CasualPokePlayer
59fcdb04cd
Remove Bizware Vector2/3/4 and Matrix4 in favor of System.Numerics's implementation
...
Many many cleanups in BizwareGL and DisplayManager and GDI+ code
2023-08-06 03:21:22 -07:00
CasualPokePlayer
bb96825c60
System.Data.SQLite -> Microsoft.Data.Sqlite ( #3719 )
...
* Swap System.Data.SQLite with Microsoft.Data.Sqlite
Apparently this is supposed to be a kind of successor? https://learn.microsoft.com/en-us/dotnet/standard/data/sqlite/compare
* Add e_sqlite3 libs to Assets, prevent runtimes folder creation with OS tailored libs plopped in, delete System.Data.SQLite references
2023-08-05 17:45:40 -07:00
James Groom
2150061c91
Update LuaConsole.cs
2023-08-06 03:01:44 +10:00
CasualPokePlayer
ca756a2df3
dont use ContextMenu
...
winforms net6 doesn't support it, and "replacement" ContextMenuStrip doesn't work for this use case, so just create a slim wrapper using CreatePopupMenu/DestroyMenu directly
2023-08-04 00:54:42 -07:00
CasualPokePlayer
ba8656e345
slight tastudio tweaks wrt 12830bab4e
2023-08-03 21:03:20 -07:00
James Groom
1ebc006873
Update unit test to match new config schema
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fixes 12830bab4
2023-08-02 18:03:06 +10:00
CasualPokePlayer
dc34b0b1a9
add in Wine/Proton detection, used to prevent D3D9 from being used if a user ends up using wine/proton (as often it seems D3D9 wine/proton just doesn't work and crashes in weird ways, sometimes *after* checking the renderer so it wouldn't fallback to OpenGL anyways)
...
Probably can add in some first time message box warning the user that wine/proton isnt supported, although we probably shouldn't block wine/proton (considering it's the only option for some distros with read-only filesystems, like the Steam Deck)
2023-07-31 23:02:30 -07:00
CasualPokePlayer
67e5505899
Rework OpenGL version support checking to be more robust, slightly rework OpenGL context creation request (they can now explicitly request the core profile)
2023-07-31 22:32:30 -07:00
CasualPokePlayer
a2ea86fae0
add NET6_0 guard for GetValueOrDefault backports
2023-07-31 22:01:05 -07:00
CasualPokePlayer
811275cca8
Rewire memory domain pointers after reset in Citra
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Add 3DS framerate in PlatformFrameRates
2023-07-31 21:22:57 -07:00
CasualPokePlayer
1ee2ef928c
Prevent SDL from doing windows message pumping
...
Normally SDL doesn't do this as we don't ever call SDL_PumpEvents (or anything that calls that). However, OpenGL context creation code ends up calling WIN_PumpEvents regardless. This usually doesn't matter, however, in some cases, this can cause crashes, mainly with loading a state with Citra, as that ends up re-constructing its frame dumping OpenGL context (yeah that's dumb and useless but it's mostly harmless, outside of this message pumping). The WIN_PumpEvents calls appear to be unneeded anyways, so we can safely disable message pumping here.
2023-07-31 15:55:36 -07:00
CasualPokePlayer
a315b122c5
force OpenGL renderer in Citra for now
...
the software renderer doesn't seem to be functional and the code for blitting it is incomplete
2023-07-29 17:03:53 -07:00
CasualPokePlayer
33f1c5472a
add missing Dispose() for Citra ctor failure case
2023-07-29 16:26:29 -07:00
CasualPokePlayer
0a72dc046f
add in missing mnemonics for 3DS controls
2023-07-29 15:22:56 -07:00
CasualPokePlayer
e62c972ca3
Check in citra dll/so, add in build scripts/linux glslangValidator for citra, some minor cleanup handling with citra input handling
2023-07-29 15:09:17 -07:00
CasualPokePlayer
f1e9f10454
Minor reworking of IGL OpenGL context creation
...
Try to regain compat with < OpenGL 3.0 users, better checks against OpenGL availability
2023-07-28 23:26:51 -07:00
CasualPokePlayer
e7f4ad8220
fix exception popping up when Dispose()'ing DisplayManagerBase with OpenGL
2023-07-28 22:19:15 -07:00
CasualPokePlayer
12830bab4e
Add in flag to IStatable to hint to the frontend that it should avoid rewind (not entire sure with the name, maybe SlowStates would have been better? trivial to mass-rename anyways)
...
Add in logic to not create the main rewinder if this flag is true, and add in logic to tastudio to avoid the main greenzone captures (instead only capture on branch save/load)
2023-07-28 22:07:31 -07:00
CasualPokePlayer
1ad3ed2216
minor cleanups in IGL_OpenGL
2023-07-28 15:38:43 -07:00
CasualPokePlayer
7a2f1532bf
fix DS being shown upside down when ScreenControlNDS is used
...
fixes 78f5e75534
2023-07-28 14:54:02 -07:00
CasualPokePlayer
f7448495b0
correct 3DS rom check in XmlGame
...
fixes 8c41b09108
2023-07-28 05:37:47 -07:00
CasualPokePlayer
8c41b09108
Add in 3DS rom extensions to rom filter
...
make it so CIAs past index 0 will be "installed" (mostly only relevant for movies, as the temp user folder is wiped each session in deterministic mode)
ensure XMLs won't load 3DS roms into memory (same reasoning as other hack, might be >=2GiB)
do some cleanup with this code
2023-07-28 05:33:56 -07:00
CasualPokePlayer
4ff157f652
add in Citra for global core config menu
2023-07-27 22:41:03 -07:00
CasualPokePlayer
bd2c2ffc86
/s/_3DS/N3DS
2023-07-27 22:37:06 -07:00
CasualPokePlayer
5607845b24
Add in screen control filter for Citra port
2023-07-27 22:20:50 -07:00
CasualPokePlayer
ff57303821
Add in 3DS entry for SystemIDDisplayNames
2023-07-24 00:39:50 -07:00
CasualPokePlayer
89b387e50d
add memory domains for Citra
2023-07-24 00:14:11 -07:00
CasualPokePlayer
67510f3b56
cleanup 3DS firmware handling
...
seems these methods aren't really supported in citra, so I guess have fun dealing with manually setting firmware files
2023-07-23 21:22:26 -07:00
CasualPokePlayer
18b81a2011
Fixup OpenGL version reporting; add debug print for 3DS firm installing message
...
fixes 8ae947fed7
2023-07-23 20:09:17 -07:00
CasualPokePlayer
41ee99999a
Add 3DS firmware handling
2023-07-23 19:55:58 -07:00
CasualPokePlayer
739c35c174
fix #3692
2023-07-23 03:58:46 -07:00
CasualPokePlayer
dd5cbc92af
set WRAM as the main memory domain in SameBoy
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see #3711
2023-07-23 03:44:09 -07:00
CasualPokePlayer
2d17290918
add in RetroAchievements support for Uzebox and TI83
2023-07-23 03:38:29 -07:00
CasualPokePlayer
01cc5ca476
fix a RetroAchievements PSX hashing edge case
2023-07-23 03:28:54 -07:00
CasualPokePlayer
e87536ea8f
commit C# parts for Citra port
...
not committing the dll yet until some more things are ready
2023-07-23 03:14:26 -07:00
CasualPokePlayer
cdfb8d67e8
commit citra submodule
2023-07-23 02:46:37 -07:00
CasualPokePlayer
bed66e2cd4
fix minor oopsies / dumbs with previous commit
2023-07-23 02:16:24 -07:00
CasualPokePlayer
8ae947fed7
prep work for easier OpenGL interop for cores
2023-07-23 01:54:36 -07:00
CasualPokePlayer
78f5e75534
Kill Bizware .NET Framework deps ( #3702 )
...
The main objective in this PR is to get rid of the main .NET Framework dependencies in Bizware packages. This PR doesn't do that completely per se, still having .NET Framework used for WinForms Controls, but that can easily be swapped over for whatever UI framework we use next as long as it exposes native window handles in some way.
For this PR, it does some reorganizing of Bizware, splitting Bizware.OpenTK3 and Bizware.DirectX into 3 packages based on usage; Bizware.Audio, Bizware.Graphics, and Bizware.Input. These packages in the future probably could have more functionality moved into them, but for now they are largely just a reshuffling of the Bizware.OpenTK3 and Bizware.DirectX packages.
As both SlimDX and OpenTK3 are .NET Framework, they have been removed in this PR. Their replacements are as follows:
SharpDX: DirectSound, Direct3D9
Vortice: XAudio2, DirectInput/XInput
Silk.NET: OpenAL, OpenGL
SDL2-CS / native SDL2: OpenGL context management, new gamepad backend (replacing OpenTK's role for gamepads)
native X11: New key input backend (replacing one of OpenTK's roles for keyboards)
GLControl has been replaced by custom made control which just uses SDL2 for context management.
The OpenTK input backend has been replaced with a combination of SDL2 and an OS tailored key input backend (DirectInput on Windows, X11 on Linux, and planned to be Quartz on macOS). This is just represented on the user side as "SDL2" without mentioning the key input backend. This does mean for a while DirectX will be mandatory on Windows again, until a RAWINPUT backend is written for handling key input on Windows for the SDL2 input backend.
2023-07-23 00:35:43 -07:00
zeromus
fe47285394
trim cheat lines, since it's virtually impossible to copy text from a web browser without getting junk around it
2023-06-30 19:42:28 -04:00
YoshiRulz
6b87e3ac91
Fix being unable to open SubGBHawk via system menu ( fixes #3693 )
2023-06-25 01:23:14 +10:00
SG
d8ea4547d4
Add StringFormat to pixeltext DrawString parameters (squashed PR #3690 )
...
* Add StringFormat to DrawString parameters
* Revert whitespace changes
* Code style nitpicks, cache `StringFormat`
---------
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2023-06-21 09:20:54 +10:00
YoshiRulz
4ee7e4cad7
Add deduper utility to RAM Watch
2023-06-13 23:43:53 +10:00
YoshiRulz
25ad59d895
Replace type check with enum (int) comparison in `Watch`
2023-06-13 23:43:53 +10:00
YoshiRulz
ca8a183f38
Add `WatchList.InsertRange` and use when duplicating rows in RAM Watch
2023-06-13 23:43:53 +10:00
YoshiRulz
4d4887ee31
Fix `WatchList.Insert` not setting dirty flag
...
not sure if this was problematic in practice
2023-06-13 23:43:53 +10:00
Morilli
13dd04a026
Fix #3679
2023-06-07 23:01:54 +02:00
CasualPokePlayer
9e5fb35f7a
Add in missing TMD for Cave Story Japan
2023-05-29 02:25:36 -07:00
Morilli
c3ec8393d0
Optimize Remove[Prefix|Suffix] by using ordinal string comparison
2023-05-27 03:50:46 +02:00
adelikat
f6135abe65
disabled log generator caching in bk2, it has playback problems not found it basic testing, need to revisist this later
2023-05-26 19:19:08 -05:00
YoshiRulz
fde16fa5a3
Hide D=>A TAStudio columns w/ Ares64, rename C* buttons in header
...
initial implementation by @thekovic
2023-05-27 03:01:49 +10:00
nattthebear
3d5b068c2f
QuickNES: Slightly tweak palette rounding computation
...
Fixes #3668
2023-05-26 07:01:56 -04:00
nattthebear
8a94204a2f
QuickNES: Fix loading 64 color palettes
...
Since ee0992158d
, we were using the default palette for deemphasis modes, instead of computing it based off of the input palette.
2023-05-26 06:46:56 -04:00
adelikat
cb721a39da
de-engineer some movie stuff, ILogEntryGenerator is not an important abstrations now that Bkm is gone
2023-05-25 15:01:30 -05:00
adelikat
33ed05b20c
BK2LogEntryGenerator - further optimize by doing the control ordering once
2023-05-25 13:32:58 -05:00
Morilli
f697a828c8
Optimize CreateLogEntry
...
Surely this is safe, right?
2023-05-25 13:19:16 -05:00
adelikat
05f8747321
optimize movie recording loop a bit, do not create a new instance of log entry generator every frame, avoids a lot of memory allocations with mnemonic lookups that do not change for the lifetime of the movie, also a slight optikmization in Bk2 controller, co-authored iwth morilli
2023-05-24 11:18:42 -05:00
YoshiRulz
9daac2c26f
Add and use extension method `string.StartsWith(char)`
...
reverts 333ce98a7
, partially reverts bc16a2cda
2023-05-23 09:18:25 +10:00
adelikat
333ce98a71
low hanging fruit speed up in inputlog loading using str[0] == c instead of str.StartsWith(c)
2023-05-22 12:50:30 -05:00
YoshiRulz
681ef72cd5
Change wording of checkbox for `Config.SuppressAskSave`
2023-05-21 16:22:54 +10:00
CasualPokePlayer
ccf2c61a23
fix #3664
2023-05-20 03:11:40 -07:00
CasualPokePlayer
08ead80385
make these callback delegate caches static (why didn't this warn that static was possible here?)
2023-05-19 22:30:17 -07:00
CasualPokePlayer
3c53f52c6d
remove some debugging crap from c9e30060d4
2023-05-19 22:28:32 -07:00
CasualPokePlayer
542cf2433a
Reduce allocation spam in Jaguar disassembly functions
2023-05-19 22:26:45 -07:00
CasualPokePlayer
c9e30060d4
Rework the Reader/Writer callbacks for the WaterboxHost, a bit nicer here working with the userdata
...
Also make it so initial loading uses the zstdstream or filestream directly instead of a memorystream with it all loaded
something of note, not really happy with how these read/write callbacks get used in practice, it seems they get spammed in small chunks
for initial loading, it's 8192 byte chunks each, which can be a LOT of callbacks, depending on core size (gpgx is ~500, MAME is ~22K)
similarly, savestates suffer a similar issue, although instead it's a ton of 4096 byte chunks (page size eh?)
The unmanaged <-> managed transitions obviously are not exactly performant, and I imagine are taking a significant portion of the time here
Perhaps some buffering strategy should come in on the native waterboxhost side to alleviate callback spam?
2023-05-19 22:26:45 -07:00
adelikat
99a6b1d339
add hotkey for toggling the 'Display Nothing" feature
2023-05-19 20:05:16 -05:00
CasualPokePlayer
8a13793d00
Turn WaterboxHostNative ReturnData to a struct, misc cleanups elsewhere
2023-05-18 22:21:17 -07:00
CasualPokePlayer
332143ea8d
invalidate cram caches when poking, maybe
2023-05-18 21:14:57 -07:00
CasualPokePlayer
473d3cc294
fix #3662
2023-05-18 19:09:08 -07:00
CasualPokePlayer
ea854ff39d
make discohawk form a bit bigger
...
all the formats supported means the box wasn't big enough to display all of them lol
2023-05-18 07:28:10 -07:00
CasualPokePlayer
fe79b69123
(Partial) .nrg support
...
TAO support isn't complete, a lot of sanity checking isn't done yet
2023-05-18 07:14:14 -07:00
Morilli
3d30f52e7c
Fix LogWindow treating everything as ascii
...
hopefully this doesn't break anything
2023-05-17 14:54:18 +02:00
CasualPokePlayer
f11b5bc9c4
fixup CDI generated subcode (not sure why I did that)
...
have it generate "leadin" and "leadout" tracks for multisession discs... this is almost certainly wrong for leadin (doesn't matter so far), leadout is probably right...
2023-05-12 20:47:29 -07:00
CasualPokePlayer
0e6d5fb708
minor addendum to 2012b083f6
2023-05-12 03:28:14 -07:00
CasualPokePlayer
2012b083f6
Fixup multisession handling with MDS and improve its track/sector size handling, also maybe fix it entirely? (not sure if this ever worked)
...
Move the various synths using the CUE SS_Base to a file, mostly just a nicer organizational change as MDS and CDI use one of these but not CUE
Misc improvements elsewhere
2023-05-12 02:44:05 -07:00
CasualPokePlayer
1f3068fe77
fix synthesizing disc tracks with multisession discs when the first session has a large amount of tracks
...
FirstRecordedTrackNumber only works here for the first session, for future sessions it doesn't work and may just result in out of range exception
2023-05-11 02:57:14 -07:00
CasualPokePlayer
858ea372a9
Fix Jaguar CD detection for Caves of Fear
2023-05-11 02:28:33 -07:00
CasualPokePlayer
e3c27813b6
fix the fix in 45a0c8cffb
2023-05-10 05:37:03 -07:00
CasualPokePlayer
45a0c8cffb
another fix for 9551394
2023-05-10 05:23:24 -07:00
CasualPokePlayer
c52a950c41
Fix dumping CCDs with multisession discs, fix oopsies with CDI parsing giving the wrong last recorded track number
2023-05-10 04:58:37 -07:00
CasualPokePlayer
2379650e1b
Implement error and verbose message callbacks for rcheevos (currently they just output to the console)
...
Implement debug option for hashing with more pure rcheevos logic, mostly just useful for figuring out disc hashing issues
2023-05-10 03:11:50 -07:00
CasualPokePlayer
d3a689c589
Resolve #3650 . Also fix a bug which caused overwriting lua scripts with a new lua script to fail (fixes 380e459bec
)
2023-05-08 03:01:41 -07:00
CasualPokePlayer
f677e92504
fix TOC field mixup with Jaguar CD
2023-05-07 22:09:52 -07:00
CasualPokePlayer
40e21b716e
fix 955139454a
2023-05-07 02:59:38 -07:00
CasualPokePlayer
7d5a1d5c98
Lower CPU usage from RCheevos http stuff
2023-05-07 02:41:07 -07:00
CasualPokePlayer
68cd28c28a
fix directionals and other common buttons being dropped from controller inputs when hotkeys overrode controller inputs
2023-05-07 01:00:13 -07:00
YoshiRulz
4a752f66b7
Add Analyzer to require checking or discarding `TryGetValue`
...
I'm pretty sure all the existing instances were intended to use `default(T)` if
the key isn't present, except maybe the cheatcode converters but I don't care to
rewrite those at the moment
2023-05-05 06:27:15 +10:00
YoshiRulz
384a4e1e18
Bump version info post-release
2023-05-04 08:10:07 +10:00
CasualPokePlayer
36fae775d4
Prevent annoying waits when using firmware manager with DSi NANDs present
2023-05-03 02:19:56 -07:00
CasualPokePlayer
5f6d70ac46
Fix random crashes with rcheevos. The issue was that rc_runtime_t can store pointers to itself, which is bad when rcheevos expected the user to allocate that struct and did not provide functions for that. I've added that functionality and PR'd it (I'll fixup submodule to point to upstream when it's merged)
...
PR can be found here: https://github.com/RetroAchievements/rcheevos/pull/239
Also minor fixes wrt the ContinueWith usage in InternalDoRequest
2023-05-03 01:54:57 -07:00
CasualPokePlayer
248b8ab984
Fixup bad threading (no, you cannot access rcheevo's _runtime in a separate thread! main thread use only!). Should fix up some random crashes
...
Slightly change up the request model, now InternalDoRequest does not block
Fixup logic of ToSoftcoreMode (and comments so it isn't screwed up again)
2023-05-02 21:47:09 -07:00
CasualPokePlayer
8ef1d93891
Prevent UI thread deadlocking on Dispose()'ing rcheevos stuff
2023-05-02 17:18:31 -07:00
CasualPokePlayer
b9a983f1fe
Fix typo causing crash with SMSHawk with RetroAchievements & Hardcore Mode
2023-05-02 17:08:39 -07:00
CasualPokePlayer
41d94e4262
Change up multithreaded rendering in melonDS
...
Instead of creating a new Task and destroying it every frame, just create a new thread and call the delegate when needed.
Also allow for rendering a frame twice, this is actually possible anyways (albeit rarely done).
This should also help against a potential deadlock due to the Task.Wait call on the UI thread (which has special semantics in WinForms)
Also minor nitpicks in RCheevos code
2023-05-02 16:52:48 -07:00
CasualPokePlayer
b517228475
Refactor rcheevo http requests (again). This should better protect against the UI thread deadlocking due to Task semantics with WinForms
2023-05-01 03:50:49 -07:00
vadosnaprimer
e065263ff2
MAME does mark bad dumps, but it only keeps their info if good dump is not known yet. once a good dump appears, its info replaces the bad one.
...
so simply sticking to newest rom sets is the safest, otherwise there's little user control, because there's no global list of all known dumps with indications which of them are bad and what to use instead.
2023-04-30 14:07:08 +03:00
CasualPokePlayer
2010f5e15c
disable leaderboard list form, for now, and revert efa6505
...
see that commit for details on issues with this form (this form is kind of useless anyways, meh)
2023-04-28 18:37:06 -07:00
YoshiRulz
8a5921182e
Add Analyzer to disallow discarding locals e.g. `_ = result;`
...
fixes 70bd081a9
, a2185d9ef
2023-04-29 01:52:43 +10:00
CasualPokePlayer
a2185d9ef0
fix 70bd081a93
...
The entire call is skipped in release mode if you place it inside a Debug.Assert.
2023-04-28 03:14:56 -07:00
YoshiRulz
66f26bb1c1
Create and use `IDictionary.GetValueOrPut{,New,New1}` extensions
2023-04-27 17:25:03 +10:00
YoshiRulz
fa48278354
Enable MEN014 and fix noncompliance
...
"Prefer TryGetValue"
2023-04-27 17:24:55 +10:00
CasualPokePlayer
c8589de5c6
fix #3648
2023-04-26 23:05:11 -07:00
sverx
102dee9622
Fix some SMS audio inaccuracies (squashed PR #3602 )
...
* fix noise audio channel on SMS VDP
* Update SN76489sms.cs
also, white noise is generated by XORing bits 0 and 3, not 0 and 1, on an SMS/GG VDP
* Update SN76489sms.cs
reverting commit #7b857e7
2023-04-27 15:46:52 +10:00
Daniel Parks
dd30a389a0
TAStudio/PatternsForm: Block deletion of loop entry which would cause a crash
2023-04-27 15:14:44 +10:00
Daniel Parks
07ba36956a
TAStudio/PatternsForm: Allow looping to entry zero
2023-04-27 15:14:44 +10:00
YoshiRulz
9cbd238997
Convert `GenericDebugger.DisasmOp` to a struct
2023-04-23 19:08:19 +10:00
YoshiRulz
70bd081a93
Refactor `ServiceInjector`
2023-04-23 17:41:55 +10:00
YoshiRulz
c5d6a66e01
Resolve TODO re: memoisation in `GenericDebugger`
2023-04-23 17:41:55 +10:00
YoshiRulz
4b001a48a9
Dedup `GenericDebugger.EngageDebugger`
2023-04-23 17:41:55 +10:00
YoshiRulz
ac3e76309f
Use helper prop here
2023-04-23 17:41:54 +10:00
YoshiRulz
bcdeec369a
Move commented-out code to `#if false`
2023-04-23 17:41:50 +10:00
Morilli
396e876320
Optimize TAStudio column drawing by caching PlayerNumber for each column name
...
TAStudio previously called `PlayerNumber(...)` for each visible cell with the column's name, only to determine whether its player number is odd or even.
Because that function uses regex and is potentially called extremely often, this had a noticable impact on fps.
I've decided to just cache the odd/even playernumber result in a dictionary for faster access, which while not being my preferred way of handling this at least results in a decent speedup.
2023-04-23 00:15:43 +02:00
Morilli
afb92870e4
TargetName -> AssemblyName
...
this fixes the winforms designer in Rider, let's hope it doesn't break anything though
2023-04-22 13:51:13 +02:00
CasualPokePlayer
a8aced4474
Workaround crashes in MAME's zlib decompression code ( #3639 )
...
* Workaround crashes in MAME's zlib decompression code (see https://github.com/TASEmulators/BizHawk/issues/3615 )
* Use using block, only catch InvalidDataException (what will be thrown if the zip entry has an unsupported (likely lzma) compression method)
2023-04-20 09:29:03 -07:00
CasualPokePlayer
efa6505826
prevent crashes when loading up leaderboard forms
...
apparently some game had 2002 leaderboards which caused a crash when making a form for every one of them in the leaderboard list, I guess windows has a limit on the amount of forms that can be active at once?
this is a quick hack to prevent such a crash, design needs to be rethought
2023-04-20 09:00:16 -07:00
Morilli
1356bc6a3f
i guess this is required oops
...
fixes bc16a2cdaa
2023-04-20 12:31:33 +02:00
Moritz Bender
bc16a2cdaa
Implement IBasicMovieInfo interface for IMovie ( #3634 )
...
* Implement IBasicMovieInfo interface for IMovie
this allows parsing basic movie fields into an own class that is independent from Bk2Movie/TasMovie
This is mainly useful for the PlayMovie dialog which can now load movie information from files on disk without having to go through the entire Bk2Movie/TasMovie loading process
* don't potentially iterate input log twice
* Optimize LoadFramecount
2023-04-20 10:43:02 +02:00
CasualPokePlayer
cf88e61875
c# side changes to use the split ares' binaries
...
resolves #3614 and #3617
2023-04-19 23:23:12 -07:00
CasualPokePlayer
8cf820da4d
Don't send invalid paths to MAME
...
Waterbox cores can't create files anyways, and trying to send in ? might make MAME try to make the directory anyways (which crashes due to the syscall for that being unimplemented), while "" will not do that
2023-04-19 18:41:05 -07:00
YoshiRulz
b5e2a0c422
Move some .gitignore entries to nested dirs
2023-04-19 15:59:34 +10:00
CasualPokePlayer
955139454a
fix Jaguar CD homebrew hashing wrt retroachievements
2023-04-18 22:38:13 -07:00
CasualPokePlayer
4268c50617
Fix RetroAchievements rich presence not working
...
Cleanup this code so it plays nicer with BizHawk's "run everything on the main thread" (+ WinForms not playing nice with async methods)
Resend any game session start / achievement unlocks / leaderboard triggers if they failed. Wait for all achievement unlocks and leaderboard triggers to finish on Dispose() (mostly for catching them when user closes BizHawk)
Update rcheevos to 10.7.0
2023-04-18 21:35:58 -07:00
YoshiRulz
20e5c43bc8
Add `--socket_udp` CLI flag
2023-04-18 19:15:02 +10:00
Morilli
0f2a76bd5e
lazy-initialize zstd contexts to reduce alloations
...
This becomes mostly apparent in the PlayMovie dialog where one zstd instance is created for every single movie, churning significant amounts of memory even though zstd isn't even used
2023-04-16 15:33:40 +02:00
CasualPokePlayer
98afdb8993
(Actually) Fix DeltaSerializer's `GetDelta`
...
fixes 2838a5412a
2023-04-15 22:04:21 -07:00
CasualPokePlayer
2838a5412a
Fix DeltaSerializer's `GetDelta`
...
Fixes AppleII/C64 states sometimes crashing when a disk change actually happens
2023-04-15 21:33:51 -07:00
YoshiRulz
ebd36f08b6
Downgrade `System.Drawing.Common` to 6.0.0 and enable Unix impl.
...
fixes 65ffa3fc2
testroms run now, CBB checking GambatteSuite runs but I'm guessing it does too
2023-04-16 10:49:18 +10:00
YoshiRulz
6ffe99c006
Use the right `Sameboy` ctor in testroms project
...
This reverts commit 379eeeeed8
.
2023-04-16 10:14:46 +10:00
YoshiRulz
236c748b1a
Downgrade MSTest to 2.2.9
...
fixes 65ffa3fc2
2.2.10 and above result in the error `The type or namespace name 'TestContext'
could not be found`
2023-04-16 10:14:43 +10:00
YoshiRulz
a1fe557d31
Re-enable MA0020 and fix noncompliance
2023-04-16 09:02:40 +10:00
YoshiRulz
65ffa3fc2e
Blindly update NuGet deps
...
temporarily disabled MA0020
2023-04-16 09:02:40 +10:00
100thCoin
85a481f93f
Nes.Core now updates the DataBus in WriteMemory() ( #3633 )
...
* Nes.Core now updates the DataBus in WriteMemory()
This will fix open bus execution following write instructions.
* Properly formatted changes in previous commit
I have addressed the requested changes.
2023-04-15 21:24:27 +03:00
YoshiRulz
f2880d8325
Update `CoreComm` init in testroms project to new signature
...
fixes 76a29d356
2023-04-15 10:36:43 +10:00
YoshiRulz
379eeeeed8
Make `Sameboy` ctor public so testroms project can use it
...
fixes 9528a2030
2023-04-15 10:36:39 +10:00
vadosnaprimer
c90fcbbd54
mame: numerator 0x4000'0000 and above breaks mp4 on youtube...
2023-04-14 19:32:29 +03:00
vadosnaprimer
8e6eac7bfd
mame lua doesn't expose settings for optional dip switches, so hide them for now
...
38498868fc/src/mame/toaplan/toaplan2.cpp (L2960)
2023-04-14 19:23:50 +03:00
YoshiRulz
59562d8930
Fix `[RequiredService]`s checked for `null`
2023-04-13 08:53:14 +10:00
YoshiRulz
5f77a310c5
Remove `ServiceInjector.ClearServices`
...
This call in `ToolManager.Restart` was to set `[{Optional.Required}Service]`
props to `null`, but the tool form would get `Close`d immediately afterwards, so
it never gets the chance to hit the `null` path if one exists. However, some
tools are written as though they keep the stale value, for example attempting to
call a cleanup function on it in their `Closed` event handler. These will now
work as intended.
`[OptionalService]`s that can't be satisfied are set to `null` by
`ServiceInjector.UpdateServices`, so clearing those isn't necessary, and
`ClearServices` has no other usages.
2023-04-13 08:53:14 +10:00
Moritz Bender
ddc3e929e9
Use source generation for VersionInfo ( #3625 )
...
