Replace Win32 call from Bmp and Gb view
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@ -6,8 +6,6 @@ using System.Drawing.Imaging;
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using System.Drawing;
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using System.Windows.Forms;
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using BizHawk.Common;
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namespace BizHawk.Client.EmuHawk
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{
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public class BmpView : Control
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@ -89,10 +87,11 @@ namespace BizHawk.Client.EmuHawk
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Refresh();
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}
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public void Clear()
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public unsafe void Clear()
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{
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var lockBits = Bmp.LockBits(new Rectangle(0, 0, Bmp.Width, Bmp.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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Win32Imports.MemSet(lockBits.Scan0, 0xff, (uint)(lockBits.Height * lockBits.Stride));
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byte* clear_out = (byte*)lockBits.Scan0;
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for (uint i = 0; i < (uint)(lockBits.Height * lockBits.Stride); i++) { clear_out[i] = 0xFF; }
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Bmp.UnlockBits(lockBits);
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Refresh();
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}
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@ -8,7 +8,6 @@ using BizHawk.Client.Common;
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using BizHawk.Common.NumberExtensions;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy;
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using BizHawk.Common;
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namespace BizHawk.Client.EmuHawk
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{
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@ -357,7 +356,8 @@ namespace BizHawk.Client.EmuHawk
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byte* oam = (byte*)_oam;
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// clear out the old sprite data
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Win32Imports.MemSet(lockData.Scan0, 0xff, (uint)(lockData.Height * lockData.Stride));
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byte* clear_out = (byte*)lockData.Scan0;
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for (uint i = 0; i < (uint)(lockData.Height * lockData.Stride); i++) { clear_out[i] = 0xFF; }
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for (int s = 0; s < 40; s++)
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{
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