Switch these all around, also let's make this nice in solexp
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@ -57,6 +57,7 @@
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<Compile Update="Consoles/Nintendo/NES/Boards/SxROM.cs" SubType="Code" />
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<Compile Update="Consoles/Nintendo/NES/Boards/UxROM.cs" SubType="Code" />
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<Compile Update="Consoles/Nintendo/NES/NES.*.cs" DependentUpon="NES.cs" />
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<Compile Update="Consoles/Nintendo/NDS/MelonDS.*.cs" DependentUpon="MelonDS.cs" />
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<Compile Update="Consoles/Nintendo/SubNESHawk/SubNESHawk.*.cs" DependentUpon="SubNESHawk.cs" />
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<Compile Update="Consoles/Nintendo/QuickNES/QuickNES.*.cs" DependentUpon="QuickNES.cs" />
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<Compile Update="Consoles/Nintendo/SNES/LibsnesCore.*.cs" DependentUpon="LibsnesCore.cs" />
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using System;
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using System.Runtime.InteropServices;
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using BizHawk.BizInvoke;
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using BizHawk.Emulation.Cores.Waterbox;
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using System;
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using System.Runtime.InteropServices;
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namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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{
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using BizHawk.Emulation.Common;
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using System;
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using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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{
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partial class NDS : IDebuggable
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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using Newtonsoft.Json;
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using System;
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using System.ComponentModel;
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using Newtonsoft.Json;
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namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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{
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partial class NDS : ISettable<NDS.Settings, NDS.SyncSettings>
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@ -1,8 +1,8 @@
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using BizHawk.Emulation.Common;
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using System;
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using System.Runtime.InteropServices;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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{
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partial class NDS
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@ -1,11 +1,11 @@
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Waterbox;
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using System;
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using System.Linq;
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using System.Text;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Waterbox;
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namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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{
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[PortedCore(CoreNames.MelonDS, "Arisotura", "0.9.3", "http://melonds.kuribo64.net/", singleInstance: true, isReleased: false)]
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@ -1,4 +1,3 @@
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using System;
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using System.Collections.Generic;
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using BizHawk.BizInvoke;
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@ -1,9 +1,9 @@
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using BizHawk.Common.BufferExtensions;
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using BizHawk.Emulation.Common;
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using System;
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using System.Runtime.InteropServices;
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using BizHawk.Common.BufferExtensions;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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{
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// mostly a c++ -> c# port of melon's firmware verification code
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