update nonfunctional bsnes links
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@ -8,7 +8,7 @@ using BizHawk.Emulation.Cores.Components.W65816;
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namespace BizHawk.Emulation.Cores.Nintendo.BSNES
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{
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[PortedCore(CoreNames.Bsnes115, "bsnes team", "v115+", "https://bsnes.dev")]
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[PortedCore(CoreNames.Bsnes115, "bsnes team", "v115+", "https://github.com/bsnes-emu/bsnes")]
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[ServiceNotApplicable(new[] { typeof(IDriveLight) })]
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public unsafe partial class BsnesCore : IEmulator, IDebuggable, IVideoProvider, ISaveRam, IStatable, IInputPollable, IRegionable, ISettable<BsnesCore.SnesSettings, BsnesCore.SnesSyncSettings>
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{
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@ -11,13 +11,13 @@ using BizHawk.Emulation.Cores.Components.W65816;
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// http://wiki.superfamicom.org/snes/show/Backgrounds
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// TODO
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// TODO
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// libsnes needs to be modified to support multiple instances - THIS IS NECESSARY - or else loading one game and then another breaks things
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// edit - this is a lot of work
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// wrap dll code around some kind of library-accessing interface so that it doesn't malfunction if the dll is unavailable
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namespace BizHawk.Emulation.Cores.Nintendo.SNES
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{
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[PortedCore(CoreNames.Bsnes, "byuu", "v87", "http://byuu.org/")]
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[PortedCore(CoreNames.Bsnes, "byuu", "v87", "https://github.com/bsnes-emu/bsnes/tree/386ac87d21d14fafd15162d480a111209c9955ba")]
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[ServiceNotApplicable(new[] { typeof(IDriveLight) })]
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public unsafe partial class LibsnesCore : IEmulator, IVideoProvider, ISaveRam, IStatable, IInputPollable, IRegionable, ICodeDataLogger,
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IDebuggable, ISettable<LibsnesCore.SnesSettings, LibsnesCore.SnesSyncSettings>
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@ -28,7 +28,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
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LibsnesCore.SnesSettings settings, LibsnesCore.SnesSyncSettings syncSettings)
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:this(game, rom, null, null, comm, settings, syncSettings)
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{}
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public LibsnesCore(GameInfo game, byte[] romData, byte[] xmlData, string baseRomPath, CoreComm comm,
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LibsnesCore.SnesSettings settings, LibsnesCore.SnesSyncSettings syncSettings)
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{
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