Invert nullability in Emulation.Common, enabling it some trivial files
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@ -1,5 +1,3 @@
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#nullable enable
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namespace BizHawk.Emulation.Common
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{
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public interface AxisConstraint
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#nullable enable
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using System.Collections;
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using System.Collections.Generic;
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#nullable enable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>represents the direction of <c>(+, +)</c></summary>
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#nullable enable
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using System;
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using BizHawk.Common;
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#nullable enable
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using System;
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namespace BizHawk.Emulation.Common
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#nullable enable
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namespace BizHawk.Emulation.Common
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{
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public sealed class NoOpAxisConstraint : AxisConstraint
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Collections.Generic;
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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#nullable disable
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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#nullable disable
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using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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#nullable disable
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using System;
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using BizHawk.Common;
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namespace BizHawk.Emulation.Common
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using System;
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#nullable disable
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using System;
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using System.Runtime.InteropServices;
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using BizHawk.Common;
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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#nullable disable
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using System;
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using System.IO;
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using BizHawk.Common;
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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using System.Threading;
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#nullable disable
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using System.Threading;
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namespace BizHawk.Emulation.Common
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{
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using System;
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#nullable disable
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using System;
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namespace BizHawk.Emulation.Common
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{
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// A default IVideoProvider that simply returns
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using System;
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#nullable disable
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using System;
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namespace BizHawk.Emulation.Common.Base_Implementations
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{
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using System;
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#nullable disable
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using System;
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using System.IO;
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using BizHawk.Common;
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// A generic implementation of ITraceable that can be used by any core
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<Import Project="../MainSlnCommon.props" />
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<PropertyGroup>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Nullable>disable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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#nullable enable
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using System;
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using System;
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namespace BizHawk.Emulation.Common
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{
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using System;
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#nullable disable
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using System;
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namespace BizHawk.Emulation.Common
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{
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using System.Linq;
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#nullable disable
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Common
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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#nullable disable
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using System.Collections.Generic;
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// ReSharper disable IdentifierTypo
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#nullable enable
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namespace BizHawk.Emulation.Common
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{
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public readonly struct FirmwareFile
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#nullable enable
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namespace BizHawk.Emulation.Common
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{
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public readonly struct FirmwareID
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#nullable enable
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namespace BizHawk.Emulation.Common
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{
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public readonly struct FirmwareOption
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#nullable enable
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namespace BizHawk.Emulation.Common
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{
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public readonly struct FirmwareRecord
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using System.Collections.Generic;
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#nullable disable
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Globalization;
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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#nullable disable
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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{
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// Defines the means by which firmware, bios and other necessary files are provided to a core that needs them
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using System;
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#nullable disable
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using System;
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namespace BizHawk.Emulation.Common
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{
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// This interface specifies that an interface or implementation is a emulator core service, such as <seealso cref="IDebuggable"/>,
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// An <seealso cref="IEmulatorService"/> that returns cart/mapper/board information about the Game hardware itself, if available
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using System;
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#nullable disable
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using System;
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using System.IO;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// This service provides a means for the current core to generate a
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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public interface ICycleTiming
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{
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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using System;
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#nullable disable
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using System;
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using System.Linq;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// Specifies an interface for returning the state of a LED drive light such as on Disk and CD Drives,
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// This service specifies the interaction of the client and the core in terms of the state of input polling
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// This service is use by link cable capable cores to manage the status of the link cable
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using System.Collections.Generic;
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#nullable disable
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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{
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// This service provides the means for a core to specify region information to the client, such NTSC versus PAL
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// Provides detailed information about the Rom such as hashes,
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// This service provides the system by which a client can request SaveRAM data to be stored by the client
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using System;
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#nullable disable
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using System;
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using System.Linq;
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using System.Reflection;
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using System;
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#nullable disable
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using System;
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namespace BizHawk.Emulation.Common
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{
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using System.IO;
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#nullable disable
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using System.IO;
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using BizHawk.Common.BufferExtensions;
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namespace BizHawk.Emulation.Common
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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public interface ITraceSink
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{
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// Provides an interface to convey the effective X, Y coordinates that represent
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using System;
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#nullable disable
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using System;
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namespace BizHawk.Emulation.Common
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{
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System;
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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#nullable disable
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using System;
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using System.Linq;
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using BizHawk.Common.ReflectionExtensions;
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#nullable disable
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using System;
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using System.Runtime.InteropServices;
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using System;
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#nullable disable
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using System;
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namespace BizHawk.Emulation.Common
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{
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#nullable disable
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using System;
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using System.Runtime.InteropServices;
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using BizHawk.BizInvoke;
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using System;
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#nullable disable
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using System;
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using BizHawk.BizInvoke;
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using BizHawk.Common;
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namespace BizHawk.Emulation.Common
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#nullable disable
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namespace BizHawk.Emulation.Common
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{
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public static class Waves
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{
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|
|||
using System.Collections.Generic;
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace BizHawk.Emulation.Common
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
using System;
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using Newtonsoft.Json;
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
using System;
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
using System.Collections.Generic;
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
|
||||
namespace BizHawk.Emulation.Common
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#nullable enable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
|
||||
using BizHawk.Emulation.Common;
|
||||
|
|
Loading…
Reference in New Issue