Commit Graph

4454 Commits

Author SHA1 Message Date
CasualPokePlayer c8f109eb34 fix ctrl/shift (probably more) with alt kb layout handling with RawKeyInput
also fix dinput not filtering out unknown key events (TODO: shouldn't this be handled higher up the input chain? surely we wouldn't want to respond at all to unknown key events)
2023-10-28 08:21:44 -07:00
CasualPokePlayer b98942dcfd minor fix in CWDHacks.Get()
fixes 686119c7dd
2023-10-28 05:10:31 -07:00
CasualPokePlayer 686119c7dd organize and cleanup a ton of win32 imports, do cleanup elsewhere with that 2023-10-28 05:05:36 -07:00
feos b4a6b06fba tastudio: disable rec mode when drawing inputs
see #2144
2023-10-28 13:35:01 +03:00
feos bb0bd415a6 address #3500 2023-10-28 12:20:22 +03:00
James Groom ef864536de
Fix typo'd `return;` in non-void method
fixes 672536305
2023-10-28 12:12:15 +10:00
James Groom 6725363052
Allow drawing on LuaPictureBoxes on multiple windows (fixes #3778)
fixes bb4ba2184, though it wasn't working correctly before that either
this whole thing needs deduping
2023-10-28 02:35:27 +10:00
James Groom 14c00d0ca2
In Debug config, don't use `Assembly.Load(byte[])` for ext. tools
apparently messes with the debugger IDK
2023-10-27 08:21:11 +10:00
James Groom 940c392fa3
Prevent selecting 'None' placeholder ext. tool 2023-10-27 06:46:20 +10:00
CasualPokePlayer 5c475ce898 Remove BizExvoker (unused for a long time, probably never going to use it)
Move MemoryBlock stuff and FPCtrl over from BizInvoke to Common
Move imports over to Common, remove unused imports
Do tons of cleanup here
2023-10-26 03:22:28 -07:00
CasualPokePlayer f2a4794105 Use source generation for SettingsUtil.SetDefaultValues 2023-10-25 22:52:06 -07:00
feos 5ce0aa24a5 fix #3481 2023-10-25 21:02:08 +03:00
feos 7ac9bc26cd mame: add reset 2023-10-25 20:30:32 +03:00
CasualPokePlayer edcd2cd548 fix Ctrl+C not SIGINT'ing, I think 2023-10-24 07:36:17 -07:00
James Groom 736abf32ac
Ensure FFmpeg DL target is writable before downloading 2023-10-24 23:11:54 +10:00
James Groom 542a0e08be
Fix `Process.Start` crash in Play Movie dialog on Linux 2023-10-24 22:50:44 +10:00
James Groom c7f438c240
Use loaded movie's filename for A/V filename 2023-10-24 22:46:22 +10:00
James Groom 65060c00f1
Fix/mute code style warnings 2023-10-24 22:32:17 +10:00
CasualPokePlayer b88c7e6baa fix warning from last commit 2023-10-23 22:48:42 -07:00
CasualPokePlayer cd4e58eaca make CRC32/SHA1 hashers not die when on a non-x86_64 platform 2023-10-23 15:41:27 -07:00
CasualPokePlayer 12a63e27e6 give more memory to melonDS
fixing OOM with 512MB games
2023-10-23 05:52:36 -07:00
CasualPokePlayer ee7fc95fac fix some usings 2023-10-22 19:28:23 -07:00
CasualPokePlayer 8941bac1ce remove BinaryQuickSerializer
see #3768
2023-10-22 19:23:32 -07:00
CasualPokePlayer cfdf607373 fix #3807 2023-10-22 01:05:32 -07:00
CasualPokePlayer 19552d6408 update Silk.* packages to 2.18.0, remove Silk .config hack (unneeded with this update) 2023-10-21 20:51:42 -07:00
CasualPokePlayer 220268809c Remove EvDevKeyInput. Pretty much useless in practice as apparently you need higher permissions (e.g. root) to access keyboard evdev files, direct evdev is more reserved for gamepads (already handled by SDL2)
Turn these OS specific key input impls into instantiable classes instead of a ton of static classes, a lot nicer to work with as don't need to constantly check CurrentOS to know which class to use, only the factory needs to check that!
2023-10-20 21:43:23 -07:00
CasualPokePlayer 62501ad859 do minor cleanup with EvDevKeyInput, add in define for switching from X11KeyInput to EvDevKeyInput 2023-10-16 16:08:19 -07:00
CasualPokePlayer d4602cf831 add Quartz key input handler
unused of course since no macOS support, but there when we need it
2023-10-15 19:06:53 -07:00
CasualPokePlayer b6d4b0dc81 remove some unused stuff 2023-10-15 04:17:06 -07:00
CasualPokePlayer a35ee381d0 Add evdev keyboard handler. Untested and unused for now 2023-10-15 04:11:32 -07:00
kalimag f3796756bc
Add setting to control what happens when double-clicking RAM watch (squashed PR #3802)
* Make RamWatch double click action configurable
* Make RamWatch Enter press share double-click behavior
* Make RamWatch double-click action default to poke
* Fix code style
* Reduce total diff size from extracting method
* Make sub-menu text more specific
2023-10-15 14:43:10 +10:00
CasualPokePlayer b5ebee7cd5 move RAWINPUT imports to a new file 2023-10-12 20:49:17 -07:00
CasualPokePlayer 5fc37d6aac add RAWInput keyboard handler, use it for OSTailoredKeyInputAdapter / SDL2
re-removes hard DirectInput dependency
2023-10-12 00:36:13 -07:00
CasualPokePlayer a320928a6f fix IOE in X11KeyInput.Update() 2023-10-11 17:48:23 -07:00
CasualPokePlayer ac3913ded3 add user agent for cheevo stuff 2023-10-05 02:05:31 -07:00
feos c438faeec9 added more mame mnemonics 2023-10-04 19:07:20 +03:00
James Groom 27c5b0e9b7
Also clear `GuiApi`'s image cache when restarting 2023-10-04 05:21:22 +10:00
CasualPokePlayer 0d4a1a6b26 fix #3781 2023-10-02 22:32:30 -07:00
CasualPokePlayer af4e9200ed fix memory leak when screenshotting/framedumping with osd with d3d9 display method 2023-10-02 21:08:48 -07:00
Morilli a71b228c70 reset "change" variables on tasproj load
Doing this fixes tasproj prompting for save on bk2->tasproj conversion (which makes no sense) and generally seems senseful to do; there is no point ever having a changelog or changes bool set just after loading a tasproj
2023-09-27 21:54:35 +02:00
James Groom cf809ed5aa
Override duration for onboarding OSD message
fixes a351dcc55
this is why you test changes even when you're sure they will compile
2023-09-26 23:52:52 +10:00
CasualPokePlayer 2b00e33560 add TransformPoint impl for NDS 2023-09-25 22:18:44 -07:00
CasualPokePlayer f6a77a8410 Fix touch coord calc when OpenGL is not available, probably fix off by one here too (I think this is right?) 2023-09-25 05:35:15 -07:00
CasualPokePlayer 07126b1e48 c# changes for 3d5c2120f2 2023-09-25 05:26:17 -07:00
CasualPokePlayer f63e50c91b C# changes for melonDS OpenGL support
also add in a way to debug OpenGL stuff (only built when uncommenting a define)
also do various cleanup here
2023-09-24 04:28:42 -07:00
CasualPokePlayer acff619034 add more mmap heap to melonds, check against 0 sized arrays in roms 2023-09-17 12:37:37 -07:00
CasualPokePlayer 0496d45e09 melonDS's logs already have a newline 2023-09-17 02:52:44 -07:00
CasualPokePlayer 0ad1f7feb2 waterbox has fun limitations 2023-09-17 02:16:25 -07:00
CasualPokePlayer 178939f76c woops 2023-09-17 01:03:42 -07:00
CasualPokePlayer d3dff6fe37 update c# side for melonDS changes 2023-09-17 00:58:49 -07:00
Morilli 2fc9f719e5 Fix #3685 again 2023-09-12 16:44:31 +02:00
CasualPokePlayer 4f98bf101c fix minor oops in previous commit 2023-09-11 22:57:04 -07:00
CasualPokePlayer d788e603fd force usage of bios on gambatte when recording a movie
(except when the rom cant be booted with bios, then enable bios sync setting is respected)
also cleanup this code a lot
2023-09-11 22:52:48 -07:00
CasualPokePlayer ed0dbb77ae expose SRAM for GBA rcheevos
see https://github.com/RetroAchievements/rcheevos/pull/265
2023-09-11 21:29:34 -07:00
James Groom e68a49aa51
Use absolute path to `ffmpeg` in `FFmpegWriter` 2023-09-11 16:31:23 +10:00
James Groom a7ee68f47d
Fix typo in Satellaview header model
see #3749
2023-09-10 22:38:19 +10:00
James Groom 2647bb8300
Log FFmpeg download fails to stdout in Debug config 2023-09-09 16:56:06 +10:00
James Groom a351dcc557
Make the onboarding flow impossible to miss
This should motivate widening the scope of profiles, and may also inspire additional features for onboarding such as paths/firmware, screen layout, or keybinds.
2023-09-05 05:47:03 +10:00
James Groom ebe3cad66c
Change UI label for `Config.AcceptBackgroundInput`
see #671
2023-09-02 01:47:52 +10:00
Moritz Bender 362269c982
Establish basic style analyzer rules (#3759)
* Fix analyzer nullable error

can't disable them in CA1305 xdd

* .editorconfig -> .globalconfig

* Add basic set of style analyzer rules

* dotnet format output

* Some additional fixes

* Apply manual simplification

* Transform some enum comparisons

* fix typo

* add TODO
2023-08-30 23:08:21 +02:00
James Groom 7193313e12
Comment-out unreachable code
fixes a315b122c
2023-08-25 11:59:35 +10:00
James Groom e86a0d6dda
When editing watches, select notes field 2023-08-25 11:41:51 +10:00
CasualPokePlayer 1575949762 upgrade these for c#10 2023-08-22 19:34:51 -07:00
CasualPokePlayer 19443040c4 slightly refactor OSD layer, no longer uses a render callback, rather it will do its logic itself and has its own enable drawing flag 2023-08-22 17:57:46 -07:00
CasualPokePlayer 53563657fe Implement blending enable/disable for IGL_GDIPlus (more just moving it away from GDIPlusGuiRenderer)
Fix GDI+ used for display method (got broken in some cleanup commits ago)
Remove some things meant to be removed in the last commit (fixes debug build)
2023-08-22 17:16:48 -07:00
CasualPokePlayer 8c1d996b80 simplify IGL 3: Remove ability to make custom blend states (was never used), only have 2 functions for blending, one enabling "normal" blending, one disabling blending (with alpha copy semantics) (only 2 which actually were used) 2023-08-22 16:46:21 -07:00
Morilli 757ae3293f Resolve part 4 of #3735 2023-08-22 19:22:34 +02:00
kalimag 54b1b2e421 Stop moving executables' pdbs to dll folder 2023-08-20 14:24:30 +10:00
kalimag d459aaaf6f
Dispose disks in Nyma cores (#3751) 2023-08-19 23:27:05 +02:00
Moritz Bender c57657bbd4
Set inputdisplay correctly on LoadState (#3747)
* Set inputdisplay correctly on LoadState

* Add explanatory comment for future generations
2023-08-19 23:22:55 +02:00
Morilli ebf1950873 fix #3686 2023-08-18 04:58:38 +02:00
Morilli 4fea6752f3 Fix #3685 2023-08-18 04:06:28 +02:00
Morilli ea7683a996 Bump LangVersion to 10 2023-08-16 16:30:06 +02:00
CasualPokePlayer c17f65fb10
Slightly increase sleep time while paused, should resolve #3737 2023-08-14 20:11:22 -07:00
Morilli c10d2927ca bump AnalysisModeUsage to Recommended
fixes CA2211, CA2215, CA2241, CA2251

silence CA1816 because it's unnecessary

reduce severity of CA2201 because I like the concept but don't wanna fix them all
2023-08-14 14:18:45 -07:00
Morilli 71e08e27b9 bump AnalysisModePerformance to Recommended
fixes CA1841

silence CA1805 and CA1822 because of sheer amount of violations

reduce severity of CA1838 because I don't wanna fix it lol
2023-08-14 14:18:45 -07:00
Morilli 6e20a3091c Fix CA1305 and bump to error 2023-08-14 14:18:45 -07:00
Morilli 8e557b0b9d bump AnalysisModeGlobalization to Recommended
fixes CA1304, CA1309, CA1310, CA1311

temporarily silences CA1305

reduce severity of CA2101
2023-08-14 14:18:45 -07:00
CasualPokePlayer 44dce7dc08 remove unused experimental code 2023-08-13 14:24:03 -07:00
CasualPokePlayer ae42858560 fix D3D9 crashing on minimize 2023-08-13 14:21:58 -07:00
Moritz Bender 56ac05f9a3
Allow migrating non-SHA1 hashes on movie import (#3733)
* Allow migrating non-SHA1 hashes on movie import

* Show more descriptive message on missing hash

* actually return null here

* Simplify LsmvImport

* add more hash HeaderKeys

* remove unnecessary IEmulator argument

this could potentially fix bugs even

* explicitly cast to ReadOnlySpan
2023-08-13 23:11:48 +02:00
Morilli b6f1bae7e1 Revert erroneous change to bk2 loading for now
fixes 0af4d125b2
2023-08-13 21:14:35 +02:00
Morilli 9131c8ab2e Change SmvImport to import to Snes9x core; various fixes
the importer is still far from perfect, but it should handle some things better than before

- closes #3177
2023-08-13 20:01:56 +02:00
Morilli 0af4d125b2 revert bd9ec3c57d, fix bk2 framebuffer load 2023-08-12 18:16:54 +02:00
CasualPokePlayer 4ad7736ca7 add some kind of 3DS support to retroachievements, probably 2023-08-12 04:22:46 -07:00
CasualPokePlayer 72cc192661 Create a new project to house the IGL WinForms controls (Bizware.Graphics.Controls), thus allowing for Bizware.Graphics to be netstandard2.0
also move GDIPlus IGL stuff over from BizwareGL to Bizware.Graphics
2023-08-12 03:56:02 -07:00
CasualPokePlayer 9139870e7e fix bug from 3622fe76f9, remove variable unused since 3622fe76f9 2023-08-11 16:59:14 -07:00
CasualPokePlayer dfd7caaacb use glBufferSubData when possible instead of glBufferData, gives a nice performance boost 2023-08-11 16:57:20 -07:00
CasualPokePlayer 3622fe76f9 simplify IGL 2: Combine BindArrayData and DrawArrays calls into one Draw call: only supports triangle strips (already limitation with D3D9), assumes start is 0, binding and drawing are implicitly merged into a single call (in practice BindArrayData would just save the vertex pointer to some class level variable for DrawArrays, so this is just better all around) 2023-08-11 15:33:08 -07:00
CasualPokePlayer 64abeddc2b simplify IGL 1: Combine Clear and SetClearColor, remove support for non-color buffers (not supported by GDI+, never actually used) 2023-08-11 13:30:46 -07:00
CasualPokePlayer f2942feb93 minor cleanup for 47c2d315ce 2023-08-11 00:34:07 -07:00
CasualPokePlayer 47c2d315ce drop OpenGL 2.0 support (annoying to support given we already require FBO support, which is an extension pre-3.0, and VAOs also fall under that same group, polyfilling this is just bleh)
in practice this means nothing for any Windows user (since D3D9 would support whatever garbage GPUs that had OGL 2.0 support but not OGL 3.0 support), so it only affects Linux users with GPUs from 2004-2010 (~2011 GPUs supported at least OGL 3.0), and those users probably have options to still use BizHawk if they really wanted to anyways

With this, switch the GuiRenderer (main) pipeline to use VAOs/VBOs instead of the old legacy fixed pipeline crap (other shaders still need that crap for now, so there is still a fallback path there). Also add in way to "free" the vertex layout (since it now can hold a VAO/VBO which needs to be freed once the vertex layout is finished)
2023-08-11 00:30:47 -07:00
CasualPokePlayer 8260a59bcf fix #3726 2023-08-10 00:07:10 -07:00
Randomno 1cf5af83dd
Change Odyssey 2 framerate (squashed PR #3728)
* change o2 framerate

* result
2023-08-10 04:11:02 +10:00
Morilli a496f09f07 Fix SmvImport CRC32 import
closes #3727
2023-08-09 11:14:31 +02:00
Morilli fe845ce8ef Don't double-load movies from the PlayMovie dialog 2023-08-07 14:14:22 +02:00
CasualPokePlayer 20ca53dfd1 Apply e186514c39 for copy mechanism
Also fix the formatting of the string, we want : here not .
2023-08-07 02:45:54 -07:00
Morilli e186514c39 Display day length for 1+ day long movies 2023-08-07 11:40:24 +02:00
CasualPokePlayer f8b3914126 fix broken movie length calculation
this happened to work by chance most of the time, but for movies which cant store the number of milliseconds in an int, it breaks down
2023-08-07 02:32:32 -07:00
CasualPokePlayer 97d9ce35e2 Disable Hybrid Screen setting in Citra for now 2023-08-06 03:21:22 -07:00
CasualPokePlayer 59fcdb04cd Remove Bizware Vector2/3/4 and Matrix4 in favor of System.Numerics's implementation
Many many cleanups in BizwareGL and DisplayManager and GDI+ code
2023-08-06 03:21:22 -07:00
CasualPokePlayer bb96825c60
System.Data.SQLite -> Microsoft.Data.Sqlite (#3719)
* Swap System.Data.SQLite with Microsoft.Data.Sqlite

Apparently this is supposed to be a kind of successor? https://learn.microsoft.com/en-us/dotnet/standard/data/sqlite/compare

* Add e_sqlite3 libs to Assets, prevent runtimes folder creation with OS tailored libs plopped in, delete System.Data.SQLite references
2023-08-05 17:45:40 -07:00
James Groom 2150061c91
Update LuaConsole.cs 2023-08-06 03:01:44 +10:00
CasualPokePlayer ca756a2df3 dont use ContextMenu
winforms net6 doesn't support it, and "replacement" ContextMenuStrip doesn't work for this use case, so just create a slim wrapper using CreatePopupMenu/DestroyMenu directly
2023-08-04 00:54:42 -07:00
CasualPokePlayer ba8656e345 slight tastudio tweaks wrt 12830bab4e 2023-08-03 21:03:20 -07:00
James Groom 1ebc006873
Update unit test to match new config schema
fixes 12830bab4
2023-08-02 18:03:06 +10:00
CasualPokePlayer dc34b0b1a9 add in Wine/Proton detection, used to prevent D3D9 from being used if a user ends up using wine/proton (as often it seems D3D9 wine/proton just doesn't work and crashes in weird ways, sometimes *after* checking the renderer so it wouldn't fallback to OpenGL anyways)
Probably can add in some first time message box warning the user that wine/proton isnt supported, although we probably shouldn't block wine/proton (considering it's the only option for some distros with read-only filesystems, like the Steam Deck)
2023-07-31 23:02:30 -07:00
CasualPokePlayer 67e5505899 Rework OpenGL version support checking to be more robust, slightly rework OpenGL context creation request (they can now explicitly request the core profile) 2023-07-31 22:32:30 -07:00
CasualPokePlayer a2ea86fae0 add NET6_0 guard for GetValueOrDefault backports 2023-07-31 22:01:05 -07:00
CasualPokePlayer 811275cca8 Rewire memory domain pointers after reset in Citra
Add 3DS framerate in PlatformFrameRates
2023-07-31 21:22:57 -07:00
CasualPokePlayer 1ee2ef928c Prevent SDL from doing windows message pumping
Normally SDL doesn't do this as we don't ever call SDL_PumpEvents (or anything that calls that). However, OpenGL context creation code ends up calling WIN_PumpEvents regardless. This usually doesn't matter, however, in some cases, this can cause crashes, mainly with loading a state with Citra, as that ends up re-constructing its frame dumping OpenGL context (yeah that's dumb and useless but it's mostly harmless, outside of this message pumping). The WIN_PumpEvents calls appear to be unneeded anyways, so we can safely disable message pumping here.
2023-07-31 15:55:36 -07:00
CasualPokePlayer a315b122c5 force OpenGL renderer in Citra for now
the software renderer doesn't seem to be functional and the code for blitting it is incomplete
2023-07-29 17:03:53 -07:00
CasualPokePlayer 33f1c5472a add missing Dispose() for Citra ctor failure case 2023-07-29 16:26:29 -07:00
CasualPokePlayer 0a72dc046f add in missing mnemonics for 3DS controls 2023-07-29 15:22:56 -07:00
CasualPokePlayer e62c972ca3 Check in citra dll/so, add in build scripts/linux glslangValidator for citra, some minor cleanup handling with citra input handling 2023-07-29 15:09:17 -07:00
CasualPokePlayer f1e9f10454 Minor reworking of IGL OpenGL context creation
Try to regain compat with < OpenGL 3.0 users, better checks against OpenGL availability
2023-07-28 23:26:51 -07:00
CasualPokePlayer e7f4ad8220 fix exception popping up when Dispose()'ing DisplayManagerBase with OpenGL 2023-07-28 22:19:15 -07:00
CasualPokePlayer 12830bab4e Add in flag to IStatable to hint to the frontend that it should avoid rewind (not entire sure with the name, maybe SlowStates would have been better? trivial to mass-rename anyways)
Add in logic to not create the main rewinder if this flag is true, and add in logic to tastudio to avoid the main greenzone captures (instead only capture on branch save/load)
2023-07-28 22:07:31 -07:00
CasualPokePlayer 1ad3ed2216 minor cleanups in IGL_OpenGL 2023-07-28 15:38:43 -07:00
CasualPokePlayer 7a2f1532bf fix DS being shown upside down when ScreenControlNDS is used
fixes 78f5e75534
2023-07-28 14:54:02 -07:00
CasualPokePlayer f7448495b0 correct 3DS rom check in XmlGame
fixes 8c41b09108
2023-07-28 05:37:47 -07:00
CasualPokePlayer 8c41b09108 Add in 3DS rom extensions to rom filter
make it so CIAs past index 0 will be "installed" (mostly only relevant for movies, as the temp user folder is wiped each session in deterministic mode)
ensure XMLs won't load 3DS roms into memory (same reasoning as other hack, might be >=2GiB)
do some cleanup with this code
2023-07-28 05:33:56 -07:00
CasualPokePlayer 4ff157f652 add in Citra for global core config menu 2023-07-27 22:41:03 -07:00
CasualPokePlayer bd2c2ffc86 /s/_3DS/N3DS 2023-07-27 22:37:06 -07:00
CasualPokePlayer 5607845b24 Add in screen control filter for Citra port 2023-07-27 22:20:50 -07:00
CasualPokePlayer ff57303821 Add in 3DS entry for SystemIDDisplayNames 2023-07-24 00:39:50 -07:00
CasualPokePlayer 89b387e50d add memory domains for Citra 2023-07-24 00:14:11 -07:00
CasualPokePlayer 67510f3b56 cleanup 3DS firmware handling
seems these methods aren't really supported in citra, so I guess have fun dealing with manually setting firmware files
2023-07-23 21:22:26 -07:00
CasualPokePlayer 18b81a2011 Fixup OpenGL version reporting; add debug print for 3DS firm installing message
fixes 8ae947fed7
2023-07-23 20:09:17 -07:00
CasualPokePlayer 41ee99999a Add 3DS firmware handling 2023-07-23 19:55:58 -07:00
CasualPokePlayer 739c35c174 fix #3692 2023-07-23 03:58:46 -07:00
CasualPokePlayer dd5cbc92af set WRAM as the main memory domain in SameBoy
see #3711
2023-07-23 03:44:09 -07:00
CasualPokePlayer 2d17290918 add in RetroAchievements support for Uzebox and TI83 2023-07-23 03:38:29 -07:00
CasualPokePlayer 01cc5ca476 fix a RetroAchievements PSX hashing edge case 2023-07-23 03:28:54 -07:00
CasualPokePlayer e87536ea8f commit C# parts for Citra port
not committing the dll yet until some more things are ready
2023-07-23 03:14:26 -07:00
CasualPokePlayer cdfb8d67e8 commit citra submodule 2023-07-23 02:46:37 -07:00
CasualPokePlayer bed66e2cd4 fix minor oopsies / dumbs with previous commit 2023-07-23 02:16:24 -07:00
CasualPokePlayer 8ae947fed7 prep work for easier OpenGL interop for cores 2023-07-23 01:54:36 -07:00
CasualPokePlayer 78f5e75534
Kill Bizware .NET Framework deps (#3702)
The main objective in this PR is to get rid of the main .NET Framework dependencies in Bizware packages. This PR doesn't do that completely per se, still having .NET Framework used for WinForms Controls, but that can easily be swapped over for whatever UI framework we use next as long as it exposes native window handles in some way.

For this PR, it does some reorganizing of Bizware, splitting Bizware.OpenTK3 and Bizware.DirectX into 3 packages based on usage; Bizware.Audio, Bizware.Graphics, and Bizware.Input. These packages in the future probably could have more functionality moved into them, but for now they are largely just a reshuffling of the Bizware.OpenTK3 and Bizware.DirectX packages.

As both SlimDX and OpenTK3 are .NET Framework, they have been removed in this PR. Their replacements are as follows:

SharpDX: DirectSound, Direct3D9
Vortice: XAudio2, DirectInput/XInput
Silk.NET: OpenAL, OpenGL
SDL2-CS / native SDL2: OpenGL context management, new gamepad backend (replacing OpenTK's role for gamepads)
native X11: New key input backend (replacing one of OpenTK's roles for keyboards)

GLControl has been replaced by custom made control which just uses SDL2 for context management.

