remove some DGB/GB3x/GB4x remnants

This commit is contained in:
CasualPokePlayer 2021-11-21 17:21:13 -08:00
parent 83a5632759
commit e0ffd45983
8 changed files with 17 additions and 19 deletions

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@ -78,13 +78,13 @@
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=CRC/@EntryIndexedValue">CRC</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=DB/@EntryIndexedValue">DB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=DC/@EntryIndexedValue">DC</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=DGB/@EntryIndexedValue">DGB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=DMG/@EntryIndexedValue">DMG</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=DS/@EntryIndexedValue">DS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=DX/@EntryIndexedValue">DX</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GB/@EntryIndexedValue">GB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GBA/@EntryIndexedValue">GBA</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GBC/@EntryIndexedValue">GBC</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GBL/@EntryIndexedValue">GBL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GG/@EntryIndexedValue">GG</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GPGX/@EntryIndexedValue">GPGX</s:String>

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@ -189,7 +189,7 @@ namespace BizHawk.DATTool
PCFX,
PCECD,
GB,
DGB,
GBL,
AppleII,
C64,
ZXSpectrum,
@ -215,8 +215,6 @@ namespace BizHawk.DATTool
NGP,
ChannelF,
VEC,
GB3x,
GB4x,
O2,
MSX,
NDS

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@ -135,9 +135,9 @@
<Compile Update="config/GB/ColorChooserForm.cs" SubType="Form" />
<Compile Update="config/GB/ColorChooserForm.Designer.cs" DependentUpon="ColorChooserForm.cs" />
<EmbeddedResource Update="config/GB/ColorChooserForm.resx" DependentUpon="ColorChooserForm.cs" />
<Compile Update="config/GB/DGBPrefs.cs" SubType="Form" />
<Compile Update="config/GB/DGBPrefs.Designer.cs" DependentUpon="DGBPrefs.cs" />
<EmbeddedResource Update="config/GB/DGBPrefs.resx" DependentUpon="DGBPrefs.cs" />
<Compile Update="config\GB\GBLPrefs.cs" SubType="Form" />
<Compile Update="config\GB\GBLPrefs.Designer.cs" DependentUpon="GBLPrefs.cs" />
<EmbeddedResource Update="config\GB\GBLPrefs.resx" DependentUpon="GBLPrefs.cs" />
<Compile Update="config/GB/GBPrefControl.cs" SubType="UserControl" />
<Compile Update="config/GB/GBPrefControl.Designer.cs" DependentUpon="GBPrefControl.cs" />
<EmbeddedResource Update="config/GB/GBPrefControl.resx" DependentUpon="GBPrefControl.cs" />

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@ -1749,7 +1749,7 @@ namespace BizHawk.Client.EmuHawk
{
if (Emulator is GambatteLink gambatte)
{
DGBPrefs.DoDGBPrefsDialog(this, Config, Game, MovieSession, gambatte);
GBLPrefs.DoGBLPrefsDialog(this, Config, Game, MovieSession, gambatte);
}
}

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@ -1,6 +1,6 @@
namespace BizHawk.Client.EmuHawk
{
partial class DGBPrefs
partial class GBLPrefs
{
/// <summary>
/// Required designer variable.
@ -163,7 +163,7 @@
this.buttonOK.Text = "OK";
this.buttonOK.UseVisualStyleBackColor = true;
//
// DGBPrefs
// GBLPrefs
//
this.AcceptButton = this.buttonOK;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
@ -173,7 +173,7 @@
this.Controls.Add(this.buttonOK);
this.Controls.Add(this.buttonCancel);
this.Controls.Add(this.tabControl1);
this.Name = "DGBPrefs";
this.Name = "GBLPrefs";
this.Text = "Gameboy Link Settings";
this.tabControl1.ResumeLayout(false);
this.tabPage1.ResumeLayout(false);

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@ -5,7 +5,7 @@ using BizHawk.Emulation.Cores.Nintendo.Gameboy;
namespace BizHawk.Client.EmuHawk
{
public partial class DGBPrefs : Form, IDialogParent
public partial class GBLPrefs : Form, IDialogParent
{
private readonly Config _config;
private readonly IGameInfo _game;
@ -13,7 +13,7 @@ namespace BizHawk.Client.EmuHawk
public IDialogController DialogController { get; }
private DGBPrefs(IDialogController dialogController, Config config, IGameInfo game, IMovieSession movieSession)
private GBLPrefs(IDialogController dialogController, Config config, IGameInfo game, IMovieSession movieSession)
{
_config = config;
_game = game;
@ -48,12 +48,12 @@ namespace BizHawk.Client.EmuHawk
private bool SyncSettingsChanged => gbPrefControl1.SyncSettingsChanged || gbPrefControl2.SyncSettingsChanged || gbPrefControl3.SyncSettingsChanged || gbPrefControl4.SyncSettingsChanged;
public static void DoDGBPrefsDialog(IMainFormForConfig mainForm, Config config, IGameInfo game, IMovieSession movieSession, GambatteLink gambatte)
public static void DoGBLPrefsDialog(IMainFormForConfig mainForm, Config config, IGameInfo game, IMovieSession movieSession, GambatteLink gambatte)
{
var s = gambatte.GetSettings();
var ss = gambatte.GetSyncSettings();
using var dlg = new DGBPrefs(mainForm.DialogController, config, game, movieSession);
using var dlg = new GBLPrefs(mainForm.DialogController, config, game, movieSession);
dlg.PutSettings(s, ss);
dlg.gbPrefControl1.ColorGameBoy = gambatte.IsCGBMode(0);

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@ -11,12 +11,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public void SaveStateText(TextWriter writer)
{
ser.Serialize(writer, new DGBSerialized(this));
ser.Serialize(writer, new GBLSerialized(this));
}
public void LoadStateText(TextReader reader)
{
var s = (DGBSerialized)ser.Deserialize(reader, typeof(DGBSerialized));
var s = (GBLSerialized)ser.Deserialize(reader, typeof(GBLSerialized));
if (s.NumCores != _numCores)
{
throw new InvalidOperationException("Core number mismatch!");
@ -86,7 +86,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
private readonly JsonSerializer ser = new JsonSerializer { Formatting = Formatting.Indented };
private class DGBSerialized
private class GBLSerialized
{
public int NumCores;
public TextState<Gameboy.TextStateData>[] LinkedStates;
@ -103,7 +103,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
public bool LinkSpaced;
public bool LinkSpaceSignal;
public DGBSerialized(GambatteLink linkcore)
public GBLSerialized(GambatteLink linkcore)
{
if (linkcore == null)
{