* Use source generator for VersionInfo
* Remove leftover hacks
* Use same fallbacks as NixHawk when Git not available
---------
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2023-04-12 21:14:44 +02:00
CasualPokePlayer
03aa420bd5
fix last issue in #2951 properly
2023-04-09 23:43:28 -07:00
vadosnaprimer
ffd8e6897a
don't keep multidisk flag on after it was set once
...
don't replace mame rom info icon and text with multidisk ones if there are emulation issues
2023-04-09 23:52:50 +03:00
vadosnaprimer
fadc445f9c
mame: print more rom info
2023-04-09 23:40:59 +03:00
vadosnaprimer
76a29d3563
allow setting OSD message duration for its callbacks
...
todo: simulate optional args for Action?
2023-04-09 22:08:37 +03:00
vadosnaprimer
b4394af824
mame: report emulation status via rom info icon and text
...
mame won't care too much about how good the dump is, but it will warn you in orange that emulation is imperfect, and in red if it's broken. we happen to use rom status icon to inform the user about multidisk bundle, so using it for mame info feels natural, because it directly affects what users can safely submit to tasvideos. we warn them about bad dumps because it's banned for pub, so it's similar here.
2023-04-09 21:38:56 +03:00
vadosnaprimer
8aa03c3059
mame: add emulation issues info to RomDetails
...
reorder file hashes and names so it looks aligned
2023-04-09 19:22:19 +03:00
YoshiRulz
0469c04372
If a PSX `.bin` is loaded, try synthesising a `.cue`
...
this works but takes forever, which I'm guessing is because somewhere it's
trying to hash the whole file. that's not a new problem though
2023-04-09 10:06:06 +10:00
CasualPokePlayer
5f0683c1ae
Fix #3616
...
This had two issues. One, relative pathing with dlls is a no-go. Our hackery with changing cwd seems to confuse lua, and while it can find the dll, it fails to load as Windows (at least) does not consider cwd for loading up dlls it appears. Secondly, people using luasockets never actually loaded up the luasockets dll, rather we were bundling it ourselves. From history it seems this was due to our lua being compiled with CLR/.NET and that didn't play nice with exceptions? Doesn't seem to be an issue anymore, but we should probably still bundle luasockets for the time being given it used in many different projects which use the same script with multiple different emulators (thus our own sockets are simply not usable).
2023-04-08 16:01:36 -07:00
YoshiRulz
8ef8d4efb9
Remove unused `kernel32` import
2023-04-09 08:02:35 +10:00
vadosnaprimer
e06d32c70a
Revert "throttle shouldnt act as paused when rewinding"
...
This reverts commit 007442773a
.
fixes #3268 but unfixes #3053 , which should instead be fixed by something that doesn't lead to breaking other things and the author of the "fix" giving up on the project
2023-04-08 23:07:34 +03:00
YoshiRulz
45ab749caf
Fix N64 (Ares64) system menu having a blank space on Mono
2023-04-09 05:34:19 +10:00
vadosnaprimer
4ea80410b8
mame: fix bios selection menu
...
api changed in 952b4ecc67
2023-04-08 10:46:28 +03:00
YoshiRulz
619c25b69a
Bump version
2023-04-08 05:12:57 +10:00
YoshiRulz
6e77c7348f
Improve error message when core does not implement mem callbacks
2023-04-08 02:16:29 +10:00
CasualPokePlayer
fbe1f9b53e
fix parameter order with DeltaUpdate calls
...
fixes 8737203f3a
2023-04-04 23:54:05 -07:00
CasualPokePlayer
389c6ebec5
fix 2mg detection
...
fixes 8737203f3a
2023-04-04 23:52:05 -07:00
CasualPokePlayer
8737203f3a
Add ISaveRam implementation for AppleII, fix bug which caused DiskIIController to not be correctly stated
2023-04-04 23:46:26 -07:00
CasualPokePlayer
9ae5f786de
fix #3610
2023-04-04 05:04:00 -07:00
CasualPokePlayer
b8f3f089f2
Add in ISaveRam implementation for C64, using the deltas of disks.
...
Add in better docs for `DeltaSerializer`.
Fix C64 not remembering disk changes when swapping disks (swapping disks essentially just reset the disk previously)
2023-04-04 04:28:47 -07:00
CasualPokePlayer
2fc4683e6b
Fix edge case with C64 states when CurrentDisk is different
2023-04-02 06:58:56 -07:00
vadosnaprimer
d95cd4becb
mame: use biggest int multiple of 60 as a framerate numerator
...
denominator is determined by taking refresh attoseconts `as_ticks(numerator)` which reduces the initial 64bit value to what can be used for video
mame needs flat 60fps for screenless machines, so we use a numerator that is a multiple, while also being a tiny bit more accurate than with 1,000,000,000
2023-04-02 16:54:28 +03:00
CasualPokePlayer
df71de64c8
speedup delta stating with disks with simple track tracking, should be within acceptable performance bounds (more or less)
2023-04-02 03:48:24 -07:00
CasualPokePlayer
86b33bd3ce
fix DeltaSerializer validation checks and add one more
2023-04-02 02:19:52 -07:00
CasualPokePlayer
6f7f94a06e
don't give the same name to each track when stating
...
fixes 00e2fea901
2023-04-02 02:12:25 -07:00
CasualPokePlayer
00e2fea901
Create `DeltaSerializer`, uses simple RLE encoding so the serialized delta isn't huge, use it for C64 EasyFlash and Disks
2023-04-02 02:10:51 -07:00
CasualPokePlayer
5ca888a8af
misc cleanups with previous commit
2023-04-01 19:57:47 -07:00
CasualPokePlayer
a311b3b6f3
Change up AppleII's "main ram" domain, add aux ram domain
...
The main ram previously seemed to just be a slice of the system bus between 0 - 0xbfff. this posed two problems: that area is banked, and that area could represent main ram or aux ram. main ram now represents all of the ram main ram can possible represent, ordered like how the core orders it (which the way it does it happens to be very natural in any case), and a new aux ram domain does the same thing but with aux ram
Also some other changes put in so Rider wouldn't error on building Virtu
2023-04-01 19:54:26 -07:00
YoshiRulz
2a70b532d5
Disable Hex Editor's "Save [to rom file]" when not looking at rom
...
fixes 2e19451b0
not the "ROM" domain, but the "File on Disk" domain
2023-04-02 05:30:34 +10:00
CasualPokePlayer
cd4c3cc353
fix various C64 state issues
...
Main changes here would be with cartridges, as it appears cartridge stating was just broken since 4ffcc9654a
(that's all the way back in 1.13!!!) due to SyncStateInternal not actually getting used
a few other components also had some variables missing from states
disks are not properly savestated yet, it appears it was commented out due to an assumption that disks were write only, but this isn't the case
some other cleanups here, none of them actually affecting state quality here
2023-04-01 07:06:56 -07:00
CasualPokePlayer
a31ecb7c0f
fix new BSNES with subbsnes
...
fixes 22e35c45fc
2023-04-01 01:26:38 -07:00
CasualPokePlayer
22e35c45fc
hook up RTC support for new BSNES, resolves #3577
2023-04-01 01:23:16 -07:00
CasualPokePlayer
116bc26556
add in entries for the various regions for DSi NAND, add in handling to autodetect region
...
tentatively add in the bios7i and bios9i hashes from nointro
2023-03-31 20:22:23 -07:00
CasualPokePlayer
6284c98d72
hook up clear NAND flag and dsiware saveram support
...
do various cleanups
enforce clear NAND flag for movie recording and retroachievements hardcore mode
2023-03-31 06:23:58 -07:00
CasualPokePlayer
7ae3f447d6
correct default for showing lightgun cursor (a casual player probably wants this on)
...
fixes c7ea4cbd0e
2023-03-30 20:33:00 -07:00
CasualPokePlayer
c7ea4cbd0e
Correct neutral Y position for SNES lightguns (fixes old BSNES lightguns), add in a controller button for offscreen shots for Snes9x and new BSNES, add UI option to disable drawing lightgun cursor for new BSNES
2023-03-30 20:25:26 -07:00
YoshiRulz
380e459bec
Copy from an editable template file when making a new Lua script
2023-03-30 21:43:27 +10:00
CasualPokePlayer
0a2d4405f0
Revamp Waterbox Setup ( #3529 )
...
* Waterbox setup has been revamped to use the latest llvm parts (llvm 16 for compiler_rt/libunwind/libcxx/libcxxabi).
* Clang is now possible to use, and is the preferred compiler (due to superior performance).
* Supported compilers are now clang 14/15/16, and gcc 12.
* Other core updates are mixed in.
---------
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2023-03-28 16:53:33 -07:00
YoshiRulz
44322e6a7d
Add comments to Gambatte's `ITraceable` impl.
2023-03-26 12:49:52 +10:00
YoshiRulz
eee8a7e0cc
Split `Config.AVWriterResize` tuple into 2 props
...
fixes 32d2f2311
2023-03-26 12:36:24 +10:00
YoshiRulz
32d2f23117
Persist A/V settings to disk properly ( resolves #1226 )
2023-03-25 22:36:50 +10:00
YoshiRulz
10423abdf9
Invert default of `LuaWinform.BlocksInputWhenFocused` ( resolves #3591 )
...
fixes 0591d2e2d; now matches 2.8 behaviour
just no pleasing you people
2023-03-24 09:46:24 +10:00
YoshiRulz
480b51b274
Add keybind (hardcoded) for MainForm context menu
2023-03-22 13:28:39 +10:00
YoshiRulz
4368629e67
Use bulk peek in `IMemoryApi.{ReadByteRange,HashRegion}`
2023-03-20 12:33:08 +10:00
YoshiRulz
a8bffab1b6
Add unit tests for `IMemoryApi.HashRegion`
2023-03-20 12:33:02 +10:00
YoshiRulz
32e36e28bb
Skip drawing RAM Watch OSD outside window bounds
2023-03-20 08:16:05 +10:00
YoshiRulz
291a14315d
Use a cache for `tastudio.onqueryitemicon`
2023-03-18 11:22:15 +10:00
YoshiRulz
cddc092b96
Improve docs for some `tastudio` Lua lib callback functions
2023-03-18 10:27:37 +10:00
YoshiRulz
52fd5e41f8
Improve docs for `event.on{save,load}state`
2023-03-18 10:11:55 +10:00
YoshiRulz
f28067e7fc
More improvements to mem hook docs
...
fixes 6b4f3355f
2023-03-18 10:00:50 +10:00
Morilli
44bf67e8a3
Add Satellaview entry to path config
2023-03-17 10:40:09 +01:00
CasualPokePlayer
3c7fd55f70
Mode2/2336 support ( fixes #3387 )
2023-03-16 20:17:55 -07:00
YoshiRulz
6c8d4c536a
Clear `MovieSession._queuedMovie` if rom load fails ( resolves #3582 )
...
for #3582 , `MovieSession.QueuedCoreName`, which gets passed to `RomLoader`,
evaluated to a nonexistent core name and couldn't be cleared
2023-03-17 11:50:30 +10:00
YoshiRulz
f565eeef74
Add test case for mem callback removing itself
2023-03-17 07:32:04 +10:00
YoshiRulz
f021159931
Split `FirmwaresMenuItem_Click`
2023-03-17 06:37:38 +10:00
YoshiRulz
39fda0fa17
Change wording of missing firmware warning
2023-03-17 06:37:38 +10:00
YoshiRulz
7c3e35f3e7
Fix window title after loading rom via FW config ( fixes #3581 )
2023-03-17 06:37:38 +10:00
YoshiRulz
eb6f2864ff
Only set `<PathMap/>` for Release builds
...
fixes 5dc385e22; also skip `SolutionDir` override if building projects
individually
2023-03-17 06:37:38 +10:00
YoshiRulz
6b4f3355fd
Correct mem callbacks docs ( resolves #3522 )
2023-03-16 14:48:17 +10:00
kalimag
565a0b9141
Implement specialized `IMemoryCallback` collection
2023-03-16 14:30:19 +10:00
kalimag
06c06dd35c
Add some tests for MemoryCallbackSystem
2023-03-16 14:30:19 +10:00
YoshiRulz
5dc385e228
Set `<PathMap/>` so per-machine paths don't leak into build output
2023-03-16 12:39:26 +10:00
YoshiRulz
389fd5015f
s/ProjectDir/MSBuildProjectDirectory/ in MSBuild include files
...
I don't think anything was broken, this is just a precaution
2023-03-16 12:39:26 +10:00
YoshiRulz
38b5f16ccc
Refactor enable Roslyn Analyzers flag
...
kept the old name, but turns out `-p:RunAnalyzersDuringBuild=true` also works
...good thing the old name wasn't documented
2023-03-16 12:39:25 +10:00
YoshiRulz
a8f26ccf08
Add `.bps` patch applier
...
currently unused, like `.ips` patch applier; will return to hook up to loading
(currently flagged as good dump if base was), write unit tests, and add a way to
save patched rom to disk
2023-03-16 03:32:46 +10:00
YoshiRulz
eb13e46f45
Refactor `.ips` patch applier
...
`RomGame` is never initialised with a non-null `patch` so this was and is unused
2023-03-16 03:32:41 +10:00
CasualPokePlayer
c2297283f4
Add in CDI support in DiscoHawk
...
(just needed to allow the file to be drag n' dropped)
2023-03-14 20:55:17 -07:00
CasualPokePlayer
809523d465
fix cheevo hashing for Jaguar CD (accounting for the proper multisession support chances)
...
add some notes to CDI, suppress one of the parsing sanity checks (not sure if it's right)
2023-03-14 20:39:46 -07:00
CasualPokePlayer
d9ac4166cf
.cdi support, seems to work
...
also expand the search for the jaguar cd header a bit, seems it can sometimes be at the second sector?
2023-03-14 05:16:12 -07:00
YoshiRulz
825c144d6a
Add `--userdata` CLI flag
2023-03-14 14:51:41 +10:00
YoshiRulz
cb71de8de1
Fix typo in .NET 6+ implementation of `DescribeIsNull`
2023-03-13 10:14:11 +10:00
YoshiRulz
51dab92826
Improve error message shown for malformed `.bk2`/`.tasproj`
...
of course I didn't test it
2023-03-13 03:23:04 +10:00
CasualPokePlayer
9d6a732cb4
Many cleanups in disc system
...
Multisession support! (resolves #3400 )
The support is a bit lackluster given some constraints of our environment (e.g. the lack of a readable leadin entirely), but they don't matter for now
2023-03-11 01:28:32 -08:00
YoshiRulz
1ca1f4a397
Finalise sysID name and alphabetise
2023-03-11 07:29:23 +01:00
Morilli
17a098dfa3
implement SatellaviewCartridge in BSNESOptions
2023-03-11 07:29:23 +01:00
Morilli
3a6eda25dc
add baseCartridge info to gamedb
...
+ implement baseCartridge parameter in code
2023-03-11 07:29:23 +01:00
Morilli
6329d6a6fd
add all satellaview roms as separate firmware files
...
also implement corresponding loading code in the core
2023-03-11 07:29:23 +01:00
YoshiRulz
c954a84cd8
Add Satellaview rom detection code
2023-03-11 07:29:23 +01:00
Morilli
76cfee6396
rename bs memory domains (and fix rom domain)
...
- also some other renames for clarity
2023-03-11 07:29:23 +01:00
Morilli
c906c830dd
Implement bsx + bs memory loading
...
connect satellaview when loading bsmemory
this makes rtc somewhat work
also mark SubBSNESv115 as BSX core
2023-03-11 07:29:23 +01:00
Morilli
8c780e42cb
minor BSNESOptions cleanup
2023-03-10 02:24:46 +01:00
Morilli
cb785c4cdb
resolve TODO regarding bsnes settings
2023-03-10 02:17:35 +01:00
Morilli
eef190d332
make bsnes settings `record` for easier comparison
2023-03-10 01:56:30 +01:00
YoshiRulz
2fca4282a9
Make `ApiContainer` props return `null` if req. services unavailable
...
specifically `MemoryEvents` and `MemorySaveState`
now they behave like `[OptionalApi]` rather than `[RequiredApi]`
2023-03-10 04:30:52 +10:00
YoshiRulz
6387291e37
Deprecate `IGuiApi.DrawText` in favour of new method `PixelText`
...
to match Lua
2023-03-10 03:55:05 +10:00
YoshiRulz
132029d18f
Sort out docs for text-drawing APIs, flipping drawText=>drawString
2023-03-10 03:54:55 +10:00
YoshiRulz
16afcffe81
Clean up how SGB/SNES menus for BSNES are handled
...
makes Satellaview a 0 LOC change, and deleting old BSNES will be easier too
2023-03-09 23:35:26 +10:00
YoshiRulz
1a30f6551e
Use LuaPictureBox' custom resize in all cases
2023-02-26 14:35:35 +10:00
CasualPokePlayer
2c3fb68776
fix PictureBox when width or height is null
2023-02-24 13:29:18 -08:00
Morilli
b45668ecea
Parse RTC in DsmImport
...
see #3555
2023-02-21 18:33:46 +01:00
CasualPokePlayer
5804ff04e7
Fix memory handling for DSi achievements
2023-02-20 12:10:58 -08:00
CasualPokePlayer
27eef71085
Fix some more edge cases against PSX RetroAchievements hashing (and do it a bit nicer)
...
Update rcheevos, and with that add in the new DSi console ID
Experimentally revamp the build system, I'm looking into cmake here and it seems to do a great job. The builds committed here were built with clang-cl 15.0.1 and clang 15.0.7 (for Windows and Linux respectively). gcc/clang with msys2 still works fine. gcc on Linux should still work fine. MSVC (cl) itself even works (although as a note, it doesn't work with lto (/GL) due to the force everything exported flag I set). The old Makefile is still kept for future reference.
2023-02-19 23:42:33 -08:00
CasualPokePlayer
7b4bd52150
fix edge case with PSX hashing with RetroAchievements
2023-02-15 16:23:39 -08:00
Morilli
fcbc44b64f
Resolve part of #3506
2023-02-12 12:30:14 +01:00
vadosnaprimer
a2ff685fc1
release the mame core
...
I asked others and nobody minds. it's not like we're releasing a raw core that has accuracy or integration problems. it mostly works, and it's just modern mame with its current level of accuracy. if integration needs further tweaks to support more games, they will duly arrive while people use it for games that already work.
tasvideos used to only accept hawk submissions for cores marked as released in the code, which usually means the core author (or porter) considers it ready for business. I'm the original porter, and tasvideos staff, and I consider it generally ready. again, the other porter (CPP) didn't seem to mind.
2023-02-12 10:37:20 +03:00
YoshiRulz
a137cc406b
Allow `EmuClientApi.SpeedMode(6400)` (to match GUI; Lua max was 6399)
...
logic broken since introduction in 858f133f9
, though the limit wasn't 6400% at
the time, that was changed in 5f9757d7d
2023-02-10 13:53:27 +10:00
CasualPokePlayer
2350dddb69
fix pause at end of movie when playing a tasproj without tastudio
...
old commits seem to suggest the IsPlayingOrFinished special logic was only intended for HandleFrameLoopForRecordMode. doing it otherwise causes issues with other end movie actions (e.g. if at pause at end of movie, it will just spam pause every time you unpause the movie). when in tastudio `Settings.MovieEndAction == MovieEndAction.Record` is always true, so this only affects playing tasprojs outside of tastudio
2023-02-09 12:26:10 -08:00
CasualPokePlayer
b48649a91b
fix Lower Is Better checkmark with RCheevosLeaderboardForm
2023-02-09 11:52:04 -08:00
CasualPokePlayer
8c2751bb58
fix PCECD and PCFX hashing for retroachievements
2023-02-09 10:26:25 -08:00
CasualPokePlayer
a61be6ba2b
fix incorrect memory being used with a2600 and retroachievements
2023-02-09 08:25:58 -08:00
YoshiRulz
b14a741ffe
Merge `Where` calls
...
fixes 0d02d5c49
and e7884f679
2023-02-09 00:47:49 +10:00
YoshiRulz
eafb1fdcf5
Clean up Windows version comparison
...
fixes 1b8158f4c
2023-02-09 00:47:46 +10:00
zeromus
6ea9e37e33
NES PPU Viewer - SpriteViewer also needed to be drawn without getting blurred
2023-02-08 05:09:33 -05:00
zeromus
6fe91ae56c
Nes PPU Viewer - undo part of ac20835172
which made ctrl+c no longer work on pattern viewer
2023-02-08 05:07:26 -05:00
zeromus
8b38237948
fix jacked up blur in patternviewer
2023-02-08 04:59:58 -05:00
zeromus
63310fcf3d
NES PPU viewer - size of palettes box had got messed up by my last commit. what's going on?
2023-02-08 04:45:30 -05:00
zeromus
b7b60ae7b4
NES PPU viewer: fix calculations of hovered sprites from mouse coordinates. they were pretty crashy before
2023-02-08 01:32:24 -05:00
zeromus
cb162f12d6
NES PPU viewer: fix too-small sprites window which hid a bunch of the sprites
2023-02-08 01:25:49 -05:00
zeromus
1b8158f4c2
skip this stupid administrator check on old windows versions. windows isn't capable of being useful for non-administrators until windows 10.
2023-02-08 01:07:41 -05:00
zeromus
4ba7b68e66
add missing using namespace NDS to fix building
2023-02-08 00:56:32 -05:00
YoshiRulz
67466be2f4
Have TAS profile also enable NDS BIOS
2023-02-08 10:08:19 +10:00
YoshiRulz
1ca610b424
Set default `Form.Icon` to corphawk
...
not sure about this, and I think it also affects ext. tools
2023-02-08 07:15:25 +10:00
YoshiRulz
e7884f6796
Hide debug tools from Tool Box and add ext. tools
2023-02-08 07:15:24 +10:00
YoshiRulz
8b7cba96bb
Use a single-source-of-truth for tools' icons in menus and Tool Box
...
reverts 733b6c49b
some more `[SpecializedTool]`s have icons now
2023-02-08 07:15:24 +10:00
YoshiRulz
0d02d5c498
Refactor `ToolBox.SetTools`
2023-02-08 07:15:24 +10:00
YoshiRulz
b93eb948fd
Unindent `MainForm.DisplayDefaultCoreMenu`
2023-02-08 07:15:24 +10:00
YoshiRulz
15eed689d0
Misc. refactors in `ExternalToolManager`
2023-02-08 07:15:24 +10:00
YoshiRulz
a86860faaa
Fix `--open-ext-tool-dll`
...
fixes 4566b744d
2023-02-08 07:15:23 +10:00
YoshiRulz
3c3ab6578e
Use system's canonical framerate for rewind duration estimate
2023-02-05 21:00:04 +10:00
YoshiRulz
f473db56c3
Fix NaN propagation in RewindConfig
2023-02-05 20:56:22 +10:00
CasualPokePlayer
b1e8d93f5f
remove unused using from last commit
...
need to check what's going to be committed, the auto-using thing keeps tripping me up
2023-02-01 21:27:49 -08:00
CasualPokePlayer
46a086ed32
fix b109dc8605
2023-02-01 21:26:44 -08:00
YoshiRulz
b109dc8605
Mute audio when opening modal dialogs (see #3545 )
2023-02-02 05:41:44 +10:00
YoshiRulz
26991944ee
Fix `<NoWarn/>` overwriting instead of appending
2023-02-02 00:07:04 +10:00
YoshiRulz
d8d9abeacd
Update OpenTK
2023-02-02 00:07:04 +10:00
YoshiRulz
e7d349f48d
Update Windows version check to reflect 8.1 EOL
2023-02-02 00:07:04 +10:00
CasualPokePlayer
cf0ce0f5bb
fix GC killing rcheevo callbacks
2023-01-27 02:47:05 -08:00
CasualPokePlayer
c4f2bed9fd
sledgehammer fix any remaining issues with RAIntegration
2023-01-26 08:00:43 -08:00
CasualPokePlayer
e67e646ca5
fix deadlock when loading state with hotkeys and RAIntegration is active
...
hotkeys don't go through messages so unlike other methods of loading a state this caused a deadlock (load state implies memory peeking to restore state)
2023-01-26 07:12:54 -08:00
CasualPokePlayer
e8dd2e94f2
Fix crashes when using menu item for save/load quicksave
...
fixes 22ba0d5c25
2023-01-26 05:49:52 -08:00
CasualPokePlayer
66282a25aa
fix a NullReferenceException this time...
...
this thing is getting annoying now
2023-01-26 04:32:53 -08:00
CasualPokePlayer
0170d8f0f0
resolve ObjectDisposedException
...
fixes 713944724d
2023-01-26 01:24:34 -08:00
CasualPokePlayer
713944724d
fix deadlocks in RAIntegration for real this time (i hate this hack)
...
fixes f8a5adecb5
2023-01-25 23:36:46 -08:00
CasualPokePlayer
03077daf71
fix a crash when loading a quicksave right after shutting down retroachievements
2023-01-25 22:43:57 -08:00
CasualPokePlayer
f8a5adecb5
fix possible deadlocks with RAIntegration due to dumb threading bs, cleanup some of this code
...
also make sure to reboot core when starting up RetroAchievements with RAIntegration active (RAIntegration doesn't do this itself it seems)
2023-01-25 22:28:26 -08:00
YoshiRulz
95001d0baa
Hack to fix Nymashock analog stick range (see #3528 )
2023-01-26 14:57:57 +10:00
YoshiRulz
c66d0c746e
Document `IMemoryDomains` invariants
2023-01-25 02:04:10 +10:00
YoshiRulz
9e8b0c604d
Add debugging helper `DescribeIsNull`
2023-01-25 01:14:50 +10:00
kalimag
b174c346d4
Hex editor: unset ROM domain when loading MAME ROM
...
Previously, last non-MAME ROM would still appear under "File on Disk"
2023-01-20 09:29:31 +10:00
kalimag
b2ed03c90d
Fix NRE in `HexEditor` domain selection for MAME
...
Fix NRE when MAME ROM was loaded without Open Advanced
2023-01-20 09:29:31 +10:00
YoshiRulz
15056f11f2
Fix typo ( resolves #3520 )
...
fixes 007d862c5
2023-01-15 05:38:03 +10:00
adelikat
8c32157547
hotkey for toggling on screen messages
2023-01-14 12:00:37 -06:00
YoshiRulz
566d47e263
Several changes to the About dialog
...
- s/BizHawk/EmuHawk/
- s/multi-platform/multi-system/ because, while the former is technically true,
it's very much a Windows app, and the latter is what was intended anyway
- replaced logo w/ a nice upscale courtesy of @DrD2k9
- added VCS branch to commit link
- changed window title from VCS info to "About EmuHawk"
- added build config after release version
2023-01-14 14:31:41 +10:00
kalimag
abee97b449
Remove pixels array from `DisplaySurface`; faster clearing
2023-01-08 08:53:45 +10:00
YoshiRulz
bc823f4795
Clear props of type `ApiContainer` when clearing injected API props
2023-01-08 08:27:31 +10:00
YoshiRulz
3c00c24fcd
Fix `ApiInjector` trying to set get-only props of type `ApiContainer`
2023-01-08 08:26:27 +10:00
YoshiRulz
16ee704332
Deduplicate `MemoryDomainDelegateSysBusNES`
2023-01-08 07:54:20 +10:00
CasualPokePlayer
0bd2a1d89b
Resolve bigEndian nonsense for MemoryDomainDelegateSysBusNES too
...
TODO: This is just MemoryDomainDelegate but with a SendCheatToCore delegate allowed to be added, surely we could just add this to the existing MemoryDomainDelegate? Or better yet MemoryDomainDelegateSysBusNES could just inherit MemoryDomainDelegate if this wants to be separated (and reduce all this code duplication)
2023-01-06 10:10:14 -08:00
CasualPokePlayer
2a7cbda8c5
Correctly pass in bigEndian for MemoryDomainDelegate's BulkPeekUshort/BulkPeekUint, fixes #3516
2023-01-06 10:02:28 -08:00
CasualPokePlayer
a896471164
fix MAME memory domains
2023-01-05 18:47:49 -08:00
kalimag
3f4aee0154
Return success bool from `OpenRom` APIs (squashed PR #3514 )
...
* Return success bool from `OpenRom` APIs
* Finish propagating, update docs for other recently changed methods too
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2023-01-06 03:50:13 +10:00
YoshiRulz
0591d2e2d2
Pass through input/hotkeys while Lua form is focused
...
to restore previous behaviour, call `forms.setproperty(form_handle,
"BlocksInputWhenFocused", true);`
2023-01-05 02:09:49 +10:00
YoshiRulz
af9f5b9b9c
Add some sort of documentation for B/V gamedb flags
2023-01-05 00:41:25 +10:00
YoshiRulz
699ef428bf
Fix `mainmemory` lib keeping reference to unloaded core's memdomain
2023-01-03 23:46:02 +10:00
YoshiRulz
5827cbd829
`Trim()` when copying Log Window selection to clipboard
...
see e269bfd49
2023-01-03 23:26:36 +10:00
YoshiRulz
e7d95aa07d
Disable Lua tests in CI
2023-01-03 07:31:27 +10:00
YoshiRulz
ec6fe5fcf1
Change loadstate methods to return a bool indicating success
2023-01-03 06:49:29 +10:00
YoshiRulz
250b839e2c
Extract method from `LoadBranchToolStripMenuItem_Click`
2023-01-03 06:49:29 +10:00
YoshiRulz
007d862c58
Finish renaming quicksave slot 0 to 10 ( resolves #3112 )
2023-01-03 06:49:28 +10:00
YoshiRulz
7f33a8836d
Invert some conditionals in `MainForm` to reduce indent level
2023-01-03 06:49:28 +10:00
YoshiRulz
fcf7ac1fab
Change first param of `{Save,Load}QuickSave` from string to int
...
also swapped bool params of `SaveQuickSave`
2023-01-03 06:49:28 +10:00
YoshiRulz
22ba0d5c25
Dedup click handlers for `File` > `Save State` and `Load State`
...
`File` > `Save Slot` already did this
2023-01-03 06:49:28 +10:00
CasualPokePlayer
4b30cab993
Check the correct integer type for tastudio.setplayback
...