The OpenTK input backend has been replaced with a combination of SDL2 and an OS tailored key input backend (DirectInput on Windows, X11 on Linux, and planned to be Quartz on macOS). This is just represented on the user side as "SDL2" without mentioning the key input backend. This does mean for a while DirectX will be mandatory on Windows again, until a RAWINPUT backend is written for handling key input on Windows for the SDL2 input backend.
2023-07-23 00:35:43 -07:00
zeromus fe47285394 trim cheat lines, since it's virtually impossible to copy text from a web browser without getting junk around it 2023-06-30 19:42:28 -04:00
YoshiRulz 6b87e3ac91
Fix being unable to open SubGBHawk via system menu (fixes #3693) 2023-06-25 01:23:14 +10:00
SG d8ea4547d4
Add StringFormat to pixeltext DrawString parameters (squashed PR #3690)
* Add StringFormat to DrawString parameters

* Revert whitespace changes

* Code style nitpicks, cache `StringFormat`

---------

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2023-06-21 09:20:54 +10:00
YoshiRulz 4ee7e4cad7
Add deduper utility to RAM Watch 2023-06-13 23:43:53 +10:00
YoshiRulz 25ad59d895
Replace type check with enum (int) comparison in `Watch` 2023-06-13 23:43:53 +10:00
YoshiRulz ca8a183f38
Add `WatchList.InsertRange` and use when duplicating rows in RAM Watch 2023-06-13 23:43:53 +10:00
YoshiRulz 4d4887ee31
Fix `WatchList.Insert` not setting dirty flag
not sure if this was problematic in practice
2023-06-13 23:43:53 +10:00
Morilli 13dd04a026 Fix #3679 2023-06-07 23:01:54 +02:00
CasualPokePlayer 9e5fb35f7a Add in missing TMD for Cave Story Japan 2023-05-29 02:25:36 -07:00
Morilli c3ec8393d0 Optimize Remove[Prefix|Suffix] by using ordinal string comparison 2023-05-27 03:50:46 +02:00
adelikat f6135abe65 disabled log generator caching in bk2, it has playback problems not found it basic testing, need to revisist this later 2023-05-26 19:19:08 -05:00
YoshiRulz fde16fa5a3
Hide D=>A TAStudio columns w/ Ares64, rename C* buttons in header
initial implementation by @thekovic
2023-05-27 03:01:49 +10:00
nattthebear 3d5b068c2f QuickNES: Slightly tweak palette rounding computation
Fixes #3668
2023-05-26 07:01:56 -04:00
nattthebear 8a94204a2f QuickNES: Fix loading 64 color palettes
Since ee0992158d, we were using the default palette for deemphasis modes, instead of computing it based off of the input palette.
2023-05-26 06:46:56 -04:00
adelikat cb721a39da de-engineer some movie stuff, ILogEntryGenerator is not an important abstrations now that Bkm is gone 2023-05-25 15:01:30 -05:00
adelikat 33ed05b20c BK2LogEntryGenerator - further optimize by doing the control ordering once 2023-05-25 13:32:58 -05:00
Morilli f697a828c8 Optimize CreateLogEntry
Surely this is safe, right?
2023-05-25 13:19:16 -05:00
adelikat 05f8747321 optimize movie recording loop a bit, do not create a new instance of log entry generator every frame, avoids a lot of memory allocations with mnemonic lookups that do not change for the lifetime of the movie, also a slight optikmization in Bk2 controller, co-authored iwth morilli 2023-05-24 11:18:42 -05:00
YoshiRulz 9daac2c26f
Add and use extension method `string.StartsWith(char)`
reverts 333ce98a7, partially reverts bc16a2cda
2023-05-23 09:18:25 +10:00
adelikat 333ce98a71 low hanging fruit speed up in inputlog loading using str[0] == c instead of str.StartsWith(c) 2023-05-22 12:50:30 -05:00
YoshiRulz 681ef72cd5
Change wording of checkbox for `Config.SuppressAskSave` 2023-05-21 16:22:54 +10:00
CasualPokePlayer ccf2c61a23 fix #3664 2023-05-20 03:11:40 -07:00
CasualPokePlayer 08ead80385 make these callback delegate caches static (why didn't this warn that static was possible here?) 2023-05-19 22:30:17 -07:00
CasualPokePlayer 3c53f52c6d remove some debugging crap from c9e30060d4 2023-05-19 22:28:32 -07:00
CasualPokePlayer 542cf2433a Reduce allocation spam in Jaguar disassembly functions 2023-05-19 22:26:45 -07:00
CasualPokePlayer c9e30060d4 Rework the Reader/Writer callbacks for the WaterboxHost, a bit nicer here working with the userdata
Also make it so initial loading uses the zstdstream or filestream directly instead of a memorystream with it all loaded
something of note, not really happy with how these read/write callbacks get used in practice, it seems they get spammed in small chunks
for initial loading, it's 8192 byte chunks each, which can be a LOT of callbacks, depending on core size (gpgx is ~500, MAME is ~22K)
similarly, savestates suffer a similar issue, although instead it's a ton of 4096 byte chunks (page size eh?)
The unmanaged <-> managed transitions obviously are not exactly performant, and I imagine are taking a significant portion of the time here
Perhaps some buffering strategy should come in on the native waterboxhost side to alleviate callback spam?
2023-05-19 22:26:45 -07:00
adelikat 99a6b1d339 add hotkey for toggling the 'Display Nothing" feature 2023-05-19 20:05:16 -05:00
CasualPokePlayer 8a13793d00 Turn WaterboxHostNative ReturnData to a struct, misc cleanups elsewhere 2023-05-18 22:21:17 -07:00
CasualPokePlayer 332143ea8d invalidate cram caches when poking, maybe 2023-05-18 21:14:57 -07:00
CasualPokePlayer 473d3cc294 fix #3662 2023-05-18 19:09:08 -07:00
CasualPokePlayer ea854ff39d make discohawk form a bit bigger
all the formats supported means the box wasn't big enough to display all of them lol
2023-05-18 07:28:10 -07:00
CasualPokePlayer fe79b69123 (Partial) .nrg support
TAO support isn't complete, a lot of sanity checking isn't done yet
2023-05-18 07:14:14 -07:00
Morilli 3d30f52e7c Fix LogWindow treating everything as ascii
hopefully this doesn't break anything
2023-05-17 14:54:18 +02:00
CasualPokePlayer f11b5bc9c4 fixup CDI generated subcode (not sure why I did that)
have it generate "leadin" and "leadout" tracks for multisession discs... this is almost certainly wrong for leadin (doesn't matter so far), leadout is probably right...
2023-05-12 20:47:29 -07:00
CasualPokePlayer 0e6d5fb708 minor addendum to 2012b083f6 2023-05-12 03:28:14 -07:00
CasualPokePlayer 2012b083f6 Fixup multisession handling with MDS and improve its track/sector size handling, also maybe fix it entirely? (not sure if this ever worked)
Move the various synths using the CUE SS_Base to a file, mostly just a nicer organizational change as MDS and CDI use one of these but not CUE
Misc improvements elsewhere
2023-05-12 02:44:05 -07:00
CasualPokePlayer 1f3068fe77 fix synthesizing disc tracks with multisession discs when the first session has a large amount of tracks
FirstRecordedTrackNumber only works here for the first session, for future sessions it doesn't work and may just result in out of range exception
2023-05-11 02:57:14 -07:00
CasualPokePlayer 858ea372a9 Fix Jaguar CD detection for Caves of Fear 2023-05-11 02:28:33 -07:00
CasualPokePlayer e3c27813b6 fix the fix in 45a0c8cffb 2023-05-10 05:37:03 -07:00
CasualPokePlayer 45a0c8cffb another fix for 9551394 2023-05-10 05:23:24 -07:00
CasualPokePlayer c52a950c41 Fix dumping CCDs with multisession discs, fix oopsies with CDI parsing giving the wrong last recorded track number 2023-05-10 04:58:37 -07:00
CasualPokePlayer 2379650e1b Implement error and verbose message callbacks for rcheevos (currently they just output to the console)
Implement debug option for hashing with more pure rcheevos logic, mostly just useful for figuring out disc hashing issues
2023-05-10 03:11:50 -07:00
CasualPokePlayer d3a689c589 Resolve #3650. Also fix a bug which caused overwriting lua scripts with a new lua script to fail (fixes 380e459bec) 2023-05-08 03:01:41 -07:00
CasualPokePlayer f677e92504 fix TOC field mixup with Jaguar CD 2023-05-07 22:09:52 -07:00
CasualPokePlayer 40e21b716e fix 955139454a 2023-05-07 02:59:38 -07:00
CasualPokePlayer 7d5a1d5c98 Lower CPU usage from RCheevos http stuff 2023-05-07 02:41:07 -07:00
CasualPokePlayer 68cd28c28a fix directionals and other common buttons being dropped from controller inputs when hotkeys overrode controller inputs 2023-05-07 01:00:13 -07:00
YoshiRulz 4a752f66b7
Add Analyzer to require checking or discarding `TryGetValue`
I'm pretty sure all the existing instances were intended to use `default(T)` if
the key isn't present, except maybe the cheatcode converters but I don't care to
rewrite those at the moment
2023-05-05 06:27:15 +10:00
YoshiRulz 384a4e1e18
Bump version info post-release 2023-05-04 08:10:07 +10:00
CasualPokePlayer 36fae775d4 Prevent annoying waits when using firmware manager with DSi NANDs present 2023-05-03 02:19:56 -07:00
CasualPokePlayer 5f6d70ac46 Fix random crashes with rcheevos. The issue was that rc_runtime_t can store pointers to itself, which is bad when rcheevos expected the user to allocate that struct and did not provide functions for that. I've added that functionality and PR'd it (I'll fixup submodule to point to upstream when it's merged)
PR can be found here: https://github.com/RetroAchievements/rcheevos/pull/239
Also minor fixes wrt the ContinueWith usage in InternalDoRequest
2023-05-03 01:54:57 -07:00
CasualPokePlayer 248b8ab984 Fixup bad threading (no, you cannot access rcheevo's _runtime in a separate thread! main thread use only!). Should fix up some random crashes
Slightly change up the request model, now InternalDoRequest does not block
Fixup logic of ToSoftcoreMode (and comments so it isn't screwed up again)
2023-05-02 21:47:09 -07:00
CasualPokePlayer 8ef1d93891 Prevent UI thread deadlocking on Dispose()'ing rcheevos stuff 2023-05-02 17:18:31 -07:00
CasualPokePlayer b9a983f1fe Fix typo causing crash with SMSHawk with RetroAchievements & Hardcore Mode 2023-05-02 17:08:39 -07:00
CasualPokePlayer 41d94e4262 Change up multithreaded rendering in melonDS
Instead of creating a new Task and destroying it every frame, just create a new thread and call the delegate when needed.
Also allow for rendering a frame twice, this is actually possible anyways (albeit rarely done).
This should also help against a potential deadlock due to the Task.Wait call on the UI thread (which has special semantics in WinForms)
Also minor nitpicks in RCheevos code
2023-05-02 16:52:48 -07:00
CasualPokePlayer b517228475 Refactor rcheevo http requests (again). This should better protect against the UI thread deadlocking due to Task semantics with WinForms 2023-05-01 03:50:49 -07:00
vadosnaprimer e065263ff2 MAME does mark bad dumps, but it only keeps their info if good dump is not known yet. once a good dump appears, its info replaces the bad one.
so simply sticking to newest rom sets is the safest, otherwise there's little user control, because there's no global list of all known dumps with indications which of them are bad and what to use instead.
2023-04-30 14:07:08 +03:00
CasualPokePlayer 2010f5e15c disable leaderboard list form, for now, and revert efa6505
see that commit for details on issues with this form (this form is kind of useless anyways, meh)
2023-04-28 18:37:06 -07:00
YoshiRulz 8a5921182e
Add Analyzer to disallow discarding locals e.g. `_ = result;`
fixes 70bd081a9, a2185d9ef
2023-04-29 01:52:43 +10:00
CasualPokePlayer a2185d9ef0 fix 70bd081a93
The entire call is skipped in release mode if you place it inside a Debug.Assert.
2023-04-28 03:14:56 -07:00
YoshiRulz 66f26bb1c1
Create and use `IDictionary.GetValueOrPut{,New,New1}` extensions 2023-04-27 17:25:03 +10:00
YoshiRulz fa48278354
Enable MEN014 and fix noncompliance
"Prefer TryGetValue"
2023-04-27 17:24:55 +10:00
CasualPokePlayer c8589de5c6 fix #3648 2023-04-26 23:05:11 -07:00
sverx 102dee9622
Fix some SMS audio inaccuracies (squashed PR #3602)
* fix noise audio channel on SMS VDP

* Update SN76489sms.cs

also, white noise is generated by XORing bits 0 and 3, not 0 and 1, on an SMS/GG VDP

* Update SN76489sms.cs

reverting commit #7b857e7
2023-04-27 15:46:52 +10:00
Daniel Parks dd30a389a0 TAStudio/PatternsForm: Block deletion of loop entry which would cause a crash 2023-04-27 15:14:44 +10:00
Daniel Parks 07ba36956a TAStudio/PatternsForm: Allow looping to entry zero 2023-04-27 15:14:44 +10:00
YoshiRulz 9cbd238997
Convert `GenericDebugger.DisasmOp` to a struct 2023-04-23 19:08:19 +10:00
YoshiRulz 70bd081a93
Refactor `ServiceInjector` 2023-04-23 17:41:55 +10:00
YoshiRulz c5d6a66e01
Resolve TODO re: memoisation in `GenericDebugger` 2023-04-23 17:41:55 +10:00
YoshiRulz 4b001a48a9
Dedup `GenericDebugger.EngageDebugger` 2023-04-23 17:41:55 +10:00
YoshiRulz ac3e76309f
Use helper prop here 2023-04-23 17:41:54 +10:00
YoshiRulz bcdeec369a
Move commented-out code to `#if false` 2023-04-23 17:41:50 +10:00
Morilli 396e876320 Optimize TAStudio column drawing by caching PlayerNumber for each column name
TAStudio previously called `PlayerNumber(...)` for each visible cell with the column's name, only to determine whether its player number is odd or even.

Because that function uses regex and is potentially called extremely often, this had a noticable impact on fps.

I've decided to just cache the odd/even playernumber result in a dictionary for faster access, which while not being my preferred way of handling this at least results in a decent speedup.
2023-04-23 00:15:43 +02:00
Morilli afb92870e4 TargetName -> AssemblyName
this fixes the winforms designer in Rider, let's hope it doesn't break anything though
2023-04-22 13:51:13 +02:00
CasualPokePlayer a8aced4474
Workaround crashes in MAME's zlib decompression code (#3639)
* Workaround crashes in MAME's zlib decompression code (see https://github.com/TASEmulators/BizHawk/issues/3615)

* Use using block, only catch InvalidDataException (what will be thrown if the zip entry has an unsupported (likely lzma) compression method)
2023-04-20 09:29:03 -07:00
CasualPokePlayer efa6505826 prevent crashes when loading up leaderboard forms
apparently some game had 2002 leaderboards which caused a crash when making a form for every one of them in the leaderboard list, I guess windows has a limit on the amount of forms that can be active at once?
this is a quick hack to prevent such a crash, design needs to be rethought
2023-04-20 09:00:16 -07:00
Morilli 1356bc6a3f i guess this is required oops
fixes bc16a2cdaa
2023-04-20 12:31:33 +02:00
Moritz Bender bc16a2cdaa
Implement IBasicMovieInfo interface for IMovie (#3634)
* Implement IBasicMovieInfo interface for IMovie

this allows parsing basic movie fields into an own class that is independent from Bk2Movie/TasMovie

This is mainly useful for the PlayMovie dialog which can now load movie information from files on disk without having to go through the entire Bk2Movie/TasMovie loading process

* don't potentially iterate input log twice

* Optimize LoadFramecount
2023-04-20 10:43:02 +02:00
CasualPokePlayer cf88e61875 c# side changes to use the split ares' binaries
resolves #3614 and #3617
2023-04-19 23:23:12 -07:00
CasualPokePlayer 8cf820da4d Don't send invalid paths to MAME
Waterbox cores can't create files anyways, and trying to send in ? might make MAME try to make the directory anyways (which crashes due to the syscall for that being unimplemented), while "" will not do that
2023-04-19 18:41:05 -07:00
YoshiRulz b5e2a0c422
Move some .gitignore entries to nested dirs 2023-04-19 15:59:34 +10:00
CasualPokePlayer 955139454a fix Jaguar CD homebrew hashing wrt retroachievements 2023-04-18 22:38:13 -07:00
CasualPokePlayer 4268c50617 Fix RetroAchievements rich presence not working
Cleanup this code so it plays nicer with BizHawk's "run everything on the main thread" (+ WinForms not playing nice with async methods)
Resend any game session start / achievement unlocks / leaderboard triggers if they failed. Wait for all achievement unlocks and leaderboard triggers to finish on Dispose() (mostly for catching them when user closes BizHawk)
Update rcheevos to 10.7.0
2023-04-18 21:35:58 -07:00
YoshiRulz 20e5c43bc8
Add `--socket_udp` CLI flag 2023-04-18 19:15:02 +10:00
Morilli 0f2a76bd5e lazy-initialize zstd contexts to reduce alloations
This becomes mostly apparent in the PlayMovie dialog where one zstd instance is created for every single movie, churning significant amounts of memory even though zstd isn't even used
2023-04-16 15:33:40 +02:00
CasualPokePlayer 98afdb8993 (Actually) Fix DeltaSerializer's `GetDelta`
fixes 2838a5412a
2023-04-15 22:04:21 -07:00
CasualPokePlayer 2838a5412a Fix DeltaSerializer's `GetDelta`
Fixes AppleII/C64 states sometimes crashing when a disk change actually happens
2023-04-15 21:33:51 -07:00
YoshiRulz ebd36f08b6
Downgrade `System.Drawing.Common` to 6.0.0 and enable Unix impl.
fixes 65ffa3fc2
testroms run now, CBB checking GambatteSuite runs but I'm guessing it does too
2023-04-16 10:49:18 +10:00
YoshiRulz 6ffe99c006
Use the right `Sameboy` ctor in testroms project
This reverts commit 379eeeeed8.
2023-04-16 10:14:46 +10:00
YoshiRulz 236c748b1a
Downgrade MSTest to 2.2.9
fixes 65ffa3fc2
2.2.10 and above result in the error `The type or namespace name 'TestContext'
could not be found`
2023-04-16 10:14:43 +10:00
YoshiRulz a1fe557d31
Re-enable MA0020 and fix noncompliance 2023-04-16 09:02:40 +10:00
YoshiRulz 65ffa3fc2e
Blindly update NuGet deps
temporarily disabled MA0020
2023-04-16 09:02:40 +10:00
100thCoin 85a481f93f
Nes.Core now updates the DataBus in WriteMemory() (#3633)
* Nes.Core now updates the DataBus in WriteMemory()

This will fix open bus execution following write instructions.

* Properly formatted changes in previous commit

I have addressed the requested changes.
2023-04-15 21:24:27 +03:00
YoshiRulz f2880d8325
Update `CoreComm` init in testroms project to new signature
fixes 76a29d356
2023-04-15 10:36:43 +10:00
YoshiRulz 379eeeeed8
Make `Sameboy` ctor public so testroms project can use it
fixes 9528a2030
2023-04-15 10:36:39 +10:00
vadosnaprimer c90fcbbd54 mame: numerator 0x4000'0000 and above breaks mp4 on youtube... 2023-04-14 19:32:29 +03:00
vadosnaprimer 8e6eac7bfd mame lua doesn't expose settings for optional dip switches, so hide them for now
38498868fc/src/mame/toaplan/toaplan2.cpp (L2960)
2023-04-14 19:23:50 +03:00
YoshiRulz 59562d8930
Fix `[RequiredService]`s checked for `null` 2023-04-13 08:53:14 +10:00
YoshiRulz 5f77a310c5
Remove `ServiceInjector.ClearServices`
This call in `ToolManager.Restart` was to set `[{Optional.Required}Service]`
props to `null`, but the tool form would get `Close`d immediately afterwards, so
it never gets the chance to hit the `null` path if one exists. However, some
tools are written as though they keep the stale value, for example attempting to
call a cleanup function on it in their `Closed` event handler. These will now
work as intended.
`[OptionalService]`s that can't be satisfied are set to `null` by
`ServiceInjector.UpdateServices`, so clearing those isn't necessary, and
`ClearServices` has no other usages.
2023-04-13 08:53:14 +10:00
Moritz Bender ddc3e929e9
Use source generation for VersionInfo (#3625)
* Use source generator for VersionInfo

* Remove leftover hacks

* Use same fallbacks as NixHawk when Git not available

---------

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2023-04-12 21:14:44 +02:00
CasualPokePlayer 03aa420bd5 fix last issue in #2951 properly 2023-04-09 23:43:28 -07:00
vadosnaprimer ffd8e6897a don't keep multidisk flag on after it was set once
don't replace mame rom info icon and text with multidisk ones if there are emulation issues
2023-04-09 23:52:50 +03:00
vadosnaprimer fadc445f9c mame: print more rom info 2023-04-09 23:40:59 +03:00
vadosnaprimer 76a29d3563 allow setting OSD message duration for its callbacks
todo: simulate optional args for Action?
2023-04-09 22:08:37 +03:00
vadosnaprimer b4394af824 mame: report emulation status via rom info icon and text
mame won't care too much about how good the dump is, but it will warn you in orange that emulation is imperfect, and in red if it's broken. we happen to use rom status icon to inform the user about multidisk bundle, so using it for mame info feels natural, because it directly affects what users can safely submit to tasvideos. we warn them about bad dumps because it's banned for pub, so it's similar here.
2023-04-09 21:38:56 +03:00
vadosnaprimer 8aa03c3059 mame: add emulation issues info to RomDetails
reorder file hashes and names so it looks aligned
2023-04-09 19:22:19 +03:00
YoshiRulz 0469c04372
If a PSX `.bin` is loaded, try synthesising a `.cue`
this works but takes forever, which I'm guessing is because somewhere it's
trying to hash the whole file. that's not a new problem though
2023-04-09 10:06:06 +10:00
CasualPokePlayer 5f0683c1ae Fix #3616
This had two issues. One, relative pathing with dlls is a no-go. Our hackery with changing cwd seems to confuse lua, and while it can find the dll, it fails to load as Windows (at least) does not consider cwd for loading up dlls it appears. Secondly, people using luasockets never actually loaded up the luasockets dll, rather we were bundling it ourselves. From history it seems this was due to our lua being compiled with CLR/.NET and that didn't play nice with exceptions? Doesn't seem to be an issue anymore, but we should probably still bundle luasockets for the time being given it used in many different projects which use the same script with multiple different emulators (thus our own sockets are simply not usable).
2023-04-08 16:01:36 -07:00
YoshiRulz 8ef8d4efb9
Remove unused `kernel32` import 2023-04-09 08:02:35 +10:00
vadosnaprimer e06d32c70a Revert "throttle shouldnt act as paused when rewinding"
This reverts commit 007442773a.

fixes #3268 but unfixes #3053, which should instead be fixed by something that doesn't lead to breaking other things and the author of the "fix" giving up on the project
2023-04-08 23:07:34 +03:00
YoshiRulz 45ab749caf
Fix N64 (Ares64) system menu having a blank space on Mono 2023-04-09 05:34:19 +10:00
vadosnaprimer 4ea80410b8 mame: fix bios selection menu
api changed in 952b4ecc67
2023-04-08 10:46:28 +03:00
YoshiRulz 619c25b69a
Bump version 2023-04-08 05:12:57 +10:00
YoshiRulz 6e77c7348f
Improve error message when core does not implement mem callbacks 2023-04-08 02:16:29 +10:00
CasualPokePlayer fbe1f9b53e fix parameter order with DeltaUpdate calls
fixes 8737203f3a
2023-04-04 23:54:05 -07:00
CasualPokePlayer 389c6ebec5 fix 2mg detection
fixes 8737203f3a
2023-04-04 23:52:05 -07:00
CasualPokePlayer 8737203f3a Add ISaveRam implementation for AppleII, fix bug which caused DiskIIController to not be correctly stated 2023-04-04 23:46:26 -07:00
CasualPokePlayer 9ae5f786de fix #3610 2023-04-04 05:04:00 -07:00
CasualPokePlayer b8f3f089f2 Add in ISaveRam implementation for C64, using the deltas of disks.
Add in better docs for `DeltaSerializer`.
Fix C64 not remembering disk changes when swapping disks (swapping disks essentially just reset the disk previously)
2023-04-04 04:28:47 -07:00
CasualPokePlayer 2fc4683e6b Fix edge case with C64 states when CurrentDisk is different 2023-04-02 06:58:56 -07:00
vadosnaprimer d95cd4becb mame: use biggest int multiple of 60 as a framerate numerator
denominator is determined by taking refresh attoseconts `as_ticks(numerator)` which reduces the initial 64bit value to what can be used for video

mame needs flat 60fps for screenless machines, so we use a numerator that is a multiple, while also being a tiny bit more accurate than with 1,000,000,000
2023-04-02 16:54:28 +03:00
CasualPokePlayer df71de64c8 speedup delta stating with disks with simple track tracking, should be within acceptable performance bounds (more or less) 2023-04-02 03:48:24 -07:00
CasualPokePlayer 86b33bd3ce fix DeltaSerializer validation checks and add one more 2023-04-02 02:19:52 -07:00
CasualPokePlayer 6f7f94a06e don't give the same name to each track when stating
fixes 00e2fea901
2023-04-02 02:12:25 -07:00
CasualPokePlayer 00e2fea901 Create `DeltaSerializer`, uses simple RLE encoding so the serialized delta isn't huge, use it for C64 EasyFlash and Disks 2023-04-02 02:10:51 -07:00
CasualPokePlayer 5ca888a8af misc cleanups with previous commit 2023-04-01 19:57:47 -07:00
CasualPokePlayer a311b3b6f3 Change up AppleII's "main ram" domain, add aux ram domain
The main ram previously seemed to just be a slice of the system bus between 0 - 0xbfff. this posed two problems: that area is banked, and that area could represent main ram or aux ram. main ram now represents all of the ram main ram can possible represent, ordered like how the core orders it (which the way it does it happens to be very natural in any case), and a new aux ram domain does the same thing but with aux ram
Also some other changes put in so Rider wouldn't error on building Virtu
2023-04-01 19:54:26 -07:00
YoshiRulz 2a70b532d5
Disable Hex Editor's "Save [to rom file]" when not looking at rom
fixes 2e19451b0
not the "ROM" domain, but the "File on Disk" domain
2023-04-02 05:30:34 +10:00
CasualPokePlayer cd4c3cc353 fix various C64 state issues
Main changes here would be with cartridges, as it appears cartridge stating was just broken since 4ffcc9654a (that's all the way back in 1.13!!!) due to SyncStateInternal not actually getting used
a few other components also had some variables missing from states
disks are not properly savestated yet, it appears it was commented out due to an assumption that disks were write only, but this isn't the case
some other cleanups here, none of them actually affecting state quality here
2023-04-01 07:06:56 -07:00
CasualPokePlayer a31ecb7c0f fix new BSNES with subbsnes
fixes 22e35c45fc
2023-04-01 01:26:38 -07:00
CasualPokePlayer 22e35c45fc hook up RTC support for new BSNES, resolves #3577 2023-04-01 01:23:16 -07:00
CasualPokePlayer 116bc26556 add in entries for the various regions for DSi NAND, add in handling to autodetect region
tentatively add in the bios7i and bios9i hashes from nointro
2023-03-31 20:22:23 -07:00
CasualPokePlayer 6284c98d72 hook up clear NAND flag and dsiware saveram support
do various cleanups
enforce clear NAND flag for movie recording and retroachievements hardcore mode
2023-03-31 06:23:58 -07:00
CasualPokePlayer 7ae3f447d6 correct default for showing lightgun cursor (a casual player probably wants this on)
fixes c7ea4cbd0e
2023-03-30 20:33:00 -07:00
CasualPokePlayer c7ea4cbd0e Correct neutral Y position for SNES lightguns (fixes old BSNES lightguns), add in a controller button for offscreen shots for Snes9x and new BSNES, add UI option to disable drawing lightgun cursor for new BSNES 2023-03-30 20:25:26 -07:00
YoshiRulz 380e459bec
Copy from an editable template file when making a new Lua script 2023-03-30 21:43:27 +10:00
CasualPokePlayer 0a2d4405f0
Revamp Waterbox Setup (#3529)
* Waterbox setup has been revamped to use the latest llvm parts (llvm 16 for compiler_rt/libunwind/libcxx/libcxxabi).
* Clang is now possible to use, and is the preferred compiler (due to superior performance).
* Supported compilers are now clang 14/15/16, and gcc 12.
* Other core updates are mixed in.

