Add some sort of documentation for B/V gamedb flags
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@ -33,6 +33,12 @@
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#include gamedb_channelf.txt
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#includeuser gamedb_user.txt
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; so, there's just zero explanation anywhere for B vs V status flag
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; really, I checked https://github.com/TASEmulators/BizHawk/commits/c8727ae01fc051429a59c4b91189ef479d578be7?after=c8727ae01fc051429a59c4b91189ef479d578be7+34&branch=c8727ae01fc051429a59c4b91189ef479d578be7&path%5B%5D=BizHawk.MultiClient&path%5B%5D=output&path%5B%5D=gamedb.txt&qualified_name=c8727ae01fc051429a59c4b91189ef479d578be7
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; (if link dies, it's last page of history for `/BizHawk.MultiClient/output/gamedb.txt`)
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; and it's not a borrowed convention from no-intro or bootgod either as far as I can tell
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; based only on the unstructured comments in the inital upload (054ad76ac), I'm guessing B = bad and V = very bad --yoshi
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; ************ TI-83 ************
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4EDF419CAA9FB0542B4FED8BCD8B54C2 TI-83 v1.02 TI83 initPC=6ce
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@ -128,8 +128,8 @@ namespace BizHawk.Emulation.Common
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Status = items[1].Trim()
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switch
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{
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"B" => RomStatus.BadDump,
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"V" => RomStatus.BadDump,
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"B" => RomStatus.BadDump, // see /Assets/gamedb/gamedb.txt
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"V" => RomStatus.BadDump, // see /Assets/gamedb/gamedb.txt
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"T" => RomStatus.TranslatedRom,
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"O" => RomStatus.Overdump,
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"I" => RomStatus.Bios,
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