BSNES Region Override (#3169)
* region override for bsnes * hook up SnesInitData right. still needs region override sync setting * settings stuff, also need to make sure sameboy is using the right region for sgb * and build * clearer struct definition; move struct to header file Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
This commit is contained in:
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@ -1,12 +1,12 @@
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namespace BizHawk.Client.EmuHawk
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{
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partial class BSNESOptions
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{
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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@ -18,339 +18,362 @@
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.btnOk = new System.Windows.Forms.Button();
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this.btnCancel = new System.Windows.Forms.Button();
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this.cbDoubleSize = new System.Windows.Forms.CheckBox();
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this.lblDoubleSize = new BizHawk.WinForms.Controls.LocLabelEx();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.lblPriority1 = new BizHawk.WinForms.Controls.LocLabelEx();
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this.lblPriority0 = new BizHawk.WinForms.Controls.LocLabelEx();
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this.Bg4_0Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg3_0Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg2_0Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg1_0Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg4_1Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg3_1Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg2_1Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg1_1Checkbox = new System.Windows.Forms.CheckBox();
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this.Obj4Checkbox = new System.Windows.Forms.CheckBox();
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this.Obj3Checkbox = new System.Windows.Forms.CheckBox();
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this.Obj2Checkbox = new System.Windows.Forms.CheckBox();
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this.Obj1Checkbox = new System.Windows.Forms.CheckBox();
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this.EntropyBox = new System.Windows.Forms.ComboBox();
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this.lblEntropy = new BizHawk.WinForms.Controls.LocLabelEx();
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this.cbGameHotfixes = new System.Windows.Forms.CheckBox();
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this.cbFastPPU = new System.Windows.Forms.CheckBox();
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this.cbCropSGBFrame = new System.Windows.Forms.CheckBox();
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this.cbUseSGB2 = new System.Windows.Forms.CheckBox();
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this.groupBox1.SuspendLayout();
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this.SuspendLayout();
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//
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// btnOk
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//
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this.btnOk.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.btnOk.Location = new System.Drawing.Point(136, 303);
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this.btnOk.Name = "btnOk";
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this.btnOk.Size = new System.Drawing.Size(75, 23);
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this.btnOk.TabIndex = 0;
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this.btnOk.Text = "OK";
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this.btnOk.UseVisualStyleBackColor = true;
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this.btnOk.Click += new System.EventHandler(this.BtnOk_Click);
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//
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// btnCancel
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//
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this.btnCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.btnCancel.Location = new System.Drawing.Point(217, 303);
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this.btnCancel.Name = "btnCancel";
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this.btnCancel.Size = new System.Drawing.Size(75, 23);
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this.btnCancel.TabIndex = 1;
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this.btnCancel.Text = "Cancel";
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this.btnCancel.UseVisualStyleBackColor = true;
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this.btnCancel.Click += new System.EventHandler(this.BtnCancel_Click);
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//
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// cbDoubleSize
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//
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this.cbDoubleSize.AutoSize = true;
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this.cbDoubleSize.Location = new System.Drawing.Point(18, 16);
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this.cbDoubleSize.Name = "cbDoubleSize";
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this.cbDoubleSize.Size = new System.Drawing.Size(178, 17);
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this.cbDoubleSize.TabIndex = 6;
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this.cbDoubleSize.Text = "Always Double-Size Framebuffer";
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this.cbDoubleSize.UseVisualStyleBackColor = true;
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//
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// lblDoubleSize
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//
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this.lblDoubleSize.Location = new System.Drawing.Point(33, 34);
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this.lblDoubleSize.MaximumSize = new System.Drawing.Size(260, 0);
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this.lblDoubleSize.Name = "lblDoubleSize";
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this.lblDoubleSize.Text = "Some games are changing the resolution constantly (e.g. SD3) so this option can f" +
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"orce the SNES output to stay double-size always.";
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//
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// groupBox1
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//
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this.groupBox1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.groupBox1.Controls.Add(this.lblPriority1);
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this.groupBox1.Controls.Add(this.lblPriority0);
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this.groupBox1.Controls.Add(this.Bg4_0Checkbox);
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this.groupBox1.Controls.Add(this.Bg3_0Checkbox);
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this.groupBox1.Controls.Add(this.Bg2_0Checkbox);
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this.groupBox1.Controls.Add(this.Bg1_0Checkbox);
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this.groupBox1.Controls.Add(this.Bg4_1Checkbox);
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this.groupBox1.Controls.Add(this.Bg3_1Checkbox);
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this.groupBox1.Controls.Add(this.Bg2_1Checkbox);
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this.groupBox1.Controls.Add(this.Bg1_1Checkbox);
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this.groupBox1.Controls.Add(this.Obj4Checkbox);
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this.groupBox1.Controls.Add(this.Obj3Checkbox);
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this.groupBox1.Controls.Add(this.Obj2Checkbox);
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this.groupBox1.Controls.Add(this.Obj1Checkbox);
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this.groupBox1.Location = new System.Drawing.Point(18, 165);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(274, 132);
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this.groupBox1.TabIndex = 11;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Display";
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//
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// lblPriority1
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//