---------

Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2023-03-28 16:53:33 -07:00
YoshiRulz 44322e6a7d
Add comments to Gambatte's `ITraceable` impl. 2023-03-26 12:49:52 +10:00
YoshiRulz eee8a7e0cc
Split `Config.AVWriterResize` tuple into 2 props
fixes 32d2f2311
2023-03-26 12:36:24 +10:00
YoshiRulz 32d2f23117
Persist A/V settings to disk properly (resolves #1226) 2023-03-25 22:36:50 +10:00
YoshiRulz 10423abdf9
Invert default of `LuaWinform.BlocksInputWhenFocused` (resolves #3591)
fixes 0591d2e2d; now matches 2.8 behaviour
just no pleasing you people
2023-03-24 09:46:24 +10:00
YoshiRulz 480b51b274
Add keybind (hardcoded) for MainForm context menu 2023-03-22 13:28:39 +10:00
YoshiRulz 4368629e67
Use bulk peek in `IMemoryApi.{ReadByteRange,HashRegion}` 2023-03-20 12:33:08 +10:00
YoshiRulz a8bffab1b6
Add unit tests for `IMemoryApi.HashRegion` 2023-03-20 12:33:02 +10:00
YoshiRulz 32e36e28bb
Skip drawing RAM Watch OSD outside window bounds 2023-03-20 08:16:05 +10:00
YoshiRulz 291a14315d
Use a cache for `tastudio.onqueryitemicon` 2023-03-18 11:22:15 +10:00
YoshiRulz cddc092b96
Improve docs for some `tastudio` Lua lib callback functions 2023-03-18 10:27:37 +10:00
YoshiRulz 52fd5e41f8
Improve docs for `event.on{save,load}state` 2023-03-18 10:11:55 +10:00
YoshiRulz f28067e7fc
More improvements to mem hook docs
fixes 6b4f3355f
2023-03-18 10:00:50 +10:00
Morilli 44bf67e8a3 Add Satellaview entry to path config 2023-03-17 10:40:09 +01:00
CasualPokePlayer 3c7fd55f70 Mode2/2336 support (fixes #3387) 2023-03-16 20:17:55 -07:00
YoshiRulz 6c8d4c536a
Clear `MovieSession._queuedMovie` if rom load fails (resolves #3582)
for #3582, `MovieSession.QueuedCoreName`, which gets passed to `RomLoader`,
evaluated to a nonexistent core name and couldn't be cleared
2023-03-17 11:50:30 +10:00
YoshiRulz f565eeef74
Add test case for mem callback removing itself 2023-03-17 07:32:04 +10:00
YoshiRulz f021159931
Split `FirmwaresMenuItem_Click` 2023-03-17 06:37:38 +10:00
YoshiRulz 39fda0fa17
Change wording of missing firmware warning 2023-03-17 06:37:38 +10:00
YoshiRulz 7c3e35f3e7
Fix window title after loading rom via FW config (fixes #3581) 2023-03-17 06:37:38 +10:00
YoshiRulz eb6f2864ff
Only set `<PathMap/>` for Release builds
fixes 5dc385e22; also skip `SolutionDir` override if building projects
individually
2023-03-17 06:37:38 +10:00
YoshiRulz 6b4f3355fd
Correct mem callbacks docs (resolves #3522) 2023-03-16 14:48:17 +10:00
kalimag 565a0b9141 Implement specialized `IMemoryCallback` collection 2023-03-16 14:30:19 +10:00
kalimag 06c06dd35c Add some tests for MemoryCallbackSystem 2023-03-16 14:30:19 +10:00
YoshiRulz 5dc385e228
Set `<PathMap/>` so per-machine paths don't leak into build output 2023-03-16 12:39:26 +10:00
YoshiRulz 389fd5015f
s/ProjectDir/MSBuildProjectDirectory/ in MSBuild include files
I don't think anything was broken, this is just a precaution
2023-03-16 12:39:26 +10:00
YoshiRulz 38b5f16ccc
Refactor enable Roslyn Analyzers flag
kept the old name, but turns out `-p:RunAnalyzersDuringBuild=true` also works
...good thing the old name wasn't documented
2023-03-16 12:39:25 +10:00
YoshiRulz a8f26ccf08
Add `.bps` patch applier
currently unused, like `.ips` patch applier; will return to hook up to loading
(currently flagged as good dump if base was), write unit tests, and add a way to
save patched rom to disk
2023-03-16 03:32:46 +10:00
YoshiRulz eb13e46f45
Refactor `.ips` patch applier
`RomGame` is never initialised with a non-null `patch` so this was and is unused
2023-03-16 03:32:41 +10:00
CasualPokePlayer c2297283f4 Add in CDI support in DiscoHawk
(just needed to allow the file to be drag n' dropped)
2023-03-14 20:55:17 -07:00
CasualPokePlayer 809523d465 fix cheevo hashing for Jaguar CD (accounting for the proper multisession support chances)
add some notes to CDI, suppress one of the parsing sanity checks (not sure if it's right)
2023-03-14 20:39:46 -07:00
CasualPokePlayer d9ac4166cf .cdi support, seems to work
also expand the search for the jaguar cd header a bit, seems it can sometimes be at the second sector?
2023-03-14 05:16:12 -07:00
YoshiRulz 825c144d6a Add `--userdata` CLI flag 2023-03-14 14:51:41 +10:00
YoshiRulz cb71de8de1
Fix typo in .NET 6+ implementation of `DescribeIsNull` 2023-03-13 10:14:11 +10:00
YoshiRulz 51dab92826
Improve error message shown for malformed `.bk2`/`.tasproj`
of course I didn't test it
2023-03-13 03:23:04 +10:00
CasualPokePlayer 9d6a732cb4 Many cleanups in disc system
Multisession support! (resolves #3400)
The support is a bit lackluster given some constraints of our environment (e.g. the lack of a readable leadin entirely), but they don't matter for now
2023-03-11 01:28:32 -08:00
YoshiRulz 1ca1f4a397 Finalise sysID name and alphabetise 2023-03-11 07:29:23 +01:00
Morilli 17a098dfa3 implement SatellaviewCartridge in BSNESOptions 2023-03-11 07:29:23 +01:00
Morilli 3a6eda25dc add baseCartridge info to gamedb
+ implement baseCartridge parameter in code
2023-03-11 07:29:23 +01:00
Morilli 6329d6a6fd add all satellaview roms as separate firmware files
also implement corresponding loading code in the core
2023-03-11 07:29:23 +01:00
YoshiRulz c954a84cd8 Add Satellaview rom detection code 2023-03-11 07:29:23 +01:00
Morilli 76cfee6396 rename bs memory domains (and fix rom domain)
- also some other renames for clarity
2023-03-11 07:29:23 +01:00
Morilli c906c830dd Implement bsx + bs memory loading
connect satellaview when loading bsmemory

this makes rtc somewhat work

also mark SubBSNESv115 as BSX core
2023-03-11 07:29:23 +01:00
Morilli 8c780e42cb minor BSNESOptions cleanup 2023-03-10 02:24:46 +01:00
Morilli cb785c4cdb resolve TODO regarding bsnes settings 2023-03-10 02:17:35 +01:00
Morilli eef190d332 make bsnes settings `record` for easier comparison 2023-03-10 01:56:30 +01:00
YoshiRulz 2fca4282a9
Make `ApiContainer` props return `null` if req. services unavailable
specifically `MemoryEvents` and `MemorySaveState`
now they behave like `[OptionalApi]` rather than `[RequiredApi]`
2023-03-10 04:30:52 +10:00
YoshiRulz 6387291e37
Deprecate `IGuiApi.DrawText` in favour of new method `PixelText`
to match Lua
2023-03-10 03:55:05 +10:00
YoshiRulz 132029d18f
Sort out docs for text-drawing APIs, flipping drawText=>drawString 2023-03-10 03:54:55 +10:00
YoshiRulz 16afcffe81
Clean up how SGB/SNES menus for BSNES are handled
makes Satellaview a 0 LOC change, and deleting old BSNES will be easier too
2023-03-09 23:35:26 +10:00
YoshiRulz 1a30f6551e
Use LuaPictureBox' custom resize in all cases 2023-02-26 14:35:35 +10:00
CasualPokePlayer 2c3fb68776 fix PictureBox when width or height is null 2023-02-24 13:29:18 -08:00
Morilli b45668ecea Parse RTC in DsmImport
see #3555
2023-02-21 18:33:46 +01:00
CasualPokePlayer 5804ff04e7 Fix memory handling for DSi achievements 2023-02-20 12:10:58 -08:00
CasualPokePlayer 27eef71085 Fix some more edge cases against PSX RetroAchievements hashing (and do it a bit nicer)
Update rcheevos, and with that add in the new DSi console ID
Experimentally revamp the build system, I'm looking into cmake here and it seems to do a great job. The builds committed here were built with clang-cl 15.0.1 and clang 15.0.7 (for Windows and Linux respectively). gcc/clang with msys2 still works fine. gcc on Linux should still work fine. MSVC (cl) itself even works (although as a note, it doesn't work with lto (/GL) due to the force everything exported flag I set). The old Makefile is still kept for future reference.
2023-02-19 23:42:33 -08:00
CasualPokePlayer 7b4bd52150 fix edge case with PSX hashing with RetroAchievements 2023-02-15 16:23:39 -08:00
Morilli fcbc44b64f Resolve part of #3506 2023-02-12 12:30:14 +01:00
vadosnaprimer a2ff685fc1 release the mame core
I asked others and nobody minds. it's not like we're releasing a raw core that has accuracy or integration problems. it mostly works, and it's just modern mame with its current level of accuracy. if integration needs further tweaks to support more games, they will duly arrive while people use it for games that already work.

tasvideos used to only accept hawk submissions for cores marked as released in the code, which usually means the core author (or porter) considers it ready for business. I'm the original porter, and tasvideos staff, and I consider it generally ready. again, the other porter (CPP) didn't seem to mind.
2023-02-12 10:37:20 +03:00
YoshiRulz a137cc406b
Allow `EmuClientApi.SpeedMode(6400)` (to match GUI; Lua max was 6399)
logic broken since introduction in 858f133f9, though the limit wasn't 6400% at
the time, that was changed in 5f9757d7d
2023-02-10 13:53:27 +10:00
CasualPokePlayer 2350dddb69 fix pause at end of movie when playing a tasproj without tastudio
old commits seem to suggest the IsPlayingOrFinished special logic was only intended for HandleFrameLoopForRecordMode. doing it otherwise causes issues with other end movie actions (e.g. if at pause at end of movie, it will just spam pause every time you unpause the movie). when in tastudio `Settings.MovieEndAction == MovieEndAction.Record` is always true, so this only affects playing tasprojs outside of tastudio
2023-02-09 12:26:10 -08:00
CasualPokePlayer b48649a91b fix Lower Is Better checkmark with RCheevosLeaderboardForm 2023-02-09 11:52:04 -08:00
CasualPokePlayer 8c2751bb58 fix PCECD and PCFX hashing for retroachievements 2023-02-09 10:26:25 -08:00
CasualPokePlayer a61be6ba2b fix incorrect memory being used with a2600 and retroachievements 2023-02-09 08:25:58 -08:00
YoshiRulz b14a741ffe
Merge `Where` calls
fixes 0d02d5c49 and e7884f679
2023-02-09 00:47:49 +10:00
YoshiRulz eafb1fdcf5
Clean up Windows version comparison
fixes 1b8158f4c
2023-02-09 00:47:46 +10:00
zeromus 6ea9e37e33 NES PPU Viewer - SpriteViewer also needed to be drawn without getting blurred 2023-02-08 05:09:33 -05:00
zeromus 6fe91ae56c Nes PPU Viewer - undo part of ac20835172 which made ctrl+c no longer work on pattern viewer 2023-02-08 05:07:26 -05:00
zeromus 8b38237948 fix jacked up blur in patternviewer 2023-02-08 04:59:58 -05:00
zeromus 63310fcf3d NES PPU viewer - size of palettes box had got messed up by my last commit. what's going on? 2023-02-08 04:45:30 -05:00
zeromus b7b60ae7b4 NES PPU viewer: fix calculations of hovered sprites from mouse coordinates. they were pretty crashy before 2023-02-08 01:32:24 -05:00
zeromus cb162f12d6 NES PPU viewer: fix too-small sprites window which hid a bunch of the sprites 2023-02-08 01:25:49 -05:00
zeromus 1b8158f4c2 skip this stupid administrator check on old windows versions. windows isn't capable of being useful for non-administrators until windows 10. 2023-02-08 01:07:41 -05:00
zeromus 4ba7b68e66 add missing using namespace NDS to fix building 2023-02-08 00:56:32 -05:00
YoshiRulz 67466be2f4
Have TAS profile also enable NDS BIOS 2023-02-08 10:08:19 +10:00
YoshiRulz 1ca610b424
Set default `Form.Icon` to corphawk
not sure about this, and I think it also affects ext. tools
2023-02-08 07:15:25 +10:00
YoshiRulz e7884f6796
Hide debug tools from Tool Box and add ext. tools 2023-02-08 07:15:24 +10:00
YoshiRulz 8b7cba96bb
Use a single-source-of-truth for tools' icons in menus and Tool Box
reverts 733b6c49b
some more `[SpecializedTool]`s have icons now
2023-02-08 07:15:24 +10:00
YoshiRulz 0d02d5c498
Refactor `ToolBox.SetTools` 2023-02-08 07:15:24 +10:00
YoshiRulz b93eb948fd
Unindent `MainForm.DisplayDefaultCoreMenu` 2023-02-08 07:15:24 +10:00
YoshiRulz 15eed689d0
Misc. refactors in `ExternalToolManager` 2023-02-08 07:15:24 +10:00
YoshiRulz a86860faaa
Fix `--open-ext-tool-dll`
fixes 4566b744d
2023-02-08 07:15:23 +10:00
YoshiRulz 3c3ab6578e
Use system's canonical framerate for rewind duration estimate 2023-02-05 21:00:04 +10:00
YoshiRulz f473db56c3
Fix NaN propagation in RewindConfig 2023-02-05 20:56:22 +10:00
CasualPokePlayer b1e8d93f5f remove unused using from last commit
need to check what's going to be committed, the auto-using thing keeps tripping me up
2023-02-01 21:27:49 -08:00
CasualPokePlayer 46a086ed32 fix b109dc8605 2023-02-01 21:26:44 -08:00
YoshiRulz b109dc8605
Mute audio when opening modal dialogs (see #3545) 2023-02-02 05:41:44 +10:00
YoshiRulz 26991944ee
Fix `<NoWarn/>` overwriting instead of appending 2023-02-02 00:07:04 +10:00
YoshiRulz d8d9abeacd
Update OpenTK 2023-02-02 00:07:04 +10:00
YoshiRulz e7d349f48d
Update Windows version check to reflect 8.1 EOL 2023-02-02 00:07:04 +10:00
CasualPokePlayer cf0ce0f5bb fix GC killing rcheevo callbacks 2023-01-27 02:47:05 -08:00
CasualPokePlayer c4f2bed9fd sledgehammer fix any remaining issues with RAIntegration 2023-01-26 08:00:43 -08:00
CasualPokePlayer e67e646ca5 fix deadlock when loading state with hotkeys and RAIntegration is active
hotkeys don't go through messages so unlike other methods of loading a state this caused a deadlock (load state implies memory peeking to restore state)
2023-01-26 07:12:54 -08:00
CasualPokePlayer e8dd2e94f2 Fix crashes when using menu item for save/load quicksave
fixes 22ba0d5c25
2023-01-26 05:49:52 -08:00
CasualPokePlayer 66282a25aa fix a NullReferenceException this time...
this thing is getting annoying now
2023-01-26 04:32:53 -08:00
CasualPokePlayer 0170d8f0f0 resolve ObjectDisposedException
fixes 713944724d
2023-01-26 01:24:34 -08:00
CasualPokePlayer 713944724d fix deadlocks in RAIntegration for real this time (i hate this hack)
fixes f8a5adecb5
2023-01-25 23:36:46 -08:00
CasualPokePlayer 03077daf71 fix a crash when loading a quicksave right after shutting down retroachievements 2023-01-25 22:43:57 -08:00
CasualPokePlayer f8a5adecb5 fix possible deadlocks with RAIntegration due to dumb threading bs, cleanup some of this code
also make sure to reboot core when starting up RetroAchievements with RAIntegration active (RAIntegration doesn't do this itself it seems)
2023-01-25 22:28:26 -08:00
YoshiRulz 95001d0baa
Hack to fix Nymashock analog stick range (see #3528) 2023-01-26 14:57:57 +10:00
YoshiRulz c66d0c746e
Document `IMemoryDomains` invariants 2023-01-25 02:04:10 +10:00
YoshiRulz 9e8b0c604d
Add debugging helper `DescribeIsNull` 2023-01-25 01:14:50 +10:00
kalimag b174c346d4 Hex editor: unset ROM domain when loading MAME ROM
Previously, last non-MAME ROM would still appear under "File on Disk"
2023-01-20 09:29:31 +10:00
kalimag b2ed03c90d Fix NRE in `HexEditor` domain selection for MAME
Fix NRE when MAME ROM was loaded without Open Advanced
2023-01-20 09:29:31 +10:00
YoshiRulz 15056f11f2
Fix typo (resolves #3520)
fixes 007d862c5
2023-01-15 05:38:03 +10:00
adelikat 8c32157547 hotkey for toggling on screen messages 2023-01-14 12:00:37 -06:00
YoshiRulz 566d47e263
Several changes to the About dialog
- s/BizHawk/EmuHawk/
- s/multi-platform/multi-system/ because, while the former is technically true,
it's very much a Windows app, and the latter is what was intended anyway
- replaced logo w/ a nice upscale courtesy of @DrD2k9
- added VCS branch to commit link
- changed window title from VCS info to "About EmuHawk"
- added build config after release version
2023-01-14 14:31:41 +10:00
kalimag abee97b449 Remove pixels array from `DisplaySurface`; faster clearing 2023-01-08 08:53:45 +10:00
YoshiRulz bc823f4795
Clear props of type `ApiContainer` when clearing injected API props 2023-01-08 08:27:31 +10:00
YoshiRulz 3c00c24fcd
Fix `ApiInjector` trying to set get-only props of type `ApiContainer` 2023-01-08 08:26:27 +10:00
YoshiRulz 16ee704332
Deduplicate `MemoryDomainDelegateSysBusNES` 2023-01-08 07:54:20 +10:00
CasualPokePlayer 0bd2a1d89b
Resolve bigEndian nonsense for MemoryDomainDelegateSysBusNES too
TODO: This is just MemoryDomainDelegate but with a SendCheatToCore delegate allowed to be added, surely we could just add this to the existing MemoryDomainDelegate? Or better yet MemoryDomainDelegateSysBusNES could just inherit MemoryDomainDelegate if this wants to be separated (and reduce all this code duplication)
2023-01-06 10:10:14 -08:00
CasualPokePlayer 2a7cbda8c5
Correctly pass in bigEndian for MemoryDomainDelegate's BulkPeekUshort/BulkPeekUint, fixes #3516 2023-01-06 10:02:28 -08:00
CasualPokePlayer a896471164
fix MAME memory domains 2023-01-05 18:47:49 -08:00
kalimag 3f4aee0154
Return success bool from `OpenRom` APIs (squashed PR #3514)
* Return success bool from `OpenRom` APIs

* Finish propagating, update docs for other recently changed methods too

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2023-01-06 03:50:13 +10:00
YoshiRulz 0591d2e2d2
Pass through input/hotkeys while Lua form is focused
to restore previous behaviour, call `forms.setproperty(form_handle,
"BlocksInputWhenFocused", true);`
2023-01-05 02:09:49 +10:00
YoshiRulz af9f5b9b9c
Add some sort of documentation for B/V gamedb flags 2023-01-05 00:41:25 +10:00
YoshiRulz 699ef428bf
Fix `mainmemory` lib keeping reference to unloaded core's memdomain 2023-01-03 23:46:02 +10:00
YoshiRulz 5827cbd829
`Trim()` when copying Log Window selection to clipboard
see e269bfd49
2023-01-03 23:26:36 +10:00
YoshiRulz e7d95aa07d
Disable Lua tests in CI 2023-01-03 07:31:27 +10:00
YoshiRulz ec6fe5fcf1
Change loadstate methods to return a bool indicating success 2023-01-03 06:49:29 +10:00
YoshiRulz 250b839e2c
Extract method from `LoadBranchToolStripMenuItem_Click` 2023-01-03 06:49:29 +10:00
YoshiRulz 007d862c58
Finish renaming quicksave slot 0 to 10 (resolves #3112) 2023-01-03 06:49:28 +10:00
YoshiRulz 7f33a8836d
Invert some conditionals in `MainForm` to reduce indent level 2023-01-03 06:49:28 +10:00
YoshiRulz fcf7ac1fab
Change first param of `{Save,Load}QuickSave` from string to int
also swapped bool params of `SaveQuickSave`
2023-01-03 06:49:28 +10:00
YoshiRulz 22ba0d5c25
Dedup click handlers for `File` > `Save State` and `Load State`
`File` > `Save Slot` already did this
2023-01-03 06:49:28 +10:00
CasualPokePlayer 4b30cab993
Check the correct integer type for tastudio.setplayback
New lua actually has integers so this is a long instead of a double
2022-12-31 18:10:36 -08:00
CasualPokePlayer 05ff3ab40c merge some mGBA upstream commits, partially revert c891cc2cb5 (upstream commits makes our changes not really needed) 2022-12-22 20:26:11 -08:00
CasualPokePlayer 00d450075e oops forgot a colon here 2022-12-21 00:43:52 -08:00
CasualPokePlayer c7c5ed229d add pc2 extension for wonderswan
these are pocket challenge v2 roms, which is some handheld system which is actually just a wonderswan inside so these roms work anyways with cygne
2022-12-21 00:41:42 -08:00
Morilli 603530d540 set gcAllowVeryLargeObjects to allow 2GB+ arrays 2022-12-21 07:43:34 +01:00
Morilli 79857a3b71 Revert "make a new "FixedGrowthList" and use it for the StringLogs"
This reverts commit da5fae0b01.
2022-12-21 07:42:31 +01:00
nattthebear 66c19cfcb2 Support marshalling arrays of length 0 through BizInvoker
Such arrays will be marshalled with valid and unique pointers that can be compared but not read from or written to.
2022-12-20 18:04:41 -05:00
CasualPokePlayer 5b0fe947df fix #3498 2022-12-20 10:40:03 -08:00
YoshiRulz 6678fb4296
More cleanup of switch in `RetroAchievements.SystemIdToConsoleId` 2022-12-20 18:58:17 +10:00
YoshiRulz 7703ee5f37
Refactor `IGameboyCommon.IsCGBMode` 2022-12-20 18:58:17 +10:00
YoshiRulz a54c94230f
Restore system menu behaviour re: SGB
fixes 81fe56fa6
2022-12-20 18:58:12 +10:00
Morilli 81fe56fa6e provide correct sysid in BsnesCore 2022-12-20 04:22:23 +01:00
YoshiRulz aa0e2d6a5f
Use new CartRAM domain name in GBHawk's CDL impl. (fixes #3497)
fixes 7e00b7892
2022-12-19 13:20:37 +10:00
CasualPokePlayer cee263e272 oops didn't mean to checkin this experiment (it doesn't do anything actually) 2022-12-17 21:53:47 -08:00
CasualPokePlayer 339915c013 check-in NLua to main repo
combine NLua with KeraLua (KeraLua is "gone" now I guess)
make it use the BizInvoker (so now it can properly handle the liblua5.4.so and lua54.dll names differing), also delete the liblua54.so.
minor speedup when creating a new empty table
make lua default to UTF8 internally, so we don't need to manually change the state's encoding
2022-12-17 21:51:10 -08:00
CasualPokePlayer a1da5753ee check-in NLua to main repo
combine NLua with KeraLua (KeraLua is "gone" now I guess)
make it use the BizInvoker (so now it can properly handle the liblua5.4.so and lua54.dll names differing), also delete the liblua54.so.
minor speedup when creating a new empty table
make lua default to UTF8 internally, so we don't need to manually change the state's encoding
2022-12-17 21:50:56 -08:00
Morilli 55fdcbb3d1 Don't set modifiers for key release events
this fixes a bug in 1df6ce4e38, where an incorrect modifier state could be set, causing the release event to not actually release the key. I also don't see a reason to not just not set modifiers.

For example: "Hold Tab", "Hold Shift", "Release Tab" would send a "Release:Shift+Tab" event which failed to release Tab, even though that key was initially pressed without Shift.

