Only shift right by 1 for volume with Gambatte, sounds very close to SameBoy, probably resolves #3338
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@ -67,7 +67,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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{
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int diff = _latchL - curr;
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_latchL = curr;
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_blipL.AddDelta(_blipAccumulate, diff >> 2);
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_blipL.AddDelta(_blipAccumulate, diff >> 1);
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}
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curr = _soundbuff[(i * 2) + 1];
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@ -76,7 +76,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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{
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int diff = _latchR - curr;
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_latchR = curr;
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_blipR.AddDelta(_blipAccumulate, diff >> 2);
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_blipR.AddDelta(_blipAccumulate, diff >> 1);
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}
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_blipAccumulate++;
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