fix incorrect memory being used with a2600 and retroachievements
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5bdbe110e9
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@ -370,7 +370,6 @@ namespace BizHawk.Client.EmuHawk
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{
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[ConsoleID.MasterSystem] = new[] { (0xC000, 0x2000) },
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[ConsoleID.GameGear] = new[] { (0xC000, 0x2000) },
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[ConsoleID.Atari2600] = new[] { (0, 0x80) },
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[ConsoleID.Colecovision] = new[] { (0x6000, 0x400) },
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[ConsoleID.GBA] = new[] { (0x3000000, 0x8000), (0x2000000, 0x40000) },
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[ConsoleID.SG1000] = new[] { (0xC000, 0x2000), (0x2000, 0x2000), (0x8000, 0x2000) },
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@ -495,6 +494,9 @@ namespace BizHawk.Client.EmuHawk
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mfs.Add(new(domains["CPU RAM"], 0, domains["CPU RAM"].Size));
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mfs.Add(new(domains["Main RAM"], 0, domains["Main RAM"].Size));
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break;
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case ConsoleID.Atari2600:
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mfs.Add(new(domains["Main RAM"], 0, domains["Main RAM"].Size));
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break;
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case ConsoleID.VirtualBoy:
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// todo: add System Bus so this isn't needed
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mfs.Add(new(domains["WRAM"], 0, domains["WRAM"].Size));
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