So, instead of trying to match the right modifiers and keys just send the released key without modifier state and let the Receive() function do the work.
2022-12-18 06:03:55 +01:00
YoshiRulz 8db15d6951
Show warning dialog when running as Superuser/Administrator 2022-12-18 12:21:43 +10:00
YoshiRulz 767e30eee5
Also rename bundled CPC firmware files (see #3494)
fixes 5be8b0aab
2022-12-18 12:02:23 +10:00
CasualPokePlayer 8d5f7b5478 make selecting user shaders not crash with the default empty string path
Path.GetDirectoryName throws if it is handed an empty string apparently
2022-12-17 12:16:03 -08:00
YoshiRulz a680739c6e
Rename bundled ZX Spectrum firmware file (resolves #3494)
fixes 5be8b0aab
2022-12-17 22:47:57 +10:00
CasualPokePlayer 58beef8a46 remove speex use in melonDS (see 5f0e6a2242 for unmanaged side changes) 2022-12-16 23:04:35 -08:00
CasualPokePlayer 5e9e9ac289 remove libspeexdsp use in old bsnes core 2022-12-16 20:45:25 -08:00
YoshiRulz c794d90878
Revert switch to system-wide Lua install on Linux
reverts ab355d469 and 25795d237
2022-12-17 13:35:14 +10:00
CasualPokePlayer 25795d2372 remove GetErrorMessage call for Linux dep checks 2022-12-16 15:26:11 -08:00
CasualPokePlayer ab355d4693 check some system lib deps on Linux and force user to provide their own liblua54 from package managers 2022-12-16 15:03:39 -08:00
CasualPokePlayer 767cc9059d Improve handling of RA http requests, add some handling in case RA sound files are missing. Normally this shouldn't be needed as docs specify if the wav file fails to load it plays the default beep sound, except actually it just throws in practice???
The 2.9 rcs apparently have the "overlay" folder missing, so the sound files aren't present. I'm assuming there's some issue with build scripts there for releases...
2022-12-15 23:45:29 -08:00
CasualPokePlayer f3ee3e7956 mGBA update, various cleanups and some reorg 2022-12-15 01:00:36 -08:00
adelikat f6503adfb8 Update virtualpads immediate when the movie status changes, huge improvement when using tastudio and virtualpad together as the record checkbox toggle now changes the readonly status of the pad 2022-12-13 08:39:29 +10:00
CasualPokePlayer 27f6800d45 fix #3489 (InitializeWork is called by itself for each gamedb file #include'd, so the event would have been set once the first gamedb file is loaded, oops), do some other cleanup here 2022-12-10 23:42:08 -08:00
CasualPokePlayer b3c7f0fa48 IPlatformLuaLibEnv -> ILuaLibraries / Win32LuaLibraries -> LuaLibraries, cleanup usage of it, fix doc error in client.gettool 2022-12-10 21:46:22 -08:00
YoshiRulz f101cb5a54
Additional corrections to newly-added Lua documentation
fixes 49cd836e1, c7781d1c1
2022-12-11 13:35:29 +10:00
YoshiRulz cbb335fec2
Fix Lua `require` not looking in Lua dir on Linux
see #3485
thanks to @CasualPokePlayer for research and initial implementation
2022-12-11 13:16:07 +10:00
CasualPokePlayer 9e4836d300 libretro handling cleanup, reorg some of this, fix some input cases, better domain names
funsie found in this cleanup: can't use `in` params with the BizInvoker as it doesn't like the read only semantics (results in some exception in CreateType)
2022-12-10 04:45:00 -08:00
CasualPokePlayer 64d693e63f call retro_unload_game before retro_deinit (libretro api specifies retro_unload_game be called before retro_deinit, in practice cores don't really care but best fix this) 2022-12-08 23:18:37 -08:00
CasualPokePlayer 29443dae49 fix #3484 2022-12-08 14:26:23 -08:00
YoshiRulz c4f4c793da
Remove unused `IPlatformLuaLibEnv` implementation 2022-12-09 05:41:49 +10:00
YoshiRulz 5197c36a5d
Remove `[Lua*StringParam]` as they're no longer relevant
fixes 45fbdb484
2022-12-09 05:40:31 +10:00
YoshiRulz 5c0143d6f6
Minor corrections to newly-added Lua documentation
fixes 1452f831a, 82c3b471a, b687dea1b, 49cd836e1
2022-12-09 05:28:36 +10:00
CasualPokePlayer 49cd836e18 log warning when using the deprecated lua bit functions 2022-12-08 04:26:54 -08:00
CasualPokePlayer 56d66ca555 add reset support to libretro, resolves #3482 2022-12-07 19:54:59 -08:00
YoshiRulz 4caa99afe3
Remove Lua in Mono warning as it's no longer relevant
fixes 45fbdb484
2022-12-07 18:46:25 +10:00
kalimag 01ab9416b5 Make script paths in .luases relative to .luases path
Restore behavior before 99dc0e03df
2022-12-07 18:24:21 +10:00
YoshiRulz df4df517b8 Add `IMovieApi.PlayFromStart`/`movie.play_from_start` (resolves #384) 2022-12-07 18:16:13 +10:00
YoshiRulz 7fdc3f992d Propagate success through to caller for movie load/restart 2022-12-07 18:16:13 +10:00
YoshiRulz 0076c8802b Add `saveChanges` parameter to `IMovieApi.Stop`/`movie.stop` 2022-12-07 18:16:13 +10:00
YoshiRulz e0a7a39b0d Have `IMovieApi.Stop` implementation use `MainForm.StopMovie` 2022-12-07 18:16:13 +10:00
kalimag 596e8d9198 Call `onexit` and cleanup when removing lua script 2022-12-07 18:15:31 +10:00
kalimag 50fc7e28da Make "Stop all scripts" behave the same as toggling them off 2022-12-07 18:15:31 +10:00
kalimag 817b258a79 Remove relative path manipulation in `LuaConsole` 2022-12-07 18:15:31 +10:00
kalimag f625771cd0 Don't create FileSystemWatcher for missing directories 2022-12-07 18:15:31 +10:00
kalimag cf2b83b102 Disable lua script if loading fails 2022-12-07 18:15:31 +10:00
kalimag bd53807b0f Store `LuaFile` `FileSystemWatcher` in dictionary
Avoid path string comparisons, `FileSystemWatcher` events may format relative paths differently
2022-12-07 18:15:31 +10:00
kalimag 6aa7c48402 Update Lua registered functions window after restart
Make registered functions window show functions for new LuaImp after core restart/reopening the Lua console
2022-12-07 18:15:31 +10:00
kalimag ee66faba0b Clean up old LuaImp before creating new one
Prevents memory/resource leak

Causes open forms to be closed on core restart
2022-12-07 18:15:31 +10:00
kalimag 3a70fb65f8 Refactor disabling Lua script into separate method 2022-12-07 18:15:31 +10:00
kalimag 7c7ac64ae6 Stop discarding Lua session save directory
Previously any path would into ".\foo.luases" and be saved in exe dir
2022-12-07 18:15:31 +10:00
kalimag 9ee788195a Improve Lua `FileSystemWatcher` thread safety
Make FSW invoke the entire event handler on main thread.

Avoids theoretical race condition and thread safety issues with the linq query.
2022-12-07 18:15:31 +10:00
kalimag 733a8bee88 Dispose FileSystemWatchers in LuaConsole 2022-12-07 18:15:31 +10:00
kalimag 28d6415190 Remove running scripts before loading session
Clean up scripts instead of just clearing script list
2022-12-07 18:15:31 +10:00
kalimag cc10de4033 Refactor removing Lua scripts into separate method 2022-12-07 18:15:31 +10:00
kalimag 564a1e4a67 Remove obsolete `LuaConsole.RunLuaScripts`
Method is mostly a duplicate of `EnableLuaFile`, only called when loading a session or an already loaded script.

In either case it didn't actually start the scripts due to an inverted condition, and would stop running scripts without doing the required cleanup.
2022-12-07 18:15:31 +10:00
kalimag 5d143ca879 Properly start scripts after loading Lua session
Previously, scripts would display as enabled but not actually run until toggled off and on.
2022-12-07 18:15:31 +10:00
kalimag 0effd435f6 Fix issues when opening same Lua script multiple times 2022-12-07 18:15:31 +10:00
kalimag 14e713837b Change remaining `Config.DisableLuaScriptsOnLoad` refs to Settings
Resolve inconsistent use of duplicate property on `Config` and `LuaConsoleSettings`, finishes partial refactoring from 324a50a

This will effectively reset this setting to default in existing configs.
2022-12-07 18:15:31 +10:00
YoshiRulz a8e0192281
Use FLPs so UI scale doesn't break Record Movie dialog (see #2605)
disables resizing the dialog; default is big enough and the `TextBox`es can
scroll
2022-12-07 15:43:25 +10:00
YoshiRulz 632f063073
Cleanup `RecordMovie` ctor 2022-12-07 15:43:24 +10:00
YoshiRulz 400b1b589b
Inline `RecordMovie.InitializeComponent` (Designer file) 2022-12-07 15:43:21 +10:00
YoshiRulz 102874e480
Fix N64 header detection being swapped (fixes #3477)
fixes abeaa2a10
how ironic
2022-12-07 14:34:52 +10:00
YoshiRulz 62f6f3b471
Fix Win32LuaLibraries init'ing incorrectly on `DeveloperBuild = false` 2022-12-07 14:27:19 +10:00
YoshiRulz def5df44fa
Fix double call to `UIHelper.ScaleX` in `ControllerConfig` (see #2605)
fixes 93c47b87b
2022-12-07 05:29:27 +10:00
Morilli 5e6c4a2bbd fix justifier controller never working oops 2022-12-06 19:42:30 +01:00
Morilli 96cc3f8745 BSNESv115: implement an extended gamepad controller with 4 extra buttons
this is a breaking change for existing movies, but only when a non-gamepad controller was used, which is rare
2022-12-06 19:21:08 +01:00
CasualPokePlayer 339994c5a7 change these to using var 2022-12-06 09:46:12 -08:00
CasualPokePlayer b687dea1b0 change every IntPtr<->int cast to IntPtr<->long. we got 64 bit integers with lua now, and a pointer is 64 bits, so might avoid some dumb bug due to truncations and some ungodly amount of ram being used
TODO: see if we can skip this cast nonsense. the lua tests indicate IntPtr should pass through fine, being considered "userdata", probably better so the user can't just pass raw numbers for the handle.
2022-12-06 04:53:35 -08:00
CasualPokePlayer bc79664461 fix implicit lua number to .net conversion
fix .net exceptions not halting the running script
fix inconsistency with stdout and lua console printing errors, both should end in a newline now
print the inner exception of a lua exception (i.e. the .net extension) if possible
2022-12-06 02:52:57 -08:00
CasualPokePlayer eb00019c86 fix passing numbers for string args in .net lua functions (old engine had this behavior, granted "bad user" if they relied on this), add appropriate test
fix passing sbyte/char as args, add appropriate tests
cleanup the lua auto unlock hack, using a nice ref struct + dispose to handle it
2022-12-05 23:21:23 -08:00
CasualPokePlayer 920682688b deprecate lua bit functions which have direct operator counterparts in new lua 2022-12-05 18:23:11 -08:00
CasualPokePlayer dcd570bf87 fix mainmemory.write_bytes_as_dict 2022-12-05 16:46:22 -08:00
Morilli 4a49fc174b Improve LsmvImport in numerous ways
- previously, every second frame was empty (lol), since 2016 i believe
- now imports as (sub)bsnes115 movie instead of bsnes, allowing to import subframe inputs and delayed resets
- imports controller types correct(er)ly
2022-12-05 16:28:22 +01:00
Morilli 10ba45d462 BSNESv115+: actually provide IBoardInfo properly 2022-12-04 22:48:29 +01:00
YoshiRulz abeaa2a106
Be less lazy about N64 header detection in byteswapper
fixes 82c3b471a, 9660c16a0
2022-12-05 04:54:19 +10:00
CasualPokePlayer 9660c16a0a fix N64 roms coming through multidisk bundler in ares 2022-12-04 01:35:58 -08:00
CasualPokePlayer 3dd36f5f07 revert the explicit try/finally use for PeekByte/PokeByte monitor domain methods, testing seems to show the ref struct use makes EnterExit allocation (now forced to the stack) a non-issue performance wise 2022-12-03 18:30:09 -08:00
CasualPokePlayer f01463e2b3 Convert EnterExitWrapper to a readonly ref struct, this should be a speedup in all cases. Will need to experiment to see if this mean the try/finally from #3296 can be avoided 2022-12-03 17:46:49 -08:00
YoshiRulz d508b734d6
Fix `MemoryApi.{Read,Write}ByteRange` edge cases 2022-12-04 09:23:28 +10:00
YoshiRulz af44a85cfd
Add unit tests for `IMemoryApi.{Read,Write}ByteRange` 2022-12-04 09:23:28 +10:00
YoshiRulz dc4efc3644
Fix typos and whitespace in `MemoryApi.cs` 2022-12-04 09:23:27 +10:00
YoshiRulz 1bdff05442
Use read-only collection types in `IMemoryApi` 2022-12-04 09:23:25 +10:00
YoshiRulz cba206efec
Add `IUserDataApi.Keys`/`userdata.get_keys` 2022-12-04 04:06:58 +10:00
YoshiRulz c2d5a9c931 Banish empty conditional blocks 2022-12-04 02:11:41 +10:00
YoshiRulz 84d2866f53
Clean up usage of `LuaFile.Enabled`/`Paused` 2022-12-04 01:43:02 +10:00
CasualPokePlayer f798021bba CloseRom acts like rebooting the core, so make it just reset Lua libs (more properly fixes #3226 without any yield nonsense)
Slight revert of 2efae13af4 (still want to set running scripts as it's used later)
Fix detaching registered functions (old logic was broken, Stop would null out the LuaRef used for creating the new dummy thread for the detached function. best solution i've come up with is to simply pass a callback over for creating the thread, nicely encapsulating that functionality)
Various cleanups, don't need VS complaining about old pattern matching code here anymore...
2022-12-03 04:57:58 -08:00
CasualPokePlayer 15b2264cb4 Use LuaThread Yield here instead of directly using LuaState's 2022-12-02 19:45:29 -08:00
CasualPokePlayer 51f01efdc4 Properly handle errors when running a lua script, using Resume/Yield methods added to the LuaThread class (see f904fa0d53) 2022-12-02 14:44:05 -08:00
Morilli ae11dcc6af replace default bsnes with bsnes115 2022-12-02 20:21:21 +01:00
YoshiRulz 6174398fb4
Also reset padding when removing last Lua script (resolves #1509) 2022-12-03 01:06:06 +10:00
YoshiRulz a9756b60a2
Clear OSD + surfaces when removing a Lua script (resolves #3014)
they were already being cleared when closing the Lua Console
note the "Erase Stale/Stuck Lua Drawing Layers" button does not clear OSD,
leaving that as it is for now
2022-12-03 01:02:26 +10:00
CasualPokePlayer 2efae13af4 prevent some NREs occurring with the new Lua stuff 2022-12-01 14:59:36 -08:00
YoshiRulz 999e487557
Add `bizstring.pad_{start,end}` helpers 2022-12-02 06:18:32 +10:00
YoshiRulz ca72f113df
Rename `event.onmemory*`, phase 1 (resolves #759) 2022-12-02 05:55:42 +10:00
YoshiRulz 6381448472
decimal is not floating-point
fixes fdbb34dff
2022-12-02 04:27:29 +10:00
YoshiRulz 5603e5ac01
Reorder items in Tools menu 2022-12-02 04:24:24 +10:00
YoshiRulz 3dcc3ff89f
Improve handling of exceptions thrown in `Form.Load` handlers
obviously only benefits forms inheriting `FormBase`
2022-12-02 03:48:36 +10:00
CasualPokePlayer 9393e1b764
Fix #3417 and improve handling of `default.tasproj` (squashed PR #3462)
* Fix #3417 and improve handling of default.tasproj

* expose SetMovieController in the MovieSession interface (please don't rely on it anywhere else)

* don't use this explicit public in the interface

(is this mentioned anywhere? i assume this is proper style)

* use this helper function
2022-12-02 03:44:56 +10:00
feos 10a38270e5
forgot a char 2022-12-01 19:12:45 +03:00
feos bace52c4f8 fix #2119 2022-12-01 19:10:57 +03:00
dependabot[bot] 47c494a5a6
Bump System.Drawing.Common in main solution (#3464)
Bumps [System.Drawing.Common](https://github.com/dotnet/runtime) from 5.0.2 to 5.0.3.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v5.0.2...v5.0.3)

---
updated-dependencies:
- dependency-name: System.Drawing.Common
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-12-02 01:22:46 +10:00
CasualPokePlayer 45fbdb4844
Move to NLua/KeraLua/Lua5.4 (#3361) 2022-12-01 00:51:02 -08:00
CasualPokePlayer fdbb34dff6
Lua tests (#3373) 2022-11-30 23:55:24 -08:00
CasualPokePlayer 92c1cdff22
RetroAchievements Support (#3407) 2022-11-30 23:51:17 -08:00
CasualPokePlayer eb1cef1ffc update mame to 0.250 2022-11-30 20:22:04 -08:00
CasualPokePlayer 8667dd9ee7 c# to previous commit 2022-11-27 23:29:54 -08:00
CasualPokePlayer 6baee38717 add n64 to multidisk bundler list 2022-11-27 05:51:47 -08:00
CasualPokePlayer 9420c8b21c merge latest ares, hook up its new N64DD support, make ares use AxisContraint (see #3453), some other cleanups here 2022-11-27 05:44:00 -08:00
CasualPokePlayer c23b063733 basic virtualpad + default controls for TIC80, mark it as released 2022-11-26 19:54:45 -08:00
YoshiRulz c49a8d338c
Prefix `socketServerScreenShot` blob with length too (resolves #3461)
fixes b1602dae0
2022-11-26 18:42:10 +10:00
YoshiRulz b8182f9149
Extract `ConcatArray` helper 2022-11-26 18:42:05 +10:00
Moritz Bender 1df6ce4e38
Fix key release events with modifiers not getting handled correctly (#3402) 2022-11-25 11:00:44 +01:00
CasualPokePlayer bae71326bf Fix hex editor for MAME when Open Advanced is not used 2022-11-25 01:31:02 -08:00
YoshiRulz 9a0403617b
Clean up SHA1 2022-11-24 20:15:35 +10:00
YoshiRulz 4566b744d9
Remember trusted ext. tools 2022-11-24 20:06:27 +10:00
YoshiRulz f9ac3c4b32
Clean up `MainForm.ExternalToolMenuItem_DropDownOpening` 2022-11-24 20:06:20 +10:00
adelikat e269bfd49f Log window - when copying pasting "MD5:2345" and Sha1, strip the md5 and sha1 out. I just want the number if I'm copying pasting the single line. If someone finds this objectionable, feel free to revert, but this savesme a lot of time 2022-11-23 10:54:59 -06:00
adelikat 392d126173 remove an unused method 2022-11-23 10:11:45 -06:00
YoshiRulz 683aa263a0
Include `ControllerDefinition._orderedControls` in clone ctor
I don't think this is used, but as the caching was new in 2.8, going to include
this just in case
2022-11-23 15:35:45 +10:00
YoshiRulz 52acda9a02
Re-add an assignment in `InputManager.SyncControls` (fixes #3458)
partially reverts 781c152bf
also removed now-unused method `Controller.ForceType`
2022-11-23 15:29:02 +10:00
CasualPokePlayer 3f352792a6 remove unused using from experiments in previous commit 2022-11-22 09:18:51 -08:00
CasualPokePlayer da5fae0b01 make a new "FixedGrowthList" and use it for the StringLogs
this is mostly to workaround OOM issues with VERY large movies (>134217728 frames).
so large just the list of string references is "too big" and exceeds the .net 2GB limit.
even the on disk method fails here, as the offsets list (note, long and reference are the same size) becomes too big
this probably gives a bit of speedup for "normal" movies, as the generous 16MB growth amount would likely be plenty for the movie, although i haven't test this much
2022-11-22 09:10:19 -08:00
YoshiRulz b967e6028d
Fix inconsistent application of colours from GTK theme, if available
still no idea why I can set dark theme on Ubuntu but not Manjaro, but now menus
won't use a white-to-black gradient with white text
2022-11-23 02:51:54 +10:00
Morilli 589823d009 GPGX: add setting to disable per-line sprite limit
- resolves #3440
- includes manually cherry-picked e0ef0902e96bd9d71cb49c64505e755007e7452c
2022-11-22 14:44:39 +01:00
CasualPokePlayer 248e87b6d1 try to load a different core if an autodetected mame rom ends up failing to load 2022-11-21 18:28:56 -08:00
CasualPokePlayer 51826c4c17
Fix wrong MBC5 mapper being given a battery
0x1A is MBC5+RAM, 0x1B is MBC5+RAM+BATTERY
2022-11-19 20:44:55 -08:00
Morilli 0cb63e8d6a BSNESv115+: Implement overscan and aspect ratio correction settings 2022-11-18 13:08:27 +01:00
CasualPokePlayer 0bd182e6cc properly handle "NO GOOD DUMP KNOWN" mame rom hashes
(note, these roms are not actually in the romset, so the singular hash in movies doesn't have to be affected here)
2022-11-17 17:45:49 -08:00
CasualPokePlayer d507246033 c# side for previous commit 2022-11-16 21:33:55 -08:00
CasualPokePlayer d0266816a5 Fix #3448. Support MAME 7z romsets 2022-11-16 17:32:20 -08:00
CasualPokePlayer 4479fec74d Add in the actual c# code for 5ae4470466
Apparently forgot to actually add this in for the commit >:
2022-11-16 15:35:37 -08:00
CasualPokePlayer 62c3b4b8e3
Use a small dll for handling the msabi<->sysv adapter (#3451)
make a small dll for handling the msabi<->sysv adapter, using only assembly (taken from generated optimized rustc output) and handcrafted unwind information (c# exceptions in a callback seem to work fine in testing)
additionally, allow floating point arguments. this really only needs to occur on the c# side. msabi and sysv agree on the first 4 floating point args and for returns, so no work actually has to be done adapting these
with assembly being used, we can guarantee rax will not be stomped by compiler whims (and avoid potential floating point args from being trashed)
2022-11-16 09:02:13 -08:00
CasualPokePlayer a0de42b1b3 remove struct hack, it's not actually needed
out double is System.Double& while double is System.Double, so it doesn't actually trip paramenter verifier
2022-11-15 01:12:31 -08:00
CasualPokePlayer eec86ad81a Use actual doubles for figuring out aspect ratio
Fixes issues when mame sends over < 1 bounds which round down to 0 with a long cast (resulting in div by 0 exceptions)
Also fix some oopsies with incorrect function signatures.
Remove MAME string docs as they aren't really relevant anymore, as only MameGetString handles lua string handling now
2022-11-15 00:57:30 -08:00
CasualPokePlayer 715f4f497c add some missing mame mnemonics 2022-11-11 08:45:02 -08:00
Morilli c21fedc76a BSNESv115+: add option for disabling ppu sprite limit 2022-11-10 23:22:17 +01:00
CasualPokePlayer 066297d5e7
MAME Waterbox (#3437) 2022-11-10 00:05:25 -08:00
YoshiRulz e7e587d625
Restore old behaviour of "Always use recent path for ROMs"
fixes 41d46dd37, see #1574
2022-11-08 06:30:12 +10:00
YoshiRulz 948084a97e
Use `Movie.NotActive` extension instead of negated `IsActive` 2022-11-07 06:10:37 +10:00
YoshiRulz 84cc71e454
Use `DialogResult.IsOk` extension everywhere and clean up 2022-11-07 06:03:55 +10:00
YoshiRulz 36cb62a792
Create and use `ToolStripDropDownItem.ReplaceDropDownItems` extension 2022-11-07 06:03:55 +10:00
YoshiRulz 5df9879842
Refactor `MultiDiskFileSelector.BrowseButton_Click` 2022-11-07 05:27:15 +10:00
YoshiRulz 04f34ac7af
Add `Util.BreakDebuggerIfAttached` helper 2022-11-07 04:37:34 +10:00
YoshiRulz f1f0f1695c
Encapsulate `OpenFileDialog`/`SaveFileDialog` 2022-11-05 09:10:11 +10:00
YoshiRulz 2db5235319
Cache and reuse `FilesystemFilterSet`s 2022-11-05 09:10:11 +10:00
YoshiRulz 1232157cc1
Improve caching of `FilesystemFilterSet.ToString` 2022-11-05 09:10:11 +10:00
YoshiRulz c153505b58
Invert some conditionals to reduce nesting 2022-11-05 09:10:10 +10:00
YoshiRulz df63853cd5
Add `IDialogParent` interface to a couple of config dialogs 2022-11-05 09:10:05 +10:00
YoshiRulz 8949b1aa6b
Make sure `CheckLib` in `Program` static ctor disposes GUI properly 2022-11-04 07:08:54 +10:00
YoshiRulz c891cc2cb5
Don't ignore mGBA skip BIOS setting when recording (resolves #2465)
also disable skip BIOS with TAS profile and enable with Casual profile
also removed `DeterministicEmulation ||= !SkipBios`, does it matter?
2022-11-03 12:04:16 +10:00
YoshiRulz 77f824ab55
Clean up `MGBAHawk.DeterministicEmulation` assignment 2022-11-03 11:56:01 +10:00
YoshiRulz 13a01340de
Refactor Libretro ControllerDef generation, fixing input display
see #3360
2022-11-03 11:02:53 +10:00
YoshiRulz 781c152bf6
Remove old ControllerDef copying that was messing with ControlsOrdered 2022-11-03 11:02:52 +10:00
YoshiRulz a8f571f2d6
Reinstate `GameInfo.NullInstance`'s name, and only instantiate it once
reverts 8dcea2470
`PathEntryCollection.RetroSystemAbsolutePath` extension didn't like this, there
may be others, and I don't want to look through them all
2022-11-03 11:02:44 +10:00
YoshiRulz 3e79e68d1d
Dedup in `CheatEdit.GetCheat` 2022-11-02 01:05:12 +10:00
YoshiRulz 414c21609b
Disallow updating cheats when multiple rows selected (resolves #1726) 2022-11-02 01:01:09 +10:00
YoshiRulz 5ae23c63bf
Change "Edit" button in Cheats dialog to read "Overwrite"
kept the mnemonic because idk
2022-11-02 01:00:16 +10:00
YoshiRulz fd2772707b
Update `forms.drawImageRegion` documentation with a diagram
only embeds on TASVideos Wiki, which I held off on updating because there are a
lot of changes and we can do them all at once
2022-10-30 18:19:23 +10:00
CasualPokePlayer 8ee75879e6 Rework MAME integration a bit
The periodic callback is now used as a way to service "commands" sent from the main thread
Upon servicing a command, the mame thread will set the current command to NO_CMD then wait for the main thread allow the mame thread to continue
During this wait, the main thread may optionally set the next command (done here for STEP -> VIDEO), ensuring the next callback will service that command
A dummy "WAIT" command can be sent to trigger this waiting behavior, allowing the main thread to safely touch mame while the mame thread is frozen (important for mem accesses and probably savestates?)

