78e0e78671 Merge pull request #2516 from comex/hires-oops
Undo accidental screwup of some HiresTextures code from project-moration
2015-06-04 16:13:05 -04:00
Lioncash e37b643096 Merge pull request #2521 from lioncash/unused
Interpreter: Remove unused function prototype
2015-06-04 14:32:31 -04:00
Lioncash d9b51f74be Core: Pass several parameters by const reference 2015-06-04 14:19:25 -04:00
Lioncash bc0e61cb7c Interpreter: Remove unused function prototype 2015-06-04 13:53:53 -04:00
JosJuice 0ed3118141 Volume: Return volume type as an enum
ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.

I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
2015-06-04 16:26:36 +02:00
JosJuice 030d467d62 Use PanicAlert instead of PanicAlertT when appropriate
It means less work for the translators... But I'm not too sure
about this, because most of these have already been translated.
2015-06-04 13:25:17 +02:00
JosJuice 95a2abc1ce Use PanicAlertT instead of PanicAlert when appropriate
I tried to change messages that contained instructions for users,
while avoiding messages that are so technical that most users
wouldn't understand them even if they were in the right language.
2015-06-04 13:25:06 +02:00
degasus dfc951fbbb Hotkey: move some code into ParseHotkey 2015-06-04 10:44:20 +02:00
Jasper St. Pierre c84cefa990 Remove wx-based Hotkey stuff
The core InputCommon Hotkeys interface does all of this for us.
2015-06-04 10:44:20 +02:00
Markus Wick 1ed38e901e Merge pull request #2505 from degasus/hotkeys
Hotkeys fixes 2
2015-06-04 10:42:50 +02:00
comex 830a4e4f8f Undo accidental screwup of some HiresTextures code from project-moration.
This is why I should wait for people to review, even if I get annoyed
that nobody seems to care. :duncecap:
2015-06-04 02:52:41 -04:00
Eder Bastos 920a85b846 Android TV: Add TV banner + some metadata. 2015-06-03 19:42:15 -04:00
Eder Bastos b14bea8544 Android TV: Allow the app to be launched from an Android TV launcher. 2015-06-03 16:48:38 -04:00
Tillmann Karras 088668606d Interpreter: use the VERY_ACCURATE_FP code 2015-06-03 22:08:24 +02:00
Tillmann Karras 68eb83ea83 Interpreter: fix NaN handling in FMA 2015-06-03 22:08:24 +02:00
Tillmann Karras d4538c762f MemoryUtil: get executable pages near static data
and clean up a bit.
2015-06-03 21:44:31 +02:00
Tillmann Karras a0597f0d62 Jit64: turn 32 bit addresses into offsets 2015-06-03 21:44:31 +02:00
flacs 9f15054358 Merge pull request #2487 from Tilka/vlj_pic
VertexLoaderX64: generate PIC
2015-06-03 21:43:50 +02:00
Markus Wick bcd77f9a3a Merge pull request #2482 from degasus/ogl_poke_z
OGL: Rewrite POKE_Z with a draw call
2015-06-03 20:35:34 +02:00
degasus eabda0efa5 Hotkeys: Implement default hotkeys
Also disable the default hotkeys of the old system.
2015-06-03 19:26:43 +02:00
degasus 501ebdb471 Hotkeys: Fix duplicated called hotkeys. 2015-06-03 19:26:43 +02:00
JosJuice 78b6ed0218 VolumeGC: Check that opening.bnr size matches type
The old code would accept files with BNR1 length and BNR2 type, which
can be a problem when GetNames tries to read the extra BNR2 strings.
2015-06-03 11:35:05 +02:00
comex 349f9d5493 Merge pull request #2484 from JosJuice/volume-return-types
Volume: Use more appropriate types for some returned values
2015-06-02 20:29:08 -04:00
comex 2ae6fb9240 Merge pull request #2338 from JosJuice/getfilelist-return
Filesystem: Return file list reference instead of modifying argument
2015-06-02 20:28:25 -04:00
Tillmann Karras 7a6a5e2791 VertexLoaderX64: generate PIC
Address static memory relative to a base register, analog to what we're
doing with PPCSTATE in the CPU JIT. This allows executable memory for
the vertex loader JIT to be allocated anywhere, not just within 2 GiB of
static data.

Fixes issue 8180.
2015-06-03 02:27:37 +02:00
comex 36b554613c Merge pull request #2494 from Sonicadvance1/common_disassembler
Break out the disassembler code from the WXWidgets UI.
2015-06-02 20:26:26 -04:00
comex f85db7a686 Merge pull request #2503 from sepalani/master
Fixed: NULL remoteHost in IOCTL_SO_INETATON
2015-06-02 20:23:39 -04:00
comex c0e567731a Merge pull request #2352 from JosJuice/scheduleevent-immediate-assert
CoreTiming: Add assert to ScheduleEvent_Immediate
2015-06-02 20:22:14 -04:00
comex 0c5aa54606 Merge pull request #2470 from degasus/syncgpu
Common: Blocking Loop (extracted from Fifo.cpp)
2015-06-02 20:19:00 -04:00
comex 3af30d12ed Fix subdialogs of the ISO props dialog... sort of
On OS X, if you close a subdialog of the ISO Properties dialog, such as
the one to add a new AR code, the main Dolphin window would magically
get raised above ISO Properties.  This is confusing, to say the least;
when I encountered this the other day, I thought the dialog was actually
getting closed.

I *think* the diagnosis looks like this:
Cocoa expects NSPanel (not to be confused with wxPanel) to be for things
like find dialogs, font dialogs with the little title bars, sheets, etc.
See:
https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
Therefore, NSPanels return NO for canBecomeMainWindow, which is
documented; and when [NSWindow orderOut:] is called to hide a window,
Cocoa seems to want to make the window it focuses in its place a main
window, which, as far as I can tell, is not.  So if the next highest
window is a panel, it gets skipped over.  (I tested this by overriding
wxNSPanel's canBecomeMainWindow to return YES, in which case the right
window gets focused, but this isn't a correct fix.)

The ISO Properties dialog does have grounds to be a dialog/panel - the
close button, whose positioning is provided by the wxDialog class.  This
is arguably simply a roundabout discovery that our UI sucks for an OS X
app and that to be consistent with other nonmodal preferences dialogs,
it shouldn't have such a button on OS X (though ESC to close is still
kosher).  However, I'm not willing to make that change right now, so...

Hack around the problem by calling Raise (on this) after each call to
ShowModal in CISOProperties.  The resulting behavior is slightly
glitchy, and I'd like to revisit it, but for now it fixes the issue.
2015-06-02 20:15:12 -04:00
flacs 00cbc7c7c7 Merge pull request #2508 from comex/fix-gecko-codes
Fix bug where Gecko codes would be "enabled by default"
2015-06-03 01:13:43 +02:00
comex 35ca27f1cd Fix bug where Gecko codes would be "enabled by default"
Actually caused by IniFiles::GetLines leaving the output vector in its
old state if the section wasn't found, and Gecko::LoadCodes not checking
the return value.  Fix by moving lines->clear() up.
2015-06-02 19:04:04 -04:00
comex 97d6b71f3f fix duplicate variable definition 2015-06-02 18:49:53 -04:00
comex a3b3f0522b Merge pull request #1556 from comex/project-moration
Rudimentary version of Wii IPC determinism.  Ported from my old udpnet branch.
2015-06-02 18:38:19 -04:00
degasus 84b13de538 OGL: Rewrite POKE_Z with a draw call
It's now also merged and it should be faster than the glClear way.
2015-06-02 23:06:41 +02:00
Sepalani f494d1f224 Removed: Unnecessary ternaries in IOCTL_SO_INETATON 2015-06-02 22:24:29 +02:00
Sepalani b95f18fc06 Fix a possible null pointer dereference 2015-06-02 21:09:03 +02:00
Sepalani 6985fd76b2 Merge remote-tracking branch 'upstream/master' 2015-06-02 20:24:54 +02:00
Sepalani 2ff5c451d0 Cleanup IOCTL_SO_INETATON 2015-06-02 20:15:05 +02:00
Tillmann Karras 794a311b11 Jit64: add FMA4 support to fmaddXX 2015-06-02 19:19:52 +02:00
Tillmann Karras 8db6588bb9 XEmitter: add FMA4 instructions 2015-06-02 19:19:52 +02:00
flacs 7d29039c48 Merge pull request #2498 from Tilka/wiimote_nogui
MainNoGUI: support real Wiimotes
2015-06-02 19:04:50 +02:00
Dwayne Slater ebf3048494 Fix invalid enums on OpenGLES 2015-06-02 12:13:31 -04:00
Ryan Houdek 9407797d16 Merge pull request #2454 from Sonicadvance1/armv7_disable_loadstores
[ARMv7] Extend the life of the JIT Recompiler.
2015-06-02 10:42:06 -04:00
Sepalani 893ef20840 Fixed: NULL remotehost in IOCTL_SO_INETATON 2015-06-02 13:51:19 +02:00
Tillmann Karras d516e6bbf0 Jit64: swap XMM registers for later optimization
(BLENDVPD uses XMM0 as an implicit mask.)
2015-06-02 12:47:07 +02:00
flacs 426f33c408 Merge pull request #2500 from Tilka/osx_wiimotes
WiimoteReal: fix multiple Wiimotes on OS X
2015-06-02 05:03:15 +02:00
Tillmann Karras b96f0fad57 WiimoteReal: fix multiple Wiimotes on OS X 2015-06-02 00:31:02 +02:00
flacs d36df5b1b4 Merge pull request #2468 from JosJuice/honor-logging-startup
Honor logging settings at startup
2015-06-01 23:56:15 +02:00
Eder Bastos ed39876cb0 Android TV: Make file selector screen usable with d-pads 2015-06-01 16:42:54 -04:00
Ryan Houdek 1d90a1b8a7 Merge pull request #2497 from Sonicadvance1/aarch64_minor_opt
[AArch64] Minor bugfix and optimization.
2015-06-01 16:40:26 -04:00
aerisarn f403bb09b0 MainNoGUI: support real Wiimotes
This should be restructured to move the connection logic into Core
instead of duplicating it in every Host, but alas, I'm too lazy for
that right now. ~flacs
2015-06-01 14:59:22 +02:00
Lioncash 2cb073291c Merge pull request #2490 from endrift/fix-tas-threading
DolphinWX: Fix threading issues with TAS pad updates
2015-05-31 23:24:40 -04:00
Ryan Houdek 5ed3a5de22 [AArch64] Minor bugfix and optimization.
Fixes a bug in lfs where I was doing a rev64.16b when I needed to do a rev32.8b.
Change a ld1r.4s to a ld1r.2s.
Fix an issue where a fcvtl2 needed to be a fcvtl.
Re-enabled psq_l, issue with flickering can't be reproduced anymore, so whatever.
2015-05-31 22:03:36 -05:00
Ryan Houdek d0ae3f7d24 Break out the disassembler code from the WXWidgets UI.
This cleans up some of the code between core and UI for disassembling and dumping code blocks.
Should help the QT UI in bringing up its debug UI since it won't have to deal with this garbage now.
2015-05-31 18:16:59 -05:00
Markus Wick da97d77e08 Merge pull request #2489 from degasus/hotkeys
Hotkeys fixes
2015-05-31 23:28:26 +02:00
Markus Wick aa2576a2c7 Merge pull request #2480 from phire/GamesDoWeirdShit
Fix invalid pointer errors in Burnout 2.
2015-05-31 23:26:55 +02:00
Ryan Houdek ac1f3ef099 Merge pull request #2492 from Sonicadvance1/fix_block_sizes
Fix JIT core's block sizes.
2015-05-31 16:49:47 -04:00
Ryan Houdek 1723217cc9 [AArch64] Don't disable tw{i,}
It's an endblock instruction, it shouldn't be disabled via the JITDISABLE macro.
2015-05-31 15:37:22 -05:00
Ryan Houdek 6c56cd0c30 Fix JIT core's block sizes.
Was causing disassembled blocks to be cut off by a few instructions at the end.
2015-05-31 14:59:17 -05:00
Ryan Houdek 210d7c4d54 Merge pull request #2486 from Tilka/x86_32
Jit64: drop more x86_32 left-overs
2015-05-31 13:06:19 -04:00
Jeffrey Pfau 704f787c5a DolphinWX: Fix threading issues with TAS pad updates 2015-05-31 03:08:07 -07:00
degasus bdfea96123 InputCommon: Change default hotkey for home and start.
We already use ALT + ENTER for toggling fullscreen.
But as ENTER is both home and start, this buttons will always
also be triggered on toggling fullscreen. Now we check for
those buttons if ALT is not pressed.
So now we're able to toggle fullscreen without pressing home or start.
2015-05-31 10:30:09 +02:00
degasus ef3ed682a1 DolphinWX: Also evaluate Hotkeys while stopped. 2015-05-31 10:00:07 +02:00
Jasper St. Pierre 322c813cb6 HotkeyManager: Add missing hotkeys to the Hotkeys dialog 2015-05-31 09:27:04 +02:00
degasus 19f753de6b HotKey: Allow more than one hotkey at the same time. 2015-05-31 09:27:04 +02:00
Tillmann Karras eb057d49a0 x64Emitter: drop duplicate enum & unused wrappers
Keep the more explicit version of the two SSECompare enums.

And the unused CMP* wrappers wouldn't exactly make the code more
readable anyway.
2015-05-31 08:32:31 +02:00
flacs 43ed19a663 Merge pull request #2481 from lioncash/reference
x64Emitter: Pass some OpArg parameters by const reference.
2015-05-31 08:22:55 +02:00
flacs a806feb10e Merge pull request #2474 from Tilka/zfreeze
zfreeze: fix 2-component positions
2015-05-31 06:35:21 +02:00
Tillmann Karras a6004f8274 Jit64: drop more x86_32 left-overs 2015-05-31 05:28:40 +02:00
Markus Wick c12f04eefa Merge pull request #2472 from degasus/master
AudioCommon: Remove lock on Pause state
2015-05-30 23:40:46 +02:00
degasus 9c730b0a1f Unittests: Add BlockingLoopTest 2015-05-30 13:40:36 +02:00
degasus bfa61105d5 Common: Update BlockingLoop to only use one atomic.
This merges two atomic<bool> into one atomic<int>.
We did move the bit from one bool to another, now we can use operator--.
2015-05-30 12:58:09 +02:00
degasus 02a3a063c3 Fifo: Extract syncing loop
It's now a new helper function within common.
2015-05-30 12:58:09 +02:00
JosJuice 301218a103 Volume: Use more appropriate types for some returned values
Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
2015-05-29 21:14:02 +02:00
JosJuice 9a000f4085 Volume: Mark ReadWiiNames parameter as const
I forgot it when I added the method.
2015-05-29 20:19:11 +02:00
Scott Mansell 7df6982973 Add a dirty flag for arraybases.
Only loop through and call getPointers when something has actually
changed.
Worth about 2-4% speedup un SMG over the previous commit.
2015-05-30 04:39:48 +12:00
Scott Mansell f57517f1a0 Clean up cached_arraybases. Update VideoSW to new scheme.
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
2015-05-30 04:09:27 +12:00
degasus c4fc141ced OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
2015-05-29 14:03:03 +02:00
Tillmann Karras 4943b36259 zfreeze: fix 2-component positions 2015-05-29 13:43:12 +02:00
Scott Mansell 6d916762fb Fix invalid pointer errors in Burnout 2.
Yet another story of games loading weird shit into registers.

For some reason, Burnout 2 would (in rare situations) load invalid
addresses into cp_state.array_bases. What would the real hardware
do in this situation? Who knows, Burnout 2 doesn't actually enable
the vertex array with the invalid address so nothing kinky happens.

But dolphin tries to optimise things and starts using the address
as soon as it is loaded into memory. This causes GetPointer (which is
now much more vocal) to throw an error.

The Fix:  We don't call GetPointer until we are sure the vertex array
has been enabled.
2015-05-29 18:51:17 +12:00
Markus Wick 61c53babf4 Merge pull request #2467 from RisingFog/disc2fix
Fix adding additional Disc 2 to certain multi-disc games
2015-05-29 07:47:56 +02:00
Ryan Houdek cdbdff436b Merge pull request #2478 from degasus/fix_prefetching
HiresTexture: Fix prefetching with broken textures
2015-05-29 01:42:48 -04:00
degasus c69cc91f00 HiresTexture: Fix prefetching with broken textures 2015-05-29 07:31:11 +02:00
Lioncash 0b8372e566 Jit_Util: Make some OpArg parameters const references 2015-05-29 01:13:45 -04:00
Lioncash e3a6191f02 x64Emitter: Pass some OpArg parameters by const reference
Considering OpArg is a struct, passing by value creates unnecessary copies.
2015-05-29 01:13:29 -04:00
Lioncash 810a04db58 x64Emitter: Remove 'Gen::' namespace prefix from some parameters
The emitter is already within the Gen namespace, so this isn't necessary.
2015-05-29 01:05:09 -04:00
Lioncash 84ed196c14 x64Emitter: Adjust position of reference and pointer indicators
Matches the coding style.
2015-05-29 01:04:45 -04:00
Lioncash ac26f8e79f Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00
comex 45b07cbdcd Fix determinism issues with Wiimote netplay.
- Change the Wiimote emulation SYSCONF R/W to use the temporary NAND if in use.
- Fix up SysConf API so this actually works.

Kind of a hack.  Like I said, this can be cleaned up when configuration
is synced...
2015-05-28 19:19:00 -04:00
comex 0d257b9e88 Don't randomly generate a serial number in deterministic mode. 2015-05-28 19:14:43 -04:00
comex 138d72313e Add a quick check to ScheduleEvent_Threadsafe to ensure it doesn't happen in deterministic mode. 2015-05-28 19:14:43 -04:00
comex dc91e8b607 Add a mode to use a dummy Wii NAND.
Eventually, netplay will be able to use the host's NAND, but this could
still be useful in some cases; for TAS it definitely makes sense to have
a way to avoid using any preexisting NAND.

In terms of implementation: remove D_WIIUSER_IDX, which was just WIIROOT
+ "/", as well as some other indices which are pointless to have as
separate variables rather than just using the actual path (fixed, since
they're actual Wii NAND paths) at the call site.  Then split off
D_SESSION_WIIROOT_IDX, which can point to the dummy NAND directory, from
D_WIIROOT_IDX, which always points to the "real" one the user
configured.
2015-05-28 19:14:42 -04:00
comex f6c6822f71 The old g_want_determinism check in WiiSockMan missed a few cases. Move to net.cpp.
Specifically, things like GETHOSTBYNAME, GETHOSTID, etc. could be done
without creating a socket, which is what the old check blocked.  Now we
check at the ioctl and ioctlv handlers.  Might be possible to get a bit
more realistic behavior in future by filtering individual ioctls, but it
probably doesn't matter.
2015-05-28 19:14:42 -04:00
comex 3173d4dcbf Disable /dev/usb/hid too. 2015-05-28 19:14:42 -04:00
comex aae104ccb4 Disable some stuff in IPC_HLE when determinism is required.
This includes net, which is nonsensical to "sync" in netplay/replays
(could have the host do the Wii networking in future though...), and USB
keyboard, which just needs some love to do the same.
2015-05-28 19:14:42 -04:00
comex a0a80c9a9c Fix CopyDir to not require source and dest paths to end with "/". 2015-05-28 19:14:42 -04:00
comex a225426510 Rewrite FileSearch and improve ScanDirectoryTree.
- FileSearch is now just one function, and it converts the original glob
  into a regex on all platforms rather than relying on native Windows
  pattern matching on there and a complete hack elsewhere.  It now
  supports recursion out of the box rather than manually expanding
  into a full list of directories in multiple call sites.

  - This adds a GCC >= 4.9 dependency due to older versions having
  outright broken <regex>.  MSVC is fine with it.

- ScanDirectoryTree returns the parent entry rather than filling parts
  of it in via reference.  The count is now stored in the entry like it
  was for subdirectories.

- .glsl file search is now done with DoFileSearch.

- IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the
  results after replacements for better determinism.
2015-05-28 19:14:42 -04:00
degasus 9a96e3c416 AudioCommon: Remove lock on Pause state
We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
2015-05-28 19:58:18 +02:00
JosJuice 6fb8ce58d6 Honor logging settings at startup
https://code.google.com/p/dolphin-emu/issues/detail?id=7959
2015-05-28 09:28:23 +02:00
Fog c767813c0c Fix adding additional Disc 2 to certain multi-disc games 2015-05-27 11:08:57 -04:00
Tillmann Karras 285ac34bf3 OGL: use GL_TEXTURE* constants 2015-05-27 15:05:49 +02:00
JosJuice f1580a4c91 Fix game list name encoding error caused by 4.0-6419 (d7900b4)
The UTF-8 std::strings were being interpreted as the default encoding.
2015-05-27 12:28:23 +02:00
Markus Wick 255a8dfdd2 Merge pull request #2465 from lioncash/commandproc
CommandProcessor: Replace volatile usages with atomics
2015-05-27 11:07:36 +02:00
Lioncash 1ba3b4e7ac CommandProcessor: Replace volatile usages with atomics
Also remove said variables from being globals.
2015-05-27 03:53:29 -04:00
Markus Wick 3318120632 Merge pull request #2422 from lioncash/core
DSPCore: Make the mailbox registers atomic.
2015-05-27 09:14:41 +02:00
Lioncash ec03196267 PixelEngine: Replace volatile usages with atomics
Also removes two unused volatile variables.
2015-05-27 02:39:55 -04:00
Markus Wick a6b327751a Merge pull request #2463 from lioncash/fifo
Fifo: Replace usages of volatile with atomics
2015-05-27 08:03:39 +02:00
Lioncash 5db7d4d1d5 DSPCore: Make the mailbox registers atomic. 2015-05-27 00:58:52 -04:00
Lioncash 4cb55cc427 Fifo: Replace usages of volatile with atomics 2015-05-27 00:42:56 -04:00
Rohit Nirmal c59bfd2b7f Fix building with PCH disabled. 2015-05-26 22:44:51 -05:00
Matthew Parlane 3135b4f3e4 Merge pull request #2461 from lioncash/barrier
Thread: Remove unused Barrier class
2015-05-27 13:21:14 +10:00
Lioncash 23c11b3f27 Thread: Remove unused Barrier class 2015-05-26 19:25:59 -04:00
Markus Wick 85e706b4ec Merge pull request #2459 from degasus/master
Common: Fix IsTriviallyCopyable macro for GCC 5
2015-05-26 20:13:14 +02:00
degasus ebad10f2a1 Common: Fix IsTriviallyCopyable macro for GCC 5
Based on quarthex's patch in PR #2440
2015-05-26 19:50:14 +02:00
Tillmann Karras 6ea49da5b9 Jit64: fix ps_sum
It's /always/ the register cache.
2015-05-26 19:00:42 +02:00
skidau 8944e07f84 Merge pull request #2457 from degasus/master
DolphinWX: Drop dead hotkey button.
2015-05-26 23:53:46 +10:00
degasus b64301d65c DolphinWX: Drop dead hotkey button. 2015-05-26 15:50:15 +02:00
Jules Blok 0b61a0dfc5 Merge pull request #2448 from Armada651/depth-inversion
D3D: Depth range inversion.
2015-05-26 15:39:50 +02:00
Markus Wick d7900b4423 Merge pull request #2006 from RisingFog/disc2
Append Disc 2 to Titles for Multi-Disc Games
2015-05-26 15:39:42 +02:00
Jules Blok ca7801da44 D3D: Invert initial depth buffer clear. 2015-05-26 15:31:36 +02:00
galop1n 2975e53091 D3D: Depth range inversion.
Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
2015-05-26 15:31:31 +02:00
Markus Wick a6412fb41e Merge pull request #2162 from degasus/prefetch_tex
CustomTexture: prefetch all available textures
2015-05-26 13:30:26 +02:00
Markus Wick 5d3a248811 Merge pull request #2455 from lioncash/fifo
FifoQueue: Use atomics instead of volatile members
2015-05-26 12:26:36 +02:00
Lioncash de5038849e FifoQueue: Use atomics instead of volatile members 2015-05-26 05:34:47 -04:00
Ryan Houdek b038b61a29 [ARMv7] Extend the life of the JIT Recompiler.
Until loadstores are fully investigated, let's artificially extend the life of it by disabling all of them.
These instructions break in a very terrible way and eventually all loadstores end up attempting to access memory region (u32)-1.
Disable until someone has enough time to investigate further.
2015-05-25 23:36:28 -05:00
Ryan Houdek a4a8162fb5 Merge pull request #2188 from JosJuice/dol-cleanup
DOL loader cleanup with std::vector and safety checks
2015-05-25 23:51:40 -04:00
Ryan Houdek f4625e6383 Merge pull request #2398 from JosJuice/revert-854f6b8
Attempt at fixing issue 8544 (input recording desyncs)
2015-05-25 23:49:56 -04:00
Ryan Houdek 061848457a Merge pull request #2382 from RisingFog/vfwfix
Fix video dumping incorrect lengths for some games in Windows
2015-05-25 23:46:22 -04:00
Ryan Houdek f706518dc0 Merge pull request #2390 from darkengine-io/new-qt
More miscellaneous Qt fixes
2015-05-25 23:45:21 -04:00
Ryan Houdek 96ef0fce38 Merge pull request #2450 from lioncash/alloc
NetPlayClient: Remove unnecessary array allocation
2015-05-25 23:42:49 -04:00
Ryan Houdek b0b5f4d10d Merge pull request #2326 from JosJuice/isoproperties-config-block
ISOProperties: Don't block when opening default INI in text editor
2015-05-25 23:42:26 -04:00
Ryan Houdek 5911dd528a Merge pull request #2361 from JosJuice/filesystem-read32
Remove CFileSystemGCWii::Read32
2015-05-25 23:40:28 -04:00
Ryan Houdek c88d6c804a Merge pull request #2430 from Sonicadvance1/android_panic_handler
[Android] Add support for panic alerts to the JNI.
2015-05-25 23:37:48 -04:00
Ryan Houdek 4ba430951a Merge pull request #2439 from JosJuice/company-from-id
Use an ID-to-name map when volume has no company string
2015-05-25 23:32:55 -04:00
Ryan Houdek 0c31013622 Merge pull request #2453 from rohit-n/call-me-bob
Fix building with PCH disabled.
2015-05-25 23:28:18 -04:00
Ryan Houdek 1d6375b71f Merge pull request #2339 from JosJuice/fix-wii-fst-size
Fix reading Wii FST size
2015-05-25 23:27:25 -04:00
Rohit Nirmal dbe54e63ed Fix building with PCH disabled. 2015-05-25 22:26:43 -05:00
Ryan Houdek dad5d8e13d Merge pull request #2357 from degasus/ogl_efb_poke_merge
ogl: efb poke merge
2015-05-25 23:26:39 -04:00
Ryan Houdek 3817dd0f91 Merge pull request #2272 from phire/jitil-floatbug
JitIL: Fix a bug in floatpoint load/store instructions.
2015-05-25 23:17:56 -04:00
Ryan Houdek d789d8d75f [Android] Add support for panic alerts to the JNI. 2015-05-25 22:13:00 -05:00
Ryan Houdek 7c04c76a26 Merge pull request #2421 from Tilka/jit_stuff
Jit64: fixes + less code
2015-05-25 23:08:24 -04:00
Ryan Houdek 0c5f5c4519 Merge pull request #2394 from Sonicadvance1/android_block_profiling_api
[Android] Block profiling JNI interface
2015-05-25 23:06:37 -04:00
Ryan Houdek 95f9096068 Merge pull request #2396 from Sonicadvance1/fix_racing_cpu_core
Fix a race condition when pausing the CPU core.
2015-05-25 23:06:18 -04:00
Ryan Houdek 99d9161e49 Merge pull request #2429 from Sonicadvance1/aarch64_block_profile
[AArch64] Implement block profiling.
2015-05-25 23:05:54 -04:00
Markus Wick 1fc3c8aa02 Merge pull request #2451 from degasus/master
DSP: Inline DSPControl into DSPState
2015-05-25 15:19:31 +02:00
Ryan Houdek 69963dc4b0 Merge pull request #2274 from degasus/disable_bbox
Disable bbox
2015-05-25 08:46:12 -04:00
Tillmann Karras 30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Tillmann Karras 268f52e054 Add missing license headers 2015-05-25 13:11:47 +02:00
Tillmann Karras 6d9986846c Simplify some more license headers 2015-05-25 13:11:41 +02:00
degasus dd35f5df94 DSP: Inline DSPControl into DSPState
This was a struct with exactly one element, and
an overloaded constructor which matches the construtor
of this element. So there is no need for this stacked
structur.
2015-05-25 10:56:14 +02:00
degasus 7e127da791 VideoCommon: Warn if bbox is disabled but used 2015-05-25 09:33:34 +02:00
degasus 029912681e VideoCommon: return 0 if bbox is disabled
Through just returning the last written value sounds better, this crashes Paper Mario.
In my opinion, gfx issues are fine on older GPUs, but crashes should not happen.
2015-05-25 09:33:34 +02:00
degasus 6b2a1e57e2 BBox: remove now unreachable SW bbox implementation 2015-05-25 09:33:34 +02:00
degasus acd074e291 VideoCommon: Make BBox emulation optional 2015-05-25 09:33:34 +02:00
degasus ac0e304159 Jitregister: fix common-core dependency 2015-05-25 09:33:34 +02:00
Markus Wick 732802ebd0 Merge pull request #2419 from Armada651/clip-control
OGL: Add glClipControl support.
2015-05-25 09:29:43 +02:00
Lioncash b0075966af NetPlayClient: Remove unnecessary array allocation 2015-05-24 22:53:25 -04:00
Matthew Parlane 34cd2b0299 Merge pull request #2435 from sigmabeta/android-native-autodetect
Android: Have build.gradle figure out what ABI and Toolchain to use.
2015-05-25 10:11:52 +10:00
Eder Bastos 4faff3cf62 Android: Decouple SurfaceView initialization and emulation start. 2015-05-24 19:40:11 -04:00
JosJuice d2e6adb045 Use an ID-to-name map when volume has no company string
This is written so that the result of GetCompanyFromID never is cached
(except on Android?). Caching is unnecessary because the string can be
obtained quickly at runtime, and not caching it means that the cache
doesn't have to be invalidated when GetCompanyFromID is edited.
2015-05-24 17:41:53 +02:00
Lioncash 6b30c9710c SoundStream: Devirtualize StartLogAudio and StopLogAudio
These don't rely on anything that might need to be implemented in other SoundStream classes.
2015-05-24 06:10:11 -04:00
Lioncash 07d4dbe657 AudioCommon: Add missing override specifiers
Also removes unnecessary virtual keywords.
2015-05-24 06:10:03 -04:00
Lioncash 4695233c98 SoundStream: Devirtualize GetMixer
Since it's handled by the base class, there's no need to allow overriding.
2015-05-24 05:49:51 -04:00
Lioncash 35ee8a1362 SoundStream: Internally construct the mixer
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
2015-05-24 05:49:41 -04:00
Lioncash 88e1850231 GekkoDisassembler: Fix typecast for the second printf param for mtfsf 2015-05-24 01:54:04 -04:00
Lioncash 612118e8e5 GekkoDisassembler: Fix disassembly of mtfsf's FM field 2015-05-24 01:51:07 -04:00
Lioncash ac89d00718 DSPCaptureLogger: Add virtual destructor
Silences a warning.
2015-05-24 00:44:49 -04:00
Lioncash c6088cdf31 Merge pull request #2442 from lioncash/netplay
NetPlayClient: Fix erroneous shifts for reconstructing system time.
2015-05-23 23:22:11 -04:00
Lioncash 1d2b29734a NetPlayClient: Rename time variables to be more self-explanatory 2015-05-23 23:07:52 -04:00
Lioncash 6dd10033d3 NetPlayClient: Fix reassembling of system time from packets
The shifts need to be swapped to correctly reassemble a 64-bit integer.
2015-05-23 23:06:30 -04:00
Lioncash 5c3fecc8e5 DolphinWX: Add missing breaks to a switch in RegisterView
Technically the fallthrough would never happen, as the row numbers correspond to the grid view (which will always be zero or greater). However, it gets rid of compiler warnings on higher warning levels.
2015-05-23 22:16:39 -04:00
Matthew Parlane 8f12cc5bc3 Merge pull request #2433 from lioncash/leak
WII_IPC_HLE_Device_net: Fix a leak with getaddrinfo
2015-05-23 19:27:06 +10:00
Lioncash 383b104af0 WiiWad: Use correct form of delete for arrays 2015-05-22 17:52:54 -04:00
Jules Blok e31982474c OGL: Depth range inversion. 2015-05-22 23:52:22 +02:00
Jules Blok 88cc91030e VertexShaderGen: Use correct depth output when glClipControl is supported. 2015-05-22 23:52:21 +02:00
Jules Blok 522e721830 OGL: Add glClipControl support. 2015-05-22 23:52:20 +02:00
Eder Bastos fe8d9e5a38 Android: Upgrade to newest Build-Tools version. 2015-05-22 17:14:28 -04:00
Eder Bastos 140826edd5 Android: Have build.gradle figure out what ABI and Toolchain to use. 2015-05-22 17:13:25 -04:00
Lioncash 9ad35cc986 ExpressionParser: Add missing break in UnaryExpression value setting 2015-05-22 15:02:22 -04:00
Lioncash 760a17abef WII_IPC_HLE_Device_net: Fix a leak with getaddrinfo 2015-05-22 13:15:27 -04:00
Markus Wick ad9dae30a8 Merge pull request #2410 from lioncash/swatomic
Software: Convert most volatile variables to atomics
2015-05-22 14:11:16 +02:00
Lioncash 474188d606 Merge pull request #2432 from lioncash/android
ButtonManager: Pass strings by const reference
2015-05-21 22:37:47 -04:00
Lioncash 8a2f70b2ef ButtonManager: Pass strings by const reference 2015-05-21 22:22:52 -04:00
Eder Bastos 286af8be50 Android: Implement new EmulationActivity. 2015-05-21 20:14:03 -04:00
Tillmann Karras df34d43936 Jit64: merge ps_sign into fsign 2015-05-21 12:33:37 +02:00
Tillmann Karras 36d6a16559 Jit64: merge ps_maddXX into fmaddXX 2015-05-21 12:33:37 +02:00
Tillmann Karras c6147c5ed5 Jit64: merge ps_arith into fp_arith 2015-05-21 12:33:37 +02:00
Tillmann Karras 6d23b511a6 Jit64: merge tri_op into fp_tri_op 2015-05-21 12:33:37 +02:00
Tillmann Karras dc220fa13d Jit64: merge ps_sel into fselx 2015-05-21 12:33:36 +02:00
Tillmann Karras 05a55de08f Jit64: optimize ps_sum 2015-05-21 12:33:36 +02:00
Tillmann Karras 6593ba7ecc XEmitter: add BLENDPS/BLENDPD 2015-05-21 12:33:36 +02:00
Tillmann Karras ece0ef4ca8 Jit64: add packed optimization to frsp 2015-05-21 12:33:36 +02:00
Tillmann Karras 6b8ab5993a Jit64: make ForceSinglePrecision more versatile 2015-05-21 12:33:36 +02:00
Tillmann Karras 9792976ee9 Jit64: fix ForceSinglePrecisionS/P
This bug never broke anything because of how these functions are used.
Fixing it should avoid some false dependencies though.
2015-05-21 12:33:36 +02:00
Tillmann Karras a7d753922d Interpreter: fix instruction table flags of frsp
frsp overwrites both ps0 and ps1 so frD is not an input. Regardless of
whether that's what the hardware does, it's what we do.
2015-05-21 12:33:36 +02:00
Ryan Houdek eb94e742f1 [AArch64] Implement block profiling.
This is time based block profiling unlike the ARMv7 core.
I would like to add cycle counter based block profiling like the ARMv7 core, but it first requires writing a kernel module to enable the counters to userland applications
2015-05-20 22:23:59 -05:00
Eder Bastos 3e5e352fee Android: Implement an SQLite database-based game library. 2015-05-20 19:55:55 -04:00
Eder Bastos 4f6a5e0293 Android: Make floating action buttons use the correct accent color programmatically. 2015-05-20 19:46:48 -04:00
Eder Bastos 91c1c0b1b3 Android: Add SQLiteDatabase interface class. 2015-05-20 19:46:28 -04:00
Eder Bastos 5b0c047e0b Android: Remove inheritance from Game model, and improve the relevance of its content 2015-05-20 19:46:19 -04:00
Eder Bastos 4c786cb70c Android: Implement reading country value from game files. 2015-05-20 19:44:31 -04:00
Lioncash 12493c332c Merge pull request #2420 from sigmabeta/android-native-gradle-build
Android: Allow building of native code inside Android Studio / Gradle
2015-05-20 19:31:30 -04:00
Lioncash 23842cb75d Merge pull request #2413 from sigmabeta/android-lollipop-settings
Android: Implement Settings screen in new UI.
2015-05-20 19:14:22 -04:00
Lioncash 8dc2909c00 JitWindow: Add missing virtual destructor to HostDisassembler
HostDisassemblerLLVM has a destructor, but the class uses a pointer to the base class.
2015-05-20 12:27:47 -04:00
Jules Blok 05f42f94a0 OGL: Use floating point arithmetic to scale the depth value. 2015-05-20 14:22:30 +02:00
Jules Blok 05d60f4fef Revert "OGL: Change the depth buffer type to GL_FLOAT."
This reverts commit 4b2e04b862.
2015-05-20 14:22:29 +02:00
Jules Blok 9ef1ca4141 Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
This reverts commit be810eb750.
2015-05-20 14:22:28 +02:00
degasus d91d935057 OGL: reimplement poke-color 2015-05-20 11:05:31 +02:00
degasus c7bae5ad11 VideoCommon: Merge EFB pokes 2015-05-20 10:39:21 +02:00
Tillmann Karras ad6b522c3b XEmitter: fix L bit in VEX prefix 2015-05-20 09:34:27 +02:00
Eder Bastos 4cded65320 Android: No longer require specification of NDK or Git paths in build.gradle. 2015-05-19 09:05:35 -04:00
Markus Wick 695a72c24c Merge pull request #2414 from Armada651/depth-clamp
VideoBackends: Clamp depth to uint24 range.
2015-05-19 14:44:34 +02:00
Eder Bastos 9c19d91e18 Android: Allow building of native libraries inside Android Studio / Gradle 2015-05-18 21:20:43 -04:00
Fiora 22317ac74c Merge pull request #2417 from Tilka/vex
XEmitter: VEX-related cleanup

I'm merging this solely because of the FMA3 error message
2015-05-18 16:23:23 -07:00
Fiora ace0a6ec90 Merge pull request #2412 from Tilka/x64cpudetect
x64CPUDetect: fix AVX2/BMI1/BMI2/HTT detection
2015-05-18 16:22:23 -07:00
Fiora b260500045 Merge pull request #2411 from Tilka/cosmetic
PowerPC: cosmetic changes
2015-05-18 16:20:52 -07:00
Markus Wick cad23fe27b Merge pull request #2415 from Armada651/d3d-depthbuffer
Revert "D3D: Use a 32-bit floating point depth buffer."
2015-05-18 23:31:11 +02:00
Jules Blok ef78941042 VideoBackends: Clamp depth to uint24 range. 2015-05-18 23:22:28 +02:00
Tillmann Karras c2c31086ae XEmitter: restructure WriteVEXOp wrappers 2015-05-17 18:44:56 +02:00
Tillmann Karras ae8efaa6a3 XEmitter: add VBLENDVPD and VCMPPD 2015-05-17 18:42:36 +02:00
Tillmann Karras 18e9241637 XEmitter: rename WriteVex to WriteVEX 2015-05-17 09:35:53 +02:00
Tillmann Karras 9e3f4df733 XEmitter: rename WriteRex to WriteREX 2015-05-17 09:35:53 +02:00
yerejm e4e1fe5a9c Reset faked CPU extension support at test end to ensure test isolation. 2015-05-17 11:48:05 +10:00
Jules Blok f7151a2a5c Revert "D3D: Use a 32-bit floating point depth buffer."
This reverts commit a224c604a3.
2015-05-16 22:16:31 +02:00
degasus 562b9d4a9f VideoCommon: Abort texture prefetching on low RAM
There is no nice way to correctly "detect" the "used" memory, so we just say
we're fine to use 50% of the physical memory for custom textures.

This will fix out-of-memory crashes, but we still might run into swapping issues.
2015-05-16 15:39:36 +02:00
degasus 242f7d964d CustomTexture: prefetch all available textures 2015-05-16 15:12:07 +02:00
Eder Bastos ba591ea1ee Android: Add Settings Activity to new UI. 2015-05-15 10:45:00 -04:00
skidau 132ae5f457 Merge pull request #2349 from mathieui/remove-traversal-options-ui
Netplay: don’t show traversal server/port options (INI config only)
2015-05-15 12:34:05 +10:00
Eder Bastos bb7f8c6753 Move AssetCopyService to the services package. 2015-05-14 20:44:52 -04:00
Tillmann Karras 7f57e27a65 x64CPUDetect: fix AVX2/BMI1/BMI2/HTT detection
On non-Windows platforms, ECX was not being initialized to 0.
2015-05-14 23:14:34 +02:00
Tillmann Karras 1b01911c01 Jit64: indent far code because it looks nice 2015-05-14 19:12:58 +02:00
Tillmann Karras 6c5e5cc7b8 PowerPC: clean up instruction tables 2015-05-14 19:12:54 +02:00
Tillmann Karras accefbf0a5 JitBase: small cleanup 2015-05-14 19:08:07 +02:00
Tillmann Karras 5b023b83ec Jit64: rename twx to twX
We use the lower-case x to signal an optional Rc bit.
2015-05-14 19:08:07 +02:00
Tillmann Karras 2074abbe86 Jit64: drop unused argument from SetFPRFIfNeeded 2015-05-14 19:08:05 +02:00
Tillmann Karras 9723a4e2ed Interpreter: use IntDouble instead of casts 2015-05-14 18:59:05 +02:00
Lioncash 26a3eaf959 Software: Convert most volatile variables to atomics 2015-05-14 12:33:19 -04:00
Markus Wick 8290fa1e46 Merge pull request #2377 from degasus/zfreeze
PixelShaderGen: apply zfreeze before ztextures
2015-05-14 11:26:46 +02:00
skidau e35148fe15 Merge pull request #2387 from lioncash/atomic
AudioCommon: Remove usages of volatile variables.
2015-05-14 13:31:28 +10:00
Eder Bastos 4710c3e0eb Android: Build separate APKs for each native platform. 2015-05-13 22:45:12 -04:00
Rohit Nirmal df9b06d937 Fix building with PCH disabled. 2015-05-13 16:06:09 -05:00
degasus 3d98f6ab9f PixelShaderGen: apply zfreeze before ztextures
The zfreeze option freezes the depth plane of the rasterization.
So this is done before the TEV stages, where the z-textures are applied.
2015-05-13 20:06:23 +02:00
skidau bdeb067597 Merge pull request #2402 from JosJuice/internal-title
Volume: Rename GetName to GetInternalName
2015-05-13 13:19:41 +10:00
Ryan Houdek 42cc48f929 Merge pull request #2407 from sigmabeta/master
Android: Put GCPadNew.ini back into the repository.
2015-05-12 19:24:05 -04:00
Eder Bastos c75378bb45 Android: Put GCPadNew.ini back into the repository. 2015-05-12 19:12:21 -04:00
Lioncash b036a4ea17 Merge pull request #2405 from sigmabeta/master
Android: Fix a possible crash in the file browser.
2015-05-12 09:36:39 -04:00
Eder Bastos 0fa0e55e2c Android: Fix a possible crash in the file browser if attempting to show a file with no extension. 2015-05-12 09:18:29 -04:00
skidau a6739c0960 Merge pull request #2386 from mathieui/irhotkeys
Add hotkeys to increase/decrease the IR
2015-05-12 13:05:53 +10:00
Ryan Houdek 0533ecde23 Merge pull request #2397 from Sonicadvance1/aarch64_disable_psq_l
[AArch64] Disable psq_l.
2015-05-11 19:21:53 -04:00
Eder Bastos 06b7b20e5f Android: Scale number of columns in game grid according to screen width. 2015-05-11 17:06:54 -04:00
Lioncash 3bea58e4f8 Merge pull request #2401 from lioncash/typo
WII_IPC_HLE_Device_hid: Fix a function name typo
2015-05-11 16:05:42 -04:00
Ryan Houdek 5bbaa85f25 Merge pull request #2389 from sigmabeta/lollipop-ui-tweaks
Android: Add file browser screen to new UI, and several tweaks.
2015-05-11 11:35:51 -04:00
Eder Bastos f3aec526b1 Add an IntelliJ settings file describing the Dolphin project code style. 2015-05-11 11:16:56 -04:00
Lioncash 4f8b72ca8b WII_IPC_HLE_Device_hid: Fix a function name typo 2015-05-11 09:45:10 -04:00
Lioncash af2daf6c5c WiiConfigPane: Handle switch cases explicitly
Gets rid of a warning on higher warning levels (switching on an enum type should handle cases explicitly)
2015-05-11 06:37:07 -04:00
JosJuice bad09fc358 Volume: Rename GetName to GetInternalName
This is intended to better separate it from GetNames and to clarify
that this name originally wasn't meant to be shown to users.
The ISOProperties GUI is also updated, mainly because labeling
the long banner name "short name" was confusing.
2015-05-11 11:19:30 +02:00
Tillmann Karras cdf6d185f6 Fix -Wswitch warning 2015-05-11 10:17:36 +02:00
Lioncash f907e5cace AlsaSoundStream: Use an enum class for signifying ALSA thread state 2015-05-11 01:56:01 -04:00
Lioncash 353205132c AlsaSoundStream: Convert volatile variables to atomics 2015-05-11 01:55:59 -04:00
Lioncash 7b376abd3b Mixer: Convert volatile variables to atomics. 2015-05-11 01:55:50 -04:00
JosJuice b645547930 Revert "HW: Poll system input from system timers"
This reverts commit 854f6b8688.

Conflicts:
	Source/Core/Core/HW/GCPad.cpp
	Source/Core/Core/HW/Wiimote.cpp
	Source/Core/Core/State.cpp
2015-05-11 07:22:35 +02:00
Ryan Houdek 2d47a159ab [AArch64] Disable psq_l.
Causes flickering in games ever since PR #2172.
No idea why
2015-05-11 00:11:40 -05:00
skidau 294629fa9e Merge pull request #2368 from randomstuff/gdb-unix
GDB stub over UNIX socket
2015-05-11 14:42:34 +10:00
Ryan Houdek af305aa168 Fix a race condition when pausing the CPU core.
This affects enabling and disabling block profiling on the fly.
The block profiling pauses the CPU cores and then flushes the JIT's block cache and enables block profile.
The issue with this is that when we pause the CPU core, we don't have a way to tell if the JIT recompiler has actually left.
So if the secondary thread that is clearing the JIT block cache is too quick, it will clear the cache as a recompiler is still running that block that
has been cleared.
2015-05-10 21:00:54 -05:00
Ryan Houdek 379f9feebd Fix non-PCH build. 2015-05-10 20:16:05 -05:00
Ryan Houdek a36dc19d9b Add JNI interface for enabling writing block profile results. 2015-05-10 20:03:34 -05:00
Ryan Houdek 0da086e389 Make sure the JitInterface's WriteProfileResults instruction pauses and resumes the CPU core. 2015-05-10 20:02:25 -05:00
mathieui bb622836b2 Traversal: Add a read-only text for server:port with a "reset to default" button
Clicking it will set the config file back to stun.dolphin-emu.org with
port 6262.
2015-05-11 01:10:27 +02:00
Eder Bastos abaf41baa7 Add a subtitle to AddDirectoryActivity containing the currently displayed folder's path. 2015-05-10 17:28:45 -04:00
Simon McFarlane 66e337a19f Qt: add proper keyboard shortcuts from wx 2015-05-10 13:57:45 -07:00
Simon McFarlane 64cf6d167f Qt: Make 'About Qt' action actually open the about box 2015-05-10 13:57:45 -07:00
Simon McFarlane 406270bcf9 Qt: resize main window to fit render 2015-05-10 13:57:45 -07:00
Simon McFarlane 6474616c83 Qt: Prevent crash when closed by the window manager 2015-05-10 13:57:44 -07:00
Fiora f665b8690c Merge pull request #2385 from Tilka/small_cleanup
Jit64[IL]: remove some unused stuff
2015-05-10 08:18:48 -07:00
Eder Bastos ca4bec3539 Don't show "Error" when a blank string is returned from a native method. 2015-05-10 10:46:46 -04:00
Eder Bastos 3f1465196c Add touch feedback to GameGridActivity and AddDirectoryActivity. 2015-05-10 10:30:09 -04:00
Lioncash fcaaa9f649 HotkeyDlg: Fix keypress event binding
Previously no keypresses would be recognized during the button press phase.
2015-05-10 03:35:01 -04:00
Lioncash 4920dbed13 AudioCommon: Migrate threadData to OpenALStream and AOSoundStream
This is only ever used in these two sound streams. Seems silly to have it as a class member. Converted it to an atomic as well.
2015-05-10 01:02:25 -04:00
mathieui ea709b6c12 Add hotkeys to increase/decrease the IR 2015-05-10 02:02:47 +02:00
Eder Bastos 24c6be9d0f Add File Browser screen to new UI. 2015-05-09 12:36:17 -04:00
Tillmann Karras c651906134 Jit64[IL]: remove some unused stuff 2015-05-09 17:17:49 +02:00
JosJuice 35c77abbc2 DOL loader cleanup with std::vector and safety checks 2015-05-09 16:49:18 +02:00
Fog 16081a23f1 Fix video dumping incorrect lengths for some games 2015-05-09 02:28:48 -04:00
Lioncash 76bbd46829 Core: Remove some header inclusions in header files
Replaces them with forward declarations of used types, or removes them entirely if they aren't used at all. This also replaces certain Common headers with less inclusive ones (in terms of definitions they pull in).
2015-05-08 22:38:59 -04:00
Eder Bastos 700225f8c8 Add floating action button to GameGridActivity. 2015-05-08 19:57:44 -04:00
Eder Bastos a4395ecd75 Have Picasso load images into memory at the size they will be displayed. 2015-05-08 19:56:25 -04:00
Lioncash a7d5084e1f Merge pull request #2375 from sigmabeta/lollipop-ui-update
Implement first few screens of Android 5.0-based UI.
2015-05-08 12:57:00 -04:00
Lioncash 8b2f7b1e88 Merge pull request #2379 from lioncash/header
DolphinWX: Remove unnecessary includes
2015-05-08 12:54:56 -04:00
Lioncash a7e9aea797 DolphinWX: Remove unnecessary includes 2015-05-08 12:39:26 -04:00
Markus Wick 4c3984053d Merge pull request #2378 from lioncash/ogl
OGL: Minor changes in Render.cpp.
2015-05-08 16:00:11 +02:00
Lioncash cb20589d7f Merge pull request #2341 from lioncash/fwd
DolphinWX: Remove unnecessary forward declarations
2015-05-08 09:54:23 -04:00
Lioncash a94e4dd07f OGL: Join declarations and assignments in Render 2015-05-08 09:29:36 -04:00
Lioncash eeb0f0b7c4 OGL: Get rid of some explicit deletes in Render 2015-05-08 09:28:29 -04:00
Jules Blok 1d745d632a PixelShaderGen: Clamp zCoord to the depth range. 2015-05-08 14:43:43 +02:00
Jules Blok d04af15ad4 TextureConversionShader: Use floating point values in clamp(). 2015-05-08 14:32:24 +02:00
Jules Blok 5dbb43ae1d PixelShaderGen: Use new multiplier everywhere and directly cast to int instead or rounding. 2015-05-08 14:32:23 +02:00
Jules Blok a224c604a3 D3D: Use a 32-bit floating point depth buffer. 2015-05-08 14:32:22 +02:00
Jules Blok 84a5f4abb0 VideoBackends: Use the new divisor when clearing the depth buffer. 2015-05-08 14:32:22 +02:00
Jules Blok 1a409a2e16 VideoBackends: Clamp Z peek values. 2015-05-08 14:32:21 +02:00
Jules Blok 0f2c72f0f8 VideoCommon: Clamp integer conversions. 2015-05-08 14:32:16 +02:00
Jules Blok b0770e2a0c VideoBackends: Floor depth values in depth copy shaders. 2015-05-08 14:29:30 +02:00
Jules Blok be810eb750 OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format. 2015-05-08 14:29:30 +02:00
Jules Blok 4b2e04b862 OGL: Change the depth buffer type to GL_FLOAT. 2015-05-08 14:29:29 +02:00
Jules Blok c4f85a38e6 VideoBackends: Use proper floating point depth precision. 2015-05-08 14:29:29 +02:00
Gabriel Corona 04cb6fccd6 GDB stub over UNIX socket
This is available with the `GDBSocket` option in
`~/.dolphin-emu/Config/Dolphin.ini`.

GDB can connect to it with:

    $ powerpc-eabi-gdb
    (gdb) target remote |socat STDIO UNIX:foo.sock

Because I don't like so much binding the GDB stub socket to 0.0.0.0.
On Linux, with a suitable umask, we can make sure that another local
user cannot connect to the socket.
2015-05-08 14:23:37 +02:00
Chris Burgener 5af98db8c3 Append Disc 2 to Titles for Multi-Disc Games
Fixes issue 5799

