GBHawk: set bk2 movie CGB flag properly
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@ -247,7 +247,7 @@ namespace BizHawk.Client.Common
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}
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}
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if (emulator is GBHawk gbHawk && gbHawk.IsCGBMode())
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if (emulator is GBHawk gbHawk && gbHawk.IsCGBMode() && !gbHawk.IsGBInGBCMode())
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{
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movie.HeaderEntries.Add("IsCGBMode", "1");
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}
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@ -52,6 +52,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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ser.Sync(nameof(RAM_Bank_ret), ref RAM_Bank_ret);
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ser.Sync(nameof(VRAM_Bank), ref VRAM_Bank);
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ser.Sync(nameof(is_GBC), ref is_GBC);
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ser.Sync(nameof(is_GB_in_GBC), ref is_GB_in_GBC);
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ser.Sync(nameof(GBC_compat), ref GBC_compat);
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ser.Sync(nameof(double_speed), ref double_speed);
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ser.Sync(nameof(speed_switch), ref speed_switch);
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@ -61,7 +61,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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public int RAM_Bank;
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public int RAM_Bank_ret;
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public byte VRAM_Bank;
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internal bool is_GBC;
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internal bool is_GBC, is_GB_in_GBC;
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public bool GBC_compat; // compatibility mode for GB games played on GBC
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public bool double_speed;
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public bool speed_switch;
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@ -158,6 +158,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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if (is_GBC && ((header[0x43] != 0x80) && (header[0x43] != 0xC0)))
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{
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ppu = new GBC_GB_PPU();
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is_GB_in_GBC = true; // for movie files
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}
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Console.WriteLine("MD5: " + rom.HashMD5(0, rom.Length));
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@ -202,6 +203,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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public bool IsCGBMode() => is_GBC;
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public bool IsGBInGBCMode() => is_GB_in_GBC;
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/// <summary>
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/// Produces a palette in the form that certain frontend inspection tools.
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/// May or may not return a reference to the core's own palette, so please don't mutate.
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