A/V sync is also reworked. We can assume that 1/50 of a second worth of samples will be sent each sound callback. We can also assume 1/FPS of a second worth of time will be advanced each frame advance
So, we can just give hawk 1/FPS worth of samples every GetSamplesSync, if they are available. If we have less (probable on first few frames), we'll just give all the samples, and hope it balances out later.
2022-10-29 17:07:50 -07:00
CasualPokePlayer cc71882059
BSNES Memory Domain Fixes (#3423)
* Use SameBoy submodule symlink for BSNES

* SGB memory domains

* Fix SGB saveram issues (extra data like rtc will be saved correctly now here)

* Various cleanups, avoid unneeded unsafe use, a little better EnterExit use

Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2022-10-28 19:22:49 -07:00
Morilli 256a8617e9 Fix #3399 by always calling UpdateViewerMouseover 2022-10-27 01:30:41 +02:00
CasualPokePlayer dd33e92a9f ensure ClockRate in the Bk2Header uses . instead of , 2022-10-21 02:34:59 -07:00
CasualPokePlayer c8d4e606af suppress updates while rebooting core, fixes #3424 2022-10-21 02:19:22 -07:00
CasualPokePlayer f29113287e add Jaguar to MultiDiskBundler menu 2022-10-11 21:51:26 -07:00
YoshiRulz 2b4d9c0c7d
Add debug utility to byteswap N64 roms 2022-10-11 10:12:49 +10:00
YoshiRulz 5b859960e9
Move types for debug menu to own files 2022-10-11 10:12:49 +10:00
YoshiRulz 82c3b471a5
Minor refactors to byteswapping (N64 rom loading and Lua bit library) 2022-10-11 10:12:45 +10:00
YoshiRulz bb4ba2184f
Fix `forms.*` acting on every LuaPictureBox, not the specified one
fixes #3395
this has been broken since introduction in 2ddadeae2
2022-10-08 11:11:40 +10:00
YoshiRulz 7930a79cef
Prompt to disable cheats when starting movie playback (resolves #3389) 2022-10-08 10:42:10 +10:00
YoshiRulz 28c53cfa21
Fix `APIContainer.Comm` not having `HTTP`/`Sockets` on first boot 2022-10-06 11:53:11 +10:00
CasualPokePlayer 2fa46efda6 add jaguar db, change db parser to prefer the strongest hash available, fix potential edge case if a crc32: prefix is present (and simplify the code) 2022-10-04 22:05:38 -07:00
CasualPokePlayer c547a20f8e Use `LoadOther` for GBS files, cleanup the code a little, update SameBoy version info 2022-10-03 15:49:09 -07:00
CasualPokePlayer 9528a2030f GBS support using SameBoy 2022-10-03 01:55:14 -07:00
CasualPokePlayer 0c6f0523a0 Update sameboy, expose audio channel enable/disabling, cleanup settings to go through a single call/struct 2022-10-02 21:40:00 -07:00
CasualPokePlayer 8732e561a1 Better Jaguar Virtual Width/Height
Jaguar VPad
Proper Jaguar default controls
Remove a lot of unneeded `ReSharper disable once UnusedMember.Global` in vpads (Global has been gone for a while now...)
Set VirtualJaguar to released
2022-10-02 18:53:34 -07:00
CasualPokePlayer 2e5c62f632 default Jaguar bios to not be skipped, some games rely on Jaguar bios running on boot 2022-09-30 23:54:13 -07:00
CasualPokePlayer be771c134c default to KSeries bios instead of MSeries bios, as it seems to be more compatible 2022-09-30 21:56:19 -07:00
CasualPokePlayer 5f509525bc [virtualjaguar] less screen changing spam 2022-09-30 21:44:34 -07:00
YoshiRulz 158c897702
Use `Google.FlatBuffers` NuGet package and check in new Nyma codegen 2022-09-30 05:33:18 +10:00
YoshiRulz 5544bc526a
Add missing import
fixes 9e9e041bb
2022-09-30 03:52:05 +10:00
YoshiRulz 9e9e041bba
Fix AOoRE when loading TAStudio w/ cheats(?)
partially reverts dd4f9aaf6
InputRoll code is too inscrutable for me to determine the actual cause so I just
left a `Debug.Assert`
2022-09-30 03:25:13 +10:00
CasualPokePlayer f8a4524df7 add in missing platform framerates, add in Jaguar CD iding for movie file, fix aspect ratio for jaguar 2022-09-28 17:25:34 -07:00
YoshiRulz 79d43dab1d
Extract constants used for `NamedLuaFunction.Event` 2022-09-29 08:54:23 +10:00
YoshiRulz 9815b377d1
Also protect against mutation of `IEnumerable` for `onconsoleclose`
see 7a26546cf, fixes dc66b4357
2022-09-29 08:54:16 +10:00
YoshiRulz 7a26546cfc
Maybe fix mutation of IEnumerable (`InvalidOperationException`)
fixes 3024bc0d0
2022-09-29 05:21:08 +10:00
CasualPokePlayer 70a21ee07e push c# side for memtrack support 2022-09-28 03:28:01 -07:00
Morilli 9fa38b8d78 Fix #3398 2022-09-27 13:58:56 +02:00
YoshiRulz b2bacdecd2
Fix double call to pure method 2022-09-25 22:26:41 +10:00
YoshiRulz 3cbdd36fe0
Deduplicate some code in `MainForm` 2022-09-25 07:04:21 +10:00
YoshiRulz 728f393eb1
Clean up `MainForm.CheckHotkey` 2022-09-25 07:04:21 +10:00
YoshiRulz d7c79a5f03
Fix "Toggle All Cheats" hotkey behaviour re: separators 2022-09-25 07:04:13 +10:00
CasualPokePlayer 3122078dfd tweak jaguar cpu tracelogger 2022-09-24 06:23:24 -07:00
CasualPokePlayer ff5c8d4e52 more jag disasm tweaks 2022-09-24 04:38:06 -07:00
CasualPokePlayer c92c2bf661 fix jag risc disasm 2022-09-24 04:30:05 -07:00
CasualPokePlayer 38b4b98fc0 minor touchups to jag risc disassembler 2022-09-24 04:29:00 -07:00
CasualPokePlayer c9618b3f92 c# side to jag debugging improvements 2022-09-24 04:15:05 -07:00
CasualPokePlayer 6113f3c17b partial jagcd support (doesn't seem to completely work here)
fix some issues with vjaguar cleanup
add mem/trace callbacks and get/set reg support
2022-09-23 01:05:41 -07:00
CasualPokePlayer 71e3dfed74
fix #3388 2022-09-18 22:44:26 -07:00
CasualPokePlayer 38d3d36199 fix opcode address in exec callbacks + tracing (thanks prefetch)
sp/lr/pc for r13/r14/r15 for tracing
fix a bad for threaded renderer's thread start callback
2022-09-18 02:39:31 -07:00
CasualPokePlayer 5e34dc6166 Always savestate expansion pak regardless of settings.
All the disable expansion pak setting actually does is tell the game the expansion pak is not available.
However, not all games actually abide by this, some will use the expansion pak area anyways.
Video plugins also end up just using a "segfault test" to determine if the expansion pak is present or not
So video plugins may use the expansion pak area too
This ends up causing savestates sometimes just crashing the game if the expansion pak ends up used

Resolves #3092, other state issues might be solved with this (I suspect #3328 is caused by this)
2022-09-17 13:11:31 -07:00
CasualPokePlayer de38781081 Implement Rumble for Nyma 2022-09-17 01:36:51 -07:00
YoshiRulz de1e7eef69
Document socket response format 2022-09-16 22:37:15 +10:00
CasualPokePlayer afccbe8aa6 Fix hang with "Go to Address" dialog in RamSearch
resolves #3384, fixes cc4acd9c64
2022-09-14 19:39:03 -07:00
YoshiRulz 1bf2bb758c
Change serialisation of Jaguar VSystemID
also fixed line ending
2022-09-12 17:13:15 +10:00
CasualPokePlayer 483258a04d virtualjaguar port, resolves #1907 2022-09-11 21:38:46 -07:00
CasualPokePlayer 34c504d7b9 update ds disassembler 2022-09-10 20:53:05 -07:00
YoshiRulz d2965c2185
If dummy sound chosen in config, try DirectSound (maybe fixes #3379)
- if DirectSound fails (i.e. dummy is in config for a reason), then skip the
error dialog as the user has probably seen it already, and set it back to dummy
- if DirectSound succeeds, leave it, it will be written to config (there's a
mute setting for people who really don't want sound)
- copied the init config code so s/DirectSound/OpenAL/ on Linux
- could probably try OpenAL on Windows when DirectSound fails but whatever
2022-09-08 08:39:25 +10:00
YoshiRulz 707ec53bd5
Move `SoundConfig.ApplyNewSoundDevice` logic to callsite 2022-09-08 08:23:01 +10:00
Moritz Bender 6f0953aaa3
Implement snes graphics debugger for the new bsnes core (#3367)
* Partial port of graphics debugger to new BSNES

* minimal "working" copy-paste

* small fix for the previous commit

* Implement more stuff

* no idea whose responsibility "EnterExit" is but this should work

* add support for backdropcolor

i have 0% trust in this code

* implement mode7, apply backcolor on load

* 🙈

un-"implement" the nonfunctional scanlinehookmanager as well as the non-functional palette setting logic
- this may actually break config lol

* don't break libsnes config

* Provide IBSNESForGfxDebugger in the subbsnes core

* Remove redundant semicolon

* Clean up diff of `comboPalette_SelectedIndexChanged`

* Fix crash

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-09-03 19:13:56 +02:00
YoshiRulz 28d62e69d7
Enable menu mnemonics (Alt+X) for MainForm on Linux 2022-09-03 19:59:08 +10:00
Bruno Valadão Cunha f024986ffc
Added 'Edit marker frame' feature (squashed PR #3351)
* Added 'Edit marker frame' feature
* Changed Edit Marker Frame icon to clock
* Hotkey tooltip + Prevent changing to a frame that already has marker
* Forgot to delete this icon, was replaced by Clock.png
* De-rookie here and there
* Clean up diff
2022-09-03 12:08:23 +10:00
CasualPokePlayer 09e8c7a9b6 ensure ds firmware settings represent sync settings if real firmware isn't used
resolves possible cause for #3377
2022-09-02 15:11:34 -07:00
CasualPokePlayer 70906c9004 quick fail is the user is somehow running EmuHawk as a 32 bit process 2022-08-29 17:01:26 -07:00
CasualPokePlayer b588212e17 remove unused using (cruft from experimentation), remove unneeded enum values 2022-08-29 16:36:32 -07:00
CasualPokePlayer e198122691 output a more helpful error message on windows for GetErrorMessage 2022-08-29 16:33:41 -07:00
CasualPokePlayer 06226e78cf add way to obtain error message in ILinkedLibManager, use it to display an error code for init lib checks 2022-08-29 15:34:44 -07:00
CasualPokePlayer 463780a875 more cleanly deal with dummy hashes
fixes a515672
2022-08-28 03:13:23 -07:00
CasualPokePlayer a515672d4d fix #3159 2022-08-28 02:56:31 -07:00
YoshiRulz 14f470a9a7
Improve encapsulation of `ToolFormBase` props 2022-08-28 03:39:18 +10:00
YoshiRulz faf4a8b24f
Remove unused "TAStudio states" path
TAStudio prop unused since 5bf21e391, path was still in use until b1296dd9b
2022-08-28 03:09:59 +10:00
CasualPokePlayer c761d6d807 fix changing mupen expansion pack setting 2022-08-26 13:30:44 -07:00
YoshiRulz a344ee2288
Fix modifier key check in `TAStudio.TasView_MouseDown` 2022-08-24 09:44:24 +10:00
YoshiRulz 61c34eca74
Minor refactor to not mutate local in `TAStudio.TasView_MouseDown` 2022-08-24 09:44:17 +10:00
CasualPokePlayer 352977c7ea speedup HashRegion/ReadByteRange/WriteByteRange for waterbox cores (doesn't do anything for non-wbx cores) 2022-08-23 03:09:23 -07:00
YoshiRulz 5906fd154e
Fix typo
fixes a95c4f182
2022-08-22 01:21:22 +10:00
CasualPokePlayer afdfa065bd missed apostrophe somehow 2022-08-19 23:46:03 -07:00
CasualPokePlayer 9174d17bd8 tic80 settings for enabling/disabling controllers, proper mnemonics 2022-08-19 23:43:55 -07:00
CasualPokePlayer 98a8cdf693 remove gongshell, add "simple" code for opening win32 context menu (gongshell's only actual use), re: #2261 2022-08-19 00:24:50 -07:00
YoshiRulz 64bc762439
Mute new MSB3270 warnings
no sure if these are the result of a .NET SDK update or my NuGet experiment
2022-08-18 17:16:40 +10:00
YoshiRulz 3a3494aedb
Add missing attribute to `events.can_use_callback_params` param 2022-08-18 17:12:15 +10:00
YoshiRulz 8d484ac196
Hardcode edge cases in `MovieConversionExtensions` to pass test
the argument in every real call is from `IMovie.Filename`, which is never
assigned null, and I don't think it's assigned anything but an absolute path
2022-08-17 19:05:32 +10:00
CasualPokePlayer 2ecb572892 fix nyma light guns, resolves #3359 2022-08-17 01:57:40 -07:00
YoshiRulz 7cde8bb466
Add and use 2 extension methods for splitting path into dir+filename 2022-08-17 17:35:07 +10:00
YoshiRulz dce961357a
Refactor `IGameInfo.FilesystemSafeName` extension
it doesn't make any sense to split this string into dir+filename, it shouldn't
contain a slash
2022-08-17 17:35:07 +10:00
YoshiRulz 2b59cfc1c4
Small refactor in `DiscMountJob.RunBizHawk` 2022-08-17 17:35:07 +10:00
YoshiRulz 10478e23f1
Remove redundant dir exists checks 2022-08-17 17:35:07 +10:00
YoshiRulz f228b01bdf
Rename `IMainFormForTools.SetWindowText` to `UpdateWindowTitle`
in practice there is only one implementation and it just called the other method
(which is inherited from `FormBase`)
2022-08-17 17:35:06 +10:00
YoshiRulz d5bf542a3c
Cache `ToolStripRenderer` used by `FormBase.FixBackColorOnControls` 2022-08-17 17:35:06 +10:00
YoshiRulz 322ed164bf
Remove backing field of `FormBase.BlocksInputWhenFocused` 2022-08-17 17:34:59 +10:00
Peter Jorgensen 3958348e94
Add auto save state on close (squashed PR #3218)
resolves #1861

* Add configuration for auto-saving state on exit
* Update MainForm to auto save on close game if configured
* Fix config serialization test.
* Revert unnecessary changes to Designer file
* Move autosave configuration into Save States menu off of File
* Undo previous test changes
* Remove explicit size on menu item.
* Fix logic
2022-08-17 14:27:50 +10:00
Morilli 7ffa605b28 BSNESv115: fix crash when audio output is disabled
(fixes 039d822144)
2022-08-17 01:35:02 +02:00
Moritz Bender 039d822144
BSNESv115+: Replace the 'snes_audio_sample' callback with a dynamic audio sample vector to reduce callbacks (#3010)
* BSNESv115+: Replace the 'snes_audio_sample' callback with a dynamic audio sample vector to reduce callbacks

* fix integration for subbsnes core

* reduce buffer allocations
- also make frame setter private now that it's possible
2022-08-15 20:50:26 +02:00
Morilli f1e11dfc36 simplify Stream.ReadAllBytes extension and use it more 2022-08-15 20:35:57 +02:00
CasualPokePlayer 31c7f59e86 fix some edge cases with new zip compression 2022-08-15 10:59:27 -07:00
CasualPokePlayer 0ff4aca182 [Gambatte] Remote control controls and remote control emulation expanded to HuC1 IR and CGB IR (previously only done in HuC3) 2022-08-15 02:49:34 -07:00
YoshiRulz aba3359dde
Add CPP's testroms to GB testroms project 2022-08-14 16:21:27 +10:00
YoshiRulz 18a7201004
Fix building testroms project
fixes b8d5dd899
also addressed code style warnings and fixed a typo in GambatteSuite.BeforeAll
note the last acid suite fail is gone after a recent SameBoy update,
unfortunately the same update added a bunch of fails in the mealybug suite,
though the suite itself needs updating too
2022-08-14 00:33:12 +10:00
YoshiRulz a5652ee3bc
Backport `IEnumerable.Order`/`OrderDescending` shorthand
at time of writing, in .NET 7 preview
https://github.com/dotnet/runtime/pull/70525
2022-08-13 02:18:26 +10:00
Moritz Bender 929432086f
BSNESv115: add dedicated subframe core (#3281)
* BSNESv115: allow subframe inputs

* BSNESv115: Implement ICycleTiming

may be correct, not sure

* BSNESv115: add dedicated subframe core

I have probably overlooked something...

* Don't implement ICycleTiming in the non-subframe core

requires re-implementing the "FrameAdvance" function in the subframe core

* Register previously missing services in the subframe core as well

* Wire up SubBsnes everywhere in the frontend

* Change reset cycle to reset instruction

* Deduplicate some code

* Slightly rework frame advance logic. The main intent here is to prevent a case where two frames are ran within a single "frame." The current code probably wouldn't crash due to that, but best not to do that.
Also make SGB work here. A bit of a joke since you really can only abuse it for subframe resets, but might as well especially with the settings implying it's possible (and someone is bound to complain).

Co-authored-by: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
2022-08-10 23:08:44 +02:00
CasualPokePlayer 1a27aae45b update sameboy 2022-08-10 12:34:46 -07:00
CasualPokePlayer afb0b8a435 maybe fix tests? 2022-08-10 02:55:01 -07:00
CasualPokePlayer 5be8b0aab9
Zstd Compression (#3345)
Deflate compression in rewinder is now zstd compression
Binary blobs in zip files are zstd compressed (text is uncompresed for user ease).
All wbx cores and resources are re-compressed with zstd, wbx build scripts are changed to account for this. Shaves off a bit with download size and it's faster to decompress to.
2022-08-09 23:33:28 -07:00
CasualPokePlayer 32e8afcedc
Implement hardware accelerated CRC32 and SHA1, using them if possible (#3348)
* Implement hardware accelerated CRC32 and SHA1, use them if possible.
CRC32's generic function is also replaced with zlib's as it is much more performant than our implementation
Full hash of a ~731MB disc took only ~369 ms with this, and the generic CRC32 isn't so far behind at ~659 ms
SHA1 should perform 4x faster if the user's CPU supports the SHA instructions.

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2022-08-09 23:30:17 -07:00
YoshiRulz 0236a820ec
Unindent `RomLoader.MakeGameFromDisc` 2022-08-06 09:22:51 +10:00
YoshiRulz 8f153fd503
Restore PS2 sysID and add some others from RomLoader 2022-08-06 09:22:51 +10:00
CasualPokePlayer 5cd37c76b2 dobie removal cleanup
fixes 89972a3579
2022-08-05 03:32:09 -07:00
YoshiRulz 1452f831af
Fix Lua Wiki export, add more notes to fill in some of the holes
frameadvance loop is documented now so for the first time you can write a script
without reading someone else's :O imagine that
2022-08-05 11:41:24 +10:00
YoshiRulz 7bb4b28093
Remove dumb in `MainForm.WindowTitle` so you can see FPS w/ chromeless
(window title is shown in the toolbar / application switcher on Win and Linux)
2022-08-05 07:23:43 +10:00
YoshiRulz 22a328cd36
Remove unused service props
unused since 1ce8a368d and 70e0954f2, respectively
2022-07-30 09:26:18 +10:00
YoshiRulz 5c48cb96fd
When starting new `.tasproj` from SaveRAM, don't clone array twice 2022-07-30 09:26:06 +10:00
CasualPokePlayer d3c42f5dfc Only shift right by 1 for volume with Gambatte, sounds very close to SameBoy, probably resolves #3338 2022-07-28 17:27:30 -07:00
YoshiRulz ccc11be896
Explicitly discard required-but-unused `IStatable` service prop 2022-07-28 05:51:38 +10:00
YoshiRulz 787b413913
Change Basic Bot's addresses to `ulong?`
fixes empty address fields being saved as `0x0`, see #3326
2022-07-28 05:48:05 +10:00
YoshiRulz 5f572442c4
Save game info to `.bot` files and check when loading (resolves #3340) 2022-07-28 05:27:13 +10:00
YoshiRulz 140e340a8d
Add Analyzer rule to warn of `FirstOrDefault` on list of structs 2022-07-28 03:06:01 +10:00
YoshiRulz 8453c0e44d
Fix exception on opening Play Movie dialog with multiple movies
fixes 9211007a1
2022-07-27 05:08:33 +10:00
YoshiRulz bd58bde07c
Hopefully block edge cases where global `GameInfo` is uninitialised
`Game == null` conditions in `MainForm` ctor looked unreachable, so I changed
them to `Game.IsNullInstance()` which is what I assume was intended, and added
an assert to `RomLoader` in case a bug is introduced later
2022-07-26 07:59:57 +10:00
CasualPokePlayer d84da4ec4b wire up sameboy's rumble 2022-07-25 00:10:46 -07:00
YoshiRulz 8dcea24703
Fix `GameInfo.NullInstance` having a name... why did it have a name 2022-07-25 11:15:19 +10:00
YoshiRulz d796210437
Cancel tool loading when services aren't satisfied (fixes #3329)
also cleaned up other calls
2022-07-25 10:52:02 +10:00
YoshiRulz 070e7035b3
Ensure there can be no edge cases involving SGXCD sysID
breaks config, in case you care about setting a custom save dir for PCE
2022-07-25 08:15:24 +10:00
YoshiRulz 3d42b19797
Pass `VSystemID.Raw.NULL`, not `null`, for `SystemId` 2022-07-25 08:15:17 +10:00
CasualPokePlayer cb468ba806 pull in latest sameboy master, add stub camera pixel callback to prevent nondeterminism, wire disabling joypad bounce as a sync setting, various cleanup 2022-07-24 04:35:03 -07:00
zeromus e2a36c7242 DisplayConfig defaults button should whack the padding back to 0 2022-07-22 16:38:42 -04:00
zeromus 3b181ba6e4 DisplayManager - fix crashes when setting absurdly large padding values (fixes #3321) 2022-07-22 16:09:49 -04:00
tom_mai78101 6eafdf7156 Fixed issue where the Copy button in Basic Bot is not toggled on/off properly.
If the Copy button is enabled, but there is no best attempt recorded, it will crash BasicBot / EmuHawk if it attempts to copy a null Log of the best attempt.
2022-07-23 05:49:50 +10:00
CasualPokePlayer d8fc32f1a8
[mGBA] Add in missing save types 2022-07-21 15:38:59 -07:00
YoshiRulz 0f6e6a5a03
Enable MA0084 and fix noncompliance (except in Cores)
"Local variable should not hide other symbols"
2022-07-22 07:28:32 +10:00
YoshiRulz d142555ec3
Enable MA0066 and fix noncompliance
"Hash table unfriendly type is used in a hash table"
2022-07-22 07:28:31 +10:00
YoshiRulz 41d46dd37d
Fix `%recent%` in Paths config
broken since introduction in 017743133 (pre-1.0 according to GitHub)
also enabled MA0052 "Replace constant Enum.ToString with nameof", which is what
tipped me off to this
2022-07-22 07:28:25 +10:00
YoshiRulz 9211007a18
Fix bug in `PlayMovie.PreHighlightMovie` heuristics
for the record, the bug was that it had `_movieList[indices[0]]` in the loop
instead of `_movieList[indices[i]]`
2022-07-22 05:06:05 +10:00
YoshiRulz 3f2a07e582
Fix remaining MA0098 code style warnings
"Use indexer instead of LINQ methods"
fixes 17df5673d, forgot I was in the middle of this when I pushed
2022-07-22 04:51:56 +10:00
YoshiRulz 17df5673d2
Enable MA0098 and fix noncompliance
"Use indexer instead of LINQ methods"
2022-07-22 03:51:47 +10:00
YoshiRulz ee11385f10
Enable MA0031 and fix noncompliance
"Optimize Enumerable.Count() usage"
2022-07-22 03:51:47 +10:00
YoshiRulz b1ad34839a
Enable MA0029 and fix noncompliance
"Combine LINQ methods"
2022-07-22 03:51:47 +10:00
YoshiRulz 26b6a1c4a9
Enable MA0020 and fix noncompliance
"Use direct methods instead of LINQ methods"
2022-07-22 03:51:47 +10:00
YoshiRulz 697c10e3e6
Enable MA0015 and fix noncompliance
"Specify the parameter name in ArgumentException"
needed to update package because this rule was broken until now
2022-07-22 03:51:46 +10:00
YoshiRulz 92c4714be1
Enable CA2208 and MA0043 and fix noncompliance
"Instantiate argument exceptions correctly" and
"Use nameof operator in ArgumentException"
2022-07-22 03:51:45 +10:00
YoshiRulz 5a8a24e936
Enable MA0054 and fix noncompliance
"Embed the caught exception as innerException"
2022-07-22 03:51:43 +10:00
YoshiRulz 8ac4dabaf7
Enable MA0012 and MA0014 and fix noncompliance
"Do not raise reserved exception type" and
"Do not raise System.ApplicationException type"
now mostly compliant with
https://docs.microsoft.com/en-us/dotnet/standard/design-guidelines/using-standard-exception-types
2022-07-22 03:51:43 +10:00
YoshiRulz a2fef59fe1
Add Analyzer rule to prohibit `typeof(T).ToString()` 2022-07-22 03:51:43 +10:00
YoshiRulz f3f90a4cd5
Add Analyzer rules to prohibit `this.GetType()`
seriously Meziantou is a godsend
2022-07-22 03:51:42 +10:00
YoshiRulz 4956bae3a2
Improve error message for `IToolFormAutoConfig` ext. tool missing menu 2022-07-22 02:02:01 +10:00
CasualPokePlayer 480ce3b925 fix minor miscompilation of gambatte-linux, update LibGambatte to reflect API changes wrt CameraCallback 2022-07-20 23:35:29 -07:00
YoshiRulz 9bb96fbadc
Update doc comments to reflect thrown exception change
fixes 4f98733c2
2022-07-19 03:20:43 +10:00
YoshiRulz 6b325ff56c
Refactor `BasicBot.IsBetter` 2022-07-18 18:22:59 +10:00
Thompson Lee 008a5953f6 Fixed code logic error in BasicBot
It was comparing with itself when it's comparing the Tie Breaker 3 value.
2022-07-18 17:33:41 +10:00
nattthebear 89972a3579 Remove dobie core
This never really worked.  Besides being unusuably slow and not very accurate, there was a miscompliation problem that caused release builds to not function.
2022-07-17 15:02:42 -04:00
CasualPokePlayer 8289c1051b add hash for newly discovered GBC-GBA bootrom 2022-07-16 22:03:47 -07:00
YoshiRulz aa708992e9
Use nicer error message for starting MAME in non-MAME build 2022-07-16 16:25:59 +10:00
tom_mai78101 efbef0bbda Fixed Basic Bot anchor points.
Also fixed a misaligned label.
2022-07-16 16:20:39 +10:00
tom_mai78101 e2fb6017b7 Added missing NOT operators from the dropdown menu. 2022-07-16 16:11:16 +10:00
YoshiRulz 94e85f1079
Set `Form.Owner` to MainForm for Lua-made forms 2022-07-15 22:26:08 +10:00
YoshiRulz 3fddcdb2c5
Add Analyzer rule to enforce throwing in `[FeatureNotImplemented]` 2022-07-15 22:22:28 +10:00
YoshiRulz 6b4e526a44
Actually run all the Analyzers for ext. tools, update Analyzers
fixes 6f372820a
2022-07-15 22:22:19 +10:00
tom_mai78101 ece2d8d68c Added NOT operator to Basic Bot. 2022-07-15 16:02:00 +10:00
YoshiRulz 5379de9a6e
Enable MA0019 and fix noncompliance
"Use EventArgs.Empty" (instead of ctor)
2022-07-15 09:34:52 +10:00
YoshiRulz 4f98733c29
Add Analyzer to enforce exception type for default switch branches 2022-07-14 23:46:34 +10:00
YoshiRulz 90fe31529e
Replace `InvalidDataException` with `InvalidOperationException`
This should be safe because we never filter caught exceptions by this type. I
assume these were all typos, this exception has something to do with Streams.
2022-07-14 23:46:34 +10:00
CasualPokePlayer f8c847af40 add missing TMD for Zombie Skape, improve error message when TMD cannot be found 2022-07-13 14:27:41 -07:00
YoshiRulz a7db24490c
Enable BHI1002 and fix noncompliance
"Do not use anonymous types (classes)"
2022-07-14 04:26:28 +10:00
YoshiRulz eb4e8d6cd7
Change return type of `IEmulationApi.Disassemble` to tuple 2022-07-14 04:26:28 +10:00
YoshiRulz 056db314d4
Enable BHI1001 and fix noncompliance
"Do not use anonymous delegates"
2022-07-14 04:26:27 +10:00
YoshiRulz 395aa0755b
Add `BizHawk.Analyzer` project 2022-07-14 04:26:27 +10:00
YoshiRulz 6f372820a7
Allow C# 10 in satellite projects, enable Analyzers on ext. tools 2022-07-14 04:26:27 +10:00
YoshiRulz 0405e6399d
Add `Meziantou.Analyzers` NuGet package 2022-07-14 04:26:27 +10:00
YoshiRulz 6077bcf5af
Enable "strict" compiler flag and fix noncompliance
couldn't find official docs for this, but I got it from:
https://www.meziantou.net/csharp-compiler-strict-mode.htm
and it definitely does SOMETHING
2022-07-14 04:26:27 +10:00
Moritz Bender e4fafa6cb7
fix keylog not being respected (#3274)
resolves #2843
2022-07-10 16:47:58 +02:00
tom_mai78101 1948721991 Increased Basic Bot max frames from 999 to 9999. 2022-07-10 10:28:20 +10:00
Morilli 4e7b003306 -_-
this shouldn't be necessary imo, but oh well
2022-07-09 02:45:14 +02:00
Thompson Lee 2308ba1ecc
Added "Clear Output" button to Lua Console (squashed PR #3307)
* Added "Clear Output" button to Lua Console tool.
* Swapped out indentation from tabs to space from Line 248 through 249 for consistency.
* Swapped out indentation from tabs to spaces for consistency.
* Added a custom "Clear Console" icon to Bizhawk.
2022-07-08 14:03:13 +10:00
Morilli bdcd37215c Fix outstanding issues from 011f4bfe03 2022-07-07 07:17:49 +02:00
CasualPokePlayer 0d3c7b7e0c [Libretro] Implement SET_SYSTEM_AV_INFO and SET_GEOMETRY 2022-07-06 14:52:28 -07:00
Morilli 799dc4a2f0 Prevent CoreSettings->Recent menu flying in 2022-07-06 21:58:59 +02:00
CasualPokePlayer 8642513572 sameboy color correction option, make default for gambatte 2022-07-06 00:12:28 -07:00
CasualPokePlayer e41d1a996e fix gpgx_swap_disc, re-enable disk buttons (seems to work?) 2022-07-03 23:17:08 -07:00
Morilli 011f4bfe03 Further imrpove RamSearch performance
- switch _watchList from a List to an array
- more Domain.EnterExit usage
2022-07-04 07:09:53 +02:00
CasualPokePlayer 9e90290b87 make MemoryDomain implement IMonitor (default is no-op Enter/Exit), cleanup, remove wrapper use (has a lot of churn itself), probably better performance with bulk functions 2022-07-03 20:19:53 -07:00
Morilli fe22d61b3a Save Monitor for all Monitor MemoryDomains
appends 596bd03ebe for speedup for those domains
2022-07-03 23:48:48 +02:00
CasualPokePlayer 596bd03ebe expose a possible IMonitor for memory domains, use it to speed up RAM Search for waterbox cores (25-30% speedup?)
see #3296
2022-07-03 13:18:09 -07:00
YoshiRulz f1162d4912
Rename (copy+deprecate) `RomWhitelist`-->`RomList` 2022-07-03 23:13:08 +10:00
feos 806830c314 nymashock: resolve !s and hide some columns in tastudio 2022-07-03 13:11:11 +03:00
feos 318c1a7fea tastudio: don't autorestore if current frame remained valid
1b8b4b4926 removed an important bit of logic that set `_triggerAutoRestore` to false in certain cases. but simply putting the same line back there doesn't fix the problem, probably due to major refactorings over the years. so I'm adding it right into `GoToLastEmulatedFrameIfNecessary()` which is still called properly when it's needed. `JumpToGreenzone()` is kinda redundant now since it contains the same check, but it's used from the outside, and I didn't feel like refactoring this part.
2022-07-03 00:00:41 +03:00
Thompson Lee 369bdbe9a6
Fixed the "To PC" button not updating the disassembler view (squashed PR #3299)
* Fixed the "To PC" button from not updating the disassembler view in the Debugger window.
* Fixed the calls being reversed, per feedback.
2022-07-02 14:39:03 +10:00
YoshiRulz 206dcaf49b
Refactors for selection in `InputRoll`
also standardises behaviour of Select All and Insert Separator buttons
see e88fa8135
2022-06-30 16:46:28 +10:00
Thompson Lee e88fa81358
Added Select All/None to RAM Search (squashed PR #3295)
* Added the ability to select all addresses / deselect all addresses in the RAM Search window.
* Fixed logic error. This now makes more intuitive sense, in that, if a portion of the rows were selected, and you do Select All, it should select the unselected rows along with the selected rows.
* Simplify condition

