Switch these all around, also let's make this nice in solexp

This commit is contained in:
CasualPokePlayer 2021-10-25 19:59:29 -07:00
parent 148d6503d3
commit 080ed049f5
8 changed files with 17 additions and 17 deletions

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@ -57,6 +57,7 @@
<Compile Update="Consoles/Nintendo/NES/Boards/SxROM.cs" SubType="Code" />
<Compile Update="Consoles/Nintendo/NES/Boards/UxROM.cs" SubType="Code" />
<Compile Update="Consoles/Nintendo/NES/NES.*.cs" DependentUpon="NES.cs" />
<Compile Update="Consoles/Nintendo/NDS/MelonDS.*.cs" DependentUpon="MelonDS.cs" />
<Compile Update="Consoles/Nintendo/SubNESHawk/SubNESHawk.*.cs" DependentUpon="SubNESHawk.cs" />
<Compile Update="Consoles/Nintendo/QuickNES/QuickNES.*.cs" DependentUpon="QuickNES.cs" />
<Compile Update="Consoles/Nintendo/SNES/LibsnesCore.*.cs" DependentUpon="LibsnesCore.cs" />

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@ -1,8 +1,8 @@
using System;
using System.Runtime.InteropServices;
using BizHawk.BizInvoke;
using BizHawk.Emulation.Cores.Waterbox;
using System;
using System.Runtime.InteropServices;
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
{

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@ -1,8 +1,8 @@
using BizHawk.Emulation.Common;
using System;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
{
partial class NDS : IDebuggable

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@ -1,11 +1,11 @@
using BizHawk.Common;
using BizHawk.Emulation.Common;
using Newtonsoft.Json;
using System;
using System.ComponentModel;
using Newtonsoft.Json;
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
{
partial class NDS : ISettable<NDS.Settings, NDS.SyncSettings>

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@ -1,8 +1,8 @@
using BizHawk.Emulation.Common;
using System;
using System.Runtime.InteropServices;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
{
partial class NDS

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@ -1,11 +1,11 @@
using BizHawk.Common;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Waterbox;
using System;
using System.Linq;
using System.Text;
using BizHawk.Common;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Waterbox;
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
{
[PortedCore(CoreNames.MelonDS, "Arisotura", "0.9.3", "http://melonds.kuribo64.net/", singleInstance: true, isReleased: false)]

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using BizHawk.BizInvoke;

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@ -1,9 +1,9 @@
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
using System;
using System.Runtime.InteropServices;
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
{
// mostly a c++ -> c# port of melon's firmware verification code