BSNESv115: better define allowed input devices for port 1
- also allows the multitap and payload controller to be used, as it makes sense
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parent
2c3b6b3cd4
commit
363afcd551
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@ -72,10 +72,6 @@ namespace BizHawk.Client.EmuHawk
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| System.Windows.Forms.AnchorStyles.Right)));
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this.Port2ComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.Port2ComboBox.FormattingEnabled = true;
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this.Port2ComboBox.Items.AddRange(new object[] {
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"None",
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"Gamepad",
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"Mouse"});
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this.Port2ComboBox.Location = new System.Drawing.Point(12, 104);
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this.Port2ComboBox.Name = "Port2ComboBox";
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this.Port2ComboBox.Size = new System.Drawing.Size(284, 21);
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@ -88,10 +84,6 @@ namespace BizHawk.Client.EmuHawk
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| System.Windows.Forms.AnchorStyles.Right)));
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this.Port1ComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.Port1ComboBox.FormattingEnabled = true;
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this.Port1ComboBox.Items.AddRange(new object[] {
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"None",
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"Gamepad",
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"Mouse"});
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this.Port1ComboBox.Location = new System.Drawing.Point(12, 54);
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this.Port1ComboBox.Name = "Port1ComboBox";
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this.Port1ComboBox.Size = new System.Drawing.Size(284, 21);
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@ -24,20 +24,20 @@ namespace BizHawk.Client.EmuHawk
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{
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LimitAnalogChangeCheckBox.Checked = _syncSettings.LimitAnalogChangeSensitivity;
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Port1ComboBox.SelectedIndex = (int) _syncSettings.LeftPort >= Port1ComboBox.Items.Count ? 0 : (int) _syncSettings.LeftPort;
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Port1ComboBox.PopulateFromEnum(_syncSettings.LeftPort);
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Port2ComboBox.PopulateFromEnum(_syncSettings.RightPort);
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}
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private void OkBtn_Click(object sender, EventArgs e)
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{
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bool changed =
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_syncSettings.LeftPort != (BsnesApi.BSNES_INPUT_DEVICE) Port1ComboBox.SelectedIndex
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_syncSettings.LeftPort != (BsnesApi.BSNES_PORT1_INPUT_DEVICE) Port1ComboBox.SelectedIndex
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|| _syncSettings.RightPort != (BsnesApi.BSNES_INPUT_DEVICE) Port2ComboBox.SelectedIndex
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|| _syncSettings.LimitAnalogChangeSensitivity != LimitAnalogChangeCheckBox.Checked;
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if (changed)
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{
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_syncSettings.LeftPort = (BsnesApi.BSNES_INPUT_DEVICE) Port1ComboBox.SelectedIndex;
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_syncSettings.LeftPort = (BsnesApi.BSNES_PORT1_INPUT_DEVICE) Port1ComboBox.SelectedIndex;
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_syncSettings.RightPort = (BsnesApi.BSNES_INPUT_DEVICE) Port2ComboBox.SelectedIndex;
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_syncSettings.LimitAnalogChangeSensitivity = LimitAnalogChangeCheckBox.Checked;
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@ -246,7 +246,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.BSNES
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public struct SnesInitData
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{
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public ENTROPY entropy;
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public BSNES_INPUT_DEVICE left_port;
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public BSNES_PORT1_INPUT_DEVICE left_port;
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public BSNES_INPUT_DEVICE right_port;
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public bool hotfixes;
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public bool fast_ppu;
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@ -34,6 +34,15 @@
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Justifiers
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}
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public enum BSNES_PORT1_INPUT_DEVICE
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{
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None,
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Gamepad,
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Mouse,
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SuperMultitap,
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Payload
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}
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public enum ENTROPY
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{
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None,
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@ -39,7 +39,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.BSNES
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{
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_ports = new[]
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{
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GetController(ss.LeftPort, ss),
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GetController((BSNES_INPUT_DEVICE)ss.LeftPort, ss),
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GetController(ss.RightPort, ss)
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};
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@ -67,7 +67,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.BSNES
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public class SnesSyncSettings
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{
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public BsnesApi.BSNES_INPUT_DEVICE LeftPort { get; set; } = BsnesApi.BSNES_INPUT_DEVICE.Gamepad;
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public BsnesApi.BSNES_PORT1_INPUT_DEVICE LeftPort { get; set; } = BsnesApi.BSNES_PORT1_INPUT_DEVICE.Gamepad;
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public BsnesApi.BSNES_INPUT_DEVICE RightPort { get; set; } = BsnesApi.BSNES_INPUT_DEVICE.None;
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@ -118,7 +118,7 @@ namespace BizHawk.Emulation.Cores
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var ports = new[]
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{
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syncSettings.LeftPort,
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(BsnesApi.BSNES_INPUT_DEVICE) syncSettings.LeftPort,
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syncSettings.RightPort
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};
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