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-06-29 23:16:46 +10:00
tom_mai78101 a86591c595 Fixed RAM Watch not having CTRL+A working properly. 2022-06-28 15:41:31 +10:00
CasualPokePlayer d9c828ef57
deterministic emulation means not real time 2022-06-27 20:16:34 -07:00
CasualPokePlayer 13456e51bf AppleII - make clock registers deterministic if needed
also don't state monochrome (non-sync setting? todo: verify)
2022-06-27 18:33:31 -07:00
CasualPokePlayer b730af7b73 the . is neccessary also make it case insensitive 2022-06-27 14:39:10 -07:00
CasualPokePlayer c3047bfad9 ensure only .rom files are loaded into msx (other file formats aren't actually supported) 2022-06-27 14:33:13 -07:00
CasualPokePlayer 948049bb20 dont byteswap gpgx Z80 domains, fixes #3290 2022-06-25 14:36:33 -07:00
CasualPokePlayer 2ac765b000 small adjustments to melon tracer 2022-06-24 20:10:21 -07:00
CasualPokePlayer 347fa24820 split arm7 polling/touch screen polling to a new "alt lag" variable and add a setting for whether to consider these sources (fixes #3278)
add in new disasm system (taken from https://github.com/MAP233224/dthumb), works much better than darm
2022-06-24 01:34:01 -07:00
CasualPokePlayer d3d90eb70d fix #3287
There are still some unanswered related questions here wrt API, but this should suffice in any case.
2022-06-24 01:17:51 -07:00
CasualPokePlayer 4df256cd6b AppleII - State keyboard, fix up csproj 2022-06-23 22:01:07 -07:00
James Groom 1c504bfe83
Delete packages.config 2022-06-23 09:22:24 +10:00
YoshiRulz 1241758ecb
Make `Disc.IsValidExtension` helper case-insensitive 2022-06-20 10:02:20 +10:00
Morilli fea85649bb Fix tasproj version writing not using invariant culture
generated "v1,1" for me
not a big issue in practice as it was already handled, but better to fix
2022-06-19 21:49:19 +02:00
YoshiRulz 5afb6ca454
Fix call order in `SMSControllerDeck` (fixes #3282)
fixes 0719d6f9d
2022-06-19 09:43:58 +10:00
Morilli 20acbe5798 BSNESv115: Clarify port input device enums
also fix the partial bsnescore files not being dependent on the main one
2022-06-18 08:30:43 +02:00
CasualPokePlayer 170ea47464 wire up reset button for tic80 and make biz_time_rm tick post frame 2022-06-16 15:56:34 -07:00
CasualPokePlayer e021e8bc66 actually add the path for TIC80 2022-06-16 14:11:05 -07:00
CasualPokePlayer 27d945bb04 proper paths and setting everywhere inclusion for tic80 2022-06-16 14:05:43 -07:00
CasualPokePlayer 84af66f523 fix TIC80 inputs, wire up time/clock callbacks 2022-06-16 13:01:50 -07:00
Morilli 1d4e7dd3fb BSNESv115: Improve the payload controller, fix VirtualPad
The payload controller now acts like a multitap with 4 extra buttons per controller (it is already implemented that way in the core), which also eases actual use of it
- also fixes broken VirtualPad behavior
- rename some variables for clarity
2022-06-16 17:43:57 +02:00
Morilli 363afcd551 BSNESv115: better define allowed input devices for port 1
- also allows the multitap and payload controller to be used, as it makes sense
2022-06-16 17:40:29 +02:00
CasualPokePlayer 2c3b6b3cd4 ti80 core 2022-06-16 00:14:48 -07:00
YoshiRulz aa099e0941
Adjust wording on frame counter and lag frame counter options 2022-06-16 10:01:37 +10:00
YoshiRulz 2e46d13980
Add missing system display names, add MSX to rom file ext. filters 2022-06-15 07:44:51 +10:00
CasualPokePlayer 8a8ea202fd Revert "fix bsnes controller config"
This reverts commit e43c5296a6.
2022-06-12 20:20:28 -07:00
CasualPokePlayer e43c5296a6 fix bsnes controller config 2022-06-12 19:50:42 -07:00
YoshiRulz e7e5ea1509
Fix Win10 version check AGAIN (resolves #3270, #3272)
fixes 587855522
2022-06-13 11:43:13 +10:00
YoshiRulz 5878555221
Refactor Windows version check, enable warning (resolves #2972, #3194) 2022-06-11 06:11:04 +10:00
YoshiRulz a98e3f3610
Touch-up for `RecordMovie` Mono hack 2022-06-10 09:30:12 +10:00
YoshiRulz 2d015515b2
Move MainForm's Save Window Position to DisplayConfig, add Stay on Top 2022-06-10 05:40:41 +10:00
CasualPokePlayer 0174abde65 resolve Karate a2600 crash (closes #1524) 2022-06-07 09:43:37 -07:00
YoshiRulz af73f87e8f
More settings anywhere cleanup 2022-06-08 01:06:05 +10:00
CasualPokePlayer c1ff3072e0 allow neshawk/subneshawk/quicknes/octoshock settings to be edited without the core loaded
this makes all cores (except MAME) able to have their settings edited without the core loaded
2022-06-06 19:08:51 -07:00
CasualPokePlayer 6b90737813
fix be4089eb08
names are annoying
2022-06-06 11:53:44 -07:00
CasualPokePlayer be4089eb08 fix possible InvalidOperationException for a7800 settings (GetSettingsAdapterForLoadedCore to GetSettingsAdapterFor)
allow old bsnes and bsnes main settings to be edited without the core loaded
2022-06-06 10:17:08 -07:00
CasualPokePlayer 0957095e2b fix tabbing in gb config designer files 2022-06-06 09:07:34 -07:00
CasualPokePlayer d0383d1e9d allow editing gambatte/gambattelink settings without the core loaded 2022-06-06 09:04:38 -07:00
CasualPokePlayer 34d794b368
Support editing nyma settings without the core loaded (#3263)
* support editting nyma settings without the core loaded

the details are icky here. info on the settings is stored in the core. so no matter what a core instance is needed
now settings info here should be constant for a given core, so we can cache settings info after the core has been loaded and use that
if in the case the user wants to edit the settings but the core has never been loaded, a minimal load will be done to obtain the settings (and cache them) and quickly dispose thereafter
await users complaining about a "lag spike" first time opening nyma settings menu

* consolidate WaterboxOptions creation for Nyma
2022-06-06 07:26:21 -07:00
YoshiRulz 7999407089
Remove debug menu item for reproducing #2805 2022-06-04 21:40:56 +10:00
YoshiRulz 8869570bcf
Resolve TODOs re: prompting to reboot core when not applicable 2022-06-03 02:41:41 +10:00
YoshiRulz c70e87af2e
Reorder `Config` > `Preferred Cores` submenu
specifically, alphabetise sysIDs and move "GB in SGB" below separator
2022-06-03 02:26:07 +10:00
YoshiRulz c93179e110
Indicate that only Lua mem callbacks get args, not input (yet)
see #3233, fixes d829f19bc, 8385337e7
2022-06-03 02:12:45 +10:00
James Groom dd897b659c
Bump version 2022-06-02 21:29:28 +10:00
CasualPokePlayer 53b4e8a1bc
virtualboyee is nyma now, it needs the core active for settings to be changed 2022-05-31 21:58:17 -07:00
YoshiRulz f5d8c0fb1e
Use 3-button Genesis gamepad by default (fixes #2775, #3262) 2022-05-31 05:13:16 +10:00
YoshiRulz 7f87cc258f
Honour `$BIZHAWK_DATA_HOME` when downloading FFmpeg
also stop looking for `/ffmpeg.exe` in DiscoHawk when it's always downloaded to
`/dll/ffmpeg.exe`
2022-05-31 01:44:51 +10:00
YoshiRulz b8d5dd8990
Handle `$BIZHAWK_DATA_HOME` nicely instead of w/ a hack in `Database` 2022-05-31 01:36:38 +10:00
feos 6d726a1029
depend on versioned ffmpeg release instead of nightly (#3259)
* depend on versioned ffmpeg release instead of nightly

* Use 4.4.1, fix download/extract on Linux

* update windows build link

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-05-30 14:45:17 +03:00
CasualPokePlayer 258e895dfb fix vb schema, add in new vb buttons to schema 2022-05-30 00:48:23 -07:00
CasualPokePlayer 892da6fee2 manually set the defaults for lcolor/rcolor/default_color for vb
our MDFN_GetSettingUI/MDFN_GetSettingI is set to assume base 10 instead of figuring out the format of the string, so the built in defaults dont work and always return 0
later MDFN_GetSettingUI/MDFN_GetSettingI should be made to be able to handle hex strings but this should suffice for now
2022-05-30 00:30:24 -07:00
CasualPokePlayer 58c28aefba biz side nyma cd switching fix 2022-05-29 22:23:55 -07:00
CasualPokePlayer 43ffb63ede bump version of all Nyma cores to 1.29.0 2022-05-29 20:03:24 -07:00
CasualPokePlayer 583f0f61cc biz side vb nyma 2022-05-29 19:46:38 -07:00
YoshiRulz f983fce9ff
Add note re: `IHawkArchiveFile.Scan` returning null
see 0f2194475
2022-05-30 07:59:54 +10:00
YoshiRulz b3d344b002
Fix conflated indices in `SharpCompressArchiveFile`
fixes 6cc4b0e28
2022-05-30 07:59:54 +10:00
CasualPokePlayer e29958c658 allow sameboy/gbhawk/virtu/c64hawk settings to be editted without loading the core 2022-05-28 13:35:21 -07:00
YoshiRulz b2a609119a
Minor fixups to new core settings UI
fixes a455cce2d
2022-05-29 05:56:47 +10:00
YoshiRulz a455cce2d7 Add UI for editing any core's settings/syncsettings without it loaded 2022-05-29 03:20:08 +10:00
YoshiRulz 70d1d99b40 Use `ISettingsAdapter` for core settings toggles in `MainForm` 2022-05-29 03:20:08 +10:00
YoshiRulz 20c1fe0f17 Pass `ISettingsAdapter` to config dialogs, remove `IMainFormForConfig` 2022-05-29 03:20:08 +10:00
YoshiRulz 0366242d0a Remove superinterface `IDialogParent` from `IMainFormForConfig` 2022-05-29 03:20:08 +10:00
YoshiRulz 4938f427a4 Extract interface from `SettingsAdapter`, add alt. impl. using config
replaces hacks in `N64VideoPluginConfig` and `ProfileConfig`
2022-05-29 03:20:08 +10:00
YoshiRulz 5b403f9c2a Refactor `PutCore{S,SyncS}ettings` call chain 2022-05-29 03:20:08 +10:00
YoshiRulz 3f090e47a5 Only call `SettingsAdapter` ctor via `MainForm.GetSettingsAdapter*` 2022-05-29 03:20:08 +10:00
YoshiRulz c1524d8de9 Don't expose `MainForm.Emulator` via `IMainFormForConfig` 2022-05-29 03:20:08 +10:00
YoshiRulz 2cd6510784 Move `SettingsAdapter` creation to `PutCore{S,SyncS}ettings` callsite 2022-05-29 03:20:08 +10:00
YoshiRulz 60cb9eeac9 Encapsulate creation of settings dialogs from `MainForm` 2022-05-29 03:20:08 +10:00
YoshiRulz 0d42459be8
Remove redundant `AmstradCpcPokeMemory` tool
see 6cb44e0e8
2022-05-29 03:04:07 +10:00
CasualPokePlayer 2697a91739
remove FIXME comment, re: 59d011334f 2022-05-27 21:16:29 -07:00
CasualPokePlayer 3fe168ad0f bump version number for melonDS 2022-05-27 17:53:50 -07:00
YoshiRulz 95ecbe9983
Fix another `KeyNotFoundException` when reading hotkey binding
fixes b3728ff19, see ca71bb2fa, 48cfc7988
2022-05-27 16:51:56 +10:00
CasualPokePlayer d01728227b FIXME comments for Ares64 2022-05-26 23:24:58 -07:00
CasualPokePlayer 009bff30d7 merge aresv128 2022-05-26 22:26:56 -07:00
Morilli 48cfc79885 Resolve KeyNotFoundException in TAStudio
this seems to have been silently nonfunctional the entire time until it got visible through the latest refactor
2022-05-24 21:59:35 +02:00
YoshiRulz f62135676e
Disable useless controls on the left side of DiscoHawk (re: #3079) 2022-05-24 07:39:47 +10:00
YoshiRulz 09061843f4 Fix Lua string encoding bug (resolves #190) 2022-05-24 04:45:38 +10:00
YoshiRulz 9bdf043f36
Migrate ApiHawk from `CoreSystem` enum to const strings, and clean up 2022-05-24 02:59:41 +10:00
YoshiRulz 1026503d92
Refactor firmware config so icons make sense (resolves #3157) 2022-05-21 04:39:44 +10:00
YoshiRulz 9ac0f9258e
Fix #3087 hotkeys triggering accidentally in Virtual Pad... again 2022-05-21 03:44:50 +10:00
YoshiRulz af2d8da36e
Restore "priority" option for U+D/L+R policy (resolves #2752)
partially reverts bd1c3cb99, including restoring the old default value
"Priority" (it was effectively changed to "Forbid" in the same commit)
2022-05-20 05:41:38 +10:00
YoshiRulz 8aa3f892d0
Fix `RadioButtonEx` not getting `AutoSize = true` 2022-05-20 05:41:38 +10:00
YoshiRulz fd4771c45c
Fix category radio buttons being cut off in Messages config
fixes e5bbec180; also realigned the text while I was at it
2022-05-20 05:41:34 +10:00
YoshiRulz bdd31d83b8
Resolve TODO re: enum member name 2022-05-19 17:51:15 +10:00
YoshiRulz ca71bb2faf
Resolve TODO re: frontend hotkey config
breaks config backcompat
2022-05-18 23:39:01 +10:00
YoshiRulz 335be13fd8
Fix typo in `BindingCollection.ResolveWithDefaults` 2022-05-18 21:02:56 +10:00
YoshiRulz 71150c60d3
Also check non-public `ApiContainer` properties when injecting APIs 2022-05-18 15:04:20 +10:00
YoshiRulz aa135fc0dd
Remove redundant semicolons 2022-05-18 15:04:13 +10:00
CasualPokePlayer 8ca1e4a080 pull in sameboy upstream and implement custom palettes for sameboy dmg (resolves #3239 for dmg, cgb should be fielded as an upstream request) 2022-05-11 00:00:43 -07:00
YoshiRulz 6beaa79b2c
Use `FirstOrNull` helper for `--open-ext-tool-dll` impl.
fixes e128cb82f, 23c092810
2022-05-10 00:54:33 +10:00
YoshiRulz 6e46cb550b
Fast-fail Mupen core ctor on Linux 2022-05-10 00:21:17 +10:00
CasualPokePlayer a949178559 fix AGB selection in sameboy 2022-05-07 19:23:21 -07:00
YoshiRulz afc442462c
Use `ClientSize` when resizing Lua Forms (see #3034) 2022-05-07 23:01:36 +10:00
YoshiRulz b4ca2f9de8
Increase precision when tweaking axis sens./deadzone (resolves #3038)
not sure how you trigger `LargeChange` but I set a value anyway
2022-05-07 22:32:24 +10:00
YoshiRulz 5f820cc530
Fix #3087 hotkeys triggering accidentally in Virtual Pad but on Win 2022-05-07 18:51:25 +10:00
YoshiRulz b7ffa811bf
Clean up callback spaghetti when resetting `VirtualPadAnalogStick` 2022-05-07 17:04:52 +10:00
YoshiRulz 41de03e31c
Default to "NLua+KopiLua" on Linux 2022-05-07 15:58:07 +10:00
YoshiRulz c93ceae462
Fix typo in Snes9x sound settings bitfield (fixes #1208) 2022-05-07 14:40:15 +10:00
YoshiRulz cb42e8c4dc
Only offer to remove recent rom if it doesn't exist (fixes #3006) 2022-05-07 13:43:43 +10:00
CasualPokePlayer d90166e1ed try to fix dsm importing (thanks microsoft for making dictionary order undefined) 2022-05-06 00:08:50 -07:00
CasualPokePlayer b72590066f [Libretro] fix some input issues due to more recent api changes 2022-05-05 02:46:13 -07:00
CasualPokePlayer 25fb816988
Libretro rewrite (#3212)
* redo all the libretro stuff in pure C#

also yes i imported snprintf lol

* also remove these

* remove clib hack, it doesn't work when there's more than 1 param (apparently ... is really just a variable num of args passed on the stack and not some pointer to some struct, and c# doesn't have any way of representing this. fallback log isn't bad to deal with anyways)

* also probably want this to return false

* /s/UnmanagedString/PinnedString/

* misc tweaks

* oops

* Libretro "Bridge", with entirely different design. The bridge here simply handles all the callbacks retro cores use, so there is never a c++ -> .NET callback, and probably avoids any libco issues
also a lot of cleanup in various areas, and some bug fixes too (Blit555 now outputs the correct colors)

* use blipbuffer instead of speex

speex seems to perform much worse often (and outright buggy for some libretro cores like sameboy which reports a sample rate of 384000), and blip works well enough even for "newer" systems

* cleanup and linux build

* cleanup and bugfixes (thanks uninitalized variables)

* oops

* misc and cleanup

* fix load no game, also handle load game failures correctly
2022-05-05 01:49:29 -07:00
YoshiRulz 635fff6c5d
Handle removing mem callbacks from within a callback (resolves #1823) 2022-05-04 15:59:04 +10:00
YoshiRulz ceb64cedb0
Finish `MergeLAndRModifierKeys` UX (resolves #3184) 2022-05-04 13:18:31 +10:00
YoshiRulz c490d8baa2
Minor refactor to debug menu 2022-05-03 18:15:45 +10:00
Connor 5a913ac2a4
fix absolute dimensions of shaders (#3234)
previously, a height specified absolutely would affect the output width instead of the height.
2022-05-02 22:12:40 +03:00
YoshiRulz ee241dc626
Improve UX of loading a savestate from an older (or newer) version 2022-05-02 13:11:40 +10:00
YoshiRulz c3e3ffbe27
Unindent `SavestateFile.Load` 2022-05-02 12:57:53 +10:00
YoshiRulz 53240c2f84
Fix #3224 Win7+ shell "jump list" no longer working
fixes 7a7522f28
2022-05-02 12:39:58 +10:00
CasualPokePlayer 49399fce20 [mGBA] try to increase performance with callback handling 2022-05-01 19:35:23 -07:00
CasualPokePlayer e7e2790672 [mGBA] try to optimize callbacks 2022-05-01 12:56:23 -07:00
CasualPokePlayer cd8f5b4203
[mGBA] don't try to read watchpoint type for execute callbacks 2022-05-01 11:06:36 -07:00
YoshiRulz f7ead5f592
Rewrite `IController.ToDictionary` helper, now works with > 9 players 2022-05-01 15:11:14 +10:00
CasualPokePlayer 4e76fff2d8 [mGBA] dont let read/write callbacks be called via execute callbacks 2022-04-30 19:56:39 -07:00
CasualPokePlayer b39631b248 fix #3230, also cleanup this code and fix other bugs with it 2022-04-30 19:41:23 -07:00
CasualPokePlayer ebb0282860 various gambatte updates, all wilbertpol tests now pass, cgb-dmg now correctly uses dmg sprite priority when it should (fixes dmg-acid2 in CGB-DMG) 2022-04-30 16:25:28 -07:00
YoshiRulz 46a426a244
Change wording of SkipWaterboxIntegrityChecks description 2022-04-30 11:33:47 +10:00
YoshiRulz bc922fb6d0
Fix known-failing test case list being unsorted, add warning for that 2022-04-30 11:33:18 +10:00
Morilli 14984aea2d Change RomDirectory to RomPath in RomAsset
for the current (only) usecase, this fixes failures when "RomAsset.Name" is not equal to the name of the rom on disk
2022-04-24 03:52:03 +02:00
CasualPokePlayer 8f663feda5 fix #3226 for real this time
i hate threads...
2022-04-23 16:27:15 -07:00
YoshiRulz de1d8f56db
Remove remaining `IGL_SlimDX9` type resolutions in cctors 2022-04-23 15:21:58 +10:00
YoshiRulz 8563be60ba
Add a level of indirection to DirectX/XAudio2 ctors and static calls 2022-04-23 15:21:58 +10:00
YoshiRulz 2fde1ce9e9
Use dynamic type for D3D VSync in `UpdateSourceDrawingWork` 2022-04-23 15:21:58 +10:00
YoshiRulz 6ea714ac31
Move `DispMethodEnum` to `Bizware.BizwareGL` 2022-04-23 15:21:58 +10:00
YoshiRulz 00d19aa550
Update known-failing testrom cases
unfortunately, bisecting the added SameBoy cases is going to be hard because the
dummy frontend was broken for some time
2022-04-23 15:21:44 +10:00
CasualPokePlayer a08116f2d6
Remove explicit lua restart within LoadRomInternal
The position of this restart is dangerous as it may pass in a Dispose()'d core. This is pointless too as later on the Tool Manager handles restarting all tools.

Similarly, remove the explicit restart of the Debugger, no point in doing this as the Tool Manager will restart the debugger just fine anyways (the restart removes breakpoints from the debugger's internal list but doesn't remove them core side, which they should have been removed anyways from being Dispose()'d)
2022-04-22 20:03:30 -07:00
CasualPokePlayer 8ea09eebf5 fix some bugs with Ares64 tracer, fix trace header too 2022-04-15 18:50:58 -07:00
CasualPokePlayer 20ecfb81ea Add tracer + disassembler + get registers + system bus to Ares64, mark Ares64 as released
Squashed commit of the following:

commit 2e29aee13276412b2832e8f0efa10d9c57ed9d78
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Apr 14 22:44:33 2022 -0700

    .

commit be73cf5e2204405a84b42948fd104d18c75be45a
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Apr 14 22:37:34 2022 -0700

    hook up debug stuff + disassembler + tracer, mark Ares64 as released

commit fdd440703ecef48c94bb2bb1ad9c2d3dc5c96e42
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Apr 14 20:36:08 2022 -0700

    maybe fix disassembly

commit d0808551c60fe3c03506b1ad89766a0d397e06dd
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Apr 14 20:06:36 2022 -0700

    system bus

commit 60d1df8f33043fb656f90c1cf4ace8788489c3e1
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Apr 14 16:40:11 2022 -0700

    regs

commit c64be2df293ea44694868355747061a952bd54aa
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Apr 14 15:31:08 2022 -0700

    tracing and disasembly for ares, needs to be hooked up to frontend
2022-04-14 22:45:10 -07:00
CasualPokePlayer 7d268e244b fix #3166
was a regression from a858282a8d
2022-04-14 03:15:36 -07:00
CasualPokePlayer 8d03133c71 make sameboy output 262144 hz samples instead of 2MiHz samples (latter can be buggy, 262144 was recommended by LIJI).
also update sameboy bootroms, closes #3185
2022-04-14 02:36:51 -07:00
CasualPokePlayer 4a52e7f769 resolve #3211 probably 2022-04-09 20:08:32 -07:00
CasualPokePlayer 984ca65480 don't break build 2022-04-07 16:53:35 -07:00
CasualPokePlayer c496c97c8f remove some render off logic (this might not be sync safe), move threaded rendering to a sync setting (this probably doesn't affect sync, but best be safe here) 2022-04-07 16:51:51 -07:00
CasualPokePlayer 93dadb021f make sure core name is set for GENS importer 2022-04-06 21:58:04 -07:00
CasualPokePlayer 97a11ec083 fix NESHawk mistakenly having cycle count complained about 2022-04-05 21:01:05 -07:00
CasualPokePlayer 2c232a2b81 [Gambatte] various upstream accuracy improvements (notably, cgb-acid-hell now passes!). also fix memory callbacks for ROM0 area 2022-04-05 20:36:11 -07:00
CasualPokePlayer c2ea1c6c7b fix oopsie in libgambatte bindings and make gb testrom suite run again (was broken by a858282a8d) 2022-04-03 19:45:58 -07:00
CasualPokePlayer d4bb5e047e [Gambatte] API updates, setting time now uses a single function which takes in dividers 2022-04-03 02:34:23 -07:00
CasualPokePlayer c33d2cfbe5 [Gambatte] upstream cleanup, use upstream for board name and other rom details, remove now unused MULTICART_COMPAT flag 2022-04-02 23:16:39 -07:00
CasualPokePlayer 178264ce67 update sameboy, fix bug with SRAM loading 2022-04-02 10:22:18 -07:00
CasualPokePlayer cc0a30e5b2 [Gambatte] upstream cleanup + MMM01 support 2022-04-02 09:52:50 -07:00
Morilli db7d72be91 update nonfunctional bsnes links 2022-03-31 13:59:59 +02:00
Morilli 672ad1579b Fix #3195 2022-03-30 19:22:26 +02:00
CasualPokePlayer 688adf27ec
resolve #3192
seems to have been a null reference on init. saving seems to still function fine after this change
2022-03-28 20:42:41 -07:00
Morilli 3d039934af BSNESv115+: expose fast dsp and fast coprocessor options 2022-03-29 02:16:42 +02:00
Moritz Bender 339d34413f
Implement msu1 handling for bsnes115+ (#3190)
* Implement msu1 handling for bsnes115+

