[GambatteLink] Don't bother stepping when the link is disconnected, should provide a nice speedboost
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@ -75,7 +75,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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fixed (short* sbuff = &SoundBuffer[0])
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{
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const int Step = 4;
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int Step = _linkConnected ? 4 : SampPerFrame; // don't bother stepping if we aren't linked
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int[] n = new int[_numCores];
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for (int i = 0; i < _numCores; i++)
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