BMp view: make it a function
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0f294a220e
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fd765b4278
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@ -90,10 +90,14 @@ namespace BizHawk.Client.EmuHawk
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public unsafe void Clear()
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{
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var lockBits = Bmp.LockBits(new Rectangle(0, 0, Bmp.Width, Bmp.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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byte* clear_out = (byte*)lockBits.Scan0;
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for (uint i = 0; i < (uint)(lockBits.Height * lockBits.Stride); i++) { clear_out[i] = 0xFF; }
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Clear_Selected_Region((byte*)lockBits.Scan0, (uint)(lockBits.Height * lockBits.Stride));
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Bmp.UnlockBits(lockBits);
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Refresh();
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}
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public static unsafe void Clear_Selected_Region(byte* base_pos, uint num_bytes)
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{
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for (uint i = 0; i < num_bytes; i++) { base_pos[i] = 0xFF; }
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}
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}
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}
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@ -356,8 +356,7 @@ namespace BizHawk.Client.EmuHawk
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byte* oam = (byte*)_oam;
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// clear out the old sprite data
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byte* clear_out = (byte*)lockData.Scan0;
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for (uint i = 0; i < (uint)(lockData.Height * lockData.Stride); i++) { clear_out[i] = 0xFF; }
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BmpView.Clear_Selected_Region((byte*)lockData.Scan0, (uint)(lockData.Height * lockData.Stride));
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for (int s = 0; s < 40; s++)
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{
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@ -414,8 +414,7 @@ namespace BizHawk.Client.EmuHawk
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Bitmap bmp = mbv.BmpView.Bmp;
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var lockData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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byte* clear_out = (byte*)lockData.Scan0;
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for (uint i = 0; i < (uint)(lockData.Height * lockData.Stride); i++) { clear_out[i] = 0xFF; }
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BmpView.Clear_Selected_Region((byte*)lockData.Scan0, (uint)(lockData.Height * lockData.Stride));
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int* pixels = (int*)lockData.Scan0;
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int pitch = lockData.Stride / sizeof(int);
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@ -507,8 +506,7 @@ namespace BizHawk.Client.EmuHawk
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if (tophalfonly)
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{
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byte* clear_out = (byte*)lockData.Scan0;
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for (uint i = 0; i < (uint)(128 * lockData.Stride); i++) { clear_out[i] = 0xFF; }
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BmpView.Clear_Selected_Region((byte*)lockData.Scan0, (uint)(128 * lockData.Stride));
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pixels += 128 * pitch;
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tiles += 16384;
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