New lua actually has integers so this is a long instead of a double
2022-12-31 18:10:36 -08:00
CasualPokePlayer
05ff3ab40c
merge some mGBA upstream commits, partially revert c891cc2cb5
(upstream commits makes our changes not really needed)
2022-12-22 20:26:11 -08:00
CasualPokePlayer
00d450075e
oops forgot a colon here
2022-12-21 00:43:52 -08:00
CasualPokePlayer
c7c5ed229d
add pc2 extension for wonderswan
...
these are pocket challenge v2 roms, which is some handheld system which is actually just a wonderswan inside so these roms work anyways with cygne
2022-12-21 00:41:42 -08:00
Morilli
603530d540
set gcAllowVeryLargeObjects to allow 2GB+ arrays
2022-12-21 07:43:34 +01:00
Morilli
79857a3b71
Revert "make a new "FixedGrowthList" and use it for the StringLogs"
...
This reverts commit da5fae0b01
.
2022-12-21 07:42:31 +01:00
nattthebear
66c19cfcb2
Support marshalling arrays of length 0 through BizInvoker
...
Such arrays will be marshalled with valid and unique pointers that can be compared but not read from or written to.
2022-12-20 18:04:41 -05:00
CasualPokePlayer
5b0fe947df
fix #3498
2022-12-20 10:40:03 -08:00
YoshiRulz
6678fb4296
More cleanup of switch in `RetroAchievements.SystemIdToConsoleId`
2022-12-20 18:58:17 +10:00
YoshiRulz
7703ee5f37
Refactor `IGameboyCommon.IsCGBMode`
2022-12-20 18:58:17 +10:00
YoshiRulz
a54c94230f
Restore system menu behaviour re: SGB
...
fixes 81fe56fa6
2022-12-20 18:58:12 +10:00
Morilli
81fe56fa6e
provide correct sysid in BsnesCore
2022-12-20 04:22:23 +01:00
YoshiRulz
aa0e2d6a5f
Use new CartRAM domain name in GBHawk's CDL impl. ( fixes #3497 )
...
fixes 7e00b7892
2022-12-19 13:20:37 +10:00
CasualPokePlayer
cee263e272
oops didn't mean to checkin this experiment (it doesn't do anything actually)
2022-12-17 21:53:47 -08:00
CasualPokePlayer
339915c013
check-in NLua to main repo
...
combine NLua with KeraLua (KeraLua is "gone" now I guess)
make it use the BizInvoker (so now it can properly handle the liblua5.4.so and lua54.dll names differing), also delete the liblua54.so.
minor speedup when creating a new empty table
make lua default to UTF8 internally, so we don't need to manually change the state's encoding
2022-12-17 21:51:10 -08:00
CasualPokePlayer
a1da5753ee
check-in NLua to main repo
...
combine NLua with KeraLua (KeraLua is "gone" now I guess)
make it use the BizInvoker (so now it can properly handle the liblua5.4.so and lua54.dll names differing), also delete the liblua54.so.
minor speedup when creating a new empty table
make lua default to UTF8 internally, so we don't need to manually change the state's encoding
2022-12-17 21:50:56 -08:00
Morilli
55fdcbb3d1
Don't set modifiers for key release events
...
this fixes a bug in 1df6ce4e38
, where an incorrect modifier state could be set, causing the release event to not actually release the key. I also don't see a reason to not just not set modifiers.
For example: "Hold Tab", "Hold Shift", "Release Tab" would send a "Release:Shift+Tab" event which failed to release Tab, even though that key was initially pressed without Shift.
So, instead of trying to match the right modifiers and keys just send the released key without modifier state and let the Receive() function do the work.
2022-12-18 06:03:55 +01:00
YoshiRulz
8db15d6951
Show warning dialog when running as Superuser/Administrator
2022-12-18 12:21:43 +10:00
YoshiRulz
767e30eee5
Also rename bundled CPC firmware files (see #3494 )
...
fixes 5be8b0aab
2022-12-18 12:02:23 +10:00
CasualPokePlayer
8d5f7b5478
make selecting user shaders not crash with the default empty string path
...
Path.GetDirectoryName throws if it is handed an empty string apparently
2022-12-17 12:16:03 -08:00
YoshiRulz
a680739c6e
Rename bundled ZX Spectrum firmware file ( resolves #3494 )
...
fixes 5be8b0aab
2022-12-17 22:47:57 +10:00
CasualPokePlayer
58beef8a46
remove speex use in melonDS (see 5f0e6a2242
for unmanaged side changes)
2022-12-16 23:04:35 -08:00
CasualPokePlayer
5e9e9ac289
remove libspeexdsp use in old bsnes core
2022-12-16 20:45:25 -08:00
YoshiRulz
c794d90878
Revert switch to system-wide Lua install on Linux
...
reverts ab355d469
and 25795d237
2022-12-17 13:35:14 +10:00
CasualPokePlayer
25795d2372
remove GetErrorMessage call for Linux dep checks
2022-12-16 15:26:11 -08:00
CasualPokePlayer
ab355d4693
check some system lib deps on Linux and force user to provide their own liblua54 from package managers
2022-12-16 15:03:39 -08:00
CasualPokePlayer
767cc9059d
Improve handling of RA http requests, add some handling in case RA sound files are missing. Normally this shouldn't be needed as docs specify if the wav file fails to load it plays the default beep sound, except actually it just throws in practice???
...
The 2.9 rcs apparently have the "overlay" folder missing, so the sound files aren't present. I'm assuming there's some issue with build scripts there for releases...
2022-12-15 23:45:29 -08:00
CasualPokePlayer
f3ee3e7956
mGBA update, various cleanups and some reorg
2022-12-15 01:00:36 -08:00
adelikat
f6503adfb8
Update virtualpads immediate when the movie status changes, huge improvement when using tastudio and virtualpad together as the record checkbox toggle now changes the readonly status of the pad
2022-12-13 08:39:29 +10:00
CasualPokePlayer
27f6800d45
fix #3489 (InitializeWork is called by itself for each gamedb file #include'd, so the event would have been set once the first gamedb file is loaded, oops), do some other cleanup here
2022-12-10 23:42:08 -08:00
CasualPokePlayer
b3c7f0fa48
IPlatformLuaLibEnv -> ILuaLibraries / Win32LuaLibraries -> LuaLibraries, cleanup usage of it, fix doc error in client.gettool
2022-12-10 21:46:22 -08:00
YoshiRulz
f101cb5a54
Additional corrections to newly-added Lua documentation
...
fixes 49cd836e1
, c7781d1c1
2022-12-11 13:35:29 +10:00
YoshiRulz
cbb335fec2
Fix Lua `require` not looking in Lua dir on Linux
...
see #3485
thanks to @CasualPokePlayer for research and initial implementation
2022-12-11 13:16:07 +10:00
CasualPokePlayer
9e4836d300
libretro handling cleanup, reorg some of this, fix some input cases, better domain names
...
funsie found in this cleanup: can't use `in` params with the BizInvoker as it doesn't like the read only semantics (results in some exception in CreateType)
2022-12-10 04:45:00 -08:00
CasualPokePlayer
64d693e63f
call retro_unload_game before retro_deinit (libretro api specifies retro_unload_game be called before retro_deinit, in practice cores don't really care but best fix this)
2022-12-08 23:18:37 -08:00
CasualPokePlayer
29443dae49
fix #3484
2022-12-08 14:26:23 -08:00
YoshiRulz
c4f4c793da
Remove unused `IPlatformLuaLibEnv` implementation
2022-12-09 05:41:49 +10:00
YoshiRulz
5197c36a5d
Remove `[Lua*StringParam]` as they're no longer relevant
...
fixes 45fbdb484
2022-12-09 05:40:31 +10:00
YoshiRulz
5c0143d6f6
Minor corrections to newly-added Lua documentation
...
fixes 1452f831a
, 82c3b471a
, b687dea1b
, 49cd836e1
2022-12-09 05:28:36 +10:00
CasualPokePlayer
49cd836e18
log warning when using the deprecated lua bit functions
2022-12-08 04:26:54 -08:00
CasualPokePlayer
56d66ca555
add reset support to libretro, resolves #3482
2022-12-07 19:54:59 -08:00
YoshiRulz
4caa99afe3
Remove Lua in Mono warning as it's no longer relevant
...
fixes 45fbdb484
2022-12-07 18:46:25 +10:00
kalimag
01ab9416b5
Make script paths in .luases relative to .luases path
...
Restore behavior before 99dc0e03df
2022-12-07 18:24:21 +10:00
YoshiRulz
df4df517b8
Add `IMovieApi.PlayFromStart`/`movie.play_from_start` ( resolves #384 )
2022-12-07 18:16:13 +10:00
YoshiRulz
7fdc3f992d
Propagate success through to caller for movie load/restart
2022-12-07 18:16:13 +10:00
YoshiRulz
0076c8802b
Add `saveChanges` parameter to `IMovieApi.Stop`/`movie.stop`
2022-12-07 18:16:13 +10:00
YoshiRulz
e0a7a39b0d
Have `IMovieApi.Stop` implementation use `MainForm.StopMovie`
2022-12-07 18:16:13 +10:00
kalimag
596e8d9198
Call `onexit` and cleanup when removing lua script
2022-12-07 18:15:31 +10:00
kalimag
50fc7e28da
Make "Stop all scripts" behave the same as toggling them off
2022-12-07 18:15:31 +10:00
kalimag
817b258a79
Remove relative path manipulation in `LuaConsole`
2022-12-07 18:15:31 +10:00
kalimag
f625771cd0
Don't create FileSystemWatcher for missing directories
2022-12-07 18:15:31 +10:00
kalimag
cf2b83b102
Disable lua script if loading fails
2022-12-07 18:15:31 +10:00
kalimag
bd53807b0f
Store `LuaFile` `FileSystemWatcher` in dictionary
...
Avoid path string comparisons, `FileSystemWatcher` events may format relative paths differently
2022-12-07 18:15:31 +10:00
kalimag
6aa7c48402
Update Lua registered functions window after restart
...
Make registered functions window show functions for new LuaImp after core restart/reopening the Lua console
2022-12-07 18:15:31 +10:00
kalimag
ee66faba0b
Clean up old LuaImp before creating new one
...
Prevents memory/resource leak
Causes open forms to be closed on core restart
2022-12-07 18:15:31 +10:00
kalimag
3a70fb65f8
Refactor disabling Lua script into separate method
2022-12-07 18:15:31 +10:00
kalimag
7c7ac64ae6
Stop discarding Lua session save directory
...
Previously any path would into ".\foo.luases" and be saved in exe dir
2022-12-07 18:15:31 +10:00
kalimag
9ee788195a
Improve Lua `FileSystemWatcher` thread safety
...
Make FSW invoke the entire event handler on main thread.
Avoids theoretical race condition and thread safety issues with the linq query.
2022-12-07 18:15:31 +10:00
kalimag
733a8bee88
Dispose FileSystemWatchers in LuaConsole
2022-12-07 18:15:31 +10:00
kalimag
28d6415190
Remove running scripts before loading session
...
Clean up scripts instead of just clearing script list
2022-12-07 18:15:31 +10:00
kalimag
cc10de4033
Refactor removing Lua scripts into separate method
2022-12-07 18:15:31 +10:00
kalimag
564a1e4a67
Remove obsolete `LuaConsole.RunLuaScripts`
...
Method is mostly a duplicate of `EnableLuaFile`, only called when loading a session or an already loaded script.
In either case it didn't actually start the scripts due to an inverted condition, and would stop running scripts without doing the required cleanup.
2022-12-07 18:15:31 +10:00
kalimag
5d143ca879
Properly start scripts after loading Lua session
...
Previously, scripts would display as enabled but not actually run until toggled off and on.
2022-12-07 18:15:31 +10:00
kalimag
0effd435f6
Fix issues when opening same Lua script multiple times
2022-12-07 18:15:31 +10:00
kalimag
14e713837b
Change remaining `Config.DisableLuaScriptsOnLoad` refs to Settings
...
Resolve inconsistent use of duplicate property on `Config` and `LuaConsoleSettings`, finishes partial refactoring from 324a50a
This will effectively reset this setting to default in existing configs.
2022-12-07 18:15:31 +10:00
YoshiRulz
a8e0192281
Use FLPs so UI scale doesn't break Record Movie dialog (see #2605 )
...
disables resizing the dialog; default is big enough and the `TextBox`es can
scroll
2022-12-07 15:43:25 +10:00
YoshiRulz
632f063073
Cleanup `RecordMovie` ctor
2022-12-07 15:43:24 +10:00
YoshiRulz
400b1b589b
Inline `RecordMovie.InitializeComponent` (Designer file)
2022-12-07 15:43:21 +10:00
YoshiRulz
102874e480
Fix N64 header detection being swapped ( fixes #3477 )
...
fixes abeaa2a10
how ironic
2022-12-07 14:34:52 +10:00
YoshiRulz
62f6f3b471
Fix Win32LuaLibraries init'ing incorrectly on `DeveloperBuild = false`
2022-12-07 14:27:19 +10:00
YoshiRulz
def5df44fa
Fix double call to `UIHelper.ScaleX` in `ControllerConfig` (see #2605 )
...
fixes 93c47b87b
2022-12-07 05:29:27 +10:00
Morilli
5e6c4a2bbd
fix justifier controller never working oops
2022-12-06 19:42:30 +01:00
Morilli
96cc3f8745
BSNESv115: implement an extended gamepad controller with 4 extra buttons
...
this is a breaking change for existing movies, but only when a non-gamepad controller was used, which is rare
2022-12-06 19:21:08 +01:00
CasualPokePlayer
339994c5a7
change these to using var
2022-12-06 09:46:12 -08:00
CasualPokePlayer
b687dea1b0
change every IntPtr<->int cast to IntPtr<->long. we got 64 bit integers with lua now, and a pointer is 64 bits, so might avoid some dumb bug due to truncations and some ungodly amount of ram being used
...
TODO: see if we can skip this cast nonsense. the lua tests indicate IntPtr should pass through fine, being considered "userdata", probably better so the user can't just pass raw numbers for the handle.
2022-12-06 04:53:35 -08:00
CasualPokePlayer
bc79664461
fix implicit lua number to .net conversion
...
fix .net exceptions not halting the running script
fix inconsistency with stdout and lua console printing errors, both should end in a newline now
print the inner exception of a lua exception (i.e. the .net extension) if possible
2022-12-06 02:52:57 -08:00
CasualPokePlayer
eb00019c86
fix passing numbers for string args in .net lua functions (old engine had this behavior, granted "bad user" if they relied on this), add appropriate test
...
fix passing sbyte/char as args, add appropriate tests
cleanup the lua auto unlock hack, using a nice ref struct + dispose to handle it
2022-12-05 23:21:23 -08:00
CasualPokePlayer
920682688b
deprecate lua bit functions which have direct operator counterparts in new lua
2022-12-05 18:23:11 -08:00
CasualPokePlayer
dcd570bf87
fix mainmemory.write_bytes_as_dict
2022-12-05 16:46:22 -08:00
Morilli
4a49fc174b
Improve LsmvImport in numerous ways
...
- previously, every second frame was empty (lol), since 2016 i believe
- now imports as (sub)bsnes115 movie instead of bsnes, allowing to import subframe inputs and delayed resets
- imports controller types correct(er)ly
2022-12-05 16:28:22 +01:00
Morilli
10ba45d462
BSNESv115+: actually provide IBoardInfo properly
2022-12-04 22:48:29 +01:00
YoshiRulz
abeaa2a106
Be less lazy about N64 header detection in byteswapper
...
fixes 82c3b471a
, 9660c16a0
2022-12-05 04:54:19 +10:00
CasualPokePlayer
9660c16a0a
fix N64 roms coming through multidisk bundler in ares
2022-12-04 01:35:58 -08:00
CasualPokePlayer
3dd36f5f07
revert the explicit try/finally use for PeekByte/PokeByte monitor domain methods, testing seems to show the ref struct use makes EnterExit allocation (now forced to the stack) a non-issue performance wise
2022-12-03 18:30:09 -08:00
CasualPokePlayer
f01463e2b3
Convert EnterExitWrapper to a readonly ref struct, this should be a speedup in all cases. Will need to experiment to see if this mean the try/finally from #3296 can be avoided
2022-12-03 17:46:49 -08:00
YoshiRulz
d508b734d6
Fix `MemoryApi.{Read,Write}ByteRange` edge cases
2022-12-04 09:23:28 +10:00
YoshiRulz
af44a85cfd
Add unit tests for `IMemoryApi.{Read,Write}ByteRange`
2022-12-04 09:23:28 +10:00
YoshiRulz
dc4efc3644
Fix typos and whitespace in `MemoryApi.cs`
2022-12-04 09:23:27 +10:00
YoshiRulz
1bdff05442
Use read-only collection types in `IMemoryApi`
2022-12-04 09:23:25 +10:00
YoshiRulz
cba206efec
Add `IUserDataApi.Keys`/`userdata.get_keys`
2022-12-04 04:06:58 +10:00
YoshiRulz
c2d5a9c931
Banish empty conditional blocks
2022-12-04 02:11:41 +10:00
YoshiRulz
84d2866f53
Clean up usage of `LuaFile.Enabled`/`Paused`
2022-12-04 01:43:02 +10:00
CasualPokePlayer
f798021bba
CloseRom acts like rebooting the core, so make it just reset Lua libs (more properly fixes #3226 without any yield nonsense)
...
Slight revert of 2efae13af4
(still want to set running scripts as it's used later)
Fix detaching registered functions (old logic was broken, Stop would null out the LuaRef used for creating the new dummy thread for the detached function. best solution i've come up with is to simply pass a callback over for creating the thread, nicely encapsulating that functionality)
Various cleanups, don't need VS complaining about old pattern matching code here anymore...
2022-12-03 04:57:58 -08:00
CasualPokePlayer
15b2264cb4
Use LuaThread Yield here instead of directly using LuaState's
2022-12-02 19:45:29 -08:00
CasualPokePlayer
51f01efdc4
Properly handle errors when running a lua script, using Resume/Yield methods added to the LuaThread class (see f904fa0d53
)
2022-12-02 14:44:05 -08:00
Morilli
ae11dcc6af
replace default bsnes with bsnes115
2022-12-02 20:21:21 +01:00
YoshiRulz
6174398fb4
Also reset padding when removing last Lua script ( resolves #1509 )
2022-12-03 01:06:06 +10:00
YoshiRulz
a9756b60a2
Clear OSD + surfaces when removing a Lua script ( resolves #3014 )
...
they were already being cleared when closing the Lua Console
note the "Erase Stale/Stuck Lua Drawing Layers" button does not clear OSD,
leaving that as it is for now
2022-12-03 01:02:26 +10:00
CasualPokePlayer
2efae13af4
prevent some NREs occurring with the new Lua stuff
2022-12-01 14:59:36 -08:00
YoshiRulz
999e487557
Add `bizstring.pad_{start,end}` helpers
2022-12-02 06:18:32 +10:00
YoshiRulz
ca72f113df
Rename `event.onmemory*`, phase 1 ( resolves #759 )
2022-12-02 05:55:42 +10:00
YoshiRulz
6381448472
decimal is not floating-point
...
fixes fdbb34dff
2022-12-02 04:27:29 +10:00
YoshiRulz
5603e5ac01
Reorder items in Tools menu
2022-12-02 04:24:24 +10:00
YoshiRulz
3dcc3ff89f
Improve handling of exceptions thrown in `Form.Load` handlers
...
obviously only benefits forms inheriting `FormBase`
2022-12-02 03:48:36 +10:00
CasualPokePlayer
9393e1b764
Fix #3417 and improve handling of `default.tasproj` (squashed PR #3462 )
...
* Fix #3417 and improve handling of default.tasproj
* expose SetMovieController in the MovieSession interface (please don't rely on it anywhere else)
* don't use this explicit public in the interface
(is this mentioned anywhere? i assume this is proper style)
* use this helper function
2022-12-02 03:44:56 +10:00
feos
10a38270e5
forgot a char
2022-12-01 19:12:45 +03:00
feos
bace52c4f8
fix #2119
2022-12-01 19:10:57 +03:00
dependabot[bot]
47c494a5a6
Bump System.Drawing.Common in main solution ( #3464 )
...
Bumps [System.Drawing.Common](https://github.com/dotnet/runtime ) from 5.0.2 to 5.0.3.
- [Release notes](https://github.com/dotnet/runtime/releases )
- [Commits](https://github.com/dotnet/runtime/compare/v5.0.2...v5.0.3 )
---
updated-dependencies:
- dependency-name: System.Drawing.Common
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-12-02 01:22:46 +10:00
CasualPokePlayer
45fbdb4844
Move to NLua/KeraLua/Lua5.4 ( #3361 )
2022-12-01 00:51:02 -08:00
CasualPokePlayer
fdbb34dff6
Lua tests ( #3373 )
2022-11-30 23:55:24 -08:00
CasualPokePlayer
92c1cdff22
RetroAchievements Support ( #3407 )
2022-11-30 23:51:17 -08:00
CasualPokePlayer
eb1cef1ffc
update mame to 0.250
2022-11-30 20:22:04 -08:00
CasualPokePlayer
8667dd9ee7
c# to previous commit
2022-11-27 23:29:54 -08:00
CasualPokePlayer
6baee38717
add n64 to multidisk bundler list
2022-11-27 05:51:47 -08:00
CasualPokePlayer
9420c8b21c
merge latest ares, hook up its new N64DD support, make ares use AxisContraint (see #3453 ), some other cleanups here
2022-11-27 05:44:00 -08:00
CasualPokePlayer
c23b063733
basic virtualpad + default controls for TIC80, mark it as released
2022-11-26 19:54:45 -08:00
YoshiRulz
c49a8d338c
Prefix `socketServerScreenShot` blob with length too ( resolves #3461 )
...
fixes b1602dae0
2022-11-26 18:42:10 +10:00
YoshiRulz
b8182f9149
Extract `ConcatArray` helper
2022-11-26 18:42:05 +10:00
Moritz Bender
1df6ce4e38
Fix key release events with modifiers not getting handled correctly ( #3402 )
2022-11-25 11:00:44 +01:00
CasualPokePlayer
bae71326bf
Fix hex editor for MAME when Open Advanced is not used
2022-11-25 01:31:02 -08:00
YoshiRulz
9a0403617b
Clean up SHA1
2022-11-24 20:15:35 +10:00
YoshiRulz
4566b744d9
Remember trusted ext. tools
2022-11-24 20:06:27 +10:00
YoshiRulz
f9ac3c4b32
Clean up `MainForm.ExternalToolMenuItem_DropDownOpening`
2022-11-24 20:06:20 +10:00
adelikat
e269bfd49f
Log window - when copying pasting "MD5:2345" and Sha1, strip the md5 and sha1 out. I just want the number if I'm copying pasting the single line. If someone finds this objectionable, feel free to revert, but this savesme a lot of time
2022-11-23 10:54:59 -06:00
adelikat
392d126173
remove an unused method
2022-11-23 10:11:45 -06:00
YoshiRulz
683aa263a0
Include `ControllerDefinition._orderedControls` in clone ctor
...
I don't think this is used, but as the caching was new in 2.8, going to include
this just in case
2022-11-23 15:35:45 +10:00
YoshiRulz
52acda9a02
Re-add an assignment in `InputManager.SyncControls` ( fixes #3458 )
...
partially reverts 781c152bf
also removed now-unused method `Controller.ForceType`
2022-11-23 15:29:02 +10:00
CasualPokePlayer
3f352792a6
remove unused using from experiments in previous commit
2022-11-22 09:18:51 -08:00
CasualPokePlayer
da5fae0b01
make a new "FixedGrowthList" and use it for the StringLogs
...
this is mostly to workaround OOM issues with VERY large movies (>134217728 frames).
so large just the list of string references is "too big" and exceeds the .net 2GB limit.
even the on disk method fails here, as the offsets list (note, long and reference are the same size) becomes too big
this probably gives a bit of speedup for "normal" movies, as the generous 16MB growth amount would likely be plenty for the movie, although i haven't test this much
2022-11-22 09:10:19 -08:00
YoshiRulz
b967e6028d
Fix inconsistent application of colours from GTK theme, if available
...
still no idea why I can set dark theme on Ubuntu but not Manjaro, but now menus
won't use a white-to-black gradient with white text
2022-11-23 02:51:54 +10:00
Morilli
589823d009
GPGX: add setting to disable per-line sprite limit
...
- resolves #3440
- includes manually cherry-picked e0ef0902e96bd9d71cb49c64505e755007e7452c
2022-11-22 14:44:39 +01:00
CasualPokePlayer
248e87b6d1
try to load a different core if an autodetected mame rom ends up failing to load
2022-11-21 18:28:56 -08:00
CasualPokePlayer
51826c4c17
Fix wrong MBC5 mapper being given a battery
...
0x1A is MBC5+RAM, 0x1B is MBC5+RAM+BATTERY
2022-11-19 20:44:55 -08:00
Morilli
0cb63e8d6a
BSNESv115+: Implement overscan and aspect ratio correction settings
2022-11-18 13:08:27 +01:00
CasualPokePlayer
0bd182e6cc
properly handle "NO GOOD DUMP KNOWN" mame rom hashes
...
(note, these roms are not actually in the romset, so the singular hash in movies doesn't have to be affected here)
2022-11-17 17:45:49 -08:00
CasualPokePlayer
d507246033
c# side for previous commit
2022-11-16 21:33:55 -08:00
CasualPokePlayer
d0266816a5
Fix #3448 . Support MAME 7z romsets
2022-11-16 17:32:20 -08:00
CasualPokePlayer
4479fec74d
Add in the actual c# code for 5ae4470466
...
Apparently forgot to actually add this in for the commit >:
2022-11-16 15:35:37 -08:00
CasualPokePlayer
62c3b4b8e3
Use a small dll for handling the msabi<->sysv adapter ( #3451 )
...
make a small dll for handling the msabi<->sysv adapter, using only assembly (taken from generated optimized rustc output) and handcrafted unwind information (c# exceptions in a callback seem to work fine in testing)
additionally, allow floating point arguments. this really only needs to occur on the c# side. msabi and sysv agree on the first 4 floating point args and for returns, so no work actually has to be done adapting these
with assembly being used, we can guarantee rax will not be stomped by compiler whims (and avoid potential floating point args from being trashed)
2022-11-16 09:02:13 -08:00
CasualPokePlayer
a0de42b1b3
remove struct hack, it's not actually needed
...
out double is System.Double& while double is System.Double, so it doesn't actually trip paramenter verifier
2022-11-15 01:12:31 -08:00
CasualPokePlayer
eec86ad81a
Use actual doubles for figuring out aspect ratio
...
Fixes issues when mame sends over < 1 bounds which round down to 0 with a long cast (resulting in div by 0 exceptions)
Also fix some oopsies with incorrect function signatures.
Remove MAME string docs as they aren't really relevant anymore, as only MameGetString handles lua string handling now
2022-11-15 00:57:30 -08:00
CasualPokePlayer
715f4f497c
add some missing mame mnemonics
2022-11-11 08:45:02 -08:00
Morilli
c21fedc76a
BSNESv115+: add option for disabling ppu sprite limit
2022-11-10 23:22:17 +01:00
CasualPokePlayer
066297d5e7
MAME Waterbox ( #3437 )
2022-11-10 00:05:25 -08:00
YoshiRulz
e7e587d625
Restore old behaviour of "Always use recent path for ROMs"
...
fixes 41d46dd37
, see #1574
2022-11-08 06:30:12 +10:00
YoshiRulz
948084a97e
Use `Movie.NotActive` extension instead of negated `IsActive`
2022-11-07 06:10:37 +10:00
YoshiRulz
84cc71e454
Use `DialogResult.IsOk` extension everywhere and clean up
2022-11-07 06:03:55 +10:00
YoshiRulz
36cb62a792
Create and use `ToolStripDropDownItem.ReplaceDropDownItems` extension
2022-11-07 06:03:55 +10:00
YoshiRulz
5df9879842
Refactor `MultiDiskFileSelector.BrowseButton_Click`
2022-11-07 05:27:15 +10:00
YoshiRulz
04f34ac7af
Add `Util.BreakDebuggerIfAttached` helper
2022-11-07 04:37:34 +10:00
YoshiRulz
f1f0f1695c
Encapsulate `OpenFileDialog`/`SaveFileDialog`
2022-11-05 09:10:11 +10:00
YoshiRulz
2db5235319
Cache and reuse `FilesystemFilterSet`s
2022-11-05 09:10:11 +10:00
YoshiRulz
1232157cc1
Improve caching of `FilesystemFilterSet.ToString`
2022-11-05 09:10:11 +10:00
YoshiRulz
c153505b58
Invert some conditionals to reduce nesting
2022-11-05 09:10:10 +10:00
YoshiRulz
df63853cd5
Add `IDialogParent` interface to a couple of config dialogs
2022-11-05 09:10:05 +10:00
YoshiRulz
8949b1aa6b
Make sure `CheckLib` in `Program` static ctor disposes GUI properly
2022-11-04 07:08:54 +10:00
YoshiRulz
c891cc2cb5
Don't ignore mGBA skip BIOS setting when recording ( resolves #2465 )
...
also disable skip BIOS with TAS profile and enable with Casual profile
also removed `DeterministicEmulation ||= !SkipBios`, does it matter?
2022-11-03 12:04:16 +10:00
YoshiRulz
77f824ab55
Clean up `MGBAHawk.DeterministicEmulation` assignment
2022-11-03 11:56:01 +10:00
YoshiRulz
13a01340de
Refactor Libretro ControllerDef generation, fixing input display
...
see #3360
2022-11-03 11:02:53 +10:00
YoshiRulz
781c152bf6
Remove old ControllerDef copying that was messing with ControlsOrdered
2022-11-03 11:02:52 +10:00
YoshiRulz
a8f571f2d6
Reinstate `GameInfo.NullInstance`'s name, and only instantiate it once
...
reverts 8dcea2470
`PathEntryCollection.RetroSystemAbsolutePath` extension didn't like this, there
may be others, and I don't want to look through them all
2022-11-03 11:02:44 +10:00
YoshiRulz
3e79e68d1d
Dedup in `CheatEdit.GetCheat`
2022-11-02 01:05:12 +10:00
YoshiRulz
414c21609b
Disallow updating cheats when multiple rows selected ( resolves #1726 )
2022-11-02 01:01:09 +10:00
YoshiRulz
5ae23c63bf
Change "Edit" button in Cheats dialog to read "Overwrite"
...
kept the mnemonic because idk
2022-11-02 01:00:16 +10:00
YoshiRulz
fd2772707b
Update `forms.drawImageRegion` documentation with a diagram
...
only embeds on TASVideos Wiki, which I held off on updating because there are a
lot of changes and we can do them all at once
2022-10-30 18:19:23 +10:00
CasualPokePlayer
8ee75879e6
Rework MAME integration a bit
...
The periodic callback is now used as a way to service "commands" sent from the main thread
Upon servicing a command, the mame thread will set the current command to NO_CMD then wait for the main thread allow the mame thread to continue
During this wait, the main thread may optionally set the next command (done here for STEP -> VIDEO), ensuring the next callback will service that command
A dummy "WAIT" command can be sent to trigger this waiting behavior, allowing the main thread to safely touch mame while the mame thread is frozen (important for mem accesses and probably savestates?)
A/V sync is also reworked. We can assume that 1/50 of a second worth of samples will be sent each sound callback. We can also assume 1/FPS of a second worth of time will be advanced each frame advance
So, we can just give hawk 1/FPS worth of samples every GetSamplesSync, if they are available. If we have less (probable on first few frames), we'll just give all the samples, and hope it balances out later.
2022-10-29 17:07:50 -07:00
CasualPokePlayer
cc71882059
BSNES Memory Domain Fixes ( #3423 )
...
* Use SameBoy submodule symlink for BSNES
* SGB memory domains
* Fix SGB saveram issues (extra data like rtc will be saved correctly now here)
* Various cleanups, avoid unneeded unsafe use, a little better EnterExit use
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2022-10-28 19:22:49 -07:00
Morilli
256a8617e9
Fix #3399 by always calling UpdateViewerMouseover
2022-10-27 01:30:41 +02:00
CasualPokePlayer
dd33e92a9f
ensure ClockRate in the Bk2Header uses . instead of ,
2022-10-21 02:34:59 -07:00
CasualPokePlayer
c8d4e606af
suppress updates while rebooting core, fixes #3424
2022-10-21 02:19:22 -07:00
CasualPokePlayer
f29113287e
add Jaguar to MultiDiskBundler menu
2022-10-11 21:51:26 -07:00
YoshiRulz
2b4d9c0c7d
Add debug utility to byteswap N64 roms
2022-10-11 10:12:49 +10:00
YoshiRulz
5b859960e9
Move types for debug menu to own files
2022-10-11 10:12:49 +10:00
YoshiRulz
82c3b471a5
Minor refactors to byteswapping (N64 rom loading and Lua bit library)
2022-10-11 10:12:45 +10:00
YoshiRulz
bb4ba2184f
Fix `forms.*` acting on every LuaPictureBox, not the specified one
...
fixes #3395
this has been broken since introduction in 2ddadeae2
2022-10-08 11:11:40 +10:00
YoshiRulz
7930a79cef
Prompt to disable cheats when starting movie playback ( resolves #3389 )
2022-10-08 10:42:10 +10:00
YoshiRulz
28c53cfa21
Fix `APIContainer.Comm` not having `HTTP`/`Sockets` on first boot
2022-10-06 11:53:11 +10:00
CasualPokePlayer
2fa46efda6
add jaguar db, change db parser to prefer the strongest hash available, fix potential edge case if a crc32: prefix is present (and simplify the code)
2022-10-04 22:05:38 -07:00
CasualPokePlayer
c547a20f8e
Use `LoadOther` for GBS files, cleanup the code a little, update SameBoy version info
2022-10-03 15:49:09 -07:00
CasualPokePlayer
9528a2030f
GBS support using SameBoy
2022-10-03 01:55:14 -07:00
CasualPokePlayer
0c6f0523a0
Update sameboy, expose audio channel enable/disabling, cleanup settings to go through a single call/struct
2022-10-02 21:40:00 -07:00
CasualPokePlayer
8732e561a1
Better Jaguar Virtual Width/Height
...
Jaguar VPad
Proper Jaguar default controls
Remove a lot of unneeded `ReSharper disable once UnusedMember.Global` in vpads (Global has been gone for a while now...)
Set VirtualJaguar to released
2022-10-02 18:53:34 -07:00
CasualPokePlayer
2e5c62f632
default Jaguar bios to not be skipped, some games rely on Jaguar bios running on boot
2022-09-30 23:54:13 -07:00
CasualPokePlayer
be771c134c
default to KSeries bios instead of MSeries bios, as it seems to be more compatible
2022-09-30 21:56:19 -07:00
CasualPokePlayer
5f509525bc
[virtualjaguar] less screen changing spam
2022-09-30 21:44:34 -07:00
YoshiRulz
158c897702
Use `Google.FlatBuffers` NuGet package and check in new Nyma codegen
2022-09-30 05:33:18 +10:00
YoshiRulz
5544bc526a
Add missing import
...
fixes 9e9e041bb
2022-09-30 03:52:05 +10:00
YoshiRulz
9e9e041bba
Fix AOoRE when loading TAStudio w/ cheats(?)
...
partially reverts dd4f9aaf6
InputRoll code is too inscrutable for me to determine the actual cause so I just
left a `Debug.Assert`
2022-09-30 03:25:13 +10:00
CasualPokePlayer
f8a4524df7
add in missing platform framerates, add in Jaguar CD iding for movie file, fix aspect ratio for jaguar
2022-09-28 17:25:34 -07:00
YoshiRulz
79d43dab1d
Extract constants used for `NamedLuaFunction.Event`
2022-09-29 08:54:23 +10:00
YoshiRulz
9815b377d1
Also protect against mutation of `IEnumerable` for `onconsoleclose`
...
see 7a26546cf
, fixes dc66b4357
2022-09-29 08:54:16 +10:00
YoshiRulz
7a26546cfc
Maybe fix mutation of IEnumerable (`InvalidOperationException`)
...
fixes 3024bc0d0
2022-09-29 05:21:08 +10:00
CasualPokePlayer
70a21ee07e
push c# side for memtrack support
2022-09-28 03:28:01 -07:00
Morilli
9fa38b8d78
Fix #3398
2022-09-27 13:58:56 +02:00
YoshiRulz
b2bacdecd2
Fix double call to pure method
2022-09-25 22:26:41 +10:00
YoshiRulz
3cbdd36fe0
Deduplicate some code in `MainForm`
2022-09-25 07:04:21 +10:00
YoshiRulz
728f393eb1
Clean up `MainForm.CheckHotkey`
2022-09-25 07:04:21 +10:00
YoshiRulz
d7c79a5f03
Fix "Toggle All Cheats" hotkey behaviour re: separators
2022-09-25 07:04:13 +10:00
CasualPokePlayer
3122078dfd
tweak jaguar cpu tracelogger
2022-09-24 06:23:24 -07:00
CasualPokePlayer
ff5c8d4e52
more jag disasm tweaks
2022-09-24 04:38:06 -07:00
CasualPokePlayer
c92c2bf661
fix jag risc disasm
2022-09-24 04:30:05 -07:00
CasualPokePlayer
38b4b98fc0
minor touchups to jag risc disassembler
2022-09-24 04:29:00 -07:00
CasualPokePlayer
c9618b3f92
c# side to jag debugging improvements
2022-09-24 04:15:05 -07:00
CasualPokePlayer
6113f3c17b
partial jagcd support (doesn't seem to completely work here)
...
fix some issues with vjaguar cleanup
add mem/trace callbacks and get/set reg support
2022-09-23 01:05:41 -07:00
CasualPokePlayer
71e3dfed74
fix #3388
2022-09-18 22:44:26 -07:00
CasualPokePlayer
38d3d36199
fix opcode address in exec callbacks + tracing (thanks prefetch)
...
sp/lr/pc for r13/r14/r15 for tracing
fix a bad for threaded renderer's thread start callback
2022-09-18 02:39:31 -07:00
CasualPokePlayer
5e34dc6166
Always savestate expansion pak regardless of settings.
...
All the disable expansion pak setting actually does is tell the game the expansion pak is not available.
However, not all games actually abide by this, some will use the expansion pak area anyways.
Video plugins also end up just using a "segfault test" to determine if the expansion pak is present or not
So video plugins may use the expansion pak area too
This ends up causing savestates sometimes just crashing the game if the expansion pak ends up used
Resolves #3092 , other state issues might be solved with this (I suspect #3328 is caused by this)
2022-09-17 13:11:31 -07:00
CasualPokePlayer
de38781081
Implement Rumble for Nyma
2022-09-17 01:36:51 -07:00
YoshiRulz
de1e7eef69
Document socket response format
2022-09-16 22:37:15 +10:00
CasualPokePlayer
afccbe8aa6
Fix hang with "Go to Address" dialog in RamSearch
...
resolves #3384 , fixes cc4acd9c64
2022-09-14 19:39:03 -07:00
YoshiRulz
1bf2bb758c
Change serialisation of Jaguar VSystemID
...
also fixed line ending
2022-09-12 17:13:15 +10:00
CasualPokePlayer
483258a04d
virtualjaguar port, resolves #1907
2022-09-11 21:38:46 -07:00
CasualPokePlayer
34c504d7b9
update ds disassembler
2022-09-10 20:53:05 -07:00
YoshiRulz
d2965c2185
If dummy sound chosen in config, try DirectSound (maybe fixes #3379 )
...
- if DirectSound fails (i.e. dummy is in config for a reason), then skip the
error dialog as the user has probably seen it already, and set it back to dummy
- if DirectSound succeeds, leave it, it will be written to config (there's a
mute setting for people who really don't want sound)
- copied the init config code so s/DirectSound/OpenAL/ on Linux
- could probably try OpenAL on Windows when DirectSound fails but whatever
2022-09-08 08:39:25 +10:00
YoshiRulz
707ec53bd5
Move `SoundConfig.ApplyNewSoundDevice` logic to callsite
2022-09-08 08:23:01 +10:00
Moritz Bender
6f0953aaa3
Implement snes graphics debugger for the new bsnes core ( #3367 )
...
* Partial port of graphics debugger to new BSNES
* minimal "working" copy-paste
* small fix for the previous commit
* Implement more stuff
* no idea whose responsibility "EnterExit" is but this should work
* add support for backdropcolor
i have 0% trust in this code
* implement mode7, apply backcolor on load
* 🙈
un-"implement" the nonfunctional scanlinehookmanager as well as the non-functional palette setting logic
- this may actually break config lol
* don't break libsnes config
* Provide IBSNESForGfxDebugger in the subbsnes core
* Remove redundant semicolon
* Clean up diff of `comboPalette_SelectedIndexChanged`
* Fix crash
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-09-03 19:13:56 +02:00
YoshiRulz
28d62e69d7
Enable menu mnemonics (Alt+X) for MainForm on Linux
2022-09-03 19:59:08 +10:00
Bruno Valadão Cunha
f024986ffc
Added 'Edit marker frame' feature (squashed PR #3351 )
...
* Added 'Edit marker frame' feature
* Changed Edit Marker Frame icon to clock
* Hotkey tooltip + Prevent changing to a frame that already has marker
* Forgot to delete this icon, was replaced by Clock.png
* De-rookie here and there
* Clean up diff
2022-09-03 12:08:23 +10:00
CasualPokePlayer
09e8c7a9b6
ensure ds firmware settings represent sync settings if real firmware isn't used
...
resolves possible cause for #3377
2022-09-02 15:11:34 -07:00
CasualPokePlayer
70906c9004
quick fail is the user is somehow running EmuHawk as a 32 bit process
2022-08-29 17:01:26 -07:00
CasualPokePlayer
b588212e17
remove unused using (cruft from experimentation), remove unneeded enum values
2022-08-29 16:36:32 -07:00
CasualPokePlayer
e198122691
output a more helpful error message on windows for GetErrorMessage
2022-08-29 16:33:41 -07:00
CasualPokePlayer
06226e78cf
add way to obtain error message in ILinkedLibManager, use it to display an error code for init lib checks
2022-08-29 15:34:44 -07:00
CasualPokePlayer
463780a875
more cleanly deal with dummy hashes
...
fixes a515672
2022-08-28 03:13:23 -07:00
CasualPokePlayer
a515672d4d
fix #3159
2022-08-28 02:56:31 -07:00
YoshiRulz
14f470a9a7
Improve encapsulation of `ToolFormBase` props
2022-08-28 03:39:18 +10:00
YoshiRulz
faf4a8b24f
Remove unused "TAStudio states" path
...
TAStudio prop unused since 5bf21e391
, path was still in use until b1296dd9b
2022-08-28 03:09:59 +10:00
CasualPokePlayer
c761d6d807
fix changing mupen expansion pack setting
2022-08-26 13:30:44 -07:00
YoshiRulz
a344ee2288
Fix modifier key check in `TAStudio.TasView_MouseDown`
2022-08-24 09:44:24 +10:00
YoshiRulz
61c34eca74
Minor refactor to not mutate local in `TAStudio.TasView_MouseDown`
2022-08-24 09:44:17 +10:00
CasualPokePlayer
352977c7ea
speedup HashRegion/ReadByteRange/WriteByteRange for waterbox cores (doesn't do anything for non-wbx cores)
2022-08-23 03:09:23 -07:00
YoshiRulz
5906fd154e
Fix typo
...
fixes a95c4f182
2022-08-22 01:21:22 +10:00
CasualPokePlayer
afdfa065bd
missed apostrophe somehow
2022-08-19 23:46:03 -07:00
CasualPokePlayer
9174d17bd8
tic80 settings for enabling/disabling controllers, proper mnemonics
2022-08-19 23:43:55 -07:00
CasualPokePlayer
98a8cdf693
remove gongshell, add "simple" code for opening win32 context menu (gongshell's only actual use), re: #2261
2022-08-19 00:24:50 -07:00
YoshiRulz
64bc762439
Mute new MSB3270 warnings
...
no sure if these are the result of a .NET SDK update or my NuGet experiment
2022-08-18 17:16:40 +10:00
YoshiRulz
3a3494aedb
Add missing attribute to `events.can_use_callback_params` param
2022-08-18 17:12:15 +10:00
YoshiRulz
8d484ac196
Hardcode edge cases in `MovieConversionExtensions` to pass test
...
the argument in every real call is from `IMovie.Filename`, which is never
assigned null, and I don't think it's assigned anything but an absolute path
2022-08-17 19:05:32 +10:00
CasualPokePlayer
2ecb572892
fix nyma light guns, resolves #3359
2022-08-17 01:57:40 -07:00
YoshiRulz
7cde8bb466
Add and use 2 extension methods for splitting path into dir+filename
2022-08-17 17:35:07 +10:00
YoshiRulz
dce961357a
Refactor `IGameInfo.FilesystemSafeName` extension
...
it doesn't make any sense to split this string into dir+filename, it shouldn't
contain a slash
2022-08-17 17:35:07 +10:00
YoshiRulz
2b59cfc1c4
Small refactor in `DiscMountJob.RunBizHawk`
2022-08-17 17:35:07 +10:00
YoshiRulz
10478e23f1
Remove redundant dir exists checks
2022-08-17 17:35:07 +10:00
YoshiRulz
f228b01bdf
Rename `IMainFormForTools.SetWindowText` to `UpdateWindowTitle`
...
in practice there is only one implementation and it just called the other method
(which is inherited from `FormBase`)
2022-08-17 17:35:06 +10:00
YoshiRulz
d5bf542a3c
Cache `ToolStripRenderer` used by `FormBase.FixBackColorOnControls`
2022-08-17 17:35:06 +10:00
YoshiRulz
322ed164bf
Remove backing field of `FormBase.BlocksInputWhenFocused`
2022-08-17 17:34:59 +10:00
Peter Jorgensen
3958348e94
Add auto save state on close (squashed PR #3218 )
...
resolves #1861
* Add configuration for auto-saving state on exit
* Update MainForm to auto save on close game if configured
* Fix config serialization test.
* Revert unnecessary changes to Designer file
* Move autosave configuration into Save States menu off of File
* Undo previous test changes
* Remove explicit size on menu item.
* Fix logic
2022-08-17 14:27:50 +10:00
Morilli
7ffa605b28
BSNESv115: fix crash when audio output is disabled
...
(fixes 039d822144
)
2022-08-17 01:35:02 +02:00
Moritz Bender
039d822144
BSNESv115+: Replace the 'snes_audio_sample' callback with a dynamic audio sample vector to reduce callbacks ( #3010 )
...
* BSNESv115+: Replace the 'snes_audio_sample' callback with a dynamic audio sample vector to reduce callbacks
* fix integration for subbsnes core
* reduce buffer allocations
- also make frame setter private now that it's possible
2022-08-15 20:50:26 +02:00
Morilli
f1e11dfc36
simplify Stream.ReadAllBytes extension and use it more
2022-08-15 20:35:57 +02:00
CasualPokePlayer
31c7f59e86
fix some edge cases with new zip compression
2022-08-15 10:59:27 -07:00
CasualPokePlayer
0ff4aca182
[Gambatte] Remote control controls and remote control emulation expanded to HuC1 IR and CGB IR (previously only done in HuC3)
2022-08-15 02:49:34 -07:00
YoshiRulz
aba3359dde
Add CPP's testroms to GB testroms project
2022-08-14 16:21:27 +10:00
YoshiRulz
18a7201004
Fix building testroms project
...
fixes b8d5dd899
also addressed code style warnings and fixed a typo in GambatteSuite.BeforeAll
note the last acid suite fail is gone after a recent SameBoy update,
unfortunately the same update added a bunch of fails in the mealybug suite,
though the suite itself needs updating too
2022-08-14 00:33:12 +10:00
YoshiRulz
a5652ee3bc
Backport `IEnumerable.Order`/`OrderDescending` shorthand
...
at time of writing, in .NET 7 preview
https://github.com/dotnet/runtime/pull/70525
2022-08-13 02:18:26 +10:00
Moritz Bender
929432086f
BSNESv115: add dedicated subframe core ( #3281 )
...
* BSNESv115: allow subframe inputs
* BSNESv115: Implement ICycleTiming
may be correct, not sure
* BSNESv115: add dedicated subframe core
I have probably overlooked something...
* Don't implement ICycleTiming in the non-subframe core
requires re-implementing the "FrameAdvance" function in the subframe core
* Register previously missing services in the subframe core as well
* Wire up SubBsnes everywhere in the frontend
* Change reset cycle to reset instruction
* Deduplicate some code
* Slightly rework frame advance logic. The main intent here is to prevent a case where two frames are ran within a single "frame." The current code probably wouldn't crash due to that, but best not to do that.
Also make SGB work here. A bit of a joke since you really can only abuse it for subframe resets, but might as well especially with the settings implying it's possible (and someone is bound to complain).
Co-authored-by: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
2022-08-10 23:08:44 +02:00
CasualPokePlayer
1a27aae45b
update sameboy
2022-08-10 12:34:46 -07:00
CasualPokePlayer
afb0b8a435
maybe fix tests?
2022-08-10 02:55:01 -07:00
CasualPokePlayer
5be8b0aab9
Zstd Compression ( #3345 )
...
Deflate compression in rewinder is now zstd compression
Binary blobs in zip files are zstd compressed (text is uncompresed for user ease).
All wbx cores and resources are re-compressed with zstd, wbx build scripts are changed to account for this. Shaves off a bit with download size and it's faster to decompress to.
2022-08-09 23:33:28 -07:00
CasualPokePlayer
32e8afcedc
Implement hardware accelerated CRC32 and SHA1, using them if possible ( #3348 )
...
* Implement hardware accelerated CRC32 and SHA1, use them if possible.
CRC32's generic function is also replaced with zlib's as it is much more performant than our implementation
Full hash of a ~731MB disc took only ~369 ms with this, and the generic CRC32 isn't so far behind at ~659 ms
SHA1 should perform 4x faster if the user's CPU supports the SHA instructions.
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2022-08-09 23:30:17 -07:00
YoshiRulz
0236a820ec
Unindent `RomLoader.MakeGameFromDisc`
2022-08-06 09:22:51 +10:00
YoshiRulz
8f153fd503
Restore PS2 sysID and add some others from RomLoader
2022-08-06 09:22:51 +10:00
CasualPokePlayer
5cd37c76b2
dobie removal cleanup
...
fixes 89972a3579
2022-08-05 03:32:09 -07:00
YoshiRulz
1452f831af
Fix Lua Wiki export, add more notes to fill in some of the holes
...
frameadvance loop is documented now so for the first time you can write a script
without reading someone else's :O imagine that
2022-08-05 11:41:24 +10:00
YoshiRulz
7bb4b28093
Remove dumb in `MainForm.WindowTitle` so you can see FPS w/ chromeless
...
(window title is shown in the toolbar / application switcher on Win and Linux)
2022-08-05 07:23:43 +10:00
YoshiRulz
22a328cd36
Remove unused service props
...
unused since 1ce8a368d
and 70e0954f2
, respectively
2022-07-30 09:26:18 +10:00
YoshiRulz
5c48cb96fd
When starting new `.tasproj` from SaveRAM, don't clone array twice
2022-07-30 09:26:06 +10:00
CasualPokePlayer
d3c42f5dfc
Only shift right by 1 for volume with Gambatte, sounds very close to SameBoy, probably resolves #3338
2022-07-28 17:27:30 -07:00
YoshiRulz
ccc11be896
Explicitly discard required-but-unused `IStatable` service prop
2022-07-28 05:51:38 +10:00
YoshiRulz
787b413913
Change Basic Bot's addresses to `ulong?`
...
fixes empty address fields being saved as `0x0`, see #3326
2022-07-28 05:48:05 +10:00
YoshiRulz
5f572442c4
Save game info to `.bot` files and check when loading ( resolves #3340 )
2022-07-28 05:27:13 +10:00
YoshiRulz
140e340a8d
Add Analyzer rule to warn of `FirstOrDefault` on list of structs
2022-07-28 03:06:01 +10:00
YoshiRulz
8453c0e44d
Fix exception on opening Play Movie dialog with multiple movies
...
fixes 9211007a1
2022-07-27 05:08:33 +10:00
YoshiRulz
bd58bde07c
Hopefully block edge cases where global `GameInfo` is uninitialised
...
`Game == null` conditions in `MainForm` ctor looked unreachable, so I changed
them to `Game.IsNullInstance()` which is what I assume was intended, and added
an assert to `RomLoader` in case a bug is introduced later
2022-07-26 07:59:57 +10:00
CasualPokePlayer
d84da4ec4b
wire up sameboy's rumble
2022-07-25 00:10:46 -07:00
YoshiRulz
8dcea24703
Fix `GameInfo.NullInstance` having a name... why did it have a name
2022-07-25 11:15:19 +10:00
YoshiRulz
d796210437
Cancel tool loading when services aren't satisfied ( fixes #3329 )
...
also cleaned up other calls
2022-07-25 10:52:02 +10:00
YoshiRulz
070e7035b3
Ensure there can be no edge cases involving SGXCD sysID
...
breaks config, in case you care about setting a custom save dir for PCE
2022-07-25 08:15:24 +10:00
YoshiRulz
3d42b19797
Pass `VSystemID.Raw.NULL`, not `null`, for `SystemId`
2022-07-25 08:15:17 +10:00
CasualPokePlayer
cb468ba806
pull in latest sameboy master, add stub camera pixel callback to prevent nondeterminism, wire disabling joypad bounce as a sync setting, various cleanup
2022-07-24 04:35:03 -07:00
zeromus
e2a36c7242
DisplayConfig defaults button should whack the padding back to 0
2022-07-22 16:38:42 -04:00
zeromus
3b181ba6e4
DisplayManager - fix crashes when setting absurdly large padding values ( fixes #3321 )
2022-07-22 16:09:49 -04:00
tom_mai78101
6eafdf7156
Fixed issue where the Copy button in Basic Bot is not toggled on/off properly.
...
If the Copy button is enabled, but there is no best attempt recorded, it will crash BasicBot / EmuHawk if it attempts to copy a null Log of the best attempt.
2022-07-23 05:49:50 +10:00
CasualPokePlayer
d8fc32f1a8
[mGBA] Add in missing save types
2022-07-21 15:38:59 -07:00
YoshiRulz
0f6e6a5a03
Enable MA0084 and fix noncompliance (except in Cores)
...
"Local variable should not hide other symbols"
2022-07-22 07:28:32 +10:00
YoshiRulz
d142555ec3
Enable MA0066 and fix noncompliance
...
"Hash table unfriendly type is used in a hash table"
2022-07-22 07:28:31 +10:00
YoshiRulz
41d46dd37d
Fix `%recent%` in Paths config
...
broken since introduction in 017743133
(pre-1.0 according to GitHub)
also enabled MA0052 "Replace constant Enum.ToString with nameof", which is what
tipped me off to this
2022-07-22 07:28:25 +10:00
YoshiRulz
9211007a18
Fix bug in `PlayMovie.PreHighlightMovie` heuristics
...
for the record, the bug was that it had `_movieList[indices[0]]` in the loop
instead of `_movieList[indices[i]]`
2022-07-22 05:06:05 +10:00
YoshiRulz
3f2a07e582
Fix remaining MA0098 code style warnings
...
"Use indexer instead of LINQ methods"
fixes 17df5673d
, forgot I was in the middle of this when I pushed
2022-07-22 04:51:56 +10:00
YoshiRulz
17df5673d2
Enable MA0098 and fix noncompliance
...
"Use indexer instead of LINQ methods"
2022-07-22 03:51:47 +10:00
YoshiRulz
ee11385f10
Enable MA0031 and fix noncompliance
...
"Optimize Enumerable.Count() usage"
2022-07-22 03:51:47 +10:00
YoshiRulz
b1ad34839a
Enable MA0029 and fix noncompliance
...
"Combine LINQ methods"
2022-07-22 03:51:47 +10:00
YoshiRulz
26b6a1c4a9
Enable MA0020 and fix noncompliance
...
"Use direct methods instead of LINQ methods"
2022-07-22 03:51:47 +10:00
YoshiRulz
697c10e3e6
Enable MA0015 and fix noncompliance
...
"Specify the parameter name in ArgumentException"
needed to update package because this rule was broken until now
2022-07-22 03:51:46 +10:00
YoshiRulz
92c4714be1
Enable CA2208 and MA0043 and fix noncompliance
...
"Instantiate argument exceptions correctly" and
"Use nameof operator in ArgumentException"
2022-07-22 03:51:45 +10:00
YoshiRulz
5a8a24e936
Enable MA0054 and fix noncompliance
...
"Embed the caught exception as innerException"
2022-07-22 03:51:43 +10:00
YoshiRulz
8ac4dabaf7
Enable MA0012 and MA0014 and fix noncompliance
...
"Do not raise reserved exception type" and
"Do not raise System.ApplicationException type"
now mostly compliant with
https://docs.microsoft.com/en-us/dotnet/standard/design-guidelines/using-standard-exception-types
2022-07-22 03:51:43 +10:00
YoshiRulz
a2fef59fe1
Add Analyzer rule to prohibit `typeof(T).ToString()`
2022-07-22 03:51:43 +10:00
YoshiRulz
f3f90a4cd5
Add Analyzer rules to prohibit `this.GetType()`
...
seriously Meziantou is a godsend
2022-07-22 03:51:42 +10:00
YoshiRulz
4956bae3a2
Improve error message for `IToolFormAutoConfig` ext. tool missing menu
2022-07-22 02:02:01 +10:00
CasualPokePlayer
480ce3b925
fix minor miscompilation of gambatte-linux, update LibGambatte to reflect API changes wrt CameraCallback
2022-07-20 23:35:29 -07:00
YoshiRulz
9bb96fbadc
Update doc comments to reflect thrown exception change
...
fixes 4f98733c2
2022-07-19 03:20:43 +10:00
YoshiRulz
6b325ff56c
Refactor `BasicBot.IsBetter`
2022-07-18 18:22:59 +10:00
Thompson Lee
008a5953f6
Fixed code logic error in BasicBot
...
It was comparing with itself when it's comparing the Tie Breaker 3 value.
2022-07-18 17:33:41 +10:00
nattthebear
89972a3579
Remove dobie core
...
This never really worked. Besides being unusuably slow and not very accurate, there was a miscompliation problem that caused release builds to not function.
2022-07-17 15:02:42 -04:00
CasualPokePlayer
8289c1051b
add hash for newly discovered GBC-GBA bootrom
2022-07-16 22:03:47 -07:00
YoshiRulz
aa708992e9
Use nicer error message for starting MAME in non-MAME build
2022-07-16 16:25:59 +10:00
tom_mai78101
efbef0bbda
Fixed Basic Bot anchor points.
...
Also fixed a misaligned label.
2022-07-16 16:20:39 +10:00
tom_mai78101
e2fb6017b7
Added missing NOT operators from the dropdown menu.
2022-07-16 16:11:16 +10:00
YoshiRulz
94e85f1079
Set `Form.Owner` to MainForm for Lua-made forms
2022-07-15 22:26:08 +10:00
YoshiRulz
3fddcdb2c5
Add Analyzer rule to enforce throwing in `[FeatureNotImplemented]`
2022-07-15 22:22:28 +10:00
YoshiRulz
6b4e526a44
Actually run all the Analyzers for ext. tools, update Analyzers
...
fixes 6f372820a
2022-07-15 22:22:19 +10:00
tom_mai78101
ece2d8d68c
Added NOT operator to Basic Bot.
2022-07-15 16:02:00 +10:00
YoshiRulz
5379de9a6e
Enable MA0019 and fix noncompliance
...
"Use EventArgs.Empty" (instead of ctor)
2022-07-15 09:34:52 +10:00
YoshiRulz
4f98733c29
Add Analyzer to enforce exception type for default switch branches
2022-07-14 23:46:34 +10:00
YoshiRulz
90fe31529e
Replace `InvalidDataException` with `InvalidOperationException`
...