* RomPath->RomDirectory for clarity

* Remove unnecessary include
2022-03-28 23:52:13 +02:00
CasualPokePlayer e206c3287b [Gambatte] HuC3 improvements 2022-03-27 15:22:34 -07:00
Morilli 76729aa56b Prevent churn by not allocating a new video buffer every frame in NullVideo 2022-03-25 14:19:07 +01:00
Morilli da2a20e55b BSNESv115+: Some general cleanup, remove nonfunctional msu1 code 2022-03-25 08:36:11 +01:00
CasualPokePlayer a68c835a4b update gambatte (MBC1 & HuC1 improvements; HuC1 IR support) 2022-03-24 02:14:49 -07:00
Moritz Bender 6db532fb84
Allow negative values to be entered in ram watch for fixed-point watches (#3181)
* structurize NumericStringExtensions better, allow negative fixedpoint numbers

* Tune MaxLength values to make more sense

* Use Invariant culture to prevent ","<->"." issue in decimal recognition for some locales

* Cleanup more watch stuff

- simplify Poke functions by removing redundant text checking
- make fixed-point constants const
- remove OnKeyPress overload; let the user type whatever and check it later, similarly in OnTextChanged
- more invariant NumberFormatInfo use for ","<->"." issues, also do a basic fixup on OnKeyDown
- cleanup ToRawInt and SetFromRawInt, there are likely still issues remaining but I have no idea whether they realistically affect anything with the way those functions are used
- remove now unused functions in NumericStringExtensions
2022-03-23 18:19:49 +01:00
CasualPokePlayer 64ac7253f6 Add transfer pak support to ares, add n64 mouse support to ares, various cleanups all around
Squashed commit of the following:

commit 1f6cdb99a8486b3f89395b2bd3f13f730e21f743
Merge: bcef146d7 ecd428898
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Mon Mar 21 03:05:12 2022 -0700

    Merge branch 'transfer_pak_ares' of https://github.com/CasualPokePlayer/BizHawk into transfer_pak_ares

commit bcef146d7d62e5ce435ae3fc4d585d71d98bec52
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Mon Mar 21 03:05:05 2022 -0700

    a

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Merge: 86a7e3e85 ccb24cc79
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Mon Mar 21 02:57:00 2022 -0700

    Merge branch 'transfer_pak_ares' of https://github.com/CasualPokePlayer/BizHawk into transfer_pak_ares

commit 86a7e3e85bc1b3cb979671edcbfca66e69d5212b
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Mon Mar 21 02:56:50 2022 -0700

    a

commit ccb24cc79fd922b1e3e3b80d660c7b7696f0cf84
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Mon Mar 21 02:51:36 2022 -0700

    a

commit 285fd66f9240dfa502a269adb19cc1f3d11236c5
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Mon Mar 21 02:02:31 2022 -0700

    misc

commit 9fb76345e4507cbd53ab5e4c2c61a5cb992b7241
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Mon Mar 21 01:50:46 2022 -0700

    frontend hookup

commit dabee3a4d63c5801e3147dd758e3c187be0ab8bd
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Mon Mar 21 01:26:48 2022 -0700

    actually hook other shit up also delete some shit

commit df632d6ddf6eaeb61ad3ad640851709c2614bfbd
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 21:37:18 2022 -0700

    a

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Date:   Sun Mar 20 21:28:07 2022 -0700

    a

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Date:   Sun Mar 20 21:03:51 2022 -0700

    a

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Date:   Sun Mar 20 19:56:46 2022 -0700

    a

commit 8b373d2ba547cd1ab61360e8129f31452014c728
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 19:33:47 2022 -0700

    a

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Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 19:18:34 2022 -0700

    a

commit 3d0eba5f57d95f7cfd74b662f70a40cac5638539
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 19:16:56 2022 -0700

    a

commit d97ea34753c007663ea0e629df8830e6aae98e91
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 18:28:01 2022 -0700

    a

commit 7a1fe0442c7dd6425048207a19b1b18f9dc3e344
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 17:22:10 2022 -0700

    a

commit 421de8ebb8c02736e65f28a88a17cabf297c6e10
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 16:57:47 2022 -0700

    is this right?

commit 9fcaa1905b6e3b6bc73c8e8c15c55cab06ddb7f4
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 15:57:32 2022 -0700

    rework audio

commit 602577ded89f2fd7d4514792e4f9f485235ce2f1
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 14:54:29 2022 -0700

    doh

commit 5521dab709551d9f02bd0cf0d979d8a3860541c6
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Date:   Sun Mar 20 14:42:50 2022 -0700

    a

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Date:   Sun Mar 20 14:41:17 2022 -0700

    a

commit d088719299bc0946962bba9404469fe9628633c6
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 14:25:07 2022 -0700

    a

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Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 14:18:33 2022 -0700

    a

commit ea7c69a512ce84977ad92be0c3f97f396dcf13a7
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 14:13:41 2022 -0700

    a

commit b350580b5c8ce455d6ffa41237c2564e8fa76a58
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Date:   Sun Mar 20 14:05:46 2022 -0700

    a

commit 5983b23e760e5ca8a3c8141075f383275da570b4
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 13:57:25 2022 -0700

    a

commit 12de82e8841284cb70ec02765d86e3729661dcb4
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 13:46:58 2022 -0700

    a

commit 992bdf114c24a8a3d37c110629f9a66bfaf21cf8
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 13:05:28 2022 -0700

    a

commit 3637649dde95ff4fb24474ee0d1dde795cbc5fe3
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 12:49:52 2022 -0700

    o

commit 7d7264b92822ce34ba5412f4cf869c6a4e6fb9b9
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 12:41:55 2022 -0700

    testing time

commit bb3a2f89861cdf429091d8253a656e782b68e33b
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 12:14:30 2022 -0700

    bleh

commit df46cc34d6edc312b519c98b6c7be3ac6ab89bd2
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 06:18:28 2022 -0700

    bleh

commit 21c28a81726ab9a9f206a58424e5434cd0bac1a8
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 05:43:39 2022 -0700

    hack test time

commit 3d9e462addc20d6b6d8ffc41595c4751d6fc2975
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 05:36:51 2022 -0700

    oh right need to build it

commit a970194f64ac0652f97236debd39e142b01d4dcf
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 05:32:07 2022 -0700

    guessing not endianess, maybe need more reset state work?

commit 5d4c11dbf2f767e63d505da22d6bbdef76a4e28b
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 05:23:52 2022 -0700

    is this a endianess issue?

commit c5fcd687f5e2c62b1f0f065a3b9c9ffa30867eeb
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 05:11:43 2022 -0700

    debug time

commit 437071710ea040a466dd25d7fe691fcdbdb95030
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 05:03:58 2022 -0700

    better emulate reset thingie

commit e02503c3f74aa89784b5cc43d1fe5daa6fedf5d3
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Sun Mar 20 04:31:42 2022 -0700

    initial mouse and transfer pak support
2022-03-21 03:08:23 -07:00
CasualPokePlayer 5ee78ab8c4
update controller definition in dsm importer 2022-03-20 22:59:00 -07:00
CasualPokePlayer 7c50d9285f update plugin description with angrylion in mind, bring back RSP plugin options (although only GLideN64 can actually use either), fix tabbing issue in controller designer 2022-03-18 15:35:38 -07:00
CasualPokePlayer 107c7b7034
make sure angrylion plugin settings are included in sync settings clone 2022-03-17 09:57:02 -07:00
CasualPokePlayer 5997f81659 give proper description for melon's Threaded 3D Rendering and remove if true's 2022-03-16 19:29:29 -07:00
CasualPokePlayer 7150a97e07 get render threading working in melon
Squashed commit of the following:

commit 6c54b59f5f8f8bbf8698eebbc2a7e39079b0e726
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Wed Mar 16 19:19:12 2022 -0700

    update submodule

commit 2c65d4375b64d8e729ebc0d35fd34865627bc494
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Wed Mar 16 19:14:36 2022 -0700

    frontend stuff

commit 4566edcc623061beb6e3a7b2ead5571b42abdf3e
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Wed Mar 16 18:10:45 2022 -0700

    probably hacky bullshit

commit 1fb9427c56a8d1af60378163cc2cafe6b36149c9
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Wed Mar 16 00:59:58 2022 -0700

    more mt testing
2022-03-16 19:19:36 -07:00
CasualPokePlayer 57c453ea68 Add angrylion for another video plugin, bring back the cxd4 rsp plugin (angrylion needs LLE), wire up its single setting, remove preformance ares libraries (frontend stuff was already removed) 2022-03-14 04:05:55 -07:00
CasualPokePlayer ccac4d1000 Squashed commit of the following:
commit 15611308c2c6ed5e4f46bd840ade8700e3768527
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Fri Mar 11 19:29:57 2022 -0800

    derp

commit 3c0546cdd8f08004c1ad82bdb72910498dddac91
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Fri Mar 11 19:28:06 2022 -0800

    bob

commit 8e24ef7adc9ccee5405f8618bb8ddb165ff9cf8f
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Fri Mar 11 19:10:45 2022 -0800

    removing perf core here now

commit 66225df3b175544d28d91c6ede53861c74e71239
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Fri Mar 11 18:51:14 2022 -0800

    delete perf core, cleanups, get submodule pushed

commit 06b627bd949f15aac4749a33762ec5cb47e5aea9
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Fri Mar 11 17:46:36 2022 -0800

    oh fucking please don't tell me this was it

commit 0bd0625d172a74a82e30b89e2f10702394e74491
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Fri Mar 11 17:21:22 2022 -0800

    bleh

commit 20c1497fd1fb25eb6ac6c44fe2490b71009fc9e0
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Fri Mar 11 16:36:02 2022 -0800

    bleh

commit 4ccd7982d97f8c4c85c5b18801bb9784df9772e8
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Fri Mar 11 15:55:43 2022 -0800

    testing

commit ab9e14bc7bb3e533f903a003b80f8e6a006cd819
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Fri Mar 11 15:44:24 2022 -0800

    bleh

commit 6d2de266825ac23df25466fdd6154e60ec6132de
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Fri Mar 11 00:08:45 2022 -0800

    bleh

commit f55c3e3277b979a8535667312fdb988a1f70bc01
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Mar 10 23:54:49 2022 -0800

    oh derp

commit 16e3c87d7ab06947da208feb88b3f3fd96874621
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Mar 10 23:43:27 2022 -0800

    bleh

commit 1630845d46af7dc048b8c5dcfc7b0359d7f3133a
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Mar 10 23:36:14 2022 -0800

    gross hack

commit ff1ef0ac6da559e0ce0e7cad10583b70a63c3551
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Mar 10 23:10:54 2022 -0800

    angrylion integration into ares.
2022-03-11 19:36:56 -08:00
YoshiRulz f8a688d47f
Fix case-sensitivity of `Save-`/`OpenFileDialog` under Mono
also improved caching of gen'd strings, and marked lambdas as `static`
2022-03-10 14:29:25 +10:00
YoshiRulz 7bd74f1004
Enable SA1133 and fix noncompliance
multiple attributes applied in one expression
2022-03-08 15:52:40 +10:00
YoshiRulz c1a7556d7f
Enable SA1129 and fix noncompliance (except in Cores)
calling implicit default struct ctor
2022-03-08 15:52:40 +10:00
YoshiRulz 8c4ceccab9
Enable CA1825 and fix noncompliance (except in Cores)
`new int[0]` and similar
2022-03-08 15:52:40 +10:00
YoshiRulz 33a487452d
Enable CA1806 and fix noncompliance (except in Cores)
return value implicitly discarded
2022-03-08 15:52:38 +10:00
YoshiRulz d8ce0e6177
Enable CA1064 and fix noncompliance
Exception classes should be public
2022-03-08 15:52:38 +10:00
YoshiRulz 191f1f3020
Enable CA1044 and fix noncompliance
getters with lower visibility than setters, or set-only props
2022-03-08 15:52:37 +10:00
YoshiRulz dd455580d6
Enable some more Analyzer rules 2022-03-08 15:52:29 +10:00
CasualPokePlayer 6e4a5a96af [melonDS] reset caches after load state 2022-03-06 02:04:52 -08:00
CasualPokePlayer 46c2d6faf1
Melon Cleanups & Updates & Prep For Multithread Rendering Support & Prep For DSi NAND bs (#3174)
* prep for handling multi-threaded renderer in melon, along with some other cleanups

* initial core side support for mt rendering, probably crashes?

* oops

* ok use ref not in

* testing

* poor man's semaphore

* clean this up, hopefully fix a deadlock?

* update submodule

* reduce submodule diff

* cleanup

* hook up thread wait cb

* maybe make shutdown not hardlock?

* oops

* oops

* testing

* testing

* a

* lol

* fuck

* a

* oops

* a

* a

* a

* a

* a

* a

* a

* a

* a

* if false this

* a

* a

* a

* bleh

* a

* update to upstream

* oh right lua
2022-03-06 00:43:30 -08:00
zeromus 9411e659bb neshawk - WritePrg really needs to be masking the address... there's no way it's correct, otherwise. 2022-03-06 01:38:08 -05:00
zeromus fcce7b64d6 neshawk - relax restriction on vrc1 PRG registers, so they can be larger than the original vrc1 chip allows (for rom-expanding hacks) 2022-03-06 01:35:23 -05:00
zeromus a5fb4caad0 change languageversion back to 9.0 so we can use vs2019 and fix one related build error 2022-03-06 01:15:46 -05:00
CasualPokePlayer 114124c82e
BSNES Region Override (#3169)
* region override for bsnes

* hook up SnesInitData right. still needs region override sync setting

* settings stuff, also need to make sure sameboy is using the right region for sgb

* and build

* clearer struct definition; move struct to header file

Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2022-03-04 14:21:53 +01:00
YoshiRulz 6cb44e0e8d
Remove redundant `ZXSpectrumPokeMemory` tool 2022-03-03 14:35:41 +10:00
CasualPokePlayer 0ff69c560f
Fix SXROM Detection (#3170)
* fix #3168?

* revert iNES 2.0 parsing changes (and revert 4ff7745), add special iNES 2.0 case for SXROM

* oh right subboard crap
2022-03-01 09:18:49 -08:00
YoshiRulz b82ac3e2de
Merge `IGameInfoApi` into `IEmulationApi` 2022-03-01 11:26:01 +10:00
YoshiRulz e8b3f5ffef
Enable NRTs in `EmulationApi` 2022-03-01 11:26:01 +10:00
YoshiRulz 64505fd23e
Remove useless yield methods from `IEmulationApi` 2022-03-01 11:26:01 +10:00
YoshiRulz 5f3199acf3
Make all collections readonly in API surface 2022-03-01 11:25:51 +10:00
YoshiRulz 8b07f9ecde
Compare firmware customisations to movie header (partial fix for #2498) 2022-02-26 13:53:05 +10:00
YoshiRulz 0410a4f291
Allow writing to user gamedb in NixHawk
not that any cores have a working implementation yet, see #733
2022-02-24 16:38:16 +10:00
YoshiRulz d466c2694f
s/Win/Super/ in Input, preventing its use as a modifier key
see #3161
2022-02-23 07:20:58 +10:00
alyosha-tas 7b857e7acf SMS: only update tone on second byte write, filter out highest frequency, fixes #3160 2022-02-22 10:41:36 -05:00
YoshiRulz 1c2376e2f7
Document that hashes (`SHA1` header) aren't always SHA1 2022-02-22 12:21:21 +10:00
YoshiRulz c6bee8bab6
Revert 03cdb4cdf and ee220f455 re: checksums in movie header 2022-02-22 12:21:17 +10:00
CasualPokePlayer ee220f455c account for different checksum hashes in header in PlayMovie, re: 03cdb4cdf3 2022-02-21 16:47:10 -08:00
YoshiRulz 5353aaf688
Remove ReSharper/Rider per-project settings overrides 2022-02-22 10:27:28 +10:00
CasualPokePlayer 03cdb4cdf3 distinguish between SHA1/MD5/CRC32 in header hash 2022-02-20 06:14:56 -08:00
YoshiRulz 296145ba2d
Clean up dummy/zero checksums
see #3159
2022-02-20 23:37:45 +10:00
CasualPokePlayer 9092a38a82 give more secure hashes higher priority than less secure ones 2022-02-20 05:05:58 -08:00
YoshiRulz d829f19bca
Revert "Revert "Allow frontend to pass arguments to Lua callback functions""
This reverts commit 49423d59a1.
2022-02-20 10:01:17 +10:00
YoshiRulz a733f8532b
Bump version 2022-02-20 10:01:16 +10:00
CasualPokePlayer ba51aa90a4 add in comment i forgot to save 2022-02-18 00:19:24 -08:00
CasualPokePlayer a91b861a4d fix #3095 2022-02-18 00:18:15 -08:00
CasualPokePlayer 278ba086a3 fix vbm import with sameboy 2022-02-17 22:45:41 -08:00
CasualPokePlayer 1c4c390e8f expand sega cd bios list, based on no-intro and TOSEC info 2022-02-17 22:29:51 -08:00
CasualPokePlayer 7afb24b5af switch sameboy to the bizinvoker 2022-02-17 01:06:48 -08:00
CasualPokePlayer 0a9200fa59
Sameboy blip buf (#3154)
* blip buf experiment

* do this without needing to modify core

* Delete blip_buf.os

* dont bother keeping a sbuf in biz_t

* darn space/tabbing
2022-02-17 00:30:38 -08:00
CasualPokePlayer 3139277475 allow ares performance to record movies (with a big warning), fix states (oops), fix #3151 2022-02-16 17:08:08 -08:00
YoshiRulz 455f7b6ce9
Flag Sega CD USA BIOS rev. 9303 as "unacceptable" (resolves #2913) 2022-02-16 22:12:55 +10:00
CasualPokePlayer 63078b55e1 put dummy implementations for haptics in bk2 controller, fixes #3146 2022-02-16 03:50:35 -08:00
CasualPokePlayer 655ed7949e
Ares64 Performance Core (#3149)
* prep for performance ares64 core, needs work unmanaged side

* get this going

* rebuild this

* apparently build didnt get cp'd? need to investigate

* fix build, other shit

* suppress these warnings

* tweaks and builds

* apparently bizinvoker doesnt like having LibAres64 class shared between non-waterbox and waterboxed, so split it.
also states for performance core

* builds

* fix this option, describe supersampling properly

* penguin64
2022-02-16 02:15:27 -08:00
CasualPokePlayer 7db8472092
Handy tweaks (squashed PR #3140)
resolves #2425. commits:
- build handy-linux with fvisibility=internal, make export have default visiblity
- use bizinvoker for handy
- move this to the right spot
- correct name here
2022-02-14 14:38:31 +10:00
YoshiRulz 1f8d6e0022
Refactor `IInputApi`, replacing 1 method, adding 1, plus doc comments 2022-02-14 01:51:42 +10:00
YoshiRulz 1655c191e0
Bump LangVersion, move key name overrides to separate file 2022-02-14 01:51:42 +10:00
YoshiRulz 49423d59a1
Revert "Allow frontend to pass arguments to Lua callback functions"
This reverts commit 8385337e71.
2022-02-14 01:51:34 +10:00
CasualPokePlayer 5bafc9a062 marked bsnesv115 as released 2022-02-13 06:15:36 -08:00
CasualPokePlayer 7b60c7cafb Reorder this class to avoid c# reordering it itself when it feels like it 2022-02-13 03:51:20 -08:00
CasualPokePlayer c3e6a08b42 apply ares64 changes to frontend 2022-02-13 02:47:21 -08:00
CasualPokePlayer 682111f377
Ares64 (#3125)
* ares64

* build, currently cherry picking c9af34027b to build this

* some work

* commit the frontend work. crashes on some NR_SCHED_GETAFFINITY syscall

* delete this

* fix oopsie, add debugging shit

* getting closer...

* what the fuck is this mame shit doing???

* fuck

* it's one of these isn't it

* fucking hell

* at least it's not crashing on init now

* bleh

* let's see if this works?

* audio i think?

* oh right, need to disable threading here since that's not wbx supported

* testing

* testing

* testing...

* testing

* wtf?

* lol

* it's doing something now i guess?

* let's try this

* maybe this will catch this bullshit?

* lol

* the fuck?

* what

* meh

* bleh

* let's have some fun

* bleh

* bleh

* bleh

* maybe this works better

* let's try this?

* meh

* this probably will break

* lol

* meh

* a

* a

* a

* a

* a

* meh

* a

* a

* b

* alloc invisible these video buffers

* a

* actually build

* bleh

* well uhhhhhhhh let's see if this blows up for fun i guess?

* bleh

* yeah that when as well as expected

* push this

* bleh

* bleh

* bleh

* a

* dirty hackery

* fuck space/tabs

* hook up input

* hook up input frontend side

* reset/power

* going to have to commit to dumb workaround here i guess?

* fuck this bullshit crash

* cic stuff

* oops

* testing

* hook up save detection

* memory domains and saveram shit

* oops

* someday i'll get macros right

* let's get this kinda reproducable

* build

* bleh

* frontend shit

* bleh

* testing

* a

* fucking

* a

* a

* a

* workaround C# bullshit marshalling maybe?

* revert that, let's hack it on c# side instead

* disgusting hack

* fuck c#

* fix oopsies for eeprom/flash and fuck c#

* apparently explicit layout just dont work, thanks c#!

* correct orientation

* actually fix orientation

* testing

* bleh

* b

* a

* fix crash here

* rumble getter

* hook up rumble with frontend, cache readonly controller settings on core init

* remove old experiment

* make clean make install
2022-02-11 18:22:16 -08:00
YoshiRulz 86e939b6d4
Fix capitalisation 2022-02-10 02:15:22 +10:00
YoshiRulz 862b005218
Revert "Get rid of unnecessary CRC32Checksum.cs"
This reverts commit 558adfa325.
2022-02-10 02:15:22 +10:00
YoshiRulz 71e84537e6
Also change branch numbers in piano roll
see #3112, fixes 965cbe615
2022-02-10 02:15:17 +10:00
YoshiRulz 965cbe615c
Number TAStudio branches from 1 (resolves #3112) 2022-02-09 19:15:54 +10:00
YoshiRulz e7fd93b41a
Put save slot 0 after 9 everywhere
see #3112
2022-02-09 19:15:50 +10:00
YoshiRulz d997ad9871
Optimise `CWDHacks.Get` 2022-02-09 14:48:35 +10:00
feos da567272f3 mame: don't die in mame warnings 2022-02-09 00:11:03 +03:00
Meerkov 1ec1064289
Interleave output and error async in Discohawk (#3133)
Fixes deadlocks, and removes confusing custom parser.
2022-02-08 15:06:41 -05:00
Morilli a858282a8d Fix #1513 hopefully properly 2022-02-08 19:46:27 +01:00
alyosha-tas a3c9b50930 RAMSearch: fix #3117 2022-02-07 09:46:06 -05:00
alyosha-tas ef9c1f7c24 O2: Fix blobbers and Popeye 2022-02-06 20:56:30 -05:00
YoshiRulz 267f48eebd
Add optional `duration` param to `IGuiApi.AddMessage` 2022-02-07 11:52:36 +10:00
YoshiRulz f4b4c60684
Remove gamedb entry for empty (length 0) rom 2022-02-05 21:04:52 +10:00
YoshiRulz 5424cd3123
Warn when binding an archive member whose length is 0 2022-02-05 21:04:48 +10:00
YoshiRulz 55a60ceda7
Fix TI83Keypad being cut off under Mono 2022-02-05 20:07:00 +10:00
YoshiRulz af78507bc7
Remove redundant `Config.Ti83AutoloadKeyPad` 2022-02-05 20:07:00 +10:00
YoshiRulz cefd370643
Remove vestigial MenuItem from TI83KeyPad 2022-02-05 20:06:55 +10:00
SuuperW 7a3b33fa0d Fix #2965, but for axis painting. 2022-02-04 14:51:40 -06:00
SuuperW bc0579dd0e TAStudio: Update self after loading a state. This fixes two bugs that were most evident when loading the state for frame 0:
-The UI was not updated.
-TasSession.UpdateValues was not called.  So saving the movie and then re-loading it would result in the previous frame being loaded/seeked to.

This commit addresses the regression mentioned in commit 319455c.
2022-02-04 14:50:19 -06:00
YoshiRulz 5012ba0f09
Use consistent whitespace/wrapping in Lua libs 2022-02-04 20:34:33 +10:00
YoshiRulz e621b878b8
Use `int?` in `IJoypadApi.SetAnalog` to match `Set` 2022-02-04 20:34:28 +10:00
YoshiRulz d3e439982b
Add missing file existence check in `forms.drawIcon` 2022-02-04 20:34:28 +10:00
YoshiRulz 1dbc40e386
Accept string not object for `LuaLibraryBase.Log` 2022-02-04 20:34:27 +10:00
YoshiRulz 45f64f62de
Fix this null warning in `GuiLuaLibrary` 2022-02-04 20:34:20 +10:00
CasualPokePlayer 7259a6413e hook up melon mem cbs to frontend 2022-02-03 19:06:56 -08:00
CasualPokePlayer 0edf95948f use BizInvoker for Emu83 2022-02-03 00:59:49 -08:00
CasualPokePlayer 9a8be9d727 ICycleTiming for PSX (Nymashock), actually use ICycleTiming for bk2s, general cleanup, retire VBlankCount in favor of ICycleTiming, make SubNES/GBHawk use actual lag frames instead of lag is vblank 2022-02-02 22:52:09 -08:00
CasualPokePlayer 02e9fea0c5 make screen actually resize when changing screen orientation/rotation/gap 2022-02-02 20:02:16 -08:00
CasualPokePlayer 2c86c07016 dont set autoboot bit in language if in DSi mode 2022-02-02 18:24:26 -08:00
CasualPokePlayer 4c6d339bee Revert "properly format this string"
This reverts commit 1e8552148e.
2022-02-02 17:01:13 -08:00
CasualPokePlayer 1e8552148e properly format this string 2022-02-02 16:59:26 -08:00
CasualPokePlayer abb6bdf185 properly detect DSiWare instead of using hacky sync setting 2022-02-02 16:58:32 -08:00
CasualPokePlayer f2047642eb fix oopsie in last commit 2022-02-02 15:45:52 -08:00
CasualPokePlayer 625a77cc14 clean DSi handling up a bit, add entries in movie header to indicate DSi/DSiWare 2022-02-02 15:42:02 -08:00
YoshiRulz cff2b04dcc
Fix `ObjectDisposedException` when triggering single-instance passthru 2022-02-02 22:47:13 +10:00
YoshiRulz 5d92ca3b4f
Enable SameBoy in testroms projects 2022-02-02 22:13:45 +10:00
YoshiRulz 7392df29d9
Misc. cleanup of testroms projects 2022-02-02 22:13:45 +10:00
YoshiRulz da06bd36d0
For testroms, only skip (video) rendering most of the time, not always 2022-02-02 22:13:40 +10:00
CasualPokePlayer 33a4dda6b7
Melon DSi (#3114)
* update melon

* frontend work

* make this work (i think?)

* fucking merge conflicts

* bleh

* hack up DSi support, very hardcoded atm, but at least states are reasonable

* add IS_DSI load flag

* frontend work bleh

* oops forgot to push

* ok fine apparently that doesnt display right

* oops

* prevent zealous release screen calls, DSi firmware seems to not like it?

* support for loading DSiWare title

* dsiware

* oh right this bullshit

* oops

* will this work

* why the fuck was this signed

* 0 out these hashes, these are also unique per console, no hope verifying these
2022-02-01 23:40:32 -08:00
CasualPokePlayer 096f24e7c6
Reduce bsnes115 state size (#3105)
* testing...

