switch these all around, oops

This commit is contained in:
CasualPokePlayer 2021-10-25 19:52:24 -07:00
parent a0d03fdda0
commit 148d6503d3
20 changed files with 50 additions and 50 deletions

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using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Components.LR35902;
using System.Collections.Generic;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{

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using BizHawk.Emulation.Common;
using System;
using System.IO;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class Gameboy : ICodeDataLogger

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@ -1,8 +1,8 @@
using BizHawk.Emulation.Common;
using System;
using System;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class Gameboy : IDebuggable

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using BizHawk.Emulation.Common;
using System;
using System;
using System.Diagnostics;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class Gameboy : IEmulator, IBoardInfo

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@ -1,8 +1,8 @@
using BizHawk.Emulation.Common;
using System;
using System;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class Gameboy

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@ -1,6 +1,6 @@
using BizHawk.Emulation.Common;
using System;
using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{

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@ -1,10 +1,10 @@
using BizHawk.Common;
using BizHawk.Emulation.Common;
using System;
using System.ComponentModel;
using Newtonsoft.Json;
using System;
using System.ComponentModel;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{

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@ -1,6 +1,6 @@
using BizHawk.Emulation.Common;
using System;
using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{

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//#define USE_UPSTREAM_STATES // really more for testing due to needing to use these anyways for initial state code. could potentially be used outright for states
using BizHawk.Emulation.Common;
using Newtonsoft.Json;
using System;
using System.IO;
using Newtonsoft.Json;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class Gameboy : ITextStatable

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@ -1,7 +1,7 @@
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Components.LR35902;
using System;
using System;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{

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@ -1,9 +1,9 @@
using BizHawk.Emulation.Common;
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class GambatteLink : IDebuggable

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@ -1,6 +1,6 @@
using BizHawk.Emulation.Common;
using System;
using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{

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@ -1,6 +1,6 @@
using BizHawk.Emulation.Common;
using System.Collections.Generic;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{

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@ -1,6 +1,6 @@
using BizHawk.Emulation.Common;
using System;
using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{

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@ -1,6 +1,6 @@
using BizHawk.Emulation.Common;
using System;
using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{

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using BizHawk.Emulation.Common;
using System.IO;
using Newtonsoft.Json;
using System.IO;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{

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@ -1,6 +1,6 @@
using BizHawk.Emulation.Common;
using System;
using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{

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using System;
using System;
using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy;

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using BizHawk.Emulation.Common;
using System;
using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
{

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using BizHawk.Emulation.Common;
using System;
using System;
using System.Runtime.InteropServices;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
/// <summary>