This should be safe because we never filter caught exceptions by this type. I
assume these were all typos, this exception has something to do with Streams.
2022-07-14 23:46:34 +10:00
CasualPokePlayer
f8c847af40
add missing TMD for Zombie Skape, improve error message when TMD cannot be found
2022-07-13 14:27:41 -07:00
YoshiRulz
a7db24490c
Enable BHI1002 and fix noncompliance
...
"Do not use anonymous types (classes)"
2022-07-14 04:26:28 +10:00
YoshiRulz
eb4e8d6cd7
Change return type of `IEmulationApi.Disassemble` to tuple
2022-07-14 04:26:28 +10:00
YoshiRulz
056db314d4
Enable BHI1001 and fix noncompliance
...
"Do not use anonymous delegates"
2022-07-14 04:26:27 +10:00
YoshiRulz
395aa0755b
Add `BizHawk.Analyzer` project
2022-07-14 04:26:27 +10:00
YoshiRulz
6f372820a7
Allow C# 10 in satellite projects, enable Analyzers on ext. tools
2022-07-14 04:26:27 +10:00
YoshiRulz
0405e6399d
Add `Meziantou.Analyzers` NuGet package
2022-07-14 04:26:27 +10:00
YoshiRulz
6077bcf5af
Enable "strict" compiler flag and fix noncompliance
...
couldn't find official docs for this, but I got it from:
https://www.meziantou.net/csharp-compiler-strict-mode.htm
and it definitely does SOMETHING
2022-07-14 04:26:27 +10:00
Moritz Bender
e4fafa6cb7
fix keylog not being respected ( #3274 )
...
resolves #2843
2022-07-10 16:47:58 +02:00
tom_mai78101
1948721991
Increased Basic Bot max frames from 999 to 9999.
2022-07-10 10:28:20 +10:00
Morilli
4e7b003306
-_-
...
this shouldn't be necessary imo, but oh well
2022-07-09 02:45:14 +02:00
Thompson Lee
2308ba1ecc
Added "Clear Output" button to Lua Console (squashed PR #3307 )
...
* Added "Clear Output" button to Lua Console tool.
* Swapped out indentation from tabs to space from Line 248 through 249 for consistency.
* Swapped out indentation from tabs to spaces for consistency.
* Added a custom "Clear Console" icon to Bizhawk.
2022-07-08 14:03:13 +10:00
Morilli
bdcd37215c
Fix outstanding issues from 011f4bfe03
2022-07-07 07:17:49 +02:00
CasualPokePlayer
0d3c7b7e0c
[Libretro] Implement SET_SYSTEM_AV_INFO and SET_GEOMETRY
2022-07-06 14:52:28 -07:00
Morilli
799dc4a2f0
Prevent CoreSettings->Recent menu flying in
2022-07-06 21:58:59 +02:00
CasualPokePlayer
8642513572
sameboy color correction option, make default for gambatte
2022-07-06 00:12:28 -07:00
CasualPokePlayer
e41d1a996e
fix gpgx_swap_disc, re-enable disk buttons (seems to work?)
2022-07-03 23:17:08 -07:00
Morilli
011f4bfe03
Further imrpove RamSearch performance
...
- switch _watchList from a List to an array
- more Domain.EnterExit usage
2022-07-04 07:09:53 +02:00
CasualPokePlayer
9e90290b87
make MemoryDomain implement IMonitor (default is no-op Enter/Exit), cleanup, remove wrapper use (has a lot of churn itself), probably better performance with bulk functions
2022-07-03 20:19:53 -07:00
Morilli
fe22d61b3a
Save Monitor for all Monitor MemoryDomains
...
appends 596bd03ebe
for speedup for those domains
2022-07-03 23:48:48 +02:00
CasualPokePlayer
596bd03ebe
expose a possible IMonitor for memory domains, use it to speed up RAM Search for waterbox cores (25-30% speedup?)
...
see #3296
2022-07-03 13:18:09 -07:00
YoshiRulz
f1162d4912
Rename (copy+deprecate) `RomWhitelist`-->`RomList`
2022-07-03 23:13:08 +10:00
feos
806830c314
nymashock: resolve !s and hide some columns in tastudio
2022-07-03 13:11:11 +03:00
feos
318c1a7fea
tastudio: don't autorestore if current frame remained valid
...
1b8b4b4926
removed an important bit of logic that set `_triggerAutoRestore` to false in certain cases. but simply putting the same line back there doesn't fix the problem, probably due to major refactorings over the years. so I'm adding it right into `GoToLastEmulatedFrameIfNecessary()` which is still called properly when it's needed. `JumpToGreenzone()` is kinda redundant now since it contains the same check, but it's used from the outside, and I didn't feel like refactoring this part.
2022-07-03 00:00:41 +03:00
Thompson Lee
369bdbe9a6
Fixed the "To PC" button not updating the disassembler view (squashed PR #3299 )
...
* Fixed the "To PC" button from not updating the disassembler view in the Debugger window.
* Fixed the calls being reversed, per feedback.
2022-07-02 14:39:03 +10:00
YoshiRulz
206dcaf49b
Refactors for selection in `InputRoll`
...
also standardises behaviour of Select All and Insert Separator buttons
see e88fa8135
2022-06-30 16:46:28 +10:00
Thompson Lee
e88fa81358
Added Select All/None to RAM Search (squashed PR #3295 )
...
* Added the ability to select all addresses / deselect all addresses in the RAM Search window.
* Fixed logic error. This now makes more intuitive sense, in that, if a portion of the rows were selected, and you do Select All, it should select the unselected rows along with the selected rows.
* Simplify condition
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-06-29 23:16:46 +10:00
tom_mai78101
a86591c595
Fixed RAM Watch not having CTRL+A working properly.
2022-06-28 15:41:31 +10:00
CasualPokePlayer
d9c828ef57
deterministic emulation means not real time
2022-06-27 20:16:34 -07:00
CasualPokePlayer
13456e51bf
AppleII - make clock registers deterministic if needed
...
also don't state monochrome (non-sync setting? todo: verify)
2022-06-27 18:33:31 -07:00
CasualPokePlayer
b730af7b73
the . is neccessary also make it case insensitive
2022-06-27 14:39:10 -07:00
CasualPokePlayer
c3047bfad9
ensure only .rom files are loaded into msx (other file formats aren't actually supported)
2022-06-27 14:33:13 -07:00
CasualPokePlayer
948049bb20
dont byteswap gpgx Z80 domains, fixes #3290
2022-06-25 14:36:33 -07:00
CasualPokePlayer
2ac765b000
small adjustments to melon tracer
2022-06-24 20:10:21 -07:00
CasualPokePlayer
347fa24820
split arm7 polling/touch screen polling to a new "alt lag" variable and add a setting for whether to consider these sources ( fixes #3278 )
...
add in new disasm system (taken from https://github.com/MAP233224/dthumb ), works much better than darm
2022-06-24 01:34:01 -07:00
CasualPokePlayer
d3d90eb70d
fix #3287
...
There are still some unanswered related questions here wrt API, but this should suffice in any case.
2022-06-24 01:17:51 -07:00
CasualPokePlayer
4df256cd6b
AppleII - State keyboard, fix up csproj
2022-06-23 22:01:07 -07:00
James Groom
1c504bfe83
Delete packages.config
2022-06-23 09:22:24 +10:00
YoshiRulz
1241758ecb
Make `Disc.IsValidExtension` helper case-insensitive
2022-06-20 10:02:20 +10:00
Morilli
fea85649bb
Fix tasproj version writing not using invariant culture
...
generated "v1,1" for me
not a big issue in practice as it was already handled, but better to fix
2022-06-19 21:49:19 +02:00
YoshiRulz
5afb6ca454
Fix call order in `SMSControllerDeck` ( fixes #3282 )
...
fixes 0719d6f9d
2022-06-19 09:43:58 +10:00
Morilli
20acbe5798
BSNESv115: Clarify port input device enums
...
also fix the partial bsnescore files not being dependent on the main one
2022-06-18 08:30:43 +02:00
CasualPokePlayer
170ea47464
wire up reset button for tic80 and make biz_time_rm tick post frame
2022-06-16 15:56:34 -07:00
CasualPokePlayer
e021e8bc66
actually add the path for TIC80
2022-06-16 14:11:05 -07:00
CasualPokePlayer
27d945bb04
proper paths and setting everywhere inclusion for tic80
2022-06-16 14:05:43 -07:00
CasualPokePlayer
84af66f523
fix TIC80 inputs, wire up time/clock callbacks
2022-06-16 13:01:50 -07:00
Morilli
1d4e7dd3fb
BSNESv115: Improve the payload controller, fix VirtualPad
...
The payload controller now acts like a multitap with 4 extra buttons per controller (it is already implemented that way in the core), which also eases actual use of it
- also fixes broken VirtualPad behavior
- rename some variables for clarity
2022-06-16 17:43:57 +02:00
Morilli
363afcd551
BSNESv115: better define allowed input devices for port 1
...
- also allows the multitap and payload controller to be used, as it makes sense
2022-06-16 17:40:29 +02:00
CasualPokePlayer
2c3b6b3cd4
ti80 core
2022-06-16 00:14:48 -07:00
YoshiRulz
aa099e0941
Adjust wording on frame counter and lag frame counter options
2022-06-16 10:01:37 +10:00
YoshiRulz
2e46d13980
Add missing system display names, add MSX to rom file ext. filters
2022-06-15 07:44:51 +10:00
CasualPokePlayer
8a8ea202fd
Revert "fix bsnes controller config"
...
This reverts commit e43c5296a6
.
2022-06-12 20:20:28 -07:00
CasualPokePlayer
e43c5296a6
fix bsnes controller config
2022-06-12 19:50:42 -07:00
YoshiRulz
e7e5ea1509
Fix Win10 version check AGAIN ( resolves #3270 , #3272 )
...
fixes 587855522
2022-06-13 11:43:13 +10:00
YoshiRulz
5878555221
Refactor Windows version check, enable warning ( resolves #2972 , #3194 )
2022-06-11 06:11:04 +10:00
YoshiRulz
a98e3f3610
Touch-up for `RecordMovie` Mono hack
2022-06-10 09:30:12 +10:00
YoshiRulz
2d015515b2
Move MainForm's Save Window Position to DisplayConfig, add Stay on Top
2022-06-10 05:40:41 +10:00
CasualPokePlayer
0174abde65
resolve Karate a2600 crash ( closes #1524 )
2022-06-07 09:43:37 -07:00
YoshiRulz
af73f87e8f
More settings anywhere cleanup
2022-06-08 01:06:05 +10:00
CasualPokePlayer
c1ff3072e0
allow neshawk/subneshawk/quicknes/octoshock settings to be edited without the core loaded
...
this makes all cores (except MAME) able to have their settings edited without the core loaded
2022-06-06 19:08:51 -07:00
CasualPokePlayer
6b90737813
fix be4089eb08
...
names are annoying
2022-06-06 11:53:44 -07:00
CasualPokePlayer
be4089eb08
fix possible InvalidOperationException for a7800 settings (GetSettingsAdapterForLoadedCore to GetSettingsAdapterFor)
...
allow old bsnes and bsnes main settings to be edited without the core loaded
2022-06-06 10:17:08 -07:00
CasualPokePlayer
0957095e2b
fix tabbing in gb config designer files
2022-06-06 09:07:34 -07:00
CasualPokePlayer
d0383d1e9d
allow editing gambatte/gambattelink settings without the core loaded
2022-06-06 09:04:38 -07:00
CasualPokePlayer
34d794b368
Support editing nyma settings without the core loaded ( #3263 )
...
* support editting nyma settings without the core loaded
the details are icky here. info on the settings is stored in the core. so no matter what a core instance is needed
now settings info here should be constant for a given core, so we can cache settings info after the core has been loaded and use that
if in the case the user wants to edit the settings but the core has never been loaded, a minimal load will be done to obtain the settings (and cache them) and quickly dispose thereafter
await users complaining about a "lag spike" first time opening nyma settings menu
* consolidate WaterboxOptions creation for Nyma
2022-06-06 07:26:21 -07:00
YoshiRulz
7999407089
Remove debug menu item for reproducing #2805
2022-06-04 21:40:56 +10:00
YoshiRulz
8869570bcf
Resolve TODOs re: prompting to reboot core when not applicable
2022-06-03 02:41:41 +10:00
YoshiRulz
c70e87af2e
Reorder `Config` > `Preferred Cores` submenu
...
specifically, alphabetise sysIDs and move "GB in SGB" below separator
2022-06-03 02:26:07 +10:00
YoshiRulz
c93179e110
Indicate that only Lua mem callbacks get args, not input (yet)
...
see #3233 , fixes d829f19bc
, 8385337e7
2022-06-03 02:12:45 +10:00
James Groom
dd897b659c
Bump version
2022-06-02 21:29:28 +10:00
CasualPokePlayer
53b4e8a1bc
virtualboyee is nyma now, it needs the core active for settings to be changed
2022-05-31 21:58:17 -07:00
YoshiRulz
f5d8c0fb1e
Use 3-button Genesis gamepad by default ( fixes #2775 , #3262 )
2022-05-31 05:13:16 +10:00
YoshiRulz
7f87cc258f
Honour `$BIZHAWK_DATA_HOME` when downloading FFmpeg
...
also stop looking for `/ffmpeg.exe` in DiscoHawk when it's always downloaded to
`/dll/ffmpeg.exe`
2022-05-31 01:44:51 +10:00
YoshiRulz
b8d5dd8990
Handle `$BIZHAWK_DATA_HOME` nicely instead of w/ a hack in `Database`
2022-05-31 01:36:38 +10:00
feos
6d726a1029
depend on versioned ffmpeg release instead of nightly ( #3259 )
...
* depend on versioned ffmpeg release instead of nightly
* Use 4.4.1, fix download/extract on Linux
* update windows build link
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-05-30 14:45:17 +03:00
CasualPokePlayer
258e895dfb
fix vb schema, add in new vb buttons to schema
2022-05-30 00:48:23 -07:00
CasualPokePlayer
892da6fee2
manually set the defaults for lcolor/rcolor/default_color for vb
...
our MDFN_GetSettingUI/MDFN_GetSettingI is set to assume base 10 instead of figuring out the format of the string, so the built in defaults dont work and always return 0
later MDFN_GetSettingUI/MDFN_GetSettingI should be made to be able to handle hex strings but this should suffice for now
2022-05-30 00:30:24 -07:00
CasualPokePlayer
58c28aefba
biz side nyma cd switching fix
2022-05-29 22:23:55 -07:00
CasualPokePlayer
43ffb63ede
bump version of all Nyma cores to 1.29.0
2022-05-29 20:03:24 -07:00
CasualPokePlayer
583f0f61cc
biz side vb nyma
2022-05-29 19:46:38 -07:00
YoshiRulz
f983fce9ff
Add note re: `IHawkArchiveFile.Scan` returning null
...
see 0f2194475
2022-05-30 07:59:54 +10:00
YoshiRulz
b3d344b002
Fix conflated indices in `SharpCompressArchiveFile`
...
fixes 6cc4b0e28
2022-05-30 07:59:54 +10:00
CasualPokePlayer
e29958c658
allow sameboy/gbhawk/virtu/c64hawk settings to be editted without loading the core
2022-05-28 13:35:21 -07:00
YoshiRulz
b2a609119a
Minor fixups to new core settings UI
...
fixes a455cce2d
2022-05-29 05:56:47 +10:00
YoshiRulz
a455cce2d7
Add UI for editing any core's settings/syncsettings without it loaded
2022-05-29 03:20:08 +10:00
YoshiRulz
70d1d99b40
Use `ISettingsAdapter` for core settings toggles in `MainForm`
2022-05-29 03:20:08 +10:00
YoshiRulz
20c1fe0f17
Pass `ISettingsAdapter` to config dialogs, remove `IMainFormForConfig`
2022-05-29 03:20:08 +10:00
YoshiRulz
0366242d0a
Remove superinterface `IDialogParent` from `IMainFormForConfig`
2022-05-29 03:20:08 +10:00
YoshiRulz
4938f427a4
Extract interface from `SettingsAdapter`, add alt. impl. using config
...
replaces hacks in `N64VideoPluginConfig` and `ProfileConfig`
2022-05-29 03:20:08 +10:00
YoshiRulz
5b403f9c2a
Refactor `PutCore{S,SyncS}ettings` call chain
2022-05-29 03:20:08 +10:00
YoshiRulz
3f090e47a5
Only call `SettingsAdapter` ctor via `MainForm.GetSettingsAdapter*`
2022-05-29 03:20:08 +10:00
YoshiRulz
c1524d8de9
Don't expose `MainForm.Emulator` via `IMainFormForConfig`
2022-05-29 03:20:08 +10:00
YoshiRulz
2cd6510784
Move `SettingsAdapter` creation to `PutCore{S,SyncS}ettings` callsite
2022-05-29 03:20:08 +10:00
YoshiRulz
60cb9eeac9
Encapsulate creation of settings dialogs from `MainForm`
2022-05-29 03:20:08 +10:00
YoshiRulz
0d42459be8
Remove redundant `AmstradCpcPokeMemory` tool
...
see 6cb44e0e8
2022-05-29 03:04:07 +10:00
CasualPokePlayer
2697a91739
remove FIXME comment, re: 59d011334f
2022-05-27 21:16:29 -07:00
CasualPokePlayer
3fe168ad0f
bump version number for melonDS
2022-05-27 17:53:50 -07:00
YoshiRulz
95ecbe9983
Fix another `KeyNotFoundException` when reading hotkey binding
...
fixes b3728ff19
, see ca71bb2fa
, 48cfc7988
2022-05-27 16:51:56 +10:00
CasualPokePlayer
d01728227b
FIXME comments for Ares64
2022-05-26 23:24:58 -07:00
CasualPokePlayer
009bff30d7
merge aresv128
2022-05-26 22:26:56 -07:00
Morilli
48cfc79885
Resolve KeyNotFoundException in TAStudio
...
this seems to have been silently nonfunctional the entire time until it got visible through the latest refactor
2022-05-24 21:59:35 +02:00
YoshiRulz
f62135676e
Disable useless controls on the left side of DiscoHawk (re: #3079 )
2022-05-24 07:39:47 +10:00
YoshiRulz
09061843f4
Fix Lua string encoding bug ( resolves #190 )
2022-05-24 04:45:38 +10:00
YoshiRulz
9bdf043f36
Migrate ApiHawk from `CoreSystem` enum to const strings, and clean up
2022-05-24 02:59:41 +10:00
YoshiRulz
1026503d92
Refactor firmware config so icons make sense ( resolves #3157 )
2022-05-21 04:39:44 +10:00
YoshiRulz
9ac0f9258e
Fix #3087 hotkeys triggering accidentally in Virtual Pad... again
2022-05-21 03:44:50 +10:00
YoshiRulz
af2d8da36e
Restore "priority" option for U+D/L+R policy ( resolves #2752 )
...
partially reverts bd1c3cb99
, including restoring the old default value
"Priority" (it was effectively changed to "Forbid" in the same commit)
2022-05-20 05:41:38 +10:00
YoshiRulz
8aa3f892d0
Fix `RadioButtonEx` not getting `AutoSize = true`
2022-05-20 05:41:38 +10:00
YoshiRulz
fd4771c45c
Fix category radio buttons being cut off in Messages config
...
fixes e5bbec180; also realigned the text while I was at it
2022-05-20 05:41:34 +10:00
YoshiRulz
bdd31d83b8
Resolve TODO re: enum member name
2022-05-19 17:51:15 +10:00
YoshiRulz
ca71bb2faf
Resolve TODO re: frontend hotkey config
...
breaks config backcompat
2022-05-18 23:39:01 +10:00
YoshiRulz
335be13fd8
Fix typo in `BindingCollection.ResolveWithDefaults`
2022-05-18 21:02:56 +10:00
YoshiRulz
71150c60d3
Also check non-public `ApiContainer` properties when injecting APIs
2022-05-18 15:04:20 +10:00
YoshiRulz
aa135fc0dd
Remove redundant semicolons
2022-05-18 15:04:13 +10:00
CasualPokePlayer
8ca1e4a080
pull in sameboy upstream and implement custom palettes for sameboy dmg ( resolves #3239 for dmg, cgb should be fielded as an upstream request)
2022-05-11 00:00:43 -07:00
YoshiRulz
6beaa79b2c
Use `FirstOrNull` helper for `--open-ext-tool-dll` impl.
...
fixes e128cb82f
, 23c092810
2022-05-10 00:54:33 +10:00
YoshiRulz
6e46cb550b
Fast-fail Mupen core ctor on Linux
2022-05-10 00:21:17 +10:00
CasualPokePlayer
a949178559
fix AGB selection in sameboy
2022-05-07 19:23:21 -07:00
YoshiRulz
afc442462c
Use `ClientSize` when resizing Lua Forms (see #3034 )
2022-05-07 23:01:36 +10:00
YoshiRulz
b4ca2f9de8
Increase precision when tweaking axis sens./deadzone ( resolves #3038 )
...
not sure how you trigger `LargeChange` but I set a value anyway
2022-05-07 22:32:24 +10:00
YoshiRulz
5f820cc530
Fix #3087 hotkeys triggering accidentally in Virtual Pad but on Win
2022-05-07 18:51:25 +10:00
YoshiRulz
b7ffa811bf
Clean up callback spaghetti when resetting `VirtualPadAnalogStick`
2022-05-07 17:04:52 +10:00
YoshiRulz
41de03e31c
Default to "NLua+KopiLua" on Linux
2022-05-07 15:58:07 +10:00
YoshiRulz
c93ceae462
Fix typo in Snes9x sound settings bitfield ( fixes #1208 )
2022-05-07 14:40:15 +10:00
YoshiRulz
cb42e8c4dc
Only offer to remove recent rom if it doesn't exist ( fixes #3006 )
2022-05-07 13:43:43 +10:00
CasualPokePlayer
d90166e1ed
try to fix dsm importing (thanks microsoft for making dictionary order undefined)
2022-05-06 00:08:50 -07:00
CasualPokePlayer
b72590066f
[Libretro] fix some input issues due to more recent api changes
2022-05-05 02:46:13 -07:00
CasualPokePlayer
25fb816988
Libretro rewrite ( #3212 )
...
* redo all the libretro stuff in pure C#
also yes i imported snprintf lol
* also remove these
* remove clib hack, it doesn't work when there's more than 1 param (apparently ... is really just a variable num of args passed on the stack and not some pointer to some struct, and c# doesn't have any way of representing this. fallback log isn't bad to deal with anyways)
* also probably want this to return false
* /s/UnmanagedString/PinnedString/
* misc tweaks
* oops
* Libretro "Bridge", with entirely different design. The bridge here simply handles all the callbacks retro cores use, so there is never a c++ -> .NET callback, and probably avoids any libco issues
also a lot of cleanup in various areas, and some bug fixes too (Blit555 now outputs the correct colors)
* use blipbuffer instead of speex
speex seems to perform much worse often (and outright buggy for some libretro cores like sameboy which reports a sample rate of 384000), and blip works well enough even for "newer" systems
* cleanup and linux build
* cleanup and bugfixes (thanks uninitalized variables)
* oops
* misc and cleanup
* fix load no game, also handle load game failures correctly
2022-05-05 01:49:29 -07:00
YoshiRulz
635fff6c5d
Handle removing mem callbacks from within a callback ( resolves #1823 )
2022-05-04 15:59:04 +10:00
YoshiRulz
ceb64cedb0
Finish `MergeLAndRModifierKeys` UX ( resolves #3184 )
2022-05-04 13:18:31 +10:00
YoshiRulz
c490d8baa2
Minor refactor to debug menu
2022-05-03 18:15:45 +10:00
Connor
5a913ac2a4
fix absolute dimensions of shaders ( #3234 )
...
previously, a height specified absolutely would affect the output width instead of the height.
2022-05-02 22:12:40 +03:00
YoshiRulz
ee241dc626
Improve UX of loading a savestate from an older (or newer) version
2022-05-02 13:11:40 +10:00
YoshiRulz
c3e3ffbe27
Unindent `SavestateFile.Load`
2022-05-02 12:57:53 +10:00
YoshiRulz
53240c2f84
Fix #3224 Win7+ shell "jump list" no longer working
...
fixes 7a7522f28
2022-05-02 12:39:58 +10:00
CasualPokePlayer
49399fce20
[mGBA] try to increase performance with callback handling
2022-05-01 19:35:23 -07:00
CasualPokePlayer
e7e2790672
[mGBA] try to optimize callbacks
2022-05-01 12:56:23 -07:00
CasualPokePlayer
cd8f5b4203
[mGBA] don't try to read watchpoint type for execute callbacks
2022-05-01 11:06:36 -07:00
YoshiRulz
f7ead5f592
Rewrite `IController.ToDictionary` helper, now works with > 9 players
2022-05-01 15:11:14 +10:00
CasualPokePlayer
4e76fff2d8
[mGBA] dont let read/write callbacks be called via execute callbacks
2022-04-30 19:56:39 -07:00
CasualPokePlayer
b39631b248
fix #3230 , also cleanup this code and fix other bugs with it
2022-04-30 19:41:23 -07:00
CasualPokePlayer
ebb0282860
various gambatte updates, all wilbertpol tests now pass, cgb-dmg now correctly uses dmg sprite priority when it should (fixes dmg-acid2 in CGB-DMG)
2022-04-30 16:25:28 -07:00
YoshiRulz
46a426a244
Change wording of SkipWaterboxIntegrityChecks description
2022-04-30 11:33:47 +10:00
YoshiRulz
bc922fb6d0
Fix known-failing test case list being unsorted, add warning for that
2022-04-30 11:33:18 +10:00
Morilli
14984aea2d
Change RomDirectory to RomPath in RomAsset
...
for the current (only) usecase, this fixes failures when "RomAsset.Name" is not equal to the name of the rom on disk
2022-04-24 03:52:03 +02:00
CasualPokePlayer
8f663feda5
fix #3226 for real this time
...
i hate threads...
2022-04-23 16:27:15 -07:00
YoshiRulz
de1d8f56db
Remove remaining `IGL_SlimDX9` type resolutions in cctors
2022-04-23 15:21:58 +10:00
YoshiRulz
8563be60ba
Add a level of indirection to DirectX/XAudio2 ctors and static calls
2022-04-23 15:21:58 +10:00
YoshiRulz
2fde1ce9e9
Use dynamic type for D3D VSync in `UpdateSourceDrawingWork`
2022-04-23 15:21:58 +10:00
YoshiRulz
6ea714ac31
Move `DispMethodEnum` to `Bizware.BizwareGL`
2022-04-23 15:21:58 +10:00
YoshiRulz
00d19aa550
Update known-failing testrom cases
...
unfortunately, bisecting the added SameBoy cases is going to be hard because the
dummy frontend was broken for some time
2022-04-23 15:21:44 +10:00
CasualPokePlayer
a08116f2d6
Remove explicit lua restart within LoadRomInternal
...
The position of this restart is dangerous as it may pass in a Dispose()'d core. This is pointless too as later on the Tool Manager handles restarting all tools.
Similarly, remove the explicit restart of the Debugger, no point in doing this as the Tool Manager will restart the debugger just fine anyways (the restart removes breakpoints from the debugger's internal list but doesn't remove them core side, which they should have been removed anyways from being Dispose()'d)
2022-04-22 20:03:30 -07:00
CasualPokePlayer
8ea09eebf5
fix some bugs with Ares64 tracer, fix trace header too
2022-04-15 18:50:58 -07:00
CasualPokePlayer
20ecfb81ea
Add tracer + disassembler + get registers + system bus to Ares64, mark Ares64 as released
...
Squashed commit of the following:
commit 2e29aee13276412b2832e8f0efa10d9c57ed9d78
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Thu Apr 14 22:44:33 2022 -0700
.
commit be73cf5e2204405a84b42948fd104d18c75be45a
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Thu Apr 14 22:37:34 2022 -0700
hook up debug stuff + disassembler + tracer, mark Ares64 as released
commit fdd440703ecef48c94bb2bb1ad9c2d3dc5c96e42
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Thu Apr 14 20:36:08 2022 -0700
maybe fix disassembly
commit d0808551c60fe3c03506b1ad89766a0d397e06dd
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Thu Apr 14 20:06:36 2022 -0700
system bus
commit 60d1df8f33043fb656f90c1cf4ace8788489c3e1
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Thu Apr 14 16:40:11 2022 -0700
regs
commit c64be2df293ea44694868355747061a952bd54aa
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Thu Apr 14 15:31:08 2022 -0700
tracing and disasembly for ares, needs to be hooked up to frontend
2022-04-14 22:45:10 -07:00
CasualPokePlayer
7d268e244b
fix #3166
...
was a regression from a858282a8d
2022-04-14 03:15:36 -07:00
CasualPokePlayer
8d03133c71
make sameboy output 262144 hz samples instead of 2MiHz samples (latter can be buggy, 262144 was recommended by LIJI).
