NESHawk: increase IRQ delay in mapper 48 to fix graphics glitch in Jetsons

This commit is contained in:
alyosha-tas 2021-11-11 14:52:27 -05:00
parent 5c6a6240ed
commit c34c91b9eb
1 changed files with 1 additions and 1 deletions

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@ -42,7 +42,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public override void SyncIRQ()
{
if (irq_pending && !pending)
delay = 12; //supposed to be 4 cpu clocks
delay = 15; // 5 cpu cycle delay fixes gltiches in Jetsons
if (!irq_pending)
{
delay = 0;