https://code.google.com/p/dolphin-emu/issues/detail?id=5799
2015-05-07 22:59:16 -04:00
shuffle2 268b8fd26f Merge pull request #2026 from mrgreywater/d3d-debugbreak
D3D: More debug information and break on error
2015-05-07 19:29:21 -07:00
Eder Bastos b47835fc07 Implement first few screens of Android 5.0-based UI. 2015-05-07 22:27:42 -04:00
shuffle2 94995503aa Merge pull request #2374 from randomstuff/fix-unpn
Fix build without UPnP
2015-05-07 18:36:02 -07:00
shuffle2 6fe2ab7fbf Merge pull request #2359 from darkengine-io/new-qt
DolphinQt updates
2015-05-07 18:34:42 -07:00
Simon McFarlane 6c6fe8d724 QT: Add reset button 2015-05-07 12:37:19 -07:00
Simon McFarlane 5988750fe4 QT: Add Play/Pause to Emulation menu 2015-05-07 12:37:19 -07:00
Simon McFarlane 29a9c24b73 QT: Add ISO folder browser 2015-05-07 12:37:18 -07:00
Lioncash f77587506f Merge pull request #2345 from lioncash/tl
VideoConfigDiag: Simplify string translation handling
2015-05-07 05:05:48 -04:00
skidau 9eaae880e5 Merge pull request #1793 from LPFaint99/memcard
GCI folder: flush 1 second after last block is written
2015-05-07 16:30:01 +10:00
skidau 7b3bc9bfc7 Merge pull request #2373 from jdieter/master
Reverts #2362 while still fixing deadlock when adding multiple Wiimotes
2015-05-07 16:28:13 +10:00
Gabriel Corona 469ea24717 Fix build without UPnP
There is no checkbox.
2015-05-06 20:59:19 +02:00
Jonathan Dieter 3fe839d225 Avoid deadlock when adding Wiimotes (attempt #2)
Signed-off-by: Jonathan Dieter <jdieter@lesbg.com>
2015-05-06 21:53:53 +03:00
Ryan Houdek 80fe5e0a55 Merge pull request #2370 from sigmabeta/native-libs-task-removal
Remove the "nativeLibsToJar" gradle task.
2015-05-06 09:16:43 -04:00
Jules Blok 24594a7888 PixelShaderCache: Fix MSAA depth copy shader. 2015-05-06 12:43:35 +02:00
joewestcott 72956d59c8 Reverts pull request #2362, fixes issue 8542. 2015-05-06 05:36:37 +01:00
skidau a7e2425ffb Merge pull request #2367 from skidau/GCPad-Recalibrate-forced
Skipped the calibration of the GC controller if it has already been calibrated.
2015-05-06 12:42:29 +10:00
Eder Bastos 2fe4b9ce68 Remove the "nativeLibsToJar" gradle task. 2015-05-05 22:34:56 -04:00
skidau 41f168373b Merge pull request #2362 from jdieter/master
Avoid deadlock when adding Wiimotes
2015-05-06 12:30:54 +10:00
skidau 571cdcddd8 Merge pull request #2340 from dibas/testing
Show the cursor in os x fullscreen by default. Fixes issue 8376.
2015-05-06 12:28:45 +10:00
Simon McFarlane 629f45f1a5 QT: add exit function 2015-05-05 17:58:21 -07:00
comex 6414cdabb2 Merge pull request #2286 from JosJuice/wii-opening-bnr
Read opening.bnr to get names from Wii discs
2015-05-05 16:20:04 -04:00
skidau 06bca52d80 Skipped the calibration of the GC controller if it has already been calibrated. 2015-05-05 13:05:34 +10:00
Jules Blok 7a1252f7e5 VideoBackends: Implement depth copy shaders with integer math. 2015-05-05 00:40:25 +02:00
Ryan Houdek f9dc8a39c0 Merge pull request #2350 from sigmabeta/master
Convert the Android source code to Gradle.
2015-05-03 22:01:02 -04:00
Markus Wick e0cfd934d2 Merge pull request #2364 from kayru/d3d_texture_bsf
D3D: StateManager::Apply no longer iterates through every texture and sampler slot
2015-05-03 21:39:33 +02:00
Yuriy O'Donnell df5750edfd D3D: Replaced explicit _BitScanForward with LeastSignificantSetBit 2015-05-03 21:14:29 +02:00
Jonathan Dieter 4112794d4a Avoid deadlock when adding Wiimotes
Signed-off-by: Jonathan Dieter <jdieter@lesbg.com>
2015-05-03 18:47:15 +03:00
JosJuice df8e768b77 wx: Now that Wii doesn't support descriptions, rename Notes to Maker
I'm not sure if Maker is the best name (Developer? Publisher?
Company? Copyright?) but I went with it because it's
what the game properties window uses. For the sake of
backwards compatibility, the INI option wasn't renamed.
2015-05-03 16:13:55 +02:00
JosJuice 2d5d5fa83e Read opening.bnr to get names from Wii discs
This makes Dolphin display the same names as the Disc Channel.
2015-05-03 15:58:35 +02:00
JosJuice 272f9d3cbc FileSystemGCWii: Allow reading files partially 2015-05-03 15:44:24 +02:00
JosJuice 0d9ca081bb Remove CFileSystemGCWii::Read32
A function that does the same thing was added to IVolume in 4cd00e3.
2015-05-03 11:39:20 +02:00
Eder Bastos c80225ea4d Convert the Android source code to the directory structure of a Gradle-based Android Studio project. 2015-05-02 21:49:17 -04:00
Markus Wick a76bfb1f55 Merge pull request #2356 from Armada651/dump-efb
VideoCommon: Implement EFB dumping for both backends.
2015-05-02 13:27:38 +02:00
Jules Blok 54f4443971 VideoCommon: Implement EFB dumping for both backends. 2015-05-02 13:23:33 +02:00
Ingve Skåra 5799824b22 Fix dead link 2015-05-01 21:42:50 +02:00
mathieui 7b45eae6e7 Add missing ifdefs around GCAdapter code in Controller config
Otherwise the build fails if libusb is not found
2015-05-01 17:56:15 +02:00
JosJuice 9851bd818d CoreTiming: Add assert to ScheduleEvent_Immediate
My PR with ScheduleEvent_Immediate and magumagu's PR with the asserts
were made around the same time, so this function never got an assert.
2015-05-01 12:17:39 +02:00
skidau 9348b2e1a6 Merge pull request #2330 from mathieui/background-gc-adapter-scan
Add a background thread to detect the GC adapter
2015-05-01 12:09:18 +10:00
mathieui df8b86ed63 Traversal: use the defaults if empty or space-only config entries are detected 2015-05-01 03:11:28 +02:00
Simon McFarlane 886e5c80dd Remove BanishBackground function
No longer needed
2015-04-30 17:33:24 -07:00
Simon McFarlane e6e046e37c Make revision text wxStaticText 2015-04-30 17:32:45 -07:00
Simon McFarlane df341ffba6 Change about page branch info to wxStaticText 2015-04-30 17:22:37 -07:00
mathieui c452e72ca7 Netplay: don’t show traversal server/port options (INI config only) 2015-05-01 02:03:53 +02:00
Lioncash 9012ed18b1 AboutDolphin: Set the multi-line style for branch information
Without this, all the branch information would be put on one line, which isn't intended.
2015-04-30 18:07:58 -04:00
Lioncash 2b89350868 AboutDolphin: Remove unnecessary code 2015-04-30 18:05:30 -04:00
Markus Wick 4b00ccbe4e Merge pull request #2342 from rohit-n/warnings
Silence -Wshadow and -Wsign-compare warnings.
2015-04-30 23:22:19 +02:00
Lioncash d69a4697fa Merge pull request #2347 from JosJuice/fix-dol-crash
Fix DOL crash caused by VolumeHandler removal
2015-04-30 07:36:55 -04:00
JosJuice f7d20204bb Fix DOL crash caused by VolumeHandler removal
Similar to the WAD crash (0b44d7c) but in another part of the boot code.
2015-04-30 13:29:09 +02:00
mathieui ec7445d66b GCAdapter: Add a setting to toggle rumble 2015-04-30 11:35:16 +02:00
mathieui 57f458fe9b GCAdapter: Add a background thread to detect the adapter
This scanning thread either polls libusb or checks every 500ms for a
change depending on host capabilities. The GC Adapter can now be plugged
and unplugged at any time when dolphin is open, it will be used if the
direct connect option is set.
2015-04-30 11:35:16 +02:00
Simon McFarlane cd7466864e Make OC slider match enabled state on window load 2015-04-30 01:28:43 -07:00
Lioncash 0004b6004b VideoConfigDiag: Simplify string translation handling
Explicit wxGetTranslation usage isn't necessary
2015-04-30 04:18:13 -04:00
Simon McFarlane 6728f87677 Add size to CPU clock override slider
Fixes slider having 0 width on wxGTK
2015-04-29 21:49:58 -07:00
skidau d46598e51a Merge pull request #2336 from lioncash/tl
FrameTools: Simplify some wx string translation marking
2015-04-30 14:03:21 +10:00
skidau 052162e6b9 Merge pull request #2332 from comex/fix-alerts-maybe
Fix some false positive ScheduleEvent alerts
2015-04-30 14:03:00 +10:00
Rohit Nirmal 76181f9327 Silence -Wshadow and -Wsign-compare warnings. 2015-04-29 19:59:34 -05:00
comex bac4167ff5 Merge pull request #2319 from comex/linted-fix-qualcomm-fail
(lint issues fixed) Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.
2015-04-29 17:09:56 -04:00
Yuriy O'Donnell 2b664f5d89 D3D: StateManager::Apply no longer iterates through every texture and sampler slot
Now using bit scan through dirty slot masks.
2015-04-29 20:08:00 +02:00
JosJuice ee694e327a Get rid of banner loaders and move their functionality to volumes
Having some data available in banner loaders and some other data
data available in volumes gets messy, especially with GetNames(),
which is available in both but returns different results
depending on which one is used. This change drops support
for reading names and descriptions from Wii save data.
2015-04-28 23:44:29 +02:00
Lioncash 88f7536d81 DolphinWX: Remove unnecessary forward declarations
These are all fully defined
2015-04-28 17:32:38 -04:00
dibas 441976e09b Show the cursor in os x fullscreen by default. Fixes issue 8376. 2015-04-28 22:12:39 +02:00
JosJuice 04fcb72e0b Fix reading Wii FST size 2015-04-28 17:20:33 +02:00
JosJuice d43a920924 Filesystem: Return file list reference instead of modifying argument 2015-04-28 12:48:05 +02:00
Simon McFarlane 8f56138ec4 Use wxStaticText::Wrap rather than manually inserting newlines 2015-04-28 01:17:43 -07:00
Simon McFarlane df7c9664da Set minimum size on config window
To prevent tabs from getting a scrollbar
2015-04-27 22:55:08 -07:00
Lioncash be3bd52bb5 FrameTools: Simplify some wx string translation marking 2015-04-28 00:02:35 -04:00
Matthew Parlane c58e94cf95 Merge pull request #2331 from lioncash/access
DolphinWX: Make some UI functions/members private
2015-04-28 15:42:52 +12:00
Matthew Parlane 42ebf5b3bf Merge pull request #2333 from lioncash/virt
InputCommon/Core: Get rid of some virtual destructor warnings
2015-04-28 15:41:48 +12:00
Lioncash 8e59987d46 TextureDecoder_Common: Add missing algorithm include
It was being indirectly included, causing VS to syntactically mark std::min/max usages as being undefined (however it still compiled fine, of course)
2015-04-27 23:17:41 -04:00
Matthew Parlane 5091a18369 Merge pull request #2334 from lioncash/uninit
Interpreter_LoadStorePaired: Silence uninitialized variable warnings
2015-04-28 14:57:49 +12:00
Lioncash 9603fb6ccd Interpreter_LoadStorePaired: Silence uninitialized variable warnings 2015-04-27 22:54:58 -04:00
Lioncash d39b519850 InputCommon/Core: Get rid of some virtual destructor warnings
These classes have virtual methods, but no virtual destructor, which causes warnings on some compilers.
2015-04-27 21:41:59 -04:00
comex 65457628d7 Merge pull request #2324 from endrift/about-dialog-osx
Attempt to beautify About dialog on OS X.
2015-04-27 21:23:27 -04:00
comex a9fe0ec0ab Fix some false positive ScheduleEvent alerts:
- CEXIETHERNET::SendComplete is always called from the main thread, so
  drop the _Threadsafe.

- Mark the FIFO player thread as the "CPU thread" so it can call
  ScheduleEvent without complaints.  I haven't actually tested this,
  since I don't know how to use the FIFO player; it might break
  something.
2015-04-27 21:19:28 -04:00
Lioncash 899fd55ea8 DolphinWX: Make some general UI functions/vars private 2015-04-27 21:04:05 -04:00
Lioncash 263e64e939 DolphinWX: Make some debugger functions/vars private
Some classes expose things that aren't used outside of them (and in some cases, shouldn't be exposed).
2015-04-27 20:42:18 -04:00
skidau 4bf4778cd7 Merge pull request #2312 from comex/shutdown-race-condition
Exit ReadDataFromFifoOnCPU, PushFifoAuxBuffer early if shutting down (GpuRunningState=false)
2015-04-27 19:47:00 +10:00
skidau b8eecff5c9 Merge pull request #2325 from JosJuice/isoproperties-zero-files
ISOProperties: Correctly handle partitions with 0 files
2015-04-27 19:45:21 +10:00
skidau 472e281445 Merge pull request #2316 from comex/fix-watch
Fix watchpoints ("memory breakpoints") with JIT
2015-04-27 19:42:13 +10:00
Lioncash b457c61b3e Merge pull request #2328 from rohit-n/format
Silence -Wformat warnings in debug builds.
2015-04-26 16:19:08 -04:00
Rohit Nirmal fb46afd5c3 Silence -Wformat warnings in debug builds. 2015-04-26 13:45:06 -05:00
Rohit Nirmal 10aa6488d9 Qt: Check if game filename is null before loading.
This is so that the error message box does not
appear if the user simply cancels loading a game.
2015-04-26 11:13:16 -05:00
LPFaint99 c4ba7e51e5 GCI folder: flush 1 second after last block is written 2015-04-25 15:40:40 -07:00
Jeffrey Pfau af20e7498c Only wxMac supports scaleFactor, so only use it on OS X 2015-04-25 14:53:37 -07:00
Jeffrey Pfau 4a97045d81 Add hack for removing background from text controlers, per comex 2015-04-25 14:52:53 -07:00
JosJuice db1d81ebf8 ISOProperties: Don't block when opening default INI in text editor
The purpose of blocking is to reload user INIs after they
have been edited. However, ISOProperties never reloads
default INIs, because they aren't meant to be edited.
Blocking on default INIs is thus useless, and it's
rather annoying for games that have two default INIs,
because it makes it impossible to see both at once.
2015-04-25 22:15:48 +02:00
JosJuice fbed0b4a9c ISOProperties: Correctly handle partitions with 0 files 2015-04-25 15:33:20 +02:00
Jeffrey Pfau addbafcfda Attempt to beautify About dialog on OS X.
Added a 2x version of the logo, and cleaned up layout a bit.
2015-04-25 04:22:32 -07:00
Matthew Parlane 392b9abece Merge pull request #2016 from RisingFog/splash
Update About Dolphin Screen
2015-04-25 21:50:40 +12:00
magumagu 645aa5af8b Merge pull request #2323 from dolphin-emu/itym
ITYM PowerPC::Write_U{8,16}, not Memory::
2015-04-24 22:19:37 -07:00
comex 7fe13d9af8 Merge pull request #2175 from RachelBryk/oc
Disable oc setting while netplay or movie is active.
2015-04-25 00:58:16 -04:00
comex 9d8c347e8d Merge pull request #2290 from RachelBryk/cc-tasinput
Implement classic controller tas input.
2015-04-25 00:44:29 -04:00
comex 38a14b73a4 Merge pull request #2321 from JosJuice/wiimote-battery-fix
Fix emulated Wii Remote battery level being low when not configured
2015-04-24 22:43:05 -04:00
comex dea88ef5a1 ITYM PowerPC::Write_U{8,16}, not Memory::
PowerPC does exceptions and hardware and stuff, Memory doesn't.

