BSNESv115+: Increase MmapHeapSize to prevent crashes

e.g. "Star Ocean" was crashing on the previous size
This commit is contained in:
Morilli 2021-11-29 20:41:33 +01:00
parent a8ca430f01
commit 18ea6d34c6
1 changed files with 1 additions and 1 deletions

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@ -117,7 +117,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.BSNES
Path = dllPath,
SbrkHeapSizeKB = 14 * 1024,
InvisibleHeapSizeKB = 4,
MmapHeapSizeKB = 105 * 1024, // TODO: check whether this needs to be larger; it depends on the rom size
MmapHeapSizeKB = 110 * 1024, // TODO: check whether this needs to be larger; it depends on the rom size
PlainHeapSizeKB = 0,
SealedHeapSizeKB = 0,
SkipCoreConsistencyCheck = comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxCoreConsistencyCheck),