BSNESv115+: Increase MmapHeapSize to prevent crashes
e.g. "Star Ocean" was crashing on the previous size
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@ -117,7 +117,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.BSNES
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Path = dllPath,
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SbrkHeapSizeKB = 14 * 1024,
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InvisibleHeapSizeKB = 4,
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MmapHeapSizeKB = 105 * 1024, // TODO: check whether this needs to be larger; it depends on the rom size
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MmapHeapSizeKB = 110 * 1024, // TODO: check whether this needs to be larger; it depends on the rom size
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PlainHeapSizeKB = 0,
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SealedHeapSizeKB = 0,
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SkipCoreConsistencyCheck = comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxCoreConsistencyCheck),
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