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this.lblPriority1.Location = new System.Drawing.Point(220, 14);
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this.lblPriority1.MaximumSize = new System.Drawing.Size(100, 0);
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this.lblPriority1.Name = "lblPriority1";
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this.lblPriority1.Text = "Priority 1";
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//
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// lblPriority0
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//
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this.lblPriority0.Location = new System.Drawing.Point(162, 14);
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this.lblPriority0.MaximumSize = new System.Drawing.Size(100, 0);
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this.lblPriority0.Name = "lblPriority0";
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this.lblPriority0.Text = "Priority 0";
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this.lblPriority0.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// Bg4_0Checkbox
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//
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this.Bg4_0Checkbox.AutoSize = true;
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this.Bg4_0Checkbox.CheckAlign = System.Drawing.ContentAlignment.MiddleRight;
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this.Bg4_0Checkbox.Location = new System.Drawing.Point(128, 99);
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this.Bg4_0Checkbox.Name = "Bg4_0Checkbox";
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this.Bg4_0Checkbox.Size = new System.Drawing.Size(62, 17);
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this.Bg4_0Checkbox.TabIndex = 11;
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this.Bg4_0Checkbox.Text = "BG 4 ";
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this.Bg4_0Checkbox.UseVisualStyleBackColor = true;
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//
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// Bg3_0Checkbox
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//
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this.Bg3_0Checkbox.AutoSize = true;
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this.Bg3_0Checkbox.CheckAlign = System.Drawing.ContentAlignment.MiddleRight;
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this.Bg3_0Checkbox.Location = new System.Drawing.Point(128, 76);
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this.Bg3_0Checkbox.Name = "Bg3_0Checkbox";
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this.Bg3_0Checkbox.Size = new System.Drawing.Size(62, 17);
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this.Bg3_0Checkbox.TabIndex = 10;
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this.Bg3_0Checkbox.Text = "BG 3 ";
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this.Bg3_0Checkbox.UseVisualStyleBackColor = true;
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//
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// Bg2_0Checkbox
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//
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this.Bg2_0Checkbox.AutoSize = true;
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this.Bg2_0Checkbox.CheckAlign = System.Drawing.ContentAlignment.MiddleRight;
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this.Bg2_0Checkbox.Location = new System.Drawing.Point(128, 53);
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this.Bg2_0Checkbox.Name = "Bg2_0Checkbox";
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this.Bg2_0Checkbox.Size = new System.Drawing.Size(62, 17);
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this.Bg2_0Checkbox.TabIndex = 9;
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this.Bg2_0Checkbox.Text = "BG 2 ";
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this.Bg2_0Checkbox.UseVisualStyleBackColor = true;
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//
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// Bg1_0Checkbox
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//
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this.Bg1_0Checkbox.AutoSize = true;
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this.Bg1_0Checkbox.CheckAlign = System.Drawing.ContentAlignment.MiddleRight;
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this.Bg1_0Checkbox.Location = new System.Drawing.Point(128, 30);
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this.Bg1_0Checkbox.Name = "Bg1_0Checkbox";
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this.Bg1_0Checkbox.Size = new System.Drawing.Size(62, 17);
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this.Bg1_0Checkbox.TabIndex = 8;
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this.Bg1_0Checkbox.Text = "BG 1 ";
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this.Bg1_0Checkbox.UseVisualStyleBackColor = true;
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//
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// Bg4_1Checkbox
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//
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this.Bg4_1Checkbox.AutoSize = true;
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this.Bg4_1Checkbox.Location = new System.Drawing.Point(234, 100);
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this.Bg4_1Checkbox.Name = "Bg4_1Checkbox";
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this.Bg4_1Checkbox.Size = new System.Drawing.Size(15, 14);
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this.Bg4_1Checkbox.TabIndex = 7;
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this.Bg4_1Checkbox.UseVisualStyleBackColor = true;
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//
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// Bg3_1Checkbox
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//
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this.Bg3_1Checkbox.AutoSize = true;
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this.Bg3_1Checkbox.Location = new System.Drawing.Point(234, 77);
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this.Bg3_1Checkbox.Name = "Bg3_1Checkbox";
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this.Bg3_1Checkbox.Size = new System.Drawing.Size(15, 14);
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this.Bg3_1Checkbox.TabIndex = 6;
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this.Bg3_1Checkbox.UseVisualStyleBackColor = true;
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//
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// Bg2_1Checkbox
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//
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this.Bg2_1Checkbox.AutoSize = true;
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this.Bg2_1Checkbox.Location = new System.Drawing.Point(234, 54);
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this.Bg2_1Checkbox.Name = "Bg2_1Checkbox";
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this.Bg2_1Checkbox.Size = new System.Drawing.Size(15, 14);
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this.Bg2_1Checkbox.TabIndex = 5;
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this.Bg2_1Checkbox.UseVisualStyleBackColor = true;
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//
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// Bg1_1Checkbox
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//
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this.Bg1_1Checkbox.AutoSize = true;
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this.Bg1_1Checkbox.Location = new System.Drawing.Point(234, 31);
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this.Bg1_1Checkbox.Name = "Bg1_1Checkbox";
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this.Bg1_1Checkbox.Size = new System.Drawing.Size(15, 14);
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this.Bg1_1Checkbox.TabIndex = 4;
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this.Bg1_1Checkbox.UseVisualStyleBackColor = true;
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//
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// Obj4Checkbox
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//
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this.Obj4Checkbox.AutoSize = true;
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this.Obj4Checkbox.Location = new System.Drawing.Point(21, 99);
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this.Obj4Checkbox.Name = "Obj4Checkbox";
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this.Obj4Checkbox.Size = new System.Drawing.Size(55, 17);
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this.Obj4Checkbox.TabIndex = 3;
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this.Obj4Checkbox.Text = "OBJ 4";
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this.Obj4Checkbox.UseVisualStyleBackColor = true;