...
also update sameboy bootroms, closes #3185
2022-04-14 02:36:51 -07:00
CasualPokePlayer
4a52e7f769
resolve #3211 probably
2022-04-09 20:08:32 -07:00
CasualPokePlayer
984ca65480
don't break build
2022-04-07 16:53:35 -07:00
CasualPokePlayer
c496c97c8f
remove some render off logic (this might not be sync safe), move threaded rendering to a sync setting (this probably doesn't affect sync, but best be safe here)
2022-04-07 16:51:51 -07:00
CasualPokePlayer
93dadb021f
make sure core name is set for GENS importer
2022-04-06 21:58:04 -07:00
CasualPokePlayer
97a11ec083
fix NESHawk mistakenly having cycle count complained about
2022-04-05 21:01:05 -07:00
CasualPokePlayer
2c232a2b81
[Gambatte] various upstream accuracy improvements (notably, cgb-acid-hell now passes!). also fix memory callbacks for ROM0 area
2022-04-05 20:36:11 -07:00
CasualPokePlayer
c2ea1c6c7b
fix oopsie in libgambatte bindings and make gb testrom suite run again (was broken by a858282a8d
)
2022-04-03 19:45:58 -07:00
CasualPokePlayer
d4bb5e047e
[Gambatte] API updates, setting time now uses a single function which takes in dividers
2022-04-03 02:34:23 -07:00
CasualPokePlayer
c33d2cfbe5
[Gambatte] upstream cleanup, use upstream for board name and other rom details, remove now unused MULTICART_COMPAT flag
2022-04-02 23:16:39 -07:00
CasualPokePlayer
178264ce67
update sameboy, fix bug with SRAM loading
2022-04-02 10:22:18 -07:00
CasualPokePlayer
cc0a30e5b2
[Gambatte] upstream cleanup + MMM01 support
2022-04-02 09:52:50 -07:00
Morilli
db7d72be91
update nonfunctional bsnes links
2022-03-31 13:59:59 +02:00
Morilli
672ad1579b
Fix #3195
2022-03-30 19:22:26 +02:00
CasualPokePlayer
688adf27ec
resolve #3192
...
seems to have been a null reference on init. saving seems to still function fine after this change
2022-03-28 20:42:41 -07:00
Morilli
3d039934af
BSNESv115+: expose fast dsp and fast coprocessor options
2022-03-29 02:16:42 +02:00
Moritz Bender
339d34413f
Implement msu1 handling for bsnes115+ ( #3190 )
...
* Implement msu1 handling for bsnes115+
* RomPath->RomDirectory for clarity
* Remove unnecessary include
2022-03-28 23:52:13 +02:00
CasualPokePlayer
e206c3287b
[Gambatte] HuC3 improvements
2022-03-27 15:22:34 -07:00
Morilli
76729aa56b
Prevent churn by not allocating a new video buffer every frame in NullVideo
2022-03-25 14:19:07 +01:00
Morilli
da2a20e55b
BSNESv115+: Some general cleanup, remove nonfunctional msu1 code
2022-03-25 08:36:11 +01:00
CasualPokePlayer
a68c835a4b
update gambatte (MBC1 & HuC1 improvements; HuC1 IR support)
2022-03-24 02:14:49 -07:00
Moritz Bender
6db532fb84
Allow negative values to be entered in ram watch for fixed-point watches ( #3181 )
...
* structurize NumericStringExtensions better, allow negative fixedpoint numbers
* Tune MaxLength values to make more sense
* Use Invariant culture to prevent ","<->"." issue in decimal recognition for some locales
* Cleanup more watch stuff
- simplify Poke functions by removing redundant text checking
- make fixed-point constants const
- remove OnKeyPress overload; let the user type whatever and check it later, similarly in OnTextChanged
- more invariant NumberFormatInfo use for ","<->"." issues, also do a basic fixup on OnKeyDown
- cleanup ToRawInt and SetFromRawInt, there are likely still issues remaining but I have no idea whether they realistically affect anything with the way those functions are used
- remove now unused functions in NumericStringExtensions
2022-03-23 18:19:49 +01:00
CasualPokePlayer
64ac7253f6
Add transfer pak support to ares, add n64 mouse support to ares, various cleanups all around
...
Squashed commit of the following:
commit 1f6cdb99a8486b3f89395b2bd3f13f730e21f743
Merge: bcef146d7 ecd428898
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Mon Mar 21 03:05:12 2022 -0700
Merge branch 'transfer_pak_ares' of https://github.com/CasualPokePlayer/BizHawk into transfer_pak_ares
commit bcef146d7d62e5ce435ae3fc4d585d71d98bec52
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Mon Mar 21 03:05:05 2022 -0700
a
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Merge: 86a7e3e85 ccb24cc79
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Mon Mar 21 02:57:00 2022 -0700
Merge branch 'transfer_pak_ares' of https://github.com/CasualPokePlayer/BizHawk into transfer_pak_ares
commit 86a7e3e85bc1b3cb979671edcbfca66e69d5212b
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Mon Mar 21 02:56:50 2022 -0700
a
commit ccb24cc79fd922b1e3e3b80d660c7b7696f0cf84
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Mon Mar 21 02:51:36 2022 -0700
a
commit 285fd66f9240dfa502a269adb19cc1f3d11236c5
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Mon Mar 21 02:02:31 2022 -0700
misc
commit 9fb76345e4507cbd53ab5e4c2c61a5cb992b7241
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Mon Mar 21 01:50:46 2022 -0700
frontend hookup
commit dabee3a4d63c5801e3147dd758e3c187be0ab8bd
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Mon Mar 21 01:26:48 2022 -0700
actually hook other shit up also delete some shit
commit df632d6ddf6eaeb61ad3ad640851709c2614bfbd
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 21:37:18 2022 -0700
a
commit 143c4039453290ef1e8a4cf53ddea534efa0cea3
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 21:28:07 2022 -0700
a
commit fd75dcc5150860171e3d96fd0bcb4749eeb99378
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 21:03:51 2022 -0700
a
commit ea039643e9a093f63f8dc8c7446e9e70f7f965f0
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 19:56:46 2022 -0700
a
commit 8b373d2ba547cd1ab61360e8129f31452014c728
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 19:33:47 2022 -0700
a
commit dc18a90bebcae013aca4494c1e0a83603dbdbea6
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 19:18:34 2022 -0700
a
commit 3d0eba5f57d95f7cfd74b662f70a40cac5638539
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 19:16:56 2022 -0700
a
commit d97ea34753c007663ea0e629df8830e6aae98e91
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 18:28:01 2022 -0700
a
commit 7a1fe0442c7dd6425048207a19b1b18f9dc3e344
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 17:22:10 2022 -0700
a
commit 421de8ebb8c02736e65f28a88a17cabf297c6e10
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 16:57:47 2022 -0700
is this right?
commit 9fcaa1905b6e3b6bc73c8e8c15c55cab06ddb7f4
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 15:57:32 2022 -0700
rework audio
commit 602577ded89f2fd7d4514792e4f9f485235ce2f1
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 14:54:29 2022 -0700
doh
commit 5521dab709551d9f02bd0cf0d979d8a3860541c6
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 14:42:50 2022 -0700
a
commit bc10461eb9d47bea5acc7cc22963b8e7025b9a31
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 14:41:17 2022 -0700
a
commit d088719299bc0946962bba9404469fe9628633c6
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 14:25:07 2022 -0700
a
commit d425c49bc2ea7925f485379dad33326fa8566754
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 14:18:33 2022 -0700
a
commit ea7c69a512ce84977ad92be0c3f97f396dcf13a7
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 14:13:41 2022 -0700
a
commit b350580b5c8ce455d6ffa41237c2564e8fa76a58
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 14:05:46 2022 -0700
a
commit 5983b23e760e5ca8a3c8141075f383275da570b4
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 13:57:25 2022 -0700
a
commit 12de82e8841284cb70ec02765d86e3729661dcb4
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 13:46:58 2022 -0700
a
commit 992bdf114c24a8a3d37c110629f9a66bfaf21cf8
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 13:05:28 2022 -0700
a
commit 3637649dde95ff4fb24474ee0d1dde795cbc5fe3
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 12:49:52 2022 -0700
o
commit 7d7264b92822ce34ba5412f4cf869c6a4e6fb9b9
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 12:41:55 2022 -0700
testing time
commit bb3a2f89861cdf429091d8253a656e782b68e33b
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 12:14:30 2022 -0700
bleh
commit df46cc34d6edc312b519c98b6c7be3ac6ab89bd2
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 06:18:28 2022 -0700
bleh
commit 21c28a81726ab9a9f206a58424e5434cd0bac1a8
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 05:43:39 2022 -0700
hack test time
commit 3d9e462addc20d6b6d8ffc41595c4751d6fc2975
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 05:36:51 2022 -0700
oh right need to build it
commit a970194f64ac0652f97236debd39e142b01d4dcf
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 05:32:07 2022 -0700
guessing not endianess, maybe need more reset state work?
commit 5d4c11dbf2f767e63d505da22d6bbdef76a4e28b
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 05:23:52 2022 -0700
is this a endianess issue?
commit c5fcd687f5e2c62b1f0f065a3b9c9ffa30867eeb
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 05:11:43 2022 -0700
debug time
commit 437071710ea040a466dd25d7fe691fcdbdb95030
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 05:03:58 2022 -0700
better emulate reset thingie
commit e02503c3f74aa89784b5cc43d1fe5daa6fedf5d3
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Sun Mar 20 04:31:42 2022 -0700
initial mouse and transfer pak support
2022-03-21 03:08:23 -07:00
CasualPokePlayer
5ee78ab8c4
update controller definition in dsm importer
2022-03-20 22:59:00 -07:00
CasualPokePlayer
7c50d9285f
update plugin description with angrylion in mind, bring back RSP plugin options (although only GLideN64 can actually use either), fix tabbing issue in controller designer
2022-03-18 15:35:38 -07:00
CasualPokePlayer
107c7b7034
make sure angrylion plugin settings are included in sync settings clone
2022-03-17 09:57:02 -07:00
CasualPokePlayer
5997f81659
give proper description for melon's Threaded 3D Rendering and remove if true's
2022-03-16 19:29:29 -07:00
CasualPokePlayer
7150a97e07
get render threading working in melon
...
Squashed commit of the following:
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Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Wed Mar 16 19:19:12 2022 -0700
update submodule
commit 2c65d4375b64d8e729ebc0d35fd34865627bc494
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Wed Mar 16 19:14:36 2022 -0700
frontend stuff
commit 4566edcc623061beb6e3a7b2ead5571b42abdf3e
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Wed Mar 16 18:10:45 2022 -0700
probably hacky bullshit
commit 1fb9427c56a8d1af60378163cc2cafe6b36149c9
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Wed Mar 16 00:59:58 2022 -0700
more mt testing
2022-03-16 19:19:36 -07:00
CasualPokePlayer
57c453ea68
Add angrylion for another video plugin, bring back the cxd4 rsp plugin (angrylion needs LLE), wire up its single setting, remove preformance ares libraries (frontend stuff was already removed)
2022-03-14 04:05:55 -07:00
CasualPokePlayer
ccac4d1000
Squashed commit of the following:
...
commit 15611308c2c6ed5e4f46bd840ade8700e3768527
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Date: Fri Mar 11 19:29:57 2022 -0800
derp
commit 3c0546cdd8f08004c1ad82bdb72910498dddac91
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Date: Fri Mar 11 19:28:06 2022 -0800
bob
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Date: Fri Mar 11 19:10:45 2022 -0800
removing perf core here now
commit 66225df3b175544d28d91c6ede53861c74e71239
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Date: Fri Mar 11 18:51:14 2022 -0800
delete perf core, cleanups, get submodule pushed
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Date: Fri Mar 11 17:46:36 2022 -0800
oh fucking please don't tell me this was it
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Date: Fri Mar 11 17:21:22 2022 -0800
bleh
commit 20c1497fd1fb25eb6ac6c44fe2490b71009fc9e0
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Date: Fri Mar 11 16:36:02 2022 -0800
bleh
commit 4ccd7982d97f8c4c85c5b18801bb9784df9772e8
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Date: Fri Mar 11 15:55:43 2022 -0800
testing
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Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Fri Mar 11 15:44:24 2022 -0800
bleh
commit 6d2de266825ac23df25466fdd6154e60ec6132de
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Fri Mar 11 00:08:45 2022 -0800
bleh
commit f55c3e3277b979a8535667312fdb988a1f70bc01
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Date: Thu Mar 10 23:54:49 2022 -0800
oh derp
commit 16e3c87d7ab06947da208feb88b3f3fd96874621
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Date: Thu Mar 10 23:43:27 2022 -0800
bleh
commit 1630845d46af7dc048b8c5dcfc7b0359d7f3133a
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Thu Mar 10 23:36:14 2022 -0800
gross hack
commit ff1ef0ac6da559e0ce0e7cad10583b70a63c3551
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Thu Mar 10 23:10:54 2022 -0800
angrylion integration into ares.
2022-03-11 19:36:56 -08:00
YoshiRulz
f8a688d47f
Fix case-sensitivity of `Save-`/`OpenFileDialog` under Mono
...
also improved caching of gen'd strings, and marked lambdas as `static`
2022-03-10 14:29:25 +10:00
YoshiRulz
7bd74f1004
Enable SA1133 and fix noncompliance
...
multiple attributes applied in one expression
2022-03-08 15:52:40 +10:00
YoshiRulz
c1a7556d7f
Enable SA1129 and fix noncompliance (except in Cores)
...
calling implicit default struct ctor
2022-03-08 15:52:40 +10:00
YoshiRulz
8c4ceccab9
Enable CA1825 and fix noncompliance (except in Cores)
...
`new int[0]` and similar
2022-03-08 15:52:40 +10:00
YoshiRulz
33a487452d
Enable CA1806 and fix noncompliance (except in Cores)
...
return value implicitly discarded
2022-03-08 15:52:38 +10:00
YoshiRulz
d8ce0e6177
Enable CA1064 and fix noncompliance
...
Exception classes should be public
2022-03-08 15:52:38 +10:00
YoshiRulz
191f1f3020
Enable CA1044 and fix noncompliance
...
getters with lower visibility than setters, or set-only props
2022-03-08 15:52:37 +10:00
YoshiRulz
dd455580d6
Enable some more Analyzer rules
2022-03-08 15:52:29 +10:00
CasualPokePlayer
6e4a5a96af
[melonDS] reset caches after load state
2022-03-06 02:04:52 -08:00
CasualPokePlayer
46c2d6faf1
Melon Cleanups & Updates & Prep For Multithread Rendering Support & Prep For DSi NAND bs ( #3174 )
...
* prep for handling multi-threaded renderer in melon, along with some other cleanups
* initial core side support for mt rendering, probably crashes?
* oops
* ok use ref not in
* testing
* poor man's semaphore
* clean this up, hopefully fix a deadlock?
* update submodule
* reduce submodule diff
* cleanup
* hook up thread wait cb
* maybe make shutdown not hardlock?
* oops
* oops
* testing
* testing
* a
* lol
* fuck
* a
* oops
* a
* a
* a
* a
* a
* a
* a
* a
* a
* if false this
* a
* a
* a
* bleh
* a
* update to upstream
* oh right lua
2022-03-06 00:43:30 -08:00
zeromus
9411e659bb
neshawk - WritePrg really needs to be masking the address... there's no way it's correct, otherwise.
2022-03-06 01:38:08 -05:00
zeromus
fcce7b64d6
neshawk - relax restriction on vrc1 PRG registers, so they can be larger than the original vrc1 chip allows (for rom-expanding hacks)
2022-03-06 01:35:23 -05:00
zeromus
a5fb4caad0
change languageversion back to 9.0 so we can use vs2019 and fix one related build error
2022-03-06 01:15:46 -05:00
CasualPokePlayer
114124c82e
BSNES Region Override ( #3169 )
...
* region override for bsnes
* hook up SnesInitData right. still needs region override sync setting
* settings stuff, also need to make sure sameboy is using the right region for sgb
* and build
* clearer struct definition; move struct to header file
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2022-03-04 14:21:53 +01:00
YoshiRulz
6cb44e0e8d
Remove redundant `ZXSpectrumPokeMemory` tool
2022-03-03 14:35:41 +10:00
CasualPokePlayer
0ff69c560f
Fix SXROM Detection ( #3170 )
...
* fix #3168 ?
* revert iNES 2.0 parsing changes (and revert 4ff7745
), add special iNES 2.0 case for SXROM
* oh right subboard crap
2022-03-01 09:18:49 -08:00
YoshiRulz
b82ac3e2de
Merge `IGameInfoApi` into `IEmulationApi`
2022-03-01 11:26:01 +10:00
YoshiRulz
e8b3f5ffef
Enable NRTs in `EmulationApi`
2022-03-01 11:26:01 +10:00
YoshiRulz
64505fd23e
Remove useless yield methods from `IEmulationApi`
2022-03-01 11:26:01 +10:00
YoshiRulz
5f3199acf3
Make all collections readonly in API surface
2022-03-01 11:25:51 +10:00
YoshiRulz
8b07f9ecde
Compare firmware customisations to movie header (partial fix for #2498 )
2022-02-26 13:53:05 +10:00
YoshiRulz
0410a4f291
Allow writing to user gamedb in NixHawk
...
not that any cores have a working implementation yet, see #733
2022-02-24 16:38:16 +10:00
YoshiRulz
d466c2694f
s/Win/Super/ in Input, preventing its use as a modifier key
...
see #3161
2022-02-23 07:20:58 +10:00
alyosha-tas
7b857e7acf
SMS: only update tone on second byte write, filter out highest frequency, fixes #3160
2022-02-22 10:41:36 -05:00
YoshiRulz
1c2376e2f7
Document that hashes (`SHA1` header) aren't always SHA1
2022-02-22 12:21:21 +10:00
YoshiRulz
c6bee8bab6
Revert 03cdb4cdf
and ee220f455
re: checksums in movie header
2022-02-22 12:21:17 +10:00
CasualPokePlayer
ee220f455c
account for different checksum hashes in header in PlayMovie, re: 03cdb4cdf3
2022-02-21 16:47:10 -08:00
YoshiRulz
5353aaf688
Remove ReSharper/Rider per-project settings overrides
2022-02-22 10:27:28 +10:00
CasualPokePlayer
03cdb4cdf3
distinguish between SHA1/MD5/CRC32 in header hash
2022-02-20 06:14:56 -08:00
YoshiRulz
296145ba2d
Clean up dummy/zero checksums
...
see #3159
2022-02-20 23:37:45 +10:00
CasualPokePlayer
9092a38a82
give more secure hashes higher priority than less secure ones
2022-02-20 05:05:58 -08:00
YoshiRulz
d829f19bca
Revert "Revert "Allow frontend to pass arguments to Lua callback functions""
...
This reverts commit 49423d59a1
.
2022-02-20 10:01:17 +10:00
YoshiRulz
a733f8532b
Bump version
2022-02-20 10:01:16 +10:00
CasualPokePlayer
ba51aa90a4
add in comment i forgot to save
2022-02-18 00:19:24 -08:00
CasualPokePlayer
a91b861a4d
fix #3095
2022-02-18 00:18:15 -08:00
CasualPokePlayer
278ba086a3
fix vbm import with sameboy
2022-02-17 22:45:41 -08:00
CasualPokePlayer
1c4c390e8f
expand sega cd bios list, based on no-intro and TOSEC info
2022-02-17 22:29:51 -08:00
CasualPokePlayer
7afb24b5af
switch sameboy to the bizinvoker
2022-02-17 01:06:48 -08:00
CasualPokePlayer
0a9200fa59
Sameboy blip buf ( #3154 )
...
* blip buf experiment
* do this without needing to modify core
* Delete blip_buf.os
* dont bother keeping a sbuf in biz_t
* darn space/tabbing
2022-02-17 00:30:38 -08:00
CasualPokePlayer
3139277475
allow ares performance to record movies (with a big warning), fix states (oops), fix #3151
2022-02-16 17:08:08 -08:00
YoshiRulz
455f7b6ce9
Flag Sega CD USA BIOS rev. 9303 as "unacceptable" ( resolves #2913 )
2022-02-16 22:12:55 +10:00
CasualPokePlayer
63078b55e1
put dummy implementations for haptics in bk2 controller, fixes #3146
2022-02-16 03:50:35 -08:00
CasualPokePlayer
655ed7949e
Ares64 Performance Core ( #3149 )
...
* prep for performance ares64 core, needs work unmanaged side
* get this going
* rebuild this
* apparently build didnt get cp'd? need to investigate
* fix build, other shit
* suppress these warnings
* tweaks and builds
* apparently bizinvoker doesnt like having LibAres64 class shared between non-waterbox and waterboxed, so split it.
also states for performance core
* builds
* fix this option, describe supersampling properly
* penguin64
2022-02-16 02:15:27 -08:00
CasualPokePlayer
7db8472092
Handy tweaks (squashed PR #3140 )
...
resolves #2425 . commits:
- build handy-linux with fvisibility=internal, make export have default visiblity
- use bizinvoker for handy
- move this to the right spot
- correct name here
2022-02-14 14:38:31 +10:00
YoshiRulz
1f8d6e0022
Refactor `IInputApi`, replacing 1 method, adding 1, plus doc comments
2022-02-14 01:51:42 +10:00
YoshiRulz
1655c191e0
Bump LangVersion, move key name overrides to separate file
2022-02-14 01:51:42 +10:00
YoshiRulz
49423d59a1
Revert "Allow frontend to pass arguments to Lua callback functions"
...
This reverts commit 8385337e71
.
2022-02-14 01:51:34 +10:00
CasualPokePlayer
5bafc9a062
marked bsnesv115 as released
2022-02-13 06:15:36 -08:00
CasualPokePlayer
7b60c7cafb
Reorder this class to avoid c# reordering it itself when it feels like it
2022-02-13 03:51:20 -08:00
CasualPokePlayer
c3e6a08b42
apply ares64 changes to frontend
2022-02-13 02:47:21 -08:00
CasualPokePlayer
682111f377
Ares64 ( #3125 )
...
* ares64
* build, currently cherry picking c9af34027b
to build this
* some work
* commit the frontend work. crashes on some NR_SCHED_GETAFFINITY syscall
* delete this
* fix oopsie, add debugging shit
* getting closer...
* what the fuck is this mame shit doing???
* fuck
* it's one of these isn't it
* fucking hell
* at least it's not crashing on init now
* bleh
* let's see if this works?
* audio i think?
* oh right, need to disable threading here since that's not wbx supported
* testing
* testing
* testing...
* testing
* wtf?
* lol
* it's doing something now i guess?
* let's try this
* maybe this will catch this bullshit?
* lol
* the fuck?
* what
* meh
* bleh
* let's have some fun
* bleh
* bleh
* bleh
* maybe this works better
* let's try this?
* meh
* this probably will break
* lol
* meh
* a
* a
* a
* a
* a
* meh
* a
* a
* b
* alloc invisible these video buffers
* a
* actually build
* bleh
* well uhhhhhhhh let's see if this blows up for fun i guess?
* bleh
* yeah that when as well as expected
* push this
* bleh
* bleh
* bleh
* a
* dirty hackery
* fuck space/tabs
* hook up input
* hook up input frontend side
* reset/power
* going to have to commit to dumb workaround here i guess?
* fuck this bullshit crash
* cic stuff
* oops
* testing
* hook up save detection
* memory domains and saveram shit
* oops
* someday i'll get macros right
* let's get this kinda reproducable
* build
* bleh
* frontend shit
* bleh
* testing
* a
* fucking
* a
* a
* a
* workaround C# bullshit marshalling maybe?
* revert that, let's hack it on c# side instead
* disgusting hack
* fuck c#
* fix oopsies for eeprom/flash and fuck c#
* apparently explicit layout just dont work, thanks c#!
* correct orientation
* actually fix orientation
* testing
* bleh
* b
* a
* fix crash here
* rumble getter
* hook up rumble with frontend, cache readonly controller settings on core init
* remove old experiment
* make clean make install
2022-02-11 18:22:16 -08:00
YoshiRulz
86e939b6d4
Fix capitalisation
2022-02-10 02:15:22 +10:00
YoshiRulz
862b005218
Revert "Get rid of unnecessary CRC32Checksum.cs"
...
This reverts commit 558adfa325
.
2022-02-10 02:15:22 +10:00
YoshiRulz
71e84537e6
Also change branch numbers in piano roll
...
see #3112 , fixes 965cbe615
2022-02-10 02:15:17 +10:00
YoshiRulz
965cbe615c
Number TAStudio branches from 1 ( resolves #3112 )
2022-02-09 19:15:54 +10:00
YoshiRulz
e7fd93b41a
Put save slot 0 after 9 everywhere
...
see #3112
2022-02-09 19:15:50 +10:00
YoshiRulz
d997ad9871
Optimise `CWDHacks.Get`
2022-02-09 14:48:35 +10:00
feos
da567272f3
mame: don't die in mame warnings
2022-02-09 00:11:03 +03:00
Meerkov
1ec1064289
Interleave output and error async in Discohawk ( #3133 )
...
Fixes deadlocks, and removes confusing custom parser.
2022-02-08 15:06:41 -05:00
Morilli
a858282a8d
Fix #1513 hopefully properly
2022-02-08 19:46:27 +01:00
alyosha-tas
a3c9b50930
RAMSearch: fix #3117
2022-02-07 09:46:06 -05:00
alyosha-tas
ef9c1f7c24
O2: Fix blobbers and Popeye
2022-02-06 20:56:30 -05:00
YoshiRulz
267f48eebd
Add optional `duration` param to `IGuiApi.AddMessage`
2022-02-07 11:52:36 +10:00
YoshiRulz
f4b4c60684
Remove gamedb entry for empty (length 0) rom
2022-02-05 21:04:52 +10:00
YoshiRulz
5424cd3123
Warn when binding an archive member whose length is 0
2022-02-05 21:04:48 +10:00
YoshiRulz
55a60ceda7
Fix TI83Keypad being cut off under Mono
2022-02-05 20:07:00 +10:00
YoshiRulz
af78507bc7
Remove redundant `Config.Ti83AutoloadKeyPad`
2022-02-05 20:07:00 +10:00
YoshiRulz
cefd370643
Remove vestigial MenuItem from TI83KeyPad
2022-02-05 20:06:55 +10:00
SuuperW
7a3b33fa0d
Fix #2965 , but for axis painting.
2022-02-04 14:51:40 -06:00
SuuperW
bc0579dd0e
TAStudio: Update self after loading a state. This fixes two bugs that were most evident when loading the state for frame 0:
...
-The UI was not updated.
-TasSession.UpdateValues was not called. So saving the movie and then re-loading it would result in the previous frame being loaded/seeked to.
This commit addresses the regression mentioned in commit 319455c
.
2022-02-04 14:50:19 -06:00
YoshiRulz
5012ba0f09
Use consistent whitespace/wrapping in Lua libs
2022-02-04 20:34:33 +10:00
YoshiRulz
e621b878b8
Use `int?` in `IJoypadApi.SetAnalog` to match `Set`
2022-02-04 20:34:28 +10:00
YoshiRulz
d3e439982b
Add missing file existence check in `forms.drawIcon`
2022-02-04 20:34:28 +10:00
YoshiRulz
1dbc40e386
Accept string not object for `LuaLibraryBase.Log`
2022-02-04 20:34:27 +10:00
YoshiRulz
45f64f62de
Fix this null warning in `GuiLuaLibrary`
2022-02-04 20:34:20 +10:00
CasualPokePlayer
7259a6413e
hook up melon mem cbs to frontend
2022-02-03 19:06:56 -08:00
CasualPokePlayer
0edf95948f
use BizInvoker for Emu83
2022-02-03 00:59:49 -08:00
CasualPokePlayer
9a8be9d727
ICycleTiming for PSX (Nymashock), actually use ICycleTiming for bk2s, general cleanup, retire VBlankCount in favor of ICycleTiming, make SubNES/GBHawk use actual lag frames instead of lag is vblank
2022-02-02 22:52:09 -08:00
CasualPokePlayer
02e9fea0c5
make screen actually resize when changing screen orientation/rotation/gap
2022-02-02 20:02:16 -08:00
CasualPokePlayer
2c86c07016
dont set autoboot bit in language if in DSi mode
2022-02-02 18:24:26 -08:00
CasualPokePlayer
4c6d339bee
Revert "properly format this string"
...
This reverts commit 1e8552148e
.
2022-02-02 17:01:13 -08:00
CasualPokePlayer
1e8552148e
properly format this string
2022-02-02 16:59:26 -08:00
CasualPokePlayer
abb6bdf185
properly detect DSiWare instead of using hacky sync setting
2022-02-02 16:58:32 -08:00
CasualPokePlayer
f2047642eb
fix oopsie in last commit
2022-02-02 15:45:52 -08:00
CasualPokePlayer
625a77cc14
clean DSi handling up a bit, add entries in movie header to indicate DSi/DSiWare
2022-02-02 15:42:02 -08:00
YoshiRulz
cff2b04dcc
Fix `ObjectDisposedException` when triggering single-instance passthru
2022-02-02 22:47:13 +10:00
YoshiRulz
5d92ca3b4f
Enable SameBoy in testroms projects
2022-02-02 22:13:45 +10:00
YoshiRulz
7392df29d9
Misc. cleanup of testroms projects
2022-02-02 22:13:45 +10:00
YoshiRulz
da06bd36d0
For testroms, only skip (video) rendering most of the time, not always
2022-02-02 22:13:40 +10:00
CasualPokePlayer
33a4dda6b7
Melon DSi ( #3114 )
...
* update melon
* frontend work
* make this work (i think?)
* fucking merge conflicts
* bleh
* hack up DSi support, very hardcoded atm, but at least states are reasonable
* add IS_DSI load flag
* frontend work bleh
* oops forgot to push
* ok fine apparently that doesnt display right
* oops
* prevent zealous release screen calls, DSi firmware seems to not like it?
* support for loading DSiWare title
* dsiware
* oh right this bullshit
* oops
* will this work
* why the fuck was this signed
* 0 out these hashes, these are also unique per console, no hope verifying these
2022-02-01 23:40:32 -08:00
CasualPokePlayer
096f24e7c6
Reduce bsnes115 state size ( #3105 )
...
* testing...
* more testing...
* this is probably a bad idea
* well this probably fixes state size issues
* time to debug this
* oh derp it's just not enough memory in invis heap
* let's see if this works?
* apparently this breaks slow ppu?
* testing...
* testing...
* testing...
* sanity checking
* let's try again
* i do not know what the fuck is up with this emulator nor do i care enough, state size is still under a mb anyways with slow ppu
* oops forgot to commit this
* resolve some issues
* tweak memory allocation sizes
* dont save more cache stuff
* wtf was i even thinking here
* move comment back to original pos, comment on double loading
2022-01-31 19:00:04 -08:00
CasualPokePlayer
7ac2e97cb7
update melon ( #3113 )
...
* update melon
* frontend work
* make this work (i think?)