I did not realize until a few minutes ago that there were two versions of these functions.  This is why namespaces suck.  Anyway, these were added by Mullin earlier this year.
2015-04-24 22:41:10 -04:00
comex 132e1068ce Remove checks that disable fastmem if debugging and ENABLE_MEM_CHECK are enabled.
They weren't sufficient and are made redundant by previous commits; they
also (on master) caused breakage due to Jit64::psq_stXX assuming writes
would be fastmem and not clobber a register under certain conditions.

That really needs to be refactored, but for now, this works.
2015-04-24 22:37:54 -04:00
comex 2264e7b087 Use a fake exception to exit early in case of memory breakpoints.
Change TMemCheck::Action to return whether to break rather than calling
PPCDebugInterface::BreakNow, as this simplified the implementation; then
remove said method, as that was its only caller.  One "interface" method
down, many to go...
2015-04-24 22:37:54 -04:00
comex dd7ab4812b On x86, disabling fastmem isn't enough actually.
Without fastmem, the JIT code still does an inline check for RAM
addresses.  With watchpoints we have to disable that too.  (Hardware
watchpoints would avoid all the slow, but be complicated to implement
and limited in number - I doubt most people debugging games care much if
they run slower.)

With this change and watchpoints enabled, Melee runs at no more than 40%
speed, despite running at full speed without them.  Oh well.  Better
works slowly than doesn't bloody work.

Incidentally, I'm getting an unrelated crash in
PowerPC::HostIsRAMAddress when shutting down a game.  This code sucks.
2015-04-24 22:37:54 -04:00
comex b84f6a55ab Automatically disable fastmem and enable memcheck when there are any watchpoints.
- Move JitState::memcheck to JitOptions because it's an option.
- Add JitOptions::fastmem; switch JIT code to checking that rather than
  bFastmem directly.
- Add JitBase::UpdateMemoryOptions(), which sets both two JIT options
  (replacing the duplicate lines in Jit64 and JitIL that set memcheck
  from bMMU).
  - (!) The ARM JITs both had some lines that checked js.memcheck
    despite it being uninitialized in their cases.  I've added
    UpdateMemoryOptions to both.  There is a chance this could make
    something slower compared to the old behavior if the uninitialized
    value happened to be nonzero... hdkr should check this.
- UpdateMemoryOptions forces jo.fastmem and jo.memcheck off and on,
  respectively, if there are any watchpoints set.
- Also call that function from ClearCache.
- Have MemChecks call ClearCache when the {first,last} watchpoint is
  {added,removed}.

Enabling jo.memcheck (bah, confusing names) is currently pointless
because hitting a watchpoint does not interrupt the basic block.  That
will change in the next commit.
2015-04-24 22:37:53 -04:00
comex 3499f2c2d0 To make up for it, make pressing enter on the value textbox set the value. 2015-04-24 22:19:21 -04:00
comex 0c18e5886d Remove mnemonics in MemoryWindow.
On OS X, this broke Cmd-V to paste in the text boxes.  Apparently wx
thinks having mnemonics (which are Alt-* on Windows) be Cmd-* on OS X,
even if this disables standard shortcuts, is a good idea.

Lioncash suggested just getting rid of the accelerators on non-menu
controls, so I'm doing that rather than disabling them only on OS X.
2015-04-24 22:06:03 -04:00
comex 37d00cceda Fix wx bullshit which made the watch view assert on my machine.
1) Apparently wxString::Format is type safe, and passing a u32 to it
with the format "%lu" crashes with a meaningless assertion failure.
Sure, it's the wrong type, but the error sure doesn't help...

2) "A MenuItem ID of Zero does not work under Mac".  Thanks for the
helpful assert message, no thanks for making your construct have random
platform-specific differences for no reason (it's not like menu item IDs
directly correspond to a part of Cocoa's menu API like they do on
Win32).
2015-04-24 22:04:46 -04:00
Lioncash 87bd57e0be Merge pull request #2322 from JosJuice/extract-file-fix
Fix extracting files from Wii discs
2015-04-24 16:32:23 -04:00
JosJuice 2e10a71dcd Fix extracting files from Wii discs
I broke it for individual files but not folders in 4.0-6016.
2015-04-24 22:08:15 +02:00
JosJuice fe9fdd3244 Fix emulated Wii Remote battery level being low when not configured
All the multiplying and dividing by 100 in controller configs is
messy... An attempted solution to the problem was to not multiply
default_value by 100 in ControllerEmu::ControlGroup::LoadConfig,
but that broke other things instead, so I went with this.
2015-04-24 19:36:08 +02:00
comex b3aaa46d42 Merge pull request #2088 from Sintendo/diecmp
Emit 'TEST reg, reg' for 'CMP reg, 0' automatically
2015-04-23 16:34:23 -04:00
Dwayne Slater ae83a1b821 Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.
[fixed lint issues and grammar ~comex]
2015-04-23 16:33:12 -04:00
JosJuice 235ecfbed7 Return GetNames languages, to avoid hardcoded language lists in callers
This makes the code cleaner and also leads to some user-visible changes:

The wx game properties will no longer let the user
select WAD languages that don't have any names.

The Qt game list will now display names using the languages
set in the configuration instead of always using
English for PAL GC games and Japanese for WADs.

If a WAD doesn't have a name in the user's preferred language,
English is now selected as a fallback before Japanese.
2015-04-23 08:14:39 +02:00
comex 87a63713f4 Merge pull request #2317 from comex/oops
Fix code broken by merge
2015-04-23 02:08:28 -04:00
comex 74c30d1784 Fix code broken by merge 2015-04-23 02:07:45 -04:00
Lioncash a39985fe08 Merge pull request #2315 from lioncash/code
DolphinWX: Remove superfluous code in FrameTools
2015-04-23 02:05:14 -04:00
comex ad95454d04 Merge pull request #2223 from phire/imm
Cleanup OpArg, make immediates more explicit.
2015-04-23 01:53:18 -04:00
Lioncash 8fb36228e5 Merge pull request #2311 from JosJuice/fix-wad-crash
Fix WAD crash caused by VolumeHandler removal
2015-04-23 00:23:42 -04:00
Lioncash 819f4d994c DolphinWX: Remove superfluous code in FrameTools 2015-04-22 19:56:50 -04:00
Rachel Bryk 5047cf562a Implement classic controller tas input. 2015-04-22 16:19:13 -04:00
JosJuice 0b44d7c18a Fix Wii software crashing at boot if no disc is inserted
Boot_BS2Emu was trying to read from the inserted disc even when
nothing was inserted, and this happened to not crash (but not
work either) before VolumeHandler was removed. This commit adds
a check that restores the old behavior, so there is no longer a
crash, but the game ID still doesn't get set for WADs. I don't
know if/how it should be set, so this felt like the safest option.
2015-04-22 09:14:41 +02:00
comex 5d61b9d0a4 Merge pull request #2313 from lioncash/unused
GPFifo: Remove unused parameters from Write[x] functions
2015-04-22 00:39:38 -04:00
comex 31ea8d0834 Merge pull request #2310 from lioncash/fsmenu
FrameTools: Use AppendRadioItem for constructing the frameskip menu
2015-04-22 00:39:17 -04:00
Lioncash 56df9b7508 GPFifo: Remove unused parameters from Write[x] functions 2015-04-21 23:01:25 -04:00
comex 06dd0ba3b4 Exit ReadDataFromFifoOnCPU, PushFifoAuxBuffer early if shutting down (GpuRunningState=false)
This was causing a race condition where the "absurdly large aux buffer"
panic alert would be triggered in the last bit of fifo processing on the
CPU thread in deterministic mode (i.e. netplay).  SyncGPU is supposed to
move the auxiliary queue data to the beginning of the containing buffer
so we don't have to deal with wraparound; if GpuRunningState is false,
however, it just returns, because it's set to false by another thread -
thus it doesn't know whether RunGpuLoop is still executing (in which
case it can't just reset the pointers, because it may still be using the
buffer) or not (in which case the condition variable it normally waits
for to avoid the previous problem will never be signaled).  However,
SyncGPU's caller PushFifoAuxBuffer wasn't aware of this, so if the
buffer was filling at just the right time, it'd stay full and that
function would complain that it was about to overflow it.  Similar
problem with ReadDataFromFifoOnCPU afaik.  Fix this by returning early
from those as well; other callers of SyncGPU should be safe.  A
*slightly* cleaner alternative would be giving the CPU thread a way to
tell when RunGpuLoop has actually exited, but whatever, this works.
2015-04-21 22:33:29 -04:00
Markus Wick 4340927b7f Merge pull request #2308 from Stevoisiak/FrameToolsMath
FrameTools: Remove redundant 'i-1'
2015-04-21 16:17:02 +02:00
Lioncash ebe0222265 FrameTools: Use AppendRadioItem for constructing the frameskip menu
Same thing, less code.
2015-04-20 21:51:30 -04:00
Lioncash f5c72c5b1a DiscIO: Add a missing header to Volume.h 2015-04-20 21:10:31 -04:00
Stevoisiak c3cf43f064 FrameTools: Remove redundant 'i-1' 2015-04-20 20:24:37 -04:00
Matthew Parlane 571eee8648 Merge pull request #2225 from JosJuice/remove-volumehandler
Get rid of VolumeHandler
2015-04-21 11:18:57 +12:00
Matthew Parlane a86f2fe2e7 Merge pull request #2199 from skidau/remove-controls-lock
Cleaned up the controller locking mechanism
2015-04-21 11:13:30 +12:00
Matthew Parlane 82bbada352 Merge pull request #2257 from RachelBryk/battery
Add an option for wiimote battery.
2015-04-21 11:12:12 +12:00
Matthew Parlane f35277f215 Merge pull request #2267 from Stevoisiak/soundStream
(Visual Studio) Categorize SoundStream.h with other SoundStream files
2015-04-21 11:10:49 +12:00
Lioncash d799446faf Core: Don't display on-screen messages via DisplayMessage until emulation has begun 2015-04-20 18:31:40 -04:00
Lioncash d27b8673f5 Merge pull request #2306 from Stevoisiak/MoveUndoSaveState
FrameTools: Move "Undo Save State" to save state menu
2015-04-19 20:45:41 -04:00
Stevoisiak 83ec7a1e78 FrameTools: Move "Undo Save State" to save state menu 2015-04-19 20:18:11 -04:00
Stevoisiak 8adf8b16bc Globals.h: Added comments for menu sections 2015-04-19 18:51:55 -04:00
degasus 8c209b3bc9 no-gui: fix help string 2015-04-18 15:03:42 +02:00
Lioncash 9eb608c9da Merge pull request #2301 from lioncash/const
General: Apply the const specifier where applicable
2015-04-16 23:13:39 -04:00
Markus Wick cd0212ab1c Merge pull request #2302 from lioncash/perf
PerfQueryBase: Move common implementation variables into base class
2015-04-16 07:31:31 +02:00
skidau 7063886520 Merge pull request #2289 from lioncash/netplay
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-16 12:35:41 +10:00
skidau f0593095b4 Merge pull request #2295 from comex/fix-usb-threading
Fix threading issues
2015-04-16 12:33:20 +10:00
skidau 70605cae5c Merge pull request #2300 from lioncash/update
Debugger: Update the registers/watches before refreshing grids.
2015-04-16 12:30:24 +10:00
skidau c895e4504a Merge pull request #2298 from JosJuice/partitions-no-string-parsing
Fix extracting Wii disc partitions numbered 10 or higher
2015-04-16 12:00:40 +10:00
skidau 221d37ae83 Merge pull request #2287 from lioncash/hkbinds
HotkeyDlg: Get rid of application-wide event bindings.
2015-04-16 11:59:24 +10:00
skidau 6b82b31640 Merge pull request #2285 from linkmauve/nogui-no-x11
NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 11:58:15 +10:00
Lioncash 63393570fb PerfQueryBase: Move common implementation variables into base class 2015-04-15 19:22:16 -04:00
Emmanuel Gil Peyrot 1e7ca7f579 NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set 2015-04-16 01:10:57 +02:00
JosJuice 86ceb54c38 Fix extracting Wii disc partitions numbered 10 or higher
Instead of trying to get the partition number from the
(localized!) item name, the partitions are now stored as item data.
2015-04-15 09:29:24 +02:00
Lioncash b0613bb1c8 General: Apply the const specifier where applicable 2015-04-15 02:04:03 -04:00
Lioncash 2cddb8f480 Debugger: Update the registers/watches before refreshing grids. 2015-04-15 00:13:13 -04:00
Lioncash bdde6b2a7c D3D: Remove dependency on wxWidgets
This hasn't been necessary for ages
2015-04-14 22:27:03 -04:00
Lioncash a6970b3744 Merge pull request #2288 from lioncash/unnecessary
ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-14 10:42:29 -04:00
Lioncash 882080c282 Merge pull request #2284 from lioncash/leaks
DolphinWX: Fix memory leaks relating to the TAS dialog
2015-04-14 10:38:48 -04:00
Jules Blok bea3054c9c Base.props: Remove DXSDK_DIR from the include path.
By overriding the include directories we can ensure we only use the Windows SDK.
2015-04-13 21:44:40 +02:00
Lioncash c36a6b7599 Merge pull request #2291 from JosJuice/qt-sort-ascending-title
DolphinQt: Sort game list by ascending title order by default
2015-04-13 02:36:31 -04:00
comex 8ebe3d3478 Remove unused field. 2015-04-13 02:27:08 -04:00
comex 5fff97f3f4 Fix printf width in TraversalServer. 2015-04-13 02:26:52 -04:00
comex ba664b3293 Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before.
Core::Shutdown was only called on app exit, yet the emu thread exits
whenever emulation stops; if you launched a new game it would just join
via the destructor when s_emu_thread was set to a new thread.
(Incidentally, the destructor also makes explicitly joining on app exit
rather pointless.)