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//
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// Obj3Checkbox
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//
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this.Obj3Checkbox.AutoSize = true;
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this.Obj3Checkbox.Location = new System.Drawing.Point(21, 76);
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this.Obj3Checkbox.Name = "Obj3Checkbox";
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this.Obj3Checkbox.Size = new System.Drawing.Size(55, 17);
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this.Obj3Checkbox.TabIndex = 2;
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this.Obj3Checkbox.Text = "OBJ 3";
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this.Obj3Checkbox.UseVisualStyleBackColor = true;
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//
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// Obj2Checkbox
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//
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this.Obj2Checkbox.AutoSize = true;
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this.Obj2Checkbox.Location = new System.Drawing.Point(21, 53);
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this.Obj2Checkbox.Name = "Obj2Checkbox";
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this.Obj2Checkbox.Size = new System.Drawing.Size(55, 17);
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this.Obj2Checkbox.TabIndex = 1;
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this.Obj2Checkbox.Text = "OBJ 2";
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this.Obj2Checkbox.UseVisualStyleBackColor = true;
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//
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// Obj1Checkbox
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//
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this.Obj1Checkbox.AutoSize = true;
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this.Obj1Checkbox.Location = new System.Drawing.Point(21, 30);
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this.Obj1Checkbox.Name = "Obj1Checkbox";
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this.Obj1Checkbox.Size = new System.Drawing.Size(55, 17);
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this.Obj1Checkbox.TabIndex = 0;
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this.Obj1Checkbox.Text = "OBJ 1";
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this.Obj1Checkbox.UseVisualStyleBackColor = true;
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//
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// EntropyBox
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//
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this.EntropyBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.EntropyBox.FormattingEnabled = true;
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this.EntropyBox.Items.AddRange(new object[] {
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"None",
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"Low",
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"High"});
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this.EntropyBox.Location = new System.Drawing.Point(164, 138);
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this.EntropyBox.Name = "EntropyBox";
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this.EntropyBox.Size = new System.Drawing.Size(128, 21);
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this.EntropyBox.TabIndex = 14;
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//
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// lblEntropy
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//
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this.lblEntropy.Location = new System.Drawing.Point(249, 117);
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this.lblEntropy.Name = "lblEntropy";
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this.lblEntropy.Text = "Entropy";
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//
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// cbGameHotfixes
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//
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this.cbGameHotfixes.AutoSize = true;
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this.cbGameHotfixes.Location = new System.Drawing.Point(18, 111);
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this.cbGameHotfixes.Name = "cbGameHotfixes";
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this.cbGameHotfixes.Size = new System.Drawing.Size(93, 17);
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this.cbGameHotfixes.TabIndex = 22;
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this.cbGameHotfixes.Text = "Game hotfixes";
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this.cbGameHotfixes.UseVisualStyleBackColor = true;
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//
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// cbFastPPU
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//
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this.cbFastPPU.AutoSize = true;
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this.cbFastPPU.Location = new System.Drawing.Point(18, 138);
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this.cbFastPPU.Name = "cbFastPPU";
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this.cbFastPPU.Size = new System.Drawing.Size(90, 17);
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this.cbFastPPU.TabIndex = 23;
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this.cbFastPPU.Text = "Use fast PPU";
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this.cbFastPPU.UseVisualStyleBackColor = true;
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this.cbFastPPU.CheckedChanged += new System.EventHandler(this.FastPPU_CheckedChanged);
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//
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// cbCropSGBFrame
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//
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this.cbCropSGBFrame.AutoSize = true;
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this.cbCropSGBFrame.Location = new System.Drawing.Point(18, 84);
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this.cbCropSGBFrame.Name = "cbCropSGBFrame";
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this.cbCropSGBFrame.Size = new System.Drawing.Size(105, 17);
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this.cbCropSGBFrame.TabIndex = 27;
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this.cbCropSGBFrame.Text = "Crop SGB Frame";
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this.cbCropSGBFrame.UseVisualStyleBackColor = true;
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//
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// cbUseSGB2
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//
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this.cbUseSGB2.AutoSize = true;
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this.cbUseSGB2.Location = new System.Drawing.Point(129, 84);
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this.cbUseSGB2.Name = "cbUseSGB2";
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this.cbUseSGB2.Size = new System.Drawing.Size(76, 17);
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this.cbUseSGB2.TabIndex = 30;
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this.cbUseSGB2.Text = "Use SGB2";
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this.cbUseSGB2.UseVisualStyleBackColor = true;
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//
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// BSNESOptions
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//
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this.AcceptButton = this.btnOk;
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.CancelButton = this.btnCancel;
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this.ClientSize = new System.Drawing.Size(304, 338);
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this.Controls.Add(this.cbUseSGB2);
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this.Controls.Add(this.cbCropSGBFrame);
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this.Controls.Add(this.cbFastPPU);
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this.Controls.Add(this.cbGameHotfixes);
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this.Controls.Add(this.lblEntropy);
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this.Controls.Add(this.EntropyBox);
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this.Controls.Add(this.groupBox1);
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this.Controls.Add(this.lblDoubleSize);
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this.Controls.Add(this.cbDoubleSize);
