NESHawk; revert initial state change pending more testing.
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@ -664,7 +664,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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out_silence = true;
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DMC_RATE = pal ? DMC_RATE_PAL : DMC_RATE_NTSC;
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timer_reload = DMC_RATE[0];
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timer = 1023; // confirmed in VisualNES although aligning controller read glitches still doesn't work
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timer = 1020; // confirmed in VisualNES although aligning controller read glitches still doesn't work
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sample_buffer_filled = false;
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out_deltacounter = 64;
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out_bits_remaining = 7; //confirmed in VisualNES
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@ -358,7 +358,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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ppu_open_bus = 0;
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ppu_open_bus_decay_timer = new int[8];
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double_2007_read = 0;
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start_up_offset = 3;
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start_up_offset = 4;
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}
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private void runppu()
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