Because the GUI thread wasn't waiting for the CPU thread to fully shut
down, Core::IsRunning would remain true briefly after CFrame::DoStop
which, given Dolphin's penchant for accessing variables belonging to
other threads, can only mean trouble... In my case, because the previous
commit caused UpdateGUI, which is called at the end of DoStop, to call
PauseAndLock, which checks IsRunning, pressing stop at the right time
would cause strange behavior.
2015-04-13 02:17:38 -04:00
comex e000aaaf5d Have the UI thread do PauseAndLock before messing with GetUsbPointer.
Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required.  One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
2015-04-13 01:49:24 -04:00
JosJuice bd680aa3b5 Main: Remove unnecessary shellapi.h include
The include was introduced by bcf1f54c and made unnecessary by 611f3494.
2015-04-12 10:22:18 +02:00
mathieui 4c2d25eeaf Fix a warning
HotkeyManagerEmu.enabled is unused, as everything now uses
HotkeyManagerEmu.s_enabled.
2015-04-11 19:47:39 +02:00
JosJuice 9e4eefc6fd DolphinQt: Sort game list by ascending title order by default 2015-04-11 16:44:35 +02:00
Rachel Bryk 48a1d97fe7 Disable oc setting while netplay or movie is active. 2015-04-11 03:54:11 -04:00
Lioncash bd28d260ce DolphinWX: Break the netplay UI controls into separate classes. 2015-04-11 01:35:54 -04:00
Lioncash 5d7cd29a8b ISOProperties: Remove unnecessary/unused variables & controls. 2015-04-10 19:53:58 -04:00
Lioncash 9cc244e913 HotkeyDlg: Get rid of application-wide event bindings.
This dialog is used as a modal dialog, so making the key-press event bindings application-wide is unnecessary.
2015-04-10 19:31:37 -04:00
Lioncash 00943b1ef4 DolphinWX: Fix memory leaks relating to the TAS dialog
Initially, the dialogs construct in the background when Dolphin initializes. However, it waits until the user actually makes the dialogs visible to decide on whether to create the Wii or GC control layouts.

Therefore, the call to CreateBaseLayout() essentially creates a sizer that isn't actually attached to a main sizer that is set as the sizer for the dialog to use. So upon destruction, these controls would never actually be destroyed if the user didn't open and then close the TAS dialogs.
2015-04-09 23:33:33 -04:00
Lioncash 1a18cad178 Merge pull request #2281 from Stevoisiak/MoveCountryWorld
Re-sort Country_World
2015-04-09 12:15:18 -04:00
Lioncash 2c2409fee4 Merge pull request #2278 from lioncash/leak
Debugger: Fix memory leaks related to grid tables
2015-04-09 11:07:27 -04:00
Stevoisiak 7c1ab2911a Move down Country_World
The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
JosJuice 76d0cfa8ac Fix terrible Speed Up Disc Transfer Rate mistake
I apologize.
2015-04-08 08:59:49 +02:00
Lioncash 180854c617 Debugger: Fix memory leaks related to grid tables
Incrementing the reference count here isn't necessary, as they construct with a count of 1. Incrementing again results in the attributes not being freed.
2015-04-07 23:16:29 -04:00
skidau f8a4d4702c Merge pull request #2252 from mathieui/traversal-timeout
NetPlay: Don’t wait forever in the traversal client
2015-04-08 11:56:57 +10:00
skidau ff891394e8 Merge pull request #2248 from mathieui/netplay-disable-ui
NetPlay: Disable some UI elements when a game is running
2015-04-08 11:56:06 +10:00
skidau 5638ddaf6c Merge pull request #2263 from JosJuice/sudtr-not-instant
Make Speed Up Disc Transfer Rate not instant
2015-04-08 11:54:44 +10:00
Lioncash ec96119f8c TASInputDlg: Remove unnecessary explicit bools 2015-04-07 21:44:51 -04:00
degasus ef6bdf674f Common: Remove TLS usage in GetLastErrorMsg
Just return std::string as this code isn't performance critical.
2015-04-07 22:42:21 +02:00
Lioncash 4796dc80bf Merge pull request #2254 from SizzlingCalamari/remove-DSPLLE-cycle-mutex
Made cycle count atomic to avoid using a mutex
2015-04-07 08:27:38 -04:00
Lioncash 54cedf77f9 Merge pull request #2265 from lioncash/warn
ConfigManager: Fix a sign mismatch warning
2015-04-06 09:34:23 -04:00
degasus 74795b4553 Fifo: rewrite Fifo_PauseAndLock
This lock isn't required any more as our FlushGpu garanty to block until the GPU is idle
2015-04-06 12:35:35 +02:00
degasus b1ffd32f5f Fifo: only touch the SIMD state once in the single core loop 2015-04-06 12:35:35 +02:00
degasus d2c62b1744 Fifo: only sleep once within every ms of emulated time 2015-04-06 12:35:35 +02:00
degasus b020ae1c5d Fifo: rewrite sync on idle skipping hack
Now it's done without a busy loop
2015-04-06 12:35:35 +02:00
degasus 9bdaa00e2d Fifo: use the outer loop on sync GPU 2015-04-06 12:35:35 +02:00
degasus 279c657cda Fifo: Replace busy loop with condition variable 2015-04-06 12:35:27 +02:00
Scott Mansell 9fdc713c87 While I'm here, Add some comments. 2015-04-05 21:19:56 +12:00
Scott Mansell e9459fb30a JitIL: Fix a bug in floatpoint load/store instructions.
The regBuildMemAddress function already clears the address register.
Not only is clearing it again pointless, regBuildMemAddress uses the
bits in IInfo slightly diffrently and the second clear can clear
the wrong registers causing bugs if something else actually needs to
use those registers.
2015-04-05 20:17:50 +12:00
JosJuice 4cd00e366c Get rid of VolumeHandler
VolumeHandler is basically just a wrapper around a single IVolume object.
This change moves that object to DVDInterface, moves the Read32
function to IVolume, and gets rid of the rest of VolumeHandler.
2015-04-05 10:09:48 +02:00
Lioncash 2211aead7f DSPInterpreter: Remove unused volatile variable and related function 2015-04-03 22:46:30 -04:00
Stevoisiak 78971b0840 (Visual Studio) Categorize SoundStream.h with other SoundStream files 2015-04-03 14:37:03 -04:00
Lioncash 7848876f99 ConfigManager: Fix a sign mismatch warning 2015-04-02 14:30:38 -04:00
Lioncash 38236fb8e8 Merge pull request #2262 from Buddybenj/change-wording-2
Change Wording in Help Menu
2015-04-02 13:36:48 -04:00
JosJuice ee3d36af92 Make Speed Up Disc Transfer Rate not instant
The instant speed broke some games. SUDTR will now emulate
the transfer from the disc drive buffer to the main memory,
but not the speed of the disc drive itself.
2015-04-02 11:46:19 +02:00
Buddybenj fb0d3a9756 Change Wording in Help Menu
"Dolphin at GitHub" doesn't make much sense IMO. We could also make it say "Source Code" or "Dolphin on GitHub".

I also changed "Dolphin Website" to make it consistent with the Qt version.
2015-04-01 18:08:26 -05:00
JosJuice 0deb9f5e39 Revert "Merge pull request #2256 from RachelBryk/Dolphin-Pro"
This reverts commit ae0a090701, reversing
changes made to 6b6b5ed37f.
2015-04-01 22:30:57 +02:00
degasus 119fea0d72 Remove TM character which breaks our buildbot
Or github...
2015-04-01 22:24:13 +02:00
Pierre Bourdon ae0a090701 Merge pull request #2256 from RachelBryk/Dolphin-Pro
Limit Wiimote battery usage for Dolphin-lite users.
2015-04-01 21:07:22 +02:00
Rachel Bryk ba93b91565 Add an option for wiimote battery. 2015-04-01 05:29:45 -04:00
Rachel Bryk d39d89594d Limit Wiimote battery usage for Dolphin-lite users.
Wiimote batteries drain over time. The user must upgrade to Dolphin Pro for $19.95 to recharge them.
2015-04-01 04:31:03 -04:00
Fog a94e31e476 Update About Dolphin Screen 2015-03-31 21:30:05 -04:00
Jordan Cristiano 4051da75e4 Made cycle count atomic to avoid using a mutex 2015-03-31 04:09:33 -04:00
skidau 6b6b5ed37f Merge pull request #2249 from SizzlingCalamari/DSPLLE-thread-fix
Fixed dsp lle thread never starting
2015-03-31 12:25:59 +11:00