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this.Controls.Add(this.btnCancel);
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this.Controls.Add(this.btnOk);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.Name = "BSNESOptions";
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this.ShowIcon = false;
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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this.Text = "BSNES Options";
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this.groupBox1.ResumeLayout(false);
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this.groupBox1.PerformLayout();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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{
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this.btnOk = new System.Windows.Forms.Button();
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this.btnCancel = new System.Windows.Forms.Button();
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this.cbDoubleSize = new System.Windows.Forms.CheckBox();
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this.lblDoubleSize = new BizHawk.WinForms.Controls.LocLabelEx();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.lblPriority1 = new BizHawk.WinForms.Controls.LocLabelEx();
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this.lblPriority0 = new BizHawk.WinForms.Controls.LocLabelEx();
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this.Bg4_0Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg3_0Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg2_0Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg1_0Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg4_1Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg3_1Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg2_1Checkbox = new System.Windows.Forms.CheckBox();
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this.Bg1_1Checkbox = new System.Windows.Forms.CheckBox();
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this.Obj4Checkbox = new System.Windows.Forms.CheckBox();
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this.Obj3Checkbox = new System.Windows.Forms.CheckBox();
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this.Obj2Checkbox = new System.Windows.Forms.CheckBox();
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this.Obj1Checkbox = new System.Windows.Forms.CheckBox();
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this.EntropyBox = new System.Windows.Forms.ComboBox();
|
||||
this.lblEntropy = new BizHawk.WinForms.Controls.LocLabelEx();
|
||||
this.RegionBox = new System.Windows.Forms.ComboBox();
|
||||
this.lblRegion = new BizHawk.WinForms.Controls.LocLabelEx();
|
||||
this.cbGameHotfixes = new System.Windows.Forms.CheckBox();
|
||||
this.cbFastPPU = new System.Windows.Forms.CheckBox();
|
||||
this.cbCropSGBFrame = new System.Windows.Forms.CheckBox();
|
||||
this.cbUseSGB2 = new System.Windows.Forms.CheckBox();
|
||||
this.groupBox1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// btnOk
|
||||
//
|
||||
this.btnOk.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.btnOk.Location = new System.Drawing.Point(136, 321);
|
||||
this.btnOk.Name = "btnOk";
|
||||
this.btnOk.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnOk.TabIndex = 0;
|
||||
this.btnOk.Text = "OK";
|
||||
this.btnOk.UseVisualStyleBackColor = true;
|
||||
this.btnOk.Click += new System.EventHandler(this.BtnOk_Click);
|
||||
//
|
||||
// btnCancel
|
||||
//
|
||||
this.btnCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.btnCancel.Location = new System.Drawing.Point(217, 321);
|
||||
this.btnCancel.Name = "btnCancel";
|
||||
this.btnCancel.Size = new System.Drawing.Size(75, 23);
|
||||
this.btnCancel.TabIndex = 1;
|
||||
this.btnCancel.Text = "Cancel";
|
||||
this.btnCancel.UseVisualStyleBackColor = true;
|
||||
this.btnCancel.Click += new System.EventHandler(this.BtnCancel_Click);
|
||||
//
|
||||
// cbDoubleSize
|
||||
//
|
||||
this.cbDoubleSize.AutoSize = true;
|
||||
this.cbDoubleSize.Location = new System.Drawing.Point(18, 16);
|
||||
this.cbDoubleSize.Name = "cbDoubleSize";
|
||||
this.cbDoubleSize.Size = new System.Drawing.Size(178, 17);
|
||||
this.cbDoubleSize.TabIndex = 6;
|
||||
this.cbDoubleSize.Text = "Always Double-Size Framebuffer";
|
||||
this.cbDoubleSize.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// lblDoubleSize
|
||||
//
|
||||
this.lblDoubleSize.Location = new System.Drawing.Point(33, 34);
|
||||
this.lblDoubleSize.MaximumSize = new System.Drawing.Size(260, 0);
|
||||
this.lblDoubleSize.Name = "lblDoubleSize";
|
||||
this.lblDoubleSize.Text = "Some games are changing the resolution constantly (e.g. SD3) so this option can f" +
|
||||
"orce the SNES output to stay double-size always.";
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
this.groupBox1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.groupBox1.Controls.Add(this.lblPriority1);
|
||||
this.groupBox1.Controls.Add(this.lblPriority0);
|
||||
this.groupBox1.Controls.Add(this.Bg4_0Checkbox);
|
||||
this.groupBox1.Controls.Add(this.Bg3_0Checkbox);
|
||||
this.groupBox1.Controls.Add(this.Bg2_0Checkbox);
|
||||
this.groupBox1.Controls.Add(this.Bg1_0Checkbox);
|
||||
this.groupBox1.Controls.Add(this.Bg4_1Checkbox);
|
||||
this.groupBox1.Controls.Add(this.Bg3_1Checkbox);
|
||||
this.groupBox1.Controls.Add(this.Bg2_1Checkbox);
|
||||
this.groupBox1.Controls.Add(this.Bg1_1Checkbox);
|
||||
this.groupBox1.Controls.Add(this.Obj4Checkbox);
|
||||
this.groupBox1.Controls.Add(this.Obj3Checkbox);
|
||||
this.groupBox1.Controls.Add(this.Obj2Checkbox);
|
||||
this.groupBox1.Controls.Add(this.Obj1Checkbox);
|
||||
this.groupBox1.Location = new System.Drawing.Point(18, 183);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(274, 132);
|
||||
this.groupBox1.TabIndex = 11;
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Display";
|
||||
//
|
||||
// lblPriority1
|
||||
//
|
||||
this.lblPriority1.Location = new System.Drawing.Point(220, 14);
|
||||
this.lblPriority1.MaximumSize = new System.Drawing.Size(100, 0);
|
||||
this.lblPriority1.Name = "lblPriority1";
|
||||
this.lblPriority1.Text = "Priority 1";
|
||||
//
|
||||
// lblPriority0
|
||||
//
|
||||
this.lblPriority0.Location = new System.Drawing.Point(162, 14);
|
||||
this.lblPriority0.MaximumSize = new System.Drawing.Size(100, 0);
|
||||
this.lblPriority0.Name = "lblPriority0";
|
||||
this.lblPriority0.Text = "Priority 0";
|
||||
this.lblPriority0.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// Bg4_0Checkbox
|
||||
//
|
||||
this.Bg4_0Checkbox.AutoSize = true;
|
||||
this.Bg4_0Checkbox.CheckAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
this.Bg4_0Checkbox.Location = new System.Drawing.Point(128, 99);
|
||||
this.Bg4_0Checkbox.Name = "Bg4_0Checkbox";
|
||||
this.Bg4_0Checkbox.Size = new System.Drawing.Size(62, 17);
|
||||
this.Bg4_0Checkbox.TabIndex = 11;
|
||||
this.Bg4_0Checkbox.Text = "BG 4 ";
|
||||
this.Bg4_0Checkbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// Bg3_0Checkbox
|
||||
//
|
||||
this.Bg3_0Checkbox.AutoSize = true;
|
||||
this.Bg3_0Checkbox.CheckAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
this.Bg3_0Checkbox.Location = new System.Drawing.Point(128, 76);
|
||||
this.Bg3_0Checkbox.Name = "Bg3_0Checkbox";
|
||||
this.Bg3_0Checkbox.Size = new System.Drawing.Size(62, 17);
|
||||
this.Bg3_0Checkbox.TabIndex = 10;
|
||||
this.Bg3_0Checkbox.Text = "BG 3 ";
|
||||
this.Bg3_0Checkbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// Bg2_0Checkbox
|
||||
//
|
||||
this.Bg2_0Checkbox.AutoSize = true;
|
||||
this.Bg2_0Checkbox.CheckAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
this.Bg2_0Checkbox.Location = new System.Drawing.Point(128, 53);
|
||||
this.Bg2_0Checkbox.Name = "Bg2_0Checkbox";
|
||||
this.Bg2_0Checkbox.Size = new System.Drawing.Size(62, 17);
|
||||
this.Bg2_0Checkbox.TabIndex = 9;
|
||||
this.Bg2_0Checkbox.Text = "BG 2 ";
|
||||
this.Bg2_0Checkbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// Bg1_0Checkbox
|
||||
//
|
||||
this.Bg1_0Checkbox.AutoSize = true;
|
||||
this.Bg1_0Checkbox.CheckAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
this.Bg1_0Checkbox.Location = new System.Drawing.Point(128, 30);
|
||||
this.Bg1_0Checkbox.Name = "Bg1_0Checkbox";
|
||||
this.Bg1_0Checkbox.Size = new System.Drawing.Size(62, 17);
|
||||
this.Bg1_0Checkbox.TabIndex = 8;
|
||||
this.Bg1_0Checkbox.Text = "BG 1 ";
|
||||
this.Bg1_0Checkbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// Bg4_1Checkbox
|
||||
//
|
||||
this.Bg4_1Checkbox.AutoSize = true;
|
||||
this.Bg4_1Checkbox.Location = new System.Drawing.Point(234, 100);
|
||||
this.Bg4_1Checkbox.Name = "Bg4_1Checkbox";
|
||||
this.Bg4_1Checkbox.Size = new System.Drawing.Size(15, 14);
|
||||
this.Bg4_1Checkbox.TabIndex = 7;
|
||||
this.Bg4_1Checkbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// Bg3_1Checkbox
|
||||
//
|
||||
this.Bg3_1Checkbox.AutoSize = true;
|
||||
