fix snes graphics debugger getting permanently hidden (til app is restarted) when choosing new bsnesv115+ core. fixes #2950
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@ -2004,14 +2004,16 @@ namespace BizHawk.Client.EmuHawk
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case "SNES" when Emulator is LibsnesCore { IsSGB: true }: // doesn't use "SGB" sysID
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SNESSubMenu.Text = "&SGB";
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SNESSubMenu.Visible = true;
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SnesGfxDebuggerMenuItem.Visible = true;
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break;
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case "SNES" when Emulator is LibsnesCore { IsSGB: false }:
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SNESSubMenu.Text = "&SNES";
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SNESSubMenu.Visible = true;
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SnesGfxDebuggerMenuItem.Visible = true;
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break;
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case "SNES" when Emulator is BsnesCore bsnesCore:
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SNESSubMenu.Text = bsnesCore.IsSGB ? "&SGB" : "&SNES";
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SNESSubMenu.DropDownItems[2].Visible = false;
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SnesGfxDebuggerMenuItem.Visible = false;
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SNESSubMenu.Visible = true;
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break;
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default:
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