Add comments to Gambatte's `ITraceable` impl.
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@ -44,7 +44,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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registerInfo: string.Format(
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"A:{3:x2} F:{8:x2} B:{4:x2} C:{5:x2} D:{6:x2} E:{7:x2} H:{9:x2} L:{10:x2} LY:{13:x2} SP:{2:x2} {11} Cy:{0}",
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(ulong)s[0] + _cycleCount,
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s[1] & 0xffff,
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s[1] & 0xffff, // unused (this is the PC)
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s[2] & 0xffff,
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s[3] & 0xff,
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s[4] & 0xff,
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@ -55,7 +55,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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s[9] & 0xff,
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s[10] & 0xff,
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s[11] != 0 ? "prefetched" : "",
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s[12] & 0xffffff,
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s[12] & 0xffffff, // unused (this is the opcode)
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s[13] & 0xff)));
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}
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}
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