this.Bg3_1Checkbox.Location = new System.Drawing.Point(234, 77);
|
||||
this.Bg3_1Checkbox.Name = "Bg3_1Checkbox";
|
||||
this.Bg3_1Checkbox.Size = new System.Drawing.Size(15, 14);
|
||||
this.Bg3_1Checkbox.TabIndex = 6;
|
||||
this.Bg3_1Checkbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// Bg2_1Checkbox
|
||||
//
|
||||
this.Bg2_1Checkbox.AutoSize = true;
|
||||
this.Bg2_1Checkbox.Location = new System.Drawing.Point(234, 54);
|
||||
this.Bg2_1Checkbox.Name = "Bg2_1Checkbox";
|
||||
this.Bg2_1Checkbox.Size = new System.Drawing.Size(15, 14);
|
||||
this.Bg2_1Checkbox.TabIndex = 5;
|
||||
this.Bg2_1Checkbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// Bg1_1Checkbox
|
||||
//
|
||||
this.Bg1_1Checkbox.AutoSize = true;
|
||||
this.Bg1_1Checkbox.Location = new System.Drawing.Point(234, 31);
|
||||
this.Bg1_1Checkbox.Name = "Bg1_1Checkbox";
|
||||
this.Bg1_1Checkbox.Size = new System.Drawing.Size(15, 14);
|
||||
this.Bg1_1Checkbox.TabIndex = 4;
|
||||
this.Bg1_1Checkbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// Obj4Checkbox
|
||||
//
|
||||
this.Obj4Checkbox.AutoSize = true;
|
||||
this.Obj4Checkbox.Location = new System.Drawing.Point(21, 99);
|
||||
this.Obj4Checkbox.Name = "Obj4Checkbox";
|
||||
this.Obj4Checkbox.Size = new System.Drawing.Size(55, 17);
|
||||
this.Obj4Checkbox.TabIndex = 3;
|
||||
this.Obj4Checkbox.Text = "OBJ 4";
|
||||
this.Obj4Checkbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// Obj3Checkbox
|
||||
//
|
||||
this.Obj3Checkbox.AutoSize = true;
|
||||
this.Obj3Checkbox.Location = new System.Drawing.Point(21, 76);
|
||||
this.Obj3Checkbox.Name = "Obj3Checkbox";
|
||||
this.Obj3Checkbox.Size = new System.Drawing.Size(55, 17);
|
||||
this.Obj3Checkbox.TabIndex = 2;
|
||||
this.Obj3Checkbox.Text = "OBJ 3";
|
||||
this.Obj3Checkbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// Obj2Checkbox
|
||||
//
|
||||
this.Obj2Checkbox.AutoSize = true;
|
||||
this.Obj2Checkbox.Location = new System.Drawing.Point(21, 53);
|
||||
this.Obj2Checkbox.Name = "Obj2Checkbox";
|
||||
this.Obj2Checkbox.Size = new System.Drawing.Size(55, 17);
|
||||
this.Obj2Checkbox.TabIndex = 1;
|
||||
this.Obj2Checkbox.Text = "OBJ 2";
|
||||
this.Obj2Checkbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// Obj1Checkbox
|
||||
//
|
||||
this.Obj1Checkbox.AutoSize = true;
|
||||
this.Obj1Checkbox.Location = new System.Drawing.Point(21, 30);
|
||||
this.Obj1Checkbox.Name = "Obj1Checkbox";
|
||||
this.Obj1Checkbox.Size = new System.Drawing.Size(55, 17);
|
||||
this.Obj1Checkbox.TabIndex = 0;
|
||||
this.Obj1Checkbox.Text = "OBJ 1";
|
||||
this.Obj1Checkbox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// EntropyBox
|
||||
//
|
||||
this.EntropyBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.EntropyBox.FormattingEnabled = true;
|
||||
this.EntropyBox.Items.AddRange(new object[] {
|
||||
"None",
|
||||
"Low",
|
||||
"High"});
|
||||
this.EntropyBox.Location = new System.Drawing.Point(18, 150);
|
||||
this.EntropyBox.Name = "EntropyBox";
|
||||
this.EntropyBox.Size = new System.Drawing.Size(128, 21);
|
||||
this.EntropyBox.TabIndex = 14;
|
||||
//
|
||||
// lblEntropy
|
||||
//
|
||||
this.lblEntropy.Location = new System.Drawing.Point(15, 134);
|
||||
this.lblEntropy.Name = "lblEntropy";
|
||||
this.lblEntropy.Text = "Entropy";
|
||||
//
|
||||
// RegionBox
|
||||
//
|
||||
this.RegionBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.RegionBox.FormattingEnabled = true;
|
||||
this.RegionBox.Items.AddRange(new object[] {
|
||||
"Auto",
|
||||
"NTSC",
|
||||
"PAL"});
|
||||
this.RegionBox.Location = new System.Drawing.Point(159, 150);
|
||||
this.RegionBox.Name = "RegionBox";
|
||||
this.RegionBox.Size = new System.Drawing.Size(128, 21);
|
||||
this.RegionBox.TabIndex = 15;
|
||||
//
|
||||
// lblRegion
|
||||
//
|
||||
this.lblRegion.Location = new System.Drawing.Point(156, 134);
|
||||
this.lblRegion.Name = "lblRegion";
|
||||
this.lblRegion.Text = "Region";
|
||||
//
|
||||
// cbGameHotfixes
|
||||
//
|
||||
this.cbGameHotfixes.AutoSize = true;
|
||||
this.cbGameHotfixes.Location = new System.Drawing.Point(18, 107);
|
||||
this.cbGameHotfixes.Name = "cbGameHotfixes";
|
||||
this.cbGameHotfixes.Size = new System.Drawing.Size(93, 17);
|
||||
this.cbGameHotfixes.TabIndex = 22;
|
||||
this.cbGameHotfixes.Text = "Game hotfixes";
|
||||
this.cbGameHotfixes.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// cbFastPPU
|
||||
//
|
||||
this.cbFastPPU.AutoSize = true;
|
||||
this.cbFastPPU.Location = new System.Drawing.Point(159, 107);
|
||||
this.cbFastPPU.Name = "cbFastPPU";
|
||||
this.cbFastPPU.Size = new System.Drawing.Size(90, 17);
|
||||
this.cbFastPPU.TabIndex = 23;
|
||||
this.cbFastPPU.Text = "Use fast PPU";
|
||||
this.cbFastPPU.UseVisualStyleBackColor = true;
|
||||
this.cbFastPPU.CheckedChanged += new System.EventHandler(this.FastPPU_CheckedChanged);
|
||||
//
|
||||
// cbCropSGBFrame
|
||||
//
|
||||
this.cbCropSGBFrame.AutoSize = true;
|
||||
this.cbCropSGBFrame.Location = new System.Drawing.Point(18, 84);
|
||||
this.cbCropSGBFrame.Name = "cbCropSGBFrame";
|
||||
this.cbCropSGBFrame.Size = new System.Drawing.Size(105, 17);
|
||||
this.cbCropSGBFrame.TabIndex = 27;
|
||||
this.cbCropSGBFrame.Text = "Crop SGB Frame";
|
||||
this.cbCropSGBFrame.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// cbUseSGB2
|
||||
//
|
||||
this.cbUseSGB2.AutoSize = true;
|
||||
this.cbUseSGB2.Location = new System.Drawing.Point(159, 84);
|
||||
this.cbUseSGB2.Name = "cbUseSGB2";
|
||||
this.cbUseSGB2.Size = new System.Drawing.Size(76, 17);
|
||||
this.cbUseSGB2.TabIndex = 30;
|
||||
this.cbUseSGB2.Text = "Use SGB2";
|
||||
this.cbUseSGB2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// BSNESOptions
|
||||
//
|
||||
this.AcceptButton = this.btnOk;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.btnCancel;
|
||||
this.ClientSize = new System.Drawing.Size(304, 356);
|
||||
this.Controls.Add(this.cbUseSGB2);
|
||||
this.Controls.Add(this.cbCropSGBFrame);
|
||||
this.Controls.Add(this.cbFastPPU);
|
||||
this.Controls.Add(this.cbGameHotfixes);
|
||||
this.Controls.Add(this.lblEntropy);
|
||||
this.Controls.Add(this.EntropyBox);
|
||||
this.Controls.Add(this.lblRegion);
|
||||
this.Controls.Add(this.RegionBox);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Controls.Add(this.lblDoubleSize);
|
||||
this.Controls.Add(this.cbDoubleSize);
|
||||
this.Controls.Add(this.btnCancel);
|
||||
this.Controls.Add(this.btnOk);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "BSNESOptions";
|
||||
this.ShowIcon = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "BSNES Options";
|
||||
this.groupBox1.ResumeLayout(false);
|
||||
this.groupBox1.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
private System.Windows.Forms.Button btnOk;
|
||||
private System.Windows.Forms.Button btnCancel;
|
||||
private System.Windows.Forms.CheckBox cbDoubleSize;
|
||||
|
@ -365,7 +388,9 @@
|
|||
private System.Windows.Forms.CheckBox Obj2Checkbox;
|
||||
private System.Windows.Forms.CheckBox Obj1Checkbox;
|
||||
private System.Windows.Forms.ComboBox EntropyBox;
|
||||
private WinForms.Controls.LocLabelEx lblEntropy;
|
||||
private WinForms.Controls.LocLabelEx lblEntropy;
|
||||
private System.Windows.Forms.ComboBox RegionBox;
|
||||
private WinForms.Controls.LocLabelEx lblRegion;
|
||||
private System.Windows.Forms.CheckBox cbGameHotfixes;
|
||||
private System.Windows.Forms.CheckBox cbFastPPU;
|
||||
private System.Windows.Forms.CheckBox Bg1_0Checkbox;
|
||||
|
|
|
@ -20,6 +20,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
AlwaysDoubleSize = s.AlwaysDoubleSize,
|
||||
CropSGBFrame = s.CropSGBFrame,
|
||||
Entropy = ss.Entropy,
|
||||
RegionOverride = ss.RegionOverride,
|
||||
Hotfixes = ss.Hotfixes,
|
||||
FastPPU = ss.FastPPU,
|
||||
UseSGB2 = ss.UseSGB2,
|
||||
|
@ -43,6 +44,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
s.AlwaysDoubleSize = dlg.AlwaysDoubleSize;
|
||||
s.CropSGBFrame = dlg.CropSGBFrame;
|
||||
ss.Entropy = dlg.Entropy;
|
||||
ss.RegionOverride = dlg.RegionOverride;
|
||||
ss.Hotfixes = dlg.Hotfixes;
|
||||
ss.FastPPU = dlg.FastPPU;
|
||||
ss.UseSGB2 = dlg.UseSGB2;
|
||||
|
@ -100,6 +102,12 @@ namespace BizHawk.Client.EmuHawk
|
|||
init => EntropyBox.SelectedIndex = (int) value;
|
||||
}
|
||||
|
||||
private BsnesApi.REGION_OVERRIDE RegionOverride
|
||||
{
|
||||
get => (BsnesApi.REGION_OVERRIDE)RegionBox.SelectedIndex;
|
||||
init => RegionBox.SelectedIndex = (int)value;
|
||||
}
|
||||
|
||||
private bool ShowObj1 { get => Obj1Checkbox.Checked; init => Obj1Checkbox.Checked = value; }
|
||||
private bool ShowObj2 { get => Obj2Checkbox.Checked; init => Obj2Checkbox.Checked = value; }
|
||||
private bool ShowObj3 { get => Obj3Checkbox.Checked; init => Obj3Checkbox.Checked = value; }
|
||||
|
|
|
@ -1,120 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -1,253 +1,263 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Cores.Waterbox;
|
||||
using BizHawk.BizInvoke;
|
||||