* fucking merge conflicts
* bleh
2022-01-31 17:18:42 -08:00
alyosha-tas
8e7be7c1f2
Clean up subframe inputs: fixes #3111 as well as a bug in SubNEShawk where using zapper prevented reset cycle from appearing
2022-01-31 09:55:23 -05:00
alyosha-tas
3fdbc2e329
MSX; fix loading ROMs not in DB
2022-01-30 21:12:05 -05:00
CasualPokePlayer
d6b33fbec6
Nymashock ( #3093 )
...
* nymashock wbx
* shit
* lagflag stuff
* saveram stuff
* debugging how this works
* lets see if this works better
* fuck strings
* ok let's do this right i think
* probably have this all working
* get repo in
* add nymashock to build scripts
* also update this readme
* get rid of this default, seems to break internally anyways?
* ""fix"" dualshock (wtf to do with rumble???), make override defaults actually default, add hack to allow for overriding default controllers
* hide useless rtc settings
* hack fix override defaults for controllers, get something going for nyma psx schema
* oops dont forget this
* make fucking default controllers hack work (what the fuck is this code???) also complete schema and mnemonics
* FUCKING FIX THIS BULLSHIT DEFAULT
* let's make this a little nicer
* add mnemonics for □/△/○, fixes weirdness with input display
* fix weird overscan issues when multiwidth + no-interlacing happens at the same time
* do this "properly"
* analog mnemonics
* default controls for dualshock/gamepad filled
* set nymashock as preferred core
* apparently this didnt get committed?
* update README too
* control name fix
* Revert "control name fix"
This reverts commit a3cae89b18
.
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-01-30 08:52:49 -08:00
CasualPokePlayer
dcccb4e2b6
MSXHawk Linux ( #3110 )
...
* hack up a makefile for this
* hack up a build for linux, also fuck msvc fuck msvc fuck msvc
* make this work with the so
* thanks line endings
* lol
2022-01-30 08:42:20 -08:00
CasualPokePlayer
2d9651fa89
Revert "sayonara appveyor"
...
This reverts commit 3b9cfc7c50
.
2022-01-29 21:56:08 -08:00
CasualPokePlayer
3b9cfc7c50
sayonara appveyor
2022-01-29 18:55:51 -08:00
CasualPokePlayer
24f946681f
Emu83 ( #3086 )
...
* emu83
* builds and get rid of wtf this thing is
* multidisk bundler for ti83
* release
* link src
* also put in the commit hash why not
* Nitpicks
* update ""rom"" extensions for ti83
* don't forget to set a preferred core
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-01-29 18:23:09 -08:00
YoshiRulz
62fb0deeb5
Fix NRE when autoloading TAStudio + .tasproj and the wrong rom
2022-01-30 10:20:57 +10:00
alyosha-tas
4ff77456e4
NESHawk: only add ines v2 submapper if it is non-zero, fixes #3082
2022-01-28 21:02:49 -05:00
YoshiRulz
b2d1743387
Add brackets around system display name in MainForm window title
...
fixes 55300d782
2022-01-29 02:55:40 +10:00
CasualPokePlayer
8112be31e1
fix a dumb bug where Auto console mode blocked GBC IR when it shouldn't have; make linked memory domains make a linked system bus for the system bus field using LinkedDisassemblable (this is only relevant for debugger disassembly anyways)
2022-01-27 22:19:42 -08:00
CasualPokePlayer
670a71c6ee
remove cycle count offset debugging thing in sameboy
...
this was used for comparing gambatte and sameboy tases but wasn't intended to be in final merge, oops
2022-01-27 15:50:11 -08:00
YoshiRulz
eb80784d79
Add option to split RAM Watch entries ( resolves #1024 )
...
squashed PR #3032
2022-01-28 07:38:52 +10:00
CasualPokePlayer
2348e2885d
Add SameBoy as a GB/C core ( #3009 )
...
* basics for sameboy
* lol
* bleh
* lol
* push this in
* push this in
* settings, and also update sameboy bootroms
* bleh
* build linux
* remove some debugging shiz
* fix the order of this
* debug stuff also do gpu palettes right
* use new key mask API
* push shit in
* bleh
* add in replacement impl for joypad, use until opposing directions are allowed upstream
* update
* finally get this working without needing GB_INTERNAL
* hook up acc controls
* oops
* oops x2
* oh right this doesn't use this
* finish this up
* also mark this as released
* cleanups
* Nitpicks
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-01-27 13:17:52 -08:00
YoshiRulz
69d51aba50
Change how user gamedb files are included, add extra warnings
2022-01-28 06:49:01 +10:00
YoshiRulz
55300d7827
Rearrange MainForm window title
2022-01-28 06:48:46 +10:00
SuuperW
a401c872f5
Fix a regression from commit 4d06fb1
.
2022-01-27 11:01:52 -06:00
SuuperW
0171191c0e
Fix a regression in commit dda09dd
.
2022-01-27 10:47:55 -06:00
SuuperW
ec35080f32
Don't double update tools when rewinding (or attempting to rewind).
2022-01-27 10:47:31 -06:00
SuuperW
e473c7b88f
Don't update tools twice at the end of a turbo seek.
2022-01-27 08:41:32 -06:00
SuuperW
e3e1b222e2
Comment says we want to update after a turbo seek. So, don't update if we weren't turbo seeking. (This removes double-updating tools after reaching the desired frame, unless turbo seek is turned on.)
...
This commit addresses the regression mentioned in commit 937b966
.
2022-01-27 08:36:54 -06:00
CasualPokePlayer
2016adcacf
LinkedDisassemblable and put it in gambattelink
2022-01-27 00:03:50 -08:00
YoshiRulz
547c28ef28
Add back extra params to `RomLoader.DoLoadErrorCallback` ( fixes #3054 )
...
fixes fb6924bd8
2022-01-27 02:48:54 +10:00
Morilli
319455c2ea
Revert "TAStudio: Update self after loading a state. There doesn't seem to be any reason to not update TAStudio, and doing so fixes two bugs that were most evident when loading the state for frame 0:"
...
This reverts commit bb226f694a
.
This regressed #2965 . Will attempt a different fix for the mentioned issues that doesn't regress anything.
2022-01-26 12:55:20 +01:00
Morilli
937b966393
Revert "Comment says we want to update after a turbo seek. So, don't update if we weren't turbo seeking. (This removes double-updating tools after reaching the desired frame, unless turbo seek is turned on.)"
...
This reverts commit dfc1436c9f
.
This caused the progress bar to not disappear after finishing a normal seek.
2022-01-26 10:39:30 +01:00
YoshiRulz
ae91358071
Fix dependency problem and upgrade `SharpCompress`
2022-01-25 17:49:27 +10:00
YoshiRulz
75e9ad0a40
Hack in fix for #3087 (hotkeys triggering accidentally in Virtual Pad)
2022-01-24 15:17:38 +10:00
YoshiRulz
c0056123cd
Refactor VBM import (maybe fix #3076 )
2022-01-24 12:40:01 +10:00
alyosha-tas
01febd06de
Debugger: move text to display cpu select box properly, fixes #3026
2022-01-23 09:54:41 -05:00
alyosha-tas
e7203db6ad
TAStudio: allow comments to be editted, fixes #3063
2022-01-23 09:13:04 -05:00
SuuperW
dfc1436c9f
Comment says we want to update after a turbo seek. So, don't update if we weren't turbo seeking. (This removes double-updating tools after reaching the desired frame, unless turbo seek is turned on.)
2022-01-22 19:24:31 -06:00
SuuperW
9e8cf71509
No need to set this twice; StopSeeking sets it.
2022-01-22 19:19:03 -06:00
Moritz Bender
0d7de83d4b
BSNESv115+: Implement snes_controller_latch function, cleanup input polling behavior ( #3084 )
...
* BSNESv115+: get rid of input_state + input_poll; just poll
* call `snes_controller_latch` on latches done in the core,
- this now also actually calls the InputCallbackSystem
- needed some edits in the core to support executing the callback even when no controller is connected in port 1
* Fix and somewhat normalize the SnesCallbacks order
2022-01-22 00:29:47 +03:00
YoshiRulz
199474e128
Update test to reflect new config schema
...
fixes 822cc5325
2022-01-20 11:44:28 +10:00
SuuperW
bb226f694a
TAStudio: Update self after loading a state. There doesn't seem to be any reason to not update TAStudio, and doing so fixes two bugs that were most evident when loading the state for frame 0:
...
-The UI was not updated.
-TasSession.UpdateValues was not called. So saving the movie and then re-loading it would result in the previous frame being loaded/seeked to.
2022-01-19 16:03:30 -06:00
SuuperW
822cc53252
Add an option to RewindConfig to specify if the rewinder should allow out-of-order states. Currently, the default rewinder should but TAStudio rewinders should not.
...
Previously, TAStudio's ZwinderStateManager had to handle this, which made the code somewhat confusing. (Especially when I was looking at ZwinderBuffer and forgetting about the default rewinder.)
2022-01-19 13:20:19 -06:00
SuuperW
014cd51ae4
Fix a regression from commit 6c5447f5da
that was causing states to be added out of order.
2022-01-19 13:20:19 -06:00
Meerkov
89b459c44d
Add CLI for MP3 extraction
2022-01-18 13:45:41 +10:00
YoshiRulz
6a43277ae3
Move `AudioExtractor` to DiscSystem and clean up
2022-01-18 13:45:41 +10:00
YoshiRulz
551fd72275
Allow un/pausing via menu while `PauseWhenMenuActivated` feature is on
2022-01-18 00:52:21 +10:00
YoshiRulz
4e5f0da800
Remove feature where `Emulation` > `Pause` cancels a seek in progress
2022-01-18 00:52:17 +10:00
alyosha-tas
e1315aa511
GBHawk: fix linking (again)
2022-01-16 09:09:09 -05:00
YoshiRulz
86ce476ad1
Clean up `PauseWhenMenuActivated`
...
Disabled `Emulation` > `Pause` menu item when this feature is enabled. It would
be possible, though annoying, to have it affect `_wasPaused` instead of the main
`EmulatorPaused` while this feature is enabled.
2022-01-16 14:39:08 +10:00
Morilli
acbbd946e7
Fix #3050
2022-01-15 10:05:04 +01:00
James Groom
01cd5c256b
Fix weird edge case putting TAStudio in an unusual state ( fixes #3066 ) ( #3069 )
2022-01-11 11:08:43 +03:00
alyosha-tas
b0ab71ae35
Vectrex: Implement 64K bank switching, add some homebrews to DB
2022-01-10 17:15:01 -05:00
YoshiRulz
8385337e71
Allow frontend to pass arguments to Lua callback functions
...
for compatibility w/ older versions: `event.can_use_callback_params ~= nil`
2022-01-10 16:06:11 +10:00
YoshiRulz
725f6e7194
Update TASVideos links for new site, set next release to 2.8
2022-01-10 15:07:06 +10:00
YoshiRulz
0b9b18bf9b
Also update this cache when updating global Config ( fixes #3065 )
2022-01-09 17:49:19 +10:00
YoshiRulz
0a3a597c99
Make OSD message duration (time to fade) configurable
2022-01-09 16:27:51 +10:00
YoshiRulz
940dc69ae5
Add regression tests for GB/C using various testroms
2022-01-09 14:19:48 +10:00
alyosha-tas
934a3ae266
NESHawk: proper DMC address wrap
2022-01-08 19:53:47 -05:00
CasualPokePlayer
9b88ae48e8
fix this annoying line ending thing
2022-01-06 13:49:04 -08:00
alyosha-tas
1efdcbf64d
NESHawk: partially revert changes to RDY interaction with branch
2022-01-06 16:09:25 -05:00
alyosha-tas
e40fdb00ac
NESHawk fix a DMC bug
2022-01-06 13:39:25 -05:00
alyosha-tas
c7403e7fe7
NESHawk: fix some DMC edge cases
2022-01-03 16:49:36 -05:00
CasualPokePlayer
6b9bd9e3bd
resolve #3055 , also cleanup this code for GB/C
2022-01-02 23:45:40 -08:00
alyosha-tas
d622e181f2
NESHawk: more dmc work
2022-01-02 10:52:04 -05:00
zeromus
853b0fdd85
"Unthrottled" should be saved to config
2021-12-31 16:28:48 -05:00
zeromus
007442773a
throttle shouldnt act as paused when rewinding ( fixes #3053 , but may break some obscure case? the specifications are complicated)
2021-12-31 16:25:58 -05:00
feos
b20fdb8e85
mame: mention vs2019_clang
...
produces a build that runs as fast as the gcc one, but is as small as the msvc one, and you can still fully debug it in VS
2021-12-30 22:57:33 +03:00
alyosha-tas
17951862ab
NESHawk: clean up and implement new dmc reload delay findings
2021-12-30 08:51:14 -05:00
YoshiRulz
5687f800a1
Allow `"#RRGGBB"` format when parsing colours ("luacolor" in docs)
2021-12-29 15:28:12 +10:00
alyosha-tas
8dd98852be
NESHawk: Fix interaction between RDY and Branch_delay_irq bug. Fix regression in APU timing.
2021-12-28 21:09:13 -05:00
CasualPokePlayer
509718887a
set MAME System Bus correctly
2021-12-28 15:11:04 -08:00
alyosha-tas
d113d76c6a
NESHawk: fix regression in apu
2021-12-27 10:24:29 -05:00
alyosha-tas
b45b552b9d
NESHawk: fix interaction between RDY and NMI/IRQ
2021-12-27 08:04:27 -05:00
alyosha-tas
638c759aa0
NESHawk: clean up and implement DMC glitch
2021-12-26 19:37:20 -05:00
alyosha-tas
d21f099567
NESHawk: implement some new NMI findings
2021-12-26 11:28:58 -05:00
alyosha-tas
8e5c1bfe57
NESHawk: work on DMC IRQs
2021-12-24 17:54:32 -05:00
alyosha-tas
7463e24957
NESHawk: fix some regressions
2021-12-23 20:00:13 -05:00
alyosha-tas
2dae3505d7
NESHawk: more DMC work
2021-12-22 20:31:23 -05:00
alyosha-tas
e37f580a19
NESHawk: Implement some new DMC findings
2021-12-20 19:36:54 -05:00
alyosha-tas
5e3e65a2ab
NESHawk; revert initial state change pending more testing.
2021-12-18 16:42:01 -05:00
alyosha-tas
22fe9a1b7b
PCEHawk: add 240p test suite to game DB and properly resize buffer, fixes #3018 to at least not crash
2021-12-17 20:08:36 -05:00
alyosha-tas
b821012099
NESHawk: update start up state and some cleanups
2021-12-16 22:03:25 -05:00
CasualPokePlayer
aa6f74108e
resolve #3028
...
also fix other misc bugs
2021-12-15 17:18:00 -08:00
Morilli
d24629f3ad
BSNESv115+: ram and rom memory domain fixes
...
- saveram was not working at all on certain roms, as the "CARTRIDGE_RAM" memory domain was returning a null pointer (similar thing for "CARTRIDGE_ROM"; changed it to correctly return the current rom)
- add sa1_bwram domain for clarity and an SGB_ROM domain
2021-12-15 09:10:37 +01:00
CasualPokePlayer
47a81e7b20
fix dsm importing, apparently desmume inverts the order of start/select for dumping/parsing
2021-12-13 18:26:25 -08:00
CasualPokePlayer
ee0dea46bc
fix #3030
2021-12-13 17:03:40 -08:00
YoshiRulz
878b22e8c5
Nix expr: copy bundled scripts, shaders, etc. to ~/.local/share
...
TODOs excepted, this brings the Nix build to feature-parity with "portable"/AUR
builds... if it runs at all (i.e. for the distros in `wrapper-scripts.nix`)
2021-12-13 19:55:03 +10:00
Morilli
558adfa325
Get rid of unnecessary CRC32Checksum.cs
...
haven't checked for correctness or regressions
2021-12-12 17:51:54 +01:00
YoshiRulz
d979a09f5a
Only run this once when importing .smv, not every frame ( fixes #3022 )
2021-12-13 02:10:55 +10:00
YoshiRulz
73866fbf20
Downgrade `System.Collections.Immutable` package
2021-12-10 16:59:52 +10:00
alyosha-tas
967ef7c995
NESHawk: move defining controller out of hardreset, fixes loading subneshawk
2021-12-09 15:47:49 -05:00
alyosha-tas
c8ef579b8f
NESHawk: Implement new findings related to cpu register accesses, fix nanjing board
2021-12-08 16:29:36 -05:00
YoshiRulz
5c59e6d9c4
Overoptimise `Bk2InputDisplayGenerator`
2021-12-07 13:40:28 +10:00
YoshiRulz
a11d0381b2
Cache `Bk2InputDisplayGenerator`s for long-lasting `IController`s
2021-12-07 13:40:28 +10:00
YoshiRulz
25ccca8bbb
Clean up usages of `ControllerDefinition.ControlsOrdered`
2021-12-07 13:40:28 +10:00
YoshiRulz
8b1a1393a9
Cache `ControllerDefinition.ControlsOrdered`
2021-12-07 13:40:28 +10:00
YoshiRulz
0719d6f9df
Allow `ControllerDefinition`s to be made immutable
2021-12-07 13:40:28 +10:00
YoshiRulz
15a03a26e8
Require `ControllerDefinition.Name` to be set (via ctor)
...
src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink/GBHawkLinkControllers.cs
src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink3x/GBHawkLink3xControllers.cs
src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink4x/GBHawkLink4xControllers.cs
2021-12-07 13:40:28 +10:00
YoshiRulz
7881067133
Clean up this spaghetti in NesHawk controller and movie import code
2021-12-07 13:40:28 +10:00
YoshiRulz
dfbce55707
Pass `SimpleController.Definition` via ctor instead of initialiser
2021-12-07 13:40:28 +10:00
YoshiRulz
519fd40c32
99.9% sure this isn't used
2021-12-07 13:40:28 +10:00
YoshiRulz
7795e34362
Merge controller implementations for GBHawk* cores
2021-12-07 13:40:28 +10:00
YoshiRulz
9f2e426454
Merge AccX/AccY in GBHawk controller deck
2021-12-07 13:40:28 +10:00
YoshiRulz
c09370ab44
Remove useless "Tilt Controls" dropdown from GBHawk sync settings
...
hack or don't
2021-12-07 13:40:28 +10:00
YoshiRulz
34ec13635b
Return void from `Control.*Invoke` extensions
2021-12-04 10:37:28 +10:00
Morilli
59d76294c9
Close #2958
2021-12-03 22:16:09 +01:00
YoshiRulz
9224a4a81c
Add some more substring extension methods
2021-12-03 16:36:00 +10:00
YoshiRulz
477ef2e519
Fix typo
...
fixes e38726db5
, c5690e726
2021-12-03 07:58:05 +10:00
YoshiRulz
5644911cc0
Bump .NET 5 -> 6, update BizHawk.Tests deps, and bump pinned Nixpkgs
2021-12-02 19:24:06 +10:00
CasualPokePlayer
0ad79c2cc2
[GambatteLink] proper memory callback scopes for each player
2021-12-01 20:56:00 -08:00
alyosha-tas
8c6d12e913
NESHawk: rename MMC3_pokemon to MMC3_Jncota
2021-12-01 18:52:53 -05:00
YoshiRulz
cd4d7a89a4
More nullability
2021-12-01 16:33:52 +10:00
alyosha-tas
76faa7c835
MSX: implement ascii 8kb mapper and make it the default for large games
2021-11-30 19:06:08 -05:00
YoshiRulz
658123435c
Explicitly pass def in `JoypadApi.SetFromMnemonicStr` ( resolves #2525 )
2021-11-30 14:56:42 +10:00
Morilli
18ea6d34c6
BSNESv115+: Increase MmapHeapSize to prevent crashes
...
e.g. "Star Ocean" was crashing on the previous size
2021-11-29 20:41:33 +01:00
Asnivor
a8ca430f01
ChannelFHawk: * Console buttons now mapped the correct way round
...
* gamedb updated
* Fixed F8 3853 Static RAM DC1 register issue - SCHACH mapper carts (chess, pacman) now work (and any games that use the XDC opcode)
2021-11-29 17:57:07 +00:00
Moritz Bender
cc38f4bcba
Implement memory callbacks for the new bsnes core ( #2797 )
...
* Actually working callbacks
now actually work after natt's changes
* Set whether memory hooks exist every frame to prevent unnecessary function calls if not
2021-11-29 19:59:47 +03:00
alyosha-tas
47c8d4f6e8
EmuHawk: Add description to N64 profile informing user about auto-skipping lag frames during frame advance. Fixes #2380
2021-11-28 10:27:01 -05:00
CasualPokePlayer
f7936a34f8
[GambatteLink] changes in link API, misc cleanup
2021-11-27 22:40:39 -08:00
alyosha-tas
de8748d6d1
NESHawk:Send hard Drivin to correct mapper
2021-11-27 21:32:40 -05:00
alyosha-tas
eec1711b0f
NESHawk: add in a new mapper for chinese pokemon
2021-11-27 10:49:58 -05:00
alyosha-tas
365fa1eb41
GBA: update about section to reflect current build used
2021-11-27 08:58:56 -05:00
alyosha-tas
5ba8655f42
MSX: minor bug fixes
2021-11-26 17:34:08 -05:00
Asnivor
4f71df99ae
ChannelFHawk: Updates
...
* Maze/Hangman mappers working (SRAM2102)
* Fixed console buttons ones-compliment bug
* LagFrame detection
* NTSC/PAL SyncSetting
* Started adding mappers for all games
2021-11-26 16:50:14 +00:00
alyosha-tas
fd02c872a9
MSX: finish up SCC, set to released.
2021-11-25 16:34:36 -05:00
Asnivor
2a67ad625f
ChannelFHawk: Cart 2102 SRAM Implementation
2021-11-25 20:39:03 +00:00
Asnivor
442e83239d
ChannelFHawk: More progress:
...
* IO now working properly
* Start of mapper implementation
* Additional gamedb entries
2021-11-25 14:52:59 +00:00
alyosha-tas
f32961001e
MSXHawk: Refactor and start work on SCC
2021-11-24 20:26:31 -05:00
alyosha-tas
0cd769222b
A7800: fix off pixel detection in write mode, fixes baby pac man
2021-11-24 15:57:54 -05:00
Matt Burgess
b06b37de7e
ChannelF: Several fixes:
...
* F8 CPU now complements when transferring from A to IO
* Audio now working correctly
* F8 SIGN flag now set correctly on IO reads
2021-11-24 09:00:29 +00:00
alyosha-tas
726ecef5a6
INTV: fix intellicart, fixes various homebrews
2021-11-23 18:56:29 -05:00
YoshiRulz
accf0f038c
Allow left/right modifier keys to be used separately (no UI)
...
Should allow for any key to be used as a modifier (see #2981 ), simply by
populating `Config.ModifierKeys`. Flip the assignment on `Input.cs:45` to try
out this change specifically.
2021-11-24 08:21:44 +10:00
alyosha-tas
3f9fb0eaef
INTV: MOBs with x-coord 0 are not visible, fixes bowling.
2021-11-23 17:06:46 -05:00
alyosha-tas
e45c9bb398
INTV: fix overflow flag calculation, fixes checkers and reversi
2021-11-23 16:45:28 -05:00
nattthebear
2ea62ffea6
Handle reentrant calls in waterbox ( #3007 )
...
Fixes #2585
2021-11-23 14:20:12 -05:00
CasualPokePlayer
3ea7c479a2
[GambatteLink] Don't bother stepping when the link is disconnected, should provide a nice speedboost
2021-11-22 23:27:02 -08:00
alyosha-tas
0715db5608
INTV: adjust sme timings and fix accesses to registers, fixes motocross
2021-11-22 21:17:57 -05:00
alyosha-tas
d8356670ed
INTV: clean up CPU, fix trace logger and throw less exceptions
2021-11-22 15:50:03 -05:00
CasualPokePlayer
fba8e52be6
fix wtf in oam memory callbacks
2021-11-22 09:02:14 -08:00
CasualPokePlayer
f9aa6101e0
sram bank is not 0xA000 large, oops
2021-11-21 20:07:02 -08:00
CasualPokePlayer
307f6f262e
more scopes for Gambatte memory callbacks
2021-11-21 19:58:06 -08:00
CasualPokePlayer
80d588a002
remove some more remnants
2021-11-21 17:25:59 -08:00
CasualPokePlayer
e0ffd45983
remove some DGB/GB3x/GB4x remnants
2021-11-21 17:21:13 -08:00
CasualPokePlayer
83a5632759
hack fix fuck shit textstate code
2021-11-21 16:03:20 -08:00
alyosha-tas
bd53079a3a
INTV: more compatibility work
2021-11-21 18:17:24 -05:00
alyosha-tas
c5690e726e
Intellivision: update game DB to use correct hash entries and add some that were missing.
2021-11-21 16:39:10 -05:00
CasualPokePlayer
16da7a2aa6
fix audio mixing for GambatteLink3x
2021-11-21 10:40:42 -08:00
alyosha-tas
5d6cf748bf
GBHawk: fix linking in perfect dark
2021-11-21 11:38:23 -05:00
CasualPokePlayer
45dec23352
fix multidisk bundler
2021-11-21 01:38:30 -08:00
CasualPokePlayer
92157d0af0
rename DGB to GBL and make all link gb cores use it; todo: rename/fix shit
2021-11-21 00:59:56 -08:00
CasualPokePlayer
72ad5c7b0b
GBC IR Emulation for GambatteLink
2021-11-20 23:51:23 -08:00
alyosha-tas
792b91f821
SG1000: work on 8kb ram adapter
2021-11-20 21:15:41 -05:00
ASNiVOR
cee3d411b9
F8 CPU: Code tidy
2021-11-20 22:14:29 +00:00
ASNiVOR
1c90bbc273
ChannelFHawk: Move F8 CPU implementation to Emulation.Cores.CPUs
2021-11-20 21:55:00 +00:00
YoshiRulz
5582b2163d
Don't expose `MainForm.MovieSession` via `IMainFormForConfig`
2021-11-21 03:06:07 +10:00
YoshiRulz
ed5128343f
Clean up `MainForm.AddOnScreenMessage` usage
2021-11-21 03:06:07 +10:00
YoshiRulz
e56b3abd37
Add missing `: IDialogParent`, remove unnecessary `IMainForm*` params
2021-11-21 03:06:06 +10:00
YoshiRulz
e4f142c0d1
Don't inform the user they've hit cancel, they already know
2021-11-21 03:06:06 +10:00
YoshiRulz
3c111c3947
Remove empty doc comment blocks
2021-11-21 03:06:06 +10:00
CasualPokePlayer
d053a0b414
Refactor GambatteLink ( #3002 )
...
* refactor gambattelink to be more modular and add support for 3x/4x
2021-11-19 19:59:27 -08:00
alyosha-tas
1333813bb1
SMS: Don't process collision on sprites above screen height, fixes ecco the dolphin #1611
2021-11-19 17:06:10 -05:00
ASNiVOR
c74b47315f
ChannelFHawk: CPU mostly there. It's running games now. Still need to work on input.