* more testing...

* this is probably a bad idea

* well this probably fixes state size issues

* time to debug this

* oh derp it's just not enough memory in invis heap

* let's see if this works?

* apparently this breaks slow ppu?

* testing...

* testing...

* testing...

* sanity checking

* let's try again

* i do not know what the fuck is up with this emulator nor do i care enough, state size is still under a mb anyways with slow ppu

* oops forgot to commit this

* resolve some issues

* tweak memory allocation sizes

* dont save more cache stuff

* wtf was i even thinking here

* move comment back to original pos, comment on double loading
2022-01-31 19:00:04 -08:00
CasualPokePlayer 7ac2e97cb7
update melon (#3113)
* update melon

* frontend work

* make this work (i think?)

* fucking merge conflicts

* bleh
2022-01-31 17:18:42 -08:00
alyosha-tas 8e7be7c1f2 Clean up subframe inputs: fixes #3111 as well as a bug in SubNEShawk where using zapper prevented reset cycle from appearing 2022-01-31 09:55:23 -05:00
alyosha-tas 3fdbc2e329 MSX; fix loading ROMs not in DB 2022-01-30 21:12:05 -05:00
CasualPokePlayer d6b33fbec6
Nymashock (#3093)
* nymashock wbx

* shit

* lagflag stuff

* saveram stuff

* debugging how this works

* lets see if this works better

* fuck strings

* ok let's do this right i think

* probably have this all working

* get repo in

* add nymashock to build scripts

* also update this readme

* get rid of this default, seems to break internally anyways?

* ""fix"" dualshock (wtf to do with rumble???), make override defaults actually default, add hack to allow for overriding default controllers

* hide useless rtc settings

* hack fix override defaults for controllers, get something going for nyma psx schema

* oops dont forget this

* make fucking default controllers hack work (what the fuck is this code???) also complete schema and mnemonics

* FUCKING FIX THIS BULLSHIT DEFAULT

* let's make this a little nicer

* add mnemonics for □/△/○, fixes weirdness with input display

* fix weird overscan issues when multiwidth + no-interlacing happens at the same time

* do this "properly"

* analog mnemonics

* default controls for dualshock/gamepad filled

* set nymashock as preferred core

* apparently this didnt get committed?

* update README too

* control name fix

* Revert "control name fix"

This reverts commit a3cae89b18.

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-01-30 08:52:49 -08:00
CasualPokePlayer dcccb4e2b6
MSXHawk Linux (#3110)
* hack up a makefile for this

* hack up a build for linux, also fuck msvc fuck msvc fuck msvc

* make this work with the so

* thanks line endings

* lol
2022-01-30 08:42:20 -08:00
CasualPokePlayer 2d9651fa89 Revert "sayonara appveyor"
This reverts commit 3b9cfc7c50.
2022-01-29 21:56:08 -08:00
CasualPokePlayer 3b9cfc7c50 sayonara appveyor 2022-01-29 18:55:51 -08:00
CasualPokePlayer 24f946681f
Emu83 (#3086)
* emu83

* builds and get rid of wtf this thing is

* multidisk bundler for ti83

* release

* link src

* also put in the commit hash why not

* Nitpicks

* update ""rom"" extensions for ti83

* don't forget to set a preferred core

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-01-29 18:23:09 -08:00
YoshiRulz 62fb0deeb5
Fix NRE when autoloading TAStudio + .tasproj and the wrong rom 2022-01-30 10:20:57 +10:00
alyosha-tas 4ff77456e4 NESHawk: only add ines v2 submapper if it is non-zero, fixes #3082 2022-01-28 21:02:49 -05:00
YoshiRulz b2d1743387
Add brackets around system display name in MainForm window title
fixes 55300d782
2022-01-29 02:55:40 +10:00
CasualPokePlayer 8112be31e1 fix a dumb bug where Auto console mode blocked GBC IR when it shouldn't have; make linked memory domains make a linked system bus for the system bus field using LinkedDisassemblable (this is only relevant for debugger disassembly anyways) 2022-01-27 22:19:42 -08:00
CasualPokePlayer 670a71c6ee
remove cycle count offset debugging thing in sameboy
this was used for comparing gambatte and sameboy tases but wasn't intended to be in final merge, oops
2022-01-27 15:50:11 -08:00
YoshiRulz eb80784d79
Add option to split RAM Watch entries (resolves #1024)
squashed PR #3032
2022-01-28 07:38:52 +10:00
CasualPokePlayer 2348e2885d
Add SameBoy as a GB/C core (#3009)
* basics for sameboy

* lol

* bleh

* lol

* push this in

* push this in

* settings, and also update sameboy bootroms

* bleh

* build linux

* remove some debugging shiz

* fix the order of this

* debug stuff also do gpu palettes right

* use new key mask API

* push shit in

* bleh

* add in replacement impl for joypad, use until opposing directions are allowed upstream

* update

* finally get this working without needing GB_INTERNAL

* hook up acc controls

* oops

* oops x2

* oh right this doesn't use this

* finish this up

* also mark this as released

* cleanups

* Nitpicks

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-01-27 13:17:52 -08:00
YoshiRulz 69d51aba50
Change how user gamedb files are included, add extra warnings 2022-01-28 06:49:01 +10:00
YoshiRulz 55300d7827
Rearrange MainForm window title 2022-01-28 06:48:46 +10:00
SuuperW a401c872f5 Fix a regression from commit 4d06fb1. 2022-01-27 11:01:52 -06:00
SuuperW 0171191c0e Fix a regression in commit dda09dd. 2022-01-27 10:47:55 -06:00
SuuperW ec35080f32 Don't double update tools when rewinding (or attempting to rewind). 2022-01-27 10:47:31 -06:00
SuuperW e473c7b88f Don't update tools twice at the end of a turbo seek. 2022-01-27 08:41:32 -06:00
SuuperW e3e1b222e2 Comment says we want to update after a turbo seek. So, don't update if we weren't turbo seeking. (This removes double-updating tools after reaching the desired frame, unless turbo seek is turned on.)
This commit addresses the regression mentioned in commit 937b966.
2022-01-27 08:36:54 -06:00
CasualPokePlayer 2016adcacf LinkedDisassemblable and put it in gambattelink 2022-01-27 00:03:50 -08:00
YoshiRulz 547c28ef28
Add back extra params to `RomLoader.DoLoadErrorCallback` (fixes #3054)
fixes fb6924bd8
2022-01-27 02:48:54 +10:00
Morilli 319455c2ea Revert "TAStudio: Update self after loading a state. There doesn't seem to be any reason to not update TAStudio, and doing so fixes two bugs that were most evident when loading the state for frame 0:"
This reverts commit bb226f694a.

This regressed #2965. Will attempt a different fix for the mentioned issues that doesn't regress anything.
2022-01-26 12:55:20 +01:00
Morilli 937b966393 Revert "Comment says we want to update after a turbo seek. So, don't update if we weren't turbo seeking. (This removes double-updating tools after reaching the desired frame, unless turbo seek is turned on.)"
This reverts commit dfc1436c9f.

This caused the progress bar to not disappear after finishing a normal seek.
2022-01-26 10:39:30 +01:00
YoshiRulz ae91358071
Fix dependency problem and upgrade `SharpCompress` 2022-01-25 17:49:27 +10:00
YoshiRulz 75e9ad0a40
Hack in fix for #3087 (hotkeys triggering accidentally in Virtual Pad) 2022-01-24 15:17:38 +10:00
YoshiRulz c0056123cd
Refactor VBM import (maybe fix #3076) 2022-01-24 12:40:01 +10:00
alyosha-tas 01febd06de Debugger: move text to display cpu select box properly, fixes #3026 2022-01-23 09:54:41 -05:00
alyosha-tas e7203db6ad TAStudio: allow comments to be editted, fixes #3063 2022-01-23 09:13:04 -05:00
SuuperW dfc1436c9f Comment says we want to update after a turbo seek. So, don't update if we weren't turbo seeking. (This removes double-updating tools after reaching the desired frame, unless turbo seek is turned on.) 2022-01-22 19:24:31 -06:00
SuuperW 9e8cf71509 No need to set this twice; StopSeeking sets it. 2022-01-22 19:19:03 -06:00
Moritz Bender 0d7de83d4b
BSNESv115+: Implement snes_controller_latch function, cleanup input polling behavior (#3084)
* BSNESv115+: get rid of input_state + input_poll; just poll

* call `snes_controller_latch` on latches done in the core,

- this now also actually calls the InputCallbackSystem
- needed some edits in the core to support executing the callback even when no controller is connected in port 1

* Fix and somewhat normalize the SnesCallbacks order
2022-01-22 00:29:47 +03:00
YoshiRulz 199474e128
Update test to reflect new config schema
fixes 822cc5325
2022-01-20 11:44:28 +10:00
SuuperW bb226f694a TAStudio: Update self after loading a state. There doesn't seem to be any reason to not update TAStudio, and doing so fixes two bugs that were most evident when loading the state for frame 0:
-The UI was not updated.
-TasSession.UpdateValues was not called.  So saving the movie and then re-loading it would result in the previous frame being loaded/seeked to.
2022-01-19 16:03:30 -06:00
SuuperW 822cc53252 Add an option to RewindConfig to specify if the rewinder should allow out-of-order states. Currently, the default rewinder should but TAStudio rewinders should not.
Previously, TAStudio's ZwinderStateManager had to handle this, which made the code somewhat confusing. (Especially when I was looking at ZwinderBuffer and forgetting about the default rewinder.)
2022-01-19 13:20:19 -06:00
SuuperW 014cd51ae4 Fix a regression from commit 6c5447f5da that was causing states to be added out of order. 2022-01-19 13:20:19 -06:00
Meerkov 89b459c44d Add CLI for MP3 extraction 2022-01-18 13:45:41 +10:00
YoshiRulz 6a43277ae3 Move `AudioExtractor` to DiscSystem and clean up 2022-01-18 13:45:41 +10:00
YoshiRulz 551fd72275
Allow un/pausing via menu while `PauseWhenMenuActivated` feature is on 2022-01-18 00:52:21 +10:00
YoshiRulz 4e5f0da800
Remove feature where `Emulation` > `Pause` cancels a seek in progress 2022-01-18 00:52:17 +10:00
alyosha-tas e1315aa511 GBHawk: fix linking (again) 2022-01-16 09:09:09 -05:00
YoshiRulz 86ce476ad1
Clean up `PauseWhenMenuActivated`
Disabled `Emulation` > `Pause` menu item when this feature is enabled. It would
be possible, though annoying, to have it affect `_wasPaused` instead of the main
`EmulatorPaused` while this feature is enabled.
2022-01-16 14:39:08 +10:00
Morilli acbbd946e7 Fix #3050 2022-01-15 10:05:04 +01:00
James Groom 01cd5c256b
Fix weird edge case putting TAStudio in an unusual state (fixes #3066) (#3069) 2022-01-11 11:08:43 +03:00
alyosha-tas b0ab71ae35 Vectrex: Implement 64K bank switching, add some homebrews to DB 2022-01-10 17:15:01 -05:00
YoshiRulz 8385337e71
Allow frontend to pass arguments to Lua callback functions
for compatibility w/ older versions: `event.can_use_callback_params ~= nil`
2022-01-10 16:06:11 +10:00
YoshiRulz 725f6e7194
Update TASVideos links for new site, set next release to 2.8 2022-01-10 15:07:06 +10:00
YoshiRulz 0b9b18bf9b
Also update this cache when updating global Config (fixes #3065) 2022-01-09 17:49:19 +10:00
YoshiRulz 0a3a597c99
Make OSD message duration (time to fade) configurable 2022-01-09 16:27:51 +10:00
YoshiRulz 940dc69ae5 Add regression tests for GB/C using various testroms 2022-01-09 14:19:48 +10:00
alyosha-tas 934a3ae266 NESHawk: proper DMC address wrap 2022-01-08 19:53:47 -05:00
CasualPokePlayer 9b88ae48e8 fix this annoying line ending thing 2022-01-06 13:49:04 -08:00
alyosha-tas 1efdcbf64d NESHawk: partially revert changes to RDY interaction with branch 2022-01-06 16:09:25 -05:00
alyosha-tas e40fdb00ac NESHawk fix a DMC bug 2022-01-06 13:39:25 -05:00
alyosha-tas c7403e7fe7 NESHawk: fix some DMC edge cases 2022-01-03 16:49:36 -05:00
CasualPokePlayer 6b9bd9e3bd resolve #3055, also cleanup this code for GB/C 2022-01-02 23:45:40 -08:00
alyosha-tas d622e181f2 NESHawk: more dmc work 2022-01-02 10:52:04 -05:00
zeromus 853b0fdd85 "Unthrottled" should be saved to config 2021-12-31 16:28:48 -05:00
zeromus 007442773a throttle shouldnt act as paused when rewinding (fixes #3053, but may break some obscure case? the specifications are complicated) 2021-12-31 16:25:58 -05:00
feos b20fdb8e85 mame: mention vs2019_clang
produces a build that runs as fast as the gcc one, but is as small as the msvc one, and you can still fully debug it in VS
2021-12-30 22:57:33 +03:00
alyosha-tas 17951862ab NESHawk: clean up and implement new dmc reload delay findings 2021-12-30 08:51:14 -05:00
YoshiRulz 5687f800a1
Allow `"#RRGGBB"` format when parsing colours ("luacolor" in docs) 2021-12-29 15:28:12 +10:00
alyosha-tas 8dd98852be NESHawk: Fix interaction between RDY and Branch_delay_irq bug. Fix regression in APU timing. 2021-12-28 21:09:13 -05:00
CasualPokePlayer 509718887a set MAME System Bus correctly 2021-12-28 15:11:04 -08:00
alyosha-tas d113d76c6a NESHawk: fix regression in apu 2021-12-27 10:24:29 -05:00
alyosha-tas b45b552b9d NESHawk: fix interaction between RDY and NMI/IRQ 2021-12-27 08:04:27 -05:00
alyosha-tas 638c759aa0 NESHawk: clean up and implement DMC glitch 2021-12-26 19:37:20 -05:00
alyosha-tas d21f099567 NESHawk: implement some new NMI findings 2021-12-26 11:28:58 -05:00
alyosha-tas 8e5c1bfe57 NESHawk: work on DMC IRQs 2021-12-24 17:54:32 -05:00
alyosha-tas 7463e24957 NESHawk: fix some regressions 2021-12-23 20:00:13 -05:00
alyosha-tas 2dae3505d7 NESHawk: more DMC work 2021-12-22 20:31:23 -05:00
alyosha-tas e37f580a19 NESHawk: Implement some new DMC findings 2021-12-20 19:36:54 -05:00
alyosha-tas 5e3e65a2ab NESHawk; revert initial state change pending more testing. 2021-12-18 16:42:01 -05:00
alyosha-tas 22fe9a1b7b PCEHawk: add 240p test suite to game DB and properly resize buffer, fixes #3018 to at least not crash 2021-12-17 20:08:36 -05:00
alyosha-tas b821012099 NESHawk: update start up state and some cleanups 2021-12-16 22:03:25 -05:00
CasualPokePlayer aa6f74108e resolve #3028
also fix other misc bugs
2021-12-15 17:18:00 -08:00
Morilli d24629f3ad BSNESv115+: ram and rom memory domain fixes
- saveram was not working at all on certain roms, as the "CARTRIDGE_RAM" memory domain was returning a null pointer (similar thing for "CARTRIDGE_ROM"; changed it to correctly return the current rom)
- add sa1_bwram domain for clarity and an SGB_ROM domain
2021-12-15 09:10:37 +01:00
CasualPokePlayer 47a81e7b20 fix dsm importing, apparently desmume inverts the order of start/select for dumping/parsing 2021-12-13 18:26:25 -08:00
CasualPokePlayer ee0dea46bc fix #3030 2021-12-13 17:03:40 -08:00
YoshiRulz 878b22e8c5
Nix expr: copy bundled scripts, shaders, etc. to ~/.local/share
TODOs excepted, this brings the Nix build to feature-parity with "portable"/AUR
builds... if it runs at all (i.e. for the distros in `wrapper-scripts.nix`)
2021-12-13 19:55:03 +10:00
Morilli 558adfa325 Get rid of unnecessary CRC32Checksum.cs
haven't checked for correctness or regressions
2021-12-12 17:51:54 +01:00
YoshiRulz d979a09f5a
Only run this once when importing .smv, not every frame (fixes #3022) 2021-12-13 02:10:55 +10:00
YoshiRulz 73866fbf20
Downgrade `System.Collections.Immutable` package 2021-12-10 16:59:52 +10:00
alyosha-tas 967ef7c995 NESHawk: move defining controller out of hardreset, fixes loading subneshawk 2021-12-09 15:47:49 -05:00
alyosha-tas c8ef579b8f NESHawk: Implement new findings related to cpu register accesses, fix nanjing board 2021-12-08 16:29:36 -05:00
YoshiRulz 5c59e6d9c4 Overoptimise `Bk2InputDisplayGenerator` 2021-12-07 13:40:28 +10:00
YoshiRulz a11d0381b2 Cache `Bk2InputDisplayGenerator`s for long-lasting `IController`s 2021-12-07 13:40:28 +10:00
YoshiRulz 25ccca8bbb Clean up usages of `ControllerDefinition.ControlsOrdered` 2021-12-07 13:40:28 +10:00
YoshiRulz 8b1a1393a9 Cache `ControllerDefinition.ControlsOrdered` 2021-12-07 13:40:28 +10:00
YoshiRulz 0719d6f9df Allow `ControllerDefinition`s to be made immutable 2021-12-07 13:40:28 +10:00
YoshiRulz 15a03a26e8 Require `ControllerDefinition.Name` to be set (via ctor)
src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink/GBHawkLinkControllers.cs
src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink3x/GBHawkLink3xControllers.cs
src/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink4x/GBHawkLink4xControllers.cs
2021-12-07 13:40:28 +10:00
YoshiRulz 7881067133 Clean up this spaghetti in NesHawk controller and movie import code 2021-12-07 13:40:28 +10:00
YoshiRulz dfbce55707 Pass `SimpleController.Definition` via ctor instead of initialiser 2021-12-07 13:40:28 +10:00
YoshiRulz 519fd40c32 99.9% sure this isn't used 2021-12-07 13:40:28 +10:00
YoshiRulz 7795e34362 Merge controller implementations for GBHawk* cores 2021-12-07 13:40:28 +10:00
YoshiRulz 9f2e426454 Merge AccX/AccY in GBHawk controller deck 2021-12-07 13:40:28 +10:00
YoshiRulz c09370ab44 Remove useless "Tilt Controls" dropdown from GBHawk sync settings
hack or don't
2021-12-07 13:40:28 +10:00
YoshiRulz 34ec13635b
Return void from `Control.*Invoke` extensions 2021-12-04 10:37:28 +10:00
Morilli 59d76294c9 Close #2958 2021-12-03 22:16:09 +01:00
YoshiRulz 9224a4a81c
Add some more substring extension methods 2021-12-03 16:36:00 +10:00
YoshiRulz 477ef2e519
Fix typo
fixes e38726db5, c5690e726
2021-12-03 07:58:05 +10:00
YoshiRulz 5644911cc0
Bump .NET 5 -> 6, update BizHawk.Tests deps, and bump pinned Nixpkgs 2021-12-02 19:24:06 +10:00
CasualPokePlayer 0ad79c2cc2 [GambatteLink] proper memory callback scopes for each player 2021-12-01 20:56:00 -08:00
alyosha-tas 8c6d12e913 NESHawk: rename MMC3_pokemon to MMC3_Jncota 2021-12-01 18:52:53 -05:00
YoshiRulz cd4d7a89a4
More nullability 2021-12-01 16:33:52 +10:00
alyosha-tas 76faa7c835 MSX: implement ascii 8kb mapper and make it the default for large games 2021-11-30 19:06:08 -05:00
YoshiRulz 658123435c
Explicitly pass def in `JoypadApi.SetFromMnemonicStr` (resolves #2525) 2021-11-30 14:56:42 +10:00
Morilli 18ea6d34c6 BSNESv115+: Increase MmapHeapSize to prevent crashes
e.g. "Star Ocean" was crashing on the previous size
2021-11-29 20:41:33 +01:00
Asnivor a8ca430f01 ChannelFHawk: * Console buttons now mapped the correct way round
* gamedb updated
* Fixed F8 3853 Static RAM DC1 register issue - SCHACH mapper carts (chess, pacman) now work (and any games that use the XDC opcode)
2021-11-29 17:57:07 +00:00
Moritz Bender cc38f4bcba
Implement memory callbacks for the new bsnes core (#2797)
* Actually working callbacks
now actually work after natt's changes
* Set whether memory hooks exist every frame to prevent unnecessary function calls if not
2021-11-29 19:59:47 +03:00
alyosha-tas 47c8d4f6e8 EmuHawk: Add description to N64 profile informing user about auto-skipping lag frames during frame advance. Fixes #2380 2021-11-28 10:27:01 -05:00
CasualPokePlayer f7936a34f8 [GambatteLink] changes in link API, misc cleanup 2021-11-27 22:40:39 -08:00
alyosha-tas de8748d6d1 NESHawk:Send hard Drivin to correct mapper 2021-11-27 21:32:40 -05:00
alyosha-tas eec1711b0f NESHawk: add in a new mapper for chinese pokemon 2021-11-27 10:49:58 -05:00
alyosha-tas 365fa1eb41 GBA: update about section to reflect current build used 2021-11-27 08:58:56 -05:00
alyosha-tas 5ba8655f42 MSX: minor bug fixes 2021-11-26 17:34:08 -05:00
Asnivor 4f71df99ae ChannelFHawk: Updates
* Maze/Hangman mappers working (SRAM2102)
* Fixed console buttons ones-compliment bug
* LagFrame detection
* NTSC/PAL SyncSetting
* Started adding mappers for all games
2021-11-26 16:50:14 +00:00
alyosha-tas fd02c872a9 MSX: finish up SCC, set to released. 2021-11-25 16:34:36 -05:00
Asnivor 2a67ad625f ChannelFHawk: Cart 2102 SRAM Implementation 2021-11-25 20:39:03 +00:00
Asnivor 442e83239d ChannelFHawk: More progress:
* IO now working properly
* Start of mapper implementation
* Additional gamedb entries
2021-11-25 14:52:59 +00:00
alyosha-tas f32961001e MSXHawk: Refactor and start work on SCC 2021-11-24 20:26:31 -05:00
alyosha-tas 0cd769222b A7800: fix off pixel detection in write mode, fixes baby pac man 2021-11-24 15:57:54 -05:00
Matt Burgess b06b37de7e ChannelF: Several fixes:
* F8 CPU now complements when transferring from A to IO
* Audio now working correctly
* F8 SIGN flag now set correctly on IO reads
2021-11-24 09:00:29 +00:00
alyosha-tas 726ecef5a6 INTV: fix intellicart, fixes various homebrews 2021-11-23 18:56:29 -05:00
YoshiRulz accf0f038c
Allow left/right modifier keys to be used separately (no UI)
Should allow for any key to be used as a modifier (see #2981), simply by
populating `Config.ModifierKeys`. Flip the assignment on `Input.cs:45` to try
out this change specifically.
2021-11-24 08:21:44 +10:00
alyosha-tas 3f9fb0eaef INTV: MOBs with x-coord 0 are not visible, fixes bowling. 2021-11-23 17:06:46 -05:00
alyosha-tas e45c9bb398 INTV: fix overflow flag calculation, fixes checkers and reversi 2021-11-23 16:45:28 -05:00
nattthebear 2ea62ffea6
Handle reentrant calls in waterbox (#3007)
Fixes #2585
2021-11-23 14:20:12 -05:00
CasualPokePlayer 3ea7c479a2 [GambatteLink] Don't bother stepping when the link is disconnected, should provide a nice speedboost 2021-11-22 23:27:02 -08:00
alyosha-tas 0715db5608 INTV: adjust sme timings and fix accesses to registers, fixes motocross 2021-11-22 21:17:57 -05:00
alyosha-tas d8356670ed INTV: clean up CPU, fix trace logger and throw less exceptions 2021-11-22 15:50:03 -05:00
CasualPokePlayer fba8e52be6
fix wtf in oam memory callbacks 2021-11-22 09:02:14 -08:00
CasualPokePlayer f9aa6101e0 sram bank is not 0xA000 large, oops 2021-11-21 20:07:02 -08:00
CasualPokePlayer 307f6f262e more scopes for Gambatte memory callbacks 2021-11-21 19:58:06 -08:00
CasualPokePlayer 80d588a002 remove some more remnants 2021-11-21 17:25:59 -08:00
CasualPokePlayer e0ffd45983 remove some DGB/GB3x/GB4x remnants 2021-11-21 17:21:13 -08:00
CasualPokePlayer 83a5632759 hack fix fuck shit textstate code 2021-11-21 16:03:20 -08:00
alyosha-tas bd53079a3a INTV: more compatibility work 2021-11-21 18:17:24 -05:00
alyosha-tas c5690e726e Intellivision: update game DB to use correct hash entries and add some that were missing. 2021-11-21 16:39:10 -05:00
CasualPokePlayer 16da7a2aa6 fix audio mixing for GambatteLink3x 2021-11-21 10:40:42 -08:00
alyosha-tas 5d6cf748bf GBHawk: fix linking in perfect dark 2021-11-21 11:38:23 -05:00
CasualPokePlayer 45dec23352 fix multidisk bundler 2021-11-21 01:38:30 -08:00
CasualPokePlayer 92157d0af0 rename DGB to GBL and make all link gb cores use it; todo: rename/fix shit 2021-11-21 00:59:56 -08:00
CasualPokePlayer 72ad5c7b0b GBC IR Emulation for GambatteLink 2021-11-20 23:51:23 -08:00
alyosha-tas 792b91f821 SG1000: work on 8kb ram adapter 2021-11-20 21:15:41 -05:00
ASNiVOR cee3d411b9 F8 CPU: Code tidy 2021-11-20 22:14:29 +00:00
ASNiVOR 1c90bbc273 ChannelFHawk: Move F8 CPU implementation to Emulation.Cores.CPUs 2021-11-20 21:55:00 +00:00
YoshiRulz 5582b2163d
Don't expose `MainForm.MovieSession` via `IMainFormForConfig` 2021-11-21 03:06:07 +10:00
YoshiRulz ed5128343f
Clean up `MainForm.AddOnScreenMessage` usage 2021-11-21 03:06:07 +10:00
YoshiRulz e56b3abd37
Add missing `: IDialogParent`, remove unnecessary `IMainForm*` params 2021-11-21 03:06:06 +10:00
YoshiRulz e4f142c0d1
Don't inform the user they've hit cancel, they already know 2021-11-21 03:06:06 +10:00
YoshiRulz 3c111c3947
Remove empty doc comment blocks 2021-11-21 03:06:06 +10:00
CasualPokePlayer d053a0b414
Refactor GambatteLink (#3002)
* refactor gambattelink to be more modular and add support for 3x/4x
2021-11-19 19:59:27 -08:00
alyosha-tas 1333813bb1 SMS: Don't process collision on sprites above screen height, fixes ecco the dolphin #1611 2021-11-19 17:06:10 -05:00
ASNiVOR c74b47315f ChannelFHawk: CPU mostly there. It's running games now. Still need to work on input. 2021-11-19 19:09:04 +00:00
YoshiRulz 49df817bcd
Derp this is IDisposable 2021-11-19 05:08:53 +10:00