using BizHawk.Emulation.Common;
|
||||
using System.Linq;
|
||||
|
||||
namespace BizHawk.Emulation.Cores.Nintendo.BSNES
|
||||
{
|
||||
public abstract unsafe class BsnesCoreImpl
|
||||
{
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_audio_enabled(bool enabled);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_video_enabled(bool enabled);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_layer_enables(ref BsnesApi.LayerEnables layerEnables);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_trace_enabled(bool enabled);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_hooks_enabled(bool readHookEnabled, bool writeHookEnabled, bool executeHookEnabled);
|
||||
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract BsnesApi.SNES_REGION snes_get_region();
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract BsnesApi.SNES_MAPPER snes_get_mapper();
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void* snes_get_memory_region(int id, out int size, out int wordSize);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract byte snes_bus_read(uint address);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_bus_write(uint address, byte value);
|
||||
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_callbacks(IntPtr[] snesCallbacks);
|
||||
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_init(BsnesApi.ENTROPY entropy, BsnesApi.BSNES_INPUT_DEVICE left,
|
||||
BsnesApi.BSNES_INPUT_DEVICE right, ushort mergedBools);// bool hotfixes, bool fastPPU);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_power();
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_term();
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_reset();
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_run();
|
||||
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_serialize(byte[] serializedData, int serializedSize);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_unserialize(byte[] serializedData, int serializedSize);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract int snes_serialized_size();
|
||||
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_load_cartridge_normal(string baseRomPath, byte[] romData, int romSize);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_load_cartridge_super_gameboy(string baseRomPath, byte[] romData, byte[] sgbRomData, ulong mergedRomSizes);
|
||||
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_get_cpu_registers(ref BsnesApi.CpuRegisters registers);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_cpu_register(string register, uint value);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract bool snes_cpu_step();
|
||||
}
|
||||
|
||||
public unsafe partial class BsnesApi : IDisposable, IMonitor, IStatable
|
||||
{
|
||||
internal WaterboxHost exe;
|
||||
internal BsnesCoreImpl core;
|
||||
private readonly ICallingConventionAdapter _adapter;
|
||||
private bool _disposed;
|
||||
|
||||
public void Enter()
|
||||
{
|
||||
exe.Enter();
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
exe.Exit();
|
||||
}
|
||||
|
||||
private readonly List<string> _readonlyFiles = new();
|
||||
|
||||
public void AddReadonlyFile(byte[] data, string name)
|
||||
{
|
||||
// current logic potentially requests the same name twice; once for program and once for data
|
||||
// because this gets mapped to the same file, we only add it once
|
||||
if (!_readonlyFiles.Contains(name))
|
||||
{
|
||||
exe.AddReadonlyFile(data, name);
|
||||
_readonlyFiles.Add(name);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCallbacks(SnesCallbacks callbacks)
|
||||
{
|
||||
var functionPointerArray = callbacks
|
||||
.AllDelegatesInMemoryOrder()
|
||||
.Select(f => _adapter.GetFunctionPointerForDelegate(f))
|
||||
.ToArray();
|
||||
core.snes_set_callbacks(functionPointerArray);
|
||||
}
|
||||
|
||||
public BsnesApi(string dllPath, CoreComm comm, IEnumerable<Delegate> allCallbacks)
|
||||
{
|
||||
exe = new WaterboxHost(new WaterboxOptions
|
||||
{
|
||||
Filename = "bsnes.wbx",
|
||||
Path = dllPath,
|
||||
SbrkHeapSizeKB = 12 * 1024,
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Cores.Waterbox;
|
||||
using BizHawk.BizInvoke;
|
||||
using BizHawk.Emulation.Common;
|
||||
using System.Linq;
|
||||
|
||||
namespace BizHawk.Emulation.Cores.Nintendo.BSNES
|
||||
{
|
||||
public abstract unsafe class BsnesCoreImpl
|
||||
{
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_audio_enabled(bool enabled);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_video_enabled(bool enabled);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_layer_enables(ref BsnesApi.LayerEnables layerEnables);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_trace_enabled(bool enabled);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_hooks_enabled(bool readHookEnabled, bool writeHookEnabled, bool executeHookEnabled);
|
||||
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract BsnesApi.SNES_REGION snes_get_region();
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract BsnesApi.SNES_MAPPER snes_get_mapper();
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void* snes_get_memory_region(int id, out int size, out int wordSize);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract byte snes_bus_read(uint address);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_bus_write(uint address, byte value);
|
||||
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_callbacks(IntPtr[] snesCallbacks);
|
||||
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_init(ref BsnesApi.SnesInitData initData);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_power();
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_term();
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_reset();
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_run();
|
||||
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_serialize(byte[] serializedData, int serializedSize);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_unserialize(byte[] serializedData, int serializedSize);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract int snes_serialized_size();
|
||||
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_load_cartridge_normal(string baseRomPath, byte[] romData, int romSize);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_load_cartridge_super_gameboy(string baseRomPath, byte[] romData, byte[] sgbRomData, ulong mergedRomSizes);
|
||||
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_get_cpu_registers(ref BsnesApi.CpuRegisters registers);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract void snes_set_cpu_register(string register, uint value);
|
||||
[BizImport(CallingConvention.Cdecl)]
|
||||
public abstract bool snes_cpu_step();
|
||||
}
|
||||
|
||||
public unsafe partial class BsnesApi : IDisposable, IMonitor, IStatable
|
||||
{
|
||||
internal WaterboxHost exe;
|
||||
internal BsnesCoreImpl core;
|
||||
private readonly ICallingConventionAdapter _adapter;
|
||||
private bool _disposed;
|
||||
|
||||
public void Enter()
|
||||
{
|
||||
exe.Enter();
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
exe.Exit();
|
||||
}
|
||||
|
||||
private readonly List<string> _readonlyFiles = new();
|
||||
|
||||
public void AddReadonlyFile(byte[] data, string name)
|
||||
{
|
||||
// current logic potentially requests the same name twice; once for program and once for data
|
||||
// because this gets mapped to the same file, we only add it once
|
||||
if (!_readonlyFiles.Contains(name))
|
||||
{
|
||||
exe.AddReadonlyFile(data, name);
|
||||
_readonlyFiles.Add(name);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCallbacks(SnesCallbacks callbacks)
|
||||
{
|
||||
var functionPointerArray = callbacks
|
||||
.AllDelegatesInMemoryOrder()
|
||||
.Select(f => _adapter.GetFunctionPointerForDelegate(f))
|
||||
.ToArray();
|
||||
core.snes_set_callbacks(functionPointerArray);
|
||||
}
|
||||
|
||||
public BsnesApi(string dllPath, CoreComm comm, IEnumerable<Delegate> allCallbacks)
|
||||
{
|
||||
exe = new WaterboxHost(new WaterboxOptions
|
||||
{
|
||||
Filename = "bsnes.wbx",
|
||||
Path = dllPath,
|
||||
SbrkHeapSizeKB = 12 * 1024,
|
||||
InvisibleHeapSizeKB = 136 * 1024, // TODO: Roms get saved here and in mmap, consider consolidating?
|
||||
MmapHeapSizeKB = 33 * 1024, // TODO: check whether this needs to be larger; it depends on the rom size
|
||||
PlainHeapSizeKB = 1 * 1024,
|
||||
SealedHeapSizeKB = 0,
|
||||
SkipCoreConsistencyCheck = comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxCoreConsistencyCheck),
|
||||
SkipMemoryConsistencyCheck = comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxMemoryConsistencyCheck),
|
||||
});
|
||||
using (exe.EnterExit())
|
||||
{
|
||||
// Marshal checks that function pointers passed to GetDelegateForFunctionPointer are
|
||||
// _currently_ valid when created, even though they don't need to be valid until
|
||||
// the delegate is later invoked. so GetInvoker needs to be acquired within a lock.