2021-11-19 19:09:04 +00:00
YoshiRulz
49df817bcd
Derp this is IDisposable
2021-11-19 05:08:53 +10:00
YoshiRulz
df97ef3dfe
Maybe fix #1483 re: drag+drop
2021-11-19 04:51:46 +10:00
YoshiRulz
be13c08959
Warn when freezing >200 addresses at once ( resolves #1155 )
2021-11-19 04:42:19 +10:00
YoshiRulz
e23a2df7e0
Add an edit dialog for TAStudio palette ( resolves #2119 )
2021-11-19 03:56:12 +10:00
YoshiRulz
90c489beed
Move TAStudio colours into a struct and save it to config
2021-11-19 03:56:09 +10:00
YoshiRulz
625c657531
Fix Hex Editor font/highlight alignment under Mono
2021-11-19 01:59:28 +10:00
YoshiRulz
b1b06cc04a
Dedup some project file stuff
2021-11-19 00:49:05 +10:00
YoshiRulz
69d65009a0
Don't extend BCL namespaces
2021-11-19 00:49:05 +10:00
YoshiRulz
8849134d50
Flip endianness of CRC32 checksums
2021-11-19 00:48:38 +10:00
alyosha-tas
c636c01424
SMS: fix backdrop colors
2021-11-18 08:54:13 -05:00
YoshiRulz
cfe1542e0a
Fix `PathEntry` serialization test data
...
fixes be5e29cc5
2021-11-18 22:53:56 +10:00
YoshiRulz
be5e29cc5a
Don't serialise `PathEntry.Ordinal`
2021-11-18 22:06:36 +10:00
YoshiRulz
d905952d8b
Make `PathEntryCollection.DefaultValues` lazy and extract helpers
...
moved Libretro's useless ROM path to second to match others
2021-11-18 22:06:36 +10:00
YoshiRulz
87191385b8
Fix Channel F and Uzebox default paths overlapping with other systems
2021-11-18 22:06:32 +10:00
YoshiRulz
d3b7e3fe0d
Use P# format instead of custom
2021-11-18 18:47:05 +10:00
alyosha-tas
51e8ef94d0
A7800: fix Basketbrawl and summer games
2021-11-17 18:49:51 -05:00
alyosha-tas
de1a312262
MSX: do some work on mappers
2021-11-17 15:27:54 -05:00
YoshiRulz
9fa3e34beb
Prevent infinite recursion in PathConfig.BrowseFolder
...
fixes 0b5f48aed
2021-11-18 01:14:00 +10:00
YoshiRulz
baea2a081b
Move `Config.DefaultIniPath` to Program
2021-11-16 12:20:37 +10:00
YoshiRulz
fc4da78e73
Move global Config to Program
2021-11-16 12:20:37 +10:00
YoshiRulz
8859f8f859
Move `ArgParser.ParseArguments` call to Program, replacing config hack
2021-11-16 12:20:37 +10:00
YoshiRulz
69a4d64671
Bump version
2021-11-16 12:20:33 +10:00
alyosha-tas
cf55391af0
As suggested by YoshiRulz, this gives correct behvaiour when autoload state is on but movie recording starts from power on. Fixes #2384
2021-11-15 19:19:39 -05:00
alyosha-tas
493cfc43b6
GBHawk: update GBA startup state, fix Konami collection Vol 4
2021-11-15 18:43:20 -05:00
alyosha-tas
78615095f2
A2600: fix AUDC 2 audio
2021-11-15 15:10:36 -05:00
YoshiRulz
d58c5d7e8a
Use CoreInventory to determine systems hidden in PathConfig
2021-11-15 20:57:26 +10:00
YoshiRulz
1785d51c1d
Merge TI83 sysIDs
2021-11-15 20:57:26 +10:00
YoshiRulz
d5fdbaf013
Bring unreleased cores in PathConfig in line with core attributes
...
effectively:
- show 32X in all builds (was never shown)
- show GGL and PS2 in dev builds (was never shown)
- show GB4x and O2 in non-dev builds (was shown only in dev builds)
- hide MSX in non-dev builds (was always shown)
2021-11-15 20:57:18 +10:00
YoshiRulz
908d4519c5
Use <ContinuousIntegrationBuild/> prop
2021-11-15 18:19:15 +10:00
alyosha-tas
7a3f96b5a6
A2600: fix ms pac man audio
2021-11-14 22:05:45 -05:00
alyosha-tas
e334af157e
SMS: Fix Fray (vert lock update)
2021-11-14 20:48:10 -05:00
alyosha-tas
5794d9c992
SMS: Fix ys (JPN) byemulating VRAm masking bit
2021-11-14 11:12:01 -05:00
feos
4e61e5f00f
warn about vblank count mismatch on movie end
...
account for subgbhawk too
2021-11-14 13:06:01 +03:00
YoshiRulz
c52c880101
Backport `KeyValuePair<,>.Deconstruct`
...
it's infuriating that you can't use this for lambda parameters
2021-11-13 15:17:30 +10:00
adelikat
3d56e23e8a
bump release info
2021-11-13 15:03:50 +10:00
alyosha-tas
92c60385f4
A7800: savestate everything, should fix determinism issues this time
2021-11-12 17:54:44 -05:00
YoshiRulz
9220cf675e
Fix parsing of Win10 product names from registry
2021-11-12 19:41:15 +10:00
YoshiRulz
e38726db50
Unify checksum helper methods
2021-11-12 19:38:11 +10:00
YoshiRulz
73af92b579
Refactor `IGameInfoApi` (expose GameInfo as its read-only interface)
...
also enabled NRTs
2021-11-12 19:38:11 +10:00
YoshiRulz
fcd7a47435
Use read-only dict type in .NET API
2021-11-12 19:38:07 +10:00
alyosha-tas
47c5fcc39e
SMS: foix pop breaker
2021-11-11 20:54:40 -05:00
CasualPokePlayer
2ecd752a45
Update default NDS username for consistency with upstream; mark melonDS as released, remove single instance mark (n/a with wbx)
2021-11-11 13:22:24 -08:00
alyosha-tas
bbc5300297
SMS: balance audio better, fixes #2814
2021-11-11 16:16:41 -05:00
alyosha-tas
c34c91b9eb
NESHawk: increase IRQ delay in mapper 48 to fix graphics glitch in Jetsons
2021-11-11 14:52:27 -05:00
alyosha-tas
5c6a6240ed
NES: Fix Zelda SaveRAM fixes #1623
2021-11-11 14:26:27 -05:00
alyosha-tas
edfa040b46
NESHawk give Jump II initial SRAM of 0xFF
2021-11-11 09:43:08 -05:00
YoshiRulz
4a4d8fe751
Collect sysID constants in a single class
2021-11-10 14:38:41 +10:00
YoshiRulz
1d6a4460d0
Group SGB in with GB/C in PathConfig ( resolves #2992 )
...
breaks config
2021-11-10 12:17:08 +10:00
YoshiRulz
488b2954d6
Use correct file path property (see #2687 )
...
fixes adca19c30
2021-11-09 21:25:46 +10:00
YoshiRulz
56e22f34a5
Use `TryGetValue` instead of `ContainsKey` + indexer
2021-11-09 20:47:35 +10:00
YoshiRulz
dd97e4e861
Use ellipses more consistently in MainForm
...
(to indicate menu items that open a modal dialog)
2021-11-09 17:49:20 +10:00
alyosha-tas
3674824889
A7800Hawk; Misc bug fixes
2021-11-08 17:53:34 -05:00
CasualPokePlayer
946e088950
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2021-11-04 14:35:23 -07:00
CasualPokePlayer
0cad1ca373
default birthday day settings change
2021-11-04 14:34:36 -07:00
YoshiRulz
b5c02d3a99
Extract WAV from nothawk.bin
2021-11-05 00:52:01 +10:00
CasualPokePlayer
7c38ff7452
[Gambatte] fix cart bus pullup settings display
2021-11-03 22:52:27 -07:00
CasualPokePlayer
2b15fc958f
build here, update libgambatte bindings with new api and use it
2021-11-03 18:53:51 -07:00
CasualPokePlayer
1ddbada5e4
NDS Lua Functions; update style input display to use them
2021-11-03 17:20:23 -07:00
CasualPokePlayer
600ee6c913
Squashed commit of the following:
...
commit af7cadfce4b750f8b1b23476c281bd2dfe027225
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Tue Nov 2 22:43:21 2021 -0700
right, rename these too
commit e27197d18ad33af53729b1a57ee4a048189c41c4
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Tue Nov 2 22:40:42 2021 -0700
build
commit 1af068f11f553ade70999fb2c640ee98e054aa36
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date: Tue Nov 2 22:37:28 2021 -0700
new way to do mic input for melonds
2021-11-02 22:54:36 -07:00
YoshiRulz
274a137de4
Fix GBHawk settings dialog not appearing
...
fixes 9a87a0f58
2021-11-03 13:54:01 +10:00
YoshiRulz
9bcedb2dab
Abstract the dialog from `AudioExtractor.Extract` and add skip option
2021-11-02 21:37:25 +10:00
YoshiRulz
a439ea4970
Fix cancellation of `AudioExtractor.Extract`
...
fixes d3e1a6db9
2021-11-02 21:15:44 +10:00
CasualPokePlayer
1df985a5f6
cleanup this crap
2021-10-29 22:34:08 -07:00
CasualPokePlayer
7314cf9192
compress datetime comparision, make default initial time consistent with other cores
2021-10-29 22:01:57 -07:00
CasualPokePlayer
77916cfa2c
fix date time display ( #2983 )
...
* fix date time display
* Use ISO8601, fix nullability, improve validation
* Should probably override all of them to be consistent
* use local time format here
Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>
2021-10-29 21:48:45 -07:00
YoshiRulz
84b55d2af4
Remove useless semicolon following type decl
2021-10-29 06:48:13 +10:00
CasualPokePlayer
1dd7640161
use DescribableEnumConverter for GB and NDS
2021-10-27 20:59:15 -07:00
Dennis
1e65515f63
Encode screenshot as JPEG when it has the extension ( #2982 )
2021-10-26 18:22:17 -04:00
zeromus
c5a09f123b
remove `?? ""` litter from ImageSequenceWriter (re #2982 )
2021-10-26 18:18:31 -04:00
CasualPokePlayer
bb318df49e
SGB Cheats Fix ( #2980 )
...
NOTE: LLE SGB cores seem to report an SNES ID anyways. Cheat code converter would need some work if changing them to report a SGB ID (also see https://github.com/TASEmulators/BizHawk/issues/2863#issuecomment-881970014 )
2021-10-26 12:32:11 -07:00
CasualPokePlayer
080ed049f5
Switch these all around, also let's make this nice in solexp
2021-10-25 19:59:29 -07:00
CasualPokePlayer
148d6503d3
switch these all around, oops
2021-10-25 19:52:24 -07:00
CasualPokePlayer
a0d03fdda0
Gambatte Cleanup
2021-10-25 19:33:33 -07:00
CasualPokePlayer
d3bebefcbc
[NDS] Don't try to check for null in an out of range array ( #2979 )
...
I have no idea wtf I was thinking with this
2021-10-25 07:10:04 -07:00
CasualPokePlayer
bc9331cb6f
[NDS] Double Mmap Heap Size ( #2978 )
2021-10-25 07:09:49 -07:00
zeromus
d9ae8e330d
oops, forgot to commit
2021-10-25 01:46:09 -04:00
zeromus
7c8bd4f98c
improve pcehawk memory domains
2021-10-25 01:43:10 -04:00
CasualPokePlayer
41128abc37
[melonDS] Redo porting, waterbox style now ( #2945 )
...
Co-authored-by: nattthebear <goyuken@gmail.com>
2021-10-24 21:40:23 +03:00
YoshiRulz
b0e1458137
Merge CRC32 impls and clean up
2021-10-23 03:05:46 +10:00
YoshiRulz
7953152d51
Move CRC32 impls to `BizHawk.Common/checksums`
2021-10-23 03:05:46 +10:00
YoshiRulz
71be5c7997
Use `ReadOnlySpan` for `SpecialCRC32.Add`
2021-10-23 03:05:46 +10:00
YoshiRulz
de76127f76
Move `SpecialCRC32.Add(int)` to a local helper method
2021-10-23 03:05:46 +10:00
YoshiRulz
f95e03bff3
Make `CRC32.Calculate` return a uint
2021-10-23 03:05:45 +10:00
YoshiRulz
484a1d8fa4
Add unit tests for CRC32 impls
2021-10-23 03:05:42 +10:00
James Groom
7c6f78b461
Add `save_image_to_disk` to Lua canvases ( #2973 )
...
* Pass PathEntryCollection through to Lua libs
* Pass EmulationLuaLibrary to LuaCanvas, add save function to LuaCanvas
resolves #2744
2021-10-20 08:57:39 -05:00
YoshiRulz
98ee0d446f
Add IEmuClientApi method (+Lua) for getting approximate framerate
2021-10-20 17:00:14 +10:00
YoshiRulz
f56a98116e
Remove now-unused reference to System.Web
...
see #2261 , #2535
2021-10-19 14:47:18 +10:00
CasualPokePlayer
9a87a0f586
nuke sameboy ( #2934 )
2021-10-18 21:38:23 -04:00
nattthebear
09ccf0dbe8
Unthread tastudio seek progress bar ( #2774 )
...
Co-authored-by: feos <feos-theos@yandex.ru>
2021-10-18 21:03:25 +03:00
adelikat
681b564bce
remove system.web dependency in DiscoHawk
2021-10-18 12:49:29 -05:00
adelikat
dda83033bd
Lua canvas documentation - properly document that methods are PascalCase. Ideally they would be camelCase, but the LuaMethod attribute wasn't used in the process of regsitering these. They are aout in the wild now, so it would be disruptive to change. Plus, nocasing is used often as well, so we have no consistency anyway. Fixes #2772
2021-10-18 10:24:24 -05:00
adelikat
eab4d2127a
Ram Search - bg color drawing - don't use engine indexer so much, it news up a new object every time
2021-10-18 09:59:48 -05:00
zeromus
45c635ac70
update some urls
2021-10-16 14:38:24 -04:00
YoshiRulz
97e030fcb8
Add confirmation modal when launching TAStudio during casual play
2021-10-14 14:49:19 +10:00
alyosha-tas
5626edf43d
TAStudio: do not seek when needing to load greenzone on paint
2021-10-12 19:04:43 -04:00
YoshiRulz
f721dad395
Replace some hardcoded checksums in GBHawk w/ SHA1 to match gamedb
2021-10-10 18:18:56 +10:00
YoshiRulz
cf7cc3bd0e
Use named constants for hardcoded rom checksums in Hawk cores
2021-10-10 18:18:56 +10:00
YoshiRulz
d8dc06cbd2
Don't unnecessarily recompute rom hashes
2021-10-10 18:18:52 +10:00
YoshiRulz
b614edecdb
Detect when running as Superuser/Administrator
...
not using this for anything atm
2021-10-10 13:06:43 +10:00
zeromus
8145dfbdce
neshawk - remove misleading non-functional function for setting volume (don't worry the feature is still there, this was just an unused method)
2021-10-08 22:20:41 -04:00
YoshiRulz
1dbcdcdfc1
Fix loading of Basic Bot under Mono
2021-10-08 13:28:45 +10:00
alyosha-tas
e5c2e7ce4b
TAStudio: Fix #2811 NOTE: I am leaving a TODO in InputRoll, there are some complicated bugs happening with pointed cell updates, but for now everything happens to work out ok.
2021-10-07 08:50:01 -04:00
YoshiRulz
56de859042
Use new fallback mechanism in v2.x of Cyotek.Drawing.BitmapFont
2021-10-06 08:33:09 +10:00
alyosha-tas
a63b7c262b
GBHawk: set bk2 movie CGB flag properly
2021-10-04 16:16:22 -04:00
YoshiRulz
f46ff85287
Fix indentation in FFmpegService
2021-10-04 08:23:18 +10:00
YoshiRulz
ef059dbcaa
Missed the newline on this print
2021-10-04 08:11:42 +10:00
YoshiRulz
df5ef0ec2d
Clean up drag+drop handling in MainDiscoForm
2021-10-04 07:00:19 +10:00
YoshiRulz
a514effba7
Encapsulate "hawking" routine in DiscoHawk and use it in CLI
...
resolves #2947
2021-10-04 07:00:19 +10:00
zeromus
253d532a63
make FFmpegService more reliable (fixes inexplicable hangs in reading ffmpeg output which breaks discohawk audio extractor sometimes and probably other things sometimes unpredictably). fixes #2952
2021-10-03 01:25:45 -04:00
zeromus
d3e1a6db99
make discohawk AudioExtractor multi-threaded
2021-10-03 01:24:12 -04:00
zeromus
b14c434377
fix snes graphics debugger getting permanently hidden (til app is restarted) when choosing new bsnesv115+ core. fixes #2950
2021-10-03 00:09:35 -04:00
YoshiRulz
02f23692cf
Re-enable Lua on Linux
2021-10-03 09:48:26 +10:00
YoshiRulz
e553eafee2
Bump version
2021-10-03 09:13:15 +10:00
feos
167bfeb4c0
update release info
2021-10-01 22:23:34 +03:00
YoshiRulz
56c7457336
Downgrade SharpCompress
2021-10-01 06:19:40 +10:00
YoshiRulz
078852567a
Revert "Disable Tool Box on Linux ( fixes #2741 )"
...
This reverts commit fe6bf7ba12
.
2021-09-30 19:43:38 +10:00
YoshiRulz
dc090b81fe
Re-use hack from `client.reboot_core` for `openrom` ( resolves #2940 )
2021-09-30 19:39:39 +10:00
YoshiRulz
5f1d686475
Don't compress NesCarts.xml when packaging
...
see #2939
2021-09-30 18:55:31 +10:00
feos
340352eb69
commit readme/license/source info files for pixelated lua fonts
2021-09-28 22:00:13 +03:00
CasualPokePlayer
4303d1c333
[mGBA] Game Override Sync Settings ( #2937 )
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* override sync settings
* override penguin
* don't override save type when autodetecting
* insert penguin
2021-09-26 11:55:13 +03:00
YoshiRulz
bff6126c1b
Fix filesize pre-check in FirmwareManager
2021-09-22 11:51:40 +10:00
YoshiRulz
dbc36fa420
Add automatic patching capability to FirmwareManager
2021-09-22 06:24:28 +10:00
YoshiRulz
190e121a90
Remove firmware patching from Gambatte
2021-09-22 06:24:28 +10:00
CasualPokePlayer
d513c5b2a0
fix #2805 for real this time ( #2936 )
...
* fix https://github.com/TASVideos/BizHawk/issues/2805
* fix https://github.com/TASVideos/BizHawk/issues/2805 for real this time
* misc
* advance penguin
2021-09-21 08:46:57 -04:00
dependabot[bot]
4356af7b95
Bump SharpCompress from 0.28.3 to 0.29.0 in /src/BizHawk.Client.Common
...
Bumps [SharpCompress](https://github.com/adamhathcock/sharpcompress ) from 0.28.3 to 0.29.0.
- [Release notes](https://github.com/adamhathcock/sharpcompress/releases )
- [Commits](https://github.com/adamhathcock/sharpcompress/compare/0.28.3...0.29 )
---
updated-dependencies:
- dependency-name: SharpCompress
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
2021-09-21 06:18:19 +10:00
YoshiRulz
2ec0c7d733
Cleanup disabling of DirectX options when it isn't installed
2021-09-21 06:15:19 +10:00
YoshiRulz
c112f0b036
Resolve relative paths passed as --lua ( resolves #2077 )
2021-09-21 05:39:19 +10:00
YoshiRulz
0c855e0047
Add debug util for reproducing #2805
2021-09-20 04:53:46 +10:00
YoshiRulz
2515e73543
Minor cleanup in MGBAMemoryCallbackSystem
2021-09-20 04:50:36 +10:00
YoshiRulz
a3ac843c76
Be explicit about rounding for the FPS display, rename method
2021-09-19 02:02:34 +10:00
YoshiRulz
1f580aa826
Update test data to new RewindConfig schema
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fixes 94f9016c6
2021-09-18 19:11:53 +10:00
Steven Schalek
478d886bec
Add HandleWatchSizeSelected() to allow user-initiated watch size changes to be ignored if they reset the setting to the same value ( #2862 )
2021-09-18 11:56:16 +03:00
Daniel Peter Rutschmann
94f9016c6f
Add config option for rewinds every fixed number of frames. ( #2893 )
...
* wip consistent rewind intervals.
In Bizhawk 2.3, rewinds were always made in fixed intervals.
With the new rewinder, the rewind intervals vary depending on the
save state size. (This is especially pronounced with delta compression.)
While this is good for TAStudio, it is awful for regular playing / TASing.
* clean up rewind config gui a bit.
Use radio buttons to make it clear that only the numeric input field of the selected option is being used.
* use more precise variable names.
* minor whitespace cleanup
* don't use fixed rewind intervals by default.
This avoid suddenly changing the rewind behaviour when updating from previous recent versions of Bizhawk.
2021-09-18 11:08:43 +03:00
BrunoValads
14dd3c1695
Removed LuaInterface memory leak warning, it was solved
2021-09-17 23:41:46 +10:00
CasualPokePlayer
fbab7f6291
Implement HLE SGB Emulation in Gambatte (squashed PR #2917 )
...
* sgb meme
* various sgb fixes, add hard reset support for spc, make frontend provide spc file
* sgb border support, mostly copied from sameboy
* add support for disabling sgb border, also fix dumb when disabling border
* state work, states seem to be broken tho
* fix dumb state issue
* multiplayer
* fix dumb in spc stating
* misc
* pass SGB tests
* oh right I have to fix this too
* and this dumb too
* attempt to fix weird crashes
* or maybe this will fix it?
* wtf is spc doing?
* rebase
* misc state + debugging stuff
* finally fix weird assertion failure
* factor out loading in spc file, also factor out the ipl
* oops
* init special sgb colors for certain games
* slight sgb audio refactor
* this should work better?
* oops
* switch back to master
* super penguin
2021-09-17 23:35:00 +10:00
YoshiRulz
fc0ebf372f
Remove use of the dynamic type from BizwareGL
2021-09-15 06:00:05 +10:00
YoshiRulz
2d81c820b4
Add LibretroBridge binary for Linux and wire it up
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build scripts to come, see PR #2895
2021-09-09 04:12:54 +10:00
Chris W
38f3cdb687
Make sorting optional for `forms.setdropdownitems` (squashed PR #2923 )
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* Add optional sort parameter to SetDropdownItems method
* Improve docs, use pattern matching
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2021-09-08 14:18:51 +10:00
YoshiRulz
56a9e333e9
Allow ToolManager.IsAvailable to check ext. tools
2021-09-06 15:51:11 +10:00
mooware
55a8936a30
add options for virtualboy to only show left or right screen ( #2842 )
2021-09-01 20:41:02 -05:00
YoshiRulz
24f69eb5a6
Also check PreferredPlatformsForExtensions for single-file archives
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resolves #2915
2021-08-24 10:30:33 +10:00
YoshiRulz
559c8efcf1
Fix inconsistent treatment of systems' rom file extensions
2021-08-24 10:30:33 +10:00
YoshiRulz
40cf608eef
Deduplicate file extension list in RomLoader
2021-08-24 10:30:30 +10:00
YoshiRulz
a26753234b
Add toggle to TAStudio for including frame no. when copying rows
...
resolves #2643
2021-08-24 08:17:34 +10:00
YoshiRulz
c4ff971113
Set firmwares declared with FirmwareAndOption to Ideal status
2021-08-24 07:18:41 +10:00
alyosha-tas
883d74d2cd
TAStudio: autofirre pattern repeating zero times should not be allowed, fixes #2910
2021-08-23 10:40:18 -04:00
YoshiRulz
2f344f8ffd
Clean up OTK_GamePad.GetAxes
2021-08-20 08:20:25 +10:00
YoshiRulz
23a7754a2b
Inline some helpers into OTK_GamePad ctor
2021-08-20 08:20:25 +10:00
YoshiRulz
591d92fe51
Use 1-based indexing for button/axis names of OpenTK gamepads
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(to match DirectInput)
2021-08-20 08:20:25 +10:00
YoshiRulz
be19b1bb14
Simplify OpenTK gamepad discovery/enumeration
2021-08-20 08:20:22 +10:00
YoshiRulz
ee0848d7d0
Improve logging for OpenTK gamepads
2021-08-19 13:30:05 +10:00
YoshiRulz
b50afede66
Fix Virtual Pad schemata for ColecoVision
2021-08-16 03:47:14 +10:00
CasualPokePlayer
4681805439
fix #2902 ( #2904 )
...
* fix #2902 ; factor out altrunfor and just use upstream's runFor, keeping a frame buffer on the c# side
* linux build
2021-08-11 02:20:53 -04:00
YoshiRulz
ebd18df440
In Lua docs for wiki, alphabeticalise functions within module
2021-08-09 00:07:31 +10:00
CasualPokePlayer
d37a818f96
Update Gambatte (GB Camera Support, Misc Cleanup) ( #2897 )
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* update gambatte (camera support, misc cleanup)
* linux build
* misc
* [Gambatte] fix resets (oops)
* this didn't complain on my side but w/e ig
2021-08-07 17:50:16 -04:00
YoshiRulz
a6e36b30be
Minor fixup to debug menu
2021-08-05 19:21:29 +10:00
YoshiRulz
ec2baf17af
Fix missing #if fence
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fixes e2d5c5621
2021-08-03 02:34:29 +10:00
YoshiRulz
e2d5c5621b
Add debug menu and GLideN64 settings fuzz tool
2021-08-03 02:02:06 +10:00
YoshiRulz
fe05442ab0
Clean up nullability in comm API
2021-08-03 01:51:13 +10:00
YoshiRulz
97222f2c5b
Make the default index 1 for NLuaTableHelper.ListToTable
2021-08-03 01:48:39 +10:00
YoshiRulz
7068fd2c39
Fix #2844 properly, and do writebyterange as well
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effectively reverts d784e9c00
and 38442bd5f
2021-08-03 01:48:39 +10:00
alyosha-tas
b6e91aef32
SMS: make undrawn area black, overscan itelf still needs reworking, fixes #2892
2021-08-02 11:44:11 -04:00
alyosha-tas
38442bd5fe
LUA: documentation fix from previous commit
2021-08-02 10:15:01 -04:00
alyosha-tas
d784e9c00c
LUA: update documentation of readbyterange to reflect what it actually does. Add readbyterangetable which allows the user to select the starting index to any desired value. Resolves #2844
2021-08-02 10:12:29 -04:00
YoshiRulz
21b2d40832
Move Assets copy to EmuHawk so it only happens for top-level
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fixes 443c9830b
2021-08-02 21:43:21 +10:00
YoshiRulz
8adb911623
Pull Gambatte submodule, rename Linux binary to .so
2021-08-02 20:54:06 +10:00
YoshiRulz
02de3588a6
Catch and recover from exceptions thrown by OpenTK gamepad poll calls
2021-08-02 19:20:45 +10:00
YoshiRulz
04bf9d0ec2
Fix code style and increase SA1121 level to error
2021-08-02 19:17:31 +10:00
CasualPokePlayer
87f0fd78fc
[Gambatte] sync to upstream
2021-08-02 16:23:38 +10:00
CasualPokePlayer
036e349337
[BSNESv115+] Fix Lag Frames For SGB ( #2886 )
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* better lag detection for sgb. todo: might want to toggle this?
* correct logic and don't fail build this time
2021-08-01 09:54:59 -04:00
CasualPokePlayer
7518ce962b
[Gambatte] Many Updates ( #2823 )
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* [Gambatte] Port setregs from upstream, implement SetCpuRegister, misc cleanup/fixes elsewhere
* [Gambatte] Add more proper uninitalized AGB WRAM, based of a GBP dump
* cleanup Gambatte's CpuSetRegister (credits to stringflow)
* additional Gambatte code cleanup
* [Gambatte] cleanup tracelogger code readability
* fix
* Initalize VideoBuffer with a white screen instead of a black screen, misc video fixes
* misc cleanup
* [Gambatte] hdma work
* [Gambatte] add warning for recording a movie without a bios enabled. doing this as I am annoyed enough from disabled bios being the default and you cannot say anything about the profile system since recent submissions have shown that ineffective
* misc cleanup
* [Gambatte] init state tweaks
* [Gambatte] add setting for patching similar bioses
* fix this
Co-authored-by: TiKevin83 <travismcgeehan@gmail.com>
Co-authored-by: alyosha-tas <alexei.f.k@gmail.com>
2021-08-01 09:54:19 -04:00
YoshiRulz
4973e3eba1
Refactor ITraceable and related types
2021-08-01 23:11:45 +10:00
YoshiRulz
9ec72fd543
Enable nullability in some more services and CodeDataLog
2021-08-01 23:11:44 +10:00
YoshiRulz
c26b99b547
Convert RegisterValue to a readonly struct
2021-08-01 23:11:40 +10:00
alyosha-tas
92dfdaec0f
NESHawk: fix MMC3 clear timing, fixes Klax
2021-07-31 22:32:10 -04:00
YoshiRulz
f92387e134
Fix typo in SMS ctor that caused NREs
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fixes bcd47a1ad
2021-08-01 11:09:40 +10:00
alyosha-tas
9d8a80026e
NESHawk: more DMC work
2021-07-31 09:56:28 -04:00
alyosha-tas
01c0560c89
Merge branch 'master' of github.com:TASVideos/BizHawk
2021-07-29 18:52:01 -04:00
alyosha-tas
fd765b4278
BMp view: make it a function
2021-07-29 18:50:36 -04:00
Hyago Oliveira
dc66b4357f
Add event.onconsoleclose (squashed PR #2884 )
2021-07-30 08:44:24 +10:00
alyosha-tas
0f294a220e
Replace Win32 call in GBA viewer
2021-07-29 17:35:41 -04:00
alyosha-tas
3c257d48ba
Replace Win32 call from Bmp and Gb view
2021-07-29 17:12:25 -04:00
alyosha-tas
6ba3bfa1a2
GB GPUViwer: fix a couple bugs, still leaves a TODO
2021-07-28 10:14:22 -04:00
YoshiRulz
f8df53abda
Improve documentation for VersionInfo.gen.cs
2021-07-28 10:25:07 +10:00
YoshiRulz
b05d64c10c
Redesign PathConfig ( resolves #2435 )
2021-07-28 10:04:35 +10:00
YoshiRulz
dfaf07371e
Use better LINQ in PathConfig
2021-07-28 09:31:59 +10:00
YoshiRulz
28abcac463
Use AssemblyBuilder from System.Reflection.Emit package in BizInvoke
2021-07-27 21:10:50 +10:00
YoshiRulz
cf92bfd9b4
Clean up EmuHawk.Resources
2021-07-27 17:15:14 +10:00
YoshiRulz
3ed650c0ba
And silence the print flood from Database again
2021-07-27 15:17:14 +10:00
YoshiRulz
517be084ab
Replace Debug.WriteLine w/ Util.DebugWriteLine
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(or `Console.WriteLine` if it's in `#if DEBUG`)
bonus wtf: 2 calls in Database were to `WriteLine(string, string)` overload, not
the intended `WriteLine(string, params object[])` overload
2021-07-27 15:14:13 +10:00
YoshiRulz
99260d2746
Add DocumentationAnalyzers from NuGet and fix syntax in docs
2021-07-27 14:53:04 +10:00
YoshiRulz
8d210df9e3
Enable nullability in some services
2021-07-27 13:31:49 +10:00
alyosha-tas
aa9402f3c8
fix #2298
2021-07-25 11:27:40 -04:00
alyosha-tas
a8e710c73d
fix #2880
2021-07-25 10:31:02 -04:00
CasualPokePlayer
62fcf9cc1d
fix #2864 ( #2869 )
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* fix #2864
* attempt to preserve 2c8295b
behavior
* misc
2021-07-25 09:10:51 -04:00
Daniel Peter Rutschmann
4b6fc89a71
Fix rewinds sometimes drifting 1 frame forward when loaded. ( #2878 )
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Co-authored-by: dacin21 <daniel.rutschmann@gmx.ch>
2021-07-25 09:09:42 -04:00
YoshiRulz
fd0d5a38c7
Rewrite OSDManager.InputStrOrAll without local var
2021-07-24 21:09:17 +10:00
YoshiRulz
b4738411a2
Invert nullability in Emulation.Common, enabling it some trivial files
2021-07-24 19:23:18 +10:00
Morilli
f1da6e6cd3
fix #2873 by duplicating code yay
2021-07-23 00:48:56 +02:00
YoshiRulz
8c5bb6715a
Allow loading .so files for libretro, again, and throw a nice message
2021-07-23 08:15:12 +10:00
alyosha-tas
335c8104b6
NESHawk: Tweaks to APU timing
2021-07-22 08:42:29 -04:00