resolve #3192
seems to have been a null reference on init. saving seems to still function fine after this change
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@ -267,7 +267,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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if (Wram != null)
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return Wram;
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else
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return audio.GetSaveRam();
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return audio?.GetSaveRam();
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}
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else
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{
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