|
||||
_adapter = CallingConventionAdapters.MakeWaterbox(allCallbacks, exe);
|
||||
this.core = BizInvoker.GetInvoker<BsnesCoreImpl>(exe, exe, _adapter);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
_disposed = true;
|
||||
exe.Dispose();
|
||||
exe = null;
|
||||
core = null;
|
||||
// serializedSize = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void snes_video_frame_t(ushort* data, int width, int height, int pitch);
|
||||
public delegate void snes_audio_sample_t(short left, short right);
|
||||
public delegate short snes_input_poll_t(int port, int index, int id);
|
||||
public delegate void snes_controller_latch_t();
|
||||
public delegate void snes_no_lag_t(bool sgb_poll);
|
||||
public delegate string snes_path_request_t(int slot, string hint, bool required);
|
||||
public delegate void snes_trace_t(string disassembly, string register_info);
|
||||
public delegate void snes_read_hook_t(uint address);
|
||||
public delegate void snes_write_hook_t(uint address, byte value);
|
||||
public delegate void snes_exec_hook_t(uint address);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct CpuRegisters
|
||||
{
|
||||
public uint pc;
|
||||
public ushort a, x, y, z, s, d;
|
||||
public byte b, p, mdr;
|
||||
public bool e;
|
||||
public ushort v, h;
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum RegisterFlags : byte
|
||||
{
|
||||
C = 1,
|
||||
Z = 2,
|
||||
I = 4,
|
||||
D = 8,
|
||||
X = 16,
|
||||
M = 32,
|
||||
V = 64,
|
||||
N = 128,
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct LayerEnables
|
||||
{
|
||||
public bool BG1_Prio0, BG1_Prio1;
|
||||
public bool BG2_Prio0, BG2_Prio1;
|
||||
public bool BG3_Prio0, BG3_Prio1;
|
||||
public bool BG4_Prio0, BG4_Prio1;
|
||||
public bool Obj_Prio0, Obj_Prio1, Obj_Prio2, Obj_Prio3;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public class SnesCallbacks
|
||||
{
|
||||
public snes_video_frame_t videoFrameCb;
|
||||
public snes_audio_sample_t audioSampleCb;
|
||||
public snes_input_poll_t inputPollCb;
|
||||
public snes_controller_latch_t controllerLatchCb;
|
||||
public snes_no_lag_t noLagCb;
|
||||
public snes_path_request_t pathRequestCb;
|
||||
public snes_trace_t traceCb;
|
||||
public snes_read_hook_t readHookCb;
|
||||
public snes_write_hook_t writeHookCb;
|
||||
public snes_exec_hook_t execHookCb;
|
||||
|
||||
private static List<FieldInfo> FieldsInOrder;
|
||||
|
||||
public IEnumerable<Delegate> AllDelegatesInMemoryOrder()
|
||||
{
|
||||
FieldsInOrder ??= GetType()
|
||||
.GetFields()
|
||||
.OrderBy(BizInvokerUtilities.ComputeFieldOffset)
|
||||
.ToList();
|
||||
return FieldsInOrder
|
||||
.Select(f => (Delegate)f.GetValue(this));
|
||||
}
|
||||
}
|
||||
|
||||
public void Seal()
|
||||
{
|
||||
exe.Seal();
|
||||
foreach (var s in _readonlyFiles)
|
||||
{
|
||||
exe.RemoveReadonlyFile(s);
|
||||
}
|
||||
_readonlyFiles.Clear();
|
||||
}
|
||||
|
||||
// TODO: confirm that the serializedSize is CONSTANT for any given game,
|
||||
// else this might be problematic
|
||||
// private int serializedSize;// = 284275;
|
||||
|
||||
public void SaveStateBinary(BinaryWriter writer)
|
||||
{
|
||||
// if (serializedSize == 0)
|
||||
// serializedSize = _core.snes_serialized_size();
|
||||
// TODO: do some profiling and testing to check whether this is actually better than _exe.SaveStateBinary(writer);
|
||||
// re-adding bsnes's own serialization will need to be done once it's confirmed to be deterministic, aka after libco update
|
||||
|
||||
// byte[] serializedData = new byte[serializedSize];
|
||||
// _core.snes_serialize(serializedData, serializedSize);
|
||||
// writer.Write(serializedData);
|
||||
exe.SaveStateBinary(writer);
|
||||
}
|
||||
|
||||
public void LoadStateBinary(BinaryReader reader)
|
||||
{
|
||||
// byte[] serializedData = reader.ReadBytes(serializedSize);
|
||||
// _core.snes_unserialize(serializedData, serializedSize);
|
||||
exe.LoadStateBinary(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
PlainHeapSizeKB = 1 * 1024,
|
||||
SealedHeapSizeKB = 0,
|
||||
SkipCoreConsistencyCheck = comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxCoreConsistencyCheck),
|
||||
SkipMemoryConsistencyCheck = comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxMemoryConsistencyCheck),
|
||||
});
|
||||
using (exe.EnterExit())
|
||||
{
|
||||
// Marshal checks that function pointers passed to GetDelegateForFunctionPointer are
|
||||
// _currently_ valid when created, even though they don't need to be valid until
|
||||
// the delegate is later invoked. so GetInvoker needs to be acquired within a lock.
|
||||
_adapter = CallingConventionAdapters.MakeWaterbox(allCallbacks, exe);
|
||||
this.core = BizInvoker.GetInvoker<BsnesCoreImpl>(exe, exe, _adapter);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
_disposed = true;
|
||||
exe.Dispose();
|
||||
exe = null;
|
||||
core = null;
|
||||
// serializedSize = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void snes_video_frame_t(ushort* data, int width, int height, int pitch);
|
||||
public delegate void snes_audio_sample_t(short left, short right);
|
||||
public delegate short snes_input_poll_t(int port, int index, int id);
|
||||
public delegate void snes_controller_latch_t();
|
||||
public delegate void snes_no_lag_t(bool sgb_poll);
|
||||
public delegate string snes_path_request_t(int slot, string hint, bool required);
|
||||
public delegate void snes_trace_t(string disassembly, string register_info);
|
||||
public delegate void snes_read_hook_t(uint address);
|
||||
public delegate void snes_write_hook_t(uint address, byte value);
|
||||
public delegate void snes_exec_hook_t(uint address);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct CpuRegisters
|
||||
{
|
||||
public uint pc;
|
||||
public ushort a, x, y, z, s, d;
|
||||
public byte b, p, mdr;
|
||||
public bool e;
|
||||
public ushort v, h;
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum RegisterFlags : byte
|
||||
{
|
||||
C = 1,
|
||||
Z = 2,
|
||||
I = 4,
|
||||
D = 8,
|
||||
X = 16,
|
||||
M = 32,
|
||||
V = 64,
|
||||
N = 128,
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct LayerEnables
|
||||
{
|
||||
public bool BG1_Prio0, BG1_Prio1;
|
||||
public bool BG2_Prio0, BG2_Prio1;
|
||||
public bool BG3_Prio0, BG3_Prio1;
|
||||
public bool BG4_Prio0, BG4_Prio1;
|
||||
public bool Obj_Prio0, Obj_Prio1, Obj_Prio2, Obj_Prio3;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public class SnesCallbacks
|
||||
{
|
||||
public snes_video_frame_t videoFrameCb;
|
||||
public snes_audio_sample_t audioSampleCb;
|
||||
public snes_input_poll_t inputPollCb;
|
||||
public snes_controller_latch_t controllerLatchCb;
|
||||
public snes_no_lag_t noLagCb;
|
||||
public snes_path_request_t pathRequestCb;
|
||||
public snes_trace_t traceCb;
|
||||
public snes_read_hook_t readHookCb;
|
||||
public snes_write_hook_t writeHookCb;
|
||||
public snes_exec_hook_t execHookCb;
|
||||
|
||||
private static List<FieldInfo> FieldsInOrder;
|
||||
|
||||
public IEnumerable<Delegate> AllDelegatesInMemoryOrder()
|
||||
{
|
||||
FieldsInOrder ??= GetType()
|
||||
.GetFields()
