NES: Fix Zelda SaveRAM fixes #1623
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@ -1826,7 +1826,7 @@ namespace BizHawk.Client.EmuHawk
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byte[] sram;
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// some cores might not know how big the saveram ought to be, so just send it the whole file
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if (Emulator is MGBAHawk || Emulator is NeoGeoPort)
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if (Emulator is MGBAHawk || Emulator is NeoGeoPort || (Emulator is NES && (Emulator as NES).BoardName == "FDS"))
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{
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sram = File.ReadAllBytes(saveRamPath);
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}
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@ -1837,7 +1837,7 @@ namespace BizHawk.Client.EmuHawk
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{
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// we're eating this one now. The possible negative consequence is that a user could lose
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// their saveram and not know why
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// ShowMessageBox(owner: null, "Error: tried to load saveram, but core would not accept it?");
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// ShowMessageBox(owner: null, "Error: tried to load saveram, but core would not accept it?");
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return;
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}
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