|
||||
.OrderBy(BizInvokerUtilities.ComputeFieldOffset)
|
||||
.ToList();
|
||||
return FieldsInOrder
|
||||
.Select(f => (Delegate)f.GetValue(this));
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct SnesInitData
|
||||
{
|
||||
public ENTROPY entropy;
|
||||
public BSNES_INPUT_DEVICE left_port;
|
||||
public BSNES_INPUT_DEVICE right_port;
|
||||
public bool hotfixes;
|
||||
public bool fast_ppu;
|
||||
public REGION_OVERRIDE region_override;
|
||||
}
|
||||
|
||||
public void Seal()
|
||||
{
|
||||
exe.Seal();
|
||||
foreach (var s in _readonlyFiles)
|
||||
{
|
||||
exe.RemoveReadonlyFile(s);
|
||||
}
|
||||
_readonlyFiles.Clear();
|
||||
}
|
||||
|
||||
// TODO: confirm that the serializedSize is CONSTANT for any given game,
|
||||
// else this might be problematic
|
||||
// private int serializedSize;// = 284275;
|
||||
|
||||
public void SaveStateBinary(BinaryWriter writer)
|
||||
{
|
||||
// if (serializedSize == 0)
|
||||
// serializedSize = _core.snes_serialized_size();
|
||||
// TODO: do some profiling and testing to check whether this is actually better than _exe.SaveStateBinary(writer);
|
||||
// re-adding bsnes's own serialization will need to be done once it's confirmed to be deterministic, aka after libco update
|
||||
|
||||
// byte[] serializedData = new byte[serializedSize];
|
||||
// _core.snes_serialize(serializedData, serializedSize);
|
||||
// writer.Write(serializedData);
|
||||
exe.SaveStateBinary(writer);
|
||||
}
|
||||
|
||||
public void LoadStateBinary(BinaryReader reader)
|
||||
{
|
||||
// byte[] serializedData = reader.ReadBytes(serializedSize);
|
||||
// _core.snes_unserialize(serializedData, serializedSize);
|
||||
exe.LoadStateBinary(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,5 +61,12 @@
|
|||
NTSC = 0,
|
||||
PAL = 1
|
||||
}
|
||||
|
||||
public enum REGION_OVERRIDE : uint
|
||||
{
|
||||
Auto,
|
||||
NTSC,
|
||||
PAL
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.BSNES
|
|||
|| o.RightPort != _syncSettings.RightPort
|
||||
|| o.LimitAnalogChangeSensitivity != _syncSettings.LimitAnalogChangeSensitivity
|
||||
|| o.Entropy != _syncSettings.Entropy
|
||||
|| o.RegionOverride != _syncSettings.RegionOverride
|
||||
|| o.Hotfixes != _syncSettings.Hotfixes
|
||||
|| o.FastPPU != _syncSettings.FastPPU
|
||||
|| o.UseSGB2 != _syncSettings.UseSGB2;
|
||||
|
@ -72,6 +73,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.BSNES
|
|||
|
||||
public BsnesApi.ENTROPY Entropy { get; set; } = BsnesApi.ENTROPY.Low;
|
||||
|
||||
public BsnesApi.REGION_OVERRIDE RegionOverride { get; set; } = BsnesApi.REGION_OVERRIDE.Auto;
|
||||
|
||||
public bool Hotfixes { get; set; } = true;
|
||||
|
||||
public bool FastPPU { get; set; } = true;
|
||||
|
|
|
@ -71,8 +71,16 @@ namespace BizHawk.Emulation.Cores.Nintendo.BSNES
|
|||
|
||||
generate_palette();
|
||||
// TODO: massive random hack till waterboxhost gets fixed to support 5+ args
|
||||
ushort mergedBools = (ushort) ((_syncSettings.Hotfixes ? 1 << 8 : 0) | (_syncSettings.FastPPU ? 1 : 0));
|
||||
Api.core.snes_init(_syncSettings.Entropy, _syncSettings.LeftPort, _syncSettings.RightPort, mergedBools);
|
||||
BsnesApi.SnesInitData snesInitData = new()
|
||||
{
|
||||
entropy = _syncSettings.Entropy,
|
||||
left_port = _syncSettings.LeftPort,
|
||||
right_port = _syncSettings.RightPort,
|
||||
hotfixes = _syncSettings.Hotfixes,
|
||||
fast_ppu = _syncSettings.FastPPU,
|
||||
region_override = _syncSettings.RegionOverride,
|
||||
};
|
||||
Api.core.snes_init(ref snesInitData);
|
||||
Api.SetCallbacks(callbacks);
|
||||
|
||||
// start up audio resampler
|
||||
|
|
|
@ -84,7 +84,7 @@ auto ICD::load() -> bool {
|
|||
|
||||
GB_random_set_enabled(configuration.hacks.entropy != "None");
|
||||
if(Frequency == 0) {
|
||||
GB_init(&sameboy, GB_MODEL_SGB_NO_SFC);
|
||||
GB_init(&sameboy, Region::PAL() ? GB_MODEL_SGB_PAL_NO_SFC : GB_MODEL_SGB_NTSC_NO_SFC);
|
||||
GB_load_boot_rom_from_buffer(&sameboy, (const unsigned char*)&SGB1BootROM[0], 256);
|
||||
} else {
|
||||
GB_init(&sameboy, GB_MODEL_SGB2_NO_SFC);
|
||||
|
|
|
@ -122,16 +122,14 @@ EXPORT void snes_set_callbacks(SnesCallbacks* callbacks)
|
|||
snesCallbacks = SnesCallbacks(*callbacks);
|
||||
}
|
||||
|
||||
EXPORT void snes_init(int entropy, uint left_port, uint right_port, uint16_t merged_bools)// bool hotfixes, bool fast_ppu)
|
||||
EXPORT void snes_init(SnesInitData* init_data)
|
||||
{
|
||||
bool hotfixes = merged_bools >> 8;
|
||||
bool fast_ppu = merged_bools & 1;
|
||||
fprintf(stderr, "snes_init was called!\n");
|
||||
emulator = new SuperFamicom::Interface;
|
||||
program = new Program;
|
||||
|
||||
string entropy_string;
|
||||
switch (entropy)
|
||||
switch (init_data->entropy)
|
||||
{
|
||||
case 0: entropy_string = "None"; break;
|
||||
case 1: entropy_string = "Low"; break;
|
||||
|
@ -139,15 +137,17 @@ EXPORT void snes_init(int entropy, uint left_port, uint right_port, uint16_t mer
|
|||
}
|
||||
emulator->configure("Hacks/Entropy", entropy_string);
|
||||
|
||||
emulator->connect(ID::Port::Controller1, left_port);
|
||||
emulator->connect(ID::Port::Controller2, right_port);
|
||||
emulator->connect(ID::Port::Controller1, init_data->left_port);
|
||||
emulator->connect(ID::Port::Controller2, init_data->right_port);
|
||||
|
||||
emulator->configure("Hacks/Hotfixes", hotfixes);
|
||||
emulator->configure("Hacks/PPU/Fast", fast_ppu);
|
||||
emulator->configure("Hacks/Hotfixes", init_data->hotfixes);
|
||||
emulator->configure("Hacks/PPU/Fast", init_data->fast_ppu);
|
||||
|
||||
emulator->configure("Video/BlurEmulation", false); // blurs the video when not using fast ppu. I don't like it so I disable it here :)
|
||||
// needed in order to get audio sync working. should probably figure out what exactly this does or how to change that properly
|
||||
Emulator::audio.setFrequency(SAMPLE_RATE);
|
||||
|
||||
program->regionOverride = init_data->region_override;
|
||||
}
|
||||
|
||||
EXPORT void snes_power(void)
|
||||
|
|
|
@ -28,6 +28,15 @@ enum SNES_MEMORY {
|
|||
};
|
||||
|
||||
|
||||
struct SnesInitData {
|
||||
int entropy;
|
||||
unsigned left_port;
|
||||
unsigned right_port;
|
||||
bool hotfixes;
|
||||
bool fast_ppu;
|
||||
int region_override;
|
||||
};
|
||||
|
||||
struct LayerEnables
|
||||
{
|
||||
bool BG1_Prio0, BG1_Prio1;
|
||||
|
|
|
@ -42,6 +42,7 @@ struct Program : Emulator::Platform
|
|||
|
||||
bool overscan = false;
|
||||
uint16_t backdropColor;
|
||||
int regionOverride = 0;
|
||||
|
||||
public:
|
||||
struct Game {
|
||||
|
@ -361,7 +362,11 @@ auto Program::loadSuperFamicom() -> bool
|
|||
auto heuristics = Heuristics::SuperFamicom(rom, superFamicom.location);
|
||||
|
||||
superFamicom.title = heuristics.title();
|
||||
superFamicom.region = heuristics.videoRegion();
|
||||
switch (regionOverride) {
|
||||
case 0: superFamicom.region = heuristics.videoRegion(); break;
|
||||
case 1: superFamicom.region = "NTSC"; break;
|
||||
case 2: superFamicom.region = "PAL"; break;
|
||||
}
|
||||
superFamicom.manifest = heuristics.manifest();
|
||||
|
||||
hackPatchMemory(rom);
|
||||
|
|
Loading…
Reference in New Issue